I made 100+ UV Maps to learn this ONE Lesson..

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • 🚨Join the waiting list for a 50% discount at launch!🚨
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    UV Unwrapping doesn't have to be hard. In this blender tutorial, I will be demonstrating the basics of UV unwrapping.
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ความคิดเห็น • 291

  • @JT11111
    @JT11111 ปีที่แล้ว +539

    Wait I thought all I have to do was select all and press Smart UV Unwrap?

    • @ZackMathissa
      @ZackMathissa ปีที่แล้ว +23

      Wait thats not good enough??

    • @JT11111
      @JT11111 ปีที่แล้ว +41

      @@ZackMathissa it is, this is a fraudulent content

    • @ZackMathissa
      @ZackMathissa ปีที่แล้ว +27

      Oh no my career is ruined

    • @jackhughes308
      @jackhughes308 ปีที่แล้ว +2

      you wish

    • @Arcaged
      @Arcaged ปีที่แล้ว +21

      yeah i swear 90% of the time for just random texture it's really good, also project from vue when you use photo reference is just an amazing feature

  • @yohatch
    @yohatch ปีที่แล้ว +213

    You know you're becoming a pro once you actually start enjoying the grind. Tedious tasks tend to become quite relaxing and meditative once you get a proper understanding of what you're actually doing.

    • @user-js7ud9du2y
      @user-js7ud9du2y ปีที่แล้ว +2

      the programming guy would have a different opinion thinking tedious task as annoying and find a way to automate it..
      but your mind set is great

  • @freddyfungi3764
    @freddyfungi3764 ปีที่แล้ว +42

    4:32 sounds very similar to the 400+ other online schools that also apparently teach you "the best practices in modeling, animation, lighting, rendering"

    • @MLGpaxatax
      @MLGpaxatax ปีที่แล้ว

      Fr

    • @ryanoconnor7957
      @ryanoconnor7957 ปีที่แล้ว

      yeah :( I'd probably pay more attention if it was a domestika course or something alongside others

    • @SaltSpirits
      @SaltSpirits ปีที่แล้ว +3

      to be fair, it’s not only more than one business can’t have the same product, i’m not saying anything for this particular sites credibility, because i’m not familiar with it, but it selling courses that cover the same general concepts as other sites doesn’t inherently make it a scam, i mean if it did, almost every tutorial channel on youtube could be considered a scam too since at least one other person likely has a similar tutorial posted

    • @viodvue2227
      @viodvue2227 ปีที่แล้ว +2

      ​@@SaltSpirits I think it can only be considered a scam if it takes your money and doesn't give you what was promised.
      Tutoirals on youtube are in general free.

  • @richochet
    @richochet ปีที่แล้ว +6

    Bro, your phrase "reverse origami " is gold!!
    Best help I've had yet on UVs 🙏🏻

  • @eenderman7664
    @eenderman7664 ปีที่แล้ว +13

    I can't get over how professional this video seems with all the teeny tiny details like mouse click sounds on EVERY action lol
    Keep it up!

    • @LiminalLo-fi
      @LiminalLo-fi 6 หลายเดือนก่อน

      interesting I had the complete opposite opinion

  • @Badbufon
    @Badbufon ปีที่แล้ว +7

    What a gigachad, one single tip on a 5 minute video + a course promotion. Top Ninja shit right here

  • @Mr_Steve3D
    @Mr_Steve3D ปีที่แล้ว +30

    This is my first video lesson with you, and I must say you over deliver and your peaceful + smart as a whip!

