Terraforge [Full Layout] By Overture
ฝัง
- เผยแพร่เมื่อ 12 มิ.ย. 2024
- After only 2 months! Our final 2.1 Main Collab (glc+) by Overture, Expect 'Crystal Access' around Early October !
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Chapters w/ Skralen Feedback:
0:00 - 0:23 rZary
Great atmosphere for the beginning and cool visuals! Fun to play
9/10
0:23 - 0:35 Hidrox
Rep couldve been better, fine to play and nice structuring.
7/10
0:35 - 0:45 Lyrian
Interesting gimmick but execution was subpar, Not great to play because of unreadable inputs and high CPS
6/10
0:45 - 0:58 dutchiee
Fun part, the holds are pretty amateurish and could be more interesting.
7.5/10
0:58 - 1:10 Misterbeff
Fascinating duals but kinda awkward to play especially moments with the wave.
7.5/10
1:10 - 1:21 GDPARKS
generic and out-of-place movements and too easy to play.
6/10
1:21 - 1:32 Gyrodog
Cool movement choices and sync, learny but becomes fun.
7.5/10
1:32 - 1:43 Rinzler
Awesome movements and great to play, visual choices are strange though.
8/10
1:43 - 1:54 Astr4lGD
Great rep choices but weird to play, high CPS and odd timings.
7.5/10
1:54 - 2:06 jani
Sick movements as always, gameplay is pretty easy and fun.
8/10
2:06 - 2:17 Osio
Strange sync choices and not very playable, some cool transitions/movements though.
6.5/10
2:17 - 2:28 Dola
Amazing dual, does have some odd click patterns and the halfway ship is a little odd.
9/10
2:28 - 2:39 SimplyNiro
Slightly dissapointed. i like the visual aspects but the gameplay is pretty lackluster in comparison to Dola's and the fast part is awkward to play.
7.5/10
2:39 - 3:00 BrentBeni
Inept slope usage, movement choices and speed handling. it is learny and some movements are too condensed, inconsistant. Sync is good though
5/10
3:00 - 3:11 WoodenCookie
I dislike the structuring but overall gameplay is fine. i like the slope section with the ship.
6.5/10
3:11 - 3:22 pachi
I love the movements and click sync. and the invisible speed portals work extremely well. Alot of blind inputs though.
8.5/10
3:22 - 3:32 vQinte
Cool ideas and execution, and decent to play. speed handling is not too great though.
7.5/10
3:32 - 3:42 sknsmr
despite being rushed, this is nice to play and has some cool movements. some gamemode changes are a little strange.
7/10
3:42 - 3:52 zwing
This part wishes it was a speedcore part. really inconsistant transitions between gamemodes and clumsy attempts at high intensity. Very strange click patterns especially in the first half.
4.5/10
3:52 - 4:02 Yordan16
I love the static cam, works surprisingly well with this offset. however there is a blind transition into the second half.
8.5/10
4:02 - 4:11 ZeMi
Original part with the duals was actually a joke, the part was broken or impossible. the second half really saves this part, i love the ball/wave dual movement.
5/10
4:11 - 4:31 See4
Very barebones part, doesn't try much but its fitting. some orbs are inconsistent though.
7/10
4:31 - 4:50 Cob4lt
Its okay to play, but the speed changes are gross and the free cam is very clunky.
6.5/10
4:50 - 5:09 tebn
The first half is bad, clunky movements and speedchanges, the ship sections are weird to play. However second half is nice, i like the UFO and the wave gimmick.
5.5/10
5:09 - 5:27 NTQA
Love the structuring, and the gameplay is fun but includes some weird movements and unneeded rapid gamemode changes.
7.5/10
5:27 - 5:35 Paaanos
Great buildup, i love the large movements, i wish the player felt more 'free' though.
8/10
5:35 - 5:53 Ton & JiHan
Not intense enough, the first half is alright, the moving structures are nice. but the second half spider is super uninspired and not great to play.
6/10
5:53 - 6:02 Metrollen
Extraordinary movements and representation. however it is extremely learny and annoying to play sometimes. Also didnt follow colour scheme.
8.5/10
6:02 - 6:10 notqoid
Surprisingly well-made and fun. click patterns are pretty uninteresting and the transition into last ship is blind.
7.5/10
6:10 - 6:19 Noteflight
Impressive and fitting structuring and very fun click sync. The ending is pretty uninspired but it works.
8.5/10
6:19 - 6:27 Zalex
Lacking intensity and awkward movements/gamemode changes.
5/10
6:27 - 6:43 Ai
Cool structuring, movements couldve had bigger intensity rather than relying on shakes. Gameplay is okay to play.
6.5/10
6:43 - 6:50 AzuRe
Amazing intensity for the speedcore but the CPS required is inhumane. some inputs even being timings at 0.4x speedhack.
