As long as it isn't "calculating" based on info about you as the player that the AI country would otherwise not be able to see like you moving units outside of its view then the AI knowing that happened and LOLzooming into you. Good to see an AI update where they're thinking about it though! I hope it isn't always 1 dimensionality doing a death ball every time as that is easy to work out.
That actually would be a great opportunity to make the AI spy network do things. As in at a certain point of their network they can make those calculations more accurate.
Its likely based on what the AI can see, So it wont be able to see fortification lines you set up behind the border that the AI cannot see, But even then the AI can manage to find a way to breakthrough i bet.
"They will concentrate where they have supply" I hope that they code ai to strategily build supply too now, its not like theres places with supply everywhere. Until now AI has been unable to construct anything new in terms of supply, only upgrading existing railways and ports
supply hubs take ages to build tho, so it's not really viable in terms of conducting a single offensive. Using transport planes and connecting railroads to existing hubs would be huge for ai tho
@@ДмитроПрищепа-д3я I usally build disconnected hubs on Soviets (with military access) to later connect in an attack, from some time ago the soviets are now connecting those hubs before...
In the Livestream for the German Focus Tree was a Focus to build a dam. And I think it was +15% Building Slots, +15% Contruction speed and +15% Ressource Gain for the State (Rhineland in this case)
Yes, you can't get them anymore but you really never needed them to begin with. I did a run where I planned to stack soft attack and entrenchment without forts. Grand Battleplan, Field marshal with defensive doctrine, Static Warfare, support engineers and tanks with entrenchment. I had 3 divisions by the time the war started, and Germany could never beat a single one. They attacked, and they attacked a lot. I think they had 3 million casualties to me at the end.
12:05 This new "border guard" is actually useful if you're preparing to defend against multiple countries but don't want to draw 2 fronts (you can't do it currently except if one country in a puppet of another
This will either force the player to plan for the AI's concentrated attacks and actually have reserve forces in their backline or a dedicated QRF or make baiting the AI into massive encirclements even easier, except this time you also get their best units in them. Or both.
I was thinking the same! It is dump AI after all. So you can kill AI even faster, if the decision tree is not very good aka they reinforce the push really well and fast! So lets see! Not good players will definitely have harder time. Devious players will make the AI suffer… that is my prediction.
12:25 I’m guessing this is for areas, like in turkey where you can’t place a front line along all of the Greek islands, forcing you to use a fallback like or individual front lines to hold them. Could also be useful for borders cut up by inpassable mountains. It’s just a nice QOL thing to
I'm skeptical. Force concentration alone will be worthless unless Paradox also teaches the AI how to build tank divisions that don't suck ass. All this will accomplish is creating a bigger encirclement opportunity for you than ever before, while leaving the rest of their front even lighter. I would love to be wrong on this though. And I suppose on the bright side it does make things slightly more dynamic as now instead of ignoring enemy force spread you'll either look for where they're concentrating to kill them, or ignore them and push the weaker flanks.
You can edit templates in the game files, while the current AI is limited in what information you can make it gather and what you can make it do. Now, if Paradox adds a way to get information about enemy forces and tell the AI which provinces to push with how many divisions of a certain template, maybe all the "challenging" mods will no longer have to compensate for the AI tactical autism with infinite supply and absurd buffs.
Its not gonna leave the front wide open, since the ai priorities covering it. And the fact that the ai doesnt do the perfect divisions means that it wont be impossible to play minor nations
@@skydragon2593 You're right. Make no mistake, I think this change is a step in the right direction, I just think it's not enough on its own, plus as a long time Paradox fan I have my doubts about the implementation.
I love that Paradox has had so many bombs that they were forced to actually improve their game. Bethesda and Ubisoft are in the process of getting there, but they are resisting!
@matejsochor1673 literally Leviathan in EU4 but that was like more than 2 years ago, I guess he means CS2 but the game was developed by another studio while PDX is only the publisher. Ancestors maybe? Of world of wonders?
One thing I wish they would add, I made a personal mod for this back in HOI2. Get period appropriate photos of the major locations and use that for the backgrounds. The crappy oh look Berlin is an urban setting, random buildings on the city card is bleh.
@alochmar what i find weird is that you can pull those photos together in a week or less, crop them and clean them up in another week. Easy peese so why isn't that in game, when I did it the file size wasn't even that large.