    • @Smeaf
      @Smeaf  ปีที่แล้ว +4

      Thank you so much! 🔥🙏

    • @Mr_Steve3D
      @Mr_Steve3D ปีที่แล้ว +4

      @@Smeaf Yes sir! Welcome and deserved

  • @Bunnycatnielle
    @Bunnycatnielle ปีที่แล้ว +64

    I 100% agree with the point that not everything has to be perfect.
    For a quick "one and done" there is no need to do award winning work.
    However if you plan on using your work a lot in the future (like a template character model etc) - then you should consider working in a clean way to save for Future You. 🤣

    • @LiminalLo-fi
      @LiminalLo-fi 6 หลายเดือนก่อน

      probably not the best practice since errors stack in any type of production

  • @asr59
    @asr59 ปีที่แล้ว +222

    I'm really interested to know why so many people hate UV unwrapping. It's one of my favourite things, it's satisfying to get a perfect unwrap and optimize the packing

    • @darealbeesechurger
      @darealbeesechurger ปีที่แล้ว +32

      Unless u made a mistake on the model and have to compensate in the unwrapping 😭

    • @asr59
      @asr59 ปีที่แล้ว +5

      @@darealbeesechurger not sure what do you mean?

    • @darealbeesechurger
      @darealbeesechurger ปีที่แล้ว +10

      @@asr59 well I tried to do a kinda complex mesh, and when I went to uv unwrap it I realized so many mistakes I made in the modeling, which made it horrible to unwrap. But I fixed it

    • @tomaszsyrek3728
      @tomaszsyrek3728 ปีที่แล้ว +31

      Because when you don't know how to unwrap it it's hell

    • @senhor6863
      @senhor6863 ปีที่แล้ว +13

      same, UV Unwrapping is either a "why the fuck is this not packing as im thinking", or "UV Unwrapping is a dopamine machine"

  • @Smeaf
    @Smeaf  ปีที่แล้ว +3

    🔥Let me know if this helped you out!🔥
    👇Don't Forget to join the wait list below!👇
    levelupacademii.com/

    • @Beryesa.
      @Beryesa. ปีที่แล้ว +1

      I'm not sure if I properly joined or not, no visual feedback no email or something

    • @Smeaf
      @Smeaf  ปีที่แล้ว

      @@Beryesa. That's strange, you should receive a welcome email once your email is entered. Did anything come through?

    • @Beryesa.
      @Beryesa. ปีที่แล้ว

      @@Smeaf re-checking just in case, nope

    • @Smeaf
      @Smeaf  ปีที่แล้ว

      if you're comfortable, you can drop your email here and I'll add it in manually :)

    • @Beryesa.
      @Beryesa. ปีที่แล้ว

      @@Smeaf Do you have a discord telegram or something?

  • @maloro5189
    @maloro5189 ปีที่แล้ว +25

    Awesome! Looking forward to your course :))

    • @Smeaf
      @Smeaf  ปีที่แล้ว +2

      Awesome, thank you!

  • @WalterRDK
    @WalterRDK 9 หลายเดือนก่อน +3

    80% memes and 20% UV maps

  • @adama7752
    @adama7752 ปีที่แล้ว +15

    I don't do drugs, but when I do it's with Blender Unwrapped after Dark

    • @Smeaf
      @Smeaf  ปีที่แล้ว

      This is factual 🔥

  • @johand3114
    @johand3114 ปีที่แล้ว +9

    Uv unwrapping was one of the easiest things contradicting what they tell you when you are a beginner

  • @NotSoMax
    @NotSoMax ปีที่แล้ว +7

    My tip is do your UV as soon as you have your final topology set up before you do any major sculpting or posing, super obvious but it’s easier to get a uniform unwrap when your model is still fairly primitive, had to do this for a quilted texture and started my UV’s waaay too late and ended up taking up so much time

    • @romulino
      @romulino 8 หลายเดือนก่อน

      I usually do it just before applying the mirror modifier, so I only have to do half the work!

  • @SirRebonack
    @SirRebonack ปีที่แล้ว +14

    1:07 No... There is a lot of wasted texture space. It will not work for baking a normal map, since hard edges should almost always be split into separate UV-islands. Each UV-island should also have sufficient padding to allow for a seamless end result.

    • @Grempington
      @Grempington ปีที่แล้ว

      and if you give each face a different vibrant pattern I guess you're going to see artifacts bleeding into the neighbouring faces in the UV map due to texture compression?

