For anyone that has never used a mole, make sure to use VTOL when landing bc as soon as you get into the hangars gravity it drops like a brick without VTOL and will destroy quantanium if you land hard enough
The first ship I bought in game was the MOLE. I left the hangar for the first time, turned off VTOL and accidentally turned off coupled mode at the same time. Crashed and burned.
another thing people dont understand is the 3rd flight model, Decoupled and Landing gear down. You will not fall regardless of VTOL on or off. If you dont or havent tried it its pretty much the easiest way to land a Mole. You dont need to adjust Thrust, or SCM speed due to the decoupled aspect and your landings will be smoother/better looking over all LOL.
18:17 the fact you can see the red glow of his dead character's ears as the sun behind his head shines through the thin layer of ear lobe skin is incredible attention to detail
i finally upgraded to 32gb of ram from 16 today! At 16gb it was unplayable for the most part. My system left me with only 9gb and SC ate all that up for a snack! This game is amazing. I mean i knew before but i couldn't really enjoy it. It runs so much smoother now, its playable now. Glad I found your channel. Have always loved space and space sci-fi. Im glad you're being entertaining in this universe and makes me feel a little less lost in the game haha Cheers!
in case no one else explained to you +20% is the same as saying 120%.. didnt want you to think they were wrong in their descriptions.. +20% is saying 20% over full which is 100%. love your videos! keep it up!
@@Shockhawk3 no, you choose which materials to refine, whatever you don't choose will be discarded. It doesn't affect your other refinery orders. But if you are setting up a refinery job that has both gold and quant and only choose to refine the quant then the gold will be lost. Edit: I might be confusing what you're asking. If it's in the ship inventory, then whatever is not refined gets removed. I've never tried selling direct to a refinery so I'm not sure if you can split them up between selling direct and refining, but if you refine first then you lose whatever you don't choose
@@Shockhawk3 Sell whatever you want to sell first at the Selling terminal, then take what you want to refine to the Refinery terminal afterwards. It does not work the other way around.
@@RenegadeHawk oh interesting good to know ima have to try it tonight I haven’t been mining for awhile. I got a little prospector I need to bust the rust off of
Another tip for those who are (solo) mining quant : you'll win some time by directly jumping down instead of taking the ladder (i.e : for accessing the main turret). When quant is getting unstable, you probably don't want to spend time in ladder animations...
The values on the lasers/modules are a bit confusing. When it says 120%, it means of the original value, so +20%. The same with the laser power. When it says 90% then you have a debuff of 10% to your power. The numbers always refer to the overall value. Otherwise it would be a bit op, wouldn't it ;)
I knew what was going to happen as soon as I saw you drinking the Cruz. I actually shut my eyes when you stepped into the turret because I couldn't watch. If you didn't know it before, the side turrets have no air (they are open to space). Great video. I haven't had to close my eyes like that for a video in years.
Have they fixed multi-crew yet in ships? In my experience, flying with someone in a ship, you don't see what they see, you can't adjust anything, and it's really just a taxi :/
So just for future reference I was watching a stream with Space Tomato and Salty Mike and apparently you can set a mission marker to your misplaced ship under beacons in your mission menu. I lose my ship often too ;) not a pro like you but it happens often enough that I made a mental imprint.
@@yous2244 I hope the comment does not get removed but it is here around 1:06:00 on this stream video my apologies for linking someone else's vido Oli th-cam.com/video/fg7Box9EQdE/w-d-xo.html&ab_channel=SpaceTomato
It runs on mine but feels super wonky and laggy for whatever reason. PC doesn't burn as much as it does with Genshin Impact lmao, but the random unexpected lags or loading times when you die and spawn on a completely different planet are really annoying :(
First I was excited to hear that you can refine AND sell what you didn't refine, but seems it still at the old "dump out anything not getting refined" thing... Can anyone confirm if they will let you sell the remains or not? =)
@@Xxd_unit_007xX Well from a dev prospective they have been gived a task really shit hard, to make that game i think they would need about another 10000 devs or sum like that and more budget just to deliver it in about 5 years, cus they have done only 1 sistem for now and they want to make an 100 + all new featurs and shit , they will likely need abt another 10 years or 13 in actual condition, if the dev team gets bigger and they get more budget they may be able to end it in abt 4 to 6 years
@@CC-xo7ky you're right, they promised an impossible game. a lot of people saw that from the start. after 12 years of dev its nowhere near triple A games that have only taken a fraction of the dev time. its quite sad, and frankly a scam.
