Post Processing in Unreal Engine 4 | UE4 Tutorial (2020)

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  • @NitrogenDev
    @NitrogenDev  4 ปีที่แล้ว +18

    A lot of you requested a new tutorial on post processing and it's finally here! I hope you'll find this useful and, if you still have questions, make sure to let me know down below so I can help you out.
    If you want to see more tutorials in the future, make sure to subscribe to stay up to date with new videos and to support me! :)

    • @stanwildin3D
      @stanwildin3D 4 ปีที่แล้ว +1

      Bro, its ur old friend lol. The ice dice or aka Stan or 1manstudio guy. It looks like ur gone for me on discord. I have a sort of a giant problem in my unreal that I don't know how I got it. Like... It's legit messing with my head. Idk if it's something in the project setting I messed up or somewhere else.
      And here is the problem: Every time I try to sculpt or manipulate the landscape just a tiny bit or not even a tiny. Just anything in the sculpt mode, my fps drops to 5fps like wtf. I can't do anything to my world, it just lags the hell out of it. And it's also using a ton of cpu power.
      Imma drop my discord here in case u know how to help. Cause u might need to see stuff idk. Ugh... Please help 🥺
      StanWildin#3874

  • @KO28JOJO
    @KO28JOJO ปีที่แล้ว +2

    This is one of the best brief lighting tut... i am still looking for a one with more information and examples, but this one did the trick for me! Thank you!

  • @sharjeelsaeed4035
    @sharjeelsaeed4035 4 ปีที่แล้ว +7

    One of the best tutorials I’ve come across, a good pace and love the use of the comparison pictures. Keep it up 👍🏻

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว

      Thank you, I really appreciate it! :D

  • @vit9233
    @vit9233 2 ปีที่แล้ว

    i have been using post processing milion times.. but there is always something new i see

  • @conliviu
    @conliviu 4 ปีที่แล้ว +4

    Nice! Quality content! Consistent explanations! Pretty technical, but to the point! Well done!

  • @TheIsleNarrator
    @TheIsleNarrator 4 ปีที่แล้ว +1

    I'm so happy I stumbled upon your channel! Bless you my friend and may you never stop providing us with free educational content!

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว

      Thanks for the kind words!

  • @MaryIam13
    @MaryIam13 4 ปีที่แล้ว +4

    Oh this is so helpful for my project since I'm still a beginner, thanks for the tutorial!! ^-^

  • @gedaskofficial531
    @gedaskofficial531 4 ปีที่แล้ว

    Oh man I hope he doesn't stop making videos! Amazing videos!

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว

      I don't have any plans to stop and hopefully I will have more time for videos soon as summer is very close.

  • @axie-m
    @axie-m 2 ปีที่แล้ว

    Thank you so much for this excellently designed and informative video!! Clear, concise, to the point. you saved me!

  • @RafSanCad
    @RafSanCad 3 ปีที่แล้ว

    VERY good tut. Congrats and thank you!!!

  • @dasbloehr6639
    @dasbloehr6639 4 ปีที่แล้ว

    This helped me set up my scene, thanks for the great tutorial

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว +2

      That's good to hear, I hope you achieved what you were aiming for!

    • @dasbloehr6639
      @dasbloehr6639 4 ปีที่แล้ว

      @@NitrogenDev I did, thanks

  • @daisiebrown8396
    @daisiebrown8396 2 ปีที่แล้ว

    Great tutorial, thanks.
    In case someone needs it 👇🏽
    Scene 1 - 00:40
    Scene 2 - 4:54
    Scene 3 - 6:49

  • @cnucnu3462
    @cnucnu3462 3 ปีที่แล้ว

    really nice tutorials!

  • @arashi8876
    @arashi8876 4 ปีที่แล้ว

    Yesss ,
    I needed this !!
    Thanks N ♥ !

  • @png940
    @png940 2 ปีที่แล้ว

    great informative video thanks alot

  • @devm3240
    @devm3240 4 ปีที่แล้ว

    You are really awesome man 🧡

  • @pravarchviz1782
    @pravarchviz1782 4 ปีที่แล้ว +2

    Very useful tutorial 👍 . can you make detailed video on Localized post-process effect in UE4?

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว

      Would you mind explaining what you mean by localized?

    • @rudrasingh6354
      @rudrasingh6354 4 ปีที่แล้ว

      @@NitrogenDev I think they mean certain post processing effects in confined areas, like underwater

  • @crofieldgames
    @crofieldgames 2 หลายเดือนก่อน

    Hey thx for tutorial, I was searching this for long time. Would you be able to make one like Kena the bridge of spirites😊

  • @Emaloac
    @Emaloac 4 ปีที่แล้ว

    Oh yeah man this is Nice Tutorial ! Thanks !

