I only have to do 2/3 of it, because I'm currently modeling a four string bass guitar. That technique you used to create the strings is going to make my workflow much less of a headache. Thank you for sharing this.
One tip I found whilst modelling a guitar in Maya, and using this video for reference - when creating the strings using a CV curve tool at 32:07 , I found the default curve settings were creating some unwanted shapes when snapping the curve to my bridge and nut, and found changing the CV curve settings did the trick, which the video doesn't seem to show. All I changed which worked for me was the '3 Cubic' setting to '1 Linear', which gave my curve the linearity it needed to create a string shape. Hope this helps :)
That was literally my problem. When working with the cubic, like in the video, it fucks up even more when changing the control points. The Linear setting worked perfectly! Thank you so much!!!
This tutorial is lovely. It's not too slow and it's not too fast... Just watching it gives me ideas and techniques on how to tackle modeling... I have been away from 3d modelling for a while... Please make more amazing tutorials like this (maybe some tutorials on tackling environment, character and hard surface modelling)... Thanks.
great assets pros mesh modelling in maya that's being so much thumbs up thanks a lot sir for having these tricks steps of guitar modelling Hi sir myseld Rony i'm an VFx CG student from India
This is fantastic. When I create the spiral for the string; if I go over 500 in rotation, it goes crazy and doesn't stay in that spiral shape. Why is that?
Very good video sir. Can you give a tutorial on how to make a high poly guitar like on the tumbnail? Cause when I do the poly just like in this video, I got a problem while doing checker uv mapping. Thanks
35:30 how come when you change the circle scale for the second string the first string doesnt change? im trying to do the same but all my strings are changing the scale according to the circle
How do you smooth the guitar strings? The mesh > smooth only works for poly surfaces not for the nurbs extruded surfaces. And the way it is right now if I don't unsmooth it the strings go into the fret board. Please help. It would actually be helpful if there was a way to convert it to polysurface since just hitting modify>convert>nurbs to polygons completely botches the geometry I am unable to export the strings to substance painter.
at about 31:45 I'm having trouble understanding. You say you deselected everything but the bridge and nut and hid everything, however, the coils are still visible. with that, are the coils live too? I can created a curve after making the bridge, nut and coils live, I can click all the way to the nut, but I can't click all the way to the curve to snaps the verts. I tried making the coils not live, and still can click the cv curve all the way to them. help please?
If you want to make a hole 🕳 then just use a cylinder and use Boolean. If you want to create a sticker just model it by using Create Polygon tool and place it properly. Later you can combine both.
After creating strings from curves how can I transform it by polygons, because when i try to manipulate it i can do it only like curve by control vertex...
at 34:24 when i try attach the whole string disappears and at 34:57 when i try to extrude nothing happens .....pls help i am almost done.... but stuck there
This video is quite helpful But since this video for beginners low the speed of the videos so we can follow u step by step ‘ U r using speed run and in the middle of the video i get lost ‘
I did that one separately but if u already have them combined together and added the nut as a fret u can click separate and they’ll all go back to being individual shapes
Im stuck at the strings, when I try to use the CV tool to make them, after placing the point on the top bridge, it will not go further to the spirals, and does not want to connect to the spirals. I am in live mode, the bridge, spirals and top bridge are combined. Anything I can do to fix this? :c
@@Trimitkala I am also having this issue, made sure all of my extrude settings where the same as yours and even tried to reverse the faces with no luck..
@@chantellesimpson5719 hi is probably way too late but this is for other people who may find this problem. I went into the attribute editor for black cord. Then I went all the way down to where it says “extra attributes” then I unclicked “reverse surface if path reversed” this fixed my problem . Hope this helps!
@TrimitKala . I need help please. I am using Maya 2018. When I ctrl + right click the vertice @ 9:17 I do not get the "to faces" option. I am pretty stuck and can't find the answer online. I have tried ctrl+ left click, CMD + right click, CMD + left click, Ctrl + right click... and I can't get the same menu options as you?
@@Trimitkala I do no have the sub menu to also click "grow selection" is there away to select "grow selection" or is there a way to get that ctrl right click menu? thank you?
