thanks for explaining the mechanics behind mobs. the few times i've seen morb po2 generators, the mechanics were glossed over, so i didn't really understand the significance of the build.
there is a lot of information you missed on this topic. A single Morb producing 6.6 kg in one cycle (11 g/s) at 1x speed. why i mentioned 1x speed? coz if you speed up the game the morb produces less p oxygen. 1/4 of the amount i already mentioned at 1x speed. also, if you have more than 4-5 morbs in one stable they will drop their p oxygen production too. to 1/4 of a singel morb.
at the time when i made the video, i wasnt sure of any concrete method to measure the amount of po2 produced- how did you come to that conclusion? the 6.6kg in one cycle. what else did i miss?
@@2LegitCity spending 1k hours in that game testing. And that 6.6 is the most they can ourput. On a higher difficulty i don't bother to make a criter drop, I just dig a hole and leave them there with some deodorizers, in the time the oxygen reaches my base it's slimelung free. Pretty tight on resources and can't afford that pump working 24/7 early game.
I’ve watched a lot of ONI videos. This is the first one to explain morbs. Cheers!
Fr tho
cheers!
thanks for explaining the mechanics behind mobs. the few times i've seen morb po2 generators, the mechanics were glossed over, so i didn't really understand the significance of the build.
knowledge is power- gotta spread the word, yo
Morbin time
you know, you should post on the klei forums for different color morbs so we can assemble the morbin' rangers
@@2LegitCity im talking about morbius
@@blueblur-om8vi ...is that you, morbpheus?
it is a free method to get the clay constantly, especially, if the asteroid types doesn't have so much pO2.
true. i do hope that klei adds more uses for clay though, instead of just farm tiles and ceramic
nice vid very helpful thanks man
happy to help!
there is a lot of information you missed on this topic.
A single Morb producing 6.6 kg in one cycle (11 g/s) at 1x speed. why i mentioned 1x speed? coz if you speed up the game the morb produces less p oxygen. 1/4 of the amount i already mentioned at 1x speed. also, if you have more than 4-5 morbs in one stable they will drop their p oxygen production too. to 1/4 of a singel morb.
at the time when i made the video, i wasnt sure of any concrete method to measure the amount of po2 produced- how did you come to that conclusion? the 6.6kg in one cycle. what else did i miss?
@@2LegitCity spending 1k hours in that game testing. And that 6.6 is the most they can ourput. On a higher difficulty i don't bother to make a criter drop, I just dig a hole and leave them there with some deodorizers, in the time the oxygen reaches my base it's slimelung free. Pretty tight on resources and can't afford that pump working 24/7 early game.
can we cram all the morbs in 1 tile to reduce performance limitations?
No morbs need to move back and forth
Spicycucumber is correct, they need to be able to move to generate polluted oxygen