One of my pet peeves about area defense is if the ai naval invades or somehow pushes you back, the troops in the area defense order will just endlessly attack the enemy occupying the province you have the garrison order on. My hope is that the border garrison order will tell the the troops to just automatically fill in gaps in the line when they open up. For instance, if you're playing as say Brazil, and you have an army on port guard and border garrison and the enemy successfully lands. Instead of charging down those units that landed until they destroy themselves, they just form a basic frontline around the landed enemy to slow their breakthrough. Ideally this buys you time to deploy new units to the area or reassign old units. A change like this could save a lot of manpower and equipment from being lost to dumb garrison ai orders.
They should add one thing though to area defense orders: the option to disable/re-enable counter attacking. Currently if you have a port guard order and say you get pushed back or something you will then have a few garrison units just start infinitely ramming an enemy line to try and get to a few (not even port) provinces that were taken.
That Area Defense Order change will be a GODSEND for me. I play a lot of Mexico, and when the US pushes into a province that I have port guards in on a defense order, the guards in their infinite wisdom will ABANDON their posts and endlessly throw themselves at the enemy that is now in the province they’re guarding. At least, I hope that’s what the change will do haha
Prussia has always existed as a releasable if you go down the French Bonapartist path, but it seems they have added starting cores for it so you can release it whenever.
I would love it if they changed deep battle doctorine. Historically, it was very successful and it destroyed the German army in 1944. They could make it so you take more casualties, but in return you get better bonuses
Ironically, I have heard that actually DBD is one of the best doctrines in the game, along with GBP because the increase of hp and the combat width makes you suffer less losses.
12:25 It may be helpful if you want to send ONE army to guard a continuous border with nations from different factions Frontline system doesn't allow a continuous frontline in that case, but border area defense will.
Border area guards is huge because the cap is increased to 72 units per general instead of 24, so you can cover unimportant borders (e.g Soviet with Manchu & Japan borders) without having too much micro on army groups (and still able to do bit of defend in case of surprise attacks because of *ehem AI randomly joining enemy factions). Also maybe they do the changes for the AI, as we know that AI would make unintelligible of army groups when we take over control on one of the AI countries.
That's gonna make playing small nations like Lithuania, Poland, Czechoslovakia and Mexico a pain to play Already they are difficult to play because no manpower, no industry But now that the AI is smart it's gonna be worse
@@RNKel1 But a lot of times you're on your own Czechoslovakia holds alone for at least a year Mexico's only possible big allies against USA are Germany and the USSR (which I don't think are gonna do much in terms of helping you beat them) They're already a challenge so I assume it will just force people to use new and better strategies, and is probably gonna make Anti-Tank more worth using for countering Germany, but still, it's not gonna be easy.
I feel like this is going to make it easier to just leave some borders completely ungaurded as defense (In a different way, nowadays you can leave borders empty, and if the AI decides to be careful, it will never push in fear of being encircled)
12:20 The border guard area defense will be handy when you have borders with multiple countries because of the limitation of having to assign a front-line to each border separately. Granted you can also just do this with fallback lines today.
I was hoping they would add airlifting mechanic to the game, where a higher tier aircraft could transport a heavier type of troop from airfield A to airfield B
With the AI changes, I wonder how much impact that will have on our CPUs. The game is already heavily CPU focused and is programmed to utilize only one core for AI. It needs to be changed so that GPUs carry more of the load.
With the AI changes, forts will actually be more useful on the defensive - not as a front wide investment, but in defending strategic strongpoints like supply hubs, airports, high-value victory points or favourable terrain for launching attacks of your own. Placing a fort in between two rivers, for example, would make the AI reconsider attacking you through that narrow 'weakness' and instead may attempt a river crossing instead. Instead of it being a combat bonus you build, it'll be a 'please don't attack me here' investment.
Border guard could be really useful during invasions. If the enemy lands, your units won’t try to retreat to the port but will instead form a defensive line to hold them off.
I'm currently ambivalent about how the force concentration will make a difference to the player, but it'll certainly help with AI vs AI wars! Also for the border guard, right now you have to set up multiple front lines for a multi-nation border, this would allow just one order.
