i dont know about others but if u agree like, as a petition lets keep this series for at least a cross Mexico+USA. lets get 40-50 episodes. we love long projects, like the original peninsula of transport fever!
@@eldarad i unfortuantely cannot do $hit about views past my own... but i can try to motivate some of the most failed fans to make a push for a series that is making the colonel sweat already XD
Turn the population overlay on, branch out from both ends and start making money while you continue to build. Those circle routes are not necessary, most cities use direct lines and the trains can be run from either end. I would love to see this series continue. I'll be buying this when it comes out on Tuesday.
Agree, I am getting tired of the simulation games focusing on being pretty and lacking on the simulation aspect. This is definitely interesting and cannot wait for the 26.
Seems to me you could milk quite a bit more out of Mexico City alone. Your current station catchment areas cover at best 100k in a city of 8 million people!
It never fails...regardless of what train game the Colonel plays, he always creates junctions and points that require multiple signal changes to unpick them :)
1st of all: thanks for making videos of this gem, i wouldn't even know it exists! Can't wait to play the game, bought as soon as it's out. Really look forward to more content. Wonder how a subway net will work with overground services.
I would definitely recommend investing in your existing infrastructure - lots of room for more stations and tram lines in the cities you are operating in at the moment!
Colonel Failure: A real world map should make this an interesting challenge Also Colonel Failure: I don't know what this landmark is? *slaps a bridge top of it*
Could you make a tramline to the suburbs and then transition to laying railroad? And like lots of others are saying long play, please! Was very excited to see the next episode, will even pop a "like" on this episode to grease the wheels, though greasy rolling stock probably a bad idea.
The Guadalajara Bimbleway is in full effect. As you stated at the end of the video it sounds like the best plan is to set up a network of cities with light rail networks and then join the cities together. Shame there isn't a way to accelerate time in game to get more money rolling in.
Sounds like just put a ton of tram lines in like 20 cities on the route for the main train and then run, wait for money to roll in then build the main train between the cities is the way to go
As per wikipedia: " Deposito de Evaporación Solar "El Caracol" is a large spiral-shaped retention basin located over the former lakebed of Lake Texcoco "
Re:solar in Mexico City - it's not a solar power plant, it was built to be a solar evaporation tank for extracting salts from the underground waters of Lake Texcoco, and I think it's a (massive) water treatment plant now.
I’d like to see the experiment recreated with ground track through city and UG through city. To see how much you save by potentially not destroying as many buildings or over passing streets and such.
You should do a north/south tram line, with a northern terminus at the circle line, heading down through the centre of Mexico City, past the plaza de la constitucion, with a southern terminus down in the southern suburbs
Ok, this game realy caught my eye, i will buy this and try to do some large scale projects like Japan-Korea tunel, or Estonia-Finland canal or Bering Strait Train Bridge... Just connect the world with Highspeed Lines!
I would definitely watch a longer series of this, though maybe with a more achievable goal. Pick a small country somewhere and hook up all of its major cities or something?
Colonel! Since AMTRAK won't listen to me, I could REALLY use a rail line from either Tampa or Orlando, FL to Atlanta, GA! They're routing me through Washington, DC and that's frankly ridiculous. You could even extend the line to a nice Chicago hub.
is it possible to even cross the panam canal and the BIG question how big can a bridge can you build can you build a tunnel from brazil to Africa or in the "small" stuff London dublin Edinburg Bergen singapore Australia Korea Japan Alsaka Siberia crossing the Gibraltar Strait i think the unlimited cash option is a great way to plan for a normal game to see what it will cost to finalize your dream
This is a great series and looks like a fantastic game, but I wish the track building cared more about terrain. As-is it looks like you can just go up the side of a mountain with impunity... not something a train is really able to do.
Not just one more, but more. MORE! Overnight could be good. Maybe we could endeavour to see how many episodes until loan repayment at least? See how many km of the original project we need to become "self sufficient"?
Interesting... in between episodes our good Colonel settled in a new city and established a full set of tramlines in said city. So it's time for ACTION! roll, the cameras (or whatever it's called), ready to go live with a new episode and feed the masses with... absolutely nothing - well we get to see the colonel zoom in and out of various cities, say "yes" or "no" to them, do some track planning, then cancel and repeat somewhere else, cancel again. Consider, ponder, think, contemplate, wonder, hope, dream... and finally sign off for the day. This is not a criticism, good heavens no, actually I found it quite entertaining in a strange sort of way.
