@@DIEGhostfishif you really wanna be this pedantic at least be FUCKING ACCURATE! You reprobate! It's 3 and 1/3! Back to class! Joke please don't harm yourself.
Gausszilla? Ngl, I can see where that came from. All it needs is the music from the 70s flicks blasting from a back speaker and a bunch of panicked Kuritans running for their lives.
@@jaredragland4707 RT devs are just sadists. Born a few years early the Tankgirl wannabee would have been a suitable Stasi agent. Honestly 3 Gausszilla's isn;t that bad even for a tier 5.
1989, the yearly trip to Cologne, Germany and the Fantasy Welt shop in the Konkordiastrasse. They had a bunch of 1/48th scale kits of mechs in the store window, the year before I had bought my first BT minis, the original Battledroids Marauder and a Locust. That year I got a Bombardier and a Warhammer. They also had the Wolf's Dragoons Sourcebook. The Marauder II was a stunner, the Imp is goofy, and I finally get stats for the Wolfhound, but the Annihilator was a true monster. It looked weird and alien and ... "Holy gulash !" 2/3 movement ?" I go over the numbers and it works out. Once I carefully went over the stats the Imp was a beast and the Annihilator was a peg that didn't quite fit the hole. The year after that I got to pick up the TR3050, they did improve the Annihilator, but didn't fix it. It's the kind of mech your heart says "Hell yeah Dakka Dakka !" but your brain goes "I've seen dead turtles on a slow day with more mobility ..." If you ever had to run down mechs with your King Crab the feeling is ten times worse with the Annihilator. It's a stand and die mech.
It is. On the other hand, a King Crab with the arms fitted for two Medium Ballistics Each? Oooh, blyat. Slap in four AC10/BFs and watch the opposition just *go awayyy...*
The Annihilator is basically a meme Mech. The speed of 2/3/0 is abysmal and adding an Annihilator to your Mech lance is like dragging an anchor. It will nether get to the place were it needs to be im time and will force you into a defensive playstyle. Four AC/10s aren´t worth anything if you can´t bring them to bear and that is really difficult if even an Atlas can outrun you.
I have one of these. I replaced the PPCs with LPLs, called it Ymir, and deploy it alongside three Atlas 6Vs called Jötun-1, 2, and 3. Guess how much is left standing afterward. :D
I do up the machine with 4 LAC5's, 4 medium lasers, TC, 4 tons of standard ammo and two tons of precision with CASE. runs 3/5 with a compact engine, compact gyro, and 16 tons of ferro fibrous.
@@ProfessorHeyTeeEn I count a design good if it can do 25-30% of its weight in damage if everything hits. this does 40, and is slightly oversinked (max of 18 heat, can sink 20).
You don't. Naval weapons in battletech are IMMENSE. The smallest naval autocannon is 2000 tons (the Annihilator is 100 tons with all its equipment and armor).
@@ProfessorHeyTeeEn So why do spaceship weapons exist if you cant at least attempt to fit them on the mechs? And with a weight like that how do independent spacers afford ships capable of carrying "light" weapons
@@alecciarosewater7438 That's the neat part. They don't.. Warship weapons are in another class. It's why they're classes as strategic adjacent. Heck, Warship CQC batteries are mech scale weapons. And Jump Ships are very lightly armed, if at all. Attacking jumpships was a big no no for a long while though. At least attacking them in a way that would permanently damage them.
@@bthsr7113 But how would anyone afford to not only build or salvage a ship capable of carrying 3000-ton weapons but also keep it stocked with fuel, supplies, ammo, and crew? For that matter why does that have to be the the minimum size for ship weapons in a setting that has light mechs
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I really can't fathom how this abomination could be designed when it actually was) Star League and Amaris Civil War times seen extensive use of combined arms, yet still somebody made a huge and slow walking artillery/air support target :|
I just was wondering how much Intel wolf's dragons had when they appeared. Couldn't they have captured a few pirates or Mechwarriors and figured out how much more advanced they were? Sldf one offs and what about battle salvage or battle roms? Were their techs amazing at recovery and deception Quiaff?
