How to Make Ocean Waves in Geometrynodes! (Blender)

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 74

  • @arpegiomial
    @arpegiomial 3 หลายเดือนก่อน +1

    This was extremely useful to me on a project where I needed an effect like this but didn't want to use a lot of memory and computational work, I learned a lot!

  • @CartesianCaramel
    @CartesianCaramel  3 ปีที่แล้ว +22

    The shading for the wave in the thumbnail is the "metal_shiny' matcap (in the workbench render engine) tinted blue. I found it post recording and found it works quite well. (The 'toon' matcap also looks cool)

  • @michaelmellor3D
    @michaelmellor3D 2 ปีที่แล้ว +2

    Fantastic tutorial. Super easy to follow and you did a great job showing what you were doing and why in a concise manner.

  • @RetrovexAmbient
    @RetrovexAmbient 7 หลายเดือนก่อน

    and all of this is in REAL TIME!?? this is magnificent!!

  • @michaelmorbius1368
    @michaelmorbius1368 9 หลายเดือนก่อน +1

    for those wondering about coloring the waves without rendering, add a mix rgb node between map range and material output, set the color to a dark-ish blue, and set the factor to 0.275

  • @dantab2407
    @dantab2407 3 ปีที่แล้ว +3

    Wow..i was searching the sample texture node in 3.0 ans...it disappeared ! And then I saw your video and...the evidence of using texture to displace became so simple now. Great job. 👍good continuation.

  • @mariasun1789
    @mariasun1789 3 ปีที่แล้ว

    Your explanation is pretty straightforward. I'm new to nodes and your video helped me better understand wide range of things that can be achieved using them. Thank you

  • @pedrobranco669
    @pedrobranco669 2 หลายเดือนก่อน

    This is incurable tutorial, thank you so much

  • @fmtdamian
    @fmtdamian 3 ปีที่แล้ว +2

    This is the best ocean tutorial on youtube ever!!!

    • @blackswan6386
      @blackswan6386 11 หลายเดือนก่อน

      still is, really great work

  • @4myle
    @4myle 3 ปีที่แล้ว +1

    Great video. It is so easy to follow along with your tutorials and repeat step by step.

  • @androvictrayo-dy7eh
    @androvictrayo-dy7eh ปีที่แล้ว

    This effect is epic and easy to understand

  • @egorsorokin2760
    @egorsorokin2760 ปีที่แล้ว

    Man, that's just great! Thank you for the very useful tutorial!

  • @uyfytdkugf
    @uyfytdkugf 6 วันที่ผ่านมา

    thanks bro u a lifesaver

  • @KIFDRAKON
    @KIFDRAKON 3 ปีที่แล้ว

    Well done, just like in the cartoon - the car hit the boy and stopped in the most interesting place. and now sit and guess through which bundle to combine the noise and wave height to a heap.)))

  • @swathikumar980
    @swathikumar980 3 ปีที่แล้ว +1

    Really nice bro. Now we need to find a way to put particles in it

  • @pzez2781
    @pzez2781 3 ปีที่แล้ว +2

    Great tutorial!

  • @sakari.niittymaa
    @sakari.niittymaa 3 ปีที่แล้ว

    Super useful information here! Thanks.

  • @Yaburnaki
    @Yaburnaki 3 ปีที่แล้ว

    Thanks for sharing this amazing knowledge, and for your everyday dedication and love for blender! 🌟

  • @benjames6464
    @benjames6464 3 หลายเดือนก่อน

    Really cool! Would it be possible to add the nodes in such a way that the waves build up in height then curl over like a breaking wave before becoming flat again ? It could then be applied to a spline, duplicated then skinned to a surface. Currently achieving this using morph targets in 3ds max but would be so nice to have procedural surfing waves!

  • @stevensteverly
    @stevensteverly ปีที่แล้ว

    this just blew my mind

  • @JimmyBoy15
    @JimmyBoy15 2 ปีที่แล้ว

    This video is so helpful, Thx a lot!

  • @joo275
    @joo275 3 ปีที่แล้ว +1

    Wonderful!! Nice job👍

  • @AsadGraphics.
    @AsadGraphics. ปีที่แล้ว +1

    at 6:13 how you see that shade editor where it is?

