Well, here in Argentina was hard getting any original game besides well known games such as smash brawl, resident evil 4 and Mario kart wii, so getting a Kirby golf game was probably highly unlikely to get unless you bought it from another country
In reality, this is actually shown because you’d only ever see the message if the SRAM is over 8kb, meaning you have a legitimate copy but you’re trying to make illegal copies. The pirate making the copies would theoretically have the booklet.
@@trashman3319 I think the reason why even the clearly fake ones are spooky is the unexpected immediate removal from security. It's startling to have a normal crash, but to have one intentionally designed to be offputting and reprimanding is downright eerie.
there's always loss in sound quality if sound is Digital to Analog Converted -> then ADC (Analog to Digital Converted). The "algorithms" behind such conversion cannot currently provide accurate results (even if studio).
Iwata was the man. Reggie's speech about how he could basically see the future in that in his mind he hears all the questions and complaints before a game is even released, stuff like this that he takes into account is what he was talking about.
@@newtclovers games before had a lousy way of doing it. Like giving a code with the cartridge for them to use in the game to legitimize it. Outright just placing a block that says, "yo pirate copy please don't do this.". But once you bypass them it's the whole game. And games that knows you pirated the copy. And will call in on you mid-way(in some cases the end) into the game. Mr. Iwata just set up alot of countermeasures. That's what makes him amazing
This is a bad example, but yes, Iwata was the man, for basically going the extra mile, and yes, seeing into the future and carving a happier path to it.
These can even be triggered on legitimate hardware and cartridges without a cheat device. I know; I had this happen to me a few times with one I bought brand new back when this game had come out. Here's how it works. It is the simple slightly unaligned pins glitch. We've all done this, whether on purpose or not or even completely unaware of it. All these checksum codes can be run/triggered if the pins are unaligned. I'd ran into a glitch one time that executed a trigger that made the shot count not go up so every clear was a hole-in-one, with this unaligned pin thing. It's just one of those things that the SNES and the Mega Drive/Genesis were well-known for.
I had got the standard piracy glitch mid-course before on a stock SNES, probably from dirty contacts or an accidental tilt. Dunno why it triggered mid-course, but that's proof that it's CONSTANTLY running the anti-piracy checks. I bet swapping console regions on a modded console would do the same thing.
Well now that the anti-piracy trend is really taking off, I bet a whole bunch of people are gonna start thinking this video's fake. But this is one of my favorite anti-piracy examples in gaming history.
@k the human imagine having to pay 1/3 of your monthly income for a Nintendo game (in Ukraine, for example). For some people pirating is more like an obvious choice. Nintendo is an evil company, they don't give a shit about their fans. You can't argue with that!
soundspark anonymous pig, and actually look up sales rates, even the devs of The Witcher 3 say they don't mind people pirating the game because maybe someday they will pay for it. if more people can play it, than that's more publicity. there's no bad publicity.
Everyone else: talking about the anti-piracy Me: Somebody's probably gonna make a rom hack that replaces the star in the game over screen for selecting game end with a steamroller.
It plays just like normal (yes, sadly Dedede doesn't get harder even when the game is pirated), credits play normally after the fight finishes too. So, the Dedede fight and credits stay the same. Devs probably didn't expect you to beat even the 1st course, I think that's why they didn't bother changing the boss fight and credits. But if you reset the game after credits, the progress WILL NOT be erased, instead, it will be, if you enter and exit any course afterwards.
I wonder if that's related to game development effort. You know HAL pulled the "automation" software development trick way before anybody else. (well S.Miyamoto and Iwata-san did something like that when moving dots to 2D sprites) In Kirby Dreamland 1 (GB) They designed the engine, physics, all together. After that, instead of hardcoding stages, they decided to add a level editor, so the level editor would generate the stage, which then would be parsed by the "scripter", plain game logic that reloads everything 1:1 as told. That way they would focus on adding engine/console specific features while retaining the level creation part. This shows Kirby games were kinda "automated". For earthbound (i think) it was similar, but they still had to create the whole game and re-test it for worst game scenario possible. Since story progression still had to be supervised and beta-tested by a director/developer much more thoroughly due to content and consistency (as HAL standards), they managed to code some Anti Piracy stuff.
