D&D Balance is BORING. This is why.

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  • เผยแพร่เมื่อ 21 เม.ย. 2024
  • Reserve your Gamemaster's Chest! frontierwargaming.com/gm-chest/
    Tell me I'm pretty: ko-fi.com/deficientmaster
    People have been asking me how I balance my combats in tabletop role playing games like Dungeons & Dragons. Well here's my secret... I don't. This is why.
    Credit where credit is due:
    🎨 Battlemaps:
    Crossland
    Czepeku
    Darkest Maps
    Gogots
    Lone Mapper
    Theox
    🎵 Music:
    "Bad Ideas Distressed" Kevin MacLeod (incompetech.com)
    "Doh De Oh" Kevin MacLeod (incompetech.com)
    "Fluffing a Duck" Kevin MacLeod (incompetech.com)
    "Gone Beyond" Kevin MacLeod (incompetech.com)
    "Hall of the Mountain King" Kevin MacLeod (incompetech.com)
    "Hyperfun" Kevin MacLeod (incompetech.com)
    "Local Forecast: Elevator" Kevin MacLeod (incompetech.com)
    "Long Note One" Kevin MacLeod (incompetech.com)
    "March of the Spoons" Kevin MacLeod (incompetech.com)
    "Retro Future Nasty" Kevin MacLeod (incompetech.com)
    "Sergio's Magic Dustbin" Kevin MacLeod (incompetech.com)
    "Sneaky Snitch" Kevin MacLeod (incompetech.com)
    "Spazzmatica Polka" Kevin MacLeod (incompetech.com)
    "Two Finger Johnny" Kevin MacLeod (incompetech.com)
    "Unanswered Questions" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0 License
    creativecommons.org/licenses/...
    Music: Chicken Picking Country Guitar by Redafs.com
    Licensed under Creative Commons: By Attribution 3.0 License

ความคิดเห็น • 551

  • @DeficientMaster
    @DeficientMaster  หลายเดือนก่อน +50

    Sign up for Frontier Workshop's upcoming GM Chest Kickstarter! frontierwargaming.com/gm-chest/
    *Note that the dice tower does not emit transforming sounds. You have to provide your own.

    • @raedlives9261
      @raedlives9261 หลายเดือนก่อน

      I did locate this on Kickstarter, but Frontier Workshop's website is no longer functioning.

    • @frontierwargaming
      @frontierwargaming หลายเดือนก่อน

      @@raedlives9261 Yeah, sorry, we were running some maintenance last week, so the website was was down at times.

  • @jaceg810
    @jaceg810 หลายเดือนก่อน +807

    "In a world I stole from so many sources it is starting to look original"
    This is comedic gold, Can I get something like this on a mug or as the intro to a campaign?

    • @DuckLyght
      @DuckLyght หลายเดือนก่อน +12

      I would buy such a mug!

    • @thor8606
      @thor8606 หลายเดือนก่อน

      I would also buy such a mug, and possibly a shirt bearing this message

    • @kuboskube
      @kuboskube หลายเดือนก่อน +8

      Just steal it, this is the DND way
      But yes, amazing quote!

    • @spedic2638
      @spedic2638 หลายเดือนก่อน +5

      I mean, this is how art works usually, that's my excuse

    • @DMXXCorps
      @DMXXCorps หลายเดือนก่อน +3

      It’s not stealing, it’s taking inspiration and remixing

  • @C0SMIC_CLIMAX
    @C0SMIC_CLIMAX หลายเดือนก่อน +602

    Been slowly trying to adopt the “war” mindset, 5E and video games have programmed me to just unga-bunga my way through most things and have bad guys just fight to the death.

    • @gabrielotero5694
      @gabrielotero5694 หลายเดือนก่อน +44

      Actually, Baldur's Gate 3 does the "war" approach pretty interesting for a video game's limited mechanics. That game actually inspired me to give more loot to my players and use more the environments. Everyone at my table loved it!

    • @OceanusHelios
      @OceanusHelios หลายเดือนก่อน +31

      Any good encounter or Monster has a vested interest in its own survival, and why wouldn't it? Why wouldn't monsters seek to use the high ground? Why would they stand still like a bunch of stationary targets so some Ranger type can yoink them with an arrow to the eyeball? Why wouldn't they take cover and dodge and weave? Why wouldn't a beholder just float higher or use other monsters as meat shields? Why wouldn't a giant grab one hero by the ankle and use that hero's body like a club to fight off the others? Why do Giants not have a drop kick attack? Or kick and stomp in general? Why isn't the dragon causing a forest fire around the players and essentially turning the entire environment into a fire trap? The list goes on and it is right there in the "Captian Obvious" section when a monster is described. Most monsters are played like it is the monster's first rodeo. In a somewhat believable world it isn't the monster's first rodeo. What did the monsters learn from past battles?

    • @milktenders6219
      @milktenders6219 หลายเดือนก่อน +2

      I like taking the mindset of “the least terrible thing the enemies can do is kill you” because instead they can politically outmaneuver you, turn you allies against you, attack a place you aren’t while you’re away doing that fight. That singular encounter might not just be a singular encounter that never has ramifications later

  • @briantrentini3238
    @briantrentini3238 หลายเดือนก่อน +537

    Petition for DeficientMaster to make a book about his way of playing -------->

    • @robofeeney
      @robofeeney หลายเดือนก่อน +27

      Ah heck, I'd take a blog with session notes over a book!

    • @josephrion3514
      @josephrion3514 หลายเดือนก่อน +6

      He has the one off curse you can pick up. Says a lot.

    • @ruolbu
      @ruolbu หลายเดือนก่อน +15

      "So you want to be a game master" by Justin Alexander
      Deficient absolutely has cool unique ideas, but The Alexandrian is probably the best source I would generally suggest people start reading and watching. Talks about many of the same concepts.

    • @TheTerrainWizard
      @TheTerrainWizard หลายเดือนก่อน +2

      I bet when he gets enough subscribers, like the many other TH-camrs who launch kickstarters, he will do this very thing.

    • @TheTerrainWizard
      @TheTerrainWizard หลายเดือนก่อน

      When he gets a high enough subscriber numbers, he will. It’s how TH-camrs do, because the censorship at Google isn’t paying us for our work. 🤷🏻‍♂️
      D&D TH-camrs don’t really make TH-cam content for fun, it’s about ad revenue, free stuff, nerd fame, and getting followers to fund a project.

