>plenty of empty space everywhere, you can go in any direction >notice three gates standing there in the open >I just _have_ to go through them >no visual or audible feedback, nothing happens as I go through >still feels satisfying for the reasons unknown
You think whatever was down there had something to do with that Visual Only well we saw with a pair of shoes next to it? Whoever was chasing us was who claimed the owner of the shoes and threw them down the well and that’s why we heard sounds down there?
@ there was a Visual Only well near the beginning of the day. There was a pair of shoes next to the well. And wells are connected to the underground. And the sewers were underground. What happened to whoever was wearing the shoes? I don’t think anyone would want to take their shoes off in the middle of nowhere unless they had something to do with what we heard down in the sewers or whatever was chasing us at the end probably threw them down the well.
There's a pattern in the collectable items: The first item is a native american artifact (wumpum and eagle feather. The second is a timepeice (sundial and pocketwatch). The third is a heavy item (compressor and bowling ball).
I think it represents multiple time periods. The fact that a modern compressor and bowling ball were found by a guy in the 30s-40s along with some other details suggests some type of time travel
Literally yesterday I was watching a video where Liam, the Super Mario 64 speedrunner, tried playing through Minesweeper and _that_ made me cringe. _But the guy in this video?_ Oh god...
Fucked around in the basement, ignored a time based mission, failed the objective, nearly got killed... Truly a fantastic example of "Fuck around and find out"
17:46 Lol I love how you can see that the player sees the shepherd in the distance but still wants to make it back to the hot air balloon guy. But realizes how fast the shepherd is and just starts running home 😭
I do really love the fact that the main character is always looking around, always on edge. This place feels empty, but it's a suspicious sort of empty. It's unclear whether being alone or not being alone would be worse. There's nothing but open sky and green grass for miles, and you can only move so quickly. Paired with the threat of the traffic signals, it feels horrible. If something were to approach there's absolutely nothing you can do if you're caught out in the open. It's the worst feeling of suspense and helplessness, knowing that anything you could do would be completely useless. Anyone can make cramped corners and dark, dingy rooms scary, but it takes a master to be able to make these bright pixels and endless fields feel so *sinister*. Really excited to see where Kane's taking this!!!
It's also very much how some of those bizarre 90s games felt. Even the brightly colored upbeat ones. The 90s truly were the pinnacle of liminal horror.
It's definitely the wrongness of the sheer size and scale of it all. No game that looks like this, should be this large. It's just too huge to be natural. An anomalous anachronism in and of itself.
This game doesn't look bad because it's from 2005, it looks bad because the developer made it that way - short music and ambient sound loops, low landscape detail, not many animations, and heavy use of sprites. In 2005 we had solid-looking games like Half-Life 2, Condemned: Criminal Origins, F.E.A.R, Shadow of the Colossus, Metroid Prime, amongst others. This tells me that People Still Live Here was probably developed by a solo designer - one person. Probably someone either with an interest in, or connected to, Clifton J. Saywell. An alternative theory is that the game is older, someone found it, patched it into a playable state, then released it in 2005, which would explain why it looks like it was made with older technology.
@@comedygold2360 yeah, the game looks far too old to have been made in 2005. I'm thinking it was actually made in the mid to late 90's and we're just watching footage of some guy playing it in 2005.
1) That mind sweeper gameplay was painful. 2) Two doors passed by without trying. 3) I would have assumed you had to pass through all the archways in a limited amout of time, when he jogged around one on the way to the gazebo it was a gut punch. 4) Good job looking for secrets in the sewer. 5) Well played abandoning the last item to make a brake for the exit. Final gameplay grade: C+
can I add that clearly he could have gone upstair in the barn by jumping on the hay pyramid outisde in the back and reach the guitar guy? I was like "where are you going, get back there!!!"
10:42 "Could it be that you're the assistant the shepherd promised me?" This line made think that overgrown man mentioned in the first day may be the shepherd because the overgrown man said that Saywell need to enter the meadow alone. And considering how big the sheperd is, no wonder why he got called the overgrown man in the start of the first day.
Yeah but why would he lure him there to make him gather items then chase him at night? Is that just his experience being gameified? Are the items just narrative tools to guide you through the things saywell saw?
@@siduxjxhdgzhdjxhxuuxxyhgg1079 I could only assume so since it is meant to recreate what he experienced, so that probably means that something does tell Saywell to collect this things like some sort of way to prove that he helped the people there. The items seems way too specific to not be just something the developers made up so we could assume Saywell is actually describing specific items he found while in there. I would imagine the shepherd chases him because he failed to collect all those items in time as some sort of punishment for not helping the people, but im not sure if he will still chase him if he did get all the items.
There are very few series where something along the lines of ‘maybe instead of herding sheep the shepherd herds crossing signals’ could be an actual theory.
If so, he’s doing a piss-poor job of it. Most of his crossing signals are (mostly) dead, and the one he has left is just running all over the dang place. How is he even supposed to catch them when he moves at such an ominously slow pace?
Like Quadrillage said, I think it herds humans. It gives them what they need to "survive" (or be "happy") and the Crossing Signal could be a sort of dog for sheparding. Notice how he's a lot larger than an actual human. Additionally, someone pointed out that at 16:42 in the first video, you can see the Shepard can be seen, probably approaching the player. The crossing signal takes humans that step out of place.
Ok so who the FUCK would walk directly into a dark tunnel against the stream, HEAR that goosebump inducing voice (if you can even call it a voice) and KEEP GOING?????
Well, this is a video game. I'm assuming the player wants to experience all the game offers ( like failing mindsweeper on purpose by the looks of it) and having a laugh at all the scares.
18:47 When you pause and actually look at The Shephard, you can see its much taller than the trees itself. That means the player was getting stalked by a creature the size of a building and it was quickly gaining on him.
One thing I want to point out is The Shepard actually did appear on Day 1.When the player is going back to his shack he looks behind two times.The first time is when he sees The Crossbuck and the second time he looks back,he sees The Crossbuck again however on the right you can see something dark and big and this video confirms that was The Shepard as their shape is similar and they were close to the same location,like towards the barn.Another thing that confirms is Kane said in his discord that he is visible on the first day,assuming he isn't joking which I doubt. I don't have a theory about it tho.
As a painter named Anna who just so happened to catch this upload only 20 minutes after it was put up I’m… a little unsettled. But that might just be because it’s 12:30 AM my time right now.