Hi! Thank you so much for these tutorials! :) One question, when I try to extrude to make the strings into polygons they appear black, I tried reversing normals but none of that works, what do you suggest I do?
@@Trimitkala Even after pressing 3 in the keyboard I am not getting a smooth object as in the video. I am still getting sharp edges. Can u help me with this??
You just need to select the border edges then go to Edit Mesh and select Bevel. In that set the width and segments to 2. Then select the model and press 3 in the keyboard. Hope it will help you.
may i ask one more question please xd how do you select so fast all the edges or faces? is there a shortcut for it? im clicking one by one, thanks again!
34:16 when i apply that, i checked keep originals!! Then i saved it... do you know how to seperate spiral and straight line...? Ctrl+z doesnt work because i saved file... lol help me ....
32:33 help me... my line doesn't act like you.. it doesnt follow point!!! What should i do....? + line's curved and point what i made isnt same .. can you understand?
Thank you for your answer but i'm sure i did what you told .. when i select control vertex and select one point, not only point but also the line it self moves upward.. what should i do..?
You teach better than my college professor, and you did this for free. Thank you so much.
I have been playing guitar for 6 Years and even I didn't know all the details of my instrument like this guy does !!
Before 3D modeling I knew practically nothing about weapons, now I understand every detail and its purpose
I only have to do 2/3 of it, because I'm currently modeling a four string bass guitar. That technique you used to create the strings is going to make my workflow much less of a headache. Thank you for sharing this.
One tip I found whilst modelling a guitar in Maya, and using this video for reference - when creating the strings using a CV curve tool at 32:07 , I found the default curve settings were creating some unwanted shapes when snapping the curve to my bridge and nut, and found changing the CV curve settings did the trick, which the video doesn't seem to show.
All I changed which worked for me was the '3 Cubic' setting to '1 Linear', which gave my curve the linearity it needed to create a string shape. Hope this helps :)
That was literally my problem. When working with the cubic, like in the video, it fucks up even more when changing the control points. The Linear setting worked perfectly! Thank you so much!!!
TNice tutorials tutorial is so useful,I tried tons of other tutorials but tNice tutorials was the best one
Очеь достойные туторы, в отличии от многих каналов, тут чувствуется высокое качество работы
Your 3d tutorials are the best I've seen so far. Thanks so much for helping beginners. Please carry on making videos!!!
Thank you very much🙂.
Superb tutorials videos u have shared sir. All r great 👌😍👏👏
Thanks so much for posting. I'm using C4D, but just seeing your thought process is immensely helpful.
Amazing video. I had no prior knowledge of Maya, and after this tutorial i can say that I know Maya and I can build any model. Thank you so much! ^_^
Wow that's great to know. Thank you very much.
I am a C4D user and I am following your tutorial. Great
This tutorial is lovely. It's not too slow and it's not too fast... Just watching it gives me ideas and techniques on how to tackle modeling... I have been away from 3d modelling for a while... Please make more amazing tutorials like this (maybe some tutorials on tackling environment, character and hard surface modelling)... Thanks.
Thank you. Very happy to know that it helped you :)
@@Trimitkala Yes it really helped me. Thanks a lot and I can't wait to see more lessons. I hope you will make some soon?..
Yes, I am going to make more lessons :)
I love your video and your style to teach
Thank you very much🙂.
Amazing tutorial, thank you!
The video is good, but the audio and video don't match a lot of times, you skip lot's of parts in audio while doing it.
very helpful video though :)
Can you add about the texturing for this?
Thank you. This video is really helpful. I completed all the steps and made a guitar in Maya
I am so happy to know that🙂.
Wonderful modeling tutorial.
FR: Ces tutoriels sont incroyables ! :O
EN: Those tutorials are amazing ! :O
Thank you! I learned some skills from here.
cool video man. Don't know about it being beginner friendly however...I would say this videos pretty good once people are familiar with the tools.