About dams, I think that buildin g a dam should also decrease river crossing penalty as it kinda stabilises the water flow, getting it raided will reverse it increasing the penalty as well as nerfing industry in this region as it should become flooded. Soo players will focus on building dams far from potential frontline or will have to build extra forts and AA for dams to withstand the war. Only if Paradox allow us to build dams wherever we want 😅 else we would have to wait for mods like r56 to include this in it
I'm extremely excited for these changes, I really hope the vanilla AI becomes a lot more challenging and even makes counterattacks. Also the landmarks with bonuses reminds me of EU4 and I think that's super cool! I wonder which will be in besides the obvious like Big Ben, Eiffel Tower, Statue of Liberty, Reichstag, etc.
Sounds cool but at the same time, this just sounds like it'll make encircling many times easier. I mean just put a tank army behind the front and then send it to the flanks when they stack 60 divisions in 8 tiles.
Maybe the boarder guard area defense, only puts troops on the boarder of the selected country where the said country put their troops. To kinda oppose them or for army intel
I think forts, naval bases, airbases and victory points should be garrisoned the same way that occupied territories work. You can assign a template and it just adds troops to that area.
It would prevent both AI and players having literally nothing on those tiles, which doesn’t make sense from a historical perspective. There would never be *no* troops in Berlin for example.
not gonna lie this is going to make defending as the USSR so much harder, or D-Day too for example, instead of them keeping troops in africa and moving them to asia, they will keep reserves for a huge naval invasion that once they land will be filled with troops for a offensive This will also force us to change, I think many of us have gotten too used to making simple field marshal battleplans instead of complicated multi stage plans, This will force us to actually make a offensive army grouping to counter-act the AI offensives, Like keeping tanks in reserve for pincer movements on offensives or to stop offensives in general.
This sure is massive. I wonder if the AI will be able to deliberatly create encirclements using force concentration, or if it will be just one section of the front that just pushes forward.
I was pretty meh on this update because afterall it just looked to be yet another set of focustrees, for which we already had plenty of mods anyways. But now seing an actual AI rework that means therll be a challenge outside of Elite difficulty? This is very hype!
I'm sure there will still be many opportunities for great encirclement by baiting the AI into overextending themselves >:D But this is a super great change.
I do really love the change. But ya you ain’t wrong this gonna make the Sealow Heights mode literally impossible (which to be fair it should be an impossible situation).
Im a tad worried that the ai will be even easier to trap with the force concentration now, since they concentrate all their tanks, mech, and other quality forces to capture a point - which on the surface is great - but may make it easy to predict and bait them into an encirclement
Now consider how many tanks the Soviets have in game. Then actually have them kinda-sorta follow their OMG doctrine (Operational Maneuver Group), which the Germans referred to as the "Oh Mein Gott!". That's gonna leave a mark if it's done right. If not, that's going to be a series of very satisfying cut offs.
when will this start? I just played yesterday and the AI doesn't defend the entire border still, even when it has enough troops, and when I attacked finland, I used the AI to set the offensive line, then when I pressed go, the attack wanted to move all the units up and down the line for a different attack, so much for advanced planning.
ai change?! I actually have to defend my fronts now.
Unless you have forgotten how WW2 goes you will not need to change your defensive strategies
Yeah, sure, but more importantly, is Britain still going to abandon the home islands to put every single one of their divisions into africa?
You can still do the same thing that you've done, just gotta pay more attention to enemy troops concentration and have more than 2 divs per tile
No… just wait AI to push trough and then surround it!
😂😂😂
Shit's dire for us noobs
Ahh yes, the well known "Cocentration"
One of the only living relatives of the Coleocanth.
I was already opening a new tab to look up the definition of cocentration or co-centration 😂
Fighting the urge to continue your sentence with the word "camp"
You are too fast for me.
Jesus that's actually massive. That's gonna make the game so much harder
Don't bring religion into this
Yay i’m so happy 😒
@@heavyartillery-qm5hu Are you for real? 💀
Don't take it for granted, just yet. I'll believe it when I see it.
@@Kazakreagreed Im not going to jump to any conclusions until this dlc is released
As long as it isn't "calculating" based on info about you as the player that the AI country would otherwise not be able to see like you moving units outside of its view then the AI knowing that happened and LOLzooming into you.
Good to see an AI update where they're thinking about it though! I hope it isn't always 1 dimensionality doing a death ball every time as that is easy to work out.