@@robertbyerlay5040 I forget which book (prior to them settling on Outreach), but they actually did realize when they got to the inner sphere that they brought waaaay to much advanced tech. They had a stash to the "east" (lol) of the Federated Sun's with a warship and a lot of extra tech and mechs. They would make occasional clandestine trips back there to restock of supplies unavailable in the inner sphere. Which is funny, because it means that the couple Annihilators they publicly maintained were considered by Jaime to be "not too excessive" 😂😂😂
With its size and armor won't it get clobbered by aerocraft and infantry with ATGMs? Where's all the sensor arrays; something like this needs to be realllly good at acquiring targets to survive. The Atlas has enough armor to probably ignore nukes but this thing would be dead after one ambush or one piloting mistake. And what's the point of making a mech that can destroy cities when you can get a similar effect with a rusty spaceship, a calculator, and a few cans of spaceship fuel The Annihilator would be absolutely lethal as a AI-controlled mech which has the reflexes and predictive decision-making to kill quickly. ...oh, right, no aliens in this setting, even if the event was started by human saboteurs, well i guess you could sell it to someone who you dont want to win and then when they lose recover it and sell it again
You would probably take a bit of time to review Battletech lore and background. The equivalent of the Javelin ATGM we use nowadays deals 2 points of damage to a battlemech. An Annihilator has around 192 poinst of armor. The standard Annihilator uses LB-X autocannons, which are devastating to aircraft, ground vehicles and infantry when using cluster rounds, using slug rounds against other 'mechs and armored targets. Battlemechs are not just "walking tanks" either. Even at 32kmph, it has the pilot reflexes built in thanks to the neuro-helmet. The video games have ruined a lot of Battletech with how it represents the 'mechs.
@@ProfessorHeyTeeEn So armor penetration isn't a factor, okay that almost makes sense. Maybe the new terminator game isnt a good reference for how machines fight each other. Unless I should expect a bulldozer to shrug off autocannons and plasma artillery? I still don't get how the pilot would survive without being some sort of machine. You would have to maintain complete situational awareness at all times as you would be the target for any mech or aerocraft pilot looking for a promotion. On that note why would you need an autocannon against aircraft when it would be enough to clip it with a laser?
@@alecciarosewater7438 Battletech rules are a bit special. Lasers are good at pinpoint accuracy but burn through armor slowly. Standard autocannon slugs have similar destructive power on "modern battlemech armor" which is what is used on most combat vehicles. LBX autocannons can fire slugs or the equivalent of buckshot, which is actually very good against aircraft since it might hit sensitive parts, like the engine and the cockpit. Again, some of what you are saying comes from the neuro-helmet all mechwarriors use, which basically feeds information to the pilot while also connecting it to the entire machine musculature and skeleton.
@@ProfessorHeyTeeEn The battletech cartoon doesn't show integrated helmets either. It does show the Clanner cybernetic face tattoos which make everything look like a 90's computer game (no surprise that clanners are insane) but Steiner and his friends only have in-cockpit computers. Given how the setting works I would expect Davion or Steiner mechs to lack such advanced computer systems. Now ComStar might be able to make this type of mech but comstar never does anything interesting somehow sitting on a trove of league-era tech never gives them any bright ideas
Ah yes the artillery target honestly just a bad mech an awesome does the job as well as many other more useful mechs. The annihilator is a mech for pure meming.
I dont like the Giraffe much. I much prefer something with something like 2 LRM-20s and 2 PPCs in 3025. Not a below-minimum speed, lightly armed, medium range Giraffe. Their are official gun-mechs that actually perform as intended. Cerberus, Crucible, Devastator, Gunslinger, Hellstar, Mammoth, Nightstar, Pillager, Thunder Hawk, etc. If youre going to be slow, be armored too. If youre going to be slow, be long ranged too. Something that can be outranged by a Locust with 1.5 tons of armor and 10 LRM-tubes seems like a joke.