Here is my route north remember the farther north you go the larger cities don't appear that frequent so may have to use smaller and smaller cities or towns. Mexico city to Jalisco to Mazatlan to Guamuchil to Cdad. Obregon to Agula Prieta( usa border) Douglas, AZ to Las Cruces NM to Albuquerque NM to Alamosa Colorado to Glenwood Springs Colorado to Steamboat Springs Colorado to Rawlings WY to Casper WY to Sheridan WY to Billings MT to Great Falls MT Alberta Canada border crossing. to Lethbridge Alberta Canada to Edmonton Alberta Canada to For St,\. John British Columbia to Whitehorse Yukon Canada to Fairbanks Alaska usa to Anchorage Alaska.
@@benrgrogan Build cost should substantially higher in mountainous terrain compared to relatively flat terrain. Depending on the mountains, it could even be basically impossible to do without subsantial tunnelling.
@@lostwizard oh sorry hadn't got to that part of the video when I sent the message. Thought you were arguing the costs are too high (as I'd seen other people saying)
If you think the cost is bad, this IRL wouldn’t even include permits. Not to mention the 200 years or so of studies this would cost you to build in real life. This thing would be as likely to get built as....(Colonel I need you to come up with something clever to insert here).
Can you not set the angle of an incline? It appears not, needs to be added. Also, how can there be no rail system in 2021? This also needs addressing for a earlier start date
it wouldn't be bad to connect these smaller cities on the way with a train station just to get some ROI on the train while you interconnect the major cities with trams.
Wholly holey holy Ole! Two Hundred and - F..fff.. Forty! Also nimbley-bimbley lighter-than-air (and twice as expensive) so-called bread. Just Bull Doze It! ;o) Well, I mean, you know, Mrs Miggins quite enjoys it .. allegedly (it's the ridges doing it, I guess).
If you knew Mexico, it would make great sense. But you don't, so it's a giant guess. But Tepic (teh-PEAK), Mazatlán (mah-saht-LAWN), and Culiacán (cool-e-uh-CAHN) are major metropolitan cities... and two of them are capitals of their states... so... good picks. But... bypassing Tepic (capital city) and Mazatlán (major resort city) is like bypassing Los Angeles and Las Vegas while going from San Diego to Salt Lake City.
I would have put the station in Lomas de Sa??? on the west side of Mexico City. Seems you are wasting a lot of track going all the way around Mexico City???
Just keep building. I want to see the degradation of performance for a massive map. The dev has stated that a map, with 300 times the number of trains in his New York City example SHOULD run OK. I would like to see it. 600 trains, and ten thousand km of track.
He never said that. He said “The game engine can crunch the fantasy NY subway from the trailer at 10s per hour for a rush hour in my 2016 CPU. This is approximately 3x as fast as the fastest speed mode accessible in the UI (100x), for an equivalent speedup of 300x” So, like Cities Skylines, the simulation will slow down at the higher speed levels until you get to real-time. I’d imagine based on what Carol was saying, it would take a hell of a lot of trains and stations to reach that level of CPU intensity.
@@planemadmatt - speed up of 300x, with twenty trains running, SHOULD run the sim for 600 trains. I chose my words carefully, and did the math. Thanks for playing.
@@NipapornP "income" is a broad and imprecise term that can include profit, but can include other monetary gains as well. More precise terms would be "net income" for profit and "gross income" for revenue, but even then they aren't one to one
It's pretty neat, but I am sitting here going "ok, what about a tunnel" while also wishing I could rework streets and the like. Likewise, I'm hopeful they'll have options for nationalized rail rather than treating it as a company, although it probably could just be named "people's rail of wherever". But I'm a bit silly, wanting fareless systems paid through bond measures / taxes etc. That and what I wouldn't give for creating a new landmass / man-made island in the middle of underwater tunnels, etc.
I'd say further I think the one thing you might want to do is speed up time and let the game run for a week or two of time (maybe a month) so that you can make back what you spent, while maybe doing some small streetcar expansion projects in target cities or your existing ones.
oh! I think also on my list of goals for this sort of thing would be to designate a street to run along that would be car free, or to shift the street to have an under/overpass where the train would intersect with traffic. gonna be interesting once I get my hands on the game.
