Intro to Substance Painter - Add Texture Detail to Clothing

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • By the end of this tutorial, you will know how to created detailed fabric that looks natural. We will layers, masks, procedurals, alphas, and much more to add detail to the clothing.
    Model available for download on Artstation here: www.artstation.com/a/1615638
    Professional Website: onmars3d.com/
    Gumroad: gumroad.com/onmars3d
    Artstation: www.artstation.com/onmars3d
    Instagram: / onmars3d
    Software used in Tutorial: Substance Painter 2020.2
    Links to Fabric Alphas:
    www.poliigon.com/search?type=...
    gumroad.com/l/alphaclothfoldst
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    Table of Contents
    0:00 Introduction
    0:20 Setup Mask for Shirt
    1:20 Modifying Fabric Material
    2:33 Add Wrinkle Detail with Procedurals and Height Channel
    6:05 Use Creases Soft Procedurals for Shirt
    7:38 Use Creases Soft Procedurals for Short
    9:30 Import Alpha and Paint Resources
    13:30 Paint Custom Wrinkles on the Shirt
    17:05 Paint Custom Wrinkles on the Shorts
    18:50 Conclusion
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ความคิดเห็น • 13

  • @mogstatroy2602
    @mogstatroy2602 3 ปีที่แล้ว

    Thankyou for the clear and consice video it has helped so I subscribed and clicked the like button.
    PS. I thought the pacing was particularly good and I like the fact you sometimes reiterate a point for clarity
    I manage my subscription carefully keeping around 50 so the fact I subscribed to your channel 20% into the first video I watched is testament to it's quality.
    FYI I found your channel searching fo "substance painter paint creases" and limiting the seach to "This Year" because I have done this search many times before in vain, hence the long feedback Comment.
    Keep up the Good work looks like you're a natural.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Thanks for subbing and I appreciate the feedback! Makes the effort I put into these videos feel justified :)

  • @_Lucifurr_
    @_Lucifurr_ ปีที่แล้ว

    Thank u sir, you are a lifesaver! Straight on point and very amazing explanation. U deserve more subs! ❤

    • @OnMars3D
      @OnMars3D  ปีที่แล้ว

      Thank you!

  • @Awabjammas
    @Awabjammas 2 ปีที่แล้ว +1

    You’re amazing, Thank you!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Happy to help!

  • @maanoutoon
    @maanoutoon 3 ปีที่แล้ว

    thank you very much, it is very helpful.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Glad it was helpful!

  • @Andredy89
    @Andredy89 3 ปีที่แล้ว +1

    about wrinkles i think it's always a better (and sometimes even faster) way is to make a hipoly version and bake the normal map.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Yeah! You could do one or the other or combine techniques. I actually cover how to create high poly simulated clothing here: th-cam.com/video/-OMFK9k8ykY/w-d-xo.html

    • @Andredy89
      @Andredy89 3 ปีที่แล้ว

      @@OnMars3D Thanks, i'll check this vid! BTW since there is blender's cloth sculpt tool making wrinkles came rly easy)

  • @koryxlenshing9080
    @koryxlenshing9080 3 ปีที่แล้ว

    I've a question, is there a way to apply height on different islands but in the same texture.png
    For example, I've a skirt and top in same texture.png, but I only want to apply height on skirt.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Yeah! You just need to mask in/out the areas you want to have a specific height value. Apply a white mask to a folder/group in the layers for the skirt and another white mask for the top.
      I cover that at the beginning of the tutorial here: th-cam.com/video/kj6czNAFCXc/w-d-xo.html