I think a subtle detail I find interesting is how this episode immediately starts us at the blue hallway: we don't start at the start screen or the menu, we don't get to see the player select his save from the previous recording, but it's to be assumed that after his previous save, the game either starts you out at the swamp again, or in the blue hallway. I think it's interesting because it's recorded as if the person recording simply didn't think that the hallway section or anything prior to it was important enough to record, or include in the final clip: as if everything prior would already be implied and we would already know about it. We haven't actually ever seen the player load a save before, look at the "options" menu from the start screen, or god knows whatever the game could have meant by "custom file". In a way it all implies that we the viewer are already familiar with the game beyond the context given to us in the first video: rather than an obscure oddity that the player thinks we need to "study", it's a more casual, laid back way of recording that implies that as much as the player might find the game weird, they don't yet think the game has any further significance beyond just being a bizarre mid-2000s horror game. This isn't a "Petscop" situation where the person recording thinks they're documenting something important, this is more like some dude came across this game and is just recording his playthrough casually. I think the minesweeper scene is another good indicator of this: dude isn't some pro who's super familiar with the game and able to ace every challenge immediately, he takes a while to figure it out as if he's coming across it for the first time. The curiosity in the sewer scene is the first time we see him really deviate and act curious about something beyond what the game wants the player to do: only to immediately regret it. I wonder if that plus the encounter with the "sheperd" is going to result in any drastic changes in how future episodes end up getting recorded: if he starts being more methodical in trying to uncover the game's secrets, or if he starts being more focused just on getting the items after failing to get the bowling ball. I like that there's different understandable ways it can go: but I'm hoping we start seeing the player's curiosity increase and the effort he puts into exploring the game's secrets drastically increase as well. Like it'd be cool if the player sort of "grew stronger" as the series went on and just started doing things where we the viewer can tell "bro's cracked".
in the metadata of the photo of the newspaper the name credited as the creator is Lucas Timmerman, who shares the same last name as Saywell's niece, Anne Timmerman. from this we can assume he is also the person playing and recording the game, and that he had a personal connection to Saywell.
@@shavrivri I feel like that's a bit much to go on, because we don't really know if the newspaper photo and the gameplay footage are supposed to originate from the same person. I feel like series like these love to throw out twists out of nowhere where it's actually like "actually that's its whole own thing" way later. I think that's a compelling idea though: a younger relative of Saywell is playing the game in honor of Saywell, but discovers some oddly disturbing aspects of it. If it was recorded in 2005 and the relative was a kid, then it would also explain the lack of context: back then most parents weren't really cool with kids recording their voice and posting it online. So the best a lot of kids could do back then was record screenshots or (if they were really wealthy or just really knew what they were doing) gameplay footage, and post it online with like, bare minimum context. TLDR: it's kind of interesting viewing this as a kid playing the game for the first time, let alone one of Saywell's relatives.
The moment he started exploring the sewer area, I just shook my head. "You're wasting time, you gotta hurry up before sunset!" Then the moon symbol popped up after the audio, "Oh great now you're just asking for it."
i saw the previw coment about "how bad he is at minesweeper" and thought "he cant be that bad" im convinced this man did not know what minesweeper even was until now
Let me guess, Saywell was the man that the original Laffun head (featured in the “SAYWELL” video) was modeled after. The yodeling song that the head makes was an addition suggested by Saywell himself to the manufacturer: a constant song, looping through the vast hills of the Meadow, only able to be accurately transcribed note-for-note by Saywell due to the fact that he had spent several years in and out of the Meadow itself and had heard it over and over on each of his visits. His powerful memory as a “human computer” also helped in this. As a result, the gameplay of his recreational memories also features the same song. Captivated and allured by his years in the Meadow, and distraught by the severance of his access to it after 1946, Saywell devised the Laffun heads as a means of either creating artificial portals or airlocks to access the Meadow (analogous to ASYNC creating controlled gateways to the Backrooms, but far more miniaturized and utilizing paranormal means), or as compasses of sort that are able to bring curious would-be visitors towards natural portals to the Meadow (like the swamp is during the gameplay of the last video). This helps partially explain how various people displaced throughout time, like in this video and the “Graveyard” video, seem to end up in the Meadow.
That was my immediate guess, too. Although, from how they were placed, I first thought maybe they were part of a solar array and the player would have to rotate/move them to line them up, but the scattering of them soon after the player approaches made me think they're just random solar panels.
There could easily be a timer here... the fact that there isn't makes the entire thing so much more nerve wracking. Part of the horror is the medium itself... time pressure without feedback, limited movement options, limited information. There's a certain existential dread that comes from not knowing the rules.
Minor spottings/comments: 0:16 The bowling ball seems weird. There are obvious light reflections, but aside from those: where's the thumb-hole? I don't think it's on the top, that looks like a letter ("D"?). If it's on the bottom, it's meant for one huge hand (the Shepherd's?) 1:40 Guessing the shoes' owner either tried to drink or wish from it 4:30 There is a rumbling (or wind whistling?) present underneath the music; it becomes more prominent when the item is picked up (6:54) and it seems like the building starts shaking a bit? 6:26 Alongside the goat's bleating and nom'ing, there's a distorted sound of something/one in pain this second loss 10:35 She's painting the Shepherd, though it's impossible for the player to know until later 12:13 All of the painting seems to be of the tower seen in the middle photo and the area surrounding it: the left and right photos both have long shadows in the lower-right. Assuming the sun's placement isn't relevant, they were created in the order of middle-right-left (with left being the closest one to the tower, showing another tower in the distance). This looks like a place in-game, but I'd have to comb through footage to see if it's been shown already. ETA: 15:14 There is a painting hidden under boxes that can be easily spotted as the player exits the sewer. I have no idea what it might be, makes me think of a picnic blanket 17:42 When the Shepherd's music starts, it sounds very much like a locomotive and its horn. As it gets closer, though, it sounds more like "hurry tf up" music
I believe it’s named the Shepard relevantly to how it rounds up the player to leave its domain. I assume the name also has a double-meaning we’re currently unaware of because Kane is just good like that.
@ I don't think Shepherd is a train, but it I think it definitely tightens connections to the the Train Signals. Like, the Train Signals warn of "His" coming. (And also get to kidnap people themselves, as a treat.)
great observation about the barn rumbling. I think the building shakes the whole way through, though (from 4:30 - 6:54), so I've no idea if it means anything.
"inside a computer" theory meadows = windows xp background server room = RAM ("people's memories") crossbuck = mouse cursor? drag & drop people away graveyard = recycle bin sewers = networking/streaming painter lady = mspaint (rgb huts are color picker ui?) shepherd = user minesweeper
This reminds me a lot of a game my dad made for my sister and I around 2004. He was in college at the time and was taking a computer science class where he had to make a game, so he made a small little 3D game that took place on a farm and had low poly animals move around and make noises. My sister and I played it a whole lot.
I think all of the odd shapes and objects are 'misinterpreted' by the developer of the game. It seems to me that Saywell left behind some kind of journal account of this entire thing before he died, and that writing somehow made it out of this place. In "Graveyard", we get to see what the place 'really' looks like, and in the distance, there are many large white wind turbine electric generators. Someone from the early 1930s wouldn't have a concept of such a thing, so, he likely wrote down something like "large, white, windmills" - and this checks out because there is a large, white windmill on Day 1, but no actual wind turbines as seen in Graveyard. In the same vein, I think that the blue squares around 4:05 could be a solar panel setup, but Saywell would have no idea what a solar panel was, so he would right "big, shiny blue panels tilted to the sky" or something. So, Saywell died, but left a journal that somehow escaped. Due to the mysterious nature of the journal's story, it becomes popularized in-universe. Years later, in the 2000s, someone makes a game based on the journal.