  • @albertofuzzi7200
    @albertofuzzi7200 หลายเดือนก่อน +154

    I personally love combining "gritty realism" with "milestone xp" and a bunch of other minor changes. It really incentivezes players to "think out of the box " to survive and thrive

    • @nolader28
      @nolader28 หลายเดือนก่อน +8

      it's only good if it's done right

    • @willyfox9978
      @willyfox9978 2 วันที่ผ่านมา

      Elaborate the milestone XP one

    • @ArachnidSyther
      @ArachnidSyther 9 ชั่วโมงที่ผ่านมา

      ​@@willyfox9978 I think it means you get XP for doing specific things. Like an Achievements system

  • @JoelHines
    @JoelHines หลายเดือนก่อน +148

    discovering not caring about balance has saved me so much time in game prep besides all the in game benefits, great way to combat GM burnout

  • @CrowePerch
    @CrowePerch หลายเดือนก่อน +85

    WE'RE MAKING IT OUT OF DM BURNOUT WITH THIS ONE ‼‼🔥🔥🗣🗣

  • @umarthdc
    @umarthdc หลายเดือนก่อน +248

    Newbies do this so naturally. Then we optimize the fun out of it.
    The best system to break this habit imo is Mausritter, the combat is so deadly for PCs and foes alike that players quickly start scheming to get the upper hand.

    • @DeficientMaster
      @DeficientMaster  หลายเดือนก่อน +52

      Exactly. Gimme a brand new player any day!

    • @wildbanana5527
      @wildbanana5527 หลายเดือนก่อน +6

      Bah I came prepared to write "first" but someone posted 1 full day before the video was uploaded....!!!!!!!!!!

    • @juauke
      @juauke หลายเดือนก่อน +8

      Completely agree that newbies do this much more naturally
      Combat in Into the Odd / Electric Bastionland tend to make them learn the same how to take the upper hand.
      The way I have put it for my players is that "their best weapon is questions" since they can gain information with those and it enhances collaborative effort to make the combats memorable

    • @jeffcato713
      @jeffcato713 หลายเดือนก่อน

      ​@@wildbanana5527 ko-fi supporters got the early preview

    • @faxmachine1162
      @faxmachine1162 หลายเดือนก่อน +7

      ​@@juauke"the best weapon is questions" is so good, I think I'm gonna steal it!

  • @ArcaneSpells
    @ArcaneSpells หลายเดือนก่อน +139

    Let. Him. COOK

  • @anathamon
    @anathamon หลายเดือนก่อน +33

    I’m not playing basket ball, I’m playing adult pretend, with dice.

    • @peterbillings3276
      @peterbillings3276 หลายเดือนก่อน +4

      Sitting! My favorite sport 😜

  • @RedRaggedFiend
    @RedRaggedFiend หลายเดือนก่อน +71

    Here's a tip, changing my wording around the subject helped a LOT. A mathematical PROBLEM has one correct SOLUTION. But an OBSTACLE, you can go over, under, around, or through it.
    I also stopped using terms like COMBAT, EXPLORATION, and SOCIAL ENCOUNTERS. They're either Creature Obstacles or Non-Creature Obstacles, the HOW and WHY of the players' making it past each obstacle is up to them.

  • @lucas56sdd
    @lucas56sdd หลายเดือนก่อน +184

    My take:
    Telegraphing is VITAL. Try to do it *too* much.
    I often will actually just show my players the (shoutout to flee mortals) monster manual for a limited amount of time dependant on a relevant skill check. My players love the mini game of trying to extract as much useful info as they can before I take the book away, simulating the stress of trying to remember your monster-slaying training mid-combat.
    Furthermore, I'm not afraid to discuss the power of monsters/npcs in game terms.
    "This is a CR 23 Dragon" "He's like a level 11 paladin" "This enemy has a +10 stealth score and seventh level spells"
    You may think that this mechanic-speak unpleasantly reminds players they are playing a game (and you may be right), but I've found the opposite to occur. Using mechanical terms in world description seems to fold the rules into the shared fiction and make things like character stats feel like real things instead of game mechanics.
    All this telegraphing makes players feel much better when I obliterate them with disintegration when they're level 6, as they knew the risks and nevertheless chose to be heroic. To go against incredible odds.
    This doesn't mean there aren't secrets though. No matter how much of the enemies toolbox I reveal, *how* the enemy will use that toolbox is always a surprise.
    You knew the dragon's lair was on a mountains edge. You could have guessed that a dragon's strength can easily grapple you. Glad you're a druid because you'll need a fly speed to avoid 20d6 falling damage 😂

    • @nolader28
      @nolader28 หลายเดือนก่อน +6

      Prepare for throwaway joke characters on their end

    • @lucas56sdd
      @lucas56sdd หลายเดือนก่อน +6

      @@nolader28There have been 9 PCs in my game and 2 deaths (7 living PCs) in a year's worth of play my guy

    • @mrosskne
      @mrosskne หลายเดือนก่อน +4

      what do you mean, remind them they're playing a game? that's what they showed up to do.

    • @monkeySkulls
      @monkeySkulls หลายเดือนก่อน +5

      I totally agree with this.
      trying to do things. subtly in these games doesn't work very easily.
      saying the dragon is super sneaky is so vague. The characters would be able to look at a thing and they can pick up on the subtleties of why it would be sneaky. coming up with words to describe why he looks that way is tough. and what's tougher is having your players pick up on those descriptions and translate them to the characters. just being direct is the way to go!
      it's the same with all aspects of the game I think. If you're trying to RP out a conversation with someone in the King's throne room or in the tavern, everyone might get wrapped up in the RP and the actual conversation. but what happens? oftentimes is they miss the actual point or the small details that were important. So have your fun with the RP and acting out the conversation. but a simple straightforward recap helps keep everyone on the same page

    • @lucas56sdd
      @lucas56sdd หลายเดือนก่อน

      @@monkeySkulls💯

  • @Toasty936
    @Toasty936 หลายเดือนก่อน +47

    When are we getting a "You can do whatever you want" shirt

    • @M0RGue0Nslaught
      @M0RGue0Nslaught หลายเดือนก่อน +7

      Yeah, with a sewn in squeaker inside the poor D&D logo, so you can pat it too

    • @Akinohotarubi
      @Akinohotarubi หลายเดือนก่อน +2

      Better yet, a squeaky plush

  • @Trekiros
    @Trekiros หลายเดือนก่อน +54

    Yeah combat as war is where the strengths of TTRPGs as a medium really shine imo. If I wanted combat as sport I'd probably just go play one of the hundreds of games I have of Steam instead, because TTRPG combat can just never match the juice of video games anyway. If I'm playing TTRPGs it's to get the one thing they can do, that video games can't ever hope to do. It's for the schenanigans.
    Nowadays I pretty much only balance encounters if I force those encounters on my players, usually because that encounter serves some kind of purpose in the story, for example the first encounter of a new campaign arc, where I do a bunch of exposition. In that sense it's nice to have (...working) encounter balance tools, but at the same time, if I didn't have those I'd probably just do the exposition in a non-combat encounter and that'd be perfectly fine.

