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Top Maya Productivity Tips

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  • เผยแพร่เมื่อ 14 มี.ค. 2018
  • In this Autodesk Maya tutorial, we cover some of our top tips for speeding up your work in Maya.
    We hope you enjoyed this tutorial, make sure to follow the links below for even more content.
    Website - flippednormals.com/
    Facebook - / flippednormals
    Twitter - / flippednormals
    Vimeo - vimeo.com/flippednormals
    Subscribe now to stay up to date with future videos!
    th-cam.com/users/FlippedNorm...

ความคิดเห็น • 81

  • @flexmcpee
    @flexmcpee 3 ปีที่แล้ว

    Wow amazing. These short precise clips are the best way to learn. Double outliner and soft selection tips are amazing 🤩

  • @Sutatu
    @Sutatu 2 ปีที่แล้ว +1

    I just started with Maya and your tips are super helpful for newbie like me.
    I'm working on a project and you made it much easier and smoother to handle!

  • @Strubey
    @Strubey 6 ปีที่แล้ว +6

    Holy crap the double outliner and 2d zoom is exactly what I need for what i'm doing right now. Thank you so much! How did I not know of these already.

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว

      Awesome! Glad it was helpful. Those two features have saved my butt so many times.
      /H

  • @kaspar033
    @kaspar033 6 ปีที่แล้ว +2

    I already knew all these except for the double outliner (I've seen it but never got the use for it before and now i will save my life!) and the 2d camera that is going to help me while editing the scene from the render cam..
    and even if it was just 2 it made the video definitely worth watching so thank you and please make more of these tips videos!

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว

      That's awesome to hear! :D Thanks!

  • @DominikV235
    @DominikV235 6 ปีที่แล้ว +1

    I had an issue with moving fingers and the last tip you guys showed was given few weeks ago from my mentor. There is so much cool tools inside of Maya! Keep up the good job!:)

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +2

      Glad it helped! It's really useful, particularly for what you're talking about here.
      /H

  • @douka3993
    @douka3993 6 ปีที่แล้ว +22

    yes, i'm waiting for your uploads like a god damn child!!! thank you

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +3

      Amazing! :D More to come in the future.

    • @cody1712re
      @cody1712re 6 ปีที่แล้ว +3

      Same! ^^

    • @markospas
      @markospas 5 ปีที่แล้ว +1

      lol same here, I thought I was pro at maya till came across of this channel. Usually if I'm watching modeling tutorials on youtube I'm like oh man everyone is modeling like grammas. But this guys are awesome, I always learn some new tricks. Thanks guys! Keep creating great content!

  • @Arunkumaryo
    @Arunkumaryo 5 ปีที่แล้ว

    it's great I love your tutorials.

  • @alihossain4209
    @alihossain4209 3 ปีที่แล้ว

    Liked the soft selection!

  • @clexe3
    @clexe3 4 ปีที่แล้ว

    the last soft selection helps a lot!! never thought that kind of setting

  • @elemento_arts
    @elemento_arts 3 ปีที่แล้ว

    Great tips! Thanks

  • @danielevans3165
    @danielevans3165 6 ปีที่แล้ว

    Really useful video. I never knew about the double outliner, about to rig a sniper rifle with all its internal components so should come in handy then. Thanks. Also the soft fall off I tend to find useful for curving a cycliner inwards to form a tyre and it maintains the extrusions on the plane

  • @k-vandan4289
    @k-vandan4289 6 ปีที่แล้ว +21

    the double outliner 👍

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +2

      It's amazing! Super handy.

    • @OneImmortalStudios
      @OneImmortalStudios 6 ปีที่แล้ว

      I may have shouted severally obscenities at this one. So many times where this could have been useful when dealing with hair follicles.

