I was just looking to start DMing as well, until I remembered now only I have to socialize with characters, but also socialize a lot. God damn wish me luck 'cus I will need it
I've never played DnD whatsoever but I'm about to run a campaign as a DM for my nephews in a few days and your videos are so helpful, thanks for your content!
"this can make players want to roll perception every 10 seconds!" aah um... yeaahhh... about that: I might have been the reason the Deamon House in Curse of Strahd took 18 hours to complete.
Nice math @7:14, besides, your winners do math series inspired me to learn probability and I did (eventually) it. Then I imagined a situation it goes like this, "A lich raises his staff utters some arcane syllables and casts 'power word kill'(which is indeed a powerful spell in D&D) on a seemingly hurt paladin. Thankfully they have a wizard in their party (an Abjuration wizard in this case). The eager wizard casts counter spell." The wizard casted the spell using a third level slot .When I did the math , I found out that the probability of success is 65% and it increases to 87.75% with the lucky feat.
I have a D&D session in 6 hours, and I still have to plan some encounters. This video helped me a bunch, CJ, and just in time too. God bless you bro. Edit: What's that song that is playing between 6:05 and 6:25 ? It's pretty good.
Thank you so much for making these. I’m just starting out as a gm and although I’m running pokemon tabletop instead these have really helped me plan out how I can run the game
These videos are making me feel less nervous about becoming a DM myself. I play a game weekly with friends online and I have been wanting to start my own game for all of us and be the DM. I am pretty new to DnD so I'm a little scared to learn all this to be a DM and make a fun game for my friends, but I really want to try. So thanks for these videos. They're really helpful.
one thing I plan on doing for some of my more complicated puzzle based traps is have the players encounter them twice. First going into the dungeon where they find the traps set off, it's be described so the players know it has to be important and gets them thinking on what the trap could be as well as prepares them for any traps that are set. The second time they see it is on their way out when the traps are perfectly reset and any clues of the traps having been there are gone.
Your videos are really informative and to the point. Contrary to the majority of ramble videos we get from other creatores. Impressive work, been subbed for a while, and after each video I watch, I feel like subbing once again. Great work CJ, cheers.
A good technique for any perception-type roll in any system is to not let players roll them at all, but to roll them yourself in secret. If you're doing little rolls periodically as you GM (as I do to randomize small details and npc reactions) your players shouldn't even notice. That said, I find most traps rather contrived and shy away from them.
Being new to d&d, I tried to test my limits with the dm to see what I could get away with. I realized that I could have died many times from the dumbest things I did. The dm was being generous since I was new. Can someone give me the 10 commandments of d&d that you should or should not due as a beginner?
1: Don't split the party 2: Don't roll before the DM asks you to 3: Know your abilities (or at least, start learning them) 4: Don't cheat, there are no winners or losers in D&D 5: Think about what your character would do 6: Protect the healer 7: Expect the best-laid plans to fall apart 8: Make a character who will work with the group and go on adventures willingly 9: Don't get in the way of someone else's fun 10: There are no limits, be creative!
Rule zero and the most important : Don't ruin other people's fun! 1. Don't meta-game. 2. Role play your character correctly. 3. Don't be a dick unless it relevant to number 2. 4. Don't meta-game. 5. Learn your skills. 6. Learn the other PC's skills. 7. DON'T META-GAME! 8/9. Let the DM develop the story/humour the DM. 10. Have fun.
These are things to remember; 1; It's just a game. 2; You can do anything but only within reason. 3; If you see a Sleeping dragon don't poke it with your sword no matter how tempting it may be. 4; Make sure you ARE your character, it much more fun when you are able to think from inside your characters head. 5; Have fun. 6; Don't stress out. 7; Don't worry about being perfect remember your character is just as new as you.
