Nice job. I used to think it was 'guessing' which was the path for a long time too, but its actually selecting the older object--the first one created as the path. Man, I wish they would make a way to select which point follows the path, or allow a 2D loci like you can to offset a sweep. Something so we don't have to go in and edit every piece of trim! I have gotten into the habit of zeroing out the X/Y fields in the Object Info when editing the profile. A little faster and more precise than manually dragging it. Great voice BTW
Sometimes this works, often it does not. I love creating crown moulding profiles: circles, clipping, adding, etc. How do I combine those into surfaces that are not "Illegal"??? I got that error message a LOT: "There are objects that are illegal..." What gives? What am I doing wrong? Thanks, btw!
Is it jagged when in open gl or shaded view? You probably need to go to Shaded view options (teapot menu when shaded view is active) and up the settings from default low to medium or high.
Thanks Evan, really helpful , Sense of mischievous humour goes a long way when tearing out remaining hairs.
Best Teacher Ever!
Thank you so much! This was so helpful and just saved me so much time!!
Best explanation out there, great job thanks!
try this with "structural members" tool and polygon mode and your indivvidual profile shape. works fine
I would love a tutorial on building the stadium/arena!! Cannot find that anywhere and I would love to learn. Thank you!
Nice job. I used to think it was 'guessing' which was the path for a long time too, but its actually selecting the older object--the first one created as the path. Man, I wish they would make a way to select which point follows the path, or allow a 2D loci like you can to offset a sweep. Something so we don't have to go in and edit every piece of trim! I have gotten into the habit of zeroing out the X/Y fields in the Object Info when editing the profile. A little faster and more precise than manually dragging it. Great voice BTW
Sometimes this works, often it does not. I love creating crown moulding profiles: circles, clipping, adding, etc. How do I combine those into surfaces that are not "Illegal"??? I got that error message a LOT: "There are objects that are illegal..." What gives? What am I doing wrong? Thanks, btw!
Hard to know as each setup is different. If the path has corners that are too tight or will create overlapping geometry, it usually fails.
I tried this and the curve looks very jagged. Does anyone know why its doing this?
Is it jagged when in open gl or shaded view? You probably need to go to Shaded view options (teapot menu when shaded view is active) and up the settings from default low to medium or high.