Battle of the Ports - Star Wars (スターワーズ) Show
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Oh man, this is a real classic on the first battle of the Ports of 2018.
Let's take a look at all ports (Apart from the Mac because I couldn't get it to work) of the Atari Star Wars arcade game.
Link to see the full intro to the Sharp X68000 version - • Sharp X68000 - Star Wa...
Time Code
00:21 - Arcade
02:42 - Atari 2600
04:00 - Atari 5200
05:03 - Atari 8 Bit Computers
05:43 - Coleco Vision
06:49 - Commodore 64 - Original release
08:02 - Commodore 64 - Second Release
09:27 - Amiga
11:40 - Atari ST
13:34 - Amstrad CPC
15:16 - ZX Spectrum
17:16 - Acorn Electron
19:03 - BBC Micro
20:26 - Sharp X68000
22:37 - MS Dos
23:50 - All versions running side by side
Enjoy!
"...shooting bowties in space"
They are called TIE Fighters for a reason!😆
hehe, nice one!
Remember remember when this kind graphic we say its so futuristic, now day children say its weird and make my head spinning lol
Haha, that is so true. Mind you, my son though the game looked cool when he played it at Arcade Club in the UK.
Well at least there still some kid like retro stuff, to be honest kid in my place all about good looking game and mostly its moba game or rpg with 3D graphic.
it still looks futuristic ngl, the vector graphics make it feel timeless and those colorss
An instant classic. So futuristic in 1983 and even today the vector graphics have great appeal. I remember that with a friend we went to a videogame fair to see the Amiga conversion and he FAINT of the emotion 'cause he had spent billions in the arcade..good old times.
Vector graphics are kind of timeless. They have such a unique style to them that they just don't age.
Agree, many of you have probably seen the new and old Tron movie. I definitely prefer the old Tron animation
The MS-DOS port is a game I have spent SO many hours playing. Audio aside, its as good as you could hope for as far as early MS-DOS arcade ports go. And in DOSBox, you can alter the difficulty, by speeding up or slowing down the virtual CPU.
In defence of the Amiga version, there is an option to reverse controls (F2 if I remember rightly) so the ability to play with reverse controls is there. But honestly, no one really plays Star Wars on the Amiga with a joystick, we use the mouse as it is far more accurate. I honestly think they could have had a few more tunes in the Amiga version, and smoothed the frame rate a little too. Its a competent port but could have been better.
We definitely were handed short shrift with the Spectrum port. The 128K Spectrum was out by this time and could easily have had the same sound effects as the CPC but nothing was done. Whilst not exactly the same, 3D Starstrike for the Spectrum is for me the better game on that system.
Hahaha. Anything from the early Star Wars titles is A-Okay with me Mark. Such memories playing the arcade version and having a ball spending tokens in the machine to here the Star Wars theme at the same time. 8^)
Nice work as always Mark. Keep it up bro.
Anthony..
You can invert controls on the Amiga and ST versions. The Amiga version was definitely my personal favourite, although seeing it run on a humble Speccy is quite impressive!
The only videos I put a like on before I watch them.
I felt existential dread during that eerily silent spectrum bit.
Hahahahah I had that Elk version....:D
Twas crappy.
LOL! so true!
Cheers man. Much appreciated.
I agree with the silent speccy version. So creepy.
You and me both :)
"To give the game that virtual boy feel"
You know what, you got it just right. ...it gave me a headache...
Hahaha, now imagine that stuck on your face.
Great video! I was not aware of an Amiga port, official or not. Poor Amiga, the few great arcade ports in it always have one problem or another huh? :-D
Yep. It's a machine you most certainly don't want for Arcade ports. Original games, yes. There are many great original games for the system.
This is just a classic, and Im so happy you got to show this one.
Glad you liked this week's video. It is a true classic.
Btw will you be streaming live anytime in the future?
good example of what arcades were about, namely games you couldn't realistically play at home around the time of release, meaning you were either not getting the game, or a getting an imitation of it.
arcades were a good way for most people to see what games were going to look like at home 3-5 years later, and that has sadly been lost.
Yeah, I know just what you mean. Still, I do like Arcades as they have a good community vibe to them.
The force is strong with this one.
x68000 port is super fuckin tight, its kinda like X-wing for pc in the 90s
That 6800 version!!! ♥♥♥
What an impressive game for the time.
It sure was. Vector graphics look amazing on a CRT designed for them.
wow that sharp x68000 version looks awesome, I need to figure out how to get one of those computers here in the states
They're not hard to find just really expensive. Even here in Japan they're really expensive.