  • @AndraAhi
    @AndraAhi 6 ปีที่แล้ว +1

    Double outline blew my mind. Wish i knew this months ago

  • @thonex8787
    @thonex8787 4 ปีที่แล้ว +2

    just watched this and the first thing that came to my mind as a creative use for soft select patterns were water ripples :D

  • @nxtlvl2116
    @nxtlvl2116 6 ปีที่แล้ว +1

    Thanks keep it up we need more like these video

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว

      Thanks a lot! We'll do our best :)

  • @ROKIBULHASANTANZIM
    @ROKIBULHASANTANZIM 6 ปีที่แล้ว +1

    This is so helpful.. I am studying Animation and this is really gonna change how fast I can work!!

  • @kaptnobvious9812
    @kaptnobvious9812 5 ปีที่แล้ว +6

    the soft selection one blew my mind lol

    • @garyphelps6048
      @garyphelps6048 4 ปีที่แล้ว

      Ya, when I first learned about this, I knew "ya, I'll be using THIS for sure!" It makes box building a head soooooooooo much faster (This was prior to me learning Zbrush ---> quad draw retopo in Maya).

  • @Landri-rn3tg
    @Landri-rn3tg 3 ปีที่แล้ว

    awesome tutorial.
    can you guys do one showing some tips on character Quick Rig tool and skin weighting in Maya?

  • @Agyani_21
    @Agyani_21 4 ปีที่แล้ว

    Thanks man 🙂

  • @harrisonworkman6301
    @harrisonworkman6301 3 ปีที่แล้ว

    the soft sellect surface option just blew my mind, after painfully trying to do the volume method for lips for a few months lol

  • @nikkytae
    @nikkytae 6 ปีที่แล้ว +1

    for the soft selection, i combine a plane(with some subdiv) onto the mesh i wanna deform then warp the curve accordingly after that, it gets useful when you need specific points to scale or move things but you dont wanna bend it too much

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว

      Ah thats a really cool way of doing it. Thanks for sharing :)

    • @nikkytae
      @nikkytae 6 ปีที่แล้ว

      no problem man, i've learnt lots from your videos, i should be thanking you instead haha.

  • @TheAvlis24
    @TheAvlis24 5 ปีที่แล้ว

    Question! I make a model of a 2d image in Maya with the
    Modeling Toolkit quad tool but is there a way after finish modeling to auto fill the other half of it

  • @sunetrasaike5928
    @sunetrasaike5928 4 ปีที่แล้ว

    hi I have been watching your videos of a long time and i have learned a lot but I'm a bit of stuck in slump and not getting any ideas how to be productive again any tips to be practice or exercises that can break my slump or anything you guys do when you can't think of any modelling ideas?

  • @MawDesigns
    @MawDesigns 6 ปีที่แล้ว

    Any chance of a video about baking in Substance Painter from Maya, especially on hard surface stuff. Finding it difficult to consistently get decent bakes.

  • @krisCrashTV
    @krisCrashTV 6 ปีที่แล้ว +3

    Attribute and component spreadsheet is gone in LT, fml, I really liked controlling my skinweights in that. Might be in bonus tools. Speaking of outliners, selection sets for your skinjoints, very yes.

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว

      Right! That's also something I use a lot. Thanks for the heads up! :)
      /H

  • @laurettageraldo1970
    @laurettageraldo1970 5 ปีที่แล้ว

    So goooodd

  • @adamdargan
    @adamdargan 6 ปีที่แล้ว

    I always thought the double outliner was just a bug, but this is really useful!

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว

      It really is! Let us know if you find any other uses for it :)

  • @picosdrivethru
    @picosdrivethru 6 ปีที่แล้ว +5

    I wish there was a way to "mask" soft selection fall offs in Maya.. i guess similar to the linear fall off and radial fall off in modo. We have deformers but it would be nice to have a mask on soft selection.

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +1

      Yes absolutely! That sounds really handy. You can mask all deformers in Maya though :)

    • @Birendraart97
      @Birendraart97 6 ปีที่แล้ว

      How plse tell us

  • @wukasz91
    @wukasz91 6 ปีที่แล้ว

    I've combined the double outliner and pure ref while I'm working on props. Pop the second outliner, put pure ref over it, and there is no way that I'd accidentally click it while working. Thank you gents!

