i think armor king could be in "great lows" since the last patch that coompletely busted his ff*2, it has become a 18f high crush counter hit launcher +7 on hit and only -14, and it can be mixed with his ff2
usually it's partially since his db 3 has so much range and tracking where as a lot of his moves don't have said range + tracking (his other good tracking move is very short ranged). Since he wants to get in to employ some of his pressure its just a good way to walk in. That said, db3 is death on block.
If Miguel doesn't have insane lows, I don't know who does. SAV d/b3, SAV d4,3 to change the timings, d/b3 gets you point blank into SAV, d3 has great evasion and unbelievable range alongside d4s range and speed (even though it lacks evasion), and d/b4 is a great CH low. Alongside his great mids and CH tools in and out of SAV, they're insanely threatening. Not to mention that none of them are generally launch punishable.
@@akdrzllol1698 SAV3 can be done fast enough that you don't even see any stance animation, it's really no different than hatchet. Going into SAV in neutral is pretty important for Miguel, without it he's not the same character.
True, every time he does this kind of tier list is all from his impressions when he plays against that character. His tier list always has strong personal opinions and feelings, rather than a solid study on every characters.
Jack belongs way up top big dawg.. DB 1 alone destroys any character in this game then his full crouch which u can use as a mix up and do WS 1 that can launch. U can also do low strings with it which u can end with a mid or option it for the low..Down 4 has lots of range and DB 2.. plus the full charge can reach at distances..
@@2hot4u68 fast lows that a plus on block mixed with long range mids are a problem op is right that creates a mind game that’s hard to be plus it’s tough to step him
@@2hot4u68 it’s doesn’t need to launch its abusable which forces me to duck back dash or step which’s puts me in range of his reaching mids high lv tekken is conditioning not just launches and jack does that well
@@BecomingYourIdeal lol I'm pretty sure db1 isn't plus, it's the crouching version that's plus Edit: yup it's minus, the stuff mccoy was listing is green rank strats, if you know the matchup the lows aren't great
Julia should be one tier lower tbh. One of her few weaknesses is the fact that she doesn't have any lows that are plus on hit which effects her poking game. (Outside of f3,4) While her lows are legendary in name all her great lows are launch punishable on block. And not as abusable since war drums needs proper spacing and B&A is mostly only useful at the wall against opponents with good movement.
@@candasturan4559 like anyone is very going to duck her at the wall or anywhere for that matter... U can't even sidestep that demon. And the high crush on her lows is just the cherry on top
I think people insist on tier lists because in all honestly listening to you explain things and generally giving out your opinion is the best part about you. I for one only played TK7 for a month or so and I wouldn't say I am that interested in the actual gameplay, but even after I quit I still keep coming back to your vids because your 'company' is pretty enjoyable. Personally I like your commentary / reaction videos best. But you are also not bad at Tekken either. Hehe.
Um dos rushdowns mais infames. Sav Db3, 23dmg, 23 de dano. +4onblock Sav d34. Low 15f confirm. 26 de dano Db3 18f +4. Low High crush. Confim 37 de dano. Aonde negan tem melhores lows que o Miguel? Meu deus
How you gonna put Eddy as terrible when his whole game revolves around lows and okizeme? SS4 alone is basically invulnerable and combos into everything. Plus he’s got sidestep 1+4 plus a whole ass low stance! 1,3 from rlx is a killer
ss1+4 is super slow due to eddies super slow sidestepping (worst in the game) and it has no range (like a bad stomp)... ss4 is ok, but doesn't crush mids and can be interrupted.
@@BroNapartay his sidestep 1+4 isnt that slow it just has short range. its not a full hellsweep but a wall killer. his moves from sidestep arent relied on the speed or distance of his step, rather the clarity of your input. they can also be buffered into or delayed. Eddy excels at hitting grounded opponents. He probably has the most moves that can hit grounded, even full grounded combos. and ss4 is rarely interrupted cuz two many moves can follow it.
They're not that good tbh. D4 and db2 which is his fast lows are both launch on block and both very minus on hit. Df4 are kinda his stature kick but it's very linear and -14 on block and also minus on hit. His only decent low is d3~4 which is actually plus on hit but it's kinda slow. It was good in tag 2 cuz it couldn't be low parried but in tekken 7 it's pretty average.
Eddy is beyond average when it comes to lows. he's got like ten very good low pokes . has slippery kicks that can be buffered into from ss4, plus he has crouching df4 thats basically an infinite
@@AtaIarion sidestep 4 second hit is safe. If you block both hits it's -11. How many lows in the game are turned into 2 where you can actually still block half of it even if you get hit that's incredibly bad for eddy
@@willingdealer FC df4 leads to a float so if u block it u get a massive punish. The slippery kicks from ss4 is reactable even if you get hit by the first hit of ss4, making it completely useless. Have you ever seen an eddy in tournament even attempt that? The rest of the lows I already talked about in my initial answer so no he doesn't have "like ten very good low pokes"
Lei only has rave spin and TGR sweep? What? d+4 is good, b+4 is good, BT d+1 is good, BT d+4 is a true launcher on CL hit, PNT 1~2 is 12 frames, SNK 4,1 into TGR....
Josie deserves Great Lows tier. [CD+3] is awesome. She got [d+3,4] a low-mid poke that leads into stance. [3,2], [df+3,2] and [df+1,2] that leads into CD mixup, as well as being able to go into CD mixup from her Switch Stance.
@@lucascroissant833 Indeed, it is one of the best low in the game because it tracks both side. it's literally unsidestepable although inexchange for that craziness cost her d4 dealing very low dmg.
She is a fockin monkey imo. Since her mids are so fast and dangerous you have to be hit by those chunky lows to prevent hefty damage. Basically her CD 3 on hit gives her another free low in theory. Gorilla character
I think the most important part of a character's low options are their standing lows. All of Julia's and Kuni's good lows require you to be in a stance, crouching, or side stepping. Their standing lows are actually below average and that matters when the opponent is not giving you the opportunity to set up stances or crouch next to them. A good standing low game should have at least four low types: a fast low to interrupt attacks and end rounds, a high crushing low to evade jab pressure, a plus on hit low to apply pressure and, if you're lucky, an unseeable power low to break down the opponent's defense.
Definitely standing lows are the most important. I think ultimately some characters from "great" should be dropped to average already just because it doesn't make sense to have more characters in "great" than average, bad and terrible tiers put together. If you are towards the bottom of this video's "great" tier, you are mathematically speaking average at best because more than half the characters have better lows.
Indeed. Three of Lars' lows are launch punishable on block, but he has lows that're plus on hit (which one of those launch punishable lows is plus on hit). - 1,4 (+1 on hit, -12 on block) - d/b+1,3~d (+1 on hit, -12 on block) - d+1+2 (knockdown on normal hit, -20 on block) - f, f+4,3 or DEN 4,3 (+3 on hit, -31 on block) - FC d/f+1+2 (+1 on hit, -12 on block) - SEN 2 (+6 on hit, -12 on block) - d/b+4 (+5 on hit, -26 on block) Obviously not the best lows, but I wouldn't say he has the absolute worst lows in the game.
I mean it really depends what you are looking for chunky low. Bob db3 vs kazuya db4, with bob you get 18 dmg +2f on hit with ch knockdown into guaranteed damage for like 36 dmg into flip over oki vs 18 dmg low +4f on hit and +13 on ch other than that their propertys are the same. I can't really decide which one is better? Better normal hit property or better counter hit property.
Bob doesn't really have a great tool to keep someone from pressing after d/b3 other than movement, whereas Kazuya can keep you from moving and pressing pretty easily afterwards and also has the movement option. I guess bob can use power crush, but the reward after it isn't nearly the same as Kaz d/f2 and it's the same risk. D/f2 also stops them from moving. On CH Bob gets guaranteed damage, but Kaz can then pressure with his hellsweep mixup etc.