    • @Drekromancer
      @Drekromancer หลายเดือนก่อน

      Thank you for saying this. I always feel the same way. If I want a perfectly formulated, tactical encounter, I'll play a video game that handles all the numbers for me. If I'm going to play a TTRPG, I'm going to need to lean into the strengths of the medium: character interaction, narrative flexibility, and creative problem-solving!

    • @mrosskne
      @mrosskne หลายเดือนก่อน +1

      >purpose in the story
      it's a game, not a story. you're a referee, not an author.

    • @GnarledStaff
      @GnarledStaff หลายเดือนก่อน +2

      @@mrosskne
      You can be both… people play games for the story, particularly tabletop games

    • @mrosskne
      @mrosskne หลายเดือนก่อน +1

      @@GnarledStaff The story is whatever the players do. You're not an author.

    • @Phyllion-
      @Phyllion- หลายเดือนก่อน +1

      ​@@mrosskne you're the one throwing stuff at your players, so, you're just as much the author as they are. It's a group effort.

  • @vecnasleg8786
    @vecnasleg8786 หลายเดือนก่อน +49

    At times you gotta weigh thing in evenly, you give them a combat that makes their level 10 characters look so badass shredding through level 3-5 infantry fighters, and then give them an immediate turning of tables with the captain being a level 13 hexblade

    • @mrosskne
      @mrosskne หลายเดือนก่อน

      d&d is so boring

    • @itap8880
      @itap8880 หลายเดือนก่อน

      @@mrosskne Do you mean dnd as in a particular system or as in every ttrpg ever?

  • @vektracaslermd743
    @vektracaslermd743 หลายเดือนก่อน +27

    The scenario rundown had me laughing harder than I have in a long time. You and your videos are the real treasure we found along the way.

  • @Skimmer951
    @Skimmer951 หลายเดือนก่อน +40

    We play in a arena themed game and theres a lot of stuff done even before the combats, trying to poison the enemys food before a match, psych them out by giving the wrong information during interviews and going by performance and bravado. But the enemy does as well in a pretty intense back and forth. We are also allowed to challenge teams way above our own rank and level knowing its not balanced to our level but encouraging us to prep beforehand to perhaps overcome it.
    When its no holds barred thats when it becomes the most exciting at the table in my opinion. I really enjoyed how you formulated this in the video putting words into a feeling and playstyle i have been trying to explain to my fellow players who are not used to as intense combats.

    • @lucas56sdd
      @lucas56sdd หลายเดือนก่อน +1

      wow that sounds like a fun campaign setting. I definitely want to steal it.

    • @Dandantheman89
      @Dandantheman89 หลายเดือนก่อน +1

      sick

  • @manolgeorgiev9664
    @manolgeorgiev9664 หลายเดือนก่อน +10

    3:07 There is one problem with this setup: You can't have *one* ogre magi, because "magi" is plural.

  • @benvelveeta6803
    @benvelveeta6803 หลายเดือนก่อน +11

    This reminded me of one of my first ever games. We had learned that the bug creatures whose hive we were invading used pheromones to see and communicate. I just so happened to have an everlasting bottle of smoke, saw some of their eggs, and decided to cram the two together to see if the resulting smoke could maybe somehow send mixed signals their way... Only for the Wizard, one of the players who had been playing since 3.5, nearly having a hissy fit cause now he couldn't see all the bugs and I was an idiot for trying that.
    This video kind of made me realize that was around the point I stopped trying interesting ideas in combat and just number crunched like the rest of the party. Crazy how streamlines things get with time without anyone realizing.

  • @mxt3k
    @mxt3k หลายเดือนก่อน +7

    This feels like the difference between Fallout 3's "everything scales to your level" philosophy vs. New Vegas's "if you go there before you're meant to it will hurt a lot" kind of philosophy to designing worlds.
    It makes a lot of sense that sometimes players bumbling through a D&D campaign would find themselves in unwinnable situations possibly more often than not if they're careless and so should learn to use their brains as well as the systems other than combat to navigate those situations.

  • @lextaz4236
    @lextaz4236 หลายเดือนก่อน +11

    It's like you've read my mind.
    I was planning a Westmarch campaign of sorts, where players stay at one big camp (but they can create outposts as they progress) and in this camp they take missions. Missions like "collect info on X" or "get an item\items that are of significant value to the camp" or "eliminate a threat", etc. And every time I've thought about combat, I came to conclusion that players should either be given an opportunity to create a combat scenario, aka initiate combat on their terms, or be given enough object to have meaningful interaction with to make the challenge easier. The Piano, for example.
    They can always take the route of lobotomized barbarian, if they want to, but they should have an option to take otherwise uphill battle and recreate "call the ambulance but not for me" meme.
    Love your content. Thank you.
    And the GM's chest looks neat. Thanks for the info on that.

  • @the_furf_of_july4652
    @the_furf_of_july4652 หลายเดือนก่อน +11

    Your editing style SEEMS like it’s clickbaity and attention-grabby and all fluff, but you clearly have a genuine passion, really good advice and techniques, and a respect for your viewer’s time and intelligence.
    You have a very interesting way of communicating, and my ADHD brain loves the everloving shit out of it.

    • @peterbillings3276
      @peterbillings3276 หลายเดือนก่อน +2

      Well said. His videos are very well paced, and comedically dramatic in attention-grabbing bits, but his opinions are never overstated for clickbait. Absolute gold.

  • @Phox146
    @Phox146 หลายเดือนก่อน +6

    Great video. This is really good advice, however running your game like a 'war' is MUCH more advanced technique.
    I will say, I am happy you spoke about that give and take with encounter balance too. That the GM should enable the players to end encounters in cool and creative ways.

  • @westernbear2265
    @westernbear2265 26 วันที่ผ่านมา +2

    I’m commenting on this video to let you know I check your page to make sure I didn’t miss a new video that got buried. Love this stuff, especially the way you present it.
    Most of the other channels I can just put on in the background while I do stuff. This channel’s videos makes me pause them until I can use my eyeballs.
    And later that night once the kids are in bed, I light some candles, make a bubble bath, and pour a beer.
    *sigh*

  • @TheDreamsCo
    @TheDreamsCo หลายเดือนก่อน +10

    Seriously my new favourite DnD channel. Thank you for your service!

  • @laughingpanda4395
    @laughingpanda4395 หลายเดือนก่อน +16

    I've always had the monsters "live where they live" and if the pcs stumble into the wrong area, so be it. This has gotten me some nasty looks and side eyes but usually it works out.
    After all, fleeing is always an option and sometimes the pcs even suprise me by handling the problem without issue.
    I have spent waaaay too much time gathering maps on a flash drive that is bursting at the seams so that most of my maps have adjoining maps as well. Combat can always be shifted to another area should the pcs so choose. It's a little clunky at times but we have made it work.
    Another banger of a video Deficient Master. My favorite D&D channel by far.

