Mystic School of Summon is the way to go imo. I always start with any Tome that unlocks Lesser Elementals then BOOST TF OUT OF THEM WITH ECHOS to force their T3 evolve. I have a full T3 army by Turn 10-15 and that in tandem with the fact Eldritch are innately God-tier summoners means I am clearing Gold Wonders and Free Cities by Turn 15-20. The only caveat is mana pool management since T3 Elementals cost 18-22 mana upkeep but again, Eldritch are God-tier summoners so between the +mana structures and -unit cost perks from heroes and the shadow tree this is a non-issue. Great video!
@@lordcid9784 Will do! All my builds get tested in Hard Difficulty Realms btw, so there is always some quality testing on my end. I don't do brutal runs cause they are so effing tedious and usually what worked in hard did so in brutal as well.
Yeah, I've tried around with it in my latest build and it feels gimmicky. It does give you a nice "home turf" bonus and some knowledge on the side for the gloomy provinces. It's main advantage is that you basically get a free terraforming tool + uprades for your species on top of it. It IS situational, but it's also a lot of candy for just one society trait at the same time. Still need to find a build that can utilize this stuff really well.
I'm working on a mini-guide to the topic for next week but here's a few thoughts ahead of time: Eldritch Rulers are support heroes on the battlefield. Their damage potential stays meagre, no matter how you skill them. You could ignore the Eldritch Sovereign skilltree and go for Magic Skills, but then you might as well end up better with a dragon lord or a wizard king. My armies all enjoyed though the Eldritch Lords many ways of nudging the battle to my favors. Usually I keep my Eldritch Lords action up until the very end of the turn to resolve the "unsolvable" issues. Like people I wasn't able to burst/lock down. People that will hurt me next turn. Stuff like that. With the Signature Skills on the Eldritch Lord you get to specialize which field of skills will help your army most. The Level 8 skills are mostly about hurting enemies or adding buffs to your army while the Level 4 one is mostly about focusing into Spellcasting/Crowd Control/Summoning. All in all they are amazing "debuff supporters" and are annoyingly hard to kill. Especially since you can (and should) always learn the skill which gives your Leader Resurgence (he comes back alive if he dies in battle yet you win). This allows bold Kamikaze plays with very low drawbacks. Definitely something which should be considered standard strategy for eldritch lords, as nobody else has a guaranteed access to Resurgence. (I think it's called Tentacled Escape, it's the last Eldritch Sovereign Skill). Alright, that's a preview of my guide, I'll record that stuff next week with some extra thoughts o/
@@Ic0nGaming Thanks for the preview. I tried them out yesterday. Went for a chaos shadow barbarian culture build. My armies were stupid strong but my eco was constantly falling apart because I was too far from anyone else. The idea started with mixing pyromancers and the constriction buff in tome of the tentacle to pin people in burning fields while my ranged units burn them down. I went orc with overwhelm tactics barbarian culture with prolific swarmers and the umbral cultural trait. My tomes were pyromancy, tentacle, revelry, doom herald, corruption and pandemonium . I had also planed on chaos channeling for scion of flame so my melee units would stop getting lit on fire and tome of oblivion because more insanity sounded on theme. Its a toss up on chaos or eternal lord for tier 5. Not sure which would be more effective. But that was the build if anyone wants to try it out.
Thank you man for continuing to cover Age of Wonders 4 esp. the builds. I've been watching your AoW4 videos.
Mystic School of Summon is the way to go imo. I always start with any Tome that unlocks Lesser Elementals then BOOST TF OUT OF THEM WITH ECHOS to force their T3 evolve. I have a full T3 army by Turn 10-15 and that in tandem with the fact Eldritch are innately God-tier summoners means I am clearing Gold Wonders and Free Cities by Turn 15-20.
The only caveat is mana pool management since T3 Elementals cost 18-22 mana upkeep but again, Eldritch are God-tier summoners so between the +mana structures and -unit cost perks from heroes and the shadow tree this is a non-issue.
Great video!
Yes... YES... YEEEEEESSSSSSSS!!! I just ran a Astral summoner Eldritch build and was just thinking about trying something like this. Love it.
God bless, great work as usual. I'm really excited to see your build for the new Tome of Cleansing Fire, especially with the Pyre Templars.
Yup, that's directly behind a Dark Eldritch Build on my list ;)
@@Ic0nGaming Please take your time in this one, test it and double test it 🙏
@@lordcid9784 Will do! All my builds get tested in Hard Difficulty Realms btw, so there is always some quality testing on my end. I don't do brutal runs cause they are so effing tedious and usually what worked in hard did so in brutal as well.
YES, MORE AOW4 ICON ASMR! Thank you!
Good stuff 🙌
fantastic
Is the Umbral Disciples society trait meant for just a theme build? Doesn't seem it has very good of gameplay mechanics compared to the other options.
Yeah, I've tried around with it in my latest build and it feels gimmicky. It does give you a nice "home turf" bonus and some knowledge on the side for the gloomy provinces. It's main advantage is that you basically get a free terraforming tool + uprades for your species on top of it. It IS situational, but it's also a lot of candy for just one society trait at the same time.
Still need to find a build that can utilize this stuff really well.
@@Ic0nGaming Thanks, just wanted to make sure I wasnt missing something on it!
Eldritch sovereigns hurt my brain. I have no clue how to build around them.
True. They obviously tried to make them different from Dragonlords. They dominate early fights via "crowd control". But then?
I'm working on a mini-guide to the topic for next week but here's a few thoughts ahead of time:
Eldritch Rulers are support heroes on the battlefield. Their damage potential stays meagre, no matter how you skill them. You could ignore the Eldritch Sovereign skilltree and go for Magic Skills, but then you might as well end up better with a dragon lord or a wizard king.
My armies all enjoyed though the Eldritch Lords many ways of nudging the battle to my favors. Usually I keep my Eldritch Lords action up until the very end of the turn to resolve the "unsolvable" issues. Like people I wasn't able to burst/lock down. People that will hurt me next turn. Stuff like that.
With the Signature Skills on the Eldritch Lord you get to specialize which field of skills will help your army most. The Level 8 skills are mostly about hurting enemies or adding buffs to your army while the Level 4 one is mostly about focusing into Spellcasting/Crowd Control/Summoning.
All in all they are amazing "debuff supporters" and are annoyingly hard to kill. Especially since you can (and should) always learn the skill which gives your Leader Resurgence (he comes back alive if he dies in battle yet you win). This allows bold Kamikaze plays with very low drawbacks. Definitely something which should be considered standard strategy for eldritch lords, as nobody else has a guaranteed access to Resurgence. (I think it's called Tentacled Escape, it's the last Eldritch Sovereign Skill).
Alright, that's a preview of my guide, I'll record that stuff next week with some extra thoughts o/
@@Ic0nGaming Thanks for the preview. I tried them out yesterday. Went for a chaos shadow barbarian culture build. My armies were stupid strong but my eco was constantly falling apart because I was too far from anyone else. The idea started with mixing pyromancers and the constriction buff in tome of the tentacle to pin people in burning fields while my ranged units burn them down. I went orc with overwhelm tactics barbarian culture with prolific swarmers and the umbral cultural trait. My tomes were pyromancy, tentacle, revelry, doom herald, corruption and pandemonium . I had also planed on chaos channeling for scion of flame so my melee units would stop getting lit on fire and tome of oblivion because more insanity sounded on theme. Its a toss up on chaos or eternal lord for tier 5. Not sure which would be more effective. But that was the build if anyone wants to try it out.