That actually would be a great opportunity to make the AI spy network do things. As in at a certain point of their network they can make those calculations more accurate.
If added incorrectly then this death ball strategy just turns into a get encircled even faster strategy
Its likely based on what the AI can see, So it wont be able to see fortification lines you set up behind the border that the AI cannot see, But even then the AI can manage to find a way to breakthrough i bet.
stream sniping AI
"They will concentrate where they have supply"
I hope that they code ai to strategily build supply too now, its not like theres places with supply everywhere. Until now AI has been unable to construct anything new in terms of supply, only upgrading existing railways and ports
supply hubs take ages to build tho, so it's not really viable in terms of conducting a single offensive. Using transport planes and connecting railroads to existing hubs would be huge for ai tho
@@ДмитроПрищепа-д3я I usally build disconnected hubs on Soviets (with military access) to later connect in an attack, from some time ago the soviets are now connecting those hubs before...
In the Livestream for the German Focus Tree was a Focus to build a dam. And I think it was +15% Building Slots, +15% Contruction speed and +15% Ressource Gain for the State (Rhineland in this case)
11:10 barnderburg has a prussian core, that means you can play as prussia in vanila withouth france
All the German releasables since u can see Hannover has cores on the state of Hannover at the start of the game
Oh man I hate releaseble nations, UK and USA Always Fuck up with these guys
Finallyyyy
also Hannover
Lmao barnderburg
7:00 Luxembourg will be missing those level 10 forts
Nobody tell hatlessspider
Yes, you can't get them anymore but you really never needed them to begin with. I did a run where I planned to stack soft attack and entrenchment without forts. Grand Battleplan, Field marshal with defensive doctrine, Static Warfare, support engineers and tanks with entrenchment. I had 3 divisions by the time the war started, and Germany could never beat a single one. They attacked, and they attacked a lot. I think they had 3 million casualties to me at the end.
Devs didn’t say they remove “move troops out of your capital when player’s unit is nearby” mechanic for AI so I guess we’re still smarter than AI.
12:05 This new "border guard" is actually useful if you're preparing to defend against multiple countries but don't want to draw 2 fronts (you can't do it currently except if one country in a puppet of another
This will either force the player to plan for the AI's concentrated attacks and actually have reserve forces in their backline or a dedicated QRF or make baiting the AI into massive encirclements even easier, except this time you also get their best units in them. Or both.
I was thinking the same!
It is dump AI after all. So you can kill AI even faster, if the decision tree is not very good aka they reinforce the push really well and fast!
So lets see! Not good players will definitely have harder time. Devious players will make the AI suffer… that is my prediction.
8:20 so much yes, it made no sense that having better people organizing the military would lead to less command power.
I appreciate how the italian ai is ran by a bunch of Mario n Luigis
Name and pfp checks out
12:25 I’m guessing this is for areas, like in turkey where you can’t place a front line along all of the Greek islands, forcing you to use a fallback like or individual front lines to hold them. Could also be useful for borders cut up by inpassable mountains. It’s just a nice QOL thing to
Or if you want one single army to guard two differenr borders (for example the BeNeLux when you are starting "around the maginot" playing as Germany)
German DLC has gonna have big CONCENTRATION mechanics ? hmm.
Weird coincidence isn't it
They learned about it in summer camp.
they learned to concentrate on something after going camping
I am sure that was not intentional.
I hope.
I'm skeptical. Force concentration alone will be worthless unless Paradox also teaches the AI how to build tank divisions that don't suck ass. All this will accomplish is creating a bigger encirclement opportunity for you than ever before, while leaving the rest of their front even lighter. I would love to be wrong on this though.
And I suppose on the bright side it does make things slightly more dynamic as now instead of ignoring enemy force spread you'll either look for where they're concentrating to kill them, or ignore them and push the weaker flanks.
You can edit templates in the game files, while the current AI is limited in what information you can make it gather and what you can make it do. Now, if Paradox adds a way to get information about enemy forces and tell the AI which provinces to push with how many divisions of a certain template, maybe all the "challenging" mods will no longer have to compensate for the AI tactical autism with infinite supply and absurd buffs.