It's a very clever way to tell the story, because you (the audience) will forget for a bit, getting lost in the gameplay -- and then when you remember you feel the horror all over again.
Considering that the previous video Graveyard depicts wind turbines and Japanese grade crossing signals in a vast meadow. It leads me to believe that what Saywell had documented in this bizzare place, is modern day technology (which to someone from 30s and 40s would be completely alien). Which is why I think the slanted plates seen around the barn are probably solar panels and Saywell attempting to describe them. It makes me think about the many other structures encountered so far in the game, and that they might be different to what Saywell actually encountered (but are depicted this way because Saywell simply couldn't describe them accurately). Though the thing that still confuses me are the entities that seem to go after the player, once night falls (both the Japanese grade crossing signal and the Shepherd). Still not sure exactly what they represent.
@@justsomehalofan4386 I don't know. This would be more plausible if the guy lived two centuries ago. If you take into account that Saywell died in 1994, he would have seen wind turbines and solar panels and modern technology by that time. He worked as a mathematician in a technical field, so he would have been probably in touch with technology and the progress his entire life. If he couldn't tell it was solar panels in the 1930s, he would at least have been able to explain it later in his life.
People definitely still live here, including a painter, a balloon man, and Woody from Toy Story. The rail crossing demon may or may not be a person, depending on your perspective. You may fight like a krogan, or run like a leopard, but you'll never truly escape the Shepherd. Good GOD, the Shepherd would have haunted my dreams if I played this as a kid.
That hot air balloon unlocked unexpected nostalgia for Corel Draw. A program we used in the 90's. It could draw vector graphics which was very cool at the time.
I like how our protagonist encounters a being that’s a dimension higher than him in a random barn, and just casually stares at him before going about their day like it’s normal.
I only have one issue with the depiction of the 'game', there is no way a map that big could have been processed by the computers of the day. All those polygons in the terrain would have murdered a computer at that time. Real 3D games of the era had borders. Think how the Mario 64 levels were constructed, they were all compact for a reason.
@@wizthegod in 2000s? Easily. Tesselation and LOD was already a thing back then, and this large sparse map would've been rendered with no issues even on Pentium 3. Mario 64 is incomparable, because it's older by 4+ years, and was made for Nintendo 64, a lot weaker thing than Pentium 3 PC
People Still Live Here is from 2005. We had Shadow of the Colossus in 2005, which has large open areas. Or Half-Life 2, which has even better-looking open areas (Highway 17) and is even older. The technology is there.
I just checked- you're right, in the first video, when he turns around for a split second to see the crossing sign approach, the large black figure of the shepherd can be seen in the distance and nobody noticed??
the melody the 3d rendered guitar dude is playing is the same melody that plays when it turns night. This is the background music we here in the mall in the parade of giants video
Kane has evoked all kinds of feelings from me with his videos: tension, wonder, unease, even laughter. And now he's evoked yet another: backseat gamer rage.
This takes me back to the weird and wacky world of 90's era CD rom games. It was a dying era but I was a little kid and those games were a big part of my life growing up. For better or worse.
Second episode through and I find it plasible that the only enemy in the game that can actually harm the character is the Shephard, where you get a Game Over if he captures you. Everything in the game tends to hinder your progress in some way, and I bet the Railway Sign would have taken you somewhere far off rather than straight up kill you. I know this because it is quite similar to Baldi's Basics: get required items, dodge or interact with various entities, leave, rinse and repeat.
so, kinda obvious, but i gess the Shepherd is taking care of people instead of sheeps? The paintress talked about him sending her an assistant, and the striped shirt dude in the last video talked about him too while looking for other people. He looks menacing, but i'm not even sure the Shepherd is a bad guy to be honnest. EDIT : I kinda like my theory, so imma just randomly throw some element that might confirm it, or that might at least be interesting for the rest of the series. - In the first episode, Striped-dude-chan seemed lonely, but not especialy scared of beeing here. However, he was concerned about the shepered beeing mad, and knowing he litteraly said "please don't tell i was here, you're technicaly allowed to say i was here[...]", it probably means that in the medow, there are rules, or at least things that you are not allowed to do. - Striped-dude-chan, again, said something along the lines of "Been a long time since i've read computer works tho.." If he was an ingenier, or a computer scientist before beeing "traped" in the meedow, that would mean he probably couldn't "work" here like he used to? -The painting the old lady ask us to complete seems to be a paint of the meedow, and the shepered itself, maybe? -the old lady talk about her "last portion of lime green", and the balloon guy say its his "last balloons" despite the fact that it's the start of the day. Either some things are limited, either it's gosh darn annoying to walk 5 KM to restock lime green or baloon, wich would be perfectly understandable.
@@21suns25 the Shepard is the God of this alternate universe the narrator found themselves in. The concept of there being a God that not only exists but governs it's people with a firm hand is terrifying.
4:06 I still feel pretty confident in my theory that Saywell's account was written down and somewhat inaccurate because it is someone from the 1930s and 1940s to describe something modern in writing that they saw in the Meadow. We've already seen what I'm guessing is Saywell trying to describe wind turbines as a white windmill, so I'm wondering if the solar panels we see here are actually meant to be solar panels in the game or if they are, once again, a vague description of a modern concept that the game developer tried to portray as true to the description as possible. Maybe they could have tried to describe solar panels as "blue poles with slanted mirrors mounted on them" and this is is the result? Also, some of the characters are 3D and others are still 2D. I'm wondering what's up with that.
Kane has the strangest, most intimate understanding of unnerving horror. Like, this shit grips me in a way I don't even really know how to properly put into words because it feels very novel compared to shock horror, analog horror, and even liminal horror.
When it got dark and that eerie music started playing and it said "The shepherd is coming," I was filled with immeasurable dread and fear. Also, I really miss when new games looked like this.
I think it's implied that there are multiple simulations that people exist in, including our own world, which ties into the backrooms in a way that it is an underlying map that exists underneath one or multiple simulated realities. In this world by Kane, we're observing what seems to be an abandoned server forgotten by time, with the implication that underneath its old code are housed one or more simulations that people are housed or trapped in.
th-cam.com/play/PLVAh-MgDVqvBfYnw2va0YlV7tRA0zjyPP.html&si=5FJHW-jfhSm81Zds
Skibidi DOP dop
SKIBIDI DOP DOP
YA DOLVAEB
ГАВНО
Thank you mr pixel kane
2:42 "I'll tell you what-" *Casually does the sickest flip*
😂
Scared tf out of me for some reason
For me it was very funny, I don’t know why 😂
Balloon flip
You’ve heard of the Oldest View now get ready for the Sickest Flip
Green pastures and a hot-air balloon? Really takes me back to my eye exams
I did an eye exam few days ago, and I got the same feelings mate 😂
Oh, that's where i have seen it before 😂
Did you pass?