    • @Specter_1125
      @Specter_1125 หลายเดือนก่อน +4

      The problem is that fleeing is not always an option unless you as the DM make sure of it. If a monster has abilities that paralyze, stun, restrain, etc or even just sufficiently ranged attacks, retreating can quickly become impossible.

    • @laughingpanda4395
      @laughingpanda4395 หลายเดือนก่อน +2

      @@Specter_1125 well I guess I should have been more clear with my statement. Fleeing is always possible for SOMEONE in the party. A froghemoth is positioned in the swamp that my level 5 pcs are exploring. Chances are good that they will encounter it. Not a certainty but a good chance. If someone is swallowed and another grappled then at least two of them can run. Lol

    • @tuomasronnberg5244
      @tuomasronnberg5244 หลายเดือนก่อน +2

      ​@@Specter_1125you don't need to run faster than the monster, you just need to run faster than your friends

  • @CaptainKMan
    @CaptainKMan หลายเดือนก่อน +30

    5e combat is easy. Make every encounter Deadly rating. It is the only way to make fun encounters. Anything less that Deadly the players will breeze through because 5e CR system sucks goat balls.

    • @DessieDoyle
      @DessieDoyle หลายเดือนก่อน +3

      The 5e CR System actually *works* if you run Adventuring Days and don't just let PCs take a Long Rest whenever they've burned a few spell slots or lost a little HP.
      The reason why encounters are so "easy" for most players is because they're allowed to go supernova in every encounter. 5e was built around attrition, you've gotta whittle down the players expendable resources. If they go supernova in the very first encounter, they've got nothing left for the rest of the day, and suddenly encounters are much more difficult.
      I'm not even just talking about combat encounters either. A good puzzle, trap, exploration or even social encounter can use up those expendable resources.
      Oh no, it's a 25ft wide, fast flowing river, and the bridge has been destroyed, what do you do? The strong ones might successfully jump it. The weaklings might need to cast Jump, Fly, Misty Step, etc. Maybe a strong one doesn't make it, and now they've been swept downstream and crashed into some rocks. Take some damage, try to get out of the river. Fail again? More damage. Maybe the weakling caster has a spell that can Levitate the Fighter out of the water. There goes another spell slot.
      The point is, 5e combat is only easy if players go into each one fully rested and without having used any resources. Make the players use those resources, prevent the players from taking a rest whenever they want, your encounters (combat or otherwise) will be a lot more challenging and rewarding, and the CR system will make a lot more sense!

    • @turtlecheese8
      @turtlecheese8 หลายเดือนก่อน +5

      A way to alleviate that would be time tracking. As tedious as it sounds, the more I read up on it, the more it affects gameplay. Can’t take all those long rests if you know the village will be destroyed in a few days.

    • @adammasters684
      @adammasters684 หลายเดือนก่อน

      Don't put a low level party against a deadly encounter with shadows

    • @masterxmadoobler5100
      @masterxmadoobler5100 หลายเดือนก่อน

      CR is operating under the assumption that your players are getting into like 15 fights before a long rest

    • @cimex7492
      @cimex7492 หลายเดือนก่อน +1

      This is terrible advice. It is objectively true that it is fun to pop off. Deadly encounters are great, but making every encounter hard as hell for the sake of it isnt for everyone

  • @goldengriffon
    @goldengriffon หลายเดือนก่อน +10

    Baldur's Gate 3 may give players unrealistic expectations of storytelling, voices, etc. around the gaming table, but I can't deny it's also helped spice up the imagination of what is possible within combat, especially with things like environment interactions and fleeing enemies grabbing backup.

    • @krkngd-wn6xj
      @krkngd-wn6xj หลายเดือนก่อน +1

      Are there fleeing enemies anywhere in BG3? I know players can flee, but the only remotely similar thing I can think of is the hyena in Act 1 that runs away to call in some gnolls to the combat.

    • @Medul759
      @Medul759 หลายเดือนก่อน

      @@krkngd-wn6xj the fleeing goblin children too.

    • @krkngd-wn6xj
      @krkngd-wn6xj หลายเดือนก่อน +2

      @Medul759 Fair point, also the tiefling refugees if you burn the grove down.
      I still don't think it's a good example, cause basically all enemies just flee, or fight to the death. There isn't a fight where the last guy left won't still bumrush the 4 people who just killed his 10 allies.

  • @FiddleForge
    @FiddleForge หลายเดือนก่อน +41

    My players just initiated a combat with a Wendigo that I've made to be invulnerable unless you precede attacks with fire or trick it into hurting itself. They had clues that hinted at these things and they'll have to figure it out or...*shrug*

    • @SBEEVEE
      @SBEEVEE หลายเดือนก่อน

      Hmmm I wonder who this could be

    • @FiddleForge
      @FiddleForge หลายเดือนก่อน

      ​@@SBEEVEE Probably not who you suspect.

    • @KangarooKommando
      @KangarooKommando หลายเดือนก่อน

      The store manager of a Wendy’s?

    • @FiddleForge
      @FiddleForge 27 วันที่ผ่านมา +1

      ​@@KangarooKommando You caught me! Get this man a Frosty.

    • @NaJk93
      @NaJk93 16 ชั่วโมงที่ผ่านมา

      Clues =/= informed. No matter how good you think a clue is. It's not enough many times. Because people are buss with their own rp and how their character understands the world. I let my character die way before i would use meta knowledge to survive. Just make sure they understand that things aint working

  • @jamesrizza2640
    @jamesrizza2640 หลายเดือนก่อน +2

    You are right on point. I have been playing D&D since 1980 and I remember, [I still have mine], the Monster Manuel having Morale for almost every monster as well as a bunch of other useful information such as organization [how monsters can form groups], Where they live how they fight and so on. It was so much more dangerous but interesting as well. Today I stick with Pathfinder 1e and still use [homebrew which I hate to call it because they were the original rules in the first place.], these rules for my games as well. Rock on!!

    • @jamesrizza2640
      @jamesrizza2640 หลายเดือนก่อน +1

      I forgot to give you aspiring DM's the Morale Ratings, they were: 2-4 Unreliable, 5-7 Unsteady, 8-10 Average, 11-12 Steady, 13-14 Elite, 15-16 Champion, 17-18 Fanatic, 19-20 Fearless. You would pick a number not a range, if they rolled that number or higher, that particular group broke. So if you have 6 Goblins Morale 10 and 6 Hobgoblins Morale 12 and rolled an 11. The Goblins would run for the hills but the Hobgoblins would still fight. Hope this helps.