@@Xxd_unit_007xX Not a scam, they have a vision that is quite beautifull, they choose the wrong time to make it tough, if they waited at least another 10 years or so they probably would have had the tech to make it in a normal developing time, the prpblem like I said is the Dev team, they need a way bigger staff to make it happen faster than in other 10 years
This gameplay of adding module on and off your vehicle like this will be sick when we get the Squadron 42 Ship customization stations and Cargo Elevator in hangers
Did I miss it, where do you store the extra “upgraded mining heads” on your ship so you can swap them out while in space or on another planet without going back home first to get replacements.
I don't know if anyone made the comment already, but when a component says something like +120%, it means your laser will work at 120% so a +20% boost from the component. Your ship UI will tell you just the boost percentage, it would be nice if CIG simplified it, but it is what it is for now. Oh and 95% on a component is actually a loss of 5% on laser power, so anything below 100% is a debuff and anything over 100% is a buff.
Tip for when you die. You'll probably heard of it before. Medrunners lovely people who will come rescue you if you're incapacitated doesn't matter where you are and for now free of charge Recently used them when I was stranded bc my ship bugged out. Not even 15 minutes they where at my spot to help me out. Really recommend them as there fun to talk to and give me those cyberpunk medic vibes when they arrive
I'm a noob so forgive me if I'm wrong. The module on your helix is supposed to turn your laser power into 95% (0.95x) of its power before the module. Essentially removing 5% power. The same thing with the modules on the extraction laser: 120% (1.2x) the power before the module. Essentially adding 20% to the extraction rate, which is what you see
I love the mole. I love the mining changes. Pre-change I used to solo mine Quant. Filled it every time. I will have to work up to a mole again to try the changes and compare. That wont be till 3.19 goes live.
I fly the prospector, i found myself quite happy with HELIX MH1 , FLTR-XL wich signifikantní decreases inert materials, and XTR-Xl Wich negs the FLTRs cons. This combo makes me practicaly return with no innert materials in 3.19, with pure ores and you still have enough power to crack even 12K rock
Does the Focus really increase the power by 95%? Unlike for all the other stats that actually increase stuff and actually have a + in front of the stat, it just says "Mining laser power: 95%". Sounds like -5% to me. I currently only have a Focus 1, and it gives me +30% for the charge window but 85% (no plus there) for the laser power. Edit: Did they ever change the Mole to not lose its upgrades if you claim it? Edit 2: At 7:25 you can see what I'm talking about, "Laser power - 5%"
Focus 3 modules add 95% power?? i thought i ment your laser outputs 95% instead of 100%, so a 5% decrease in power and 40% increase optimal charge window to make up for that. Am i wrong or?
Did they change what the mining components do? The Vaux use to decrease instability and had no effect on extraction. The XTR was the one that increased extraction rate. I would recommend the FLTR since it will remove inert materials so you can collect more valuable materials. Also did CIG increase the Quantanium timer. It use to be 15 minutes.
No the higher timer is because of the mole. And yes, all mining heads and attachments get re-balanced or even redesigned. Also rocks will be. Spawning up to massive 100k mass, sometimes with 100 ore ( like agri or whatever ) but quant is extremely more rare. This way, a good rock is always worth mining even if it's trash value, because now can decide between quantity or quality. He just showed a fraction of what mining becomes in 3.19, which is by long shot better than it is now. Extraction and cracking will still be horrible on laggy live severs with bouncy laser power and unreactive charge, but if you enjoy mining right now you'll do do even more in 3.19 I'm sure.
This comment encapsulates exactly what CiG was aiming for with 3.19 - Destroy the prospector, push everyone into paying double the price for a Mole just so they can enjoy mining...