Same
Like looking in the eye machine and seeing the road to the hot air balloon 😂
All that's missing is one long stretch of road to nowhere
>plenty of empty space everywhere, you can go in any direction
>notice three gates standing there in the open
>I just _have_ to go through them
>no visual or audible feedback, nothing happens as I go through
>still feels satisfying for the reasons unknown
HE DOESNT GO THROUGH THE REST GRRRRAAAAHHHHH
If felt like some fairy bullshit. If you don't go through them right you'll be stuck in the fae realm or something.
You think whatever was down there had something to do with that Visual Only well we saw with a pair of shoes next to it? Whoever was chasing us was who claimed the owner of the shoes and threw them down the well and that’s why we heard sounds down there?
@@geoking7312what? I don’t understand
@ there was a Visual Only well near the beginning of the day. There was a pair of shoes next to the well. And wells are connected to the underground. And the sewers were underground. What happened to whoever was wearing the shoes? I don’t think anyone would want to take their shoes off in the middle of nowhere unless they had something to do with what we heard down in the sewers or whatever was chasing us at the end probably threw them down the well.
There's a pattern in the collectable items: The first item is a native american artifact (wumpum and eagle feather. The second is a timepeice (sundial and pocketwatch). The third is a heavy item (compressor and bowling ball).
I think you’re kinda reaching on the third item😭
@@fordakacar no but he's right it is heavy
I think it represents multiple time periods. The fact that a modern compressor and bowling ball were found by a guy in the 30s-40s along with some other details suggests some type of time travel
@@55tar5 Perhaps a place where things go when they "fall" through time.
plottwist: this is just a random game Kane found and we're all watching a letsplay
lol fr that was what i was thinking
i lowkey wanna play it myself ngl xD
He is very bad at Minesweeper
Its in the playlist named people still live here
There is no game called people still live here
Man I don’t know why, but the fact the guitar guy in the barn is the only fully 3d and animated npc unnerves me
Ikr?
Yes.
he kinda remind me of King Ramses from Courage (the guy with iconic line "Return the slab". Being only 3d in 2d cartoon make him even more creepy
@@counterman-namreview516and gta easter eggs
I didn’t even think about that omg
The scariest thing about this is how bad this guy is at Minesweeper, lol
Get the feeling he's not clicking randomly and there is some pattern or code to it
fr it kinda pissed me off and now idk if i want to finish this video
So true
@@willnoyes7019how did you get there in minecraft
Literally yesterday I was watching a video where Liam, the Super Mario 64 speedrunner, tried playing through Minesweeper and _that_ made me cringe.
_But the guy in this video?_ Oh god...
Poor balloon seller, he got left without the painting because the player thought it was a good idea to eavesdrop on a monster...
The player wanted to play inside of a sewer😂
*places a pixel of paint*
"MY MY THAT IS MOST MARVELOUS WORK"
Modern education.
A Kane Pixel?
@@MadQuickScotsman *end credits*
iT’s OnE oF tHe cLasSiCs
“That’s just a Pixel…a Kane Pixel”
*The night begins*
Aw shit, not that train signal aga-
*"The Shepherd is coming"*
Not as scary as the train signal honestly
@TheDarkLordFiznanthe train signal is terrifying
Wierd abstract entities are way more terrifying than monsters
@@arandomsupramore than a supra from alberuquerqur and jerry’s bait shop
@@arandomsupra monsters are more terrifying than monsters, got it.
Speedrunners are gonna have the optimal route for 3/3 items figured out in a week.
I'm speedrunning by watching at 2x
@@VikingTeddy brain rot
It's been out since 2005 though lol
Less.
TAS
The rule of threes is giving me some vibes that Day 3 wont end so well.
Agreed.
Clifton is dead and this game is a reconstruction of what he saw, so...
Make sure to avoid Foxy
To be fair, Oldest View got a happy ending fourth episode.
@treytison1444 yeah "happy"
Fucked around in the basement, ignored a time based mission, failed the objective, nearly got killed... Truly a fantastic example of "Fuck around and find out"
At first I thought if he can't collect enough 3/3 items then he can't go back. Crazy how he still knows way back home when it's so dark
@@-_XD Why do you guys have such similar coloured pfps? LMAO It's tripping me out
@@FredbonFilms I thought it was the same person at first too until you pointed it out. 😂
@@-_XDthe trees and huge windmill are probably helping
@@-_XDthere might still be a consequence for not getting the bowling ball maybe he needs to collect that on top of 3 new items the next day
17:46 Lol I love how you can see that the player sees the shepherd in the distance but still wants to make it back to the hot air balloon guy. But realizes how fast the shepherd is and just starts running home 😭
I do really love the fact that the main character is always looking around, always on edge. This place feels empty, but it's a suspicious sort of empty. It's unclear whether being alone or not being alone would be worse. There's nothing but open sky and green grass for miles, and you can only move so quickly. Paired with the threat of the traffic signals, it feels horrible. If something were to approach there's absolutely nothing you can do if you're caught out in the open. It's the worst feeling of suspense and helplessness, knowing that anything you could do would be completely useless. Anyone can make cramped corners and dark, dingy rooms scary, but it takes a master to be able to make these bright pixels and endless fields feel so *sinister*. Really excited to see where Kane's taking this!!!
It's also very much how some of those bizarre 90s games felt. Even the brightly colored upbeat ones. The 90s truly were the pinnacle of liminal horror.
I think the player just gets distracted easily. They see the 3 strcutures at the start but then leave to check out the hot air balloon.
It's definitely the wrongness of the sheer size and scale of it all. No game that looks like this, should be this large. It's just too huge to be natural. An anomalous anachronism in and of itself.
@ bonus internet points for using the phrase "anomalous anachronism" correctly in a sentence.
4:27 the way you can see that its empty inside before he enters makes it so much more authentic
True PS1/N64 era games' experience. x')
I always knew the windows xp background was hiding something sinister
Bliss, one of the most iconic liminal spaces.
@@Samiam565 Evil Bliss be like:
@@georgewills-ek1gg why would a field be a liminal space?
@@alisardius1577 empty, just empty...
@@alisardius1577 empty, just empty....
I rolled a spare at my local bowling alley and this whole 19 min vid played on the score screen
edit: it's true I was the bowler
Its true i was there
It's true I was the bowling ball
Best bowling alley in the backrooms
It’s true I was the last pin to fall
Its true, Im the owner of the bowling
RIP goatsweeper thumbnail, you were a real one
This game doesn't look bad because it's from 2005, it looks bad because the developer made it that way - short music and ambient sound loops, low landscape detail, not many animations, and heavy use of sprites. In 2005 we had solid-looking games like Half-Life 2, Condemned: Criminal Origins, F.E.A.R, Shadow of the Colossus, Metroid Prime, amongst others.
This tells me that People Still Live Here was probably developed by a solo designer - one person. Probably someone either with an interest in, or connected to, Clifton J. Saywell.
An alternative theory is that the game is older, someone found it, patched it into a playable state, then released it in 2005, which would explain why it looks like it was made with older technology.
It could have also been made prior, considering this is version 8.3
@@comedygold2360 yeah, the game looks far too old to have been made in 2005. I'm thinking it was actually made in the mid to late 90's and we're just watching footage of some guy playing it in 2005.