  • @WhimsicalWisp44
    @WhimsicalWisp44 หลายเดือนก่อน +6

    I never realised how much I fought like war until this video. I use morale I just use a wisdom save from individuals rather than as a group so some soldiers might flee while some might dig in their heels and prepare to die

    • @Drekromancer
      @Drekromancer หลายเดือนก่อน +1

      That's genius. I'm stealing it. 🙂
      Although I will say, this would only be able to work in a situation where people are fighting to the death. Bandits would probably be stupid not to run if their ambush failed. But a bunch of green soldiers fighting for an evil baron would absolutely have to choose between standing their ground and breaking ranks.

  • @grecosalas4170
    @grecosalas4170 หลายเดือนก่อน +1

    Excellent video as always, i'm definitely gonna try to add that morale system to combat. Btw, where did you get that torchbearer book? looks so good

  • @swaggyseal
    @swaggyseal หลายเดือนก่อน +11

    Pathfinder 2e's level system works almost flawlessly for a formula, especially compared to the CR DND 5e

    • @duncbot9000
      @duncbot9000 หลายเดือนก่อน +11

      Pf2e even offers XP for avoiding combats, and gets rid of the pesky rule in 5e where everything has Attack of Opportunity which basically ruins any morale system because Disengage + Move is always countered by Move + Attack. In Pf2e movement costs the same as an attack so make 3 moves and then the enemy can't hurt you (with a melee attack)

    • @jltheking3
      @jltheking3 หลายเดือนก่อน +7

      Yeah this problem vanishes completely once you switch to a system that like D&D 4e or PF2e that’s built from the ground up to support Combat as Sport.
      It’s not the play style that’s contributing to burnout. It’s the fact that you’re using the wrong system for your style of play.
      5e ain’t balanced at all and you can’t play it in a way that expects it to be balanced.

    • @arealhumanbean3058
      @arealhumanbean3058 13 ชั่วโมงที่ผ่านมา +1

      Having gm'd Pf 2e for a year, there are some flaws but they are rather minuscule:
      -In the first 2~3 levels, PL +3 creatures are absolutely capable of causing a TPK because of lack of abilities and resources of the players part. OTOH, at higher levels, PL +4 creatures are much more manageable, no longer being a 50/50 on a TPK
      -Some creatures, like Lesser Deaths, dragons and some fiends are comparatively stronger than others creatures of the same level, so they should be reserved to boss fights as having more than one on the battle may make the combat more difficult than it needs to be
      -At lower levels, creatures saves are rather high for spellcasters, specially if they are PL +
      But even then I would say Pathfinder has one of the best encounter building balancing I have ever seen

  • @bratziano
    @bratziano หลายเดือนก่อน +2

    Thanks a lot! I've been trying to get my encounters balanced with CR but it's nearly impossible to get it quite right. I just have to find out how to give out enough information about the "combat field" without being too obvious. And morale checks! How the fudge did I forget about those?!

  • @thedarkbard
    @thedarkbard หลายเดือนก่อน +2

    I’m definitely gonna try to implement this in my game!
    Another thing I’m thinking of adding in to encourage creativity is to redo ‘action’ and ‘bonus action’ into ‘primary action’ and ‘secondary action.’
    While I won’t be going as loose as I hear Pathfinder does, I’m thinking any nonattack action can be secondary, with some penalties where appropriate.
    For example, I’m thinking a player would be able to primary action dodge, weaving around their opponent while they secondary action pickpocket a file from their opponents pocket, perhaps at disadvantage as they move around. Or the opposite; primary action pickpocket and dodge as a secondary action, granting them a temporary +2 to AC or something.
    I’m literally writing this down as I think of it, so there are sure to be a ton of potential problems.

  • @espanyolpoop
    @espanyolpoop หลายเดือนก่อน +89

    i remember a new player i had. Made a character, named "Gruver". Was pretty agile and skilfull, regular ranger.
    He did not know how to play, so first encounter, he asked the DM "What can i do?" the dm said. "You face this situacion, how would you turn the tables and fight?"
    End of the campain, he hasn't shot more that half a docen arrows, and his "hemp rope" has so many kills it would make a gallows rope blush.
    Since then, my friend group coined the term "Gruver Tactics" for your "War combat" style of game

    • @mrosskne
      @mrosskne หลายเดือนก่อน +4

      so what did he do?

    • @dragontear1638
      @dragontear1638 หลายเดือนก่อน +4

      @@mrosskne I'm morbidly curious, too.

    • @WiserOdin
      @WiserOdin หลายเดือนก่อน +2

      Oh no explaining exactly what he did with that rope is horrifying

    • @mrosskne
      @mrosskne หลายเดือนก่อน +1

      yep, this never happened

    • @AKcess_Dnied
      @AKcess_Dnied หลายเดือนก่อน +2

      Was his first name Mac? As in MacGruver!?!

  • @JanHoos
    @JanHoos หลายเดือนก่อน +2

    Awesome video once again! And awesome tip, I'll look in to the morale rule as well

  • @Ewekansige
    @Ewekansige หลายเดือนก่อน +7

    I'm all for this style of running combat, but how would you be handling maps then? Do we use theater of the mind, or do we scale our maps to allow for more space and rooms on one battlemap?

    • @jltheking3
      @jltheking3 หลายเดือนก่อน +1

      This technique doesn’t necessarily mean every fight is going to be loaded with enemies. It just means the *fiction* dictates exactly how many opponents there will be, not what the rules tell us about challenge rating.
      If you’re fighting in a small room, there naturally won’t be that many people that can fit in it. If you’re fighting in a large room, perhaps it makes sense in the fiction that there’s more enemies in there.
      The paradigm shift is that instead of changing our fiction to suit the combat, we make the combat suit the existing fiction.

  • @Gragas2
    @Gragas2 หลายเดือนก่อน +1

    I would love to watch one of your D&D sessions. So far, every video is really entertaining and I'm even learning something new.

  • @eduardosulz
    @eduardosulz 23 วันที่ผ่านมา

    Great videos! Keep up with them! One question, in your games do you follow mostly OSE or 5e?

    • @DeficientMaster
      @DeficientMaster  23 วันที่ผ่านมา +2

      Thank you! I personally play OSE games with a bunch of house rules

    • @eduardosulz
      @eduardosulz 3 วันที่ผ่านมา

      @@DeficientMaster After watching all your videos I got addicted to OSE and indeed it is great. I got the books and already had a session with some 1st time players that loved it and I'm going to play with my other group that is familiar with 5e. Your videos inspired me a lot and I can't thank you enough for that! Hope you keep it up with the videos, they are really great!