I wish they would inclose the side miners, so dumb how an industrial ship for professional mining corps has this type of flaw, I expect this kind of nonsense from Drake but not an industrial Corp like Argo. Make the side miners like the main but narrower, not even a hard modification
Did they finally make the rendering multithreaded? Seems like the game runs super smooth now. Also, "+20%" = "120%". And 16 minutes in you can still tell it's a super buggy mess. Ah well, I'll check back in after a few more patches :-)
Rendering multithreaded? I'm not a PC guru but isn't the GPU rendering and the CPU doing multithreaded workloads? Did you mean to ask if the game finally utilizes multicore processors properly? Then the answer is no. Does it run much better through .17 and .18? Yes, I'm getting way more fps. Is it still a buggy mess? More than ever I'd say.
I’ve watched like 5 of your vids today and really want to start to play this game, would you ever do like a let’s play in this new update for new players? 😅
Now that we have physicalized components, they just need to implement component degradation, and then we'll have what we need to make racing ships actually reliant on racing components, and race crews will have something more to do.
It annoys me to no end that the stores who sell ship parts don't tell you the specs of the part, having to tab out and go to an entirely separate site just to know what you're buying feels wrong.
That's only for consumables. Modules are always on yet only grant minor bonuses. Surge/stampede are consumables with charges. Vaux C is an always on module. For example.
Pirates in the belt? How are they supposed to find you? That basically can't happen. 0.00001% chance in the belt. Different story on planets but tbf not a single player bothered me on lyria or calliope in .18 yet.
Olli, serious question here. I fancy myself as good at accents. I have a keen ear for the ways that people talk and can even analyze the reasons my mimicry sounds unauthentic. Sometimes I hear you making tonal mistakes like me. Is your British accent just acting?! I've also thought maybe you live in the States or Canada and your accent is evolving into euro-American
IMHO the Mole needs work. I think those manual mining turrets should be remote, a bit like the salvage turrets on the Reclaimer. Having your crew exposed to the elements and more vulnerable to exploding rocks is stupid. In addition I think said three remote turret stations should be able to switch to operating size 2 remote combat turrets. Right now, the Mole is totally defenseless and therefore an extremely tempting target for pirates. I don't think three dual size 2 turrets will make it an OP battleship but would at least give it _something._
I like the idea of it having no defenses if the game was fleshed out more and allowed more players on one server. They are mining machines that create profit, people could hire others to protect their mining convoys and stuff while pirates try to steal their stuff. But yeah right now it's just weird since everyone does solo stuff anyway
@@bighatastrea The problem is the chances of being attacked are slim, so mostly protectors end up doing nothing. If you aren't attacked, you just feel like you wasted money hiring people. Miners are profit driven and don't want to do that. Dedicated racers have weapon mounts. So does the Prospector. If they didn't have guns, I'd actually understand because who the hell is out shooting in a Razor? CIG are trying to push piracy and right now, if you spot a Mole, you basically just hit the jackpot even if it's fully manned and you're a brand new player in their startership. Just escape? Good luck climbing out of atmosphere before you go down to even basic firepower if you're mining planetside. You're basically a credit piñata. This is a hill I'll probably die on because I've raised it before and the responses are often midwit af, with stuff like 'I like that the turrets are manual and you're exposed to the elements' and 'I like the idea of it having no defenses'.
@@Power5 I was thinking the same and I dont see people willing to just sit around doin nothing for say, 20k credits... even if the hirer is willing to give a cut of their profits its just boring gameplay. I had been thinking of ways around that for my future org and might have a spicy solution to provide meaningfull escorts to both miners and Transports without it becoming a snoozefest for escorts. BUT I aint giving it away just yet :D
oh i belive you , the game cucked me and my friends over so many times not giving the death marker . the second you went down the ladder without putting on your helmet i KNEW you were gonna choke cause for the dumbest reason the 2 outside beams have no enclosed room with air
Still looks like your flying little drones around everywhere, and I don't mean your flying skills, just the look of the game. How does it feel from a large ship to a small ship. The only graphical change I think they could make, is how the rock just disappears after extraction.