Its not gonna leave the front wide open, since the ai priorities covering it. And the fact that the ai doesnt do the perfect divisions means that it wont be impossible to play minor nations
@@realWWdude546 But it will leave the front lighter as the extra divisions will be concentrated instead of spread around.
@@skydragon2593 You're right. Make no mistake, I think this change is a step in the right direction, I just think it's not enough on its own, plus as a long time Paradox fan I have my doubts about the implementation.
13:05 This is a "mane feature" indeed
7:40 PRUSSIA?!?!
Ik I saw that and was about to comment on it
I love that Paradox has had so many bombs that they were forced to actually improve their game. Bethesda and Ubisoft are in the process of getting there, but they are resisting!
What bombs are you talking about? :D
@@matejsochor1673 google paradox and look from results from the last month or so
@matejsochor1673 literally Leviathan in EU4 but that was like more than 2 years ago, I guess he means CS2 but the game was developed by another studio while PDX is only the publisher. Ancestors maybe? Of world of wonders?
most of their latest DLCs and games in the past couple of years(yes, just published ones count too) have gone over like a lead balloon.
@@jcgamer892 Roads to power and The Machine Age were all bangers tho, but I agree that they do seem to be putting out more higher quality content
I'm afraid this change will lag the game into oblivion
I hope not
But if it does 1943 will be the next powerpoint presentation
One thing I wish they would add, I made a personal mod for this back in HOI2. Get period appropriate photos of the major locations and use that for the backgrounds. The crappy oh look Berlin is an urban setting, random buildings on the city card is bleh.
Lol I did the same thing, also added pictures of all the historical capital ship classes for some additional flair.
@alochmar what i find weird is that you can pull those photos together in a week or less, crop them and clean them up in another week. Easy peese so why isn't that in game, when I did it the file size wasn't even that large.
One of my pet peeves about area defense is if the ai naval invades or somehow pushes you back, the troops in the area defense order will just endlessly attack the enemy occupying the province you have the garrison order on.
My hope is that the border garrison order will tell the the troops to just automatically fill in gaps in the line when they open up.
For instance, if you're playing as say Brazil, and you have an army on port guard and border garrison and the enemy successfully lands. Instead of charging down those units that landed until they destroy themselves, they just form a basic frontline around the landed enemy to slow their breakthrough.
Ideally this buys you time to deploy new units to the area or reassign old units. A change like this could save a lot of manpower and equipment from being lost to dumb garrison ai orders.
They should add one thing though to area defense orders: the option to disable/re-enable counter attacking. Currently if you have a port guard order and say you get pushed back or something you will then have a few garrison units just start infinitely ramming an enemy line to try and get to a few (not even port) provinces that were taken.
All i care about is we finally seems to get Prussia
And Hanover and presumably the other German minors
So glad they added a $36 horse redesign DLC with an additional new focus trees for Germany and Belgium and AI rework added in for free! 😍
That Area Defense Order change will be a GODSEND for me. I play a lot of Mexico, and when the US pushes into a province that I have port guards in on a defense order, the guards in their infinite wisdom will ABANDON their posts and endlessly throw themselves at the enemy that is now in the province they’re guarding. At least, I hope that’s what the change will do haha
11:03 PRUSSIA RELEASABLE?!?!
Prussia has always existed as a releasable if you go down the French Bonapartist path, but it seems they have added starting cores for it so you can release it whenever.
hope new forts also mean czechoslovakia is up for an update in the near future
I would love it if they changed deep battle doctorine. Historically, it was very successful and it destroyed the German army in 1944. They could make it so you take more casualties, but in return you get better bonuses
Ironically, I have heard that actually DBD is one of the best doctrines in the game, along with GBP because the increase of hp and the combat width makes you suffer less losses.
@@El-HuggerI will still use superior Fire power
I mean, thinking of the Berlin Airlift, yeah, a huge late-game transport force could supply some pretty huge fronts...
12:25 It may be helpful if you want to send ONE army to guard a continuous border with nations from different factions
Frontline system doesn't allow a continuous frontline in that case, but border area defense will.
I open the video and sudenly there is a mini Sun on the Right Low Corner, my eyes are hurting, but great video
Border area guards is huge because the cap is increased to 72 units per general instead of 24, so you can cover unimportant borders (e.g Soviet with Manchu & Japan borders) without having too much micro on army groups (and still able to do bit of defend in case of surprise attacks because of *ehem AI randomly joining enemy factions).