Kazuyas db4 is just a horrible hit to get hit by because of his nasty option to frame trap you with df2 and if you jab trade with him he gets an easy mode perfect electric launch
@@xLimitlesso hm is it still the case If bob had a 12f df4 ? I guess to get a comparable reward he needs to have Leroy's b1+2(?) To really keep people in check? But yeah i agree that he doesn't really have a tool to keep someone from mashing dick jab other than maybe ss1+2 if they are mashing. And do you think it is a buff or a nerf if kazuya's db4 to be -13 but gets free steel pedal or if it stays the same?
@@arielclarencetan4883 no, bobs only moves faster than i13 are highs or dick jab. If Bob presses a button other than power crush or dick jab, you win by dick jabbing. You have to force them to respect you by using your movement. Kaz db4 being -13 would be a nerf in matchups where characters have a punishment for it and the CH would be a decent buff. Realistically db4 is there to setup your counterhits and pressure, it doesn't need guaranteed damage on CH to be good since it enables your mixup on counterhits, which is Kazuya's gameplan
Dragunov has one good low D2. Which can work against him. People know D2 will come out eventually that’s the only low to worry about. For example wr2 and d2 will probably come out. All his other lows are garbage or average. His snake edge is can be block on reaction and the mixup grab can be hop kick to stop both options. I’d say Dragonov has average lows. Keywords “great lows” he has only one great low lol.
@@Richardk-ps7tj i commented before watching the video dude lol. That was pretty obvious. Still, he downplayed kazuya and was forced by chat to put kazuya that high. He was already going "yeah but kazuya doesnt have good mids..." lmao. If there was no chat he would have put kazuya lower...damn..what a shame.
I think jack goes straight to insane lows. Db1 and fcdb1 are straight up the best low pokes in the game, and are main the reason the character works. A 12 frame low, long range, above average damage, +2 and only -12?? And the fullcrouch version does more damage, is +6, highcrushes annd is SAFE? Yeah, if you were to put db1 on heihachi you would have a godtier character lol
@@2hot4u68 just because it doesn’t launch it’s no less of an insane low. All Jack needs to do at the wall is hit you with one FC Db1 and ur already at -6. a safe low is hard to come by, but with the properties it has it really is more viable than any of the lows you mentioned
@@crazy911wman lmao maybe in low ranks but once people actually are aware of how she plays you don’t get away with that sort of stuff. Her lows are possibly the worst in the entire game. Xiaoyu has plus on hit lows, fast lows, low from stance, launchers, homing and even virtually safe lows.. she has possibly the best lows in the game without even counting her RD
@@crazy911wman aware of what? I’m saying things that are pretty common knowledge to most players lol. Just because you don’t know it doesn’t mean a large chunk of the players in higher ranks don’t
About Heihachi : "he's designed to have bad lows since he has the best mids" Leroy enters the chat:"Hold my beer,I've got everything,even the best parries in the game"...talking about balancing and sh*t
@@BecomingYourIdeal I’m using the example to illustrate a point, mids impact lows. So in practical terms, B level lows, plus S level mids, gives you A level lows overall. Alternatively, A level lows and C rank mids gives you B level lows overall.
Lee's only stand out low is great on CH but otherwise does nothing for being launch punishable and his other lows aren't great. There's no real damage or plus frames. Kazumi is no way that good, many of the characters below her on that tier are better especially Hwoarang (one of the best lows in the game), Zafina and Leo. I don't think Lars is that bad. His db4 high crushes, CH launches, good + frames on hit and tracks well.
@@naiiin6949 I know but I just think he has something in that db4 does a number of things despite being risky. Yes his problems though are the lack of a decent low poke and every low being really punishable.
@@atuls55 i can see your point, but in my opinion you just can't say a character has good or even average lows, when he gambles with his life every single time and doesn't even get anything on a normal hit (that goes for pretty much every one of his lows, not just db4)
@@naiiin6949 He does get +5 and force crouch on normal hit db4. I think Claudio is kind of in a similar situation. He has SS4 but he has to SS to access that whereas Lars has to crouch to access FC 1+2.
Kings lows: df+4= -14 on block, -3 on hit f.f N 2 = -14 on block, +1 on hit d+3= -12 on block, +1 on hit db+3= -16 on block, +2oc on hit (highcrush) db+4= -20rc on block, knd(-3) (low/highcrush) FC df+1= -12 on block, launcher (highcrush) Kings lows are bad but he has best throws in the game.
@Tomi db+3 doesn't high crush fast enough. It isn't even high crush actually, it just evades highs after King goes very low. For something to be high "crush", the hurtbox should be disabled entirely when you do that move, which doesn't happen to this low. How do I know? I have gotten counter hit with highs when doing this low. db+4, again, doesn't high crush. It evades highs at a certain point(first couple frames or so) and crushes lows. How do I know? Again, I have gotten hit with highs while doing it. FC df+1 or CD+1 is the ONLY actual high crush low. This one actually high crushes by disabling the hurtbox and does it very fast, as soon as you enter the command. D+4 is the best King low poke, which you didn't mention, maybe because it is not specific to King alone. King deserves to be in "Bad lows" category while as Armor King deserves to be in "Great lows" for his homing db+3(+5 on hit, launch on CH), d+3(+9 on CH) and ffn2(+7 on hit and launch on CH) alone.✌🏼
@@Pomegrenade db+3 is a highcrush (frame data says it crushes highs at i10). It is slow crush but it crushes highs. db+4 is high and low crush (crushes highs at i6 and crushes lows at i16). f,f N 2 also highcrushes at i6 (I didn't wrote that in my first comment). About d+4 that also highcrushes I would say I partialy agree. I think d+3 is better beacuse it gives me +1 on hit and it is safer at -12. On the other hand d+4 is faster and it highcrushes but it is -13 on block, -2 on hit and King is in Crouch state. I also didn't mention d+3+4 of FC df+4 (Ali Kick) -25 on block, -9 on hit. It comes out fast and low crushes but I would not use this as a poke but more like a round ender beacuse it has good range (it can be mixed with follow ups like 2 Ali kicks or the mid) Note: THIS IS NOT A POKING TOOL 😂
@@Pomegrenade I didn't mention CH properties. Kings db+3 has worse advantige on hit but he also launches on CH. (Kings db+3 is faster and less risky at -16 and AK is slower and staggers on block) f,f N 2 I agree A. King does it better on normal hit and CH. AK d+3 is same on normal hit but you are right about CH. AK d+4 good beacuse it has range and it is -13 on block (FC d+4 is -15 tho) I would not say that AK has insane lows but he has better lows than King, so maybe Averege lows? Armor King is 2nd best Grappler in the game.
@@Tomi-2042 You are right. I just deeply researched upon in it practice mode. Db+3 is a high crush at frame 10. Db+4 is high crush at frame 6 and low crush at frame 16. Ff n 2 is a high crush at frame 6. About d+3 vs d+4, it all depends upon what your opponent does when they get hit with those or block those. +1 on hit is not much to do anything except for a jab, grab or duck punch but, sadly, that's all we get, so, yeah. I personally prefer d+4 because when used rightly, it almost always scores a hit, while as d+3 has very high chances of getting counter-hit with moves like b+1, magic 4s, etc. I would very much prefer not to get slapped with a b+1 for trying to do a slow low poke that gives me just +1 on hit and CH, thank you. Let's not talk about the staggering kicks. ✌🏼🤣
I mean i kinda agree with that , I don't think i know a 16f low with this much damage,tracking,range,ground hitting property and safety. The only drawback is that it is -1 on hit.But even then if the opponent press ,because marduk has a great backdash, you get a very easy whiff trap set up here.
@@arielclarencetan4883 yeah I mean obviously Akumas low is insane. But like its so broken I don't even consider it part of the conversation of conventional lows. Its so stupid. But if we are talking about conventional lows that don't turn into a death combo or some other goofy ish then Marduk might have top 3 lows in the game in d3. Damage is off the chart, hits grounded, great range, its unseeable etc
Jack db1, FC db1 d4 and rage drive. Apart for db1 everything is safe, making you force to low parry which is very hard if you continusly change your timing. Absolutely top on the top tier.