I’m running a solo game with a friend of mine and it’s gotten pretty weird. His good aligned Druid seems almost averse to combat, he hasn’t fought a sentient creature yet that he hasn’t first tried to negotiate with. The prime example is that a man he didn’t know attacked a friendly npc and despite the fact that his rogue sidekick had already retaliated by attacking the guy he still tried to talk to the guy while he was digging a dagger out of his torso. I appreciate that he like role playing with me but we’ve been playing for nearly 12 hours and he’s still level 2 because of his passive nature. I tried to have him fight a tragic villain to bridge levels 2 and 3, the boss was a tiefling fighter who stole a sacred relic hoping to sell it so he could buy food for his starving town. Without fully knowing the tiefling’s backstory he willingly gave the man all of his gold and most of his sidekick’s, after learning about the tiefling village he helped the town hunters map out migration patterns for desert boats and he took several villager back with him to the main town and got them jobs so they could send back money. He’s literally an anti-murderhobo. How to I get him to interact with the combat aspect of the game when he seems just as happy helping npcs with relationship issues and looking for lost pets. (Those are both things he’s done in the past)
we have decided for our group to have each of us to create a section of world and then we agreed that each of us would dm the part we made. I became a lich! its our first campaign/game, but we're working through it!
If you want to hurry along players then create an in story time limit like a rival team going after the same object or a bad guy going to enact a plan. This encourages a sense of urgent pace. Keep reminding them about the progress and it will kick them into gear
CJ, could you maybe explain how to use modules?, I'm going to run PoTA next week (my last campaign was basically me just doing dice rolls (Master's Vault on Roll20)) and I'm completely confused
This might be a bit late, but you should ideally read through the entire module and take notes ahead of time. At the very least, you need to read each chapter in its entirety before running it. Also, if you're playing on Roll20 and not using their prepackaged modules, then you should prepare feelies ahead of time to hand out to players (for notes, I copy them into a text file and for images, I scan them into image files).
Now I want a video game where you play a GM ushering in a group of players with varying skills and turning them into seasoned veterans. No idea what the endgame in something like that would be.
I (think) I got this Exploration: Interact with the inanimate environment Social: Interact with the animate environment Combat: Interact with the environment that wants to interact with you using the business end of their weapons accurate or not accurate?
Well, I think that's one of those things that are only to be taken in mind during exceptionally tough campaigns, where the opposition is so brutally unforgiving that complete failure for the party to pull through at all is very likely. When playing with such little lee-room between advancing the story and abruptly ending the whole campaign, it could be better to give the party a chance to submit and live to fight another day, rather than temporarily dumb down the blatantly superior enemy for the party to make it away with their dignity intact :)
I wish I knew how difficulty and action economy worked when I DMed my first game, cuz I think I accidentally put my 3 lvl 1 players in a "very deadly" encounter. Where they all almost died if it weren't for Deus ex Goblina
@@DontStopThinking how?ike do you subtract the the allied npc(s) ex from the number. Treat them as other party members and move the encounters multiplier.? What system do you used?
I would just look at the allied monster's XP and match it to the nearest hard difficulty for the closest player level. For example, for a vampire spawn with 1800 XP, I would just match it to a level 10 character, because it has 1900 XP hard difficulty threshold.
I very rarely roll dice in front of players as a DM. I understand D&D is a game, but what I try to do is making it feel more real. When it comes to new players I don't just leave them in the dark, and I let them know what im doing. But they will never, ever see my dice. My players always play like its a video game or less. So when I need my players to do things and actually play. I have to stop treating it to much like a game. But don't get me wrong, I am not an anti-fun DM.
I made my players roll for hydration in a dessert every hour for hydration I'm still fairly knew to this so do you think my dc of 15 for level one players just starting out was fair of realistic?
Don't Stop Thinking I ended up skipping most of the rolls they weren't rolling low and I wanted to get them to a town reasonably quickly if they rolled low I would've tried to give them a chance to catch up
No worries, Javier. I get that quite a lot. Just asking, btw, which country are you from and what's your primary spoken language? I want to know who are having difficulty understanding my accent.
Any new DM should play XCOM 2 to understand how terrain and timing can make or break an encounter. Using XP to set difficulty lacks context as to how those monsters can interact with the party.
3:40 "Don't let your players roll the dice unless there are going to be consequences--positive or negative." Good advice!
that's every minute for me
This was super helpful advice for me. Don't be a slave to the dice! They're a tool!
CJ: “Just like striking up a conversation in real life is easy”
Me: *Insert hide the pain Harold face here*
I was just looking to start DMing as well, until I remembered now only I have to socialize with characters, but also socialize a lot. God damn wish me luck 'cus I will need it
The first thing the pixies says is "Listen !" and 3 magical spinning triangles show up as she highlights the traps.
"I cast fireball"
"But..."
"Fireball"
@@tjbarke6086 But we're underwater. How can you-
*Fireball*
I like that you give alternatives for when things don't quite go the way you expect.