  • @nikyabodigital
    @nikyabodigital หลายเดือนก่อน

    instead of water is it possible to change this with couple of papers? like wave of papers... i wanna create a story stelling where they are drowned by paper works.

  • @artofdissonance4091
    @artofdissonance4091 ปีที่แล้ว

    very useful, thanks !

  • @ArturSadlos
    @ArturSadlos 2 ปีที่แล้ว +1

    Could you also explain where to connect shaders nodes from the end of video for noobs like me? :)

  • @dimovalev
    @dimovalev 2 ปีที่แล้ว +3

    An amazing tutorial, but it looks like this is for the super experienced users, very fast and many things are not explained. There is something missing when at the end the texture and shadows were added, where does the Map Range connect? Thank you.

  • @IgorKruchinsky
    @IgorKruchinsky ปีที่แล้ว +1

    The wave is good. How can I make it so there is only one wave?

    • @Crgb777
      @Crgb777 ปีที่แล้ว

      Hi. I am doing this now. You would follow the steps in the video first. Then, create a separate object, say a sphere. Add the subsurf mod (use less than 7 for sphere, it already has geometry). With that sphere, you can go into sculpt mode and use the Snake Hook sculpting brush to mold the sphere into the shape that you actually want (Maybe a tongue like shape for a single wave). Then, go back to your modifier stack >> add "Geometry Nodes" under the subsurf, from the drop down menu. In that modifier, select the geometry node wave pattern you just created from it's drop-down menu, and Voila! It applies beautifully. Correction: it's better to use a plane, instead of a ball. Make sure the plan has enough faces. Just use the sculpt tool, to pull a tongue like shape up out of the plane

  • @malcolmreynolds3948
    @malcolmreynolds3948 3 ปีที่แล้ว

    Very nice tutorial!

  • @thenumbfeeling
    @thenumbfeeling ปีที่แล้ว

    Is there any way to make only one wave and make it actually fall on the surface again instead of moving forward?

  • @shikhermyv
    @shikhermyv 3 ปีที่แล้ว +2

    Hey
    Small tutorial for Rocks?

  • @redratpetrax
    @redratpetrax 3 ปีที่แล้ว +1

    its soo easy when you explain..

  • @BrianLife
    @BrianLife 11 หลายเดือนก่อน

    Wowzerz

  • @uujims
    @uujims ปีที่แล้ว

    I made the same thing in shader useing displacement.

  • @darkmallet7233
    @darkmallet7233 3 ปีที่แล้ว

    Nice in depth tutorial.
    Could you consider making a tutorial on the Phantom flame test.

    • @CartesianCaramel
      @CartesianCaramel  3 ปีที่แล้ว

      It is similar to the flaming sword tutorial, but I may give it it's own video.

    • @darkmallet7233
      @darkmallet7233 3 ปีที่แล้ว

      @@CartesianCaramel Thanks so much

  • @BrianRogers3D
    @BrianRogers3D 3 ปีที่แล้ว

    well done. thanks

  • @peppecirotti
    @peppecirotti 3 ปีที่แล้ว +2

    Excellent ! you make such an impressive work !!!
    now, animating the blend file from gumroad i get a flickering exposition in the render. Is there a way to avoid it?

  • @jr-hc2iv
    @jr-hc2iv 2 ปีที่แล้ว

    great video is there anyway to make this effect 3d printable?

  • @YusufDemir-uy2vr
    @YusufDemir-uy2vr 3 ปีที่แล้ว

    great video thank you so much

  • @eyupfirataydin4563
    @eyupfirataydin4563 ปีที่แล้ว

    hi
    i am totally zero level beginner
    some of those items that you connect them together with wires...
    i cannot find them. Should i exclusively download those features?

  • @rsher_digital-art
    @rsher_digital-art 3 ปีที่แล้ว

    What would it take to create a breaking wave that a surfer would ride? The wave would peel off a point thus creating a barrel where the lip of the wave throughs out.

  • @lidiatorresprado
    @lidiatorresprado 2 ปีที่แล้ว

    Amazing. 👏👏👏👏👏

  • @CodyHoskin
    @CodyHoskin 6 หลายเดือนก่อน

    The #frame/48 worked for a second and then never again?