Good stuff, but I hate the Eve ad, when he says "This game, you're not ready for it." like he is a bad ass for playing it and no one else is good enough for it so I skipped the cocky ad to get right back to your great video. Don't you love forgetting to put the helmet back on after a drink, lol.
quantanium explodes after 25 minutes thats better than 15 mins i once had a full 500k of quantum and landed at the last triple beat meaning its on the last seconds or something very intense stuff now i guess we can relax and mine quantanium
I am told not to wiggle that it slows down heating, unlike the pre-change mining. Titaneum is worth more than gold I thought. Do not fear the timer... I only blew up once and that was cause the elevator on station would not respond and I had to switch docks. You have plenty of time. I have mined multiple quant rocks and made it back with time to spare. Yellow, orange, red. Red wont last long enough for you to kiss your ass goodbye so...
booooo... Join an Org, make friends, invite randos but for the love of SC no NPC or AI Crew... If you cant man it, dont fly it... pick a ship that fits the current crew, if all you got is yourself then best fly smth you can man by yourself :)
I am a bit surprised it took until now to happen. When I tried mining, it was clear that there was a lack of thinking on the multicrew mining, and the corrections needed were obvious. The most surprising to be honest is that the people in charge didn't think about it in advance.
You should have someone follow you while you make content. Would save you hours and display the super fun team play aspects. But at the very least they could res you.
For anyone that has never used a mole, make sure to use VTOL when landing bc as soon as you get into the hangars gravity it drops like a brick without VTOL and will destroy quantanium if you land hard enough
Or just get the ship impounded. It is consistently the safest bet when you have a load of quant.
Also when descending into planets I recommend using the VTOL mode. I forgot to do that at 18 000 altitude and almost crashed .
The first ship I bought in game was the MOLE. I left the hangar for the first time, turned off VTOL and accidentally turned off coupled mode at the same time. Crashed and burned.
which is actually pretty cool fidelity if you think about it :)
another thing people dont understand is the 3rd flight model, Decoupled and Landing gear down. You will not fall regardless of VTOL on or off. If you dont or havent tried it its pretty much the easiest way to land a Mole. You dont need to adjust Thrust, or SCM speed due to the decoupled aspect and your landings will be smoother/better looking over all LOL.
18:17 the fact you can see the red glow of his dead character's ears as the sun behind his head shines through the thin layer of ear lobe skin is incredible attention to detail
i finally upgraded to 32gb of ram from 16 today! At 16gb it was unplayable for the most part. My system left me with only 9gb and SC ate all that up for a snack! This game is amazing. I mean i knew before but i couldn't really enjoy it. It runs so much smoother now, its playable now. Glad I found your channel. Have always loved space and space sci-fi. Im glad you're being entertaining in this universe and makes me feel a little less lost in the game haha Cheers!
in case no one else explained to you +20% is the same as saying 120%.. didnt want you to think they were wrong in their descriptions.. +20% is saying 20% over full which is 100%.
love your videos! keep it up!
i'm really liking the new editor notes. adds a bit of character!
The refinery will discard the material you do not wish to refine, just a heads up.
so i i only refine the quantanium but have gold in my storage it wil delete it? if so you have to sell the other stuff first?
@@Shockhawk3 no, you choose which materials to refine, whatever you don't choose will be discarded. It doesn't affect your other refinery orders. But if you are setting up a refinery job that has both gold and quant and only choose to refine the quant then the gold will be lost.
Edit: I might be confusing what you're asking. If it's in the ship inventory, then whatever is not refined gets removed. I've never tried selling direct to a refinery so I'm not sure if you can split them up between selling direct and refining, but if you refine first then you lose whatever you don't choose
@@Shockhawk3 Sell whatever you want to sell first at the Selling terminal, then take what you want to refine to the Refinery terminal afterwards. It does not work the other way around.
@@RenegadeHawk oh interesting good to know ima have to try it tonight I haven’t been mining for awhile. I got a little prospector I need to bust the rust off of
@@Shockhawk3 You either sell all the raw materials, or you refine. You can't split between the two.
Thanks for the video. Perfect timing, I was just about to tryout the Mole today. That was pure luck that you found your ship, good job.
Another tip for those who are (solo) mining quant : you'll win some time by directly jumping down instead of taking the ladder (i.e : for accessing the main turret). When quant is getting unstable, you probably don't want to spend time in ladder animations...
The values on the lasers/modules are a bit confusing. When it says 120%, it means of the original value, so +20%. The same with the laser power. When it says 90% then you have a debuff of 10% to your power. The numbers always refer to the overall value. Otherwise it would be a bit op, wouldn't it ;)
I knew what was going to happen as soon as I saw you drinking the Cruz. I actually shut my eyes when you stepped into the turret because I couldn't watch. If you didn't know it before, the side turrets have no air (they are open to space). Great video. I haven't had to close my eyes like that for a video in years.
