I Flew AROUND The WORLD For Science in Kerbal Space Program 2
ฝัง
- เผยแพร่เมื่อ 21 ธ.ค. 2023
- Building a plane and collecting science points by exploring to build better things, that's how it works in real life!
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KERBAL SPACE PROGRAM 2:
Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore.
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#InterndotGif #kerbalspaceprogram2 #kerbalspaceprogram - เกม
A tip, if you want it. Put two sets of landing gear. But only extend one set at a time. If one is damaged, swap to the other by extending the other first and then retracting the damaged set.
Adding on to this, he needs to watch how far he placing his rear landing gear compared to the center of mass.
If it too far back, it will impede with the plane ability to pitch up for takeoff. Too far forwards and the plane will just fall on it tail.
Make sure you do missions in mission control, they give sizeable amounts of science early game and can help show the locations of places important to the story
There's story-?
0:40 My guess would be methalox would be for rocket engines since the name implies it comes with oxidiser. As an airplane is going to be more likely using a jet engine it won't be needing any oxidiser, since it can use the air it's flying through for that, so just plain methane fuel is probably best for jets.
Dude, think about it, if you put center of lift behind center of mass, then it's trying to lift the back of the plane first, causing your nose to pitch down... (Your plane pitching into the ground is what makes it suddenly want to turn in weird directions when your taking off)
center of lift should be slightly behind center of mass always
Blitz and Intern are secretly racing
My god it’s the space race Al over again
@@sqwidlord8344 oh god
@@sqwidlord8344 your so right
@@sqwidlord8344 Who is the USSR and who is America?
@@Your-Name157 honestly not sure but I don’t think it really matters in the grand scheme of things
I've been waiting for the science update for awhile, so I'm super excited to see you revisiting the game now! Keep on being awesome!
It's been a long time coming, glad it's here!
WELL THE GAME STUDIO HAS BEEN SHUT DOWN BY THE PUBLISHER, SO ITS OVER
those solar panels aren't necessary and are probably creating a ton of drag, as the jet engines (like most engines in the game) generate electricity. Each of your three Wheesley engines generates 4 EC/second, so you have way more than enough to transmit while flying
you can trim the airplane to keep it level, at least in ksp1
just a tip for planes, they'll automatically pitch up over time due to the curvature of the planet, however you can do a smooth pitch down motion by setting SAS to Prograde, the circle with a dot in the middle and the 3 lines on the top and sides
that'll cause your plane to keep pointing in the direction it's going, which because of how trajectories work means that it will smoothly pitch down
just remember to turn that off once you're finished pitching down, then you can let the 'autopilot' pitching up of the planet's curvature to smoothly pitch up again
by alternating between these occasionally, you can have a smooth if a bit up-and-down flight
helpful tips from someone who has made and flown an excessive amount of planes in ksp1
I find it better to instead of using SAS, just trim the plane with alt + W/S to make it fly better, and use fine controls (capslock)
Anyone tell him that he needs to set the elevators on the tail to its own control? He had ailerons and elevators on same button.
0:53 Methane only produces water and carbon dioxide as exhaust, so it is actually pretty clean. Methane would be a very good choice if you want to replace oil-based fuels, largely because there are already a lot of systems that use it. Methane is also much cheaper than other fuels, about half the cost of gasoline. So, methane is something we should like.
the crusing alt is 10k feet btw
Keep an eye on your speed, 370 m/s is Mach 1, a safe landing speed is about 80 knots, or 40 m/s.
That is with NORMAL PHYSICS. In KSP, NORMAL PHYSICS is replaced with KERBAL PHYSICS, a completely different PHYSICS reminiscent of NORMAL PHYSICS.
@@teamruddy611 Much agreed, however landing at anything beyond 90 m/s is funnily suicidal, kerbal physics or not.
The first landing was probably the most realistic than just landing nose down like the others.
Lower atmosphere causes faster speeds because of less air resistance. The human body could run much faster without air around it. Possibly fast enough to rip its own muscles from its skeleton.
