Game 408 (OverExplain Game): Maya Part 1
ฝัง
- เผยแพร่เมื่อ 8 ส.ค. 2016
- Original airing date: July 22, 2016
Doing an over-explain game in singleplayer versus the Deity AI as Maya.
Acqua's note: tinyurl.com/j8z... This links to the blogpost Filthy references, where the writer explores in detail the effect of Filthy's starting position on his chances of winning the game.
Filthy uses the Enhanced User Interface V1.28 ( bit.ly/1kSN0vg ) and the NQmod version 10.0 ( / nqmod ) in his games.
-- Watch live at / filthyrobot - เกม
Filthy, thanks so much for this vid. Even after playing a lot of Civ 5, I learned so much from this game thanks to you going over every single small trick and maneuver. I can already see my game becoming so much stronger even from using a few lessons learned from this video. Once again, thank you.
Glad to hear mate, that's the point of the over-explain games!
i moved from king to immortal in a month watching filthys videos.
I'm so sad that you're not playing civ 5 anymore. :(
I second that, but I get it. His guides are all still gold to this day.
To this day I tell you!
I hope one day he'll start up a Throwback Thursday or something to play FFA Civ 5 games again.
Yeah, definitely a pity
Civ V still the best..
Three yrs later I was still having trouble understanding the reasoning behind production focus... this was the best explanation by far. Very clear and well said.
@@user-mb9np6sh7u😅
This guy puts more thought into this before he makes his city, then I do in the whole game
I came to know you through Yogscast and i wish i met you sooner. Your explanations are wonderful. Its very insightful and i learned so much just from the first few minutes.
You can absolutely get Petra vs deity AI, just depends if they have the desert tiles to prioritize it (no Morocco or Arabia) & whether you have the hammers.
Piety vs deity AI
Oh boy
Enjoy 10 great prophets per turn lol
it's all about the grand temple (super important) and faith wonders but you really have to beeline theology, so it sucks for liberty games even tho religion helps liberty more
I've been watching your videos on and off for 3 years now. I've played multiple civ games in the mean time and I never ever figured out how to steal workers with archers. You have finally answered my biggest question about civ 5.
I think the reason that the new "population point," as you called it, skips the food yield, is that the turn processes the food, checks if the city grew or not, assigns the new population then continues with the production, gold, etcetera.
The explanation of double stealing a worker was amazing. Bravo
Just Got into civ 5, tried civ 4 and 6 after a very long hiatus from videogames and didnt liked any of them, but so far im enjoying civ 5,have been looking for videos about civ 5 and someone mention your channel on reddit, and yes it seems that this "overexplained video" is What im looking for, just wanted to ask, do the nqmod change a lot of the mechanics of the game? Because im playing vanilla, thanks in advance
Not that much, the policy/civ balance is slightly different but the core concepts are the same anyway.
Your explanations are really good, it's enjoyable to hear the thoughts of a really good player and see why you're doing what you're doing.
YogscastFilthy confirmed
A 2v4 with Lewis and Filthy would be great to watch, though. Both very salty people!
proof
BobJimbo Or complete domination would work as well
Nice. Any chance for an unmodded vs ai ? I play without the mod.
Without the mod the game is a lot less balanced and there is no real point to not using it
a year later, he finally got that Yogscast game
2 years: www.reddit.com/r/Yogscast/comments/30y31v/filthyrobot_here_would_yall_at_yogscast_like_a/
How do you do both Strategic Start and Legendary Start? They both appear to be from a single dropdown menu.
Edit: Man, the more I learn about just what bonuses the AI gets with the difficulty levels, the more annoyed I get. Just letting the AI cheat is a lazy way of increasing difficulty. And especially if your AI is bad at making decisions, it seems like this leads to in Civ 5 the issue of the AI being at its best early on, when you the player have the least to work with compared to them, and they haven't had much time to make poor choices that you close the gap on them with by making good choices. So you have the problem of the early game being rough, depending on your skill level as a player (I'll freely admit I'm probably not very good) but then if you survive that and get a good start and progress to the midgame you're probably going to be fine because all those things the AI started with, you've caught up with and now it's your abilities as a problem-solver vs the AI's abilities, which as has been said, the AI's bad at that. This leads to a boring endgame where for all intents and purposes you've won, the AI is super far behind, but you still have to play out actually defeating them and they pose no threat or challenge because you have Giant Death Robots and XCOM squads going up against Landships.
The game shouldn't provide *less* challenge the further I get in it, is what I'm getting at.
Did you get the answer? How Strategic AND Legendary Start¿?
