There is an audio module that takes two 6502 cpus by Twisted Electrons. You need to provide the cpus for some reason. The C64 SID chip is a reprogrammed 6502. It’s actually very challenging to program. 3 channels of variable waveforms.
The Tron based intro was awesome. Earned a subscribe. I love space taxi when I had my 64. If you can get a hold of it, I recommend Archon for a 2 player game.
Any controller labeled as Atari 2600 compatible will also work. Sega Master System controller also works. Do not use Sega Genesis controller, it's wired just slightly differently and can blow out CIA chip.
@@geeare80why66 That Commodore joystick that you were using is pretty much universally regarded as being terrible. Joysticks that are widely praised are (in no particular order): The Tac-2, Wico (any model), Epyx 500XJ, Competition Pro. Of course, none of these are especially cheap in today's world. They're all more durable than the one you were using, or original Atari joysticks though.
The poor child did use these Commodore joysticks? 😱 To the best of my knowledge they were pretty abysmal. Dear parents, watch closely what your kids are playing to keep harm away from them. 😄
I still play Ultima series now and then. Ultima 5 is the best of the series and when I first got this long ago I didn't have any help. It took me a year to solve this. I didn't get the hint book until a few years later and internet came along much later. I also spent a lot of time on Bard's Tale and Dragon Wars, those 2 also took a long time to solve without internet, clue book, or help from other players I also enjoyed Spite and Malice. An Q*Bert clone using the spring with different hazards. Useless trivia: Ultima 6 for C64 is the only 8 bits computer port by Origin. They had dropped Apple II support earlier but pushed for U6 to be released on C64 because there were still a lot of C64 users worldwide.
U6 on the C64 is hard to like. It's very fiddly, too zoomed in and rather slow. It was also on loads of disks if memory serves (The Amiga version came out a year later and I couldn't wait that long)
One very famous game for the C64 (and other computers of the time) is Elite. It's a 3D, open world, space trading and combat game. It has eight galaxies with 256 star systems in each one, for a total of 2048 worlds you can visit. To be fair though, there's really not much difference between them. Every world is either Agricultural or industrial, with four classes of each. Each world has one of eight different types of governments, ranging from safe Corporate States to dangerous Anarchies. Plus, each has a different tech level, affecting what ship upgrades will be available there. You start with a weak ship, clean legal status, a Harmless combat rating, and 100 credits. You make money by trading, or later, through piracy. Build up your bank account, upgrade your ship and become "Elite". To be perfectly honest though, you probably wouldn't like it, as it ran quite slowly on the computers of the time, and many players had trouble trying to dock with the rotating space stations, so much so that later editions allowed you to start with a docking computer installed. It's also a game where you really need to read the manual to know what you're doing. It was super-impressive at the time. It even got ported to the NES, although they had to implement an icon control system, since the NES didn't have a keyboard. The modern online game Elite: Dangerous is descended from Elite. There's also a VERY good freeware interpretation of it called Oolite, which is also easily expandable. Want rings on the planets? Just drop the Planetary Rings expansion file into the add-ons directory, and presto, some planets have rings. Elite was highly influential and many later space games owe their existence to Elite.
Hard to keep old technology going. They tried with C128 that has CP/M, improved BASIC with 128K RAM and also C64 mode. CBM also had Amiga line that weren't capable of playing C64 games and they tried with other system like C65 and Colt (PC clones). There really wasn't a way to stay in the computer market against PC and Macintosh and still appeal to long time C64 fans. Plus used C64 were dirt cheap and common in the 90s and early 2000s (I got two fully working 128D for $25 each, both with keyboards!!) so buying a new C64 didn't make any sense back then.
Jumpman was and still is DA-BOMB. There is a still a HUGE following - so DON'T KNOCK IT BABY...You just SUCK AT IT... Try playing it on speed 1... I grew up on the C-64 - you had to write your own programs...