  • @Joshuahendrix
    @Joshuahendrix 4 ปีที่แล้ว

    Thanks m8 just what I needed

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว

      Glad it's useful! :D

  • @vincentenrouelibre
    @vincentenrouelibre 2 ปีที่แล้ว

    Thank you so much

  • @es-games
    @es-games 4 ปีที่แล้ว

    Thx! Very very good! I love it!

  • @scottlee38
    @scottlee38 4 ปีที่แล้ว

    Nice and easy!

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว +2

      Then my intention was achieved.

  • @artiodainlard
    @artiodainlard 3 ปีที่แล้ว

    thank you a lot!

  • @LangBum
    @LangBum 8 หลายเดือนก่อน

    Thank you. But do you know where 'screen percentage' has gone in UE5?

  • @therealmodernwalking9695
    @therealmodernwalking9695 3 ปีที่แล้ว

    Gotta love how you shortened your post process volume into "pp"

  • @DonEsteban3D
    @DonEsteban3D 3 ปีที่แล้ว

    5:05 Nice trees, where did you got those?

    • @NitrogenDev
      @NitrogenDev  3 ปีที่แล้ว

      They're from the Procedural Landscape Ecosystem pack on the marketplace: www.unrealengine.com/marketplace/en-US/product/procedural-landscape-ecosystem

  • @topexclusive1101
    @topexclusive1101 4 ปีที่แล้ว

    loved it

  • @scottbez6872
    @scottbez6872 4 ปีที่แล้ว

    Can you do tutorial on how to add Wall Run, Dodging, Multi-jump, Landing Assist, and climbing ledges like Assassin Creed games? maybe add the code to the existing 3rd person or even First person template? im sure other people would be interested in this as well. great tuts! .

    • @lGNITED
      @lGNITED 3 ปีที่แล้ว

      yea

  • @Um1aut
    @Um1aut 3 ปีที่แล้ว +3

    Сразу видно по голосу, наш брат, русский)

  • @mrketts
    @mrketts 4 ปีที่แล้ว

    Thanks for this info, it’s very helpful. What CPU and GPU do you use? Everything looks like it’s running smoothly and I want to make a good choice on CPU and GPU for my upcoming build. Thanks for any advice😀

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว +2

      My CPU is an I7 7700k combined with a GTX 1080 Ti.

    • @mrketts
      @mrketts 4 ปีที่แล้ว

      Nitrogen thank you so much! I’ve been trying to see what card and cpu to get. Now I can see that there’s a range of CPUs and gpus I can get that will work. Thanks again and look forward to the next video!

  • @ivory6738
    @ivory6738 4 ปีที่แล้ว

    Thank you!

  • @gursimransingh8726
    @gursimransingh8726 4 ปีที่แล้ว

    a tutorial on accurate light shaft with volumetric fog please

  • @peter486
    @peter486 2 ปีที่แล้ว

    i love you.

  • @GBTC2011
    @GBTC2011 3 ปีที่แล้ว

    post process volumes do not respond to priority in 4.26. I have an unbound post process and another one with a higher priority, but the unbound one still shows up.

  • @richardpereira3897
    @richardpereira3897 4 ปีที่แล้ว

    Great tutorial as always!
    Could you possibly do a tutorial on how to create an ocean shader? Thanks!

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว +2

      I would do one, but I'm not very well-versed with shaders.

    • @richardpereira3897
      @richardpereira3897 4 ปีที่แล้ว

      @@NitrogenDev Ah that's understandable, thank you for replying! 👍

  • @Dreamtheory618
    @Dreamtheory618 2 ปีที่แล้ว

    Really great tutorials, my only comment suggestion is.. please slow down just a little. you talk so fast haha im was scrambling for the pause button every time I was trying to match the settings in my scene XD

    • @NitrogenDev
      @NitrogenDev  2 ปีที่แล้ว +2

      Looking back on it, now that I no longer make Unreal-related content or tutorials per se (instead I create video essays now), I really did talk fast haha.

  • @CreepyStories433
    @CreepyStories433 3 ปีที่แล้ว

    for some reason this setup makes my scene completely dark, in the preview / editor it looks good, however when I test play the game the entire environment is without the light source and completely dark, any fix for that?
    but great tutorial, Thank you!

    • @NitrogenDev
      @NitrogenDev  3 ปีที่แล้ว

      It's quite hard to tell what's going on without seeing your entire setup, but I would check if the camera is not stuck in another mesh and if the problem happens in that level alone. It might also be helpful to rebuild the lighting from zero.