Skeleton lore
i'm pretty sure you can't tear your body apart just by running in a vacuum
@@adora_was_taken The human body has inbuilt limiters that can be released via adrenaline. This is a known fact. These limiters are mostly to prevent the body from snapping muscles or crushing its own bones. There are records of people cracking or even breaking their own arms, legs, or ribcages in experiments where they push themselves to the absolute limit of what their body can withstand while in a state of mind where their body is naturally producing intense amounts of adrenaline. Mostly extreme sports. Though it is more rare than simply tearing a muscle or snapping a tendon. But these limiters also serve a purpose of preventing the body from ripping its muscles from the skeleton. However... these limiters are built to function in earth's atmosphere. If you were able to go into a similar gravity situation, maybe even a bit lower, with zero wind resistance and run at a speed several times faster than would be possible inside of earths atmosphere... then it's entirely possible you could push yourself so far as to literally rip your own leg muscles off your bones.
@@jaroldscottwilliams.3rd832 if that were the case pro runners would break their bodies when they draft. the only way to really reach that point is by having an extreme amount of adrenaline in a life or death situation.
@@adora_was_taken Drafting reduces wind resistance, it does not remove wind resistance.
If you want to fly better, press capslock to toggle fine controls, and trim your plane using alt+W/S
That only works in the first version of the game.
great vid. not sure if u answered this question but what specs are you running for your pc? currently trying to binge on your vids.
intern hurts me mentally when he builds planes
Lol watching you try to land at 800km/h and blow up just to think it was bumpy ground that was causing is great
17:04 no rattling or brain damage
Not legs, is mustache
Try to get a sample of the clouds
You go faster when higher up due to reduced air resistance, for thinner atmosphere.
Could you try building the SR-71.
You forgot to claim Science Rewards at The Runway. Maybe you should perform your Science Experiments there. And next time you launch a rocket, try claiming the Science Rewards available at The Launch Pad. And the same thing for all of the other KSC Buildings.
@InterndotGif -
I am pretty sure there was a Trim function for avionics in KSP-1.
I don't know if it's in KSP-2... 🤔
Also you can find the stall speeds when you fly in a straight line reducing the throttle making the plane slower and slower until it stalls, add a few knot's or MPH or KPH to get the landing speed.
Also ...
Move the main landing gear closer to the center of mass maybe mount the mains under the engines and because it's a nose wheel then the Maine need to be just behind the center of mass
Love the landings 😂 perfect landing 😁 😆😂😆
yes, you can trim in KSP2. It's listed in the inputs, I think defaults to Alt as the modifier key (so Alt+w/a/s/d)
Damn the Universim gir finally an update
The jet engines generate lots of power. You can transmit science while flying without needing solar panels.
A pilot friend (only flew small planes) said you control altitude with the thrust. dunno how accurate this is, but worth a try
More thrust => more lift => altitude increases (to a point, less dense atmosphere higher up provides less thrust, needing more speed)
I noticed you are curving the control flaps in the wrong direction. If you want to take off you need to point the flaps downward, not upwards.
"Getting good at landing this thing" Interns landing method: nose down with parachutes deployed. 😂
Please play more!
25:10 thats not tier four... thats the end of tier one.
33,000 to 45,000 feet
The reason the planes don’t stay straight is you need to enable sas
Or just trim the controls with alt+W/S
how do you make videos so smooth
Iron them
Empty the OX in your tanks, way les weight
Cool
IT NEEDS TO BE POINTY!
Modern plans use kerosene. And I looked for like two minutes on Google and Methalox is no different to Methane. But if it's wrong please correct me.
Metalox is methane and oxygen. Planes don't need oxygen tanks.
Methalox is methane and oxygen
Hallo
Deutsch ist Frische
@@belugatnt9229 was
"I Flew AROUND The WORLD For Science in Kerbal Space Program 2" thats actually point of this game🤥
Hi🙃🙃
The Moon 👎 the mun👍
I'm going to die, pleease watch someone experienced play, it's painful to watch thisss
Though i wish you much luck and fun on the rest of your gameplay
Day 69 of asking Intern to play Elden Ring. Nice milestone huh?
:)
People who though it looks like a a 10
what are your specs? do you use a nasa super computer 💀
Day 2 of asking Intern to go to Bop (when he has the equipment)
1,361 viewer 😀
Oh no……. 911likes 9/11
FIRST View
First comment too lol
mun.
J
I want Lego fortnite