Why i got myself used to always put my helmet in my backpack and NOWHERE else .. :D
love the chill gameplay and personality in your videos!
Would love to see you do this with a crew. I don't think enough people post videos with crews :)
Have they fixed multi-crew yet in ships? In my experience, flying with someone in a ship, you don't see what they see, you can't adjust anything, and it's really just a taxi :/
@@JackDaloots idk about mining but I done lots of combat with another person and that works fine
@@JackDaloots lol guess you have not played in a decade. everyone does multi crew now with moles. fighting in ship combat etc and it is fine.
for real been looking for crew gameplay of this game but hardly find anyone who does it
To avoid the death marker glitch, I always pick up a delivery mission and keep the box on my ship.
I've been dying left and right due to my extremely smooth brain. This tip is a life saver. Thank you!
when the only gameplay involves glitches
@@Xxd_unit_007xX box missions aren't glitches
@@Birbucifer they aren't worthwhile gameplay either lol
@@Xxd_unit_007xX only if you're basing worthwhile gameplay on the pay. box missions are great for just exploration
Every miner knows that "I have 20 minutes, oh god, I can slow down" feeling!
So just for future reference I was watching a stream with Space Tomato and Salty Mike and apparently you can set a mission marker to your misplaced ship under beacons in your mission menu.
I lose my ship often too ;) not a pro like you but it happens often enough that I made a mental imprint.
How do you do that?
@@yous2244 I hope the comment does not get removed but it is here around 1:06:00 on this stream video my apologies for linking someone else's vido Oli th-cam.com/video/fg7Box9EQdE/w-d-xo.html&ab_channel=SpaceTomato
Olli actually tending to his hunger/thirst meter? I never thought I'd see the day... And then forgetting his helmet. Classic.
I wish my PC could run this, epic vid as always :D
Youd be surprised. I know people running on a laptop
Whats yer specs?
Cuz at 1080/1440p SC cares mostly about a strong CPU
It runs on mine but feels super wonky and laggy for whatever reason. PC doesn't burn as much as it does with Genshin Impact lmao, but the random unexpected lags or loading times when you die and spawn on a completely different planet are really annoying :(
my pc is a potato and ic an run it..
I'd give it a shot next free fly. I run this on an 6 yo acer nitro.
I absolutely loved the work done in post, made it feel like s TV show, huge shout to the editor!
First I was excited to hear that you can refine AND sell what you didn't refine, but seems it still at the old "dump out anything not getting refined" thing...
Can anyone confirm if they will let you sell the remains or not? =)
12 years in the making, i'm sure it'll look even nicer 20 years from now when the game exists alpha!
If someon actually made the Dev team bigger they could get the full game in probably 4 or 5 years no joke
@@CC-xo7ky the budget and dev size for star citizen is already one of the largest historically lol. what else do they need?!?!?!?!?!?
@@Xxd_unit_007xX Well from a dev prospective they have been gived a task really shit hard, to make that game i think they would need about another 10000 devs or sum like that and more budget just to deliver it in about 5 years, cus they have done only 1 sistem for now and they want to make an 100 + all new featurs and shit , they will likely need abt another 10 years or 13 in actual condition, if the dev team gets bigger and they get more budget they may be able to end it in abt 4 to 6 years
@@CC-xo7ky you're right, they promised an impossible game. a lot of people saw that from the start. after 12 years of dev its nowhere near triple A games that have only taken a fraction of the dev time. its quite sad, and frankly a scam.
@@Xxd_unit_007xX Not a scam, they have a vision that is quite beautifull, they choose the wrong time to make it tough, if they waited at least another 10 years or so they probably would have had the tech to make it in a normal developing time, the prpblem like I said is the Dev team, they need a way bigger staff to make it happen faster than in other 10 years
This gameplay of adding module on and off your vehicle like this will be sick when we get the Squadron 42 Ship customization stations and Cargo Elevator in hangers
And “when” will that be?
@@anthonysparcino800 when it does.
@@ZaneDragonBorn maybe your childrens children will get a crack at it
Did I miss it, where do you store the extra “upgraded mining heads” on your ship so you can swap them out while in space or on another planet without going back home first to get replacements.