In most games that didn't had music it was usually that they already had too much data on the floppy and they had to compromise... Either include speech on the game (impossible mission) or music, and the Star field not moving was most likely also space issues... They could've use a irq based routine to animate the starfield but I imagine they could not include all the data for it since it already had so much detailed animation data (th ship moving in all directions and the Sprite definitions changing according to the direction of the ship) in those times there were very few code compression algorithms that could be used and then it was rather difficult to implement... Great days!
Most Americans couldn't afford any home computer in the early/mid 80's. Many of us had our first experience with Apple IIs in schools and libraries. I never even saw a C64 until the late 90's...the load times killed the romance. The UK was luckier - the Spectrum had an amazing library for a cheap computer with zero built-in graphics functions...it was a golden age for new game developers. Besides Rare's early work, and early sandbox games like Elite, Chase HQ blows away the console ports, if you can get past the transparent graphics.
Impossible Mission is one of those games that takes forever to beat for the first time, but after that, you can beat it regularly. It deserves a another shot.
The three games on the C64 that impressed me so much were: Raid Over Mosco (that is a MUST play). "The Last V8" And "Invaders of the Lost Tomb. Raid Over Mosco has some incredible flight control physics, and stages that have many interesting and fun challenges within it. It took me forever to figure out how to get the plane off the ground, and out of the Hanger... but it was worth it... The Last V8... is either loved of hated. The controls are notoriously difficult to master.. but.. when you eventually "Get It", you will feel a sense of Accomplishment, that no other game will give you. The Music is ERRIE and Fantastic. The Graphics are very detailed, and the scrolling is Buttery Smooth.. and Fast. The game creates a real Psychological effect within you... as when your Radiation meter starts going off... you start to actually get "Scared". It really makes you feel, like you are the last few survivors, after / during a Nuclear war. Your Adrenalin will pump, as you have very limited time to get Underground, before another Nuke comes in. The Underground stage, is nowhere near as good / fun as the above ground stage... and I feel like this would have been the Perfect game... if it had more stages above ground.. and a better Below Ground layout. Invaders of the Lost Tomb ("Scarabaeus" in other countries)... isnt my favorite game... but it left a very lasting impact on me... as much like The Last V8... there is a huge Psychological Effect that happens to you, while playing it. In my version... I believe there was a Toggle, that you could press, to hear your Heart Beat. There was also a Readout of your heartbeat. As you ran around this Egyptian Maze... these large Spider beasts would Chase after you. You had to run past their Caves... and lead them in a large path... then rush to get inside of their Cave (Niches), to Solve these various "Slide Puzzles". If you solved them correctly, you got certain things from them. I think there was health potions, and maybe keys to get to the 3rd level / 3rd level puzzle. Oh... also, of you get the puzzles wrong, it will give you Poison, instead of Health Potions. A Pretty fantastic idea. While you were Inside these Niches.. the Spider could return at any moment... so you were under extreme pressure to try to solve things as Quickly as possible... and suddenly, they would attack you... and it was almost like a Jump Scare effect. The more times that you were attacked... your health would drop, and your heart beat got faster and faster. This would start to make your own heart beat faster... as you got really involved and invested, on a sort of Psychological / Emotional level. The music is also Erie and Fantastic, as far as I remember. The graphics are actually "first person" ,with rotating animations... and its pulled off fantastically. I was surprised that the C64 was capable of such a thing. There is also a section where you have to Hand Crank an old elevator... by doing perfect circles on your stick. If you mess up, the thing falls several feet back down... and if you mess up badly / too much... you end up crashing to the ground, and its Game Over. I think it might slip a few times on its own too. So even the elevator, brings you to a state of Fear and Tension. Its marvelous... and the Experience burns into your mind and heart... forever. I had a shooter called "Sigma 7" I believe... and that was quite good. I was hard as Balls, and I do not think I ever got to beat it. It featured some interesting changing game modes. My brother bought an RPG of sorts, something like "Beyond Shadowfire" ?? I could never figure out how to leave the Space Ship / Space Station. "Electroglide" was kinda