6.75/10
6:50 - 6:57 Notttttt
Red pads is quite the generic movement choice and i wish more gamemodes were experimented with. However its very fun
8/10
6:57 - 7:05 NauticusGD
AzuRe but worse.
4/10
7:05 - 7:12 Skralen
7:12 End
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Song: @XeudoCode_is_pseudocode - TERRAFORGE ( www.newgrounds.com/audio/list... )
Recorded by ME
Extra playtesting by @Gyrodog
Thumbnail by @lGenoxide
Additional Editing by @Metrollen
ID: 94802444
Hosted by me, Merged by Me
Join Overture!
/ discord - เกม
Lol
a lot of the creators in this collab i have never heard of before, and their parts are sick. its nice to see different people participating in these megacollabs
yeah who is this "rzary" guy fr
rZary is a French gd player who is doing gameplay for collabs for while now
@@HexSvi A joke is a display of humour in which words are used within a specific and well-defined narrative structure to make people laugh and is usually not meant to be interpreted literally.[1] It usually takes the form of a story, often with dialogue, and ends in a punch line, whereby the humorous element of the story is revealed; this can be done using a pun or other type of word play, irony or sarcasm, logical incompatibility, hyperbole, or other means.[2] Linguist Robert Hetzron offers the definition:
Boris Yeltsin and Bill Clinton enjoying a joke
A joke is a short humorous piece of oral literature in which the funniness culminates in the final sentence, called the punchline… In fact, the main condition is that the tension should reach its highest level at the very end. No continuation relieving the tension should be added. As for its being "oral," it is true that jokes may appear printed, but when further transferred, there is no obligation to reproduce the text verbatim, as in the case of poetry.[3]
It is generally held that jokes benefit from brevity, containing no more detail than is needed to set the scene for the punchline at the end. In the case of riddle jokes or one-liners, the setting is implicitly understood, leaving only the dialogue and punchline to be verbalised. However, subverting these and other common guidelines can also be a source of humour-the shaggy dog story is an example of an anti-joke; although presented as a joke, it contains a long drawn-out narrative of time, place and character, rambles through many pointless inclusions and finally fails to deliver a punchline. Jokes are a form of humour, but not all humour is in the form of a joke. Some humorous forms which are not verbal jokes are: involuntary humour, situational humour, practical jokes, slapstick and anecdotes.
WE FORGING THE TERRA WITH THIS ONE 🗣️
This is what 1 week deadlines and 69+ backups get you.
This level has the perfect balance of new talent and already established creators. This collab encapsulates everything that I love about overture, and it will probably be my favorite overture project for a while. Great work everyone.
I kinda regret not joining this collab on time
Gj to everyone!!
better review than i was expecting for my part tbh. great job everyone!
I was up forging my terra yesterday for this one 💯🔥
So, so happy with how this turned out, so fun working on this and great job to everybody!!!
smash
As someone who has seen the first 10 seconds, I can say for sure, banger
if youre seeing this i need AA batteries
what about the AAAAAAAAAAA
@@rysel_daily level
YESSSS THIS TURNED OUT SO GOOD
This is the best layout ive ever seen and its a crime for this to not be a level
was fun watching you merge this ngl, one of my more favorite collabs
everyone has been improving so fast it makes me scared
Speedcore Gaming
turned out so well
probably favourite one
5:59 its kinda funny that the letter “A” is still there 😅
A
Alfredo
masterpiece
srsly?
new best overture glc collab 💥
*It’s showtime!*
Layout infravalorado
love this one
Finally it's out ayyy
this looks so fucking cool!
FIRE
Pretty cool
alright this actually isn't as bad as I expected
amazing
Amazing!!!!!
Amazing
W LAYOUT AND ANOTHER XEUDOCODE FAN WTHHHHHH
Insane
big portal
fire 🔥
fck,its goes so hard
yay!
Yay
T’as part elle est éclaté wouain wiuain 😹😹😹
Ratio t’en as pas mskn
Real niggas collab 👨🏽🎨
Sweeeet
Yayyy
epico
neat
UWOOOOOGH
fastest overture collab?
swag😎😎😎😎😎😎🧙♂️🧙♂️🧙♂️🧙♂️🧙♂️🧙♂️🧙♂️🧙♂️🧙♂️🥦
Noice
Zkralen
Uh huh
azure goat
bro had the lowest rated part
@@deepfreeze_no he didnt?
w
This IS not ridiculous
I carried ton's first half of part
p cool
rofl
I have the worst part³
after 5 merging streams ..
ye
for next time invite
Nick
i dont mean to be negative but these past few recent overture collabs (after ridiculous) have been feeling bland lately
dont get me wrong all of the individual parts work with the song very well but just altogether im not the biggest fan, there just isnt as much charm as some of the older ones imo
Every glc+ collab has been this way so
@@paaanos5035uhhh no not really
long level
Hidrox part sucks