I think the game is older, Just the gameplay we are seeing IS FROM 2005. Or the latest version is 2005. This game looks more like Mid-Late 1990s.
@@frysco5927You know it’s not an actual game don’t you?
@Cheeseman709 yeah... we're talking about the in universe game dingus
1) That mind sweeper gameplay was painful.
2) Two doors passed by without trying.
3) I would have assumed you had to pass through all the archways in a limited amout of time, when he jogged around one on the way to the gazebo it was a gut punch.
4) Good job looking for secrets in the sewer.
5) Well played abandoning the last item to make a brake for the exit.
Final gameplay grade: C+
Hey, still a passing grade.
can I add that clearly he could have gone upstair in the barn by jumping on the hay pyramid outisde in the back and reach the guitar guy? I was like "where are you going, get back there!!!"
Nah, those archways don't count. It could have triggered something, I say it's a B-
he made a mechanical piece for his car? wow
@@ShadowOfTwilight I dont think he can jump, or at least cant remembrr him doing it
10:42 "Could it be that you're the assistant the shepherd promised me?"
This line made think that overgrown man mentioned in the first day may be the shepherd because the overgrown man said that Saywell need to enter the meadow alone. And considering how big the sheperd is, no wonder why he got called the overgrown man in the start of the first day.
Yeah but why would he lure him there to make him gather items then chase him at night? Is that just his experience being gameified? Are the items just narrative tools to guide you through the things saywell saw?
The game is a recreation of the irl events, so yea it's probably something WAY worse/different than whats in the game.@@siduxjxhdgzhdjxhxuuxxyhgg1079
@@siduxjxhdgzhdjxhxuuxxyhgg1079 I could only assume so since it is meant to recreate what he experienced, so that probably means that something does tell Saywell to collect this things like some sort of way to prove that he helped the people there. The items seems way too specific to not be just something the developers made up so we could assume Saywell is actually describing specific items he found while in there. I would imagine the shepherd chases him because he failed to collect all those items in time as some sort of punishment for not helping the people, but im not sure if he will still chase him if he did get all the items.
The old lady painted the Sheppard
@@questionablequestion8918
I think when it is night monster simply appears I don't think they have any reasons at all It is just like a game mechanic
Petah, the Shepherd is coming
"Petah, the Shepherd is here."
"This is just like that time I was running for my life from a rolling plant giant in that underground mall in a cave"
homestuck 🫵
@@magicaljayartjerry’s bait shop (how do you get the point finger
@@mywholepieceofaviation emojer
I really love how at 11:06, she showers you with praise while the painting artwork hasn't changed.
Previous video: "The Shepherd? Must be the name of that freaky railroad sign"
[The Shepherd is Coming]
" *That is not a railroad sign.* "
it was not, infact, a railroad sign
THAT IS NOT A F*CKING RAILROAD SIGN
2:44 i hate when i accidentally rotate 180° during a casual conversation
baww
dont you just hate that
Bro nice alt-right dogwhistle pfp. Let me guess, your made that Doug your icon on Skype too?
Truly, Tomar has gone too far this time...
@@matt-dr4fkwhy you call him that name?
@@matt-dr4fk Tom Tomato Tomar
On the Y-axis*
I think people still live there
I wouldn't call them "people"
absolute cinema ✋🏻👴🏻🤚🏻
yeah idk, for me it seems like they arent still living there. but idk its just me i guess
Well, that's what you Say
so true
There are very few series where something along the lines of ‘maybe instead of herding sheep the shepherd herds crossing signals’ could be an actual theory.
If so, he’s doing a piss-poor job of it. Most of his crossing signals are (mostly) dead, and the one he has left is just running all over the dang place. How is he even supposed to catch them when he moves at such an ominously slow pace?
I thought he’d herds humans
@@quadrillage3838 maybe he does, and the crossing signals are sheepdogs
Like Quadrillage said, I think it herds humans. It gives them what they need to "survive" (or be "happy") and the Crossing Signal could be a sort of dog for sheparding. Notice how he's a lot larger than an actual human.
Additionally, someone pointed out that at 16:42 in the first video, you can see the Shepard can be seen, probably approaching the player. The crossing signal takes humans that step out of place.
oh, mihailos already said that, lol
The bowling ball is a Brunswick ball and judging by the color of it, its part of the original Zone series which was from 1996 to early 2000s
You know you're a gamer when you see a series of arches and just instinctively start walking through them in order.
Ok so who the FUCK would walk directly into a dark tunnel against the stream, HEAR that goosebump inducing voice (if you can even call it a voice) and KEEP GOING?????
A gamer
Seems like a normal gaming moment to me🤷🏾♂️
A typical white girl calling out, "HELLO! IS SOMEBODY THERE!?"
Well, this is a video game. I'm assuming the player wants to experience all the game offers ( like failing mindsweeper on purpose by the looks of it) and having a laugh at all the scares.
I’m pretty sure I saw this playthrough before on Game Grumps.
“Not now babe, I’m watching scary crossing signs made by the funny backrooms man”
Man? He was but a boy when he started! How fast they grow!
My family is probably very confused about why I'm watching a video game character walk around in an endless green void for 20 minutes
Corny
100% this conversation happened in my house last night. 😂
18:47 When you pause and actually look at The Shephard, you can see its much taller than the trees itself. That means the player was getting stalked by a creature the size of a building and it was quickly gaining on him.
I love people like you who find symbolism in things like that
@delta_107 Bro, thats a simple observation.
@@ViolettSchafLP I'm 13 and this is deep.......
@@rkfkrthen if you are 13… who are you?
No way! A taller being, being able to walk faster than a shorter one? How’s this possible?!
No sentence fills me with more dread then “the shepherd is coming” especially after the Mandela catalogue
Fr!! It’s also giving Squirrel Stapler “God Is Coming” which has similar results lol
@@hexbaby I immediately thought of Squirrel Stapler too!
@@MadisonJonesi never knew how much this game reminds me of squirrel stapler
Mandela Catalogue and Kane Pixels crossover confirmed?
I did also think of squrl stamper! .... God is coming / god is here!....
One thing I want to point out is The Shepard actually did appear on Day 1.When the player is going back to his shack he looks behind two times.The first time is when he sees The Crossbuck and the second time he looks back,he sees The Crossbuck again however on the right you can see something dark and big and this video confirms that was The Shepard as their shape is similar and they were close to the same location,like towards the barn.Another thing that confirms is Kane said in his discord that he is visible on the first day,assuming he isn't joking which I doubt.
I don't have a theory about it tho.
Crossbuck?
Oh. You meant the Railroad Crossing Sign.
I didn't notice it the first time so went back and looked: yes it's there! Right around 16:42
As a painter named Anna who just so happened to catch this upload only 20 minutes after it was put up I’m… a little unsettled. But that might just be because it’s 12:30 AM my time right now.
Go to sleep Anna
what's hiding under your house, Anna?
Don't look under the bed Anna.
People live in your house, anna
Barricade your door, Ana
Dude, the mouse movements in the end were so perfect.
