I used to play ogdo rokket when it came out. it was crazy cool. I havent played the deck in a long time and I thought about putting in bystials but never thought about the spirit rank 4 engine.
I've been playing Ogdoadic off and on for a very long time, and the one thing I have always felt underperformed was the Alien lock. While it is a powerful line against virtually every engine, it often puts you in a very vulnerable spot against any board breaking cards. Back when I used it I lost count of how many games my lines through hand traps ended on simply the alien lock, and a single imperm or droplet lost the game on the spot. The one thing I think it have going for it is the ability to easily establish them through nibiru with the reptile locks, I still prefer to find other extender lines that don't lock me and have a more layered end board. Nephilabyss had actually been out of my recent lists almost entirely because of people using Dharc to take Nephilabyss turning it into the craziest extender for them, but since most people are off of Dharc with the introduction of Fiendsmiths I think it is probably safe to add it back in. As far as the Evol/Sinful Spoils line, I agree with the sentiment that they require too many cards to combo off on their own, and every time I've used them in the deck I've played the deck as a snake-eye deck with a higher ceiling/more extenders via the Ogdoadic cards. Infernal Flame Banshee allows for the basic reptile-only lines to pivot into snake-eye plays and ultimately set up Dolkka + Lars on the end board every time. I also think if you're going that direction you need a critical mass of extenders so that ideally your Lios effect is allowing you to have a Dolkka on the field at summon 5 before you commit to your actual combo. Overall I really like this list for being a slim 40-card no-nonsense version of the deck, and the genex synchro is a very nice inclusion. If I were taking this approach I think the biggest change I would make would be to swap out the non-bystial hand traps for spell-based breakers with Droplet and either Dark Ruler No More or some combination of Triple Tactics cards. If you get to resolve any of your big effects going second you should be able to win the game, but even with Apollousa out of the picture that's easier said than done. The odds of a power spell leading to forcing through a powerful effect to win the game is quite a bit higher than the odds of the low-impact hand traps stopping the board from being made in the first place.
@@batsmak2506 I definitely agree with everything you said but would you not say the board is already well spread considering that even if they do have an imperm/droplet they still have to ensure they can play through a Raigeki, 4 negates and a bounce with sprind? I think in order to truly maximize the ability to play through nib you do have to run the alien lock. Every other version I’ve played loses to nib very easily. I do understand the part about losing to one board breaker but even in the versions that don’t play the lock you still lose to one board breaker (I’m talking about the pure versions not snake eye versions) I have worked on a new combo line for post side that allows you to still end on the same board with mannadium reframing included for board breakers. Normal combo is therion + plague into genex but in this new line you use coatl + lvl 2 token to go into trisukta then trisukta to reborn plague those two into amritara to add the trap and then since plague is still in grave you can use it with the therion. I basically decided that if I lose game 1 to board breakers that’s okay. Games 2 and 3 I have more control over it and that’s why I tried to fine a line that gave me a spell/trap negate like the reframing. I’m also working on a version without plague (so one less brick) that allows you to make invoked mechaba every time as your monster negation and spell/trap. Thank you for all the feedback!
I love this deck!!! Im starting to play it in master duel with the ragnaraila stuff that just came out but i agree, the spirit engine seems so much better!!
@@brolteon2740 if you want more ideas on what other engines you can play in the deck check out my latest video! I go over a bunch of engines/starters and wether I think you should play them or not.
I really liked this profile! You did a good job of explaining each choice. I started playing Ragnaraika a while ago and picked up ogdoadics to play with it, but it has been feeling really restrictive to play under that tri-type lock for the whole turn. I already have most of this deck so I think I'll put it all together! I'm still on the fence about the Planet Pollutant Virus lock, in part because it feels a little unfair, but also partly because I haven't been able to find the card yet anyways. Is there anything you'd suggest in place of PPV, or does that cut too much power from the deck?
@@alchemistarcher02thank you so much! And yes I do agree ppv is unfair but unfortunately in order to compete in the current meta with a rogue deck you do need something unfair. I am currently working on a version that doesn’t use the ppv so I definitely don’t think it is a requirement but going second it does give you an advantage compared to other decks because you guarantee that you beat your opponents follow up and it doesn’t play into talents or thrust!
Interesting idea with the spirit monsters. What do you think about gen ken engine instead of sakitama and aratama. Besides their strength they Give your opponent a monster so you ca utilize echidna. Also prevents cosmic slicer from getting impermed. Another idea would be adventure package to get a negate on board so that the cosmic slicer does not get negated.just my ideas so far. Looking more and more into the deck.