@@ianflowforever That's right. Population is calculated by the number of intersections within the catchment area, which is a little odd. MANY crowded places are, where intersections are quite rare: airports, shopping centers, industrial areas,... but are always the most important places for public transport connections in RL!
You should lower your prices a bit. 18 000 passengers get a refund on their ticket each day (~10% of your transit). Also, 14 000 refused to board because of the fares.You're losing a ton of money.
Other than fixed prices rather than $km I can't make the prices lower. My refund rate is under 10% so, rather than reduce the fares I'll take the extra money.
It would be good if the game had an offline mode so you didn't need to keep it running to get anywhere, then you could dip in every day and invest your earnings in more lines/trains. I think it would need this in order to pull off these kind of immense projects without infinite cash.
Ok I meant you could close the game and then when you reopen it it calculates how long you were away for and how much you earned. Or a time advance system. You shouldn't have to leave games running in the background.
It's just a map you are drawing on, the game is 2D, there is no such thing as terrain ingame. It is very early access but I wouldn't expect this as a feature considering that this is a one man project
@@Bauer-ke6lp i understand it is one man, you CAN get terrain from a 2d map, the map that is in the game currently has shading and relief drawn on, that data came from somewhere, topo maps could be used, height maps could be used, all im saying is it seems strange to be able to draw a straight line across huge mountains with no consequences, you could connect India to china with a straight line across mount Everest at +300kph
@@sparkieT88 I guess, the problem is the overwhelming amount of data it would need for a worldwide hight map. But I could imagine to simplify it and just "demand" tunnels where mountains (already color coded pixels) are.
@@NipapornP there is a world wide road network. seems like he has built a system that reads that fine. it doesn't need to be so granular , there are world wide DEMs out there at 30 meter pixel, you could average those values over a square kilometer and drastically reduce the datasize, and that would still have a huge impact on the gameplay. im not sure does this game require internet connection to read the database for the road network, or is that fully downloaded with the game files? google earth has elevation data for the whole globe, that is read on the fly,i bet that open street either had similar information or could incorporate it.
@@sparkieT88 No. It's already a 20GB file with all the data stored on your local HDD, and Carlos (dev) don't want to exceed that. And no, it's data from OSM (Open Street Map). I could imagine, that OSM doesn't have hight maps, I'll check that. Well, there is still the possibility to follow own rules and avoid or tunneling at least visible mountains by yourself. ;) The roadmap doesn't contain anything about mountains so far. It's still a game, not a simulation, even if the real world map implies it. ;)
Doesn't tram tracks normally run ON the streets, instead of going through houses? Population density is just a multiplier of street crossings in the catchment area. Sounds fine first, but MANY crowded places are in the suburbs, like airports, shopping centers, industry areas,... and these are the places, which would need public transport connection the most! Laying normal tracks through(!) mountains is a joke as well, but okay, makes things even more easier! You basically cant fail in that game, it's just a matter of time. And IMHO it's ridiculous to let a game run over night or even weeks as suggested in the comments, just for being able to continue and play the game. Then it's even better to mine some bitcoins within all that time and energy, while using the "endless money" option in the game.
There’s always one! It’s meant to be a sandbox, and it’s also early access so not anywhere near finished. Looking forward to creating some realistic routes with this.
@@planemadmatt Right, I just wanted to mention, how simple this game is ATM, because I don't understand the hype that happens already. It's still a great approach and has high potential for being an interesting game. ;)
i dont know about others but if u agree like, as a petition
lets keep this series for at least a cross Mexico+USA. lets get 40-50 episodes. we love long projects, like the original peninsula of transport fever!
LET'S DO THIS!
It's not likes you need, it's views. But I applaud the effort.
@@eldarad i unfortuantely cannot do $hit about views past my own... but i can try to motivate some of the most failed fans to make a push for a series that is making the colonel sweat already XD
+1
I have been speaking with the developer Carlos...he REALLY needs to be rewarded for his efforts, and you are helping. KEEP UP THE GOOD WORK!!!
Based on the number of wishlist appearances that have cropped up in the past couple of days, the message is getting out there.
With this game i will make all the subway lines that the goverment is taking forever to finish
I think we all want to see this series drawn out much longer, we want to see the project finished!