Hi, Meowskulls pfp
@@m11ultra what does that even mean?
"NO NO NO NO WAIT WAIT WAIT" type movement
@@OrbitzPhysicsI was saying hi to @jassykat because of the character in their profile picture
If he had a mic it would be peaking from him screaming his head off.
Absolutely love the low-quality goat thumbnail
Goat simulator vibes
@@Sadewoo0 is it not the exact goat from goat simulator?
@ not the same pic, just the vibes.
he changed the thumbnail...no more goat...
@@night_Lee nooooo
I think a subtle detail I find interesting is how this episode immediately starts us at the blue hallway: we don't start at the start screen or the menu, we don't get to see the player select his save from the previous recording, but it's to be assumed that after his previous save, the game either starts you out at the swamp again, or in the blue hallway.
I think it's interesting because it's recorded as if the person recording simply didn't think that the hallway section or anything prior to it was important enough to record, or include in the final clip: as if everything prior would already be implied and we would already know about it. We haven't actually ever seen the player load a save before, look at the "options" menu from the start screen, or god knows whatever the game could have meant by "custom file".
In a way it all implies that we the viewer are already familiar with the game beyond the context given to us in the first video: rather than an obscure oddity that the player thinks we need to "study", it's a more casual, laid back way of recording that implies that as much as the player might find the game weird, they don't yet think the game has any further significance beyond just being a bizarre mid-2000s horror game.
This isn't a "Petscop" situation where the person recording thinks they're documenting something important, this is more like some dude came across this game and is just recording his playthrough casually. I think the minesweeper scene is another good indicator of this: dude isn't some pro who's super familiar with the game and able to ace every challenge immediately, he takes a while to figure it out as if he's coming across it for the first time.
The curiosity in the sewer scene is the first time we see him really deviate and act curious about something beyond what the game wants the player to do: only to immediately regret it. I wonder if that plus the encounter with the "sheperd" is going to result in any drastic changes in how future episodes end up getting recorded: if he starts being more methodical in trying to uncover the game's secrets, or if he starts being more focused just on getting the items after failing to get the bowling ball. I like that there's different understandable ways it can go: but I'm hoping we start seeing the player's curiosity increase and the effort he puts into exploring the game's secrets drastically increase as well. Like it'd be cool if the player sort of "grew stronger" as the series went on and just started doing things where we the viewer can tell "bro's cracked".
in the metadata of the photo of the newspaper the name credited as the creator is Lucas Timmerman, who shares the same last name as Saywell's niece, Anne Timmerman. from this we can assume he is also the person playing and recording the game, and that he had a personal connection to Saywell.
@@shavrivri I feel like that's a bit much to go on, because we don't really know if the newspaper photo and the gameplay footage are supposed to originate from the same person. I feel like series like these love to throw out twists out of nowhere where it's actually like "actually that's its whole own thing" way later.
I think that's a compelling idea though: a younger relative of Saywell is playing the game in honor of Saywell, but discovers some oddly disturbing aspects of it. If it was recorded in 2005 and the relative was a kid, then it would also explain the lack of context: back then most parents weren't really cool with kids recording their voice and posting it online. So the best a lot of kids could do back then was record screenshots or (if they were really wealthy or just really knew what they were doing) gameplay footage, and post it online with like, bare minimum context.
TLDR: it's kind of interesting viewing this as a kid playing the game for the first time, let alone one of Saywell's relatives.
I’m heartbroken that the balloon salesman didn’t get his painting.
I'm more heartbroken by the guy from the server room from day 1
0:55 not the eye doctor hot air balloon!!!
Eye lens machine noise intensifying
2011: Best creepypasta is haunted video games
2025: Best creepy media is haunted video games
Some things never change
as well as you never seeing your neighbor take grocerys
Akhchually, it changes from pasta to media btw cmmiiww
Frfr 🫶
Who says it’s haunted? So far it’s just been a regular game, even if a bit creepy. Although I’m nervous about what Day 3 will bring…
@@OkayYaramanokay mr i don’t care
The voice in the sewers is likely the guy who jumped down the well and got stuck there
You know i bet thats where the guy from the first video got taken.
Did you just say well? Saywell?
The moment he started exploring the sewer area, I just shook my head. "You're wasting time, you gotta hurry up before sunset!"
Then the moon symbol popped up after the audio, "Oh great now you're just asking for it."
i saw the previw coment about "how bad he is at minesweeper" and thought "he cant be that bad"
im convinced this man did not know what minesweeper even was until now
I literally have never played Minesweeper in my life.
@@unduloid Go play it, you missed out on culture.
considering saywell is from the 30's or something, yea he probably didn't know what minesweeper was
@@Skeletons_Riding_Ostriches
Na, I'll stick to NetHack, thank you very much..
Maybe he's a zoomer
We are blessed with this upload schedule
Hell yeah
Edit: Give me likes for saying "hell yeah" bois.
I'm a simp for virtual likes.
@@BF1_enthusiastk
@@BF1_enthusiastsimps are weak. You get no likes until you learn to act like a real man, like Kane.
@@BF1_enthusiast i gave u likes
@@pneumonoultramicroscopicsi-t5x LET'S GOOOO!
You're a real one bro
Woke up in the middle of the night in a cold sweat to see this update in my phone, very ominous... Thank you
This is peak fiction, the moment where Saywell says "well, i guess people still live here" brought tears to my eyes, bravo kane
CINEMA!!!
So funny bro
Truly one of the moments of fiction
@RedactedN86 you said this like three times now 😭
"Saywell, says well" lmao
those sounds in the tunnel are so SO disturbing
brave little abacus pfp in the wild
I love the panicked mouse wiggles at the end. Really sells it for me.
Let me guess, Saywell was the man that the original Laffun head (featured in the “SAYWELL” video) was modeled after. The yodeling song that the head makes was an addition suggested by Saywell himself to the manufacturer: a constant song, looping through the vast hills of the Meadow, only able to be accurately transcribed note-for-note by Saywell due to the fact that he had spent several years in and out of the Meadow itself and had heard it over and over on each of his visits. His powerful memory as a “human computer” also helped in this. As a result, the gameplay of his recreational memories also features the same song.
Captivated and allured by his years in the Meadow, and distraught by the severance of his access to it after 1946, Saywell devised the Laffun heads as a means of either creating artificial portals or airlocks to access the Meadow (analogous to ASYNC creating controlled gateways to the Backrooms, but far more miniaturized and utilizing paranormal means), or as compasses of sort that are able to bring curious would-be visitors towards natural portals to the Meadow (like the swamp is during the gameplay of the last video). This helps partially explain how various people displaced throughout time, like in this video and the “Graveyard” video, seem to end up in the Meadow.
I like to assume all of Kanepixels “series” are completely separate from each other.
@@Smiththebat They are, this series is not connected to The Oldest View or the Backrooms
@@SmiththebatI don't think he was saying that it was in the same universe-just that it was similar to ASYNC's portals
what the fuck
@Vercte Yup.
Since we know that what staywell wrote about where real world / future objects, I think the weird metal objects at 3:45 are solar panels
I agree
And the data center in the first one. The news article said these events took place between 1950 and 1960 iirc.