@@Niklas73707 gen and Ken is cool however it isn’t a starter by itself. It requires you to already have a way to play in order to get value from it. Another thing is that echidna does lock you into reptiles and that means you wouldn’t be able to utilize it until the end of the combo meaning that the extenders off of it likely wouldn’t even be used. That’s why the spirit engine is so good because it can go into king of the feral imps on its own! I don’t think you need to adventure package because it adds more bricks and you already play through hand traps very easily. If your opponent wants to save imperm that’s fine because they will still have to deal with a bounce off of sprind and 4 negates off of the genex synchro. Another thing is that if they do imperm cosmic we can modify the combo to end on bagooska with sprind and the genex synchro! Definitely lots of good ideas!
@@YoltzinTCG what are the non reptile extenders that you wre locked out of? If you dont play the genex and spirit monsters, using echnidea is fine. The Thing is i am a guge Fan of the genex monster and think it is so slept on. But since cosmic negates everything you dont really need him. Whats your take on the horus engine?
@@Niklas73707 if you don’t use the genes you automatically lose to nibiru and any grave effects that beat cosmic like bystial druiswurm and in this format nibiru is in almost every main deck so you 100% have to respect it. Another thing is that you want to save echidna for the combo that plays through nibiru in case they use it early. If you cut our the aratama and sakitama you lose out on 3 starters so now your deck is less consistent. I think the Horus engine isn’t good because it isn’t a starter and there’s nothing you can hit that makes it worth it. You have to get extremely lucky with your mills in order to get value from it and you never want to mill the trap
What is the echnidea combo that plays through nibiru? The nice thing with gen ken is that if you play thrust and talents, they are always live. What do you think of thrust? Gets your snake rain or the trap. Thanks for the great inout btw.
@@Dehalove yeah but I have a better updated list in my recent combo guide for ogdoadic that can end on that alien lock with 2 Omni negates off of 1 card
I used to play ogdo rokket when it came out. it was crazy cool. I havent played the deck in a long time and I thought about putting in bystials but never thought about the spirit rank 4 engine.
I've been playing Ogdoadic off and on for a very long time, and the one thing I have always felt underperformed was the Alien lock. While it is a powerful line against virtually every engine, it often puts you in a very vulnerable spot against any board breaking cards. Back when I used it I lost count of how many games my lines through hand traps ended on simply the alien lock, and a single imperm or droplet lost the game on the spot. The one thing I think it have going for it is the ability to easily establish them through nibiru with the reptile locks, I still prefer to find other extender lines that don't lock me and have a more layered end board. Nephilabyss had actually been out of my recent lists almost entirely because of people using Dharc to take Nephilabyss turning it into the craziest extender for them, but since most people are off of Dharc with the introduction of Fiendsmiths I think it is probably safe to add it back in.
As far as the Evol/Sinful Spoils line, I agree with the sentiment that they require too many cards to combo off on their own, and every time I've used them in the deck I've played the deck as a snake-eye deck with a higher ceiling/more extenders via the Ogdoadic cards. Infernal Flame Banshee allows for the basic reptile-only lines to pivot into snake-eye plays and ultimately set up Dolkka + Lars on the end board every time. I also think if you're going that direction you need a critical mass of extenders so that ideally your Lios effect is allowing you to have a Dolkka on the field at summon 5 before you commit to your actual combo.
Overall I really like this list for being a slim 40-card no-nonsense version of the deck, and the genex synchro is a very nice inclusion. If I were taking this approach I think the biggest change I would make would be to swap out the non-bystial hand traps for spell-based breakers with Droplet and either Dark Ruler No More or some combination of Triple Tactics cards. If you get to resolve any of your big effects going second you should be able to win the game, but even with Apollousa out of the picture that's easier said than done. The odds of a power spell leading to forcing through a powerful effect to win the game is quite a bit higher than the odds of the low-impact hand traps stopping the board from being made in the first place.