Plz. Make a video on texturing the guitar in substance painter
Why do I get reverse normals in 35:03 when I do the strings for the guitar?
great assets pros mesh modelling in maya that's being so much thumbs up thanks a lot sir for having these tricks steps of guitar modelling Hi sir myseld Rony i'm an VFx CG student from India
This is fantastic. When I create the spiral for the string; if I go over 500 in rotation, it goes crazy and doesn't stay in that spiral shape. Why is that?
sir make video of maya basic
please
Can you do a texturing video of the guitar?
You should press ctrl e to extrude
The string keeps deforming. what should i do?
Very good video sir. Can you give a tutorial on how to make a high poly guitar like on the tumbnail?
Cause when I do the poly just like in this video, I got a problem while doing checker uv mapping. Thanks
Best Tutorial, just the pace was too fast as im beginner so had to watch in slow motion though.... Thank You......
How did you select the last fret individually. You grouped it at first right?
i tried to ungroup it but not able to do so
what about showing key board what you pressed next video?
35:30 how come when you change the circle scale for the second string the first string doesnt change? im trying to do the same but all my strings are changing the scale according to the circle
The string you have done select that and go to edit- Delete by type- History. It will not change anymore. Then do the next.
@@Trimitkala thank you sir!
Make a video for beginners explaining basic tools and interface... This video is great but it's not for beginners... 🙂
Sure that can be done. Thanks for your suggestion.
Thank you for the nice tutorial, very helpful :)
Command very quickly also good
amazing tutorial but I have problem when making the strings
How do you quickly smooth the edges??
Press 3
my extrube not working on particular curve and on some curve i am getting black mesh
i stucked in last thing adding string using cv curves and i cant finish with spiral thing whats is the problem how to solve ⛹ that ⛹ that
Can u make texturing and unwrapping video for this guitar
Excelente tutorial!
2:44 i can only extrude to the outside and not to the inside, so when i delete the are i see no difference at all
Nice! Thank you.
32:26 mine one is not snapping with the spiral
You need to hold C and then MMclick at the end point of the spiral.
For Cinema 4D users: 2:04 add Subdivision Surface. Group your objects and place them under the Subdivision Surface
Great video..
How do you smooth the guitar strings? The mesh > smooth only works for poly surfaces not for the nurbs extruded surfaces. And the way it is right now if I don't unsmooth it the strings go into the fret board. Please help. It would actually be helpful if there was a way to convert it to polysurface since just hitting modify>convert>nurbs to polygons completely botches the geometry I am unable to export the strings to substance painter.
can you show the texturing part of this guitar
at about 31:45 I'm having trouble understanding. You say you deselected everything but the bridge and nut and hid everything, however, the coils are still visible. with that, are the coils live too? I can created a curve after making the bridge, nut and coils live, I can click all the way to the nut, but I can't click all the way to the curve to snaps the verts. I tried making the coils not live, and still can click the cv curve all the way to them. help please?
After drawing the cv curve in the bridge and the nut turn on "snap to curves" and then draw thecurve to the spiral
How you convert vertex to faces? 9:17
what keys should I press for this menu option (to edjes- to faces- ...)?
Help please
Hold Ctrl+right click on the selection. You will get the options. 🙂
@@Trimitkala thanks!
how do i merge the meshes?? how about the interior?? thought it would be a complete tutorial
For blender users: 2:04 add edge loops at the sharp edges (like the wireframe shows) and then add a subdivision surface modifier. :-)
Blender is fake
Looking realistic 😍
2:04 how did you make it curvy and round. I did bevel with same settings but it's not round at all.
select the object, go on edit, delete by type, click history, then you can bevel it
and how can I patch a hole in the guitar (inside). For example, I would like to put a sticker or wooden ribs there
If you want to make a hole 🕳 then just use a cylinder and use Boolean. If you want to create a sticker just model it by using Create Polygon tool and place it properly. Later you can combine both.
@@Trimitkala i did it, but when i did Boolean, its very hard to make UV
after months of practise, at what stage i will know that i am ready for a modelling job????
When you are confident enough to model ANYTHING you see.
at 02.09 can any one explain how did he get the smooth
By pressing 3 in the keyboard.