I've watched this clip a few times, when I decide to try out a new main. To this day, it's still Main man's most inaccurate tier list. Miguel got a ten second inspection and should be in insane lows, or at the very least, above Dragunov.
I just want to point out something about Miguel's SAV d4,3 as I never see anyone online punish it properly when they block it. SAV d4,3 is a Low, Mid string, a natural combo and it deals more damage than SAV db3 (thanks to the recurring damage buffs it got). You can stay into Savage after this move. However the frames almost always put Miguel at a disadvantage. On hit the Low is -3 and the Mid is -2. The Miguel player hardly can go on with his pressure since he could be interrupted by a jab. On block the Low is -14 and the Mid is -15. Both are launch punishable if they're blocked.
I agree Asuka is below average with exception to d 1+2 which is annoying, but Arlsan also says Feng Wei isnt viable because he cant react to all his lows(he isn't lying). Arslan's opinion isn't applicable to everyone.
@@hyunchong02 you are correct, arslan ash is in the pro level, but I think TMM is ranking the character for high and pro level players. I think d1+2 could be good as a move but not when it's with asuka. It has no range nor tracking, and the follow-up is not reliable. When playing asuka you need to be in range two or three, being a train zero does not tell her at all. The way I see it it could be counted as a hell sweep, but it's the worst one. However that's my own opinion that doesn't count anywhere 😅
Tier lists are all about subjectivity and thesis statements. That being said I think Heihachi’s lows have gotten buffed enough to not call them terrible. +8 on hit hellsweep, or into a safe 50/50 if they want, isn’t terrible by any stretch. They also gave him his FCdf2 > ff2 back, which perfectly suits the oki game in T7. If it was season 1 then yeah, Hei’s lows are dog crap
i mean having to do a launch punishable low to get plus frames on any low is just bad in its own, the mixup after can only occur if u land the hellsweep, d4 does no damage, db3 launch punishable, db 2 react-able and launch punishable
@@papyrus135 imma have to agree with this guy, hei’s hellsweep has the same downsides as the other mishimas, which is getting rekt upon block punish, but not the same reward. I mean a pinch of dmg and +8 or a lukewarm 50/50 has got nothing compared to a hellsweep into a vortex or a hellsweep into wall carry into wall combo and lose half your health. This alone really makes Hei’s low game feel bare and lackluster. My opinion of course, i’m no hei main.
@@nameputhpong9041 Tbh it’s not that lukewarm. Any low launcher that’s only -10 OB should at least be noted. Not to mention in an online setting too. The devs have been remedial towards lots of characters’ weaknesses and this doesn’t feel like any exception to me. They’ve buffed his lows multiple times. Thanks for sharing your opinion, we don’t have to agree it’s just nice to discuss
Claudio in great lows tier?!!! Omg the entire character is built around no lows. His lows are negative on hit, slow to come out and at best are mediocre, his D2,2 with SB is not launch-able but it is slow and not a combo in itself.
if u have strong lows but weak mids u get ducked/lowparryed very often, which makes the lows alot weaker. Akuma ofc first place without even thinking about it :D i Would think about who wins games because of lows. Hwo for sure (he needs to be at insane) Bryan for sure Geese oh yes Kazuya oh yes Feng yo
@@DmadPs its all practice my guys. You are doing something wrong. Practice it slow and analyse your inputs. Think about the input and find out your wrong input. It's not hard at all and I'm a stick player for years but can do it on keyboard and pad too
I main Armor King on ps4, who's got the same motion inputs in some of his key moves, and although I didn't start incorporating them in my gameplay until like mentor rank, the motion input never felt that hard honestly. You can do it my guy, it's just forward -> down/forward+circle, keep trying and you'll soon get it everytime no sweat
@@TheBlazingshinobi "it's just forward down/forward" yeah dude i think i'm aware of that thanks for the expert knowledge the problem is PS4 dpads fucking suck
After the last video regarding tier lists I was thinking about that! 😀 Without watching and from my meager experience I'm guessing Nina, Kazuya, D Jin, Bryan, Lidia and Feng 😂
Respecfully disagree. Low main function is to break the opponent defense. Which low of Lee serves that function well? d3 is for CH. Sliding is seeable. Sway 4 is predictable. db3, db3+4 are risky for meager reward. FC4 is for defensive keepout. HMS 4 is both predictable and seeable. d4 string is but a gimmick. I could even argue that the generic db4 (d4 for others) is Lee's best viable low.
@@GodHandIzz Against opponents without i13 ws launcher, db3 to me is like "fine if this is the best option I have at the situation." i20 move with poor range, poor tracking, no crushing, only for the reward of +2 on hit can hardly be worth anything. I'd rather try spacing and do db3+4 from afar for +5 (mix it up with 1+2).
Josie's lows are good and annoying but the biggest ones are FC df4 and cd3. Not sure where that puts her tierlist but... d4 is worth mentioning, +1oh +6ch, super amazing i15 tool to mixup the mids in her kit
How is this good? It doesnt have any crushing so its counterhit bait. The damage is low... its neutral on hit so nobody has an advantage... you have to threaten with the last hit which is launch punishable. And i repeat the damage is super low.
Да забей он говорит что у Дзина якобы лучше Лоу, чем у Асуки... Да-да блин с её фулл-крауч игрой, отменами Лоу хита, захватом через лоу на контрхите. Стоя может дать лоу! с гарантией! . У неё фишка - Leg Cutter. В которые можно заходить и выходить в них. Ещё удар Secret blade... Тоже лоу на фул комбо, который можно также ввязать в простое комбо. Плюс falling rain... Захват из крауча на фул комбо..... А что он назвал 2 удара?)))
Согласен у Нигана отвратительные лоу. Предсказуемые из-за его высоты... Единственное что там фреймтрап есть один... Часто на него ловят, думаю это лоу, а это мид лаунчер. Хейхачи.... Плохие лоу... Ну ну.. Этот черт с прыжка даёт лоу удар с гарантией. Мне ещё Пола не нравятся лоу удары... Типа его сильная сторона в плюсовых ударах и сильным прессингом. Из защиты трудно выйти, а выйдешь неправильно получишь пару дэд фистов и ггвп.... Ещё у Джека плохие лоу.. Тоже медленные и предсказуемые... Вот миды у него крутые, но уж точно не лоу......... Ёши в одном ряду с мардуком...... Просто рука-лицо
Kuni is an odd char to place, from standing her lows are pretty meh but her lows from FC and BT are pretty damn strong. I'd say strong lows if she is constantly able to get in BT but if you don't let her do that her lows are just meh
I wouldn't even say that they are "meh" from standing. There are literally the worst in the game free and it's okay because that's how the character is designed
Hardly play Tekken anymore, every now and then I'll watch a tmm tier list, every time I'm gobsmacked at the bad decisions. Jack not in insane??! Eliza in average??? She literally doesn't have a single low that can't be launch punished
@@welsh_steel2285 Some are rather off to me. Zafina should be in insane tier e.g. and claudio cant scare anyone into ducking. Bears have garbage lows and alisas chainsaws shouldnt be average.
@@SiegfriedDrachentoeter bears have a realible long range poke with df+2 and half circle 2 into low/mid mixup and a close range hellsweep. Claudio I don't have much experience on but he has a low launcher that doesn't require CH that isn't as easy to read as say a Snake Edge. Alisa I'd say is average, her only meaningful low is her staple d3 and to mix you up with shoe shine which doesn't provide anything more on CH.
@@welsh_steel2285 Claudio's STB d2 2 is reactable and predictabo af. Almost useless against players that know even a bit about Claudio. His ss4 is super good tho, but he has only that basically
I don't understand how Bryan's hatchet kick was enough to put him in "insane lows" but AK's f,f,n+2 wasn't. It's an unseeable, CH launcher, +7 on regular hit, -14 on block low that can be used during wavu pressure or just general approach. Imo it's top 3 lows in the game, on behind Akuma d3 Fen d/b+3.