cool... mostly for the Music. It got old pretty quick though. "Montezuma's Revenge" was a decent Adventure game. That game was ported to almost every PC / Console, under the sun. MAGAZINE GAMES: Astro Panic was a great little time wasting shooter. It was a game that was posted in a C64 Magazine... that you could program in the C64, yourself. It was one of the rare few of these games, that were actually worthy of the several hours of Data inputting, that you had to do, to get it to run. I believe there was a game called "Miami Ice", where you had to Drift your car, on pure Ice.. into the End goal "Garage". It was fantastically fun. The version I played.. I think was for the C128. Decent Ports: Marble Madness, was actually pretty good... considering all of the Limitations. "Zaxxon" (or was it Super Zaxxon?) was one of the few Commercial games that was actually an Impressive port. It was very detailed, had smooth scrolling, and played great. "KICK" was a very fun Arcade Port. I had that on Cartridge, and probably played that the most of all. You play a clown that has to Catch balloons, somewhat similar in play, to Break-Out / Arkanoid. You can Kick the missed balloons back up... if you miss catching them on your head. There are mini Pacman characters that will Eat the balloons, as well. Its very interesting and fun. "Karate Champ" was of course, a fun classic to play. "Gorf" was a decent Arcade Port as well. Had a lot of fun playing that one too. Listening to certain Sid songs was great. Especially songs like "Axel-F". Many of them were very impressive. Seriously though... above all else... you have to play Raid Over Moscow, to its End. Its Absolutely Brilliant. Far better than anything you have played so far... and heck, the game still stands out among many modern games (which are far inferior to it).
Shadowfire published by Beyond and, yes, without reading the instructions, its a bugger to play. I'd file it with games like the Fourth Protocol, Zoids and Stifflip & Co as games you need a LOT of patience to get into and to beat the Last V8 you must have had a ton of patience (I'm on the cover it in concrete and fire it into the sun team!)
As a huge and I mean huge fan of the Commodore 64, I think these games are a pretty poor representation of the system's magic and atmosphere, for the most part. May I suggest doing a second part of this video and trying out the following: - Hard 'n Heavy - my absolute favorite C64 growing up bar none - Turrican II - Giana Sisters - Midnight Resistance - Dragon Breed - Enforcer - Jack the Nipper II - Katakis/Denaris - Slaterman - you have to collect every star in a level to advance to the next - Bobix - Mayham in Monsterland - Creatures I and II - very difficult and strange, controls take getting used to not among my faorites but worth checking out Now, the Commodore 64 is alive and well and they still make amazing gams for it, so I'd really appreciate it if you guys played some NEW Commodore 64 games as well - Sam's Journey - The Age of Heroes - Soul Force - amazing! side scrolling shoot em up - ZetaWing 1 and 2 - Sonic the Hedgehog - this might take some tweaking to get it up and running on an NTSC system I'm not sure, works perfectly on my PAL C64 with RAM Expansion - Endless Forms Most Beautiful - Fix it Felix - Run Demon Run - Pig Quest
We did play a bunch of other games, but it was cut because the video was too long. Maybe i'll upload a second part and try some of those games you list! Thanks
For me, you gave all the good games low scores and all the easy games high scores. Games in the 80s were a lot harder than they are now, it seems the graphics have got better but the difficulty for most games dropped massively, btw over here in the UK we called them Home Computers.
@@anonamatron Strange, When I was at school in the 80s (we used to enjoy watching the dinosaurs walking past the windows and attacking each other) we were told they were called Home Computers, I suppose it depends on the area you lived in.
@@-Steven- Me, not being British will have to take your word for it. Top Hat Gaming Man and Ashens (I think he does anyway?) say micro. I think we always just said "computer" or PC in America. I never had a C64, but we had an Amiga. That was very much a big beige box PC style machine though. In my house we had a "computer room" and all the machines in there, of which there were several, were "computers" and that one was specifically the "Amiga", so maybe I don't know the terminology. The Amiga was so far above and beyond what the DOS-based computers we had could do though, it was awesome. I had a TV with Atari 2600 and NES nearby too. I spent a lot of time in that room! At school we had a... "computer room", and we called the machines inside "computers". They were typically Apple IIe's in the 80's. We didn't have dinosaurs at my school, unfortunately, but there was a bear once. Back then "PC" did kind of specifically mean an IBM computer though, so I don't know if we really said PC for those machines, but I recall just saying "computer".