    • @TheDiner50
      @TheDiner50 ปีที่แล้ว +5

      @@Grempington No. With enough padding that is not going to happen hopefully. But with Mip mapping where the resolution of the textures go down at some point there is going to be texture bleed simply due to there not being enough pixels to constrain the colors. A texture in 1024x1024 going down to 128x128 or less will do that. But the loss in details is enough of a ugly thing that bleed starts to be less of a concern overall. Unless you really make the uv-islands far apart with allot of padding to avoid it completely. It might be worth to keep islands with big color differences well apart and give uniform colored things less free space since it is not going to be obvious that there is a bleed.
      There is a tradeoff point where enough padding without being excessive is enough to stop texture bleed be obvious or being noticeable. But still pack stuff well enough to not be wasting the space for useful details instead of excessive dead space/padding. But really normal maps is not a requirement and do add constrains and work. But sure a good thing to point out since it is a big part of 3D that looks 'real'. And a difficult thing about UV's. Meh. Even if one do not care about normals one still needs to deal with UV-islands and bleed.

  • @IK_MK
    @IK_MK ปีที่แล้ว +5

    smeaf: _"It doesn't have to be perfect"_
    Me with a cube UV map that looks like a cupcake:
    👉👈😊

  • @dimetruth
    @dimetruth ปีที่แล้ว +2

    One of the most helpful tutorials i've ever seen.

  • @scarletsence
    @scarletsence ปีที่แล้ว +2

    bro this editing is amazing real quality work, i just can't get bored for a second.

  • @pankeczap
    @pankeczap ปีที่แล้ว +2

    praise the uv unwrapping killer!

  • @Shredonus
    @Shredonus ปีที่แล้ว

    2:12 the sense of humor... soo goofy, so brilliant xD

  • @iamsatanjr
    @iamsatanjr ปีที่แล้ว +27

    A few tips that I personally find useful, especially so for game assets:
    - all sharp edges are UV seams, 100% of the time (but it doesn't go the other way around)
    - if something can be straightened - it probably should get straightened (makes texturing easier)
    - paddings are super important, you can easily find matching paddings for different texture resolutions if you google it (reasons: texture bleeding between UV shells when MIP maps are used, plus some other things that I can't remember right now)
    - a good idea is to use snap to pixels>corner when making a UV map, with texture of the same resolution you want to use for your model loaded in the background (reasons: gets rid of normal map seams that happen due to graphics card sampling and/or during MIP mapping, good case study - UE4)
    - on how to decide which texture resolution to have: before unwrapping, apply the correct scale, choose texel density and stick to it (helps keeping the amount of detail consistent across the asset, or multiple assets in the project - ever wonder how in many games everything seems on the same level, without being under or over-detailed for no reason?)

    • @nichan008
      @nichan008 ปีที่แล้ว +1

      I ran into these exact issues when using UE and substance painter for a game I made. Was infuriating, but I only had one character so I just turned off mipmaps. Good to know about the pixel snapping 👍

    • @maximoarg
      @maximoarg ปีที่แล้ว

      Nice tips

    • @viodvue2227
      @viodvue2227 ปีที่แล้ว +1

      "- if something can be straightened - it probably should get straightened (makes texturing easier)"
      Hmmm yes.. It also prevents aliasing on the texture itself.

  • @justindavis2711
    @justindavis2711 ปีที่แล้ว +3

    stretching is not bad, neither is non-uniform uv scale. Both are simply optional, and are compromises in many situations. sometimes its better to stretch or scale uv islands than cut more seams. Especially with game assets.

  • @Gamakatana
    @Gamakatana ปีที่แล้ว +14

    A 5 minute tutorial on how to unwrap the default cube. Bravo, I tip my hat to you.

  • @burnaking9968
    @burnaking9968 ปีที่แล้ว +2

    I love you, Ive been struggling with creating good UVs and this helped big time

    • @Smeaf
      @Smeaf  ปีที่แล้ว +1

      Let’s gooo!