  • @Fengtos
    @Fengtos 3 ปีที่แล้ว

    is the tilde a standard hotkey? for me it doesn't work. hell, even selecting the tool in the top row doesn't do anything. tool doesn't seem to be activated.

  • @ikbo
    @ikbo 6 ปีที่แล้ว

    What are you thoughts on Modo vs Maya? I see you guys use both so wondering how you would compare the two in terms of strengths and weaknesses?

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +1

      One of the big differences is that Maya is used a lot in production, while MODO really isnt. Maya is a full 3D software, meaning you can do everything in it, while MODO is far far more limited. MODO generally has a stronger modelling toolset than Maya, and it's significantly easier to learn compared to Maya. The render engine in MODO is also super easy to use, as the preview renderer is fantastic!
      I mostly use Maya today, as I have to due to my job, but MODO is also a fantastic tool. It all depends really what you want to do.
      /Henning

  • @oliveiraluis3540
    @oliveiraluis3540 5 ปีที่แล้ว +1

    no need for double outliner; with your pointing finger clicking on the left mouse, (holding the pointing finger click) drag the mouse wheel with the middle finger and place the thing where you want.

  • @komradkyle
    @komradkyle 4 ปีที่แล้ว

    That Soft selection stuff is crazy.

  • @e-frame5344
    @e-frame5344 6 ปีที่แล้ว

    I just started using Maya 2 Month ago and since I have been working as a movie editor I soon wanted to do camera movements and video renders. As far as I´ve experienced so far Maya on Windows doesn´t really output any form of movie file that actually works. Avi is mostly an empty container and mov doesn´t even show up.
    Maya 2016 - on Autodesk Support Page - had an Option for rendering an Animation from fCheck to Mov - but this only worked for OS users.
    Right now I am stuck with rendering the frames and putting them into my "prefered" movie rendering software (Premiere). It works. But I think it´s kind of a long way to go.
    What are your experiences with rendering to movie? Is Maya even the Software for doing that stuff or is it mostly used for still image production?

    • @YaGenezis
      @YaGenezis 6 ปีที่แล้ว

      you'd want to export as a tiff or png sequence 99,99% of the times. I can't see any advantage in rendering directly to video... only disadvantages (ex.1 frame corrupted, have to render again the whole movie)

    • @e-frame5344
      @e-frame5344 6 ปีที่แล้ว

      I got a pretty neat pc system set up just for that matter and for me its not logical, that every time I want to show a customer a preview movie I need to go through all that trouble to do it. The rest of your argument is still valid though :)

    • @YaGenezis
      @YaGenezis 6 ปีที่แล้ว

      well, usually people want to perform some form of compositing/post production (color correction, layering, lighting, masking,etc) after the output from Maya. Either way, if you want to show your customer a preview movie you can use the 'playblast' feature found under the 'Windows' menu in Maya. It's very handy and I use it to have an idea of what my animations will look like without the time and hassle of having to render in Maya>import to afterEffects>render in afterEffects. You can find more info on the 'playblast' feature here: knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-Animation/files/GUID-1C6EDC8D-DA67-490E-81F1-1205336DEBD9-htm.html

    • @e-frame5344
      @e-frame5344 6 ปีที่แล้ว

      I will check it out :) Ty for the insight!

  • @anonymoususer2634
    @anonymoususer2634 2 ปีที่แล้ว

    Soft selection sculpting in the metaverse.

  • @ubermatik
    @ubermatik 6 ปีที่แล้ว

    What's the difference in using 2D zoom vs. orthographic views?

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว

      It's essentially the same thing, except that using a 2D zoom is so much faster than setting up an ortho camera. We use the 2D zoom when you already have a perspective camera which is locked in place and most likely has an image plane attached to it. You could of course use an ortho cam here, but with a single key (\), you can now access the 2D zoom tool. It's insanely useful whenever you're dealing with matching anything to image planes - which in VFX is quite a lot.
      Hope this helps!
      /H

  • @sanrokalv213
    @sanrokalv213 4 ปีที่แล้ว

    why i couldn't move scale with my mouse?