@@Tatherwood Mapmod and NQmod
Holy shit, I learned about the radar thing from moving missionaries to other civ's cities and noticing how the move would be blocked by unseen units. I never realized I could use it in such an application, thanks
Really Enjoy watching your In Depth Explanation of the game
could you explain the production focus thing again? i've been playing for years and had no idea that not having production focus on did that. i've always done it anyways tho :P
When you grow you get the hammer benefit of the tile you grew too applied to what you are building. Production focus ensures that you will get the most hammers possible.
Let's say it's turn 10 and your city has 1 turn until it's next pop point. You hit end turn. Technically, the city grows on turn 10, not 11. The city grows, the new citizen is applied to a tile, and you get that tile's yields on turn 10. You can prove this to yourself in your next game.
Say it's turn 2. You have only one city, it requires one turn to grow, 100 gold in the bank, and you're making 10 gold per turn. Normally, on turn 3 you'd have 110 gold (100 from bank + 10 per turn). However, if you have an unworked grassland sugar in your borders and put your city to Gold Focus, on turn 3 you'll have 112 gold (100 from bank + 10 per turn + 2 from new citizen born on turn 2 working sugar). The extra 2 gold was applied on turn 2.
Now that you understand this concept, the rest is easy to understand. For whatever reason, the only tile yield that doesn't follow the above rule is food. Food will not apply on the turn that the city grows. So in the above example involving the grassland sugar (which is +2 food, +2 gold), you'd receive the +2 gold on turn 2 as explained above, but wouldn't receive the +2 food from that tile until the end of turn 3 (if you still have the tile assigned at that point).
Since the AI will usually assign your new citizens to growth and/or gold if you don't set a tile focus in the city management screen, you're wasting resources (food) every time you grow. Thus, the smart thing to do is to put your city on Production Focus. Generally speaking, the highest production tile in your city will be a hill, usually with iron or a lux on it. There's no food on those tiles, so you're never wasting resources upon growth. This may seem like a small advantage, but over the course of a game (200+ turns), it adds up to a substantial amount of either wasted resources (if new citizens always apply to food tiles), or bonus production (if you're on production focus).
When your city grows it creates a new citizen. On the turn that citizen is created he is assigned to a tile based on your governor's focus (production, gold, faith, etc.). Om the turn the citizen is created he gives you the tile yield he is assigned to, EXCEPT for food. So if your new citizen is assigned to a grassland horse (2 food, 1 hammer) you only get 1 hammer on that turn. If that citizen is assigned to a hill (2 hammers) you'd get both hammers. So, by locking down food tiles and setting production focus, each time your cities grow you get a small production boost at no cost to food production.
FilthyRobot awesome, thanks guys
man, Filthy is just unstoppable. I went back to playing this after a year and Emperor feels like Immortal, I don't know if the AI have been improved to tech better or I'm just rusty
+FlithyRobot do you stay on production the whole game from turn1 just because you don't want to have to mess the presets continually? I am often on production for my capital throughout the game (less so with other cities, especially early growing ones) but sometimes on other presets, like great person focus for instance. I am however ALWAYS on production preset the turn before each city grows which I think is the main reason you want to be on production.
"Um, it's... the diety AI so I can probably do whatever the fuck I want to beat them"
-Filthy
The spearman is sturdy enough to steal workers from AI without dying if the position is good. The first time you declare war is completely forgiven diplomatically, (just like for city states) so it is quite strong to do that.
Can you play Scenario games on Civ V? :D
I believe he's actually done a few, I think I saw the civil war scenario on this channel
How many hours you have on this game? I mean you seem to know every little trick about this game. Awesome for learning. I know how to play but i want to learn cheeses also. :P
You got really good start imo. Good starting place, citystates in good places, lot's of resources etc.
exactly what i was hoping for, thank you!
great video series, this overexplaining. luvin it xD
would playing on quick change anything you said?
Hey Filthy! Good job you are doing again here. How do you get all that information when you rest your cursor on a tile and how did you get the tiles to city tiles to be coloured differently and what do they mean? Are these settings you could change in any way? I Play Civ 5 BNW. Thanks!
have you ever tried deity on quick?
So many useful tips in this video. Thank you.
Hey filthy, i watch a fair amount of your content and you are obviously very very good at civ. Im not sure how rankings are worked out for civ5 online or if its even a thing, but have you ever 'the best' or ranked number 1 online?
There isn't a ranking system like that.
A better question would be " hey filthy you seem really good at civ5 would you happen to know your win/loss ratio in comparison to other players ? " lol and if you watch a lot of civ then you would probably know there isn't a ranking system in it.
