UDEMY COURSE - VFX FOR GAMES: www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=18.99_UNTIL_20-09 Thank you all for your amazing support! :)
Not sure if you read comments on older videos, but in the current newest version of unity it seems like the normal input is gone from the sample cubemap node? Any clue on what to do in that regard?
the fresnel noise moving effect is working fine in the preview but there is no movement on my objects when i apply the material, anyone any ideas why???
The edges of the texture are not properly visible in its normal state, cuz they are the edges. If you offset the image the top and bottom edge get glued toghether, and then you can see and edit their transition properly.
No, it does not. VR Chat doesn't support the Render Pipelines. If you want to do this shader in VR Chat, the simplest way I know is use Poiyomi Toon. Scroll way down on your material shader options until you find PANOSPHERE. Tick it, plug your cubemap or texture, set Emission Strength or Alpha, preferred pan speed, infinite stereo and there you go.
@@sabinekine2737 For anyone seeing this now, 2 years later, it does work. I saw this after finishing the basic build of the galaxy shader and just to try i uploaded it and it functions as intended.
this toturial is wonderful😍😍😍 thank u so much for making it...!! I will see all your toturial on youtube chanel😃😃😃 plz tell me how can I use this shader as skybox in unity..??? I should make a final project for my university, and I really get stuck with this problem ... help me plz!!!!!
You are welcome 😊 You will need a texture that is set to Cubemap, then create a new material, set the shader to Skybox (in the shader drop-down menu), select the Cubemap option and finally assign the Cubemap texture. Hope this helps.
Yeah, some of this stuff is a bit intermediate. Not for every skill level. I recommend you check my other Shader tutorials to get bit more experienced: th-cam.com/play/PLpPd_BKEUoYjcFaqriaMchx5gOqBs2tDh.html
@@GabrielAguiarProd thanks, but I managed to achieve a similar result. It also doesn’t help that I’m using a newer version of unity as well as the built in render pipeline. (I’m making a mod for a vr game)
UDEMY COURSE - VFX FOR GAMES: www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=18.99_UNTIL_20-09
Thank you all for your amazing support! :)
For anyone having this problem: if you dont have any normal input in your sample cubemap, use a reflected sample cubemap instead
Big thanks!
You made a comment 2 years ago, and even to this day its helping people. Thankyou!
Great video and awesome that you show how you created the material, It's fun to learn shader graph through cool examples.
This is very cool! I used it for my pickup items. I bought ur course in Udemy and i will definitely support you further in patron in the future.
Awesome, thank you!
Ur patreon is so much worth to me !
I love that look so much !
In a game (Rift) is a mount with a effect like that. I love it.
THANKS ! :)
Ikr. I love this Galaxy / Cosmos thing too
Another perfect tutorial, keep been awesome, dude!
Amazing tutorial Gabriel! Love it!
Glad you liked it!
very cool galaxy man!
Yes guys, this is the Cube Runners VR Shader Pack
galaxy sword and allat is fire
when I do the HD render pipeline, it turns everything to pink, even if I add the textures back it goes to pink, am I doing somethign wrong?
I love your tutorial.
Thanks a lot for this, great tutorial and I'm trying it out for my project. Is this feasible for a larger mesh?
SUPER COOL ! ! ! !! ! !
Amazing work bro!!
This looks really cool, wish I could follow along better since I'm brand new to Unity and keep having issues with the program.
Lovely as always
love your videos :)
Looks good
Thank you Ashif!
Good????
Noooooo..
It looks awesome !!!!!! :D :)
so for some reason, your shader seem to have emissive properties but when i make mine, its not emmisive at all. How do i make it emmisive?
So good man!!
Pretty sharp.
what should the the value of offset, it depends on resolution but how, can you please tell?
AWESOME
how do i spawn in the unlit master node i cant seem to find it in the node list
did u find any solitions?
@@onurgokdemir97 yea u need URP
Not sure if you read comments on older videos, but in the current newest version of unity it seems like the normal input is gone from the sample cubemap node? Any clue on what to do in that regard?
use a reflected sample cubemap
How to make the material of the rotating line?( ex Beam01
It is explained at 10:25
Not work under HDRP. Is there anyway to tune these into a HDRP version?
could this work on an 2d animated sprite?
i dont have photoshop, how do i offset it?
Use Krita for example, it's open source. I use it everyday now and ditched Photoshop 3 years ago.
the fresnel noise moving effect is working fine in the preview but there is no movement on my objects when i apply the material, anyone any ideas why???
Don't forget to save your shader. And once you create a material from the shader, you need to adjust it's values.
why do you chaged the offset of the texture? i start to learn VFX and honesty there is alot things you dont explain to a newer
The edges of the texture are not properly visible in its normal state, cuz they are the edges. If you offset the image the top and bottom edge get glued toghether, and then you can see and edit their transition properly.
nice!!!
2:25 just doesn't work for me. I get a gray material. it's like the galaxy texture isn't there. just plain gray color
HEEEELPPP???
OHHHHHH I FORGOT TO CLICK "SAVE ASSET" xD
Heyy, I have the same issue!! May I ask how did you solve it?
May I ask where did you see the save asset button? Thanks!
@@phoebed5063 On the top left of the shader graph tab
Kind of reminds me of the minecraft end portal.
Please make the same for ue ??
Great stuff! BTW I chose a texture png with a resolution of 3840x2160 and my shader looked less high quality than yours why is this?
Try to increase the resolution on the import settings maybe.
@@GabrielAguiarProdok I’ll try it out later and tell u if it works
does it work on vrchat?
Maybe? Never tried, did you find out?
No, it does not. VR Chat doesn't support the Render Pipelines. If you want to do this shader in VR Chat, the simplest way I know is use Poiyomi Toon. Scroll way down on your material shader options until you find PANOSPHERE. Tick it, plug your cubemap or texture, set Emission Strength or Alpha, preferred pan speed, infinite stereo and there you go.
@@sabinekine2737 Shit. I wish I saw this first.
@@sabinekine2737 For anyone seeing this now, 2 years later, it does work. I saw this after finishing the basic build of the galaxy shader and just to try i uploaded it and it functions as intended.
this toturial is wonderful😍😍😍
thank u so much for making it...!!
I will see all your toturial on youtube chanel😃😃😃
plz tell me how can I use this shader as skybox in unity..???
I should make a final project for my university, and I really get stuck with this problem ...
help me plz!!!!!
You are welcome 😊
You will need a texture that is set to Cubemap, then create a new material, set the shader to Skybox (in the shader drop-down menu), select the Cubemap option and finally assign the Cubemap texture. Hope this helps.
ah yes, the minecraft end portal effect
Alien X?
im a complete beginner and this video skips over so many steps that its impossible to follow.
Yeah, some of this stuff is a bit intermediate. Not for every skill level.
I recommend you check my other Shader tutorials to get bit more experienced: th-cam.com/play/PLpPd_BKEUoYjcFaqriaMchx5gOqBs2tDh.html
@@GabrielAguiarProd thanks, but I managed to achieve a similar result. It also doesn’t help that I’m using a newer version of unity as well as the built in render pipeline. (I’m making a mod for a vr game)
This doesnt look optimized at all.
Hi how can i know it's optimized or not? And what is the optimized version? I knew the basic of vert-frag shader.