That low is pretty broken, but Bryan's hatchet kick is probably better because of the fullscreen range and being only -13 (most character can't launch him), but it doesn't end with hatchet kick, he also some other crazy good lows, like db3, d3 or d4
You tripped with Bryan , great lows he has .. insane is an exaggeration. And then you put Lei and Negan BENEATH him? The execution for hatchet and the fact that it's super Interrupteable was ignored.
Hwoarang lows : D34 Need no introduction, +14 on hit natural combo, +8 on block. SS 4 +5 on hit, -13 on block. db3 0 on hit, -13 on block. LFS db4 +4 on hit, -13 on block. Back turn d3 CH and i dont know the frames. Both sides snake edge useless slow launch punishable. I think hwo has some of the best lows in the game.
Well yes but no The thing is -12 while standing punish is very weak but Characters have very very strong 13 frame while standing punishes.Often launching or round changing.He needs atleast one + on hit and -12 on block low.
Heihachi repressed the devil gene... That's why Tekken 7. Give Heihachi some credit. Swe thinks low tier Heihachi... Second time I've seen you do it. He is a solid choice...
Sir Mainman, you should watch some LoL cinematics. It's extremely high quality stuff, and you'll get a clearer idea of what Project L characters are going to look like. I've just watched "The Call", the latest cinematic they uploaded a couple of hours ago so I thought about this channel. So yeah that's potentially a whole new series, really a ton of material there (and it's good stuff, not like their game llmmaaoo)
Law having "great lows" 😂 his lows are average at best if not bad. This man also has the only snake edge in the game that DOESN'T give him a follow up juggle. It's already risky af to use it with any character, but to land it means you should be rewarded. Soooo many characters get full combo's from much faster and safer lows than his biggest and riskiest low. None of his lows are threatening other than slide and db3. Slide takes execution, spacing and is very seeable if you understand that Law only does it at range. Even then, his reward isn't that great in comparison to if he gets blocked for a full float juggle. Db3 is punishable af by many characters and doesn't give him much damage, no juggles, launches etc even on counter hit......naa son. Average or bad lows 100%
Ture. Law's lows are soso. His db+3 on hit doesn't have good followup mixups that lead to good damage or threaten his opponents to duck, experienced players will just backdash out of the way and the offense is over. If the player has average or good defense like korean players, his lows are really nothing threatened. IMO European players mostly have weaker defense than other regions, that's why they can't even block a single small low like law's db+3 or any small lows from other characters. For example for TMM's kazyua, I mean he always just does offense 50/50s all the time and never takes a defensive place and try to block his opponents's offense. There is a big difference when watching knee plays kazyua and TMM plays Kazyua, knee's kazyua is all about backdashing, blocking and punishing, knee doesn't like to do offense 50/50s all the time.
i think armor king could be in "great lows" since the last patch that coompletely busted his ff*2,
it has become a 18f high crush counter hit launcher +7 on hit and only -14, and it can be mixed with his ff2
ff motion makes it risky imo, hopkick beats it
@@skyaeris1468 ya well hopkick beats all lows
@@joshbeverly4290 Not always. *Glares at Zafina b+1+2*
Feng is a low machine. So much so that almost 90% of Fengs start the round with a low lmao
If no one gonna block them , why not do them xD
facts lol
Feels so good when his d2 hits
And most of them are launch punishable by characters with good WS punishment
usually it's partially since his db 3 has so much range and tracking where as a lot of his moves don't have said range + tracking (his other good tracking move is very short ranged). Since he wants to get in to employ some of his pressure its just a good way to walk in. That said, db3 is death on block.
If Miguel doesn't have insane lows, I don't know who does. SAV d/b3, SAV d4,3 to change the timings, d/b3 gets you point blank into SAV, d3 has great evasion and unbelievable range alongside d4s range and speed (even though it lacks evasion), and d/b4 is a great CH low. Alongside his great mids and CH tools in and out of SAV, they're insanely threatening. Not to mention that none of them are generally launch punishable.
his meter game is also op
And his long range snek egg, it's very awkward to punish sometimes
I don’t think he rates them highly if the lows are locked behind stances but yeah I agree he does have insane lows
@@akdrzllol1698 SAV3 can be done fast enough that you don't even see any stance animation, it's really no different than hatchet. Going into SAV in neutral is pretty important for Miguel, without it he's not the same character.
Yeah Miguel has top tier lows. Always had.
This tierlist is correct just for few characters of roster. It's obvious that TMM doesn't know most characters well and can't remember their moves.
True, every time he does this kind of tier list is all from his impressions when he plays against that character. His tier list always has strong personal opinions and feelings, rather than a solid study on every characters.
I think TMM and his chat is good enough evidence for me. Life is too short. Study Tekken? No!
Jack belongs way up top big dawg.. DB 1 alone destroys any character in this game then his full crouch which u can use as a mix up and do WS 1 that can launch. U can also do low strings with it which u can end with a mid or option it for the low..Down 4 has lots of range and DB 2.. plus the full charge can reach at distances..
Db1 sucks. It's just fast. It does almost no damage and it doesn't launch on CH.
@@2hot4u68 fast lows that a plus on block mixed with long range mids are a problem op is right that creates a mind game that’s hard to be plus it’s tough to step him
@@BecomingYourIdeal it doesn't even launch
@@2hot4u68 it’s doesn’t need to launch its abusable which forces me to duck back dash or step which’s puts me in range of his reaching mids high lv tekken is conditioning not just launches and jack does that well
@@BecomingYourIdeal lol I'm pretty sure db1 isn't plus, it's the crouching version that's plus
Edit: yup it's minus, the stuff mccoy was listing is green rank strats, if you know the matchup the lows aren't great
The fact that Julia is above Alisa, Zafina and Lidia is mind boggling. Alisa’s db3, d3, Zafina’s d3 and Lidia’s hellsweep alone should be insane tier.
Julia should be one tier lower tbh. One of her few weaknesses is the fact that she doesn't have any lows that are plus on hit which effects her poking game. (Outside of f3,4)
While her lows are legendary in name all her great lows are launch punishable on block. And not as abusable since war drums needs proper spacing and B&A is mostly only useful at the wall against opponents with good movement.
@@candasturan4559 like anyone is very going to duck her at the wall or anywhere for that matter... U can't even sidestep that demon. And the high crush on her lows is just the cherry on top
@@ergodeus So you rather deal with Alisa’s, Zafina’s and Lidia’s lows? Gotcha
@@Theterminato2013 I'm a noob, I prefer the match up I know, which is asuka, the rest are all annoying af
the best low in the game is of course gigas because no matter what is the season, he is ALWAYS low tier
honourable mention : lars
Yes, gigas deserves more attention
I think people insist on tier lists because in all honestly listening to you explain things and generally giving out your opinion is the best part about you. I for one only played TK7 for a month or so and I wouldn't say I am that interested in the actual gameplay, but even after I quit I still keep coming back to your vids because your 'company' is pretty enjoyable. Personally I like your commentary / reaction videos best. But you are also not bad at Tekken either. Hehe.
Man Miguel’s lows are so underrated.
Um dos rushdowns mais infames. Sav Db3, 23dmg, 23 de dano. +4onblock
Sav d34. Low 15f confirm. 26 de dano
Db3 18f +4. Low High crush. Confim 37 de dano. Aonde negan tem melhores lows que o Miguel? Meu deus
How you gonna put Eddy as terrible when his whole game revolves around lows and okizeme? SS4 alone is basically invulnerable and combos into everything. Plus he’s got sidestep 1+4 plus a whole ass low stance! 1,3 from rlx is a killer
ss1+4 is super slow due to eddies super slow sidestepping (worst in the game) and it has no range (like a bad stomp)... ss4 is ok, but doesn't crush mids and can be interrupted.