Turn the population overlay on, branch out from both ends and start making money while you continue to build. Those circle routes are not necessary, most cities use direct lines and the trains can be run from either end. I would love to see this series continue. I'll be buying this when it comes out on Tuesday.
Best approach, I guess.
YT recommendations reached it's peak...
This is video on a channel I never heard of... and yet this it THE GAME... I'm going home and I'm buying this.
Must admit, it's one interesting game and concept.
Agree, I am getting tired of the simulation games focusing on being pretty and lacking on the simulation aspect. This is definitely interesting and cannot wait for the 26.
@@walternyc Sim games can be both pretty and have a good simulation aspect as well.. theoretically.
Seems to me you could milk quite a bit more out of Mexico City alone. Your current station catchment areas cover at best 100k in a city of 8 million people!
Population levels aren’t accurate in game yet so he might be getting a higher percentage than we think
I love your expressive and creative way of describing things. You have yourself a new fan.
It never fails...regardless of what train game the Colonel plays, he always creates junctions and points that require multiple signal changes to unpick them :)
1st of all: thanks for making videos of this gem, i wouldn't even know it exists!
Can't wait to play the game, bought as soon as it's out.
Really look forward to more content.
Wonder how a subway net will work with overground services.
I wonder how many save games of this will be sent to governments round the worlds with a note saying "Just build this for god sakes!"
Loved it Loved it Loved it.
Thanks for becoming active again with a variety of genres
The Brno Subway will no longer only be a joke in this game. I love that you took aim at it.
Laught in Prahue... ;)
Sky is the limit! :-)) I'd like to see at least 4 subway lines in Brno :-))))
I would definitely recommend investing in your existing infrastructure - lots of room for more stations and tram lines in the cities you are operating in at the moment!
According to real world construction projects, high speed rail typically costs 17-40 million USD per km, all told and averaged.
Colonel Failure: A real world map should make this an interesting challenge
Also Colonel Failure: I don't know what this landmark is? *slaps a bridge top of it*
About grid locks, signals are planned for a later stage. And I hope they will include the extra cost of passing mountainous terrain.
It would be already acceptable, if mountains "demand" tunnels.
Could you make a tramline to the suburbs and then transition to laying railroad? And like lots of others are saying long play, please! Was very excited to see the next episode, will even pop a "like" on this episode to grease the wheels, though greasy rolling stock probably a bad idea.
Your videos are always good for a chuckle...thanks.
Keep it going. Run it over night and all if needed but we need to see you get this done across the USA.
The Guadalajara Bimbleway is in full effect. As you stated at the end of the video it sounds like the best plan is to set up a network of cities with light rail networks and then join the cities together. Shame there isn't a way to accelerate time in game to get more money rolling in.
Sounds like just put a ton of tram lines in like 20 cities on the route for the main train and then run, wait for money to roll in then build the main train between the cities is the way to go
Reckon I'd've considered shooting north from Guadalajara to Valparaiso, maybe west thereafter; but chasing pop before hitting the coast. Cheers
Keep it going - been great so far
As per wikipedia: " Deposito de Evaporación Solar "El Caracol" is a large spiral-shaped retention basin located over the former lakebed of Lake Texcoco "
I hope we can get to see this entire route completed!
Re:solar in Mexico City - it's not a solar power plant, it was built to be a solar evaporation tank for extracting salts from the underground waters of Lake Texcoco, and I think it's a (massive) water treatment plant now.
Any idea on what the price of this game will be, not showing price currently on steam
His devlog says 17 USD / 14 EUR / 13.50 GBP. The release week has a 10% discount. :)
Oh, good, he found the bulldozer. Fun and hilarity are certain to follow.
With all this talk of trams I expect Colonel to recreate the Tram Simulaor route in this game.
I’d like to see the experiment recreated with ground track through city and UG through city. To see how much you save by potentially not destroying as many buildings or over passing streets and such.
Loving your Mexican adventure!
Can you show us what terminus stations (built with Ctrl key) look like? Thank you.
You should do a north/south tram line, with a northern terminus at the circle line, heading down through the centre of Mexico City, past the plaza de la constitucion, with a southern terminus down in the southern suburbs
Going south from Mexico City, You should check out Oaxaca. It's big enough to have a local airport.
I'm hoping he does. His pronunciation of Oaxaca will probably make me laugh.
Well, this is certainly more challenging to the ledger than Transport Fever 2.