  • @IGarrettI
    @IGarrettI 6 ปีที่แล้ว

    That camera zoom one. You said it's for matching reference, so can't you just go to the front view and match it from there? Sorry I still dont understand the purpose of it

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +1

      I understand the confusion. So if you're dealing with photogrammetry or general image planes, chances are that you won't just have a front or a side view, but instead a bunch of cameras in your scene which are locked. You now have to match your model to the reference perfectly, so you need to zoom in a lot to see all the details. This camera is in a random spot in 3D space, so you cant use the regular ortho views here.
      Does this clear it up? :)
      /H

  • @jozseflaszlo7445
    @jozseflaszlo7445 6 ปีที่แล้ว

    Yas! Moar plz! :D

  • @user-fuckoffffffff4590
    @user-fuckoffffffff4590 5 ปีที่แล้ว

    thanks, god

  • @OscarChabrand
    @OscarChabrand 5 ปีที่แล้ว

    I've been waiting for years that they add a 2d zoom into Modo... whenever I suggest it on the forums the reaction is something like "well why would anybody need that?" : \

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว

      Indeed. The 2D Zoom is much needed in modo.

  • @cg.destroyer
    @cg.destroyer 6 ปีที่แล้ว

    About outliner, you can have multiple completely independent outliners, just in one of your window to panels->panel->outliner then Panels ->Tear off copy
    There was a bug in maya 2017 or first 2018 that everytime you opened outliner in floating window it opened as new instance but they finally fixed it :)
    and about 2dzoom it is not tylda key but back slash key :)
    www.google.pl/search?q=tylda+key&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiWndbtqvLZAhWDbZoKHfBECyYQ_AUICigB&biw=1463&bih=736
    www.google.pl/search?biw=1463&bih=736&tbm=isch&sa=1&ei=-ICsWrnKHcWn6AS25oygCA&q=back+slash+key&oq=back+slash+key&gs_l=psy-ab.3..0j0i7i30k1j0i8i30k1j0i10i24k1l4.3126.3912.0.4624.4.4.0.0.0.0.68.256.4.4.0....0...1c.1.64.psy-ab..0.4.254...0i13k1j0i8i13i30k1.0.yN1gt-siNxw

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว

      Great, thanks for the correction! :) Appreciated.
      Also, thanks for the outliner tip. I actually didnt know that one. Always more maya tricks to learn!
      /Henning

  • @jayachakkaravarthy
    @jayachakkaravarthy 6 ปีที่แล้ว

    How to enable orthographic view in Maya.

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +1

      www.techwalla.com/articles/how-do-i-change-views-in-autodesk-maya
      You can check this out to learn everything there is to know about it :)

    • @jayachakkaravarthy
      @jayachakkaravarthy 6 ปีที่แล้ว

      Thanks guys

  • @pawpotsRS
    @pawpotsRS 5 ปีที่แล้ว

    The Studio I'm applying for brings me here to re-learn Maya over Blender because they said it was Industry Standard and they can't accept Blender User. wtf

  • @reststroke
    @reststroke 6 ปีที่แล้ว

    i work everyday with locked cameras and didn't know the trick for that. thanks

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว

      I honestly wouldn't be able to work with locked cameras without this feature. I'd go nuts!
      /H

  • @pOgOstyle
    @pOgOstyle 6 ปีที่แล้ว +1

    Sad story that we still have to use the attribute editor for multiobject changes. :D

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว

      It really is! That's one of my favorite thing about MODO actually; you can change attributes on all the objects at once. Super neat.

  • @camel259
    @camel259 3 ปีที่แล้ว

    There are not tips, but basic Maya functions.
    Attribute spread scheet... as a tip, seriously?