INSANE Handbuff DK Support?! Custom Hearthstone Cards #2

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 25

  • @amuro9624
    @amuro9624 6 หลายเดือนก่อน +22

    I wonder why they decided to make reaper in the pool 26 mana. Really cool design btw one of the most original concepts I've seen in custom cards.

    • @fishraposo7192
      @fishraposo7192 6 หลายเดือนก่อน +14

      It's to nerf holy wrath paladin. This way the kitty can't evolve into itself.

    • @EnderGoku9001
      @EnderGoku9001 6 หลายเดือนก่อน +1

      surprised it isn't 10 or 11 mana

  • @Greatbonzz
    @Greatbonzz 3 หลายเดือนก่อน +2

    Milhouses fireworks is completely busted. Time Warp Mage would use this to pretty much kill the opponent easily and there would be no real counter to it. I'd say the balance is completely off and the cost should be increased to around 3 or 4 or the damage reduced to 3

  • @absoluthu8007
    @absoluthu8007 5 หลายเดือนก่อน +3

    Please do more of these! Great video

  • @TheArmouryOfficial
    @TheArmouryOfficial 6 หลายเดือนก่อน +1

    I had a handbuff DK deck when blood could really pump up their health last year that basically tossed the Hero Power ghoul into your hand and then pumping it up for potentially three 1 MANA 10/10 charge ghouls.

    • @ahpauloh
      @ahpauloh  6 หลายเดือนก่อน

      I've seen some clips of combos like that, that's cool! I'll have to give it a try some time.

  • @saske11711
    @saske11711 6 หลายเดือนก่อน +4

    I don't agree with the take on mini hero, because leokk could also be a valid choice in small beast hunter, where the objective is to develop a big board, too bad it probably wouldn't see play in that deck just because it's 5 mana
    For 6 mana you could play patchwork pals and summon leokk and Huffer for lots of damage

    • @ahpauloh
      @ahpauloh  6 หลายเดือนก่อน

      That's true! Hunter is my least played class, but I wonder if it'd be played at 4 mana with a reduced stat line.

  • @awapowell
    @awapowell 6 หลายเดือนก่อน +2

    I absolutely think the Reaper in the Pool would make that deck competitive. But I am highly biased, as I made it. ^_^ Nice to hear someone talk about my card, but I would like to point out the little nuances.
    My thinking: No matter what, this was going to be at least 21 mana. Its meant to be inherently broken as a ‘boss’ card and I don’t want it to be in a bfu handbuff using Reska and Excavate, I want it in a bbu/buu handbuff, like all other hand buff cards suggest should exist. So, no to anyone saying the card should cost 10 or less, making it cost less than reska is an absolute no; they are supposed to have negative interaction between their costs by design. If you're willing to try to run both simultaneously, I want you punished for it.
    Since I knew I wanted it to be over 20 mana any, I thought why the hell not, let’s give it interactivities with something relevant to Wild. That’s why it’s specifically 26, but it needs to be 21 or over for my design intent to stay intact.
    There are 5 unique class specific hand-buff cards in total at press time in standard; you can run 2 of each, so that's 10 potential buffs, the mini's are 2 more and the 2-cost spell that uses corpses proc twice, separately. So in total, we have the POTENTIAL of 14 thematic main-decked procs. So you'd be holding a 1/1 undead, then you cast a card that buffs it +1/+1, it'll become a 2/2, then bam! the 2/2 would erupt from the field like it rose out of the pool, with 2/2 statline. Everytime you buff it in hand, it'll happen again with the new statline, and when it gets double buffed (like the spell that uses corpses), it'll summon two tokens, one for each stat. Think of it as a handbuff-associated version of Doc Holiday, in a way, except the solution is dirty rat instead of weapon removal, and if you properly play and construct the deck, you'll never topdeck a buffer with no potential target. Also, the tokens feed the corpse pool, so this version of DK can function sort of self-sufficiently without needing a lot of external corpse generators. Once you expend all your buff cards, it's not really a card anymore, just a spent slot in your hand. Which I think is a fair trade for the overwhelming consistency having this in hand on the first turn could give this archtype.

    • @ahpauloh
      @ahpauloh  6 หลายเดือนก่อน

      Thanks for the insight! I love how much thought you put into the card and seeing things explained from your perspective.
      Hoping to see some more cards from you in the future!

