Thankyou for the clear and consice video it has helped so I subscribed and clicked the like button. PS. I thought the pacing was particularly good and I like the fact you sometimes reiterate a point for clarity I manage my subscription carefully keeping around 50 so the fact I subscribed to your channel 20% into the first video I watched is testament to it's quality. FYI I found your channel searching fo "substance painter paint creases" and limiting the seach to "This Year" because I have done this search many times before in vain, hence the long feedback Comment. Keep up the Good work looks like you're a natural.
Yeah! You could do one or the other or combine techniques. I actually cover how to create high poly simulated clothing here: th-cam.com/video/-OMFK9k8ykY/w-d-xo.html
I've a question, is there a way to apply height on different islands but in the same texture.png For example, I've a skirt and top in same texture.png, but I only want to apply height on skirt.
Yeah! You just need to mask in/out the areas you want to have a specific height value. Apply a white mask to a folder/group in the layers for the skirt and another white mask for the top. I cover that at the beginning of the tutorial here: th-cam.com/video/kj6czNAFCXc/w-d-xo.html
Thank u sir, you are a lifesaver! Straight on point and very amazing explanation. U deserve more subs! ❤
Thank you!
Thankyou for the clear and consice video it has helped so I subscribed and clicked the like button.
PS. I thought the pacing was particularly good and I like the fact you sometimes reiterate a point for clarity
I manage my subscription carefully keeping around 50 so the fact I subscribed to your channel 20% into the first video I watched is testament to it's quality.
FYI I found your channel searching fo "substance painter paint creases" and limiting the seach to "This Year" because I have done this search many times before in vain, hence the long feedback Comment.
Keep up the Good work looks like you're a natural.
Thanks for subbing and I appreciate the feedback! Makes the effort I put into these videos feel justified :)
about wrinkles i think it's always a better (and sometimes even faster) way is to make a hipoly version and bake the normal map.
Yeah! You could do one or the other or combine techniques. I actually cover how to create high poly simulated clothing here: th-cam.com/video/-OMFK9k8ykY/w-d-xo.html
@@OnMars3D Thanks, i'll check this vid! BTW since there is blender's cloth sculpt tool making wrinkles came rly easy)
You’re amazing, Thank you!
Happy to help!
thank you very much, it is very helpful.
Glad it was helpful!
I've a question, is there a way to apply height on different islands but in the same texture.png
For example, I've a skirt and top in same texture.png, but I only want to apply height on skirt.
Yeah! You just need to mask in/out the areas you want to have a specific height value. Apply a white mask to a folder/group in the layers for the skirt and another white mask for the top.
I cover that at the beginning of the tutorial here: th-cam.com/video/kj6czNAFCXc/w-d-xo.html