@@BroNapartay his sidestep 1+4 isnt that slow it just has short range. its not a full hellsweep but a wall killer. his moves from sidestep arent relied on the speed or distance of his step, rather the clarity of your input. they can also be buffered into or delayed. Eddy excels at hitting grounded opponents. He probably has the most moves that can hit grounded, even full grounded combos. and ss4 is rarely interrupted cuz two many moves can follow it.
I feel eddy could be in average. While his combo lows can be punished, he has some really good safe poking lows.
They're not that good tbh. D4 and db2 which is his fast lows are both launch on block and both very minus on hit. Df4 are kinda his stature kick but it's very linear and -14 on block and also minus on hit. His only decent low is d3~4 which is actually plus on hit but it's kinda slow. It was good in tag 2 cuz it couldn't be low parried but in tekken 7 it's pretty average.
@@Lastninjaxoxoxoxox sidestep 4 is safe
Eddy is beyond average when it comes to lows. he's got like ten very good low pokes . has slippery kicks that can be buffered into from ss4, plus he has crouching df4 thats basically an infinite
@@AtaIarion sidestep 4 second hit is safe. If you block both hits it's -11. How many lows in the game are turned into 2 where you can actually still block half of it even if you get hit that's incredibly bad for eddy
@@willingdealer FC df4 leads to a float so if u block it u get a massive punish. The slippery kicks from ss4 is reactable even if you get hit by the first hit of ss4, making it completely useless. Have you ever seen an eddy in tournament even attempt that? The rest of the lows I already talked about in my initial answer so no he doesn't have "like ten very good low pokes"
Lei only has rave spin and TGR sweep? What?
d+4 is good, b+4 is good, BT d+1 is good, BT d+4 is a true launcher on CL hit, PNT 1~2 is 12 frames, SNK 4,1 into TGR....
Josie deserves Great Lows tier. [CD+3] is awesome. She got [d+3,4] a low-mid poke that leads into stance. [3,2], [df+3,2] and [df+1,2] that leads into CD mixup, as well as being able to go into CD mixup from her Switch Stance.
Josie d4 is enough to make her go in insane lows
@@lucascroissant833 Indeed, it is one of the best low in the game because it tracks both side. it's literally unsidestepable although inexchange for that craziness cost her d4 dealing very low dmg.
The problem is Mainman is not a fan of Josie
@@fizkun-my8555 And it's -10 for the cherry on top all that property for one low
She is a fockin monkey imo. Since her mids are so fast and dangerous you have to be hit by those chunky lows to prevent hefty damage. Basically her CD 3 on hit gives her another free low in theory. Gorilla character
I think the most important part of a character's low options are their standing lows. All of Julia's and Kuni's good lows require you to be in a stance, crouching, or side stepping. Their standing lows are actually below average and that matters when the opponent is not giving you the opportunity to set up stances or crouch next to them.
A good standing low game should have at least four low types: a fast low to interrupt attacks and end rounds, a high crushing low to evade jab pressure, a plus on hit low to apply pressure and, if you're lucky, an unseeable power low to break down the opponent's defense.
there are lows that are plus on hit?
@@ecoterrorism_liker7251 Not sure if you're being sarcastic but yes, there are many plus on hit lows. Bryan's infamous hatchet kick is +5 on hit.
Definitely standing lows are the most important. I think ultimately some characters from "great" should be dropped to average already just because it doesn't make sense to have more characters in "great" than average, bad and terrible tiers put together. If you are towards the bottom of this video's "great" tier, you are mathematically speaking average at best because more than half the characters have better lows.
Man, I'm loving these variety of tier lists. So awesome
Feng and Julia have brutal lows, haven't played them both as much as I do in T7 since their freaking debut game because of it.
aren't julia's lows either risky or low reward?
I already know that Lars, and Heihachi are in the bottom.
Edit: TMM forgot about Bryan's d4 and d3+4
Edit: and d3
He mentioned d3 and d4, he mentioned d3+4 as a follow up with hatchet. He didn't mention b,df 4
Man I love tier list videos 😂especially tekken ones from you bro
Akuma should have his own tier.
BS+ tier 🙄
@@addydiesel6627 Hahaha, nice! 😂🤣
Akuma's D3, definitely the best low in the game
Indeed. Three of Lars' lows are launch punishable on block, but he has lows that're plus on hit (which one of those launch punishable lows is plus on hit).
- 1,4 (+1 on hit, -12 on block)
- d/b+1,3~d (+1 on hit, -12 on block)
- d+1+2 (knockdown on normal hit, -20 on block)
- f, f+4,3 or DEN 4,3 (+3 on hit, -31 on block)
- FC d/f+1+2 (+1 on hit, -12 on block)
- SEN 2 (+6 on hit, -12 on block)
- d/b+4 (+5 on hit, -26 on block)
Obviously not the best lows, but I wouldn't say he has the absolute worst lows in the game.
If they block the db1, they just duck the 3 and launch you
@@naiiin6949 I know. I'm just saying that his lows aren't that bad in my opinion.
Paul demoman isn’t a hellsweep, it’s never a mixup unless they’re at the wall and will get punished if you’re not right on their face.
I mean it really depends what you are looking for chunky low. Bob db3 vs kazuya db4, with bob you get 18 dmg +2f on hit with ch knockdown into guaranteed damage for like 36 dmg into flip over oki vs 18 dmg low +4f on hit and +13 on ch other than that their propertys are the same. I can't really decide which one is better? Better normal hit property or better counter hit property.
Bob doesn't really have a great tool to keep someone from pressing after d/b3 other than movement, whereas Kazuya can keep you from moving and pressing pretty easily afterwards and also has the movement option. I guess bob can use power crush, but the reward after it isn't nearly the same as Kaz d/f2 and it's the same risk. D/f2 also stops them from moving.
On CH Bob gets guaranteed damage, but Kaz can then pressure with his hellsweep mixup etc.
Kazuyas db4 is just a horrible hit to get hit by because of his nasty option to frame trap you with df2 and if you jab trade with him he gets an easy mode perfect electric launch
@@xLimitlesso hm is it still the case If bob had a 12f df4 ? I guess to get a comparable reward he needs to have Leroy's b1+2(?) To really keep people in check? But yeah i agree that he doesn't really have a tool to keep someone from mashing dick jab other than maybe ss1+2 if they are mashing. And do you think it is a buff or a nerf if kazuya's db4 to be -13 but gets free steel pedal or if it stays the same?
@@arielclarencetan4883 no, bobs only moves faster than i13 are highs or dick jab. If Bob presses a button other than power crush or dick jab, you win by dick jabbing. You have to force them to respect you by using your movement.
Kaz db4 being -13 would be a nerf in matchups where characters have a punishment for it and the CH would be a decent buff. Realistically db4 is there to setup your counterhits and pressure, it doesn't need guaranteed damage on CH to be good since it enables your mixup on counterhits, which is Kazuya's gameplan
@@xLimitlesso i know that bob doesn't have a 12f mid, i am just wondering whether it would make the move better overall if he had one.
Dragunov has one good low D2. Which can work against him. People know D2 will come out eventually that’s the only low to worry about. For example wr2 and d2 will probably come out. All his other lows are garbage or average. His snake edge is can be block on reaction and the mixup grab can be hop kick to stop both options. I’d say Dragonov has average lows. Keywords “great lows” he has only one great low lol.
Yeah and its +0 on HIT. Meaning your opponent can just trade with you every time OR just sidestep after it connects.
Scrupman bias. I bet he put lee at the top and kazuya at the mid.
@@kato093 are we watching 2 different videos? He put kazuya above lee
@@Richardk-ps7tj i commented before watching the video dude lol. That was pretty obvious. Still, he downplayed kazuya and was forced by chat to put kazuya that high. He was already going "yeah but kazuya doesnt have good mids..." lmao.
If there was no chat he would have put kazuya lower...damn..what a shame.
You only need one good low and Dragunov's d2 is great and just does so many good things. One of the best lows in the game.