  • @Caloby
    @Caloby หลายเดือนก่อน +1

    I’ve been changing how I GM after yeaaaars of feeling frustrated after putting in so much time and combats just not being fun (despite using all the advice I can about balancing in the moment), and funnily enough I just talked to my GM and found he uses this exact idea. This video just confirmed that I need to change how I prep, and I’ll be talking to my players soon about giving “combat as war” a try, thank you!

  • @Captain_Rex14
    @Captain_Rex14 หลายเดือนก่อน +1

    That “War” analogy describes every encounter, even the “peaceful” ones XD.

  • @erictiso9315
    @erictiso9315 หลายเดือนก่อน +2

    Another awesome video! I too dislike CR math, and prefer a gut-reaction guess instead. If the fight is too easy, bad guy reinforcements show up. Too hard, and the bad guys get reckless and take chances that give the PCs an option.
    I'll have to check out some of those videos on DM burnout. The one you showed looks familiar... Maybe you should do a collab or something. I'll sign the petition requesting an audience.

  • @noahfreeman8115
    @noahfreeman8115 หลายเดือนก่อน +2

    Very good video. My players love modern games, so probs won’t move to any OSR style game anytime soon, but I incorporate OSR style things into my games (like Morale) which is how we got both the fave NPC (surrendered) and the BBEG of the campaign (a low-level goblin who got away) and it’s been a blast.

  • @agsdedluxferre2955
    @agsdedluxferre2955 หลายเดือนก่อน +2

    Your videos are great as always, I had no idea I had been running combats as "war" since I started running 3.5 fifteen years back, I always hated challenge ratings and preferred HD to tell me how strong a monster was, after all a players level is just their HD. Other GMs would scoff at my methods but the players loved it so I just shrugged I think the big reason I liked monsters that were stronger than the party was my first ever module I read and got me into GMing was Caves of Chaos and the fact it just left the players to figure out what murder hole to walk into with a bit of nudging from the GM still sticks with me as one of my favorites, along with the various rumors, if your first module was COC it incorporated so many dirty tactics, the "kind healer" is actually a cultist who casts cause wounds on someone in a critical moment, the goblins yell for help but one of the rumors you get is misinfo that it means surrender then suddenly an ogre comes barreling at your first level party, the caves have a "maiden" who if you help her is actually a medusa who turns you to stone, along with other little tid bits, if it weren't for that module along with other OSR modules I don't think i'd of cared for ttrpgs as those older modules really felt like you were a dungeon delver in a living breathing fantasy world where death was around every corner.
    Love your videos and insights, the TTRPG crowd definitely needs more of your content as it goes against the grain so to speak of the same almost "agreed" upon way of playing the game that the typical modern crowd seems to of adopted. I especially love that even with your takes you keep the most important rule in mind, "The best answer is what YOU and your players agree on is best" where a lot of YTers really feel like they try to hijack your table to indoctrinate you into "their" way of playing rather than just giving advice, where as yours comes off as genuine advice which I enjoy.

  • @greyross7662
    @greyross7662 หลายเดือนก่อน +1

    Epic video! I’m gonna have to implement some of the morale stuff into my campaign. I have 7 level 9 players in my campaign so figuring out how to make combat better really helps 😂

  • @lennartduchow7415
    @lennartduchow7415 หลายเดือนก่อน +3

    Im sick with a fever but this video made my day!

  • @JeanPhilippeGravel-formix
    @JeanPhilippeGravel-formix หลายเดือนก่อน +1

    I love your energy. Amazing content and original delivery. Good job 🙂.

  • @Audey
    @Audey หลายเดือนก่อน

    Best DnD person on youtube! You're one of the few creators who's videos are an instant watch for me. The tips in your videos are always short, dense, and easy to use (just like me).

  • @flamingfrosty
    @flamingfrosty หลายเดือนก่อน

    So good. I've found the best advice for dming from this guys videos. Ive been a dm for a while, but im always looking for ways to get better. Keen for the next video!

  • @clark4428
    @clark4428 หลายเดือนก่อน +4

    I just wanted to say that your channel has been truly indispensable to my growing as a GM. I have watched so many GMing channels and I couldn't help but feel like a lot of them lack the very necessary practical advice and tend to focus on the theory crafting while hoping not to step on the viewer's toes. No shade to them at all, there are reasons for it, which are legit; just not great for establishing good fundamentals and a distinct idea of best practices.
    I have struggled so hard in my campaigns to know where my efforts should lie and how much. I am the kind of person who will know what I need but not know what I don't need. I think that burns me out the most. Your videos, in their elegance and decisiveness, really help me understand a better framework. It also helps that the package in which you deliver this advice is so well designed and amazingly structured that it really establishing an ethos I can trust, instead of feeling like another talking head video. Thank you for all the effort you put into these. Videos like this really should rise to the top!

    • @davidsantos1299
      @davidsantos1299 หลายเดือนก่อน

      Be aware that this guy is pitching a specific way of playing a game.
      Which can be fun
      But a lot of people like very different ways of playing.
      Many of his rules don't apply if you wanna play high level dnd where heroes get more and more powerful and fight bigger and bigger enemies

    • @clark4428
      @clark4428 หลายเดือนก่อน

      @@davidsantos1299 I'm aware. Honestly his advice feels best outside of DnD a lot of the time. Additionally, for the most part, most people aren't getting to those really high levels of play. I would even argue that with DnD (specifically 5e) the higher levels are broken and you are playing a different kind of game entirely at that point.
      But I would also argue that his advice is helpful because he is going after a specific way of gaming. As such, he can make definitive statements that will help people find ways that they want to play their games. They can experiment with it and find out if they like it. Where my problem with a lot of talking heads is they don't talk about definitive GM styles at all in this way. It gets difficult to find anything applicable.

  • @karkosky3472
    @karkosky3472 หลายเดือนก่อน +1

    I remember my VERY FIRST time trying to make encounters for a campaign, looking through that CR formula, trying to make it "dangerous, but not TOO dangerous" especially considering that I think there are some inherent flaws with the table's ability to properly assess how difficult an encounter would be, and while it was fun to try playing around with the first couple of encounters, if only for the experimentation of throwing in a different CR and seeing how it would change the difficulty, it didn't take too long for me to just go "Fuck this." I feel that the important thing is setting up the scene well enough that your players should be able to assess the danger for themselves and act on that. Very good video.
    Also, can I just say, I think you have some of the best editing I've seen from the RPG TH-cam community.

  • @chooweezane
    @chooweezane หลายเดือนก่อน +2

    Your content is amazing and your editing style is so entertaining. More people need to check your stuff out. Keep doing what you do I enjoy your videos so much man

  • @boberttgr8
    @boberttgr8 หลายเดือนก่อน +1

    Forget all the other, bigger channels, your channel is single handedly helping me improve my GM'ing skills as a whole more than any book or creator, please don't stop making such fantastic content!