Only ONE cargo to transport: People, that's it. And basically you can't fail, it's just a matter of time.
Ok, this game realy caught my eye, i will buy this and try to do some large scale projects like Japan-Korea tunel, or Estonia-Finland canal or
Bering Strait Train Bridge... Just connect the world with Highspeed Lines!
I am loving this and a really want to see train action :)
I would definitely watch a longer series of this, though maybe with a more achievable goal. Pick a small country somewhere and hook up all of its major cities or something?
Colonel! Since AMTRAK won't listen to me, I could REALLY use a rail line from either Tampa or Orlando, FL to Atlanta, GA! They're routing me through Washington, DC and that's frankly ridiculous. You could even extend the line to a nice Chicago hub.
How to quickly replicate a line? And how to prevent trains from crowding at one station?
Does NIMBY rails not have options for single line tracks??
TBH, I need to buy this game
is it possible to even cross the panam canal
and the BIG question
how big can a bridge can you build
can you build a tunnel from brazil to Africa
or in the "small" stuff
London dublin
Edinburg Bergen
singapore Australia
Korea Japan
Alsaka Siberia
crossing the Gibraltar Strait
i think the unlimited cash option is a great way to plan for a normal game to see what it will cost to finalize your dream
This is a great series and looks like a fantastic game, but I wish the track building cared more about terrain. As-is it looks like you can just go up the side of a mountain with impunity... not something a train is really able to do.
Not just one more, but more. MORE! Overnight could be good. Maybe we could endeavour to see how many episodes until loan repayment at least? See how many km of the original project we need to become "self sufficient"?
from what i can tell, the final southern stop will be port stanley, with a tunnel from argentina to falklanda
Like the Channel Tunnel problems, the signs would have to be Falklands one way, Malvinas t'other...
Interesting... in between episodes our good Colonel settled in a new city and established a full set of tramlines in said city. So it's time for ACTION! roll, the cameras (or whatever it's called), ready to go live with a new episode and feed the masses with... absolutely nothing - well we get to see the colonel zoom in and out of various cities, say "yes" or "no" to them, do some track planning, then cancel and repeat somewhere else, cancel again. Consider, ponder, think, contemplate, wonder, hope, dream... and finally sign off for the day.
This is not a criticism, good heavens no, actually I found it quite entertaining in a strange sort of way.
Here is my route north remember the farther north you go the larger cities don't appear that frequent so may have to use smaller and smaller cities or towns. Mexico city to Jalisco to Mazatlan to Guamuchil to Cdad. Obregon to Agula Prieta( usa border) Douglas, AZ to Las Cruces NM to Albuquerque NM to Alamosa Colorado to Glenwood Springs Colorado to Steamboat Springs Colorado to Rawlings WY to Casper WY to Sheridan WY to Billings MT to Great Falls MT Alberta Canada border crossing. to Lethbridge Alberta Canada to Edmonton Alberta Canada to For St,\. John British Columbia to Whitehorse Yukon Canada to Fairbanks Alaska usa to Anchorage Alaska.
When its out on steam, im def buying it
surely it be better to have intermediate stops along the express route, so you could have a slow train and an express train?
I imagine one of the things that will be "improved" in future releases include terrain effects on build cost. And probably also a proper bulldozer.
Build cost seems to be relatively accurate ( in fact arguably undervalued)
@@benrgrogan Build cost should substantially higher in mountainous terrain compared to relatively flat terrain. Depending on the mountains, it could even be basically impossible to do without subsantial tunnelling.
@@lostwizard oh sorry hadn't got to that part of the video when I sent the message. Thought you were arguing the costs are too high (as I'd seen other people saying)
Are there grade crossings? or single tracks?
If you think the cost is bad, this IRL wouldn’t even include permits. Not to mention the 200 years or so of studies this would cost you to build in real life. This thing would be as likely to get built as....(Colonel I need you to come up with something clever to insert here).
Can you not set the angle of an incline?
It appears not, needs to be added.
Also, how can there be no rail system in 2021? This also needs addressing for a earlier start date
More please Colonel!
8:00 I don't care if Monday's blue
Tuesday's grey and Wednesday too
Thursday I don't care about you
It's Friday, I'm in love
16:00 - My commute is 400 km 100 km from home to work x 4 tires - Col math
it wouldn't be bad to connect these smaller cities on the way with a train station just to get some ROI on the train while you interconnect the major cities with trams.
good stuff, keep it goin
Question: Is it not more expensive to build in mountains than on flatter land?