A quality content with low sub count? One of the earths most cryptic memories; as to why? We may never know.
We've named the characters, now it's time to name the players
Savage Mum: Shirley
Waited 2 weeks. Worth it
I've never played DnD whatsoever but I'm about to run a campaign as a DM for my nephews in a few days and your videos are so helpful, thanks for your content!
"this can make players want to roll perception every 10 seconds!"
aah um... yeaahhh... about that: I might have been the reason the Deamon House in Curse of Strahd took 18 hours to complete.
you are great DM teacher
From your videos I got in to DnD and play it with my friends all the time.
The new Crash Course: D&D!
Love the content man, helps me a lot.
Man I love this series because I couldn't DM too well because I started a group and I was just finishing your 2nd video.
Thanks this have been so helpful
Nice math @7:14, besides, your winners do math series inspired me to learn probability and I did (eventually) it. Then I imagined a situation it goes like this,
"A lich raises his staff utters some arcane syllables and casts 'power word kill'(which is indeed a powerful spell in D&D) on a seemingly hurt paladin. Thankfully they have a wizard in their party (an Abjuration wizard in this case). The eager wizard casts counter spell."
The wizard casted the spell using a third level slot .When I did the math , I found out that the probability of success is 65% and it increases to 87.75% with the lucky feat.
Yeah, counter spell is an amazing spell, especially on halfling, lucky, divination wizards...
(damn and now I want someone to do the math)
I have a D&D session in 6 hours, and I still have to plan some encounters. This video helped me a bunch, CJ, and just in time too. God bless you bro.
Edit: What's that song that is playing between 6:05 and 6:25 ? It's pretty good.
Asirius Medaius hey same here xD
T minus 10 hours for my first time d&d DMing. These videos are a fantastic
Just starting out in D&D. LOVING THESE VIDEOS. So much useful info. Keep up the good work.
Thank you so much for making these videos!
I started DMing very very recently and these videos have proven to be incredibly useful~!
I'm in love with the always-tired elf wizard.
Thank you so much for making these. I’m just starting out as a gm and although I’m running pokemon tabletop instead these have really helped me plan out how I can run the game
These videos are making me feel less nervous about becoming a DM myself. I play a game weekly with friends online and I have been wanting to start my own game for all of us and be the DM. I am pretty new to DnD so I'm a little scared to learn all this to be a DM and make a fun game for my friends, but I really want to try. So thanks for these videos. They're really helpful.
Best D&D tutor channel.
Never heard of that kobold fight club before but I’m gonna have a way easier time making combats.
Thanks for making these videos! I'm planning my first campaign and these tips are super helpful to a new DM like myself. ❤
These videos are so incredibly helpful. I have yet to run a game, but definitely feel more prepared! Thanks
C.J I would love to have you as a DM it would probably be one of the most interesting games of my D&D career! (not that it's very long yet)
This series is a godsend
one thing I plan on doing for some of my more complicated puzzle based traps is have the players encounter them twice. First going into the dungeon where they find the traps set off, it's be described so the players know it has to be important and gets them thinking on what the trap could be as well as prepares them for any traps that are set. The second time they see it is on their way out when the traps are perfectly reset and any clues of the traps having been there are gone.
hi thank you for showing me the website in the last video i got the minis today and they are great
This man is a freaking legend.
I love these! Thanks for all the advice and the animations help make it it easier to understand. Awesome!
Your videos are really informative and to the point. Contrary to the majority of ramble videos we get from other creatores. Impressive work, been subbed for a while, and after each video I watch, I feel like subbing once again. Great work CJ, cheers.
The image of players with red eyes made my day.
I love the design of the video! It looks soo good!
I love the tip to switch to narration when players are hung up on NPC conversation.
A good technique for any perception-type roll in any system is to not let players roll them at all, but to roll them yourself in secret.
If you're doing little rolls periodically as you GM (as I do to randomize small details and npc reactions) your players shouldn't even notice.
That said, I find most traps rather contrived and shy away from them.
Being new to d&d, I tried to test my limits with the dm to see what I could get away with. I realized that I could have died many times from the dumbest things I did. The dm was being generous since I was new. Can someone give me the 10 commandments of d&d that you should or should not due as a beginner?