  • @jetson35
    @jetson35 ปีที่แล้ว +1

    that was actually amazing advice that i needed to hear, thank you

  • @Mikkkke5
    @Mikkkke5 ปีที่แล้ว

    Your videos are so good, you're teaching stuff and give me more memes to consume. Love the grind and the effort you put in these videos!! Your work will definetly pay out

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 ปีที่แล้ว +3

    I didn’t know you could fit so many memes in one blender tutorial XD

  • @KaizenTutorials
    @KaizenTutorials ปีที่แล้ว +5

    Another great video Smeaf! Just wanted to let you know that your link to levelupacademii isn't working for me. I just get a 'Page not found' error!

    • @Smeaf
      @Smeaf  ปีที่แล้ว +1

      😧 Thank you for letting me know! I've fixed it up

  • @iboro.249
    @iboro.249 ปีที่แล้ว +1

    This is exactly what I needed thank you ! You got a new sub

  • @Zerbasst
    @Zerbasst ปีที่แล้ว +18

    Video starts at 2:38 :)

  • @keelfly
    @keelfly หลายเดือนก่อน

    Amazing video. Please make a video to teach people how they do not need to manually unwrap every asset and how to know which one should be manually unwrapped vs others that could be quickly done automatically to increase productivity. Many people have been led to believe, that they should manually UV everything out there.

  • @aether3730
    @aether3730 ปีที่แล้ว +7

    If everything ended with Unwrap, it would be even better, but do not forget that you still need to draw a texture

  • @RunTheTape
    @RunTheTape ปีที่แล้ว +4

    Still waiting for that "AI Unwrap" option

  • @RichardTongeman
    @RichardTongeman ปีที่แล้ว +1

    This is the most unhinged tutorial I’ve ever seen

    • @Smeaf
      @Smeaf  ปีที่แล้ว

      Good

  • @Gester143
    @Gester143 ปีที่แล้ว +1

    the editing gets better and better, reminds me of some of the gaming edits - but SUPER useful!

  • @omprakashnarayanan6470
    @omprakashnarayanan6470 ปีที่แล้ว +1

    Great video! Thanks.

  • @user-ik8vy1rg8f
    @user-ik8vy1rg8f ปีที่แล้ว +1

    I'm interested in your level up academii thing. Will definitely give it a look next year or two.

  • @CombatFXZone
    @CombatFXZone 4 หลายเดือนก่อน

    When it comes to UV Unwrapping, I Stockholm-Syndromed myself so hard, I actually bought the Blender UV Socks to gather fitting merchandise while living the digital origami hell.

  • @Mikelica69
    @Mikelica69 ปีที่แล้ว +2

    0:57 im dying frfrrrr🙏🤓😭😭😭😭🤣🤣🤣🤣🤣🤣

  • @WORLDofDarkness787
    @WORLDofDarkness787 ปีที่แล้ว +3

    you learned me what i need in the perfect way !!

  • @jessevvs
    @jessevvs ปีที่แล้ว

    “I don’t want anyone paying to learn this” “SIGN UP FOR MY SCHOOL”

  • @filipemecenas
    @filipemecenas ปีที่แล้ว +1

    Awesome !!! Good luky with the New project !

  • @CertainlyTrying
    @CertainlyTrying 2 หลายเดือนก่อน

    Thanks for the helpful explanation, but I especially want to express my appreciation for the entertaining editing.

  • @i-dunnowhatimtalkingaboutbut
    @i-dunnowhatimtalkingaboutbut ปีที่แล้ว +1

    The edit is hilarious!

  • @jenkathefridge3933
    @jenkathefridge3933 8 หลายเดือนก่อน

    Another tip when uv unwrapping select hard surface edges which will automate uv unwrapping faster

  • @airborne1459
    @airborne1459 ปีที่แล้ว +1

    This is a great TH-cam channel def subbing❤️

  • @Alazzard
    @Alazzard 3 หลายเดือนก่อน

    gracias muchas gracias eres mi heroe!!! te amo muchoooo!!!