@@nicolajkl Yes, but they started in ‘32.
Backrooms power source confirmed.
That was my immediate guess, too. Although, from how they were placed, I first thought maybe they were part of a solar array and the player would have to rotate/move them to line them up, but the scattering of them soon after the player approaches made me think they're just random solar panels.
Iceberg boy is gonna have a field day with these
Can't wait
Still hasn't watched any of his latest videos after the oldest view.
What does Aang have to do with this?
Literally who
@@throwaway7679wendigoon, or known as iceberg boy
There could easily be a timer here... the fact that there isn't makes the entire thing so much more nerve wracking. Part of the horror is the medium itself... time pressure without feedback, limited movement options, limited information. There's a certain existential dread that comes from not knowing the rules.
Minor spottings/comments:
0:16 The bowling ball seems weird. There are obvious light reflections, but aside from those: where's the thumb-hole? I don't think it's on the top, that looks like a letter ("D"?). If it's on the bottom, it's meant for one huge hand (the Shepherd's?)
1:40 Guessing the shoes' owner either tried to drink or wish from it
4:30 There is a rumbling (or wind whistling?) present underneath the music; it becomes more prominent when the item is picked up (6:54) and it seems like the building starts shaking a bit?
6:26 Alongside the goat's bleating and nom'ing, there's a distorted sound of something/one in pain this second loss
10:35 She's painting the Shepherd, though it's impossible for the player to know until later
12:13 All of the painting seems to be of the tower seen in the middle photo and the area surrounding it: the left and right photos both have long shadows in the lower-right. Assuming the sun's placement isn't relevant, they were created in the order of middle-right-left (with left being the closest one to the tower, showing another tower in the distance). This looks like a place in-game, but I'd have to comb through footage to see if it's been shown already.
ETA: 15:14 There is a painting hidden under boxes that can be easily spotted as the player exits the sewer. I have no idea what it might be, makes me think of a picnic blanket
17:42 When the Shepherd's music starts, it sounds very much like a locomotive and its horn. As it gets closer, though, it sounds more like "hurry tf up" music
Huh. Y'know, the sheperd making train noises kinda makes sense given the crossbuck from the last episode lol
so the shepherd… is a train?
I believe it’s named the Shepard relevantly to how it rounds up the player to leave its domain.
I assume the name also has a double-meaning we’re currently unaware of because Kane is just good like that.
@ I don't think Shepherd is a train, but it I think it definitely tightens connections to the the Train Signals. Like, the Train Signals warn of "His" coming. (And also get to kidnap people themselves, as a treat.)
great observation about the barn rumbling. I think the building shakes the whole way through, though (from 4:30 - 6:54), so I've no idea if it means anything.
"inside a computer" theory
meadows = windows xp background
server room = RAM ("people's memories")
crossbuck = mouse cursor? drag & drop people away
graveyard = recycle bin
sewers = networking/streaming
painter lady = mspaint (rgb huts are color picker ui?)
shepherd = user
minesweeper
Love this idea. 🫶
Convincing.
What do you think the dude last time represented? Or the traffic lights (antivirus?)
Wait that’s such a good theory
@ i think the "crossbuck" refers to the traffic lights creature
I’ve never felt more stupid than by being terrified by a message that reads, ‘The Shepherd is coming.’
Ah yes, your 'fire balloon'... Yes, of course that's what that's called.
And I to am offended by your Ballon’s color😤
the term fire balloon is not interchangable with a hot air balloon--a fire balloon is specifically a weaponized hot air balloon, a type of bomb
@@shavrivri That just raises MORE questions. 😁
Unusable well, terrible business economy, a crazy guy in a sewer, poor barn maintenance, and a scary shepherd….AND PEOPLE STILL LIVE HERE?!
Also, NO, NO, NOPE! SO MUCH NOPE! Me no likey!
This feels like a half - forgotten nightmare you had when you were six
dude the shepherd appearance genuinely made me freak out so much bro
thumbnail is incredible
Goat Simulator
Baaah
baaaaa
轟音
rah
Everyone always asks where is the Shepherd and who is the Shepherd. Nobody asks how is the Shepherd
This reminds me a lot of a game my dad made for my sister and I around 2004. He was in college at the time and was taking a computer science class where he had to make a game, so he made a small little 3D game that took place on a farm and had low poly animals move around and make noises. My sister and I played it a whole lot.
I love the thought of the guitarist still playing his melody while the sky goes dark and the shepherd activates
scariest thing here was that minesweeper gameplay
I think all of the odd shapes and objects are 'misinterpreted' by the developer of the game. It seems to me that Saywell left behind some kind of journal account of this entire thing before he died, and that writing somehow made it out of this place. In "Graveyard", we get to see what the place 'really' looks like, and in the distance, there are many large white wind turbine electric generators. Someone from the early 1930s wouldn't have a concept of such a thing, so, he likely wrote down something like "large, white, windmills" - and this checks out because there is a large, white windmill on Day 1, but no actual wind turbines as seen in Graveyard. In the same vein, I think that the blue squares around 4:05 could be a solar panel setup, but Saywell would have no idea what a solar panel was, so he would right "big, shiny blue panels tilted to the sky" or something.
So, Saywell died, but left a journal that somehow escaped. Due to the mysterious nature of the journal's story, it becomes popularized in-universe. Years later, in the 2000s, someone makes a game based on the journal.
you might be onto something, ill post this in the discord
imagine dying to the oncoming train guy because you lost at sheep minesweeper
Goat.
The fact that this game is supposed to be a recreation of Saywell’s events is horrifying. Just imagine what the reality of this looks like.
It's a very clever way to tell the story, because you (the audience) will forget for a bit, getting lost in the gameplay -- and then when you remember you feel the horror all over again.
Considering that the previous video Graveyard depicts wind turbines and Japanese grade crossing signals in a vast meadow. It leads me to believe that what Saywell had documented in this bizzare place, is modern day technology (which to someone from 30s and 40s would be completely alien). Which is why I think the slanted plates seen around the barn are probably solar panels and Saywell attempting to describe them. It makes me think about the many other structures encountered so far in the game, and that they might be different to what Saywell actually encountered (but are depicted this way because Saywell simply couldn't describe them accurately).
Though the thing that still confuses me are the entities that seem to go after the player, once night falls (both the Japanese grade crossing signal and the Shepherd). Still not sure exactly what they represent.
@@justsomehalofan4386 I don't know. This would be more plausible if the guy lived two centuries ago. If you take into account that Saywell died in 1994, he would have seen wind turbines and solar panels and modern technology by that time. He worked as a mathematician in a technical field, so he would have been probably in touch with technology and the progress his entire life. If he couldn't tell it was solar panels in the 1930s, he would at least have been able to explain it later in his life.
Saywell coming back after seeing that creature is crazy, mad courage, mad respect
Used to love to play this back in the day. Nice seeing this forgotten gem get some love.
same
Agreed
calm down
Me too. Wish they'd show all the easter eggs tho.