just look up "sonic mania denuvo" and you'll see exactly why denuvo is terrible and is probably going to die soon basically, it's a form of terrible anti-consumer DRM that requires online connection to authenticate your copy of the game with denuvo's servers as if you were a criminal and virtually establishes an expiration date on your games becaues of that it also advertises itself as protecting games from piracy longer than any other drm which is ironic considering total war: warhammer 2 (which used denuvo) got cracked 8 hours after release
Generally not, as emulators can tell the ROM everything it wants to hear without much trouble. The reason why some of these "anti-piracy" methods usually work is because they are asking for info from the hardware on the console or on the cartridges themselves that generally only legitimate hardware would actually have the info for. Normally to make the ROM think its being played legitimately in this situation it would require hardware modifications of either the console or the cartridge (for instance there are console mods that can disable region locking completely), something not really accessible to most people. When emulating, you can tell the ROM everything it wants to hear a lot easier and in some cases Emulators can even just _not execute the code entirely_ that would lock the game out due to anti-piracy checks. IIRC Nintendo's own official emulators even do that.
@@h2643 dang that's awesome I didn't know you made that , I have been trying to get it to work on snes emulator for Android but can't get to work . Hope to play soon
Steam Anti-Piracy. ... humm... that depend of the game. but if you manage to pass the Steam Anti-Piracy. you have to pass the next one if there is one.
AFAIK often-times Steam Games just rely on Steam's anti-piracy and that's it. It's quite solid. Can be broken, but it's solid enough. Steam also provides a ton of features that are just not accessible via pirated games such as the Workshop, achievements, trading cards, and a lot of easily accessible feature that for pirated games are much harder to access, such as changing the language and technical support.
@@h2643 Apparently it’s a bit of a fad going on right now to make mock-up anti-piracy screens in video games, preferably Nintendo’s. I believe what spiked the interest up again was the Mario Party DS anti-piracy screen that was posted about a week or two ago if I’m not mistaken. Kinda neat!
@@TheDarkYoshi64 I'm pretty sure the Super Mario 64 Iceberg is somewhat responsible for this as one of the topics in that was a fake anti-piracy screen and ever since that became popular they've been growing in popularity since, recently exploding with the Mario Party DS one.
At 2:46 Nintendo used Nightmare Engine. It's a corruption engine which generates garbage data and imports it to the game in order for it to crash. That is why it glitched, the garbage data crashed the game. Really smart, in my opinion.
SNES9X and ZSNES uses a lot of internal hacks and emulation core inconsistencies to bypass certain hardware limits for a smoother, faster experience at the expense of emulation accuracy. That's why this piracy kill-screen appeared in older versions (like SNES9X 1.42) for this game even if the rom dump was clean. Games would run without intended lag (like StarFox without it being 8 frames per second) , buuut glitches like this were things that could happen.
....which one are you referring to? All I can think of is "Fun is Infinite" but that one I'm pretty sure is accessed through the sound test rather than pirating...?
The NES and SNES Classic are emulators from Virtual Console Code and there's no Anti Piracy/Hacking so you're good to play anything to even Super Mario World hacks xD
Either the anti-piracy screen/measure footage is fake or the creators of the emulator know about the screen/measure and have found ways to not cause it
_This reminded me in my time I had a computer as a kid, with the XP version of Windows. My father downloaded the games and had an emulator to play with. I was unaware that this was an antipiracy feature, and thought the game was broken._
this sems legitimate. the game checks the sram size to determine if it is being played on a copier (a larger sram). if the sram is bigger than it should be, it fails the check and anti-piracy measures are activated.
But how does that checksum works. I know it’s possible that the game checks the sram to check if it matches the 8k capacity. And it may also uses a timer to check out how fast code is executed to find out if it matches it’s own region speed or not. About the 50/60hz detection, not only does the game’s lockout chip talk with the console’s builtin lockout chip but it also talks with the rom itself and tell it wich region lockout chip was detected inside the snes ,sothat the rom will find out if it matches it or not,if the game’s lockout chip detects no lockout chip inside the snes, it simply cannot tell the rom wich lockout chip was detected and so the rom will refuse itself to load it’s content anyway. But with the powerpak cyclone chip,whatever you run it on a ntsc or pal snes via the t slot sothat it can no longer detect a lockout chip, so if the cyclone lockout chip detects no lockout chip inside the snes, it assumes that you using a ntsc snes,then the cyclone chip will tell the rom that it is a ntsc snes, even if you run it via t slot on pal snes, the ntsc game will then just boot up,albeit slower and/ or glitchy.