  • @everythingthatihave5817
    @everythingthatihave5817 ปีที่แล้ว

    Powerful!

  • @doraafelfedezoofisol
    @doraafelfedezoofisol ปีที่แล้ว +2

    This guy is a life safer... combined knowledge with memes..

  • @Tremori_A
    @Tremori_A ปีที่แล้ว +3

    Literally sprinting to my PC to try this

    • @Smeaf
      @Smeaf  ปีที่แล้ว

      lmao

  • @mahrcheen
    @mahrcheen ปีที่แล้ว +1

    Uv unwrapping and retopology is relaxing like sudoku, change my mind :P

  • @RamielStarseed
    @RamielStarseed ปีที่แล้ว +1

    that's why i only use 3D Coat now it makes uv mapping so much more easy and fun that i don't end up with a headache. i used to hate uv mapping when i first started working with 3d that i used to skip this very important step just because it was a nightmare for me and i didn't wanted to master this whole mess of the uv origami world, i just wanted to keep on creating 3d stuff without having to get a nightmare trying to uv map things. i started with blender then i started using 3ds max but with uv mapping when i found out how powerful 3d coat was on how easy it made uv mapping that for me it was like the holy grail that i was looking for cus it makes it actually fun and simple with this tool that i use nothing else any more to uv my models and i know i could just spend more time and master the already build in uv tools in blender or max but 3d coat is light years ahead when it comes to this, in my opinion.

    • @RamielStarseed
      @RamielStarseed ปีที่แล้ว

      @Jelly makes it much more easier than using other UV tools in my opinion, 3d coat just makes it pretty simple

  • @KittenKatja
    @KittenKatja ปีที่แล้ว +3

    The only UV maps I have seen so far are Minecraft textures.

  • @skorqion_art
    @skorqion_art ปีที่แล้ว +2

    I made a short 3d movie and made almost every model myself, I have never used a seam and it turned out good enough x) I actually didn't understand their purpose until recently

  • @Kuziminski
    @Kuziminski ปีที่แล้ว +3

    "It doesn't have to be perfect." God did I learn that one fast. Spaceship hallway, amusingly. If some small things were uneven here or there, it ain't bad. If it doesn't look noticeable on quick study in either the frames of your movie, or in 95% of the expected viewpoints of the game? Don't fret! Hero characters (aka, players and main NPCs), by all means get it close to perfection. Models not viewed close at all? Eh, smart UV project!

  • @saahil0855
    @saahil0855 ปีที่แล้ว +1

    It's always been trial and error for me I get the majority right but when texturing in substance I notice some shit so I go back to Maya or Blender and then redo those and export it again...Thanks to all the amazing developers for making all of that such a seamless adventure....Goodluck Uving u'll......!!!!!

  • @thinkinggrin-blender1241
    @thinkinggrin-blender1241 ปีที่แล้ว +3

    ADHD goes BRRRRRRRRR
    Thanks for your time and effort!

  • @noblebuild2550
    @noblebuild2550 ปีที่แล้ว

    I Imported the color tiles from Blender to Roblox, with PBR added, and now it's a perfect developer texture that matches the scale. One tile is one Roblox stud!

  • @iluvyunie
    @iluvyunie ปีที่แล้ว

    Hundreds of UVs is the title of a psychological thriller somewhere

  • @silverony8305
    @silverony8305 ปีที่แล้ว +3

    I am just trying to focus on the video but those memes are keeping me distracted 😂

  • @VoiceHole
    @VoiceHole ปีที่แล้ว

    dope!

  • @GaryParris
    @GaryParris ปีที่แล้ว +1

    congratulations :)

  • @AaaaNinja
    @AaaaNinja ปีที่แล้ว

    I can't get over that glitter-coated robot. Also that is a very sales-funnel title.