Future Viking Gaming thanks for the response m9. I said i watch alot of filthy's content, not alot of civ 5. And I have not heard him talk about world rankings or anything like that, but I may have missed it. So I thought i would ask. There are a few assumptions I would have to accept if I posed your 'better' question to filthy. The first would be to assume that filthy only plays 'the best' players in the world, all of the time, which I know is not true. Since that is not true, asking if he "would happen to know his win/loss ratio in comparison to other players" would not really establish/reveal if he has even been the 'the best' or ranked number one, unless he plays/played these (ranked) games and does not upload to his channel, which he has replied before you saying there is no system like that. I only asked my question after i googled civ 5 rankings a couple months ago and I saw filthy and other players that filthy plays against (Arvius, Yoorus, ect). Now I know this site must not be credible, or even if it ever was. Thanks for your concern tho.
www.civplayers.com/?section=standings&league=3
civscience.wordpress.com/2016/03/
Thanks a ton for this! Possibly dumb question: why is it good to settle on a resource at the start? Don't you lose the benefits of what you'd get from improving the tile?
You get the base yields, and if it's a luxury you get 4 happiness on researching the prerequisite tech
Thanks :)
How to use mods in multiplayer?
how the hell does he see through the fog? what are his video settings?
Uses modded Hellblazers map, gets wowed by broken starting conditions LOL
How are you not instantly last in everything? When I play diety I start in a serious hole where the AI have all of the first tier techs and bigger cities and things. Is it because I don't play on the mod?
No, supposedly the mod makes the AI harder, not easier.
The mod makes it harder to beat the AI, indeed. In the vanilla version, you already diminish the AI's advantage by not taking dumb social policies as first social policies, such as piety. In the vanilla version, there is no science in piety. In the modded version, there is science in piety, and boy, that makes such a huge difference. Plus, observatories don't work the same way in the modded version as they do in the vanilla version, which takes away another powerful source of science. Asthetics is often chosen by the AI as 2nd policy tree and unfortunately, it's been buffed in the modded version.
In the vanilla version, I normally catch up around late-industrial/modern, where techs are pretty even. In the modded version, however, I was still ~6 techs behind the leader around the same time in my last match. That was pretty huge. You do not notice these differences in the beginning, but with some experience, you have some benchmarks regarding where you should be in tech relative to the AI at a given point in time.
can someone explain to me what the problem is with getting spearmen on AI? I don't get what's so problematic
Nosferatu idfk The additional combat strenght allows you to demand tribute from city states easier, which is a common practice early on in multiplayer games. Demanding tribute from city states against AI usually just makes the AI mad at you for the rest of the game. So in overall, the other ruin boni would have been better here in general.
Love these videos tbh
I think its cool that you watch Yogscast play civ 5, that's awesome!
Didn't realize you watched Yogscast play! Imagine if you had a FFA game with them. lol.
Imagine that. www.reddit.com/r/Yogscast/comments/30y31v/filthyrobot_here_would_yall_at_yogscast_like_a/
I remember this post, shame Lewis snubbed you. Really wanted to see a game with you and them, be it true multiplayer or even spectator and advisor.
It just wouldn't be fair on the yogs, they are balanced in their group but adding some pro like filthyrobot would not even be close. He would just win in like turn 150.
Also it would lead to boring content if there is no competition like there normally is in the yog games where multiple 1-3 people still have a change at victory even late into the game.
They would get completely wrecked. Lewis might stand a chance, but probably not.
Aaand it happened.
Has anyone notice horse have a food yield?
horse meat is yummy
John Freeman we kazakhs eat it frequently, and it's actually pretty delicious
Does anyone else actually like to play wit goodie-huts turned off?
Nice! i only play in strategic view, gets confused by all the graphics.. Cant see whats going on :p
great vid, well explained young man
If he was Attila, Kabul would be a new city.
What mods are you using?
32:08 The balls
Love these, thank you!
Nice start.
When I watch yogscast now, I am getting annoyed by them making stupid chooses because I am used to your gameplay😂
COME BACK TO CIV !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
try out offworld trading company o.o
Yeah boi!!!!!!!!!!!!
"1,579"
"1,345"
29:35 or natural wonders
I wish I could get 3 luxuries in my mayan games :(
As he said at the start, He is playing on legendary start, so everyone does.
What's with calling them barbarians lately? It is such a clunky word to say. What happened to calling them barbs?
Justin Timberlake plays Civ 5 !!!!!!!!!!!!!!!!!!!!! Awesome! Lol!