    • @dracoblizzard7944
      @dracoblizzard7944 6 หลายเดือนก่อน

      I think you explained why the card was broken in your own comment but decided not to change it. I don't think there's any way to balance that overpowered of an effect, so what do you think of this card in the same spirit?
      9 Mana 8/8 Blood + Unholy
      "Whenever this minion gains attack or health (wherever it is), summon an Undead with those stats"
      If we're concerned with summoning some 2/0 minions or other things that don't make sense
      "Whenever this minion gains attack or health (wherever it is), summon a 1/1 Undead that gains them too" (might be too strong still)
      or
      "Whenever this minion gains attack AND health (wherever it is), summon an Undead with those stats"

    • @awapowell
      @awapowell 6 หลายเดือนก่อน

      @@dracoblizzard7944 … uh… that’s so not what happened. lol.

    • @Chimeraeateverything
      @Chimeraeateverything 5 หลายเดือนก่อน

      Maybe make it so that it discards itself at 10/10, which will still summon basically 5 good stat minions for free (slightly stronger than doc as there’s no deck building restriction and you don’t pay any mana and lose tempo due to it)

  • @angelalawter2663
    @angelalawter2663 6 หลายเดือนก่อน +2

    Soggoth change is interesting, but he's still vulnerable to untargetted stuff, eg devolve.

  • @ansg1050
    @ansg1050 6 หลายเดือนก่อน +2

    Arcane Overcharge is pretty much a defile for mage lol. cool vid

    • @ansg1050
      @ansg1050 6 หลายเดือนก่อน

      btw also a huge fan of start of game effects, i miss these a lot

    • @ahpauloh
      @ahpauloh  6 หลายเดือนก่อน +1

      I never thought about it that way, that's a cool comparison! Also similar to Threads of Despair.

  • @byeguyssry
    @byeguyssry 6 หลายเดือนก่อน +1

    3:50 You definitely can. MtG for instance has Companions that you can take from your sideboard in the middle of the game (or when playing casually and not Bo3, just take it out from your collection in the middle of the game since there's no sideboard, though you should probably tell your opponent about it)
    Reaper in the Pool also seems too OP. It's 0 Mana for a decent body, multiple times. I feel like the deck would be insane if you draw it and horrid if you don’t, which I dont think is great design.
    Soggoth also must feel bad to play with and against. Either your opponent has the hard counter, or there's nothing he can really do.

    • @ahpauloh
      @ahpauloh  6 หลายเดือนก่อน

      You're totally right about companions, it's too bad they were poorly received for the most part because that would've been a cool mechanic for them to continue further.

  • @alexuelmen932
    @alexuelmen932 5 หลายเดือนก่อน +1

    The new Soggoth is terribly designed IMO. While arguably not overpowered, it'd be absolutely depressing to play against if you don't have the specific removal necessary to get rid of him, or a giant pile of tiny minions to swing in. Without those two specific counters, Soggoth is just absolutely miserable to play under, but isn't fun for the one playing it, either, since it's a hell of a swing for a card that can die to Deadly Shot.

  • @TheNoblood12
    @TheNoblood12 5 หลายเดือนก่อน

    Reaper in The Pool should just be anywhere between 6-10 mana really. Was the creator worried that you would hand buff it and then play it to have two huge stats minion on board or something? Is the 26 mana a design choice so that Taelan Fordring always gets it from your deck?
    Millhouse's Fireworks is just bad card design. It is not fun for the mage to spend 2 mana and do nothing and it is not fun for the opponent getting hit for 30+ damage on the mage's 10th turn.
    Soggoth redesign is a bit too much. Some decks struggle with removing the Paladin's Titan card already and having Elusive will make it near impossible for some decks to get over Soggoth. It is a meme card so I purpose a more interesting effect like "can only be attacked by 1 minion at a time" and pumping its health to 10.

  • @Bob-do2qt
    @Bob-do2qt 6 หลายเดือนก่อน

    arcane overcharge is even broken at 8 mana i think lmao

    • @PizzaTuber12345
      @PizzaTuber12345 6 หลายเดือนก่อน +3

      "All minions"

    • @ahpauloh
      @ahpauloh  6 หลายเดือนก่อน +1

      If it only hit enemies, sure, but as Pizza mentioned it's all minions so it's also clearing your board as well.