Hey, the offer still stands to have an archived mirror of Segagagadomain hosted on my site. Let me know.
I'm still thinking about that but thanks for the offer.
Thanks. I'd be able to set you up with a login and password to a specific directory upload the files yourself. Can't help with a domain registry though. It'd just show up on my domain.
The controls in this game always confused me. It never really felt like you were piloting a ship when you're moving a crosshair around the screen. In fact, with the first C64 version, I couldn't get used to the pilot controls where down is up, so I hacked a Y-connector and swapped the up and down lines. I have no problem with pilot controls in games where you're actually piloting a ship (or in FPS games where I prefer them), and in later years, I got used to the controls, but it still seems weird to fly your ship by moving a crosshair around the screen.
Trivia: A Star Wars arcade machine was featured in one episode of Marvel's Runaways, being used to distract a security guard. Strangely, they never actually mention the name, even though it's clearly visible on the cabinet and they talk about it like it's rare and priceless.
Nice hit of trivia there. Thanks.
Star Wars Arcade by Atari is truly innovative game. Without it, rest of the Star Wars Games, Star Fox and a lot other games wouldn't exist.
X68000 version is the best, despite not being actual port, with music by Yuzo Koshiro.
Atari ST port is surprisingly very good. Motorola 68000 of Atari ST can be more powerful than both ones in Amiga and Mega Drive, but Atari ST can only run at lower framerates and programming games is easier on the other machines.
Am I only person in the world who prefers up=up and down=down, not vice versa. Amiga port might be for me. Maybe these ports should have included option for controlling, just like all modern piloting games.
Even the second C64 version is a miss, I suppose Vektor Graphix used the same routines as on the other ports, sadly it wasn't a good idea on a computer with a CPU cadenced at only 0,985 (PAL) / 1,023 (NTSC). CPC version is nice indeed and I spent a lot of time on it as a kid. BBC Micro version shows what it should be if they decided to use mode 0 instead of mode 1. Of course faster but I think it's better here with mode 1 resolution.
And you're so right on Amiga, and you know how I love Amiga, it feels like ruining a conversion was a challenge. As if the objective were systematically to try to do the best possible but slipping a detail that killed everything. Once again a game developed by a very young and isolated developer with nobody behind to tell him he's making a mistake. Of course when Vektor Graphix bring back the series on Amiga, they immediatly add an option to invert Y axis in Empire Strikes Back.
According to an interview with the owner of Domark back in the 80s they cut the sound on the Spectrum version to boost the frame rate. Basically a last ditch measure to rescue a conversion that had gone badly. Spectrum owners stuck with 3D Starstrike instead.
I wish the Sharp X6800 version had been ported more widely, it looks like a lot of fun and ironically more open than Factor 5's 2002 take on the same sequence in Rogue Squadron 2.
Ah, but we have to admit that Rogue Squadron 2 looks fantastic.
Excellent vid as usual! That X68000 version looks really nice. The Dos version looks quite good as well. Had no idea there was so many versions.
I have to admit that I was also quite surprised to learn how many ports there were. Apparently there's also a Domark updated version for the Atari 8bit computers, a mac port and a Japanese PC port.
Yuzo Koshiro did the music for the X68000 game.
Well spotted. He did a fairly good job too.
For the PC-98 version, I heard it was a bootleg🤔
x68000 master race :)
Both Star Wars and The Empire Strikes Back, were awarded the rating of IFFY when reviewed on C64 by Commodore Computing International, reviewers (rightly i feel) pointing out you needed a 16 bit based machine for fast and smooth wireframe 3D graohics
Actually preferred the CPC version to the Amiga back in the day. 3D Starstrike is a fantastic clone on the 8bit micros back in the mid eighties.
I was going to say 3D Starstrike was a much better version.
Played 3D Starstrike in Spectrum, back at the days. It truly is a fantastic version. Haven't tried it in CPC, though. Back then, CPC was about non-existent here in Finland. But now I have one, so I should test it out ;)
I've not heard of 3D starstrike. I'm going to have to check it out now.
Hey Miika, I was in Finland on the 3rd January. Lovely place I though.