Also maybe they do the changes for the AI, as we know that AI would make unintelligible of army groups when we take over control on one of the AI countries.
Impossible zolow heights
Mods like Kaiserreich will become absolute peak gameplay
That's gonna make playing small nations like Lithuania, Poland, Czechoslovakia and Mexico a pain to play
Already they are difficult to play because no manpower, no industry
But now that the AI is smart it's gonna be worse
I would hope that this also means AI of your allies is smarter to defend borders in friendly nations that look dangerous?
@@RNKel1 But a lot of times you're on your own
Czechoslovakia holds alone for at least a year
Mexico's only possible big allies against USA are Germany and the USSR (which I don't think are gonna do much in terms of helping you beat them)
They're already a challenge so I assume it will just force people to use new and better strategies, and is probably gonna make Anti-Tank more worth using for countering Germany, but still, it's not gonna be easy.
yes, good
that gives you a even better challenge
playing small nations was always supposed to be a challenge. Now it at least will hopefully actually become one.
I feel like this is going to make it easier to just leave some borders completely ungaurded as defense
(In a different way, nowadays you can leave borders empty, and if the AI decides to be careful, it will never push in fear of being encircled)
12:20 The border guard area defense will be handy when you have borders with multiple countries because of the limitation of having to assign a front-line to each border separately. Granted you can also just do this with fallback lines today.
I thought Forced Cocentration was a military tactic that I didn't know about
Nice
Early enough to see "Cocentration"
I was hoping they would add airlifting mechanic to the game, where a higher tier aircraft could transport a heavier type of troop from airfield A to airfield B
With the AI changes, I wonder how much impact that will have on our CPUs. The game is already heavily CPU focused and is programmed to utilize only one core for AI.
It needs to be changed so that GPUs carry more of the load.
With the AI changes, forts will actually be more useful on the defensive - not as a front wide investment, but in defending strategic strongpoints like supply hubs, airports, high-value victory points or favourable terrain for launching attacks of your own.
Placing a fort in between two rivers, for example, would make the AI reconsider attacking you through that narrow 'weakness' and instead may attempt a river crossing instead.
Instead of it being a combat bonus you build, it'll be a 'please don't attack me here' investment.
Border guard could be really useful during invasions. If the enemy lands, your units won’t try to retreat to the port but will instead form a defensive line to hold them off.
2:05 *Dankus stat sense began to tingle.*
3:28 Instant future regret
Oh cool, Prussia and I assume others start with cores now
I'm currently ambivalent about how the force concentration will make a difference to the player, but it'll certainly help with AI vs AI wars! Also for the border guard, right now you have to set up multiple front lines for a multi-nation border, this would allow just one order.
Better than all DLC's please more of this Paradox
You can get a dam in finland and other focus trees
cool, now they must make AI obey the same supply laws that the players face, and also make it capable of actually building more supply hubs\capacity
About dams, I think that buildin g a dam should also decrease river crossing penalty as it kinda stabilises the water flow, getting it raided will reverse it increasing the penalty as well as nerfing industry in this region as it should become flooded. Soo players will focus on building dams far from potential frontline or will have to build extra forts and AA for dams to withstand the war. Only if Paradox allow us to build dams wherever we want 😅 else we would have to wait for mods like r56 to include this in it
I'm extremely excited for these changes, I really hope the vanilla AI becomes a lot more challenging and even makes counterattacks. Also the landmarks with bonuses reminds me of EU4 and I think that's super cool! I wonder which will be in besides the obvious like Big Ben, Eiffel Tower, Statue of Liberty, Reichstag, etc.
9:46 see it positivly, you get a free wet armor storage
So this will be added to the game regardless if you have the expansion or not
I live for these "small changes". Love them. ALL of them.
And damn, those AI changes make me excited.
Finland games just got a whole lot harder.
Maybe historical Finland, but that just means you've really gotta prep for the continuation war :)
This is a giant change that I’m all for
Well, time to rush to get achievements as minor countries BEFORE the AI actually knows how to push me.
You can reroll older versions for pre-German dlc achievements
Nice to see the global monuments mod being added to vanilla
That's going to make it really hard for smaller countries.