It actually helps with game preservation by turning the games into roms, it saves the games from the effects of age. That way the games cannot be lost to time.
Wait, can’t you emulate it with less than 8kb of SRAM and bypass it? And then just pirate the game via stealing the code from a non pirated copy(almost the same thing as stealing a computer with the legit game on it and transferring data to a new PC).
ITS MICKEY! THE MOUSE! MICKEY! THE MOUSE! HE IS, HE IS! HIDING IN MY HOUSE!
What?
?
Ok...?
What
OH MY GOD MY BACK HURTS FROM LAUGHING SO HARD
Imagine pirating golf
to be fair it's one of (if not the) best golf games i've ever played
@@charlottebiscuit4133 how dare you say that to Wii Sports for the Nintendo Wii
*wears a pirate costume and starts painting the golf cart to look like a ship* Arrrr it be the time i pirated golf
Well, here in Argentina was hard getting any original game besides well known games such as smash brawl, resident evil 4 and Mario kart wii, so getting a Kirby golf game was probably highly unlikely to get unless you bought it from another country
@@Yomellamocuchi1997 here in Ukraine people never even heard of these games, let alone bought them
"Piracy is a serious crime."
*Link in the Description to try it yourself!*
Yes Its Illegal You"ll Go To Jail
@@idka9 no you won't
yEs It S
@@idka9 It's illegal but nobody cares
bruh...
"please refer to your booklet"
if it's a pirate copy, I doubt they would have one to begin with lol
Lol Nintendo LOGIC.. ★
They expect you to pirate the booklet too.
I think that's part of the joke/middle finger.
In reality, this is actually shown because you’d only ever see the message if the SRAM is over 8kb, meaning you have a legitimate copy but you’re trying to make illegal copies. The pirate making the copies would theoretically have the booklet.
@@Brandonator365 That... Actually makes sense.
This stuff is ALWAYS so unsettling! Like actually puts me on edge just seeing a big sign in my Nintendo game saying "no no no, this game is pirated!."
@Ben Rigney Hol' up
No wonder all those .exe fake anti-piracy screen videos exist
@@johnjohnson392 And I am grateful for this.
Mario Party DS's legit scared the shit outta me
@@trashman3319 I think the reason why even the clearly fake ones are spooky is the unexpected immediate removal from security. It's startling to have a normal crash, but to have one intentionally designed to be offputting and reprimanding is downright eerie.
SNES sounds are so weird when trying to record them
there's always loss in sound quality if sound is Digital to Analog Converted -> then ADC (Analog to Digital Converted). The "algorithms" behind such conversion cannot currently provide accurate results (even if studio).
Beyond that, if I'm not mistaken, this video is also from an emulator rather than a genuine Super Nintendo, resulting in further sound inaccuracies.
@@TurboPikachu Correct, the video was recorded in ZSNES
@Capricete _ i think zsnes developers also used snes9x
@@limmynade ZSNES came out before snes9x if I recall, it's the foundation of SNES emulation, I love it!
When you watch so many anti-piracy screens you find an actual one
Yeah, it's pretty hard to find those nowadays.
DOOM's Ultra-Nightmare difficulty in a nutshell.
StaySkeptic think of that
arch-vile ressurrects every single demon in once if you pirated the game.
Fuck off
@Tattle Boad ok bethesdrone
@Tattle Boad ok bethesdrone again
*a gamer indeed.*
Iwata was the man. Reggie's speech about how he could basically see the future in that in his mind he hears all the questions and complaints before a game is even released, stuff like this that he takes into account is what he was talking about.