SHOCK HUNTER63
1:Do NOT split the group
1: Don't split the party
2: Don't roll before the DM asks you to
3: Know your abilities (or at least, start learning them)
4: Don't cheat, there are no winners or losers in D&D
5: Think about what your character would do
6: Protect the healer
7: Expect the best-laid plans to fall apart
8: Make a character who will work with the group and go on adventures willingly
9: Don't get in the way of someone else's fun
10: There are no limits, be creative!
Rule zero and the most important : Don't ruin other people's fun!
1. Don't meta-game.
2. Role play your character correctly.
3. Don't be a dick unless it relevant to number 2.
4. Don't meta-game.
5. Learn your skills.
6. Learn the other PC's skills.
7. DON'T META-GAME!
8/9. Let the DM develop the story/humour the DM.
10. Have fun.
Build a backup character with an excuse to join the party when your shenanigans get you killed. Have fun!
These are things to remember;
1; It's just a game.
2; You can do anything but only within reason.
3; If you see a Sleeping dragon don't poke it with your sword no matter how tempting it may be.
4; Make sure you ARE your character, it much more fun when you are able to think from inside your characters head.
5; Have fun.
6; Don't stress out.
7; Don't worry about being perfect remember your character is just as new as you.
I’m running a solo game with a friend of mine and it’s gotten pretty weird. His good aligned Druid seems almost averse to combat, he hasn’t fought a sentient creature yet that he hasn’t first tried to negotiate with. The prime example is that a man he didn’t know attacked a friendly npc and despite the fact that his rogue sidekick had already retaliated by attacking the guy he still tried to talk to the guy while he was digging a dagger out of his torso. I appreciate that he like role playing with me but we’ve been playing for nearly 12 hours and he’s still level 2 because of his passive nature. I tried to have him fight a tragic villain to bridge levels 2 and 3, the boss was a tiefling fighter who stole a sacred relic hoping to sell it so he could buy food for his starving town. Without fully knowing the tiefling’s backstory he willingly gave the man all of his gold and most of his sidekick’s, after learning about the tiefling village he helped the town hunters map out migration patterns for desert boats and he took several villager back with him to the main town and got them jobs so they could send back money. He’s literally an anti-murderhobo.
How to I get him to interact with the combat aspect of the game when he seems just as happy helping npcs with relationship issues and looking for lost pets. (Those are both things he’s done in the past)
Well. Give XP per solved encounter, not kill count. ;p That will make him way happier.
we have decided for our group to have each of us to create a section of world and then we agreed that each of us would dm the part we made. I became a lich! its our first campaign/game, but we're working through it!
If you want to hurry along players then create an in story time limit like a rival team going after the same object or a bad guy going to enact a plan. This encourages a sense of urgent pace. Keep reminding them about the progress and it will kick them into gear
Great series and very useful information! Thanks for your work!
CJ, could you maybe explain how to use modules?, I'm going to run PoTA next week (my last campaign was basically me just doing dice rolls (Master's Vault on Roll20)) and I'm completely confused
This might be a bit late, but you should ideally read through the entire module and take notes ahead of time. At the very least, you need to read each chapter in its entirety before running it. Also, if you're playing on Roll20 and not using their prepackaged modules, then you should prepare feelies ahead of time to hand out to players (for notes, I copy them into a text file and for images, I scan them into image files).
So many good tips in this one!
I would love If you could do a video on the Mystic class as it'd be nice to see how a class that uses Psionic's works
thanks for doing this video
Nice tips! Thanks for the video!
I love these videos, very helpful.
Great video as always!
Love your content man!
all of your videos have helped me so so so much! thank you!
Now I want a video game where you play a GM ushering in a group of players with varying skills and turning them into seasoned veterans. No idea what the endgame in something like that would be.
I (think) I got this
Exploration: Interact with the inanimate environment
Social: Interact with the animate environment
Combat: Interact with the environment that wants to interact with you
using the business end of their weapons
accurate or not accurate?
I love your channel!
Also, surrendering to the enemy? Let’s be honest, that almost never happens. For me, anyway.
Well, I think that's one of those things that are only to be taken in mind during exceptionally tough campaigns, where the opposition is so brutally unforgiving that complete failure for the party to pull through at all is very likely. When playing with such little lee-room between advancing the story and abruptly ending the whole campaign, it could be better to give the party a chance to submit and live to fight another day, rather than temporarily dumb down the blatantly superior enemy for the party to make it away with their dignity intact :)
new dm. thank you
Thank you for this!