@@batsmak2506 I definitely agree with everything you said but would you not say the board is already well spread considering that even if they do have an imperm/droplet they still have to ensure they can play through a Raigeki, 4 negates and a bounce with sprind? I think in order to truly maximize the ability to play through nib you do have to run the alien lock. Every other version I’ve played loses to nib very easily. I do understand the part about losing to one board breaker but even in the versions that don’t play the lock you still lose to one board breaker (I’m talking about the pure versions not snake eye versions) I have worked on a new combo line for post side that allows you to still end on the same board with mannadium reframing included for board breakers. Normal combo is therion + plague into genex but in this new line you use coatl + lvl 2 token to go into trisukta then trisukta to reborn plague those two into amritara to add the trap and then since plague is still in grave you can use it with the therion. I basically decided that if I lose game 1 to board breakers that’s okay. Games 2 and 3 I have more control over it and that’s why I tried to fine a line that gave me a spell/trap negate like the reframing. I’m also working on a version without plague (so one less brick) that allows you to make invoked mechaba every time as your monster negation and spell/trap. Thank you for all the feedback!
@@YoltzinTCG And the alien line hard loses to any board wipe.
@@arthurrosa9403 I have a new build that still beats nib and ends on an omni negate it’s in my latest vid
I love this deck!!! Im starting to play it in master duel with the ragnaraila stuff that just came out but i agree, the spirit engine seems so much better!!
@@brolteon2740 if you want more ideas on what other engines you can play in the deck check out my latest video! I go over a bunch of engines/starters and wether I think you should play them or not.
I really liked this profile! You did a good job of explaining each choice. I started playing Ragnaraika a while ago and picked up ogdoadics to play with it, but it has been feeling really restrictive to play under that tri-type lock for the whole turn. I already have most of this deck so I think I'll put it all together! I'm still on the fence about the Planet Pollutant Virus lock, in part because it feels a little unfair, but also partly because I haven't been able to find the card yet anyways. Is there anything you'd suggest in place of PPV, or does that cut too much power from the deck?
@@alchemistarcher02thank you so much! And yes I do agree ppv is unfair but unfortunately in order to compete in the current meta with a rogue deck you do need something unfair. I am currently working on a version that doesn’t use the ppv so I definitely don’t think it is a requirement but going second it does give you an advantage compared to other decks because you guarantee that you beat your opponents follow up and it doesn’t play into talents or thrust!
Interesting idea with the spirit monsters. What do you think about gen ken engine instead of sakitama and aratama. Besides their strength they Give your opponent a monster so you ca utilize echidna. Also prevents cosmic slicer from getting impermed. Another idea would be adventure package to get a negate on board so that the cosmic slicer does not get negated.just my ideas so far. Looking more and more into the deck.
@@Niklas73707 gen and Ken is cool however it isn’t a starter by itself. It requires you to already have a way to play in order to get value from it. Another thing is that echidna does lock you into reptiles and that means you wouldn’t be able to utilize it until the end of the combo meaning that the extenders off of it likely wouldn’t even be used. That’s why the spirit engine is so good because it can go into king of the feral imps on its own! I don’t think you need to adventure package because it adds more bricks and you already play through hand traps very easily. If your opponent wants to save imperm that’s fine because they will still have to deal with a bounce off of sprind and 4 negates off of the genex synchro. Another thing is that if they do imperm cosmic we can modify the combo to end on bagooska with sprind and the genex synchro! Definitely lots of good ideas!
@@YoltzinTCG what are the non reptile extenders that you wre locked out of? If you dont play the genex and spirit monsters, using echnidea is fine. The Thing is i am a guge Fan of the genex monster and think it is so slept on. But since cosmic negates everything you dont really need him.
Whats your take on the horus engine?
@@Niklas73707 if you don’t use the genes you automatically lose to nibiru and any grave effects that beat cosmic like bystial druiswurm and in this format nibiru is in almost every main deck so you 100% have to respect it. Another thing is that you want to save echidna for the combo that plays through nibiru in case they use it early. If you cut our the aratama and sakitama you lose out on 3 starters so now your deck is less consistent. I think the Horus engine isn’t good because it isn’t a starter and there’s nothing you can hit that makes it worth it. You have to get extremely lucky with your mills in order to get value from it and you never want to mill the trap
@@YoltzinTCG you summon the genex way after summon 5. So you loose to nibiru anyway.are you making the genex before cosmic slicer?
What is the echnidea combo that plays through nibiru? The nice thing with gen ken is that if you play thrust and talents, they are always live. What do you think of thrust? Gets your snake rain or the trap. Thanks for the great inout btw.
Got my like and subscribe! Have a combo video?
Thank you! It’s the video I uploaded before this that shows the main combo as well as how to play through nibiru!
1st place at locals?
@@Dehalove yeah but I have a better updated list in my recent combo guide for ogdoadic that can end on that alien lock with 2 Omni negates off of 1 card