Anti piracy measures like this were pretty commonplace throughout the 80s-90s actually
@@newtclovers games before had a lousy way of doing it. Like giving a code with the cartridge for them to use in the game to legitimize it. Outright just placing a block that says, "yo pirate copy please don't do this.". But once you bypass them it's the whole game. And games that knows you pirated the copy. And will call in on you mid-way(in some cases the end) into the game. Mr. Iwata just set up alot of countermeasures. That's what makes him amazing
This is a bad example, but yes, Iwata was the man, for basically going the extra mile, and yes, seeing into the future and carving a happier path to it.
Rest In Peace...
These can even be triggered on legitimate hardware and cartridges without a cheat device. I know; I had this happen to me a few times with one I bought brand new back when this game had come out.
Here's how it works.
It is the simple slightly unaligned pins glitch. We've all done this, whether on purpose or not or even completely unaware of it. All these checksum codes can be run/triggered if the pins are unaligned. I'd ran into a glitch one time that executed a trigger that made the shot count not go up so every clear was a hole-in-one, with this unaligned pin thing. It's just one of those things that the SNES and the Mega Drive/Genesis were well-known for.
Ah yes, the classic cartridge tilting glitches
Cartridge tilting
I had got the standard piracy glitch mid-course before on a stock SNES, probably from dirty contacts or an accidental tilt. Dunno why it triggered mid-course, but that's proof that it's CONSTANTLY running the anti-piracy checks. I bet swapping console regions on a modded console would do the same thing.
@@StarlightLumi Just n case you decided to have the game pirated while it is running.
@@squeakyelbows Not really... It's to make sure it's legitimate
Well now that the anti-piracy trend is really taking off, I bet a whole bunch of people are gonna start thinking this video's fake. But this is one of my favorite anti-piracy examples in gaming history.
@k the human imagine having to pay 1/3 of your monthly income for a Nintendo game (in Ukraine, for example). For some people pirating is more like an obvious choice. Nintendo is an evil company, they don't give a shit about their fans. You can't argue with that!
@@pott3r We all know they take down harmless fangames. I miss when Nintendo was in its Iwata era. Its was bat peak!
@@minipz9thebastfiiter509 true...
That's my boy, HAL Labs! Give us all graphical nightmares! XD
. JJ1013 join us
+bananabug21721
What?
. JJ1013 pirating actually helps the sale of games
It's not their fault that Nintendo products are expensive as fuck to them.
soundspark anonymous pig, and actually look up sales rates, even the devs of The Witcher 3 say they don't mind people pirating the game because maybe someday they will pay for it. if more people can play it, than that's more publicity. there's no bad publicity.
Other games just crashes the game and makes it unable to open,
This one just bullies you.
mario party 3DS is even worse than this
Megaman X also did this. Pretty insane if you ask me
Casually shows off with 4 holes in one
Hole in one's?
Whatever.
I can do better😉
Honestly I had to get hole in ones to reach the final stage in the first place, since I couldnt regain tomatoes.
Holes in one; see also "attorneys general" and similar.
holes in ones
2:52
When Kirby disappeared, one of the trees got eyes
damn freddy fazbear
Yo its you
@@qqnv yo it’s me
i don't understand what do you mean
@@viralvegetable2411 the tree on the left got eyes for 1 second
It says "all your save data will be erased."
Intentionally, *Unable to save file because checksum fails.*
Everyone else: talking about the anti-piracy
Me: Somebody's probably gonna make a rom hack that replaces the star in the game over screen for selecting game end with a steamroller.
roadu rolla da?
Poyopoyopoyopoyopoyopoyo
Mudamudamudamudamuda
IS THAT A MUTHAFUKIN JOJO REFERENCE
Finally time to see some ACTUAL anti-piracy screens again!
What if you hack to the final boss and beat it?
It plays just like normal (yes, sadly Dedede doesn't get harder even when the game is pirated), credits play normally after the fight finishes too. So, the Dedede fight and credits stay the same. Devs probably didn't expect you to beat even the 1st course, I think that's why they didn't bother changing the boss fight and credits. But if you reset the game after credits, the progress WILL NOT be erased, instead, it will be, if you enter and exit any course afterwards.
Good to know.