"Woohoo!" Sounded like the Pillsbury Doughboy. Heh. 10:29
BTW Olli43, if you come across GOLD you def want to mine it. It's the 2nd highest paying after Quantanium.
16:30 Yea that happened to me kind of, except my death marker was out side of the solar system....
14:44 Drinking on duty requires you remember to put your helmet back on
I don't know if anyone made the comment already, but when a component says something like +120%, it means your laser will work at 120% so a +20% boost from the component. Your ship UI will tell you just the boost percentage, it would be nice if CIG simplified it, but it is what it is for now. Oh and 95% on a component is actually a loss of 5% on laser power, so anything below 100% is a debuff and anything over 100% is a buff.
Hey olli
What gpu and cpu do u have for your pc?
Tip for when you die. You'll probably heard of it before. Medrunners lovely people who will come rescue you if you're incapacitated doesn't matter where you are and for now free of charge
Recently used them when I was stranded bc my ship bugged out. Not even 15 minutes they where at my spot to help me out.
Really recommend them as there fun to talk to and give me those cyberpunk medic vibes when they arrive
I'm a noob so forgive me if I'm wrong. The module on your helix is supposed to turn your laser power into 95% (0.95x) of its power before the module. Essentially removing 5% power.
The same thing with the modules on the extraction laser: 120% (1.2x) the power before the module. Essentially adding 20% to the extraction rate, which is what you see
Hey Olli, what are your PC Specs?
I love the mole. I love the mining changes. Pre-change I used to solo mine Quant. Filled it every time.
I will have to work up to a mole again to try the changes and compare. That wont be till 3.19 goes live.
I fly the prospector, i found myself quite happy with HELIX MH1 , FLTR-XL wich signifikantní decreases inert materials, and XTR-Xl Wich negs the FLTRs cons. This combo makes me practicaly return with no innert materials in 3.19, with pure ores and you still have enough power to crack even 12K rock
How much money do you make per trip and how long does that take you?
is the ship components from local inventory can now be dragged and drop out of inventory to physical?
now, moving the laser is far worse than just staying in the same spot.
Did they repair asteroid mining? i remember it used to be bugged, some of them anyway
I'm trying to think of a reason for the detaching of cargo bags without refining being around the corner.
How do you feel about the middle mining compartment still fogging up sir?
How are you increasing charge rate with helix 2 as I’m unable to do that. It’s the mouse wheel to increase and decrease
Does the Focus really increase the power by 95%? Unlike for all the other stats that actually increase stuff and actually have a + in front of the stat, it just says "Mining laser power: 95%". Sounds like -5% to me.
I currently only have a Focus 1, and it gives me +30% for the charge window but 85% (no plus there) for the laser power.
Edit: Did they ever change the Mole to not lose its upgrades if you claim it?
Edit 2: At 7:25 you can see what I'm talking about, "Laser power - 5%"
You should be able to mine with a rental prospector now as can change the mining heads manually.
whats cool is, you can hunt pve bounties for upgrades for your ships and save on upgrades. that is nice
how did you take the mining lasers out of storage? when i try to drag them out It says "cant drop anything that you cant carry in your hands"
13:08 Famous last words.
Focus 3 modules add 95% power?? i thought i ment your laser outputs 95% instead of 100%, so a 5% decrease in power and 40% increase optimal charge window to make up for that. Am i wrong or?
Hiii which graphic card and processor do you have in your pc? SC runs soo good on yours pc
Awesome! My launcher is still not downloading 3.19 though :(
how you got the lasers physicaslised?
I Wish that the Raft could pick up the saddle bags. just seems like it should be a thing
Did they change what the mining components do? The Vaux use to decrease instability and had no effect on extraction. The XTR was the one that increased extraction rate. I would recommend the FLTR since it will remove inert materials so you can collect more valuable materials.
Also did CIG increase the Quantanium timer. It use to be 15 minutes.
No the higher timer is because of the mole.
And yes, all mining heads and attachments get re-balanced or even redesigned.
Also rocks will be. Spawning up to massive 100k mass, sometimes with 100 ore ( like agri or whatever ) but quant is extremely more rare.
This way, a good rock is always worth mining even if it's trash value, because now can decide between quantity or quality.