  • @RowToney
    @RowToney ปีที่แล้ว +1

    Hello and welcome to tonight's show! I'll be your host for: Things i wish i knew sooner™

  • @litjellyfish
    @litjellyfish ปีที่แล้ว +3

    For games especially.l. You can stretch stuff. Have seams. Non uniform distribution etc etc.
    It all boils down to the importance of the object and how it will be in focus. Moving object. Especially fast moving is never going to be under scrutiny compared to static.
    Just good enough is my advice

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 8 หลายเดือนก่อน +1

      Building the right UV unwrap is about your model’s *purpose*. What your priorities and stylistic choices have a big effect on what techniques you should be using.

    • @litjellyfish
      @litjellyfish 8 หลายเดือนก่อน

      @@crimson-foxtwitch2581 so true

  • @mazenyasser4520
    @mazenyasser4520 ปีที่แล้ว +1

    bro i love your memes...i mean your tutorials* ;)

  • @keterbinah3091
    @keterbinah3091 8 หลายเดือนก่อน

    good vid, my tip is instead of using numbered uv colour uv grid , i made my own 4k poker dot texture , ( yellowish cream background with thousands of black same sized dots) instantly you can see any stretching or resizing areas needed. for me it just works , you dont have to even go looking for trouble areas , they instantly stick out .

  • @XDRosenheim
    @XDRosenheim ปีที่แล้ว +14

    There is such thing as "too much editing", and this video is a prime example.

    • @ImperfectAce
      @ImperfectAce ปีที่แล้ว +2

      I might just have ADHD but it seems fine to me.

    • @ricardonieland5820
      @ricardonieland5820 ปีที่แล้ว

      I like the memes tho

  • @marveII0us
    @marveII0us ปีที่แล้ว +4

    Interesting title

  • @hiiambarney4489
    @hiiambarney4489 ปีที่แล้ว +1

    Ah yes, an SAE Diploma, the most expensive toilet paper on the planet. - Source: I owned one.

  • @nathanh1582
    @nathanh1582 ปีที่แล้ว

    Wow... just wow... bravo. The secret is that it is ok if it is shite. Nice.

  • @vibincrusader
    @vibincrusader ปีที่แล้ว +7

    very informative and very funny, love the editing man

  • @frost1204
    @frost1204 ปีที่แล้ว +1

    I have no idea what the video is talking about. But I enjoyed the video and editing 10/10

    • @Smeaf
      @Smeaf  ปีที่แล้ว +1

      TLDR, UV unwrapping doesn’t need to be perfect 🫡

  • @zORg_alex
    @zORg_alex ปีที่แล้ว

    Wow, I'm so glad I've been born in europe and had a free education.

  • @Authintix
    @Authintix ปีที่แล้ว +1

    A fellow fan of finzarr I see. Approved!!

    • @Smeaf
      @Smeaf  ปีที่แล้ว

      Entirely correct

  • @Drew_Vernon
    @Drew_Vernon ปีที่แล้ว

    Bloody hell, I thought I was having a stroke for the first 10 seconds of this video!

  • @shinso8936
    @shinso8936 ปีที่แล้ว +1

    🔥

  • @custodemluna
    @custodemluna ปีที่แล้ว

    Good lesson acually. In my language we have proverb, which can be translated like: the "best'' is the enemy of the ''good''. So yeah, sometimes you shouldnt make best, just make good.

  • @paradoxvuim8562
    @paradoxvuim8562 ปีที่แล้ว

    Ty that u exist

  • @SpaceMango
    @SpaceMango ปีที่แล้ว +2

    First of all I LOVE the editing, it’s so fun. Yesterday I almost cried uv unwrapping a frigging chair for my game so I will try out your methods. Thanks 🫡

  • @jasperzatch610
    @jasperzatch610 10 หลายเดือนก่อน

    Im never ready for the memes 😂

  • @BuckwheatV
    @BuckwheatV ปีที่แล้ว +1

    Why, why such sweet tutorials, I just, I just can't

  • @rohanraval4993
    @rohanraval4993 ปีที่แล้ว +1

    New here .
    Love the video editing with memes
    Great sence of humar

  • @robinbaxter2825
    @robinbaxter2825 ปีที่แล้ว +13

    Severely underrated channel

    • @binyaminbass
      @binyaminbass ปีที่แล้ว +1

      Dude's gone from 1k to almost 20k in like 30 days...not underrated. Hot on the scene.