After creating strings from curves how can I transform it by polygons, because when i try to manipulate it i can do it only like curve by control vertex...
Select the string, go to Modify, convert to NURBS to Polygon. Just check the option box.
How to render it?
By using Maya Arnold you can render it.
I want model image in top view
I have questions: how to become smooth after apply smooth edge... To me it's still the same and not change anything
What was your tri count?
nice tutorial, but i haven't ever seen a guitar made like this, why don't you use image references?
how did you get rid of the lattice point at 17:07?
Select the object in object mode and go to edit - delete by type - history. The lattice point will go. Hope it will solve your problem.
@@Trimitkala Sorry for not responding. That actually fixed the issue. Thanks!
I love you,mate
at 34:24 when i try attach the whole string disappears and at 34:57 when i try to extrude nothing happens .....pls help i am almost done.... but stuck there
Make sure that you are selecting the curves in object mode and then check the Attach curve option box if everything is correct.
How long you did this guitar?
Amazing! Learned a lot, but Why so many edge loops? Because in final render edges will bevel within loops and not ouside?
This video is quite helpful But since this video for beginners low the speed of the videos so we can follow u step by step ‘ U r using speed run and in the middle of the video i get lost ‘
Thanks for the suggestion. I will take care in my future videos.
Thanks for helping us Keep doing ur awesome work ‘ wish u a good Luck ‘ 👌🏻
bro can u explain how do you smoothen the edges of the polygon at 2:04
Shortcut is 3, press 1 to return.
@@FrostzW0W bro I'm not getting the strings properly
@@nikhilyadavaram4907 I’m a bit late but other comments have this explained if u never ended up figuring it out
Hello. At 18:05 how do I select the last fret individually to turn into the nut?
I did that one separately but if u already have them combined together and added the nut as a fret u can click separate and they’ll all go back to being individual shapes
@@Mikhattan that fixed it. Thanks
Im stuck at the strings, when I try to use the CV tool to make them, after placing the point on the top bridge, it will not go further to the spirals, and does not want to connect to the spirals. I am in live mode, the bridge, spirals and top bridge are combined. Anything I can do to fix this? :c
What my suggestion is, don't use make live option but use snapping options V or C to snap to the vertex or curve. This should help you.
TrimitKala thank you! I will try this out!
Nice this 👍
Hi bro ...I like the modeling..but if u r showing how to do..do it bit slow..ur doing so fast..
no bro its perfectly paced tutorial
u need to learn basic maya interface before trying this
Thank u bro
My lattice wont disappear. How do I do?
If i delete it, the selected objects goes back to its original shape.
hi! how do you increase the rotation of the cilinder? i do the same things you do but the rotation value doesn't overcome 360
Exactly what are you trying to do? Can you be a bit specific plz. Thanks.
great video! but at 34:56 when I extrude, my chord is reverse and black.. I don't know how to fix it... Can you help me ?
Just check the option box of extrude. Try to match the options I am using. It is very important.
@@Trimitkala I am also having this issue, made sure all of my extrude settings where the same as yours and even tried to reverse the faces with no luck..
@@chantellesimpson5719 hi is probably way too late but this is for other people who may find this problem. I went into the attribute editor for black cord. Then I went all the way down to where it says “extra attributes” then I unclicked “reverse surface if path reversed” this fixed my problem . Hope this helps!
@@idieforpiee Yes !! thank you !
@@mrblasterg Glad to help! :)
too fast when going through menus
Not true. Just press k on the keyboard to quickly pause and unpause. No problem then.
@TrimitKala . I need help please. I am using Maya 2018. When I ctrl + right click the vertice @ 9:17 I do not get the "to faces" option. I am pretty stuck and can't find the answer online. I have tried ctrl+ left click, CMD + right click, CMD + left click, Ctrl + right click... and I can't get the same menu options as you?
You can select the vertex then go to Select - Convert Selection - To Faces.
@@Trimitkala Thank you so much. It is not as convenient as ctrl + right click but it worked.