I think jack goes straight to insane lows. Db1 and fcdb1 are straight up the best low pokes in the game, and are main the reason the character works. A 12 frame low, long range, above average damage, +2 and only -12?? And the fullcrouch version does more damage, is +6, highcrushes annd is SAFE? Yeah, if you were to put db1 on heihachi you would have a godtier character lol
I said the same!! Don't forget down 4 which has alot of range and DB 2 plus the full charge with it..which has mad range also
Db1 sucks bro. It's fast but it does no damage and doesn't even launch on CH
@@2hot4u68 safe low that’s +6 and high crushes…sounds terrible🤣
@@uphxrium it needs to launch. If Bryan and fengs snake edge were as fast as Jack's db1, THEN we'll be talking.
@@2hot4u68 just because it doesn’t launch it’s no less of an insane low. All Jack needs to do at the wall is hit you with one FC Db1 and ur already at -6. a safe low is hard to come by, but with the properties it has it really is more viable than any of the lows you mentioned
the fact that Josie isn't in terrible tier and Xioayu isn't in top tier is mind boggling lol.
Wtf are you talking about. Josie is a spamming god. Super hard to read if its a low or not. Xiauyu has rage drive that tarts with low
The fact that Claudio and Zafina are in the same tier is insane to me.
@@crazy911wman lmao maybe in low ranks but once people actually are aware of how she plays you don’t get away with that sort of stuff. Her lows are possibly the worst in the entire game. Xiaoyu has plus on hit lows, fast lows, low from stance, launchers, homing and even virtually safe lows.. she has possibly the best lows in the game without even counting her RD
@@gg.no.re. yeah how many people are aware of that? 5? And how many people in the world play her? 10? Lol
@@crazy911wman aware of what? I’m saying things that are pretty common knowledge to most players lol. Just because you don’t know it doesn’t mean a large chunk of the players in higher ranks don’t
DJ db,2 is the best low - puts you in a vortex with little risk.
But it is quite slow and telegraphed (i22), to the point where I can sometimes see it on a good connection.
Slow at i22. Only 1f faster than Hei db2 which some people already react to
About Heihachi : "he's designed to have bad lows since he has the best mids"
Leroy enters the chat:"Hold my beer,I've got everything,even the best parries in the game"...talking about balancing and sh*t
The mids matter, if a character has the best lows in the game, and NO mids, those lows mean nothing.
Who in the game fits this criteria?
@@BecomingYourIdeal devil Jin maybe? He doesn't have power mids.
@@shmshare3868 I wouldn’t say dvj he has u4 uf4 ff2 df1 with extension ws1 with extensions
@@BecomingYourIdeal Anna has great highs and lows but as for mids she's severely lacking besides df1.
@@BecomingYourIdeal I’m using the example to illustrate a point, mids impact lows. So in practical terms, B level lows, plus S level mids, gives you A level lows overall. Alternatively, A level lows and C rank mids gives you B level lows overall.
Lee's only stand out low is great on CH but otherwise does nothing for being launch punishable and his other lows aren't great. There's no real damage or plus frames. Kazumi is no way that good, many of the characters below her on that tier are better especially Hwoarang (one of the best lows in the game), Zafina and Leo. I don't think Lars is that bad. His db4 high crushes, CH launches, good + frames on hit and tracks well.
Yeah but lars doesn't really have a low poke. Db4 is like what -26 or smth?
@@naiiin6949 I know but I just think he has something in that db4 does a number of things despite being risky. Yes his problems though are the lack of a decent low poke and every low being really punishable.
Are you talking about hwos d34?
@@atuls55 i can see your point, but in my opinion you just can't say a character has good or even average lows, when he gambles with his life every single time and doesn't even get anything on a normal hit (that goes for pretty much every one of his lows, not just db4)
@@naiiin6949 He does get +5 and force crouch on normal hit db4. I think Claudio is kind of in a similar situation. He has SS4 but he has to SS to access that whereas Lars has to crouch to access FC 1+2.
Kings lows:
df+4= -14 on block, -3 on hit
f.f N 2 = -14 on block, +1 on hit
d+3= -12 on block, +1 on hit
db+3= -16 on block, +2oc on hit (highcrush)
db+4= -20rc on block, knd(-3) (low/highcrush)
FC df+1= -12 on block, launcher (highcrush)
Kings lows are bad but he has best throws in the game.
King got f$--$king low hit stun! I hate that his opinion... And his throws of course)
@Tomi
db+3 doesn't high crush fast enough. It isn't even high crush actually, it just evades highs after King goes very low. For something to be high "crush", the hurtbox should be disabled entirely when you do that move, which doesn't happen to this low. How do I know? I have gotten counter hit with highs when doing this low.
db+4, again, doesn't high crush. It evades highs at a certain point(first couple frames or so) and crushes lows.
How do I know? Again, I have gotten hit with highs while doing it.
FC df+1 or CD+1 is the ONLY actual high crush low. This one actually high crushes by disabling the hurtbox and does it very fast, as soon as you enter the command.
D+4 is the best King low poke, which you didn't mention, maybe because it is not specific to King alone.
King deserves to be in "Bad lows" category while as Armor King deserves to be in "Great lows" for his homing db+3(+5 on hit, launch on CH), d+3(+9 on CH) and ffn2(+7 on hit and launch on CH) alone.✌🏼
@@Pomegrenade
db+3 is a highcrush (frame data says it crushes highs at i10). It is slow crush but it crushes highs.
db+4 is high and low crush (crushes highs at i6 and crushes lows at i16).
f,f N 2 also highcrushes at i6 (I didn't wrote that in my first comment).
About d+4 that also highcrushes I would say I partialy agree. I think d+3 is better beacuse it gives me +1 on hit and it is safer at -12. On the other hand d+4 is faster and it highcrushes but it is -13 on block, -2 on hit and King is in Crouch state.
I also didn't mention d+3+4 of FC df+4 (Ali Kick) -25 on block, -9 on hit. It comes out fast and low crushes but I would not use this as a poke but more like a round ender beacuse it has good range (it can be mixed with follow ups like 2 Ali kicks or the mid) Note: THIS IS NOT A POKING TOOL 😂
@@Pomegrenade
I didn't mention CH properties.
Kings db+3 has worse advantige on hit but he also launches on CH. (Kings db+3 is faster and less risky at -16 and AK is slower and staggers on block)
f,f N 2 I agree A. King does it better on normal hit and CH.
AK d+3 is same on normal hit but you are right about CH.
AK d+4 good beacuse it has range and it is -13 on block (FC d+4 is -15 tho)
I would not say that AK has insane lows but he has better lows than King, so maybe Averege lows?
Armor King is 2nd best Grappler in the game.
@@Tomi-2042 You are right. I just deeply researched upon in it practice mode.
Db+3 is a high crush at frame 10.
Db+4 is high crush at frame 6 and low crush at frame 16.
Ff n 2 is a high crush at frame 6.
About d+3 vs d+4, it all depends upon what your opponent does when they get hit with those or block those. +1 on hit is not much to do anything except for a jab, grab or duck punch but, sadly, that's all we get, so, yeah.
I personally prefer d+4 because when used rightly, it almost always scores a hit, while as d+3 has very high chances of getting counter-hit with moves like b+1, magic 4s, etc.
I would very much prefer not to get slapped with a b+1 for trying to do a slow low poke that gives me just +1 on hit and CH, thank you.
Let's not talk about the staggering kicks.
✌🏼🤣
It offends me that you think bears have great lows.
Your picture alone makes this comment hilarious
I love these tier list videos!
Ive heard a few Pakistani Tekken elites say they think Marduks d3 is the best low in the game.
I mean i kinda agree with that , I don't think i know a 16f low with this much damage,tracking,range,ground hitting property and safety. The only drawback is that it is -1 on hit.But even then if the opponent press ,because marduk has a great backdash, you get a very easy whiff trap set up here.
@@arielclarencetan4883 yeah I mean obviously Akumas low is insane. But like its so broken I don't even consider it part of the conversation of conventional lows. Its so stupid. But if we are talking about conventional lows that don't turn into a death combo or some other goofy ish then Marduk might have top 3 lows in the game in d3. Damage is off the chart, hits grounded, great range, its unseeable etc
I’d say the most terrible low was when we realized that they had 100% embraced pay to win as a dlc strategy….