Was 3D Starstrike coded by the same guys that did this game on the Spectrum and Amstrad?
btw that feature on the PC can backfire, alot of older games in particular can end up being unplayable due to the speed being too high , since alot of these old arcade ports were programmed to run on an Intel 8088 at 4.7mhz, and didn't expect improvements (ie the idea of an upgrade was new, most other companies simply had you buy a new , incompatible machine)
Ah yes. I've experienced that in the past with some games being unplayable on a newer system.
its not even just arcade games, some of the Lucasarts and Sierra adventure games in the 80s and 90s have the same issue, where the game will either not start if the CPU is too fast, or the sound won't work , etc.
It even happend with some mid 90s RTS games, Warcraft and C&C both had overly fast scrolling on anything that was faster an original Pentium.
the joys of PC gaming at the time
and you can get the same kind of "improvement" adjusting the speed of the emulator for other systems
Graphics:
Arcade
DOS
Amiga
Audio:
Arcade
Amiga
C64 new
The Amiga version's control method is the real one! If you sit in any airplane or x-wing, the joystick works just like that: If you pull it back, you go up, if you push it down, you go down.
According to Vektor Grafix, the ZX Spectrum version was marketed with no sound, in order to get maximum performance, the reality was, marketing wanted the game finished so quickly, there wasn't any time to put the sound fx in.
That sounds about right.
Check out 3d starstrike on the ZX Spectrum , fantastic version and much earlier release!
There was a second Atari 8-bit release by Domark. It is very similar to the new C64 version, with line graphics. It ran slow.
Wow, there's always a version that gets away 😁
@@RetroCore written by Zeppelin Games, for DOMARK and so nearly canned, due to dire straits of the Atari 8-bit market in the UK at that time.
I still have the original copies of both star wars and the empire strikes back for the ZX, for me it was like playing Battlefront, blessed innocence xD
Another great battle of the ports!!!!!!!!
A greeting!!!!!!!
Oh man, I used to think fire ant on my Commodore Plus 4 was awesome. How innocent we were as kids.
Fire Ant was a good game that gave a lot of enjoyment to us. I played it on my Amstrad CPC
The arcade sit down model was awesome. I really wish I could get one. The year before Sega released a seated version of Star Trek Strategic Operations Simulator, which was also a color vector graphics based game which was a fun and amazing game as well. Supposedly the monitors that Sega utilized in their vector games are supposedly prone to bursting into flames. At least that's the info provided on KLOV.
Wow, just image playing Sega's star trek then having the screen explode on you.
at least , yt don´t kill you videos for using the starwars theme...
like when i up a kotor video...
Yeah, I was very surprised my video wasn't pulled.
Nice to see that the Spectrum get a port from the Amstrad for a change. As you said in the video the Spectrum version is slower than the Amstrad version and it have no ingame sound. That's what happens when you get a game not written for your system....
I read somewhere that the spectrum version did originally have sound but the game ran even slower so they removed all the sound to give the CPU more processing time. Of course the Spectrum should have been able to run this game faster with sound but like you said, that's what happens when a game is nit disigned for the system it's running on.
The option to choose invert look up and down must be very simple to program, a shame not including that ruined the Amiga version
This game was made for the Vectrex IMO sadly that awesome system never got a port.
alex quiroz yea
Yeah, it's a mystery why nobody has never attempted a port.
@Peck Man Star Fire is a port of Exidy's Star Fire, which predates Atari Star Wars by at least 3 years.
haha...the good old C64 having two versions of the same game. How not to still loving it?
That seemed to be a pretty common thing on the C64. There tended to be a US developed version and European developed version of quite a few games.
A lot of the reason for that is that the PAL and NTSC markets for the c64 were quite different - on the commerical the NTSC market tended to be rom cart and disk based (the star wars presented here was only released on rom cart), whereas in the PAL markets rom carts weren't a big thing due to the cost, and indeed the disk drive in many PAL markets cost more than the computer itself(!). This tended to limit what you could achieve in the NTSC market originally, since carts were generally only 16k or 32k at most back then (later carts, like the ocean ones, got as large as 512kbytes - of course marketas as 4mbits :)) and later limited the PAL market, since you had to make your game work in that linear tape format.
Additionally, when you start talking of later games, the versions of the c64 are actually not terribly compatible with each other in terms of timing - and while the c64 did provide quite a few hardware abilities out of the box, it was lacking items like the hardware multiplexor and such like, meaning that such features were implemented in software, and tended to be quite timing dependant (pirates had a field day with NTSC/PAL fixing games to work between systems). For later games, this became a real problem because while you actually have a 10% faster CPU on NTSC machines (making 3d games like this a bit faster on it), you have 20% more cycles per frame on the PAL, making it easier to make the sort of action games which were popular in the 80s on those systems. Turrican is one of the more famous examples of this, where the USA release actually dropped all color scrolling in order to function!
