Unity Universe Sphere Shader Tutorial

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 31

  • @pedropc5824
    @pedropc5824 2 ปีที่แล้ว +12

    The solution for those who want more bright on objects is : use bloom and drag the last node to emission. If you drag the last node only to the base color, the fresnel effect don't will show up, you need to drag for base color and emission.

  • @diamonds8014
    @diamonds8014 4 หลายเดือนก่อน +2

    That's a freakin' sick effect

  • @RichyBier
    @RichyBier 2 ปีที่แล้ว +2

    Works great and even without pictures. Very pleasant voice and well explained.
    Thank you for the nice tutorial!

  • @AndrewFlox
    @AndrewFlox 2 ปีที่แล้ว +1

    Thank you very much for your tutorial! It helps me a lot!

  • @toaruka
    @toaruka 2 ปีที่แล้ว +4

    I checked twice to get the same value as you.
    However, it does not shine as sparsely as the ball you made.
    It didn't became the size of scattered particles like you made.
    It looks like a uniform particle.

    • @DavrK
      @DavrK 2 ปีที่แล้ว +4

      I know im 6 months late but if you add Bloom to your scene with Post Processing it will look the same as his

  • @noegoleo928
    @noegoleo928 2 ปีที่แล้ว +1

    Super helpful. Thank you!

  • @mahshiting9952
    @mahshiting9952 ปีที่แล้ว

    It look great but I have a question here. The noise will flickering when rotate the view. Any idea to fix the position of noise on the 3D model?

  • @pierandreamicale9141
    @pierandreamicale9141 3 ปีที่แล้ว +3

    I've follow step to step everything you have done, but in the end my sphere do not glow like this, is there a missing part? Or have you use another tool for that glow effect?

    • @licke-
      @licke-  3 ปีที่แล้ว +5

      Hi,
      you need the "bloom" image effect in order for the glow to work. In newer versions of unity, if you select the URP Template when creating a new project, this effect is automatically there and activated.
      If this is the case and it is still not glowing (or very little) it could be that the Parts aren't "bright" or "glowy" enough. To change that, when selecting the color increase the intensity of the color (it's at the bottom of the little color select window) If the intensity slider isn't there, you forgot to active HDR for the color in the property inside shader graph.

  • @robertban871
    @robertban871 ปีที่แล้ว

    wow thats cool, i made a shader kinda like this, twinkling stars n such. looks real nice

  • @RyuuzakiJulio
    @RyuuzakiJulio 3 ปีที่แล้ว +1

    Great video! Keep making more!

  • @happycurcumba
    @happycurcumba 2 ปีที่แล้ว

    looks also in 2d great. or with a simple noise, which defines a background with two colors

  • @მეუფეზაური-ბ7დ
    @მეუფეზაური-ბ7დ 2 ปีที่แล้ว +1

    great tutorial, but how would you use this shader as cubemap for skybox in hdrp environment?

    • @licke-
      @licke-  ปีที่แล้ว +1

      Thanks. This effect is only meant to be used on objects (in this case a sphere), not to be used as a skybox. What you could theoretically do would be to scale the sphere pretty big, make it double sided and follow the player. But that wouldn't be a real skybox, only a simple workaround.

  • @naiyraelkady8204
    @naiyraelkady8204 11 หลายเดือนก่อน

    hey is it possible to give it a color other than black ?

  • @sunovr
    @sunovr 9 หลายเดือนก่อน

    are you coming from germany?

  • @epsryneps3101
    @epsryneps3101 3 ปีที่แล้ว +1

    thanks so much for this

  • @lucutes2936
    @lucutes2936 8 หลายเดือนก่อน

    you're a god, soon you'll be one anyway

  • @shubhrojyotikabiraj8322
    @shubhrojyotikabiraj8322 ปีที่แล้ว

    Can we use it as a skybox thinge?, for example increasing the size of the sphere and setting rendering to back-face of the sphere. So if the camera is inside the sphere then we can get a night sky.

  • @elizavetashuliak7582
    @elizavetashuliak7582 4 หลายเดือนก่อน

    Perfect!

  • @dalila2442
    @dalila2442 4 หลายเดือนก่อน

    Thank you so much for this :3

  • @harshalkhairnar9991
    @harshalkhairnar9991 3 ปีที่แล้ว

    i've followed exact same as tutorial even values are same. but the effect is too bright and cant see the color changing even if i change it. its just too white. also adjusted the intensity took it to minus value still getting same result. please help

  • @yatendratomar3800
    @yatendratomar3800 2 ปีที่แล้ว

    awesome bro. i love this Shader. please make tutorials on lava effect in 2d .

  • @保护大自然我们
    @保护大自然我们 4 หลายเดือนก่อน

    oh god.
    can put a image in this thing?

  • @regialurker8626
    @regialurker8626 ปีที่แล้ว +1

    マテリアルがピンクの状態から変わらない

  • @SilentKnightXXVI
    @SilentKnightXXVI 2 ปีที่แล้ว

    can u make a download material link in the description?

  • @maxiaohuimaxiao
    @maxiaohuimaxiao 2 ปีที่แล้ว

    太漂亮了!

  • @Luciferdelight
    @Luciferdelight 2 ปีที่แล้ว

    Same steps , nothing works, HDRP graph shader lit, that a problem ?

    • @licke-
      @licke-  ปีที่แล้ว

      Lit shader graph is fine, but in the video I'm using URP and not HDRP. Some functions work a bit differently between URP and HDRP, if you did every step exactly as in the video, I suspect that HDRP is the reason it doesn't work.

  • @DeffoGKG
    @DeffoGKG 8 หลายเดือนก่อน +1

    it didnt work