  • @wildrelicproductions4879
    @wildrelicproductions4879 4 ปีที่แล้ว

    Could you possibly do a tutorial on the valorent agent viper and her toxic screen ability?

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว +2

      Actually I've been meaning to make some Valorant videos as I just got my hands on the game, so I might do that soon.

  • @angrybonobro8711
    @angrybonobro8711 4 ปีที่แล้ว

    Hey, did you found a method to replace the Depth of field effect from your previous video on post process ?

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว

      Yes, through cine camera, which allow for very precise focus settings.

    • @angrybonobro8711
      @angrybonobro8711 4 ปีที่แล้ว

      @@NitrogenDev Is it usable for a game? Basically I want this effect only under water

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว +2

      @@angrybonobro8711 yeah, it probably is more than fine in a game.

  • @Restart-Gaming
    @Restart-Gaming 4 ปีที่แล้ว

    not to be a pain but when i do the culling on my landscape I have 16 tiles to i do it to all at once or one at a time???

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว

      What do you mean by doing culling all at once or one at a time? The number of tiles you have shouldn't really influence how culling behaves, because you want to cull the grass (therefore adjust the culling settings on in the foliage panel), not the landscape.

    • @Restart-Gaming
      @Restart-Gaming 4 ปีที่แล้ว

      @@NitrogenDev super thanks very much

    • @Restart-Gaming
      @Restart-Gaming 4 ปีที่แล้ว

      @@NitrogenDev Thanks I am a newbie and this is way out of my knowledge base I dont have the grass in the foliage panel under foliage tab mine is in the detail panel and was looking there is no way that I could see to adjusted the culling setting unless there is doc or videos I thing I bite of more them I can chew maybe should leave this kind of open world game to the pros I just single dev can not make openworld games not enough people but thanks for all the help maybe single dev stick with very tiny games we can not match the AAA game dev

  • @Restart-Gaming
    @Restart-Gaming 4 ปีที่แล้ว

    Please Please would like to see a video on how to optimize landscape for better frame rate I only ask I have a large open world map for my survival game its 16 tiles but its only get about 45+ or - frame rate that is only when i have the camera looking down same when in play mode when I look straight my frame rate drops to 5 not sure if its a lod setting or streaming setting Have no idea is there any way that you can do a video or let me know if there is doc or other videos on this and thanks

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว

      The landscape alone shouldn't cause much lag. Do you have a large amount of grass and trees? If that's the case and you want to keep it, you should play around with culling. Culling will hide the grass and trees if they're far away. You can also adjust how far the meshes have to be to get culled.

    • @Restart-Gaming
      @Restart-Gaming 4 ปีที่แล้ว

      @@NitrogenDev Hey thanks saw a small video looks great but will this also work for my large mountains in the far distant or is that streaming with fog layer??? hope i said that right also thanks I did not know what the word that i was looking for

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว

      @@Restart-Gaming Yes, it should work even far away, but it might get masked by exponential height fog unless you adjust its height to max out at a certain distance from the ground.

  • @Spencerk468
    @Spencerk468 4 ปีที่แล้ว

    How can I make my scene grayscale?

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว

      Just turn the global saturation from 1 to 0 and it will all be grayscale.

  • @LoneBerseker
    @LoneBerseker 3 ปีที่แล้ว

    Did you skip DEPTH of FIELD??

    • @NitrogenDev
      @NitrogenDev  3 ปีที่แล้ว

      I'm pretty sure I mentioned at some point that for depth of field I use the lens settings of the cine camera as that offers more control over it.

  • @derakon4791
    @derakon4791 4 ปีที่แล้ว

    Can someone tell me plz, unreal engine 4 will be faster if I use ssd or not? I have hdd and 32 gb ram but I think my pc still work wery slow, when I try import big size assets and 4 k textures. I don't know maybe it's hdd problem or cpu I have only 4 core

    • @NitrogenDev
      @NitrogenDev  3 ปีที่แล้ว

      Using an SSD for your Unreal Engine versions and projects is going to help, but not much with big assets and 4K textures. Those contain A LOT of information to be imported, so there's not much you can do hardware-wise to improve importing times.

    • @derakon4791
      @derakon4791 3 ปีที่แล้ว

      @@NitrogenDev

  • @layeequekarkhyle6038
    @layeequekarkhyle6038 4 ปีที่แล้ว +1

    You sound like sykoo

    • @NitrogenDev
      @NitrogenDev  4 ปีที่แล้ว +2

      Thanks, I guess :)

  • @Eric-cu5oj
    @Eric-cu5oj 3 ปีที่แล้ว

    ёр инглиш из квайт велл)

  • @alexustin1102
    @alexustin1102 3 ปีที่แล้ว

    ты русский?