D2R More Variable Testing (How Does Magic Find Really Work?)

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  • เผยแพร่เมื่อ 20 ก.ย. 2024
  • Hello Guys and Gals Today D2R More Variable Testing (How Does Magic Find Really Work?)
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ความคิดเห็น • 31

  • @DonovanPage-ed9ku
    @DonovanPage-ed9ku 5 หลายเดือนก่อน +2

    Crazy that you just did this. I watched your magic find video just last night. You gave me a good understanding of it. But now this has peeked my interest for sure. Love the content man

  • @kamran9219
    @kamran9219 5 หลายเดือนก่อน +2

    So it seems to be that the higher MF number does not lead to higher quality roll because the drops are preset. But one theory could be that higher MF numbers have more preset blue, rare or unique drops, so that it indirectly leads to more higher quality items.

    • @GGMentor
      @GGMentor  5 หลายเดือนก่อน +3

      I agree, and that seems to concur with my findings. But what Bullcrap it is though if you were at say 800% magic find and 801% is a good Drop, 799% is a good drop and you just get crap because your at 800% specifically.
      Seems like a really crappy way to dole out items.

    • @kamran9219
      @kamran9219 5 หลายเดือนก่อน +2

      @@GGMentor yea this is crap 😅 since i watched this video i do much more random things on my runs and the drops seem to get better 👍

  • @JoeMcCann-lt4jj
    @JoeMcCann-lt4jj 5 หลายเดือนก่อน +2

    I love the hungry dog part

    • @bub8054
      @bub8054 5 หลายเดือนก่อน +2

      UH, SPOILERS?! Im not there yet...

  • @geraldstauty8320
    @geraldstauty8320 4 หลายเดือนก่อน +1

    Haven't made it all the way thru this one yet but a question I have, your prior video (specific to the Ber drop) discussed the need for a specific run speed being required, but so far into this presentation I haven't heard run speed being a variable at all? (so does this mean I can farm the Ber regardless of run speed?)

  • @Rievax17
    @Rievax17 5 หลายเดือนก่อน

    In theory, system time is a factor for determining the game seed. I think with enough reverse engineering, you could theoretically create an algorithm to map out drops from something very consistent, like pindle or LK chests, based on the time you open up the character. Depending on the link between map seed and game seed, as well as controlling all other variables (items in inventory, magic find, player count, etc), you could begin to map out these seeds based on system time, or whatever input for game seed is. Could be a cool project for some ambitious computer science nerd with a lot of time on their hands

  • @harleyreimels9377
    @harleyreimels9377 5 หลายเดือนก่อน +1

    Concerning the quality of items off of the skeleton, you said every several hundred runs the mancatcher changed randomly from cracked to crude.
    I would be interested when you received this drop, if you alt f4, instead of save and exit if it would drop again. Meaning there is a variable that tracks amount of clickables.
    If click ables = 300:
    Upgrade quality
    Reset clickable counter
    Else:
    Click able counter += 1
    This could be extended to monster kills as well.
    Every 5000 kills you get a superior roll.
    (Of course this is all only applicable is if the game tracks these stats)
    Lastly, do you know if these same results are identical to Diablo 2: LOD?

    • @GGMentor
      @GGMentor  5 หลายเดือนก่อน

      No they aren't identical because the shared stash seems to have altered the formula. More total items for the count.
      Other than that though it seems to be the same.

    • @harleyreimels9377
      @harleyreimels9377 5 หลายเดือนก่อน

      @@GGMentor So in theory if you stimulated having stash, results would be the same. I only asked because I was looking at some of D2: LOD old txt files to see if there may have been any variables to account for the deterministic approach that has been proven.
      TH-cam Channel HightechLowIQ posted this video about D2: LOD drop rates. th-cam.com/video/sGLcnrZLAJg/w-d-xo.html
      But clearly there are variables also affecting drops that aren't included here, such as item count and tiles. I look forward to seeing you crack this code!

    • @GGMentor
      @GGMentor  5 หลายเดือนก่อน +1

      @@harleyreimels9377 it's interesting because I am approaching things from a different point of view entirely.
      Instead of trying to use the calculations to figure out what's going on.
      I am going in the reverse direction which is using the game itself to reverse engineer what's happening.
      I kinda feel like looking at the calculations is what gave us the false impression of what is taking place all this time.
      Doing it the way I am doing it shows a very interesting Input Output system which is strongly affected by controllable variables.
      I am interested to see just how far I can push this tbh.