No. Many things you would expect, are not implemented. Though, it's a nice game, but very simplified.
Wholly holey holy Ole! Two Hundred and - F..fff.. Forty! Also nimbley-bimbley lighter-than-air (and twice as expensive) so-called bread. Just Bull Doze It! ;o) Well, I mean, you know, Mrs Miggins quite enjoys it .. allegedly (it's the ridges doing it, I guess).
If you knew Mexico, it would make great sense. But you don't, so it's a giant guess. But Tepic (teh-PEAK), Mazatlán (mah-saht-LAWN), and Culiacán (cool-e-uh-CAHN) are major metropolitan cities... and two of them are capitals of their states... so... good picks. But... bypassing Tepic (capital city) and Mazatlán (major resort city) is like bypassing Los Angeles and Las Vegas while going from San Diego to Salt Lake City.
Onward and upwards! ... and all these sort of things.
Try Morelia - big city halfway from Mexico to Guadalajara?
Those of you new here, you don't watch a Colonel Failure video to relax while having dinner.
No, only ever over brunch. This is a brunch kinda channel.
@@colonelfailure Agree... Perfectly fine in such situations.
Well I just had supper while watching, but I've been here for a while.
I would have put the station in Lomas de Sa??? on the west side of Mexico City. Seems you are wasting a lot of track going all the way around Mexico City???
Just keep building. I want to see the degradation of performance for a massive map. The dev has stated that a map, with 300 times the number of trains in his New York City example SHOULD run OK. I would like to see it. 600 trains, and ten thousand km of track.
He never said that. He said “The game engine can crunch the fantasy NY subway from the trailer at 10s per hour for a rush hour in my 2016 CPU. This is approximately 3x as fast as the fastest speed mode accessible in the UI (100x), for an equivalent speedup of 300x”
So, like Cities Skylines, the simulation will slow down at the higher speed levels until you get to real-time. I’d imagine based on what Carol was saying, it would take a hell of a lot of trains and stations to reach that level of CPU intensity.
@@planemadmatt - speed up of 300x, with twenty trains running, SHOULD run the sim for 600 trains. I chose my words carefully, and did the math. Thanks for playing.
might i suggest Monterey?
You might indeed.
terrain alignment collision
No hay problema !
at least one city to city to see how profitable it is, dunno if that's going to take one or two or three episodes though
Profit is set by the player. With tickets of 1,-/km and 200 PAX in a train going a distance of 100 km, it's 1 x 200 x 100 = 20.000,-. Quite simple! ;)
@@NipapornP that's revenue, not profit
@@theeutecticpoint True that, sorry. Although, isn't that called "income"?
@@NipapornP "income" is a broad and imprecise term that can include profit, but can include other monetary gains as well. More precise terms would be "net income" for profit and "gross income" for revenue, but even then they aren't one to one
@@theeutecticpoint Oh, thanks for explanation, as I'm not a native English. U rock! ;)
Build up your stop cities, THEN start connecting them while they all make you dosh.
More please !
It's pretty neat, but I am sitting here going "ok, what about a tunnel" while also wishing I could rework streets and the like.
Likewise, I'm hopeful they'll have options for nationalized rail rather than treating it as a company, although it probably could just be named "people's rail of wherever".
But I'm a bit silly, wanting fareless systems paid through bond measures / taxes etc.
That and what I wouldn't give for creating a new landmass / man-made island in the middle of underwater tunnels, etc.
I'd say further I think the one thing you might want to do is speed up time and let the game run for a week or two of time (maybe a month) so that you can make back what you spent, while maybe doing some small streetcar expansion projects in target cities or your existing ones.
oh! I think also on my list of goals for this sort of thing would be to designate a street to run along that would be car free, or to shift the street to have an under/overpass where the train would intersect with traffic. gonna be interesting once I get my hands on the game.
@@ianflowforever There are no cars.
@@NipapornP None simulated, but I thought there was a whole thing about intersections.
@@ianflowforever That's right. Population is calculated by the number of intersections within the catchment area, which is a little odd. MANY crowded places are, where intersections are quite rare: airports, shopping centers, industrial areas,... but are always the most important places for public transport connections in RL!