@@ProfessorHeyTeeEnI never really like that. Mechs should have at least 50% Energy weapons. The ANH-1E model with 4 PPCs has a little less firepower(4ppcs+4Medium Lasers=overheat), but it does have 4 non-stop PPCs with greater maximum range. Its a slower, more powerful Awesome. The ideal would be a mixture of Medium lasers, PPCs, and LRM-20s. LRMs are surprisingly effective in urban combat, able to fire up, over, and down from buildings. Walls of buildings can protect you from cannons and gauss rifles, but not indirect missiles.
The Annihilator or as I like to call it, four Urbanmechs in a trench coat!
The advantage is that the Annihilator needs 1 good pilot to be reliable. The Urbanmechs would need 4.
Three and a half*
@@DIEGhostfishif you really wanna be this pedantic at least be FUCKING ACCURATE! You reprobate! It's 3 and 1/3! Back to class!
Joke please don't harm yourself.
Best descrip of an ANH ever. XD
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That clan version, the Gausszilla, three of them popped up in a game of Rouge tech and just wrecked my unit
3 at the same time? That is just completely insane
RNGsus must hate you an awful lot
Gausszilla?
Ngl, I can see where that came from. All it needs is the music from the 70s flicks blasting from a back speaker and a bunch of panicked Kuritans running for their lives.
@@jaredragland4707 RT devs are just sadists. Born a few years early the Tankgirl wannabee would have been a suitable Stasi agent.
Honestly 3 Gausszilla's isn;t that bad even for a tier 5.
Well you should have known better 😂😂😂😂 you fvked around and found out 😂😂😂😂😂😂 j/k
Oh wow thanks for the run down of this mech. I can't wait to dive into the series when I get my hands on that book and watch the show
So many mechs, so little time :)
I am going to slow production down to about 2 a week going forward more than likely.
@ProfessorHeyTeeEn oh that's fine man
1989, the yearly trip to Cologne, Germany and the Fantasy Welt shop in the Konkordiastrasse. They had a bunch of 1/48th scale kits of mechs in the store window, the year before I had bought my first BT minis, the original Battledroids Marauder and a Locust. That year I got a Bombardier and a Warhammer. They also had the Wolf's Dragoons Sourcebook. The Marauder II was a stunner, the Imp is goofy, and I finally get stats for the Wolfhound, but the Annihilator was a true monster. It looked weird and alien and ...
"Holy gulash !" 2/3 movement ?" I go over the numbers and it works out. Once I carefully went over the stats the Imp was a beast and the Annihilator was a peg that didn't quite fit the hole.
The year after that I got to pick up the TR3050, they did improve the Annihilator, but didn't fix it.
It's the kind of mech your heart says "Hell yeah Dakka Dakka !" but your brain goes "I've seen dead turtles on a slow day with more mobility ..."
If you ever had to run down mechs with your King Crab the feeling is ten times worse with the Annihilator.
It's a stand and die mech.
It is. On the other hand, a King Crab with the arms fitted for two Medium Ballistics Each? Oooh, blyat. Slap in four AC10/BFs and watch the opposition just *go awayyy...*
The Annihilator is basically a meme Mech. The speed of 2/3/0 is abysmal and adding an Annihilator to your Mech lance is like dragging an anchor. It will nether get to the place were it needs to be im time and will force you into a defensive playstyle. Four AC/10s aren´t worth anything if you can´t bring them to bear and that is really difficult if even an Atlas can outrun you.
Nice little summary!!😉👍
Doing my best.
Got an ANH-1X outfit with 4 heavy rifles and small lasers for warzone contracts in mw5, it makes me money.
I have one of these. I replaced the PPCs with LPLs, called it Ymir, and deploy it alongside three Atlas 6Vs called Jötun-1, 2, and 3. Guess how much is left standing afterward. :D
Inner Sphere LPL just don't have the range, which is my problem with that build.
I have one with four clan er large lasers and four clan Pluse lasers rest spent on clan double Heat sinks and armor
That almost sounds too reasonable for an Annihilator, but it's lovely.
that small laser is an emotional support laser.
>when you have half a ton and don't know what to do with it.
The Light Active Probe is such a godsend.
I loved this mech in the mechwarrior 3 game. 😂
In MW3 it was stupid because of how powerful the knockdown effect on the LBX was.