I wonder if that's related to game development effort. You know HAL pulled the "automation" software development trick way before anybody else. (well S.Miyamoto and Iwata-san did something like that when moving dots to 2D sprites) In Kirby Dreamland 1 (GB) They designed the engine, physics, all together. After that, instead of hardcoding stages, they decided to add a level editor, so the level editor would generate the stage, which then would be parsed by the "scripter", plain game logic that reloads everything 1:1 as told. That way they would focus on adding engine/console specific features while retaining the level creation part.
This shows Kirby games were kinda "automated". For earthbound (i think) it was similar, but they still had to create the whole game and re-test it for worst game scenario possible. Since story progression still had to be supervised and beta-tested by a director/developer much more thoroughly due to content and consistency (as HAL standards), they managed to code some Anti Piracy stuff.
I see you everywhere!
It plays 1 2 oatmeal very loud
Those 2 Games have like the Denuvo of the SNES.
...except they actually worked
+Michael Thomas Walton
Actually, plenty of them work on the pirates only.
I mean the Kirby thing but I misunderstood. Can you explain a bit better, sir?
Oh. I never heard of Denuvo. Does it have a wikipedia page or something I can read about it?
just look up "sonic mania denuvo" and you'll see exactly why denuvo is terrible and is probably going to die soon
basically, it's a form of terrible anti-consumer DRM that requires online connection to authenticate your copy of the game with denuvo's servers as if you were a criminal and virtually establishes an expiration date on your games becaues of that
it also advertises itself as protecting games from piracy longer than any other drm which is ironic considering total war: warhammer 2 (which used denuvo) got cracked 8 hours after release
Piracy is no party, I suppose
2:53 lol this has creepypasta potential
I wonder how much of that had to be worked around in order to make Grumps Dream Course, or if it was even an issue at that point.
Cars Simplified Idk, though when I was making a rom hack of this game, Kirby's Dank Course, there were no problems with anti-piracy side-effects.
Generally not, as emulators can tell the ROM everything it wants to hear without much trouble. The reason why some of these "anti-piracy" methods usually work is because they are asking for info from the hardware on the console or on the cartridges themselves that generally only legitimate hardware would actually have the info for. Normally to make the ROM think its being played legitimately in this situation it would require hardware modifications of either the console or the cartridge (for instance there are console mods that can disable region locking completely), something not really accessible to most people. When emulating, you can tell the ROM everything it wants to hear a lot easier and in some cases Emulators can even just _not execute the code entirely_ that would lock the game out due to anti-piracy checks. IIRC Nintendo's own official emulators even do that.
@@Templarfreak Pretty much a lot of game consoles are like that.
Unless if you're talking about the Atari 2600 that is.
@@h2643 dang that's awesome I didn't know you made that , I have been trying to get it to work on snes emulator for Android but can't get to work . Hope to play soon
@@JohnGunn- well it was just sort of a demo, can't be particularly proud of it. Darkonius, the creator of Dormiveglia, made some levels for it too
Hand:"It's not waking up... Hmmmm, I know! I can wake it up with my B I G M A S S I V E S T A R"
2:00
*sleeps again*
Steam Anti-Piracy.
... humm... that depend of the game. but if you manage to pass the Steam Anti-Piracy. you have to pass the next one if there is one.
AFAIK often-times Steam Games just rely on Steam's anti-piracy and that's it. It's quite solid. Can be broken, but it's solid enough. Steam also provides a ton of features that are just not accessible via pirated games such as the Workshop, achievements, trading cards, and a lot of easily accessible feature that for pirated games are much harder to access, such as changing the language and technical support.
This video before "(xxx) was personalized" or "SMP DS Anti-Piracy"
how cute
omg your channel icon thingy that appears in the video is using the shaded "unused graphics" icon from TCRF that I made a few years ago! thats cool.
2:46
Scared the crap out of me
your pfp fits your comment lol
I was just at 2:44 thanks for the head up 😞
Bro it's literally in the thumbnail doe...
Kirby: * sleeps *
player: * throws his star into him*
Kirby: * continues to sleep *
I love it when game developers do stuff like this.
is anyone else getting recommended a surprisingly high amount of nintendo anti-piracy videos?