  • @farhadaa
    @farhadaa ปีที่แล้ว +3

    This whole video is like a blender lesson reformatted into a meme edit, I like it.

  • @RandomNPC
    @RandomNPC ปีที่แล้ว +3

    That piece of paper looks familiar, I'll have to dig mine out...

    • @Smeaf
      @Smeaf  ปีที่แล้ว

      Mine was pretty buried haha

  • @MaybeScripted
    @MaybeScripted ปีที่แล้ว +1

    The meme edits kept me watching

  • @papasalvo
    @papasalvo ปีที่แล้ว

    Do you happen to know what u will be pricing the academy at or a general range? Just asking so I can make sure to set that aside in wait for the release

  • @lukas5220
    @lukas5220 ปีที่แล้ว

    USE CTRL + E menu for seams, sooo much faster than hitting u

  • @666johnblack
    @666johnblack ปีที่แล้ว +1

    SAE, my got I've been in the same purgatory and still did learn more by myself! But there is a LOT moooooore concepts about UV to cover the trve power of it!

    • @Smeaf
      @Smeaf  ปีที่แล้ว

      Its pretty crazy right, massive investment, minimal return. Still a great experience none-the-less
      Yeah, this is just an overview of UV's

    • @666johnblack
      @666johnblack ปีที่แล้ว

      ​@@Smeaf Right, It also depend on the approach you have with UVs... I learn really late how to use UVs in a smart way (efficients overlapping, channeling and other stuffs)! Tanks anyway to "unwrap" the topic for us!! Look forward for more content about it

  • @brikaro1
    @brikaro1 ปีที่แล้ว +5

    My personal take on the necessity of perfection for UVs is "how noticeable will my texture be if it's stretched?" If the answer is not at all or "only if you look closely" then it ultimately doesn't matter.

  • @brucebuypower
    @brucebuypower ปีที่แล้ว +2

    I love these videos, keep it up! They are amazing and very intellectually entertaining !!!

  • @lukeschumacher1968
    @lukeschumacher1968 ปีที่แล้ว

    im new to blender, what are uv maps used for and do we halfa do them with every project

  • @jeffreyspinner9213
    @jeffreyspinner9213 ปีที่แล้ว

    Holy shite, I just got trolled watching a guy unwrap a freakin cube. I made it to @4:28 and shook my hand menacingly to the ginger gods. Wtf, dude.

  • @thomasfessler1109
    @thomasfessler1109 ปีที่แล้ว +3

    hi, I am curious to know if your paper came from the SAE institute in Switzerland ? I have already seen them making their promotion during some Swiss game jam

    • @Smeaf
      @Smeaf  ปีที่แล้ว

      Hey Thomas, mine is from the Australian SAE Institute, I didn't even realize they have global locations!

  • @minaemil3081
    @minaemil3081 ปีที่แล้ว +1

    Hi, can i make a uv texture sequence or uv light sequence in blender?? i searched alot but i didn't find anything

  • @DazzlingAction
    @DazzlingAction ปีที่แล้ว +1

    Live UV unwrapping expanded

    • @Smeaf
      @Smeaf  ปีที่แล้ว +1

      The 21st Century Edition

  • @withnine7250
    @withnine7250 3 หลายเดือนก่อน

    daaaannnggg 3:15 its so helpfullllllll thank a lot bro

  • @abdulsultan5371
    @abdulsultan5371 ปีที่แล้ว +1

    hey smeaf can you show us how to stack UV maps of identical/symmetrical objects in one UV map ?