@@Trimitkala I do no have the sub menu to also click "grow selection" is there away to select "grow selection" or is there a way to get that ctrl right click menu? thank you?
I figured it out.
Also you hold cmd then press right mouse button to get the to sub menu
8:25 HOW DO U MAKE THAT CERCLE
oh i know how
how do you switch from smooth to normal?
By pressing 1 in the keyboard.
@@Trimitkala thank you!!
Hi! Thank you so much for these tutorials! :) One question, when I try to extrude to make the strings into polygons they appear black, I tried reversing normals but none of that works, what do you suggest I do?
any solution
Mesh display set to face than try reverse
Hi do you solved it? I am up against the same problem :(
After you apply the bevel, How do you make the shape become more smooth. At 2:04, the shape becomes smoother
Pressing 3 in numpad
Yes, select the object in object mode and press 3 in the keyboard.
How do you smoothen the edges of the polygon at 2:04. What is the method you have been using to do that?????
After 'Bevel' I have pressed 3 in the keyboard.
The shortcut key to do that is "3". You can press the "1" key to return the object to its original form
@@Trimitkala Even after pressing 3 in the keyboard I am not getting a smooth object as in the video. I am still getting sharp edges. Can u help me with this??
@@Sudhanonlyone Select the object then press 3. If then also it is not happening make sure there are not multiple edges.
@@Trimitkala when I press 3 before adding bevel I am getting smooth object..but after bevel I am not getting the smooth object.can u help me on it?
I'm sorry for my bad English. I would like to know how you do the operation at 2:04〜
You just need to select the border edges then go to Edit Mesh and select Bevel. In that set the width and segments to 2. Then select the model and press 3 in the keyboard. Hope it will help you.
TrimitKala
Thank you very much ! !
I will do my best ! ! !
But where is that texture u showed in thumbnail
That is just wireframe render.
Ok
Bhai 3d animation sikhte koi mash lage
Can anyone explain how he has done the strings because it doesn't work in my Maya?
Wait for few days. I am making a tutorial only on important Maya modeling tools to clear all these doubts. I think it will help so many people.
35:33 when i apply that, why first line is bigger together..? help me!
Plz check the option box of extrude tool what I am using. I think there you are using different setting.
when I use bevel but guitar shape can't be change
I didn't get your question. If bevel is changing the shape then bevel distance should be decreased.
may i ask one more question please xd
how do you select so fast all the edges or faces? is there a shortcut for it? im clicking one by one, thanks again!
If the faces are in a row then select the first face , hold shift and double click on the last face. The entire row will be selected.
@@Trimitkala thanks for taking time to reply, really appreciate it!
32:08 hey, how did you set your cv curve settings? mine ins't working like you lol...
I am holding C in the keyboard then clicking to snap my CV curve to the other surfaces or curves. Hope it will help you.
Oh i waiting for you !!! thank you so much!!!! You are right !!!!
I work as a luthier and need 3D rendering of some of my guitars, please contact me if you're interested in doing it.
34:16 when i apply that, i checked keep originals!! Then i saved it... do you know how to seperate spiral and straight line...? Ctrl+z doesnt work because i saved file... lol help me ....
Right click on the curve and select 'curve point'. Select a point where you want to separate. Then go to Edit Curve and select Detach.
Thank you so much , i will try later! No one's ever bothered you more than i am ..
to faster for begginer and some of part video skipped...
32:33 help me... my line doesn't act like you.. it doesnt follow point!!! What should i do....? + line's curved and point what i made isnt same .. can you understand?
While creating the curve make sure you are holding C in the keyboard and then click. It will snap to the surface.
I did! But after that, 2 lines appears...orange color one, and white one. Did you cv setting 3curbic???? Or 1 line??
I am using 3cubic only. You should get one curve. After the completion of curve creation press Enter.
Thank you for your answer but i'm sure i did what you told .. when i select control vertex and select one point, not only point but also the line it self moves upward.. what should i do..?
@@dlsayq9391 Go to CV cure tool options and then select 1 linear in Curve degree.
plz make it little bit slow its too fast