He just showed a fraction of what mining becomes in 3.19, which is by long shot better than it is now. Extraction and cracking will still be horrible on laggy live severs with bouncy laser power and unreactive charge, but if you enjoy mining right now you'll do do even more in 3.19 I'm sure.
I wish they'd drop 3.19 already to live so I can start doing mining that matters...(sort of). I need to buy a mole in game clearly for the storage
This comment encapsulates exactly what CiG was aiming for with 3.19 - Destroy the prospector, push everyone into paying double the price for a Mole just so they can enjoy mining...
What specs do you need to play this game, to get at least 60fps on medium graphics?
I wish they would inclose the side miners, so dumb how an industrial ship for professional mining corps has this type of flaw, I expect this kind of nonsense from Drake but not an industrial Corp like Argo. Make the side miners like the main but narrower, not even a hard modification
The ore price list RedMonsterSC posted has gold as the second most valuable ore in .19 with the new prices.
Did they finally make the rendering multithreaded? Seems like the game runs super smooth now.
Also, "+20%" = "120%".
And 16 minutes in you can still tell it's a super buggy mess. Ah well, I'll check back in after a few more patches :-)
Rendering multithreaded?
I'm not a PC guru but isn't the GPU rendering and the CPU doing multithreaded workloads?
Did you mean to ask if the game finally utilizes multicore processors properly? Then the answer is no.
Does it run much better through .17 and .18? Yes, I'm getting way more fps.
Is it still a buggy mess? More than ever I'd say.
@@RoxxSerm By multithreaded i think he means that they optimised the main thread using the gen12 render stuffs
Awesome content!
I’ve watched like 5 of your vids today and really want to start to play this game, would you ever do like a let’s play in this new update for new players? 😅
Always sell first then refine. Unselected material on the refine setup page will be deleted if you confirm the work order
What a happy chappy he is.
Now if say 120% means 100% from the laser head mining and only 20% from the mod extra, they show the total of % after you mount
95% laser power -> power x 0.95 (debuf)
Now that we have physicalized components, they just need to implement component degradation, and then we'll have what we need to make racing ships actually reliant on racing components, and race crews will have something more to do.
Death Marker might be range sensitive, I don't know the range that it shows up.
it's 120 extraction rate. +20% bonus
It annoys me to no end that the stores who sell ship parts don't tell you the specs of the part, having to tab out and go to an entirely separate site just to know what you're buying feels wrong.
LETS GO OLLIE
Hmm wouldn't, if you fly alone, want the extractor in the middle sir? Closer to the bridge was me thinking aye, yeah.
Yellow steady, then rapid, then RED
I think you didn't use your modules, you need to hold Alt and press the number of the module.
That's only for consumables. Modules are always on yet only grant minor bonuses.
Surge/stampede are consumables with charges.
Vaux C is an always on module. For example.
the web tore saying 120% probably means it performs at 120% performance, 100% being base. so base plus 20. Rather than as a bonus120% above base.
How do you stay safe from pirates when mining solo?
Pirates in the belt? How are they supposed to find you? That basically can't happen. 0.00001% chance in the belt.
Different story on planets but tbf not a single player bothered me on lyria or calliope in .18 yet.
If a head says 95% power isn that not 5% drop?
This is running super smooth, what the hell? 😅
I think Focus is 90 percent power, not 90 percent more power. I think you want the Rieger
Star field is gonna blow Star Citizen out of the water
Where is the list of all componentes you are using
Fast extraction is useless. Use FLTR modules to reduce inert.
Olli, serious question here. I fancy myself as good at accents. I have a keen ear for the ways that people talk and can even analyze the reasons my mimicry sounds unauthentic.
Sometimes I hear you making tonal mistakes like me. Is your British accent just acting?!
I've also thought maybe you live in the States or Canada and your accent is evolving into euro-American
IMHO the Mole needs work.
I think those manual mining turrets should be remote, a bit like the salvage turrets on the Reclaimer. Having your crew exposed to the elements and more vulnerable to exploding rocks is stupid.