  • @delta_rook6285
    @delta_rook6285 หลายเดือนก่อน

    First time seeing one of your videos! Incredibly entertaining. Looking forward to watching through the rest of your stuff!

  • @robingomez2628
    @robingomez2628 หลายเดือนก่อน +2

    Haha! My son was balking because you threw your book at the end of the video Deficient 😂 Another great one! Looking forward to your book “The Deficient Art of War”.

  • @tacky4237
    @tacky4237 หลายเดือนก่อน +5

    I recommend "Muster: a Primer for War" as the best book on Combat as War i've seen.

  • @lorenzogeere1956
    @lorenzogeere1956 หลายเดือนก่อน

    I would love to see a video of one of your game sessions, seeing how all these concepts work together in practice

  • @SuperParkourio
    @SuperParkourio หลายเดือนก่อน +2

    The boss guarding the Hoard of the Dragon Queen feels like a prank by the author of that adventure. It's challenge rating is too high for the players to handle, and it's too powerful even for its challenge rating. And it inexplicably has the ability to pursue the players through 5 foot wide tunnels despite being Huge.

  • @lucasdeoliveira1899
    @lucasdeoliveira1899 12 วันที่ผ่านมา

    Newbie DM here, and last week's session I tried a more combat as war style scenario, without knowing I was doing that tbh. And after the session, I received a feedback from my players (all newbies too) that they loved that combat because they thought they could really die. I guess I'm doing something right lol. Thanks for your content it really helps a lot.

  • @Dadeadlydragon
    @Dadeadlydragon หลายเดือนก่อน

    Hey I noticed after binging all your videos you use OneNote and would love a video breakdown of your Notebook and how you use it. I'm a diehard OneNote for Dnd guy and always love to see other DMs layouts and techniques.

  • @adam-px2ye
    @adam-px2ye หลายเดือนก่อน

    i look forward to every upload dude. I love your channel

  • @ploepiplayer6150
    @ploepiplayer6150 หลายเดือนก่อน

    The things you say in these videos have made me realize what Im doing wrong as a DM, and I am happy that I can now start improving thanks man :)

  • @KaleDavid
    @KaleDavid หลายเดือนก่อน +1

    Just last night I "paused" a combat with a Zombie Beholder & his minions to remind the players that they didn't HAVE to let this combat be a slog to the death. Their goal in the abandoned library was to find a few specific magical scrolls, and didn't necessarily have to kill the Beholder to get those scrolls & gtfo.

  • @kuboskube
    @kuboskube หลายเดือนก่อน

    That chest looks awesome! Also, great promotion for the chest!

  • @dursty3226
    @dursty3226 หลายเดือนก่อน +1

    i started getting a similar idea just from playing Baldur's Gate 3. the tactics used by enemies in that game are totally different to what i've always seen played out in tabletops. it's like guerilla warfare lite, popping out of cover to shoot before ducking behind cover again, climbing up ladders and running across precipices to get high ground bonuses while keeping themselves far enough away that you have to dash two turns in a row just to get in range... it's genuinely annoying but feels realistic.

  • @Cobalt-Bleu
    @Cobalt-Bleu หลายเดือนก่อน +1

    YET AGAIN, an amazing video that goes directly into things i needed. You reading my mind?!? Thanks Deficient Master!!!!

  • @shortreststudios
    @shortreststudios หลายเดือนก่อน

    I love your ability to teach these gaming concepts with such humor. Great video!

  • @loup1262
    @loup1262 หลายเดือนก่อน +3

    depends which version of PF you are talking about. I do think that PF2e level work fine most of the time.

  • @Weemadaggie
    @Weemadaggie 20 วันที่ผ่านมา

    Excellent way to illustrate this philosophy. Colville is with us in this ship too. I have another trick I use on lower level parties to dial damage up or down ahead of time without all that math and cr and stuff. I take whoever has the lowest HP max and ask my self "Is this a fight we'll be ok TPKing to? If no, is it one that should still be pretty hard or is this just an aside?" Depending on the answer my mobs will have one shot on crit damage, or 2 or 3 shot. And magic and all that other stuff, that's just extra. Once they're well past a certain level and I'm comfortable with how tough and smart they are I stop doing that outside of big bosses that really should be able to one-shot you.
    So if you wizard has 20 hps at max, your mob will do either more than 20 hp damage on a max roll crit or less depending on what level of danger you want.

  • @ericgranata6664
    @ericgranata6664 หลายเดือนก่อน

    Awesome video, but also one of the best lead ups to the sponsor project.

  • @davidmontijo9644
    @davidmontijo9644 หลายเดือนก่อน +2

    Love this concept! It should be War! but the Ginny Di was AMAZING!

  • @roughgalaxy7990
    @roughgalaxy7990 หลายเดือนก่อน

    this style really reminds me of how combat felt in The Adventure Zone. Are there any resources available that cover this in detail?

  • @edunevasca2554
    @edunevasca2554 หลายเดือนก่อน

    Thanks for awesome tip,this can help in my table!

  • @MaKs2K5
    @MaKs2K5 หลายเดือนก่อน

    That scene at 3 minutes, the sound effects, music, clips. You got me good. Well, good enough to earn this subscibe ! Well done, I cried laughing.

  • @BenjaminCorcoran
    @BenjaminCorcoran หลายเดือนก่อน +4

    Don't ever stop making videos.

  • @tyrrax
    @tyrrax หลายเดือนก่อน +4

    So, how many 5e Dungeon Master's Guides have you gone through since starting TH-cam?

  • @stJules
    @stJules หลายเดือนก่อน +1

    Oh, just one more thing. It's funny you show Torchbearer. I really lik the system "in vacuum" and I take little bits of it but deemed it too crunchy for a regular group. I wonder why there isn't the 2nd edition on the table. Hmm. Par from cosplaying Colombo: maybe an idea for a video of "Cool mechanics from systems other than d&d" ?

  • @patrick.s3356
    @patrick.s3356 หลายเดือนก่อน +1

    It’s not about your monster using their set abilities, it’s about your monster making combat choices that thematically and personally make sense for that monster, regardless of stat blocks.

  • @MagicManAleister
    @MagicManAleister หลายเดือนก่อน

    This. Channel. Needs. To. Grow!

  • @onappap
    @onappap หลายเดือนก่อน +1

    The editing is crazy man good shit

  • @paulhepworth3659
    @paulhepworth3659 หลายเดือนก่อน +2

    Dude, I think you just might be the Best, TH-camr, Ever.