You can milk Mexico City with more Light Rail lines too - lots more $ to make in that there city
IRL is such a hassle. Graphics are top-notch, tho.
oh the poor British... they think Mexico City is an hour away from Guadalajara. Try 6 hours, which is good for fares. haha.
To make money fast, you might have been better starting your tram lines in California instead of Mexico.
Too sad hills don´t matter. That´s a real bummer. Hopefully that gets implemented somehow.
Just give yourself a rule to built tunnels through mountains.
Go on then
4 minutes and no notification? TH-cam is failing
Try using trams instead of trains. Failing that just Tram up everything!
You should lower your prices a bit. 18 000 passengers get a refund on their ticket each day (~10% of your transit). Also, 14 000 refused to board because of the fares.You're losing a ton of money.
Refunds come from failure to stay on time and meet the expected travel time. People refuse to board if the price is too high.
Other than fixed prices rather than $km I can't make the prices lower. My refund rate is under 10% so, rather than reduce the fares I'll take the extra money.
60.000 metres = 30 kilometres
ehhhhhhhhhhmmmmmmmmmmmm
Yes - it counts the fact you've got double track.
It would be good if the game had an offline mode so you didn't need to keep it running to get anywhere, then you could dip in every day and invest your earnings in more lines/trains. I think it would need this in order to pull off these kind of immense projects without infinite cash.
It def. IS an offline game for single player.
It is offline, he means that he’s going to keep the simulation running in the background to make some dolla.
Ok I meant you could close the game and then when you reopen it it calculates how long you were away for and how much you earned. Or a time advance system. You shouldn't have to leave games running in the background.
He did nothing in this episode??
NIMBY!!! :DDDDDDDD
Make more
seems really strange that terrain doesn't matter for cost or speed, hope that changes
It's just a map you are drawing on, the game is 2D, there is no such thing as terrain ingame. It is very early access but I wouldn't expect this as a feature considering that this is a one man project
@@Bauer-ke6lp i understand it is one man, you CAN get terrain from a 2d map, the map that is in the game currently has shading and relief drawn on, that data came from somewhere, topo maps could be used, height maps could be used, all im saying is it seems strange to be able to draw a straight line across huge mountains with no consequences, you could connect India to china with a straight line across mount Everest at +300kph
@@sparkieT88 I guess, the problem is the overwhelming amount of data it would need for a worldwide hight map. But I could imagine to simplify it and just "demand" tunnels where mountains (already color coded pixels) are.
@@NipapornP there is a world wide road network. seems like he has built a system that reads that fine.
it doesn't need to be so granular , there are world wide DEMs out there at 30 meter pixel, you could average those values over a square kilometer and drastically reduce the datasize, and that would still have a huge impact on the gameplay.
im not sure does this game require internet connection to read the database for the road network, or is that fully downloaded with the game files? google earth has elevation data for the whole globe, that is read on the fly,i bet that open street either had similar information or could incorporate it.
@@sparkieT88 No. It's already a 20GB file with all the data stored on your local HDD, and Carlos (dev) don't want to exceed that.
And no, it's data from OSM (Open Street Map). I could imagine, that OSM doesn't have hight maps, I'll check that. Well, there is still the possibility to follow own rules and avoid or tunneling at least visible mountains by yourself. ;)
The roadmap doesn't contain anything about mountains so far. It's still a game, not a simulation, even if the real world map implies it. ;)
First to the Failure!
Doesn't tram tracks normally run ON the streets, instead of going through houses?
Population density is just a multiplier of street crossings in the catchment area. Sounds fine first, but MANY crowded places are in the suburbs, like airports, shopping centers, industry areas,... and these are the places, which would need public transport connection the most!
Laying normal tracks through(!) mountains is a joke as well, but okay, makes things even more easier!
You basically cant fail in that game, it's just a matter of time. And IMHO it's ridiculous to let a game run over night or even weeks as suggested in the comments, just for being able to continue and play the game. Then it's even better to mine some bitcoins within all that time and energy, while using the "endless money" option in the game.
There’s always one! It’s meant to be a sandbox, and it’s also early access so not anywhere near finished. Looking forward to creating some realistic routes with this.
@@planemadmatt Right, I just wanted to mention, how simple this game is ATM, because I don't understand the hype that happens already. It's still a great approach and has high potential for being an interesting game. ;)