Jack db1, FC db1 d4 and rage drive. Apart for db1 everything is safe, making you force to low parry which is very hard if you continusly change your timing. Absolutely top on the top tier.
I've watched this clip a few times, when I decide to try out a new main. To this day, it's still Main man's most inaccurate tier list. Miguel got a ten second inspection and should be in insane lows, or at the very least, above Dragunov.
lmfao the song at 16:54 had me dying xd
AK's lows are much better than Kings
D3,4 🌚
I just want to point out something about Miguel's SAV d4,3 as I never see anyone online punish it properly when they block it.
SAV d4,3 is a Low, Mid string, a natural combo and it deals more damage than SAV db3 (thanks to the recurring damage buffs it got). You can stay into Savage after this move.
However the frames almost always put Miguel at a disadvantage.
On hit the Low is -3 and the Mid is -2. The Miguel player hardly can go on with his pressure since he could be interrupted by a jab.
On block the Low is -14 and the Mid is -15. Both are launch punishable if they're blocked.
I feel like Law should be in insane. You can literaly just spam Dragon Tail to win.
Honesty busted
Actually, you can't. How are you getting hit with that move over and over again?
@@jonathanharwood1255 cos it’s way too fast
Nah. Works only till blue ranks
blue rank mindset
Asuka is AVERAGE!!? i am sure TMM did play her enough. Arslan Ash said she has some of the worst low in the game.
I agree Asuka is below average with exception to d 1+2 which is annoying, but Arlsan also says Feng Wei isnt viable because he cant react to all his lows(he isn't lying). Arslan's opinion isn't applicable to everyone.
@@hyunchong02 you are correct, arslan ash is in the pro level, but I think TMM is ranking the character for high and pro level players.
I think d1+2 could be good as a move but not when it's with asuka. It has no range nor tracking, and the follow-up is not reliable. When playing asuka you need to be in range two or three, being a train zero does not tell her at all. The way I see it it could be counted as a hell sweep, but it's the worst one. However that's my own opinion that doesn't count anywhere 😅
Tier lists are all about subjectivity and thesis statements.
That being said I think Heihachi’s lows have gotten buffed enough to not call them terrible. +8 on hit hellsweep, or into a safe 50/50 if they want, isn’t terrible by any stretch. They also gave him his FCdf2 > ff2 back, which perfectly suits the oki game in T7.
If it was season 1 then yeah, Hei’s lows are dog crap
i mean having to do a launch punishable low to get plus frames on any low is just bad in its own, the mixup after can only occur if u land the hellsweep, d4 does no damage, db3 launch punishable, db 2 react-able and launch punishable
@@papyrus135 imma have to agree with this guy, hei’s hellsweep has the same downsides as the other mishimas, which is getting rekt upon block punish, but not the same reward. I mean a pinch of dmg and +8 or a lukewarm 50/50 has got nothing compared to a hellsweep into a vortex or a hellsweep into wall carry into wall combo and lose half your health. This alone really makes Hei’s low game feel bare and lackluster. My opinion of course, i’m no hei main.
@@nameputhpong9041 Tbh it’s not that lukewarm. Any low launcher that’s only -10 OB should at least be noted. Not to mention in an online setting too.
The devs have been remedial towards lots of characters’ weaknesses and this doesn’t feel like any exception to me. They’ve buffed his lows multiple times.
Thanks for sharing your opinion, we don’t have to agree it’s just nice to discuss
As for Chloe's ss4, it's kinda like Lee's d3, yes it's launchable, but nobody ever really launches it. Same with as hopkick. Lots of fake safety.
Claudio in great lows tier?!!! Omg the entire character is built around no lows. His lows are negative on hit, slow to come out and at best are mediocre, his D2,2 with SB is not launch-able but it is slow and not a combo in itself.
if u have strong lows but weak mids u get ducked/lowparryed very often, which makes the lows alot weaker.
Akuma ofc first place without even thinking about it :D
i Would think about who wins games because of lows.
Hwo for sure (he needs to be at insane)
Bryan for sure
Geese oh yes
Kazuya oh yes
Feng yo
Heihachi has unblockable lows because nobody ever ducks him.
S+ tier.
as a Kazuya main I am so fucking irritated by the fact that hellsweep is really hard to do on pad
Is it? I find it easier on pad, and on stick hard, but im a pad player
@@DmadPs its all practice my guys. You are doing something wrong. Practice it slow and analyse your inputs. Think about the input and find out your wrong input. It's not hard at all and I'm a stick player for years but can do it on keyboard and pad too
I main Armor King on ps4, who's got the same motion inputs in some of his key moves, and although I didn't start incorporating them in my gameplay until like mentor rank, the motion input never felt that hard honestly.
You can do it my guy, it's just forward -> down/forward+circle, keep trying and you'll soon get it everytime no sweat
Just play keyboard you can play any mishima
@@TheBlazingshinobi "it's just forward down/forward" yeah dude i think i'm aware of that thanks for the expert knowledge
the problem is PS4 dpads fucking suck
After the last video regarding tier lists I was thinking about that! 😀
Without watching and from my meager experience I'm guessing Nina, Kazuya, D Jin, Bryan, Lidia and Feng 😂
The community needs a jab tier list. I've searched high and low and can't find one
Akuma's lows have made me rage quit multiple times
geese lows?? wdym bro? he has some good ones but they’re not insane
Respecfully disagree. Low main function is to break the opponent defense. Which low of Lee serves that function well? d3 is for CH. Sliding is seeable. Sway 4 is predictable. db3, db3+4 are risky for meager reward. FC4 is for defensive keepout. HMS 4 is both predictable and seeable. d4 string is but a gimmick.
I could even argue that the generic db4 (d4 for others) is Lee's best viable low.
Right, i was like wtf is Lee doing that High. His only "Great low " would be db 3. wich isn't great enough to put him this high.
@@GodHandIzz Against opponents without i13 ws launcher, db3 to me is like "fine if this is the best option I have at the situation." i20 move with poor range, poor tracking, no crushing, only for the reward of +2 on hit can hardly be worth anything. I'd rather try spacing and do db3+4 from afar for +5 (mix it up with 1+2).
Josie's lows are good and annoying but the biggest ones are FC df4 and cd3. Not sure where that puts her tierlist but...
d4 is worth mentioning, +1oh +6ch, super amazing i15 tool to mixup the mids in her kit
I would not put Lars in Terrible tier, he has so many of them and can be well utilized in online environment. Heihachis db2 is also abusable online
Lei's d4 is one of the best lows in the game, super fast and neutral on hit, also floats people out of grounded stances, also strong tracking.
How is this good? It doesnt have any crushing so its counterhit bait. The damage is low... its neutral on hit so nobody has an advantage... you have to threaten with the last hit which is launch punishable. And i repeat the damage is super low.
No matter the Tier List, Lars always on the bottom, dear lord..
shows you how bad he is
Wall carry tier list he’s in s+
Wall travel tier list please 😁😎 or comeback potential tierlist
У Нигана плохие лоу - они медленные, их мало и они очень предсказуемые. К тому же, нет гарантированного лоу комбо
Да забей он говорит что у Дзина якобы лучше Лоу, чем у Асуки... Да-да блин с её фулл-крауч игрой, отменами Лоу хита, захватом через лоу на контрхите. Стоя может дать лоу! с гарантией! . У неё фишка - Leg Cutter. В которые можно заходить и выходить в них. Ещё удар Secret blade... Тоже лоу на фул комбо, который можно также ввязать в простое комбо. Плюс falling rain... Захват из крауча на фул комбо..... А что он назвал 2 удара?)))