I think that depends where you are.. Mostly we called them by name, Speccy, Commie, Amiga, ST, BBCB. The blanket term was Home Microcomputers and that got shortened to Home Micros, Micros or Home Computers. You always called them Home Computers around your parent though......
Summer Games and Winter Games are the quintessential C64 games. Honestly, I expected you to rip on these games because you are young and that's what you are supposed to do. I appreciate your open-mindedness. You're very fair, except to Teffy. Be nice to senior citizens! 😅
There were a lot of good games on the C64, but also a lot of bad ones. That's to be expected though. When you have as many games as the C64 had, there were bound to be a lot of bad ones. Some games I loved on the C64: Ace of Aces(1) Aliens (Activision) Archon(1) Archon II: Adept(1) Barbarian/Death Sword Boulder Dash Buggy Boy/Speed Buggy International Karate IK+ Lode Runner(2) Mountie Mick's Death Ride Piracy Stealth Street Sports Baseball The Train: Escape to Normandy(1) (1) You'll need instructions to play these properly. (2) Once the game starts, press CTRL-Z to turn off the iris effect!
the c64 ruled in here in the uk and europe. the nes failed big time. i dont remember the floppy being big in the uk for the c64, it was the tape that ruled and the load times were great. put the tape in, make a drink and the game was about ready
Not recommended. Sega Genesis controller wired pin 5 and 7 differently, and they are known to blow out CIA chip. Older Sega Master System controller works fine though, I've used Sportspad controller in Joystick mode for some games like Missile Command or similar games
I’d say a C64 is a ‘micro pc’. You could get real IBM style PCs but only businesses could afford them. The C64 sucks. The colours are all wrong. There’s something amiss about the C64 I can’t quite pin down that just makes is so shit. Definitely the worst micro out of the Spectrum, CPC or Atari 800 micros. Hardware scrolling and 8 sprites made it the most powerful for gaming. But the colour palette is a disaster area. Hate this computer. The disc drive cost, I think, a little more than the base unit itself. There is also a bug in the disc drive that never got fixed, making it read at less than half the speed it should have. The cost of the C64 was high at $600 or like $1500 nowadays. Although the TI micro sold for $2500 at the same point in time. It sold because it was actually practical and had games too. But not many businesses really used it I think. But it was useful. There is an input on the C64 and VIC20 that is for measuring probes, maybe resistance, which means it can be used in industrial or commercial applications such as tuning cars.
the sound chip on the C64 is legendary and there are musicians that still use it in their songs
Or just go ahead and directly use the songs themselves, as Zombie Nation did with Lazy Jones 😁😏😮
There is an audio module that takes two 6502 cpus by Twisted Electrons. You need to provide the cpus for some reason. The C64 SID chip is a reprogrammed 6502. It’s actually very challenging to program. 3 channels of variable waveforms.
The Tron based intro was awesome. Earned a subscribe. I love space taxi when I had my 64. If you can get a hold of it, I recommend Archon for a 2 player game.
Thank you!
Future AVGN or Game Historian right here. Reminds me of some the old videos James would make.
Thank you!
"Who would shoot at a taxi?!" Bro, your dad needs to show you Fifth Element.
MULTIPASS!!!!!
Vid gets a thumbs up purely for the Tron reference 🙂
Awesome Tron reference!
Haha! Thank you!
Cool vid! Plus i love the C64
There are actually a lot of 3rd party joysticks for the c64, that feel and control fantastically.
My dad has a couple other ones. But they were broke.
Any controller labeled as Atari 2600 compatible will also work. Sega Master System controller also works. Do not use Sega Genesis controller, it's wired just slightly differently and can blow out CIA chip.