5:43 that’s only enough to supply göring and none of your troops
Sounds cool but at the same time, this just sounds like it'll make encircling many times easier. I mean just put a tank army behind the front and then send it to the flanks when they stack 60 divisions in 8 tiles.
Maybe the boarder guard area defense, only puts troops on the boarder of the selected country where the said country put their troops. To kinda oppose them or for army intel
Different Horses? Best thing ngl gotta cop it ASAP.
For the transports hopefully the fix some of the various bugs that go with paratroopers
I think forts, naval bases, airbases and victory points should be garrisoned the same way that occupied territories work. You can assign a template and it just adds troops to that area.
It would prevent both AI and players having literally nothing on those tiles, which doesn’t make sense from a historical perspective. There would never be *no* troops in Berlin for example.
Ai learns 18th century strategy? DAMN SKYNET IT COMING
Sounds amazing, I'll beleive when I see it though.
not gonna lie this is going to make defending as the USSR so much harder, or D-Day too for example, instead of them keeping troops in africa and moving them to asia, they will keep reserves for a huge naval invasion that once they land will be filled with troops for a offensive
This will also force us to change, I think many of us have gotten too used to making simple field marshal battleplans instead of complicated multi stage plans, This will force us to actually make a offensive army grouping to counter-act the AI offensives, Like keeping tanks in reserve for pincer movements on offensives or to stop offensives in general.
All is all this update looks rather nice!
Goated changes! I look forward to the patch :)
the artist for the horses deserve a raise and a Christmas bonus!
"Choo choo"... Time to jump on the hype train!
And thanks for supplying us with the constant News. Highly appreciated!
imagine after this making the monument on new foundland as iceland actually has it appear.
This sure is massive. I wonder if the AI will be able to deliberatly create encirclements using force concentration, or if it will be just one section of the front that just pushes forward.
I was pretty meh on this update because afterall it just looked to be yet another set of focustrees, for which we already had plenty of mods anyways. But now seing an actual AI rework that means therll be a challenge outside of Elite difficulty? This is very hype!
COCKENTRATION?!?!
Why does rundstedt not give XP anymore????!
Holy Terra... I need to actually feel fear now!?
I'm sure there will still be many opportunities for great encirclement by baiting the AI into overextending themselves >:D
But this is a super great change.
I do really love the change. But ya you ain’t wrong this gonna make the Sealow Heights mode literally impossible (which to be fair it should be an impossible situation).
Im a tad worried that the ai will be even easier to trap with the force concentration now, since they concentrate all their tanks, mech, and other quality forces to capture a point - which on the surface is great - but may make it easy to predict and bait them into an encirclement
🐴🐴🐴WINGED HUSSARS GOT A NEW SET OF PAINT LETS GOO
Wow this is a huge change and I can’t wait 🎉
This sounds marvelous and also way too good to be true.
I am so excited for this, just as much as everything else.
finaly competent ai axis? YES!
@9:55 i may as well be the one to say it. Thats not big ben 😂
This makes me less and less hopeful that my computer will run this
I use to build level 10 forts in Denmark to keep Germany out.
I buy them always for the horses, just like in EU4 the camels and nifty elefants were the selling point.
Ah yes, I can't wait until the AI, after careful and complex consideration, decides to abandon Krym frontline once again.
You know eventually you will achieve everything in hoi4, are there any challenges left?
they should integrate AI with ChatGPT to take over the leader of the other countries so you can "chat" with them
Now consider how many tanks the Soviets have in game. Then actually have them kinda-sorta follow their OMG doctrine (Operational Maneuver Group), which the Germans referred to as the "Oh Mein Gott!". That's gonna leave a mark if it's done right. If not, that's going to be a series of very satisfying cut offs.
Big Ben is the bell, not the tower.
Massive changes and additions to focus trees? I sleep
Minor AI improvement? REAL CRAP
can't wait for the AI to concentrate in an easily encicleble area resultin in them getting encircled and loosing their entire amy.
when will this start? I just played yesterday and the AI doesn't defend the entire border still, even when it has enough troops, and when I attacked finland, I used the AI to set the offensive line, then when I pressed go, the attack wanted to move all the units up and down the line for a different attack, so much for advanced planning.
the AI update will be reeleased with the free patch 1.15 on November 14th
@@aidenbooksmith2351 If it works, I would pay for it!