  • @cvasirocket1401
    @cvasirocket1401 5 หลายเดือนก่อน +1

    So MF does matter when the char gets the good roll.(le:Posted about 1hour into listening to this excelent work).
    Online players move along I'd say , as the seed is changed every game load.
    Pit Spawn Fould Dog would be the best monster with a good location.
    Many thanks GingerGamingMentor.

  • @sgtjohndoe2198
    @sgtjohndoe2198 5 หลายเดือนก่อน +1

    Been wondering if the chat gem affects the game seeds, but seems like it would be hard to test online.

    • @GGMentor
      @GGMentor  5 หลายเดือนก่อน +1

      Extremely difficult but not impossible. It would take a lot of effort though.

  • @Rievax17
    @Rievax17 5 หลายเดือนก่อน

    I’ve been curious about how the map seed on single player interacts with the game seed. The game seed determines the initial generation of the map (and everything else), but single player maps being constant doesn’t fix that seed in place on its own. You can see this clearly if you remove the seed code command line argument and open an existing single player character and try to do the same tests, they won’t be consistent.

  • @Rievax17
    @Rievax17 5 หลายเดือนก่อน

    1:02:30 yes in an isolated test, however in the real world your shifting the tiles loaded and monsters killed and other hits to the seed shifting that higher magic find gives you higher chances to hit that specific percentage based on all the other variables that have occurred in that game, which when playing normally are constantly changing. So that’s how more magic find improves your odds. Maybe you address that later

    • @GGMentor
      @GGMentor  5 หลายเดือนก่อน

      It *could" improve your odds, but there is also an equal chance that this kind of system could miss your specific magic find percentage entirely and still do nothing.
      The way this system works is very strange and as I uncover more I am starting to believe building large amounts of MF is pointless.

    • @Rievax17
      @Rievax17 5 หลายเดือนก่อน

      @@GGMentorof course, when looking at a particular drop “roll”, shifting MF could cause you to “miss” what you really want. But when killing a bajillion monsters, in aggregate the larger mf will increase the number of those hits. Also it’s kinda crazy that they only use 16 bits for the seed code

    • @GGMentor
      @GGMentor  5 หลายเดือนก่อน

      @@Rievax17 we don't know that for sure, it could be more restrictive than we think.
      I feel like it needs more testing.
      But one thing I have come across which is rather interesting is while MF can cause certain items to increase in. Quality at certain percentages.
      There is also a large variety of items that just always drop at quality with no change.

  • @sethmoreland9490
    @sethmoreland9490 5 หลายเดือนก่อน

    Have you considered the character you play as the 4th variable in your math by calculating they have a higher drop rate for their character classes?

    • @GGMentor
      @GGMentor  5 หลายเดือนก่อน +3

      I did consider that character or class might be a variable so I tested it with multiple characters and classes with different names.
      There was no difference in results as of yet between different characters

  • @sethmoreland9490
    @sethmoreland9490 5 หลายเดือนก่อน

    Hey GGM have you tested praying merc with cure,insight,and bramble with a summon necro or zoo druid?

    • @jprec5174
      @jprec5174 5 หลายเดือนก่อน

      Great for a lazy summoner but the lack of fanat or might hurts.
      You're better off running an a5 with 2 last wishes while you hold beast as a zoo druid. You can run cure and bramble on the a5 too. The life tap procs will keep everyone but your spirit alive (only downside).
      Tbh the best druid summoner runs might/conc while you run bear or wolf while holding an eth reapers for decrep. Run dracs to get the uncommon life tap which a few pet hits will heal ur pets

  • @padzreyes4454
    @padzreyes4454 4 หลายเดือนก่อน +2

    If you read this i will be so happy

    • @GGMentor
      @GGMentor  4 หลายเดือนก่อน +1

      What's up man? How's it going? I'm glad you're enjoying the content. You should hang out in the live stream next time

    • @padzreyes4454
      @padzreyes4454 4 หลายเดือนก่อน +1

      Your my idol man keep up the good content you're the best

  • @patrikahlberg3710
    @patrikahlberg3710 4 หลายเดือนก่อน +1

    When you crack the game mechanics and application threatens to ruin the game economy - please tell blizzard that you will keep that information for yourself if they just give us gem and rune tabs with stackables 😁

  • @padzreyes4454
    @padzreyes4454 4 หลายเดือนก่อน

    Idol maybe the torns is much better if the return damage will be AOE

  • @NecessaryNarcissism
    @NecessaryNarcissism 5 หลายเดือนก่อน +2

    2nd

  • @NeesyPlaysGuitar
    @NeesyPlaysGuitar 5 หลายเดือนก่อน

    in 10 years time at this rate you'll have the same knowledge the chinese forums had 10 years ago :D