@@geeare80why66 That Commodore joystick that you were using is pretty much universally regarded as being terrible. Joysticks that are widely praised are (in no particular order): The Tac-2, Wico (any model), Epyx 500XJ, Competition Pro. Of course, none of these are especially cheap in today's world. They're all more durable than the one you were using, or original Atari joysticks though.
great video! I hope you get to nes, sms, amiga, genesis, snes. I loved the c64 when I was a kid.
That's the plan! Thanx
Why does the kid have a slot machine behind him?
11:30 It also kind of looks like Aku from Samurai Jack...wonder if that was the inspiration? 🤔
I'm gonna guess the Coming to America joke went right over ya head 🤣🤣🤣
Haha! Glad someone else caught that reference!
There is a local car shop that still uses an alignment machine powered by a C64.. workhorse indeed.
Some really good games to try are coil cop, myth history in the making, Montezumas revenge, maniac mansion, agent x II the mad profs back
The poor child did use these Commodore joysticks? 😱
To the best of my knowledge they were pretty abysmal.
Dear parents, watch closely what your kids are playing to keep harm away from them. 😄
that was good... and yess.. more.
greetings from the Netherlands
Wow! Netherlands? Thank you!
you're welcome buddy
I like your video. These computers were fun to play on in the 1980's and 90'. I know it's hard to think of this as a gaming computer in today's world.
I still play Ultima series now and then. Ultima 5 is the best of the series and when I first got this long ago I didn't have any help. It took me a year to solve this. I didn't get the hint book until a few years later and internet came along much later.
I also spent a lot of time on Bard's Tale and Dragon Wars, those 2 also took a long time to solve without internet, clue book, or help from other players
I also enjoyed Spite and Malice. An Q*Bert clone using the spring with different hazards.
Useless trivia: Ultima 6 for C64 is the only 8 bits computer port by Origin. They had dropped Apple II support earlier but pushed for U6 to be released on C64 because there were still a lot of C64 users worldwide.
U6 on the C64 is hard to like. It's very fiddly, too zoomed in and rather slow. It was also on loads of disks if memory serves (The Amiga version came out a year later and I couldn't wait that long)
One very famous game for the C64 (and other computers of the time) is Elite. It's a 3D, open world, space trading and combat game. It has eight galaxies with 256 star systems in each one, for a total of 2048 worlds you can visit. To be fair though, there's really not much difference between them. Every world is either Agricultural or industrial, with four classes of each. Each world has one of eight different types of governments, ranging from safe Corporate States to dangerous Anarchies. Plus, each has a different tech level, affecting what ship upgrades will be available there.
You start with a weak ship, clean legal status, a Harmless combat rating, and 100 credits. You make money by trading, or later, through piracy. Build up your bank account, upgrade your ship and become "Elite".
To be perfectly honest though, you probably wouldn't like it, as it ran quite slowly on the computers of the time, and many players had trouble trying to dock with the rotating space stations, so much so that later editions allowed you to start with a docking computer installed. It's also a game where you really need to read the manual to know what you're doing. It was super-impressive at the time. It even got ported to the NES, although they had to implement an icon control system, since the NES didn't have a keyboard.
The modern online game Elite: Dangerous is descended from Elite. There's also a VERY good freeware interpretation of it called Oolite, which is also easily expandable. Want rings on the planets? Just drop the Planetary Rings expansion file into the add-ons directory, and presto, some planets have rings.
Elite was highly influential and many later space games owe their existence to Elite.
Love your style - subbed!
Awesome! Thank you!
this brings back lots of memories. fun video
Thank you!
Commodore blew it, the had the market in their hand.
Hard to keep old technology going. They tried with C128 that has CP/M, improved BASIC with 128K RAM and also C64 mode. CBM also had Amiga line that weren't capable of playing C64 games and they tried with other system like C65 and Colt (PC clones).
There really wasn't a way to stay in the computer market against PC and Macintosh and still appeal to long time C64 fans. Plus used C64 were dirt cheap and common in the 90s and early 2000s (I got two fully working 128D for $25 each, both with keyboards!!) so buying a new C64 didn't make any sense back then.