Ong! I remember everything in wicked detail. Just as I remember it ❤
People definitely still live here, including a painter, a balloon man, and Woody from Toy Story. The rail crossing demon may or may not be a person, depending on your perspective.
You may fight like a krogan, or run like a leopard, but you'll never truly escape the Shepherd. Good GOD, the Shepherd would have haunted my dreams if I played this as a kid.
Don't forget that Kane does everything on Blender... that's really impressive
Thats crazy
Yeah really awesome
Fr
Whats Blender ?
a free open source 3d software @Crusher888
That hot air balloon unlocked unexpected nostalgia for Corel Draw. A program we used in the 90's. It could draw vector graphics which was very cool at the time.
I like how our protagonist encounters a being that’s a dimension higher than him in a random barn, and just casually stares at him before going about their day like it’s normal.
Ahh that age old saying: "Like finding a sundial in a haystack."
This really does remind me of those 2000s adventure games! The crunchy sounds and the feel of the visuals is great.
I only have one issue with the depiction of the 'game', there is no way a map that big could have been processed by the computers of the day. All those polygons in the terrain would have murdered a computer at that time.
Real 3D games of the era had borders. Think how the Mario 64 levels were constructed, they were all compact for a reason.
@@wizthegod in 2000s? Easily. Tesselation and LOD was already a thing back then, and this large sparse map would've been rendered with no issues even on Pentium 3.
Mario 64 is incomparable, because it's older by 4+ years, and was made for Nintendo 64, a lot weaker thing than Pentium 3 PC
People Still Live Here is from 2005.
We had Shadow of the Colossus in 2005, which has large open areas. Or Half-Life 2, which has even better-looking open areas (Highway 17) and is even older. The technology is there.
If David Lynch was a game designer.....
And not dead
@@flipdiesel9652 that got dark real quick
In both days so far, The Sheppard shows up at 16:42
I just checked- you're right, in the first video, when he turns around for a split second to see the crossing sign approach, the large black figure of the shepherd can be seen in the distance and nobody noticed??
good observation!
the melody the 3d rendered guitar dude is playing is the same melody that plays when it turns night. This is the background music we here in the mall in the parade of giants video
no
15:57 Same theme that plays in saywell
He never got the bowling ball. We're missing what happened after he traded with the clown.
Just the perfect amount of strange, uncanny, and unsettling
Kane has evoked all kinds of feelings from me with his videos: tension, wonder, unease, even laughter.
And now he's evoked yet another: backseat gamer rage.
This takes me back to the weird and wacky world of 90's era CD rom games. It was a dying era but I was a little kid and those games were a big part of my life growing up. For better or worse.
Second episode through and I find it plasible that the only enemy in the game that can actually harm the character is the Shephard, where you get a Game Over if he captures you. Everything in the game tends to hinder your progress in some way, and I bet the Railway Sign would have taken you somewhere far off rather than straight up kill you.
I know this because it is quite similar to Baldi's Basics: get required items, dodge or interact with various entities, leave, rinse and repeat.
So, like Gotta Sweep?
No, I think the graves with Railway Signs as markers are pretty much telling you that they kill people.
Really interesting comparison, I didn't think about it 👌
im willing to bet the railway sign actually takes you TO the shepherd, its why the guy it snatched before screamed in terror, he knew he was screwed
Baldi was one of the first things that came to mind.
so, kinda obvious, but i gess the Shepherd is taking care of people instead of sheeps? The paintress talked about him sending her an assistant, and the striped shirt dude in the last video talked about him too while looking for other people.
He looks menacing, but i'm not even sure the Shepherd is a bad guy to be honnest.
EDIT : I kinda like my theory, so imma just randomly throw some element that might confirm it, or that might at least be interesting for the rest of the series.
- In the first episode, Striped-dude-chan seemed lonely, but not especialy scared of beeing here. However, he was concerned about the shepered beeing mad, and knowing he litteraly said "please don't tell i was here, you're technicaly allowed to say i was here[...]", it probably means that in the medow, there are rules, or at least things that you are not allowed to do.
- Striped-dude-chan, again, said something along the lines of "Been a long time since i've read computer works tho.." If he was an ingenier, or a computer scientist before beeing "traped" in the meedow, that would mean he probably couldn't "work" here like he used to?
-The painting the old lady ask us to complete seems to be a paint of the meedow, and the shepered itself, maybe?
-the old lady talk about her "last portion of lime green", and the balloon guy say its his "last balloons" despite the fact that it's the start of the day. Either some things are limited, either it's gosh darn annoying to walk 5 KM to restock lime green or baloon, wich would be perfectly understandable.
Yeah Im sure he was menacingly moving towards the player just to give them a firm handshake and a kiss on the cheek
Def only half the story. No doubt it's far more sinister
ok then whats with the railroad signs?
So far he's less scary than the railroad sign was imo.
@@21suns25 the Shepard is the God of this alternate universe the narrator found themselves in.
The concept of there being a God that not only exists but governs it's people with a firm hand is terrifying.
4:06 I still feel pretty confident in my theory that Saywell's account was written down and somewhat inaccurate because it is someone from the 1930s and 1940s to describe something modern in writing that they saw in the Meadow. We've already seen what I'm guessing is Saywell trying to describe wind turbines as a white windmill, so I'm wondering if the solar panels we see here are actually meant to be solar panels in the game or if they are, once again, a vague description of a modern concept that the game developer tried to portray as true to the description as possible. Maybe they could have tried to describe solar panels as "blue poles with slanted mirrors mounted on them" and this is is the result?
Also, some of the characters are 3D and others are still 2D. I'm wondering what's up with that.
Kane has the strangest, most intimate understanding of unnerving horror. Like, this shit grips me in a way I don't even really know how to properly put into words because it feels very novel compared to shock horror, analog horror, and even liminal horror.
The moon sign warning him to go home gave me chills.
You can clearly see him going back in despair like:
- ooh now im f***** up
Dude is pumping these out like crazy!
When it got dark and that eerie music started playing and it said "The shepherd is coming," I was filled with immeasurable dread and fear. Also, I really miss when new games looked like this.
I think it's implied that there are multiple simulations that people exist in, including our own world, which ties into the backrooms in a way that it is an underlying map that exists underneath one or multiple simulated realities. In this world by Kane, we're observing what seems to be an abandoned server forgotten by time, with the implication that underneath its old code are housed one or more simulations that people are housed or trapped in.
erm this is unrelated to the backrooms and oldest view actually..
@zemn-x1t you're 13, shut up
@@Jack-iu2gl That was rude, and also ironically for you, they’re right.
Collect these three items before sunset:
Power
Wealth
Fame
"Collect one piece before sunset." 🗣🔥🔥🔥🏴☠️🏴☠️🏴☠️🦜
@@Forsakianity "The Sheperd is coming"
This evokes the exact feeling that let's plays of Majora's mask did when I was a child
Man has unbelievable taste and circadian rythm.
When Kane Pixels uploads you know it’s gonna be a masterpiece
I didn't expect another upload so soon! Thanks for all your hard work!
This series is great so far