@@ProfessorHeyTeeEn I loved that shit 😂
I do up the machine with 4 LAC5's, 4 medium lasers, TC, 4 tons of standard ammo and two tons of precision with CASE. runs 3/5 with a compact engine, compact gyro, and 16 tons of ferro fibrous.
My problem with that setup is that it turns it into an undergunned Annihilator.
@@ProfessorHeyTeeEn I count a design good if it can do 25-30% of its weight in damage if everything hits. this does 40, and is slightly oversinked (max of 18 heat, can sink 20).
So at what size category do you mount weapons taken from starship wrecks
You don't. Naval weapons in battletech are IMMENSE. The smallest naval autocannon is 2000 tons (the Annihilator is 100 tons with all its equipment and armor).
@@ProfessorHeyTeeEn So why do spaceship weapons exist if you cant at least attempt to fit them on the mechs? And with a weight like that how do independent spacers afford ships capable of carrying "light" weapons
@@alecciarosewater7438 That's the neat part. They don't.. Warship weapons are in another class. It's why they're classes as strategic adjacent. Heck, Warship CQC batteries are mech scale weapons. And Jump Ships are very lightly armed, if at all. Attacking jumpships was a big no no for a long while though. At least attacking them in a way that would permanently damage them.
@@bthsr7113 But how would anyone afford to not only build or salvage a ship capable of carrying 3000-ton weapons but also keep it stocked with fuel, supplies, ammo, and crew? For that matter why does that have to be the the minimum size for ship weapons in a setting that has light mechs
It's BLAMarific!
Though personally I might use it in niche circumstances, I mainly see this as mech more fun to watch than be in.
It really is an odd machine in most simulators. In Mechwarrior 3, it was a nightmare with how the LBX did tons of knockdown damage.
@@ProfessorHeyTeeEn It's definitely more useful in FPS than turn based RNG.
SLDF annie really should drop 2 medium lasers, the small and maybe even one of the small pulses for armor.
Keep the small pulse lasers, especially if you're in urban combat. You need anti-infantry weapons on a 'mech this slow (looking at you Urbanmech).
@@ProfessorHeyTeeEn I would never drop both pulses but at least one.
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i mean, its got great firepower, but.....its just so slow
Doesn't need to get there if the targets come to you. But yeah, you need to get used to a 0 TMM.
I really can't fathom how this abomination could be designed when it actually was)
Star League and Amaris Civil War times seen extensive use of combined arms, yet still somebody made a huge and slow walking artillery/air support target :|
4 lb-x against aircraft and vehicles is devastating, so I can understand that.
I just was wondering how much Intel wolf's dragons had when they appeared. Couldn't they have captured a few pirates or Mechwarriors and figured out how much more advanced they were? Sldf one offs and what about battle salvage or battle roms? Were their techs amazing at recovery and deception Quiaff?
@@robertbyerlay5040 I forget which book (prior to them settling on Outreach), but they actually did realize when they got to the inner sphere that they brought waaaay to much advanced tech. They had a stash to the "east" (lol) of the Federated Sun's with a warship and a lot of extra tech and mechs. They would make occasional clandestine trips back there to restock of supplies unavailable in the inner sphere.
Which is funny, because it means that the couple Annihilators they publicly maintained were considered by Jaime to be "not too excessive" 😂😂😂
First time i got anni in mw5 was not good. Target was 3km walk and mech with no mods go 32km/p 😂
Except in defense missions, I rarely take my Annhilators out.
With its size and armor won't it get clobbered by aerocraft and infantry with ATGMs? Where's all the sensor arrays; something like this needs to be realllly good at acquiring targets to survive. The Atlas has enough armor to probably ignore nukes but this thing would be dead after one ambush or one piloting mistake. And what's the point of making a mech that can destroy cities when you can get a similar effect with a rusty spaceship, a calculator, and a few cans of spaceship fuel
The Annihilator would be absolutely lethal as a AI-controlled mech which has the reflexes and predictive decision-making to kill quickly. ...oh, right, no aliens in this setting, even if the event was started by human saboteurs, well i guess you could sell it to someone who you dont want to win and then when they lose recover it and sell it again
You would probably take a bit of time to review Battletech lore and background. The equivalent of the Javelin ATGM we use nowadays deals 2 points of damage to a battlemech. An Annihilator has around 192 poinst of armor. The standard Annihilator uses LB-X autocannons, which are devastating to aircraft, ground vehicles and infantry when using cluster rounds, using slug rounds against other 'mechs and armored targets.