Согласен у Нигана отвратительные лоу. Предсказуемые из-за его высоты... Единственное что там фреймтрап есть один... Часто на него ловят, думаю это лоу, а это мид лаунчер. Хейхачи.... Плохие лоу... Ну ну.. Этот черт с прыжка даёт лоу удар с гарантией. Мне ещё Пола не нравятся лоу удары... Типа его сильная сторона в плюсовых ударах и сильным прессингом. Из защиты трудно выйти, а выйдешь неправильно получишь пару дэд фистов и ггвп.... Ещё у Джека плохие лоу.. Тоже медленные и предсказуемые... Вот миды у него крутые, но уж точно не лоу.........
Ёши в одном ряду с мардуком...... Просто рука-лицо
@@NeONeC +++, а у йоши там вообще анблокбл лоу есть и это пипец, особенно когда его не ждёшь. Хахачи - зверь
странно что тут есть кометы на русском )))
The fact that a boxer has better lows than heihachi and lars is pretty funny ngl
Kazuya lows are up there with devil Jin
Better imo
Tekken has infinite tier list content source it seems.
I disagree. Heihachis lows are s tier
(Do I even need to write the kappa?)
Yes you need to write
there very strong, nowhere near bottom atleast
db2 would be good, in a game where characters coudn't 80% in a WS staple
Anna's low sweeps deserve higher spot
Anna and Yoshi for me.
They have a lot of lows
Mainman ! movement tierlist next
Kuni is an odd char to place, from standing her lows are pretty meh but her lows from FC and BT are pretty damn strong. I'd say strong lows if she is constantly able to get in BT but if you don't let her do that her lows are just meh
I wouldn't even say that they are "meh" from standing. There are literally the worst in the game free and it's okay because that's how the character is designed
@@jizojeyg6792 IDK db4 is okay-ish as a poke and has good CH properties, nothing great but decent.
Rox dragon knee picks paul as a main
and he won the title playing against Anakin jack-7 in tekken world tour.
Hardly play Tekken anymore, every now and then I'll watch a tmm tier list, every time I'm gobsmacked at the bad decisions. Jack not in insane??! Eliza in average??? She literally doesn't have a single low that can't be launch punished
Xiaoyu and Zafina should be #1 mang.. wtf!!!
this has potential.
this tier list is painfully incorrect lol
It pains you to see a tier list that is fairly accurate in determining characters who get pressure and damage from applying lows?
I disagree.
@@welsh_steel2285 Some are rather off to me. Zafina should be in insane tier e.g. and claudio cant scare anyone into ducking. Bears have garbage lows and alisas chainsaws shouldnt be average.
@@SiegfriedDrachentoeter bears have a realible long range poke with df+2 and half circle 2 into low/mid mixup and a close range hellsweep.
Claudio I don't have much experience on but he has a low launcher that doesn't require CH that isn't as easy to read as say a Snake Edge.
Alisa I'd say is average, her only meaningful low is her staple d3 and to mix you up with shoe shine which doesn't provide anything more on CH.
@@welsh_steel2285 Claudio's STB d2 2 is reactable and predictabo af. Almost useless against players that know even a bit about Claudio.
His ss4 is super good tho, but he has only that basically
Best Parries??
I don't understand how Bryan's hatchet kick was enough to put him in "insane lows" but AK's f,f,n+2 wasn't.
It's an unseeable, CH launcher, +7 on regular hit, -14 on block low that can be used during wavu pressure or just general approach. Imo it's top 3 lows in the game, on behind Akuma d3 Fen d/b+3.
That low is pretty broken, but Bryan's hatchet kick is probably better because of the fullscreen range and being only -13 (most character can't launch him), but it doesn't end with hatchet kick, he also some other crazy good lows, like db3, d3 or d4
up next, best wall combos
Isn't Bryan supposed to open up his opponent by his Taunt and string mixups, why he's at the top? Jesus
Qcb3 qcb3 qcb3 qcb3 orbital qcb3
And why you need taunt do do lows?
What?
You tripped with Bryan , great lows he has .. insane is an exaggeration. And then you put Lei and Negan BENEATH him? The execution for hatchet and the fact that it's super Interrupteable was ignored.
And the fact that most the Cast is faster than him... In high level I get it but rookies can hardly get Hatchet right. Imo
Hwoarang lows :
D34 Need no introduction, +14 on hit natural combo, +8 on block.
SS 4 +5 on hit, -13 on block.
db3 0 on hit, -13 on block.
LFS db4 +4 on hit, -13 on block.
Back turn d3 CH and i dont know the frames.
Both sides snake edge useless slow launch punishable.
I think hwo has some of the best lows in the game.
Well yes but no
The thing is -12 while standing punish is very weak but Characters have very very strong 13 frame while standing punishes.Often launching or round changing.He needs atleast one + on hit and -12 on block low.
@@Anivrat1 i think his RFF d4 is -12 and its +5 on hit that one I didn’t mention
@@ICEMAN-Z8 it's also behind a stance and has terrible range
@@shubhamthakur8530 u seem to know Hwoarang well brother 😊
@@ICEMAN-Z8 Don't we all 😉
Forget kaz, heihachi electrics... No cheap devil buffs. Heihachi Tekken 8!
Lars db,1 into full crouch is good imo
That move is terrible and I'm a lars main
db,1 is mid
@@pfuze_5775 The move ain't great but it puts Lars in crouch which still a dangerous setup.
Fengs are easy to beat because he has so many good lows. Players tend to attack low more
Heihachi repressed the devil gene... That's why Tekken 7. Give Heihachi some credit. Swe thinks low tier Heihachi... Second time I've seen you do it. He is a solid choice...
Sir Mainman, you should watch some LoL cinematics.
It's extremely high quality stuff, and you'll get a clearer idea of what Project L characters are going to look like.
I've just watched "The Call", the latest cinematic they uploaded a couple of hours ago so I thought about this channel.
So yeah that's potentially a whole new series, really a ton of material there (and it's good stuff, not like their game llmmaaoo)
Maybe do a tierlist on df 1 next?
i love tekken so many characters
Just here to point out that 60% of the cast are above average.
A very common issue in most tier lists!
"Lars is great now bro trust me"
Dragunovs has a low launcher that can turn into a throw , should make him above Bryan
Lol
Im killing them with heihachi lows swe!! Damn! Nobody knows... 😆
Ganryu df3 is quite literally top 3 low in the game
How is Ling not top 10 when is comes to lows? Can someone explain this to me?
Big Fan From Pakistan.
Please talk about low moves safe on block like jack7 d,db1.
Paul has better lows then Kazuya? That's hilarious. Ganny should be in insane tier also
He litterally has two launching lows that’s safe on block, that can be feinted!
Kazuya.....sure 😅😅😅
Law having "great lows" 😂 his lows are average at best if not bad. This man also has the only snake edge in the game that DOESN'T give him a follow up juggle. It's already risky af to use it with any character, but to land it means you should be rewarded. Soooo many characters get full combo's from much faster and safer lows than his biggest and riskiest low.
None of his lows are threatening other than slide and db3. Slide takes execution, spacing and is very seeable if you understand that Law only does it at range. Even then, his reward isn't that great in comparison to if he gets blocked for a full float juggle. Db3 is punishable af by many characters and doesn't give him much damage, no juggles, launches etc even on counter hit......naa son. Average or bad lows 100%
Stoned
Ture. Law's lows are soso. His db+3 on hit doesn't have good followup mixups that lead to good damage or threaten his opponents to duck, experienced players will just backdash out of the way and the offense is over. If the player has average or good defense like korean players, his lows are really nothing threatened. IMO European players mostly have weaker defense than other regions, that's why they can't even block a single small low like law's db+3 or any small lows from other characters. For example for TMM's kazyua, I mean he always just does offense 50/50s all the time and never takes a defensive place and try to block his opponents's offense. There is a big difference when watching knee plays kazyua and TMM plays Kazyua, knee's kazyua is all about backdashing, blocking and punishing, knee doesn't like to do offense 50/50s all the time.
Too many characters in “Insane” and “Great”.
The word ‘Average’ should not mean bottom 20.
Man, eddy and anna have great low
Make a best parry tier list
is no one gonna talk about the mean youtube comments in chat xD