I was wondering why this video suddenly spiked in views... It's so weird
@@h2643 Apparently it’s a bit of a fad going on right now to make mock-up anti-piracy screens in video games, preferably Nintendo’s. I believe what spiked the interest up again was the Mario Party DS anti-piracy screen that was posted about a week or two ago if I’m not mistaken. Kinda neat!
@@TheDarkYoshi64...Huh, I see
@@TheDarkYoshi64 I'm pretty sure the Super Mario 64 Iceberg is somewhat responsible for this as one of the topics in that was a fake anti-piracy screen and ever since that became popular they've been growing in popularity since, recently exploding with the Mario Party DS one.
@@h2643 these are addicting
This video is incredibly ominous. The game *knows.*
@d It's mostly kids who've read one too many shitty creepypastas that find these oldschool anti-piracy measures "scary".
"You wouldn't download a car!" - HAL Laboratory
Heck yeah I would!
At 2:46 Nintendo used Nightmare Engine. It's a corruption engine which generates garbage data and imports it to the game in order for it to crash. That is why it glitched, the garbage data crashed the game. Really smart, in my opinion.
??? what
I thought this was a bug in Older ZSNES versions. Worked fine in the later ones.
SNES9X and ZSNES uses a lot of internal hacks and emulation core inconsistencies to bypass certain hardware limits for a smoother, faster experience at the expense of emulation accuracy. That's why this piracy kill-screen appeared in older versions (like SNES9X 1.42) for this game even if the rom dump was clean. Games would run without intended lag (like StarFox without it being 8 frames per second) , buuut glitches like this were things that could happen.
Oh, now I get why my copy of the game was so weird
This game’s noises are relaxing apparently
They are
Better than the creepy sonic CD anti piracy sceen...
Fun fact, the screen doesn't pop up on pirated versions. Its also meant to be humourous, because it was intended with the japanese boss music.
....which one are you referring to? All I can think of is "Fun is Infinite" but that one I'm pretty sure is accessed through the sound test rather than pirating...?
@@fieratheproud I think that's the one he's talking about.
I love the way that theres non scary nintendo anti piracy screens, a wee bit scarier like this and then theres oddesey
Mario Odyssey doesn't have anti-piracy.
Has anyone tried to override Nintendo's anti-pirary programming?
They have, it's why you can play every SNES game on an emulator now.
Leapordgaming *_o h ._*
They have, but... why'd you do that for?
flashcart makers (gameboy, gameboy advance, nes, nintendo ds), etc all of them know how to override those.
The NES and SNES Classic are emulators from Virtual Console Code and there's no Anti Piracy/Hacking so you're good to play anything to even Super Mario World hacks xD
I love how all these games have anti piracy methods yet most of us just emulate them with little to no problems
Either the anti-piracy screen/measure footage is fake or the creators of the emulator know about the screen/measure and have found ways to not cause it
tilt the cart to get game freeze
my uncle had this happen with a legit cart. some guy modified it at the store
I used to have a very old version of ZSnes back in 2003 and it triggered the High Difficulty and the softlock at the end of the course.
0:10 (Gasp) 23-19! WE HAVE A 23-19!!!!!
_This reminded me in my time I had a computer as a kid, with the XP version of Windows. My father downloaded the games and had an emulator to play with. I was unaware that this was an antipiracy feature, and thought the game was broken._
Who would ever think of pirating this game though?
This game is kind of bad but some people like it.
@@ghostninja5035 after playing the game,it's not that bad,kinda cute tho
Me
@@chessemchesse3676 It's really fun to play in multiplayer.
Kirby Dream Course Piracy Difficulty:
Shyguymask (YT): wow an challenge! thats my favourite game!
2:56 - That yellow background thing looks like the beginning of the partial TAT "Cheesy Star" logo.
It makes more sense when you know that this and Earthbound were developed with essentially the same game engine.
Looks less like a test. Either of protection measures or of how far the pirates will go to break them.
The perfectionist run
If Kirby asks, "can you buy a illegal copy of something?" I'm stealing it, wich is even MORE illegal
"Game will become virtually impossible to play"
*HOLE* *IN* *ONE*
protection cannot prevent skill
Pretty interesting! You don't see this kind of thing in games this old
Every copy of Kirby Dream Course is personalized
It's so weird seeing one of these that's real
That happened in older emulators, too. Now you can play the entire game.
