Trick with Morghur isn’t JUST that he has regeneration, it’s also that he has high Missile resistance. If you haven’t played the game, I’ll summarize. Resistances are a flat, percentage damage reduction against various kinds of attacks. Resistances can stack together (in the same way that attacks can qualify as multiple kinda of attacks), and the maximum limit is 90. Examples; Missile: Anything that counts as a ranged attack. Physical: Purely physical attacks. Magical: Magical attacks (which includes being hit by spells) Fire: Any attack which is flaming. “Ward Save”: This is a resistance to EVERYTHING. Ward Save 5 means every attack just does 5% less damage. So, when I say Morghur has high Missile resistance, I mean he has *75% Missile Resustance.* So all ranged attacks will only do 1/4 the damage they SHOULD be doing to him. And hilariously, Morghur also has 25 Magical Resistance. If Ratling guns did Magical damage instead of Physical damage, they would have been even LESS effective against Morghur because they would have hit the resistance maximum of 90% damage reduction. (Since the game doesn’t allow ANYTHING to have 100% damage reduction, lol)
People thought the last DLC was overpriced, so Creative Assembly's response was to double its size for free (they released a video on it that addressed the complaints and showed everything they were adding to make up for it), and then redo their DLC model. Whereas before the DLC's required you to buy all the characters in them, now they're broken up into individual character packs so you just buy the person you want. Personally I really like the Ultimate Crisis mode. I think it's fun to make an empire, and then hold out while everyone throws all their armies at each other. By default the endgame factions all hate each other, and it is possible to live by waiting for them to wipe 90% of their armies out and then swoop in at the end. The trick is in finding a spot on the map where you won't be an easy target for them as soon as the crisis starts. Also his final fight is a personal favourite of mine and the most Skaven way to end your campaign.
You can detect beastmen in three ways 1 some factions have special buildings that allow to remove all stealth in the region 2 getting into attacking distance near a beastmen army has a chance to reveal them 3 beastmen such as taurus can use dread to confedirate beastmen
Trick with Morghur isn’t JUST that he has regeneration, it’s also that he has high Missile resistance.
If you haven’t played the game, I’ll summarize.
Resistances are a flat, percentage damage reduction against various kinds of attacks. Resistances can stack together (in the same way that attacks can qualify as multiple kinda of attacks), and the maximum limit is 90. Examples;
Missile: Anything that counts as a ranged attack.
Physical: Purely physical attacks.
Magical: Magical attacks (which includes being hit by spells)
Fire: Any attack which is flaming.
“Ward Save”: This is a resistance to EVERYTHING. Ward Save 5 means every attack just does 5% less damage.
So, when I say Morghur has high Missile resistance, I mean he has *75% Missile Resustance.* So all ranged attacks will only do 1/4 the damage they SHOULD be doing to him.
And hilariously, Morghur also has 25 Magical Resistance.
If Ratling guns did Magical damage instead of Physical damage, they would have been even LESS effective against Morghur because they would have hit the resistance maximum of 90% damage reduction. (Since the game doesn’t allow ANYTHING to have 100% damage reduction, lol)
People thought the last DLC was overpriced, so Creative Assembly's response was to double its size for free (they released a video on it that addressed the complaints and showed everything they were adding to make up for it), and then redo their DLC model. Whereas before the DLC's required you to buy all the characters in them, now they're broken up into individual character packs so you just buy the person you want.
Personally I really like the Ultimate Crisis mode. I think it's fun to make an empire, and then hold out while everyone throws all their armies at each other. By default the endgame factions all hate each other, and it is possible to live by waiting for them to wipe 90% of their armies out and then swoop in at the end. The trick is in finding a spot on the map where you won't be an easy target for them as soon as the crisis starts.
Also his final fight is a personal favourite of mine and the most Skaven way to end your campaign.
Huge W on Creative Assembly's part for that response
You can detect beastmen in three ways
1 some factions have special buildings that allow to remove all stealth in the region
2 getting into attacking distance near a beastmen army has a chance to reveal them
3 beastmen such as taurus can use dread to confedirate beastmen