Battlemechs are not just "walking tanks" either. Even at 32kmph, it has the pilot reflexes built in thanks to the neuro-helmet. The video games have ruined a lot of Battletech with how it represents the 'mechs.
@@ProfessorHeyTeeEn So armor penetration isn't a factor, okay that almost makes sense. Maybe the new terminator game isnt a good reference for how machines fight each other. Unless I should expect a bulldozer to shrug off autocannons and plasma artillery?
I still don't get how the pilot would survive without being some sort of machine. You would have to maintain complete situational awareness at all times as you would be the target for any mech or aerocraft pilot looking for a promotion. On that note why would you need an autocannon against aircraft when it would be enough to clip it with a laser?
@@alecciarosewater7438 Battletech rules are a bit special. Lasers are good at pinpoint accuracy but burn through armor slowly. Standard autocannon slugs have similar destructive power on "modern battlemech armor" which is what is used on most combat vehicles. LBX autocannons can fire slugs or the equivalent of buckshot, which is actually very good against aircraft since it might hit sensitive parts, like the engine and the cockpit.
Again, some of what you are saying comes from the neuro-helmet all mechwarriors use, which basically feeds information to the pilot while also connecting it to the entire machine musculature and skeleton.
@@ProfessorHeyTeeEn The battletech cartoon doesn't show integrated helmets either. It does show the Clanner cybernetic face tattoos which make everything look like a 90's computer game (no surprise that clanners are insane) but Steiner and his friends only have in-cockpit computers. Given how the setting works I would expect Davion or Steiner mechs to lack such advanced computer systems.
Now ComStar might be able to make this type of mech but comstar never does anything interesting somehow sitting on a trove of league-era tech never gives them any bright ideas
Def prefer gauss versions. The ranges on the others are just awful for such a slow mech. A nightmare trying to get in range for the AC arsenal.
Ah yes the artillery target honestly just a bad mech an awesome does the job as well as many other more useful mechs. The annihilator is a mech for pure meming.
I dont like the Giraffe much. I much prefer something with something like 2 LRM-20s and 2 PPCs in 3025. Not a below-minimum speed, lightly armed, medium range Giraffe.
Their are official gun-mechs that actually perform as intended. Cerberus, Crucible, Devastator, Gunslinger, Hellstar, Mammoth, Nightstar, Pillager, Thunder Hawk, etc.
If youre going to be slow, be armored too.
If youre going to be slow, be long ranged too.
Something that can be outranged by a Locust with 1.5 tons of armor and 10 LRM-tubes seems like a joke.
Truly, the Annihilator starts shining when it turns into a Gauss boat...
@@ProfessorHeyTeeEnI never really like that. Mechs should have at least 50% Energy weapons.
The ANH-1E model with 4 PPCs has a little less firepower(4ppcs+4Medium Lasers=overheat), but it does have 4 non-stop PPCs with greater maximum range. Its a slower, more powerful Awesome.
The ideal would be a mixture of Medium lasers, PPCs, and LRM-20s. LRMs are surprisingly effective in urban combat, able to fire up, over, and down from buildings. Walls of buildings can protect you from cannons and gauss rifles, but not indirect missiles.
I wanted to like the Annihilator but that sassy wobble walk in the game ruins it 😂
In MW5, if you can get the 1E, you will love it. It is so stupid it works great.
@@ProfessorHeyTeeEn I'm on Xbox.. Is thr 1E in it?
@@zachariahmorris833 You might need on of the expansion packs. Getting an Annihilator is hard because they are super rare.
No matter what configuration your Annihilator has, it's still FUGLY.
It's like a swan, with that long neck.