Im really disappointed with developers like they have the blueprint system for every store but couldn't they just add some items like speakers in the blueprint to make the store complete, because whenever any customer comes they just annoyed with no music so blueprint should have added the speaker as well, this is just my thought.
100% agree. Or at least there should be more options for blueprints. Like a “premium” one that has everything (including speakers) and a “basic” that has just enough to get the store open and functional 🫡
@@DeadshotWarhead i think there are other things more important rn than an overhaul for the blueprint system. They gave you everything to make something great out of the blueprint system and it works totally fine. You can even take the normal dev given blueprint - add the stuff you need - save it as ur new blueprint to always use. I mean i understand ur point but its a bit hard said that u disappointed in the devs just because of this really not important improvement of an working system. They made so much out of this game since its released im my opinion.
the update is already here however the devs stopped releasing it straight to the stable version of the game. Instead you have to go to your steam game and select under Betas the experimental version. Saves done in there will not count/have an impact on the stable version. You can find more info in my recent video : th-cam.com/video/ehQoStbltXw/w-d-xo.htmlsi=jIFLG1RK8ZTGfErp
@@FalkoN-RTS It's like running two different games in the short term... one is the normal game which you save, the other is when you LOAD the experimental version and save those separately... the two don't mix.
Im really disappointed with developers like they have the blueprint system for every store but couldn't they just add some items like speakers in the blueprint to make the store complete, because whenever any customer comes they just annoyed with no music so blueprint should have added the speaker as well, this is just my thought.
100% agree. Or at least there should be more options for blueprints. Like a “premium” one that has everything (including speakers) and a “basic” that has just enough to get the store open and functional 🫡
@@SNekGaming23 or they can add option to choose how many storage shelves and speakers for budget pr expensive one
just get custom blueprints from the workshop there is everything included
@@bober-ve but the problem is it is custom made why can't game devs just add options to add extra things instead
@@DeadshotWarhead i think there are other things more important rn than an overhaul for the blueprint system. They gave you everything to make something great out of the blueprint system and it works totally fine. You can even take the normal dev given blueprint - add the stuff you need - save it as ur new blueprint to always use. I mean i understand ur point but its a bit hard said that u disappointed in the devs just because of this really not important improvement of an working system. They made so much out of this game since its released im my opinion.
When does the update come?
the update is already here however the devs stopped releasing it straight to the stable version of the game. Instead you have to go to your steam game and select under Betas the experimental version.
Saves done in there will not count/have an impact on the stable version.
You can find more info in my recent video : th-cam.com/video/ehQoStbltXw/w-d-xo.htmlsi=jIFLG1RK8ZTGfErp
But will the experimental saves be safe ? Is 0.5 officialy released??
@@FalkoN-RTS It's like running two different games in the short term... one is the normal game which you save, the other is when you LOAD the experimental version and save those separately... the two don't mix.