Jumpman was and still is DA-BOMB. There is a still a HUGE following - so DON'T KNOCK IT BABY...You just SUCK AT IT... Try playing it on speed 1... I grew up on the C-64 - you had to write your own programs...
In most games that didn't had music it was usually that they already had too much data on the floppy and they had to compromise... Either include speech on the game (impossible mission) or music, and the Star field not moving was most likely also space issues... They could've use a irq based routine to animate the starfield but I imagine they could not include all the data for it since it already had so much detailed animation data (th ship moving in all directions and the Sprite definitions changing according to the direction of the ship) in those times there were very few code compression algorithms that could be used and then it was rather difficult to implement... Great days!
Most Americans couldn't afford any home computer in the early/mid 80's.
Many of us had our first experience with Apple IIs in schools and libraries. I never even saw a C64 until the late 90's...the load times killed the romance.
The UK was luckier - the Spectrum had an amazing library for a cheap computer with zero built-in graphics functions...it was a golden age for new game developers. Besides Rare's early work, and early sandbox games like Elite, Chase HQ blows away the console ports, if you can get past the transparent graphics.
Aaaaaahggggggggghhhhhhhh
Impossible Mission is one of those games that takes forever to beat for the first time, but after that, you can beat it regularly. It deserves a another shot.
The three games on the C64 that impressed me so much were: Raid Over Mosco (that is a MUST play). "The Last V8" And "Invaders of the Lost Tomb. Raid Over Mosco has some incredible flight control physics, and stages that have many interesting and fun challenges within it. It took me forever to figure out how to get the plane off the ground, and out of the Hanger... but it was worth it...
The Last V8... is either loved of hated. The controls are notoriously difficult to master.. but.. when you eventually "Get It", you will feel a sense of Accomplishment, that no other game will give you. The Music is ERRIE and Fantastic. The Graphics are very detailed, and the scrolling is Buttery Smooth.. and Fast. The game creates a real Psychological effect within you... as when your Radiation meter starts going off... you start to actually get "Scared". It really makes you feel, like you are the last few survivors, after / during a Nuclear war. Your Adrenalin will pump, as you have very limited time to get Underground, before another Nuke comes in.
The Underground stage, is nowhere near as good / fun as the above ground stage... and I feel like this would have been the Perfect game... if it had more stages above ground.. and a better Below Ground layout.
Invaders of the Lost Tomb ("Scarabaeus" in other countries)... isnt my favorite game... but it left a very lasting impact on me... as much like The Last V8... there is a huge Psychological Effect that happens to you, while playing it. In my version... I believe there was a Toggle, that you could press, to hear your Heart Beat. There was also a Readout of your heartbeat. As you ran around this Egyptian Maze... these large Spider beasts would Chase after you. You had to run past their Caves... and lead them in a large path... then rush to get inside of their Cave (Niches), to Solve these various "Slide Puzzles". If you solved them correctly, you got certain things from them. I think there was health potions, and maybe keys to get to the 3rd level / 3rd level puzzle. Oh... also, of you get the puzzles wrong, it will give you Poison, instead of Health Potions. A Pretty fantastic idea.
While you were Inside these Niches.. the Spider could return at any moment... so you were under extreme pressure to try to solve things as Quickly as possible... and suddenly, they would attack you... and it was almost like a Jump Scare effect. The more times that you were attacked... your health would drop, and your heart beat got faster and faster. This would start to make your own heart beat faster... as you got really involved and invested, on a sort of Psychological / Emotional level.
The music is also Erie and Fantastic, as far as I remember. The graphics are actually "first person" ,with rotating animations... and its pulled off fantastically. I was surprised that the C64 was capable of such a thing. There is also a section where you have to Hand Crank an old elevator... by doing perfect circles on your stick. If you mess up, the thing falls several feet back down... and if you mess up badly / too much... you end up crashing to the ground, and its Game Over. I think it might slip a few times on its own too. So even the elevator, brings you to a state of Fear and Tension. Its marvelous... and the Experience burns into your mind and heart... forever.
