To anyone who may pass my comment, I am a PhD researcher working in VR to create a framework for interaction and optimization. I worked 4 years and saved all my cash to dump into hardware to make my own maker space. Its absolutely brilliant to see that the concept of a work place can be optimized for efficent design and creativity, its 100% what I aspired to do at my place. What a brilliant thought provoking video that I am sure will inspire me with my work to come.
Do you publish or share the work you are doing? Would love to read about the insights you have while trying to create an interaction framework within VR.
@@rahulrajeev9 Current working on a paper for accessible VR, should be done by Aug 1st but I tend to throw teasers on TH-cam or Twitter @corriedotdev always easily contacted ✌️
Great vision. This is where the maker-space-related research should move towards, but unfortunately I haven't seen much in this direction. A practical challenge is also when things moves beyond 2D --> even visualization of future 3D positions/poses can be very hard to read. Interface research for these problems has a way to go.
This is becoming more and more my understanding of what scientific thinking is
To anyone who may pass my comment, I am a PhD researcher working in VR to create a framework for interaction and optimization. I worked 4 years and saved all my cash to dump into hardware to make my own maker space. Its absolutely brilliant to see that the concept of a work place can be optimized for efficent design and creativity, its 100% what I aspired to do at my place.
What a brilliant thought provoking video that I am sure will inspire me with my work to come.
Do you publish or share the work you are doing? Would love to read about the insights you have while trying to create an interaction framework within VR.
@@rahulrajeev9 Current working on a paper for accessible VR, should be done by Aug 1st but I tend to throw teasers on TH-cam or Twitter @corriedotdev always easily contacted ✌️
Great vision. This is where the maker-space-related research should move towards, but unfortunately I haven't seen much in this direction. A practical challenge is also when things moves beyond 2D --> even visualization of future 3D positions/poses can be very hard to read. Interface research for these problems has a way to go.
great talk.