Of course there was also the licensing concerns - a lot of c64 arcade conversions particularly were licensed to companies for the PAL markets only, anecdotally to avoid angering nintendo in the USA. I'm not 100% sure how true these anecdotes are, however... probably a lot more just commercial concerns. I suspect this is a lot more a case of "the c64 was close to dead in that market by then" problems.
I feel like you're overly harsh on the Amiga version's mouse controls, I personally don't have an issue with it at all.
Took me a moment to figure it out, but I'm now pretty sure I had the second C64 version.
Amiga control is like it is because it was expected to be played on mouse.
What is the music at the begining of the video?
I think there actually is a version of the original arcade Star Wars for X68000.
I thought so too but couldn't find it anywhere.
this game was my first "3D" experience as a child....
awwww....
trippin hard death star explotion...
It may have been mine too.
How did this not get a Vectrex port?
License fees I guess. It would have been the ideal game to appear on the Vectrex,
FTR the best home version is the unlockable one on Rogue Squadron III but I believe Mark would consider that emulation.
It sure is emulation but it is emulation done right :)
Mate you have seriously got to take into consideration that a lot of Amiga/ST games used the mouse as the main control device, hence on your emulator it feels weired when your using a joystick/gamepad. I love your reviews though 👌
And now let's show those ports side by side *gets an ad*
Better than in the middle of the show I guess.
I liked the Amiga port.
What is that music on the intro and outro?
I really can't remember where it came from.
What is the Star Wars chiptune music at the start of the video?
Hmm, probably from the X68000 game. I can't remember though 😢
Atari st port was great!
I played the heck out of the MS-DOS version back in the day. Even with 8MHz turbo enabled, you're emulating the game way, way, WAY too fast for period hardware. One cool thing about that version was that there was a small sound chip attached to the inside of the box (like the kind in greeting cards) that would play the Star Wars theme when pressed! That's clearly how you were supposed to get background music. ;-)
Hehehe, I love the greeting card tune idea.
Probably could just put on an LP of the film's soundtrack for good measure!
Now that would be a great idea. Some games in the UK did that although the soundtrack was on tape rather than record.
The Amiga Port Up Moves Up And Down Moves Down Is Normal And Easier To Control Because If The Controls Are Like Up Moves Down And Down Moves Up Is Real Uncomfortable And Confusing
this game is before my time
Don't let that put you off. I took my 10 year old son to Arcade Club in the UK in December. He got the chance to play the sit down version of this game and loved it. He wasn't phased at all by the simple graphics.
I think you played the ST/Amiga ports with a joystick while they were meant to be played with the mouse.
I agree! Those two ports had the "inverse" controls due to them actually being meant to be played with a mouse. I spent a good amount of time with the arcade game back in the day, as well as, the C64 versions, but the mouse control on the Amiga gave the game a whole new feeling.
Exactly the though I had, when I saw the footage ;)
Actually I did play the Amiga version with a mouse. The ST version was played with a stick though.
You forgot the Domark version for the Atari 8-bit Computers. You only showed the Parker Bros one. Also, you can switch the controls on the Atari ST version (and possibly on the Amiga as well). The samples you recorded on the ST sounded awful. I think it might be an emulator issue as I remember them sounding clearer.
I'd also suggest Space Fighter for the ST. It's the same gameplay (with minor differences but this time with filled polygons). Anyway, unlike the popular opinion, there are faster Atari ST's and Amigas where you can play the game faster.
Most surely the horrible sample quality is because of the emulation. I don't remember them being particularly bad, back at the day. I'll fire up my STE during the weekend and test it out ;) A good excuse to update the Gotek's firmware at the same time, because HxC2001 seems to have updated it about thousand times since I last checked :D
Yes, I found out after the video was put together about the ST having issues with samples if the hardware is set to stereo playback with a mod or emulation.
I know a so-called Barcade with this machine, though oddly they don't have it listed on their hi-score roster.
That is odd. This is the sort of game that would be perfect for a high score challenge.
It would, even I wasn't sure why they didn't. The games they had already made me a little suspicious of their authenticity as many of them used LCD monitors instead of CRT's inside the cabs.
Hmm, lcd over crt for classic arcade games is not the way to go.
I bet (the Star Wars one still had it's CRT BTW). I had the impression these were emulations, I don't remember if the copyrights were removed or not over the title screens.
