Let's just call this one the calm before the storm ;) originally the YKT required Dark Buster to be put in Darkness, but I decided to ease that up. It does end up being one of the easier sections, but it does still expect you to not waste your turns. If you get Wakka and Kimahri put in Darkness from the flamethrower and unable to blind the Rifle Monks, well, you may find yourself getting wiped out pretty fast. Edit: Do hope you also check out what those Designer Wallets from Evrae customize into now as well ^^
Let's just call this one the calm before the storm ;) originally the YKT required Dark Buster to be put in Darkness, but I decided to ease that up. It does end up being one of the easier sections, but it does still expect you to not waste your turns. If you get Wakka and Kimahri put in Darkness from the flamethrower and unable to blind the Rifle Monks, well, you may find yourself getting wiped out pretty fast. Edit: Do hope you also check out what those Designer Wallets from Evrae customize into now as well ^^
The rifle monks having Execute feels so right, like how do you survive a literal GUNSHOT
Now the warrior monks are as dangerous in gameplay as they are in cutscenes.
Kimahri learns a rage from YKT so it's a nice way to heal with white wind a couple of times without using items