Intro to Substance Painter - Add Texture Detail to Clothing

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  • เผยแพร่เมื่อ 7 ก.พ. 2025

ความคิดเห็น • 13

  • @_Lucifurr_
    @_Lucifurr_ 2 ปีที่แล้ว +1

    Thank u sir, you are a lifesaver! Straight on point and very amazing explanation. U deserve more subs! ❤

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Thank you!

  • @mogstatroy2602
    @mogstatroy2602 4 ปีที่แล้ว

    Thankyou for the clear and consice video it has helped so I subscribed and clicked the like button.
    PS. I thought the pacing was particularly good and I like the fact you sometimes reiterate a point for clarity
    I manage my subscription carefully keeping around 50 so the fact I subscribed to your channel 20% into the first video I watched is testament to it's quality.
    FYI I found your channel searching fo "substance painter paint creases" and limiting the seach to "This Year" because I have done this search many times before in vain, hence the long feedback Comment.
    Keep up the Good work looks like you're a natural.

    • @OnMars3D
      @OnMars3D  4 ปีที่แล้ว

      Thanks for subbing and I appreciate the feedback! Makes the effort I put into these videos feel justified :)

  • @Andredy89
    @Andredy89 3 ปีที่แล้ว +2

    about wrinkles i think it's always a better (and sometimes even faster) way is to make a hipoly version and bake the normal map.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Yeah! You could do one or the other or combine techniques. I actually cover how to create high poly simulated clothing here: th-cam.com/video/-OMFK9k8ykY/w-d-xo.html

    • @Andredy89
      @Andredy89 3 ปีที่แล้ว

      @@OnMars3D Thanks, i'll check this vid! BTW since there is blender's cloth sculpt tool making wrinkles came rly easy)

  • @Awabjammas
    @Awabjammas 3 ปีที่แล้ว +1

    You’re amazing, Thank you!

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Happy to help!

  • @maanoutoon
    @maanoutoon 3 ปีที่แล้ว

    thank you very much, it is very helpful.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Glad it was helpful!

  • @koryxlenshing9080
    @koryxlenshing9080 3 ปีที่แล้ว

    I've a question, is there a way to apply height on different islands but in the same texture.png
    For example, I've a skirt and top in same texture.png, but I only want to apply height on skirt.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Yeah! You just need to mask in/out the areas you want to have a specific height value. Apply a white mask to a folder/group in the layers for the skirt and another white mask for the top.
      I cover that at the beginning of the tutorial here: th-cam.com/video/kj6czNAFCXc/w-d-xo.html