Many of the console ports of the game were distributed by Parker Bros. rather than Atari for some reason (probably had to do with Lucasfilm co-owning the rights). They had a pretty amusing ad for the game with a guy really getting into playing his 5200 version!
th-cam.com/video/_-qZv1IsEpQ/w-d-xo.html
Hahaha, what an ad. That guy was getting way too excited. Just imagine what he'd be like playing the real Arcade machine.
"ALRIGHT, I'M GOING IN! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Not that any of us got that uber-excited over this one!
Where is the intro music remix from? Also, there is another version of Star Wars for the Atari 800 series, by Zeppelin Games. a8.fandal.cz/detail.php?files_id=2952
Thanks for the info on the Zeppelin games version. I'm not sure where I got that Star Wars music from. Probably from a random TH-cam search.
Tell me Mark. What is the Name of the Music on the Outro of your Video.Can you write the Name of the Music on the Outro of your Video Please.
It's called "Star Wars Techno Trance REMIX 2011" There is a copy of it on TH-cam - th-cam.com/video/-LuwlGoWQNU/w-d-xo.html&
It's actually a very long track at around 10 minutes in lengh.
Tremendous!
Do know how to fix the sound cutting out in this game in MAME,cause its pretty good
Where is a long time ago in a galaxy far far away text at the beginning of the video
In the copyright safe corner.
Which episode was this game based on?
The first movie from 1977.
What an experience this was in the arcade and a lovely sit down cabinet with a very nice controller, still holds up well today.
I had this on the Spectrum 48k but i think the Star Wars clone 3D Star Strike was the better game and it's sequel Star Strike 2 even had some shaded polygons which was just incredible for the under-powered Speccy.;)
The Speccy was actually much more suited for vector graphics, than for example C64. CPU speed is about the only thing, that counts there :)
And 3D Starstrike is an excellent rip-off :)
Used to love playing Tau Ceti on the Speccy too, which also featured some nice shaded polygons and blew my tiny mind at the time, yep the Speccy could do vector graphics better than the C64 and isometric games though the C64 soon caught up with the Last Ninja, Head over Heels and Batman.
I loved both the Speccy and C64, in-fact was going to get a C64 after having owned a Speccy for years and my mate showed me pictures of games running on the Sega Master System which i ended up getting and loved too, still play the Wonder Boy series to this day. ;)
CPU speed and being able to show more than one colour... 😎
it is weird when you say "the controls are reverse...up is up and down is down"
i know it makes sense cos it is a first person pilot game, but i really suck coordinating that...
like i cant play games like mario sunshine because the "pilot controls"....
For some reason pilot controls just seem right. Maybe because I was a massive space Harrier fan.
yep, that is a good reason...
I hate pilot controls too, so the Amiga version seems like the port to play for me.
I missed the gamecube port ;)
That's emulation :)
Retro Core yep,but a very good one ;)
True but ut should be concidering how old the Arcade game is.
@@RetroCore Why Developers Are Using Emulation Rather Than Reprogram To Make It Run Natively I Hope Mega Man Legacy Collection 1 & 2 Are Not Emulated
Are you emulating the Atari ST? I only ask because my version of Star Wars has much clearer samples than what has been recorded here. I do know that the ST's mono audio uses several channels to produce sampled speech. Your recording of the sampled speech sounds like there is a stereo separation issue. This was a common problem if you stereo modded your STfm.
That sure is an emulating issue. Don't remember samples being that bad at all. I'll fire up my STE during the weekend and test my memory out ;)
Yes, I'm using emulation. I do have the audio set to stereo. That's why is sounds bad. I wasnt aware of this error.. Thanks for the heads up regarding stereo and samples on the ST.
Boy... not to be unfair, but that acorn electron port almost gave me a seizure...
ST! It's the version I grew up with, bring back some sweet memories. And glad to see that it's about the best home port though I already felt that it was solid when I watched some others versions but it's weird that they messed the controls on the Amiga.
The X68000 game seems pretty cool and is developed by the same company who did the awesome Slap Fight MD! btw do you know how many X68000 units were sold? I can't find any info about this.
The Amiga version having backwards controls is a strange thing. I'm sure there must be a way to configure them.
The team behind the X68000 version also made Mass Destruction on the Saturn. A really nice overhead shooter. NMN made some great games.
I'm not sure how many X68000 units were sold but it must have been popular with all the support it received from 3rd party companies.
Ah yes, Mass Destruction seems pretty cool, always wanted to try this one.