I had a shooter called "Sigma 7" I believe... and that was quite good. I was hard as Balls, and I do not think I ever got to beat it. It featured some interesting changing game modes.
My brother bought an RPG of sorts, something like "Beyond Shadowfire" ?? I could never figure out how to leave the Space Ship / Space Station.
"Electroglide" was kinda cool... mostly for the Music. It got old pretty quick though.
"Montezuma's Revenge" was a decent Adventure game. That game was ported to almost every PC / Console, under the sun.
MAGAZINE GAMES:
Astro Panic was a great little time wasting shooter. It was a game that was posted in a C64 Magazine... that you could program in the C64, yourself. It was one of the rare few of these games, that were actually worthy of the several hours of Data inputting, that you had to do, to get it to run.
I believe there was a game called "Miami Ice", where you had to Drift your car, on pure Ice.. into the End goal "Garage". It was fantastically fun. The version I played.. I think was for the C128.
Decent Ports:
Marble Madness, was actually pretty good... considering all of the Limitations.
"Zaxxon" (or was it Super Zaxxon?) was one of the few Commercial games that was actually an Impressive port. It was very detailed, had smooth scrolling, and played great.
"KICK" was a very fun Arcade Port. I had that on Cartridge, and probably played that the most of all. You play a clown that has to Catch balloons, somewhat similar in play, to Break-Out / Arkanoid. You can Kick the missed balloons back up... if you miss catching them on your head. There are mini Pacman characters that will Eat the balloons, as well. Its very interesting and fun.
"Karate Champ" was of course, a fun classic to play.
"Gorf" was a decent Arcade Port as well. Had a lot of fun playing that one too.
Listening to certain Sid songs was great. Especially songs like "Axel-F". Many of them were very impressive.
Seriously though... above all else... you have to play Raid Over Moscow, to its End. Its Absolutely Brilliant. Far better than anything you have played so far... and heck, the game still stands out among many modern games (which are far inferior to it).
Shadowfire published by Beyond and, yes, without reading the instructions, its a bugger to play. I'd file it with games like the Fourth Protocol, Zoids and Stifflip & Co as games you need a LOT of patience to get into and to beat the Last V8 you must have had a ton of patience (I'm on the cover it in concrete and fire it into the sun team!)
As a huge and I mean huge fan of the Commodore 64, I think these games are a pretty poor representation of the system's magic and atmosphere, for the most part.
May I suggest doing a second part of this video and trying out the following:
- Hard 'n Heavy - my absolute favorite C64 growing up bar none
- Turrican II
- Giana Sisters
- Midnight Resistance
- Dragon Breed
- Enforcer
- Jack the Nipper II
- Katakis/Denaris
- Slaterman - you have to collect every star in a level to advance to the next
- Bobix
- Mayham in Monsterland
- Creatures I and II - very difficult and strange, controls take getting used to not among my faorites but worth checking out
Now, the Commodore 64 is alive and well and they still make amazing gams for it, so I'd really appreciate it if you guys played some NEW Commodore 64 games as well
- Sam's Journey
- The Age of Heroes
- Soul Force - amazing! side scrolling shoot em up
- ZetaWing 1 and 2
- Sonic the Hedgehog - this might take some tweaking to get it up and running on an NTSC system I'm not sure, works perfectly on my PAL C64 with RAM Expansion
- Endless Forms Most Beautiful
- Fix it Felix
- Run Demon Run
- Pig Quest
We did play a bunch of other games, but it was cut because the video was too long. Maybe i'll upload a second part and try some of those games you list! Thanks
My favorite Commodore game was Dino's Eggs. You should try that.
I def played it, but the footage got messed up.
The Commodore 64 was not a PC. "Home computer" was the term used for this sort of computer at the time.
Gotcha!
What drugs were they on when they made Bubble Bobble?
You just have to look at the decade it was made in 😂
Lots of drugs.
Elite is very good on the C= 64
I spent 10000 hrs on Jumpman
For me, you gave all the good games low scores and all the easy games high scores. Games in the 80s were a lot harder than they are now, it seems the graphics have got better but the difficulty for most games dropped massively, btw over here in the UK we called them Home Computers.