Love the intro 😍
It would be better if this video had engsub below. Anyways, thanks for being so helpful.
Can't wait til we get to the homebrewing section, is it going to contain anything helpful for homebrewing classes or archetypes?
I can cover a bit of it.
First rule of Kobold Fight Club is ***YIP YIP***
Thanks, I used to be like. “Alright so u arrive after 3 days of traveling “
I wish I knew how difficulty and action economy worked when I DMed my first game, cuz I think I accidentally put my 3 lvl 1 players in a "very deadly" encounter. Where they all almost died if it weren't for Deus ex Goblina
what did Goblina do
I got a question on the CR. Do allied NPCS change it at all. Like make a hard threat medium or easy?
Yes, it would.
@@DontStopThinking how?ike do you subtract the the allied npc(s) ex from the number. Treat them as other party members and move the encounters multiplier.? What system do you used?
I would just look at the allied monster's XP and match it to the nearest hard difficulty for the closest player level. For example, for a vampire spawn with 1800 XP, I would just match it to a level 10 character, because it has 1900 XP hard difficulty threshold.
@@DontStopThinking ok thank you
I love his voice
So helpful now my lvl 3 friends won’t be facing a few goblins
This was useful. Twice I have killed a player by making too many wolves.
4:04 Grent's face looks like he is saying" but why....".
13:03
YOU BROKE RULES ONE AND TWO OF KOBOLD FIGHT CLUB
Hope to see Eng sub soon
13:33
OMAE WA MOU SHINDEIRU
Please enable subtitles, as many of us are not native English speakers, and learn better by visualizations.
As an encounter I had a angry cook throw a raw chicken across the tavern as if it came back to life just missing all the feathers.
i was kinda following along on parts 1 and 2 but now im lost again lol
Do you recommend the without imitative combat style ?? Like only on narrative and fighting way ?
Could you activate the automatic subtitles? Thanks! :)
Please put the DM series in its own Playlist
The playlist is in the description.
Anyone notice that whenever combat starts the rouge is facing the other direction?
good stuff
3:13
Can someone tell me where in the DM's guide is the charts and formulas that appear in 11:16 and 12:10 please? :)
What page is that table on?? I can’t find it
I very rarely roll dice in front of players as a DM. I understand D&D is a game, but what I try to do is making it feel more real. When it comes to new players I don't just leave them in the dark, and I let them know what im doing. But they will never, ever see my dice. My players always play like its a video game or less. So when I need my players to do things and actually play. I have to stop treating it to much like a game. But don't get me wrong, I am not an anti-fun DM.
12:54 aww i have been giving out way to much XP then...
I realized that as well at that same point.
It’s video don’t have caption on :(
I made my players roll for hydration in a dessert every hour for hydration I'm still fairly knew to this so do you think my dc of 15 for level one players just starting out was fair of realistic?
That is very harsh. How many rolls do you expect them to make?
Don't Stop Thinking I ended up skipping most of the rolls they weren't rolling low and I wanted to get them to a town reasonably quickly if they rolled low I would've tried to give them a chance to catch up
When your party is full of maxers and they can kill literally anything thrown at them...
Oof
How dos mindcontrol in d&d work
13:30
Is there a reason that this video isn't on the how to play D&D playlist?
Oh, I must have forgotten.
Tell me you work for Kurzegast
Why the dislike?
The Kobold Fight Club site got deleted, does any1 know any simillar app?
Oh no!
I only fake the dice rolls if its important to help them so they don't have to accept the roll just be happy.
14:38 "It's time for EGG DELIVERY!"
Thank God you don't have a ranger in your party
heres a must: name your ranger NPCS Morning wood
I feel bad for the elf
I don't wanna be rude or anything but I enjoy your videos it's just that your accent is very thick and it's hard to understand sometimes 😕👍
No worries, Javier. I get that quite a lot. Just asking, btw, which country are you from and what's your primary spoken language? I want to know who are having difficulty understanding my accent.
@@DontStopThinking lol well I'm Hispanic but I mainly speak English and I'm from. America
Any new DM should play XCOM 2 to understand how terrain and timing can make or break an encounter. Using XP to set difficulty lacks context as to how those monsters can interact with the party.
This is very true. It's important to understand the action economy.
14:19 Is that the Engineer from Prometheus?
Took so long until someone get the reference.
ARGONIAN MAID