Not sure though about the X68000 being popular given its price, $3000 wasn't for everyone. The games are hard to find too. The other high-end japanese PC of that time was the FM Towns and same, can't find any info about the amount of units sold (apparently the Marty, a console derived from the FM Towns, only sold about 40-45,000 units).
The sound of the ST version is much better too. The Amiga sound effects in this game is in my opinion very annoying to the point of being one of the most irritating ones shown here
What about the SEGA 32x Version?
It's a different game based upon the Sega game, not the old Atari game.
did anyone ever get the 50 k for getting all the towers ? we never could do it ....
So how goes the next episode? What will it be on?
The King of Fighters '95.
Could you do Super Space Invaders after that please?
Maybe at some point in the future but not next week. Space Invaders is one of those games that would take a lot of time to produce.
I mean the 1990 outings.
No 68000 Mac? I got it to work on original hardware and Mini Vmac.
Sadly not. I don't own any macs.
17:23 Virtual boy !!!!
Missing the Sega 32X version
Sadly that's not based upon the Atari game but the 90s Sega Start Wars Arcade game.
@@RetroCore Did You Just Say Start Wars
you know what baffled me for over 30 years is why the atari home versions stink since its an atari arcade game.....youd of thought theyd of made their own ports instead of parker bros......although the sharp version would of rocked as "super starwars"
There's also the PC-98 version, but with inferior OPN soundtrack to the OPM based Sharp X68000 version:
th-cam.com/video/QnEdpBnjxhc/w-d-xo.html
Oh cool. I didn't know about that.
Cool video🙂🙂🙂🙂🙂🙂🙂🙂🙂
Wait...the 32X version doesn't count?
The 32X port was based on the Sega remake of the original game, so it doesn't count.
Yep. That's right. Technically the X68000 version shouldn't be included since it's not actually based upon the Atari Arcade game. It's deffinety inspired by it though. The only reason it slipped through was because it was wire frame graphics similar to the arcades vector graphics.
Retro Core Games like that are why I'm thankful for emulation. Looks fun, but not "sink hundred of dollars into an obscure computer setup" fun.
I agree. Still, it would be cool to own all the original software. Packing for X68000 games was cool. Kind of like big box PC games.
Retro Core I haven't had room for that kind of thing for ages.
5200 should have the advantage over the Atari 8 bit computers, but only if you have the 5200 joystick controller. This is one of the few games that benefit from non self centering analog, as well as Missile Command.
A modern analog thumbstick would be too small for control and always pull the curser center screen when you let go, and digital control like emulation would make it no different than Atari 8 bit.
I imagen this is emulation, and likely dials each direction to a set speed. instead of the 5200 controller which acts exactly like a computer mouse or trak ball. It moves and stops as fast as where you put it. Likely how the arcade cab was too. Easier to rack in points when you can move and stop the curser fast as an eye.
Space Harrier is another analog joystick game.. but home systems dropped that idea after 5200 died.
If it sounds trivial it's really not. Mouse control accuracy makes a huge difference in Missile Command, I wont even touch the digital versions after playing 5200. So I imagen it could be the same with this since it's a moving curser game.
Digital you push the curser.
Analog you are the curser.
In fact it looks like you used a mouse while playing the arcade version. Imagen that but with 5200, because that's what it is. Its really interesting placing the joystick where you want the curser instead of just pushing the curser. Things like this are the only reason 5200 could have any appeal over the Atari 800.
Playing afterburner on a Sharp X68000 with a mouse is fantastic.
@@RetroCore very nice! I bet.
32x????
The 32x game is based upon the Sega Star Wars game not the Atari one so it was not included. The only reason the X68000 made it was because it is line graphic based like the Arcade by Atari.
Where's episode 199?
Oops, the street fighter zero 3 show was number 199. I had it labeled as show 198 by mistake. I've fixed that now.
👍👍👍👍👍👍!
Jurgen Friedrich had actually written the ST version, BEFORE DOMARK got in touch with him
He loved the Coin-Op, so wrote a version of it to play at home on his MAC, his friend had an ST,so he converted his MAC game to the ST for him.
When Domark got in touch with him, he sent them a copy of his ST code and they just asked for changes to be made to sound and music.
Atari st is the best
Maybt update with Arcade1up Star Wars
It's just an arcade rom.
@@RetroCore True
😵 sheeszz Star Wars sucks lol.
Sharp X68000 looked ok i guess.
32X could have been added to the list?
32X version is its own game that's actually based on a different arcade game
atari😂😂🤣🤣🤣