Every copy of kirby dream curse os personalized
It says to look inside your game instruction book. But if you have a bootleg copy, you likely don't have a game instruction book
2:10 That guy got hit in the head with a giant star!
Kirby's Dream Course: Hardcore Mode. This is just enticing me.
1:05 amogus
2:09 oh FUCK they killed Kirby in his sleep!
Man, having the only thing you can't get footage of being the two player mode hits close to home.
I mean I could enable second player on an emulator, it's just too bad the thought came after the fact
this man was ahead of his time
I remember watching this video years ago.
Let me guess... EVERY COPY OF KIRBY'S DREAM COURSE IS PERSONALIZED
Please no
*welcome to challenge mode*
Nintendo: you copied my game 😠😠😠
GOG: i gonna pretend i didn't see that
That scared me quite a bit.
So it's a demo, just with extra steps. Those madlads.
Why I don’t play Kirby dream course with a emulator
That ending one reminds me of a glitch with Kirby Super star.
Did anyone think of Monster Party’s first level when they saw the trees in the thumbnail?
2:47- Hellish landscape. Void of darkness. World is slowly corroded into nothingness. Kirby is there.
You sure this isn't a normal Kirby game?
They also might have worked on Earthbound and that game's notorious for Anti-piracy measures
Description: increase speed if its too slow
Me: *reading description, watching vid at 2x enabled 7 other videos ago* huh
👀
Thank you h2643, very cool!
1:24 Kirby: Anti piracy? Aight Imma head out!
Devs: we should make the game as difficult as possible for pirates to discourage them breaking the law.
People 25-something years later: *interesting*
this sems legitimate. the game checks the sram size to determine if it is being played on a copier (a larger sram). if the sram is bigger than it should be, it fails the check and anti-piracy measures are activated.
the star crushing kirby though....
Those screen are the same in Earthbound.
But how does that checksum works.
I know it’s possible that the game checks the sram to check if it matches the 8k capacity.
And it may also uses a timer to check out how fast code is executed to find out if it matches it’s own region speed or not.
About the 50/60hz detection, not only does the game’s lockout chip talk with the console’s builtin lockout chip but it also talks with the rom itself and tell it wich region lockout chip was detected inside the snes ,sothat the rom will find out if it matches it or not,if the game’s lockout chip detects no lockout chip inside the snes, it simply cannot tell the rom wich lockout chip was detected and so the rom will refuse itself to load it’s content anyway.
But with the powerpak cyclone chip,whatever you run it on a ntsc or pal snes via the t slot sothat it can no longer detect a lockout chip, so if the cyclone lockout chip detects no lockout chip inside the snes, it assumes that you using a ntsc snes,then the cyclone chip will tell the rom that it is a ntsc snes, even if you run it via t slot on pal snes, the ntsc game will then just boot up,albeit slower and/ or glitchy.
Every copy of Kirby's dream course is personalized
2:17 : Master Hand: OH COME ON!!!!
With the Iceberg mario 64 meme, I actually thought this was fake
Kirby should beat himself in the head multiple times with a club so he dies and then you get a pirate error screen
This worries me! What if I have my copy modded to have a FRAM chip, which should eliminate the need for a save battery?
2:47 thats traumatizing
Lol, "serious crime"
If it was I'd have 23 piracy cases or whatever the word is
It actually helps with game preservation by turning the games into roms, it saves the games from the effects of age. That way the games cannot be lost to time.
Imagine if the Zs didn't appear after the star falls on Kirby in the continue screen.
Then there would be a big F
BRO THEY LITTERALY MURDERED KIRBY!
The second one should have a prompt to press A to advance to the title screen.
1:06 the left mountain is sus
Wait, can’t you emulate it with less than 8kb of SRAM and bypass it?
And then just pirate the game via stealing the code from a non pirated copy(almost the same thing as stealing a computer with the legit game on it and transferring data to a new PC).
The Cutting Room Floor's page on this game appears identical in text. 👀
Wow you noticed the obvious congrats! Please subscribe
But what if you corrupt the checksum of the checksum
That is absolutely fucking brutal.