  • @Aaws424
    @Aaws424 5 หลายเดือนก่อน

    love ya😍😍

  • @PowersVideo3D
    @PowersVideo3D ปีที่แล้ว +2

    The "#frame/48" in the add/subtract node doesn't auto-animate the waves for me. Any idea why?

    • @KrazyKaiser
      @KrazyKaiser ปีที่แล้ว

      I was having the same issue, but I found out I had "#frames" and not "#frame" which is EXTREMELY IMPORTANT

    • @nicolaslongpre45
      @nicolaslongpre45 ปีที่แล้ว +1

      Don't put #, just do frame/48

    • @Unconfirmed_rumor
      @Unconfirmed_rumor 3 หลายเดือนก่อน

      @@nicolaslongpre45 That worked! Thank you. :-)

  • @mamsmams2255
    @mamsmams2255 2 ปีที่แล้ว +1

    Hey is anyone having issues when plugin the noise texture ? For some reason the noise doesn’t display on the viewport

  • @uujims
    @uujims ปีที่แล้ว

    Is the wave texure in geometry node?

  • @AhmedNassef
    @AhmedNassef 3 ปีที่แล้ว

    This is crazy!!!!

  • @Dan-fj3xh
    @Dan-fj3xh 3 ปีที่แล้ว +2

    Thank you for your tutorials, they are really helpful! But in the future could you please show how to make them look more realistic?

  • @samyehya
    @samyehya 3 ปีที่แล้ว +1

    Love itt

  • @munyunu
    @munyunu ปีที่แล้ว

    This isn't available for download?

  • @lucaspedrajas5622
    @lucaspedrajas5622 3 ปีที่แล้ว

    is it possible to measure curvature in the vertices?

  • @mariasun1789
    @mariasun1789 3 ปีที่แล้ว

    I'm having so much fun with your node tree. I have a question. Why do you divide amount of frames by 48? Is there some meaning behind it?

    • @adisage
      @adisage 2 ปีที่แล้ว +3

      Using only #frames will make the waves move very fast... so dividing it with any number helps to slow it down...
      In the tutorial, the FPS is set to 24. So frame/48 gives a value of 0.5 per second. Instead of using any random number, dividing it based on the fps of the file gives a precise and predictable value for every second of the animation.
      To understand this better, you can create a sphere and enter #frame in X location value. Then divide it by 24 and 48 (assuming your fps is 24), and you'll see how it works.

    • @mariasun1789
      @mariasun1789 2 ปีที่แล้ว +1

      @@adisage That makes so much sense. Thank you for replying!

  • @dreamsprayanimation
    @dreamsprayanimation ปีที่แล้ว

    How do you make circular waves like the ripple effect you get with the wave modifier?

    • @Crgb777
      @Crgb777 ปีที่แล้ว

      I don't have an exact answer but I would start by playing with the outputs from the Separate XYZ nodes so that the wave is applied in a different direction. And explore from there. Sorry I can't say more rn!

  • @双雷交火-u8b
    @双雷交火-u8b 2 ปีที่แล้ว

    Why does your timeline keep going?

  • @3DWorX_Studio
    @3DWorX_Studio 2 ปีที่แล้ว

    👍👍👍👍

  • @perimetrfilms
    @perimetrfilms ปีที่แล้ว

    When I downloaded it, not being a Blender expert, just a beginner, it looks great. But there's an weird image behind it? All a bit confusing. What I'd like is a file I can just edit quickly into a tsunami.

  • @_Cobay
    @_Cobay 2 ปีที่แล้ว

    I am having lots of trouble. I can't find the set position node in the geometry node editor. Anybody know why? It would be really really helpful to figure this out

    • @jaydenkesan871
      @jaydenkesan871 2 ปีที่แล้ว

      yea bro took me a while to find it you gotta go to the “Add” or “Shift A” then type it in the search bar

  • @stevenraffaello805
    @stevenraffaello805 2 ปีที่แล้ว

    👍

  • @Oscar4u69
    @Oscar4u69 2 ปีที่แล้ว

    🤯🤯🤯 wow

  • @realitycore97
    @realitycore97 ปีที่แล้ว

    5:11

  • @borisvdb
    @borisvdb 3 ปีที่แล้ว +1

    It's just 'hash'