I've always heard British TH-camrs say "microcomputers".
@@anonamatron Strange, When I was at school in the 80s (we used to enjoy watching the dinosaurs walking past the windows and attacking each other) we were told they were called Home Computers, I suppose it depends on the area you lived in.
@@-Steven- Me, not being British will have to take your word for it. Top Hat Gaming Man and Ashens (I think he does anyway?) say micro.
I think we always just said "computer" or PC in America. I never had a C64, but we had an Amiga. That was very much a big beige box PC style machine though.
In my house we had a "computer room" and all the machines in there, of which there were several, were "computers" and that one was specifically the "Amiga", so maybe I don't know the terminology.
The Amiga was so far above and beyond what the DOS-based computers we had could do though, it was awesome. I had a TV with Atari 2600 and NES nearby too. I spent a lot of time in that room!
At school we had a... "computer room", and we called the machines inside "computers". They were typically Apple IIe's in the 80's. We didn't have dinosaurs at my school, unfortunately, but there was a bear once.
Back then "PC" did kind of specifically mean an IBM computer though, so I don't know if we really said PC for those machines, but I recall just saying "computer".
I think that depends where you are.. Mostly we called them by name, Speccy, Commie, Amiga, ST, BBCB. The blanket term was Home Microcomputers and that got shortened to Home Micros, Micros or Home Computers. You always called them Home Computers around your parent though......
Summer Games and Winter Games are the quintessential C64 games.
Honestly, I expected you to rip on these games because you are young and that's what you are supposed to do. I appreciate your open-mindedness. You're very fair, except to Teffy. Be nice to senior citizens! 😅
There were a lot of good games on the C64, but also a lot of bad ones. That's to be expected though. When you have as many games as the C64 had, there were bound to be a lot of bad ones. Some games I loved on the C64:
Ace of Aces(1)
Aliens (Activision)
Archon(1)
Archon II: Adept(1)
Barbarian/Death Sword
Boulder Dash
Buggy Boy/Speed Buggy
International Karate
IK+
Lode Runner(2)
Mountie Mick's Death Ride
Piracy
Stealth
Street Sports Baseball
The Train: Escape to Normandy(1)
(1) You'll need instructions to play these properly.
(2) Once the game starts, press CTRL-Z to turn off the iris effect!
For a young guy your doing great
Thank you
I've heard that the raspberry pi recently beat the commie's record.
the c64 ruled in here in the uk and europe. the nes failed big time. i dont remember the floppy being big in the uk for the c64, it was the tape that ruled and the load times were great. put the tape in, make a drink and the game was about ready
An original Sega Genesis controller actually works on the C64 if you want better control in the future.
Not recommended. Sega Genesis controller wired pin 5 and 7 differently, and they are known to blow out CIA chip. Older Sega Master System controller works fine though, I've used Sportspad controller in Joystick mode for some games like Missile Command or similar games
@@Fan-lq6uv Oh dear, I've never had that problem but knowing this I won't do that anymore. Thanks for the tip!
I’d say a C64 is a ‘micro pc’. You could get real IBM style PCs but only businesses could afford them.
The C64 sucks. The colours are all wrong. There’s something amiss about the C64 I can’t quite pin down that just makes is so shit. Definitely the worst micro out of the Spectrum, CPC or Atari 800 micros. Hardware scrolling and 8 sprites made it the most powerful for gaming. But the colour palette is a disaster area.
Hate this computer. The disc drive cost, I think, a little more than the base unit itself. There is also a bug in the disc drive that never got fixed, making it read at less than half the speed it should have. The cost of the C64 was high at $600 or like $1500 nowadays. Although the TI micro sold for $2500 at the same point in time.
It sold because it was actually practical and had games too. But not many businesses really used it I think.
But it was useful. There is an input on the C64 and VIC20 that is for measuring probes, maybe resistance, which means it can be used in industrial or commercial applications such as tuning cars.