STOBetter Investigation: Team Abilities and Firing Delay

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  • เผยแพร่เมื่อ 21 มี.ค. 2024
  • Is Tactical Team really so bad, or is there more going on here?
    Update April 2024: A recent patch has reduced Tac/Eng/Sci Team to 0.5s! The same principles apply, however, so don't spam powers too quickly!
    Check us out at www.stobetter.com for Star Trek Online builds, guides, and tools!
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ความคิดเห็น • 24

  • @samuelvine
    @samuelvine หลายเดือนก่อน +2

    omg, you guys have a youtube channel???? ty for this video! i've noticed the problems with casting times, especially when using a spam bar but haven't quite wrapped my head around those timers yet. appreciate all your work on the website and look forward to watching more of your videos now that i know you actually have a channel lol.

  • @canny7x
    @canny7x 3 หลายเดือนก่อน +5

    This video earned my Sub... Thank you Very Much!!

  • @gallendugall8913
    @gallendugall8913 3 หลายเดือนก่อน +4

    Good information. Well presented.

  • @ck2994
    @ck2994 3 หลายเดือนก่อน +2

    Thank you for making these videos.

  • @ossirioth
    @ossirioth 3 หลายเดือนก่อน +8

    1st time in 14 yeatrs of playing I've seen someone actually explain *why* Tac Team is bad

    • @QuantumNova
      @QuantumNova 3 หลายเดือนก่อน

      I've been waiting years for this. People just said: "using tact team is bad." No farther explanation...

  • @focusonrevenues
    @focusonrevenues 3 หลายเดือนก่อน +2

    Thank you for this information.

  • @MicroVAX
    @MicroVAX 3 หลายเดือนก่อน +4

    Oh wow, I never knew Engineering Team had a long activation time and that weapons were blocked by activating abilities at all.

  • @QuantumNova
    @QuantumNova 3 หลายเดือนก่อน +1

    Yes, Thank you. Finally I know why people say tactical is bad. They were screaming about a 1 second delay in DPS, OMG.
    I do STO research too. Did you know you could jump 8 meters into the air with a certain ground ability? I do it all the time. It's my secret.

  • @viperwc8892
    @viperwc8892 3 หลายเดือนก่อน +1

    Nice! Thank you! 😀

  • @supernova6486
    @supernova6486 10 วันที่ผ่านมา

    Just a reminder that this video is out of date now and that After a recent patch has reduced Tac/Eng/Sci Team to 0.5s! But as they say in the description text box the same principles apply. I still think they should go back and edit the slides they use to reflect correct information as some players might not look for or is not automatically shown the text box the update is in, lets say mobile browsers for instance.

    • @stobetter
      @stobetter  9 วันที่ผ่านมา

      Unfortunately, we would have to re-upload the whole video. The entire point is that you can replicate the same issue by spamming any powers too quickly.

  • @dexrose9998
    @dexrose9998 10 วันที่ผ่านมา

    Great Vid! I'm wondering if you guys noticed firing mode activation failure, it constantly go directly into a shared cooldown. some ppl say it was a server-side issue, but by any chances, are there any ways to alleviate this problem?

    • @stobetter
      @stobetter  9 วันที่ผ่านมา +1

      As far as we can tell, lag and random make it hard to nail down the issue.

  • @zpuhala
    @zpuhala 2 หลายเดือนก่อน +1

    any chance to do a review after yesterday's changes?

    • @stobetter
      @stobetter  หลายเดือนก่อน

      I've considered it, but the core principle is still the same: spamming abilities will lock out your weapons just as bad as Team abilities will. They're just quite a bit more usable now.

  • @rwy8777
    @rwy8777 3 หลายเดือนก่อน

    I remember a time where a tac has to have 2 copies of tac team!

  • @tenalpoen
    @tenalpoen 3 หลายเดือนก่อน

    What about the shield redistribution effect of tactical team allegedly interrupting weapon cycles?
    Is that real or just a myth based on misunderstanding?
    I've seen people claim the crystalline regenerative shield array that auto-redistributes itself also does this.

    • @stobetter
      @stobetter  3 หลายเดือนก่อน +1

      So I did a little testing on this, and it doesn't look like either the Tac Team redistribution or the Crystal Shield redistribution interrupts firing cycles, but it's hard to absolutely rule it out.

    • @tenalpoen
      @tenalpoen 3 หลายเดือนก่อน

      Thanks for looking into it. I always assumed it to be a misunderstanding because I never noticed any delay from it.
      Maybe manually redistributing shields counts as an ability activation and that's where the misconception came from.

    • @stobetter
      @stobetter  3 หลายเดือนก่อน +1

      @@tenalpoenManually redistributing shields is certainly another ability activation.

    • @lotusmaglite
      @lotusmaglite 3 หลายเดือนก่อน +1

      I'm apparently one of those stupid plebs who uses Tac Team all the time, and the redistribution effect has never interrupted or delayed my weapons fire. Then again, neither does Tac Team, because I always activate it while my weapons are firing, but that's neither here nor there.

    • @tenalpoen
      @tenalpoen 3 หลายเดือนก่อน

      I mean, I also always use tac team. I think people saying not to use it because of losing firing cycles were just repeating without understanding.

  • @SexyInnovation
    @SexyInnovation 3 หลายเดือนก่อน

    The only time I use tactical team is to counter boarding parties to prevent delay activation in abilities