UV Maps Explained

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
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ความคิดเห็น • 36

  • @edwardgyu7990
    @edwardgyu7990 ปีที่แล้ว +8

    one single best explanations on UV!!! great job, thank you!!

  • @thomas435able
    @thomas435able 2 ปีที่แล้ว +23

    So basically what you’re saying is: The 3D model is unwrapped by the software like a piece of origami which transforms its x-y-z coordinates into just x and y, thereby allowing the now 2D image made from that unwrapped 3D model to be overlayed on top of another 2D image, which the software then uses the x and y coordinates of to determine how to stitch the 2D image onto the 2D image created from the 3D model, and then the final 2D image created by stitching the two together is folded back into a 3D model.

  • @DodZz666
    @DodZz666 3 ปีที่แล้ว +37

    Best explanation I have seen of UVs online

    • @fnmarket
      @fnmarket  3 ปีที่แล้ว +5

      Thank you! Chunck is absolutely fantastic at breaking down complex topic into simple explanations

    • @DodZz666
      @DodZz666 3 ปีที่แล้ว

      @@fnmarket great stuff 👍🏻

  • @Seag-Gaming
    @Seag-Gaming 3 ปีที่แล้ว +3

    Definitely deserves more views

  • @lifetoons
    @lifetoons 2 ปีที่แล้ว +2

    This video is very helpful! Thank you!

  • @bahramha5322
    @bahramha5322 3 ปีที่แล้ว +10

    Thanks guys for this amazing video🖐 It would be really really great if u make a video on optimization methods for games😀

    • @fnmarket
      @fnmarket  3 ปีที่แล้ว +3

      Thanks for the idea! We'll definitely add it to our to-do list :)

  • @gabek5760
    @gabek5760 ปีที่แล้ว +3

    Right off the bat, instant UV burn. I really do need to go outside more, gawd damn!

  • @gergolaky3624
    @gergolaky3624 ปีที่แล้ว +1

    that origamy example is fucking great, I love this channel

  • @voidconcepts
    @voidconcepts ปีที่แล้ว +2

    "Yeah. . .but how does it work"
    Remember all that, "math", you believed you would never need in, "real life", well here it is on full display. That. . .that's how it works.

  • @comida_latina
    @comida_latina 3 หลายเดือนก่อน

    I really need more UV's

  • @DrPastah
    @DrPastah 2 ปีที่แล้ว +3

    Educating for shaders. Would be nice if this tied back into Linear Algebra.

  • @tentative4474
    @tentative4474 3 ปีที่แล้ว +4

    is that you Chunck, awesome explanation by the way!!

    • @fnmarket
      @fnmarket  3 ปีที่แล้ว +3

      Yes! Chunck is the instructor of this course :)

  • @michibosire5000
    @michibosire5000 2 ปีที่แล้ว

    Very informative. Thank you sir. 😊

  • @glenneric1
    @glenneric1 2 ปีที่แล้ว

    Great thank you!

  • @rodrigo_rscs
    @rodrigo_rscs ปีที่แล้ว

    Tanks for the explanation

  • @handlehaggler
    @handlehaggler 4 หลายเดือนก่อน

    i wish this was done in podcast format

  • @ashunegi6216
    @ashunegi6216 3 ปีที่แล้ว +4

    I just want to learn how can you eliminate seams in substance they are annoying even can't be removed from Tri planar mapping

    • @mup8661
      @mup8661 3 ปีที่แล้ว +3

      UDIMs

  • @captainvenom7252
    @captainvenom7252 3 ปีที่แล้ว +1

    Wow
    I got it now better that watching those 40 min vids

  • @cielaczek81
    @cielaczek81 ปีที่แล้ว

    I still do not understand the concept of texture space....if we unwrap 3d model what are UV coordinates? Texture space is just square? So this transparent layer on top of actual texture is texture space containing flat representation of 3d model?

  • @ArtSurvivesArtist
    @ArtSurvivesArtist 8 หลายเดือนก่อน

    I have been searching for a very long time as to how to, both download and import UV Maps into blender. Why is this so hard to find? Does anyone out there have the answer?

  • @arnilgarcia8103
    @arnilgarcia8103 8 หลายเดือนก่อน

    ❤❤

  • @naveenreddy570
    @naveenreddy570 3 ปีที่แล้ว +1

    Can you make a video on vfx in blender

    • @fnmarket
      @fnmarket  3 ปีที่แล้ว +1

      vfx is a large topic - what specifically would you like to see; modeling, simulation, rendering, cinematics?

    • @naveenreddy570
      @naveenreddy570 3 ปีที่แล้ว +1

      @@fnmarket we would like to see simulations and cinematics. Everyone would love it and be thankfull for it.

    • @fnmarket
      @fnmarket  3 ปีที่แล้ว +1

      We'll add simulations to the to-do list! For cinematics, we already have a free video on the topic here th-cam.com/video/foPviNon_jI/w-d-xo.html

    • @naveenreddy570
      @naveenreddy570 3 ปีที่แล้ว +2

      @@fnmarket Thank You very much. I appreciate your hardwork to help others learn. Means a lot🙏❤

  • @kaniuoh911
    @kaniuoh911 3 ปีที่แล้ว

    Now make a uv mapping tutorial in hex editor