  • @Sey318
    @Sey318 6 วันที่ผ่านมา

    the best encounter I ever DMd in 10 years was a party of lvl 1 PCs versus three times the recommended number of gnolls and an EFFING TROLL, but then also telling them "anything goes, I'll rule everything in your favor within reason" and they proceded to spend everything they had on the gnolls, dig a pit for the troll (they knew it was coming), luring it into it, since it's stupid, and dropping a crapton of alchemist fires on it. It was glorious.

  • @potatoplunderer
    @potatoplunderer หลายเดือนก่อน

    I LOVE this video! I always feel constrained by creating a battle map and using minis. Maybe it’s time I try a different, less crunchy, more loosey-goosey RPG

  • @stJules
    @stJules หลายเดือนก่อน +1

    So there i am. PCs trapped between two gates and npcs telling them to bug off. PC Mage tried charming, mishaps and causes veil of darkness. PCs decide to break IN thru makeshift gate before boiling water gets poured down on them. I bust out makeshift terrain pieces. Few minis, this isn’t a big city, just few villagers that were at ready with undead workers at their command. It almost turns ugly but sniping the mayor, a show of force and a spell that causes entangled speech breaks the villagers. Undeads are unaffected and clumsily try to follow last command. Party piles up on flimsy tower and it collapses. All in all PCs few mercenaries gather the paniced horses and make their retreat after unlocking the main gate.
    I had no map, just a terrain platform from professor dungeon master, handful of minis, 4 led candles to use as towers of the gate, and quickly picked statblocks that were appropriate for undead and villagers.
    Took about 45min in total, there were stakes and there will be consequences.

  • @Enby_Benji
    @Enby_Benji หลายเดือนก่อน

    I like this. I would absolutely love if you could make a video specifically for new GMs - you have a ton of helpful tips but I wonder if implementing them all isn't a bit much at first for newbies. So what do you suggest to new GMs? both in terms of getting the most enjoyment out of the game for all sides involved but also in terms of minimizing GM burnout potential

    • @DeficientMaster
      @DeficientMaster  หลายเดือนก่อน +1

      I agree. Binging all my videos before a session won't help your upcoming game. I tend to focus on one concept at a time per game.
      I think an Into to GMing is a great video idea

  • @aprozach
    @aprozach หลายเดือนก่อน

    Hey Deficient. This is my second comment. You mentioned not using a battle mat or at least not trying to find the perfect one. I was curious if you just use a whiteboard or TOTM. I've found when I grab battle mats or draw random stuff my players look at it and find options I haven't even considered based on the details and that is fun for us. I'd like to hear your thoughts on that (unless you're saving it for another video)

    • @DeficientMaster
      @DeficientMaster  หลายเดือนก่อน +1

      Oh I'll take battlemaps for inspiration all the time. I tend to rely on a drawable grid & wet erase markers. I also have a small square whiteboard from Target you're supposed to hang on a wall that's the perfect size for your average dungeon room.

    • @aprozach
      @aprozach หลายเดือนก่อน

      @@DeficientMaster thanks! I really do like the way terrain can look but I am a big fan of dry erase as well. Unfortunately I'm playing all virtual these days so I gotta figure out maps at least somewhat.
      Have you ever used or thought of Professor DMs UDT?

    • @DeficientMaster
      @DeficientMaster  หลายเดือนก่อน +1

      @@aprozach yes I made two out of foam and some round pizza sheets from the dollar store. Used them a few times. That method of spacing & visually showing who's around what is often enough to get everyone on the same page without having to bring all the terrain pieces or find a battlemap on the Pinterest board.

    • @aprozach
      @aprozach หลายเดือนก่อน

      @@DeficientMaster awesome! I've been thinking of trying that if I ever get to have a group physically at my table! Thanks for all the great advice and enjoyable videos!

  • @jdcamar
    @jdcamar หลายเดือนก่อน

    First video of yours ive watched and im subscribed because of the Dice Tower transforming. +200 DM credits to you

  • @Fenikkusu14
    @Fenikkusu14 หลายเดือนก่อน +1

    Sadly as an online DM, I really need my battle maps but I think I'm gonna try this

  • @donwebster9292
    @donwebster9292 หลายเดือนก่อน +1

    I keep saying one of the best. I loved seeing you got interviewed on that other site.

  • @aprozach
    @aprozach หลายเดือนก่อน +1

    Its canon. Deficient uses pintrest to find ideas just like the rest of us

  • @beowylfen
    @beowylfen หลายเดือนก่อน

    I definitely try to do something like this in my Kingmaker game which has led to wild results. Have had an encounter i made weaker kill a player and an encounter i made hard get totally steam rolled.

  • @Thunderous333
    @Thunderous333 หลายเดือนก่อน +5

    Man I wish I could play for you, I don't doubt that your games are awesome.

  • @tsuchinokofamiliar8092
    @tsuchinokofamiliar8092 หลายเดือนก่อน

    I’ve had this sorta philosophy in my current campaigns i know my players are smart enough to find unique ways to solve situations whether through talking a bandit down or sneaking past two dinosaurs fighting.
    Its helped a lot in the creativity and liveliness of combat

  • @kabosustan2484
    @kabosustan2484 หลายเดือนก่อน

    A perfectly balanced combat encounter will be one that boils down to a list of ability checks and you sumed it up perfectly. Great video.

  • @condor727me
    @condor727me หลายเดือนก่อน

    i don't have the friend group or time to play dnd much....but i make simplified versions and get my students to play. i usually give them an overpowered non-hostile enemy to deal with in the beginning to force them to think about being creative. of course...some have to die when they insist over and over on attacking said overpowered enemy...then...the rest get the point. love the vid!

  • @ProudNitro
    @ProudNitro หลายเดือนก่อน +1

    Congrats on the sponsorship, DM!

  • @xtalker7243
    @xtalker7243 หลายเดือนก่อน +2

    holy shit ive been using morale, but without the number nor knowing the mechanic, i just made the enemy do what makes sense for them when it makes sense for them jajajaja, but yeah, i will be using this mechanic from now on, it would make things easier.

  • @Arkay24
    @Arkay24 หลายเดือนก่อน +1

    This. All of this.
    I started really becoming a DM in a Star Wars SAGA Edition campaign, the whole premise of the galaxy is an unfair conflict. I literally only use the CR system to eyeball what enemy "tier" I can use, but 12 stormtroopers using Aid Another will be just as dangerous as an AT-ST.
    So far, my players (seem to) love it. Applying the same idea to D&D is taking me some time, but so far great.

  • @dabradmp1
    @dabradmp1 หลายเดือนก่อน

    I would love to have a video made on how to deal with chaotic evil alignment in a game. What if you create a game and all the players decides to make evil characters Or only 1 on 4 is evil? I mean D&D is made for good or neutral characters