In addition I think said three remote turret stations should be able to switch to operating size 2 remote combat turrets. Right now, the Mole is totally defenseless and therefore an extremely tempting target for pirates. I don't think three dual size 2 turrets will make it an OP battleship but would at least give it _something._
I like the idea of it having no defenses if the game was fleshed out more and allowed more players on one server. They are mining machines that create profit, people could hire others to protect their mining convoys and stuff while pirates try to steal their stuff. But yeah right now it's just weird since everyone does solo stuff anyway
Gameplay for the protectors is boring. If no one comes around the Mole, you just sit there and float while the other players do stuff.
@@bighatastrea The problem is the chances of being attacked are slim, so mostly protectors end up doing nothing. If you aren't attacked, you just feel like you wasted money hiring people. Miners are profit driven and don't want to do that.
Dedicated racers have weapon mounts. So does the Prospector. If they didn't have guns, I'd actually understand because who the hell is out shooting in a Razor? CIG are trying to push piracy and right now, if you spot a Mole, you basically just hit the jackpot even if it's fully manned and you're a brand new player in their startership. Just escape? Good luck climbing out of atmosphere before you go down to even basic firepower if you're mining planetside. You're basically a credit piñata.
This is a hill I'll probably die on because I've raised it before and the responses are often midwit af, with stuff like 'I like that the turrets are manual and you're exposed to the elements' and 'I like the idea of it having no defenses'.
@@Power5 I was thinking the same and I dont see people willing to just sit around doin nothing for say, 20k credits... even if the hirer is willing to give a cut of their profits its just boring gameplay. I had been thinking of ways around that for my future org and might have a spicy solution to provide meaningfull escorts to both miners and Transports without it becoming a snoozefest for escorts. BUT I aint giving it away just yet :D
oh i belive you , the game cucked me and my friends over so many times not giving the death marker . the second you went down the ladder without putting on your helmet i KNEW you were gonna choke cause for the dumbest reason the 2 outside beams have no enclosed room with air
I died and did not get a death marker, but when I got closer to the area that I died at the death marker shoed up, might be range sensative.
This was so entertaining.
Man wish i had a gaming pc, can only hope starfield compares to this
Still looks like your flying little drones around everywhere, and I don't mean your flying skills, just the look of the game. How does it feel from a large ship to a small ship.
The only graphical change I think they could make, is how the rock just disappears after extraction.
Good stuff, but I hate the Eve ad, when he says "This game, you're not ready for it." like he is a bad ass for playing it and no one else is good enough for it so I skipped the cocky ad to get right back to your great video. Don't you love forgetting to put the helmet back on after a drink, lol.
rate of 120% and +20% are the same thing! :D
quantanium explodes after 25 minutes thats better than 15 mins i once had a full 500k of quantum and landed at the last triple beat meaning its on the last seconds or something very intense stuff now i guess we can relax and mine quantanium
I don't get why they added 10 minutes. Or maybe this makes sense for the MOLE, bith not the rpospector.
I am told not to wiggle that it slows down heating, unlike the pre-change mining. Titaneum is worth more than gold I thought.
Do not fear the timer... I only blew up once and that was cause the elevator on station would not respond and I had to switch docks. You have plenty of time. I have mined multiple quant rocks and made it back with time to spare. Yellow, orange, red. Red wont last long enough for you to kiss your ass goodbye so...
Yes a massive upgrade but not an upgrade for all the annoying bugs!!!
It's frustrating to play with!!!
lucky, lucky olli.
can't wait until they add npc crew so you can play solo easier
i dont think theres gonna be any AI crew, its MMO, CIG wants players to cooperate not robots.
booooo... Join an Org, make friends, invite randos but for the love of SC no NPC or AI Crew...
If you cant man it, dont fly it... pick a ship that fits the current crew, if all you got is yourself then best fly smth you can man by yourself :)
I am a bit surprised it took until now to happen. When I tried mining, it was clear that there was a lack of thinking on the multicrew mining, and the corrections needed were obvious. The most surprising to be honest is that the people in charge didn't think about it in advance.
You wally Olli lol...😂
wow I've never been this early
again extraction in the middle so that you just head to the bridge and 'haul ass?"
you have not been bamboozled. What is 100% plus 20%? Its showing you your total extraction rate instead of the addition.
You should have someone follow you while you make content. Would save you hours and display the super fun team play aspects.
But at the very least they could res you.
+20% is 120% altogether.
oh Olli .... lol
I'm just about to play. Just invite me and I will help you. And I will be in youtube as well. 😂