Unreal Engine Water Stream ASMR - Fluid Flux in 5.3

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  • เผยแพร่เมื่อ 24 ก.ย. 2024
  • This video is the 'Director's cut' of the river-part of my upcoming video called 'The Wizard'. I had SO many shots I felt very good about and once I added the sound FX it gave off a nice and peacefull vibe, which could not last too long in the other video.
    This was realised using Fluid Flux for Unreal Engine 5.3 together with Megascans, the Kitbash3D 'Enchanted' kit and PCG graphs. Enjoy!
    artstation: www.artstation...
    website: www.graphx.stu...

ความคิดเห็น • 154

  • @SnaptrixGaming
    @SnaptrixGaming 9 หลายเดือนก่อน +93

    This is like one step away from being damn perfect

  • @dbcontre
    @dbcontre 8 หลายเดือนก่อน +5

    love the compositions in this!! I don't think people critiquing this understand how insane it is that the fluid is running in a real time at this level of fidelity. UE/Fluid Flux is so close to photorealism, and to be honest it looks perfect from far away.

  • @mnomadvfx
    @mnomadvfx 9 หลายเดือนก่อน +22

    It looks nice, to a point.
    Water moving with this much energy past so many rocks should be splashing, expelling droplets and spray out and up (and back down to the stream again) with varying degrees of force.
    Without those things water flow looks sanitised at best.
    Obviously that's a whole ballache of extra work, but you have already got off to an amazing start with this environment 👍

    • @hunterh3d
      @hunterh3d 9 หลายเดือนก่อน +1

      Nah I disagree, you have to put in perspective the actual physics of this compared to all the other prior iterations of water sims used before, Houdini and Embergen only came close after MUCH tweaking. Wet maps are secondary simple stuff, can be easily done in addition to secondary particle for splashing or whatever. The thing that deserves full credit here is how realistically the current hugs the creek side bank rocks and undulates - that is SUPER impressive, one of the best I've seen that looks like real life. Go stare into a fast moving stream and observe the same things.

    • @kristapscimins5446
      @kristapscimins5446 9 หลายเดือนก่อน

      Adding wetness to tocks near water would be a nice detail

    • @jeronimo1338
      @jeronimo1338 9 หลายเดือนก่อน

      I agree, it felt like the water would sometimes flow towards a rock, then simply disappear when hitting it, where it should have risen up and flown over or around it. This adds up with the water being a little too fast IMHO, where otherwise one wouldn't have noticed it that much.

    • @marknickells6097
      @marknickells6097 8 หลายเดือนก่อน

      How can you criticize this. Can you share examples of your work? Send us your link. Five years ago; This level of animation wasn't even possible. AND, this running on a REAL-Time Engine😜?

    • @kristapscimins5815
      @kristapscimins5815 8 หลายเดือนก่อน

      @marknickells6097 , if you take constructive criticism so personally in your own work, you will never grow. Nothing of what is being said is meant to take anything away from the artists work. It is meant as - "hey, let me help you polish this beautiful gem, that you have created, so it shines even more".
      Get a grip...

  • @GilliamFlebus
    @GilliamFlebus 10 หลายเดือนก่อน +5

    This is so peaceful, I want to put it on a loop in a digital painting

  • @ImaginaryBlend
    @ImaginaryBlend 10 หลายเดือนก่อน +33

    This is crazy good!I can't believe it's Fluid Flux. I wish I had your skills to showcase my assets :)

    • @samgielen
      @samgielen  10 หลายเดือนก่อน +14

      I wish I had the skills to develop a mind boggling cool tool like fluid flux 💪 Certainly not the last time I’ll be using it! Fun to know that you’ve seen this

    • @SamuTheFrog
      @SamuTheFrog 9 หลายเดือนก่อน +5

      This is the most wholesome thing I've ever seen. You two are great

    • @omgitsbats
      @omgitsbats 8 หลายเดือนก่อน

      They aren't his assets. He bought a bunch of stuff and just placed it in the UE Editor. You can learn to do this in like 5 minutes. The only unique thing is the bokeh filter on the camera, which he also bought from the marketplace. This isn't skill, it's money lol. Almost everything on his artstation is a bought asset or like Daz and Metahuman models. He has like one hand modeled character on his page and it's amateur at best. My point is, that you can do everything he is, and very likely more. Believe in yourself. There are frauds like this everywhere.

    • @samgielen
      @samgielen  8 หลายเดือนก่อน +5

      @@omgitsbats That’s a lot of assuming buddy. Were you looking over my shoulder while I was creating this? I have no aspiration to be a character artist, nor have I ever claimed to have modeled all those kitbash assets. I’m a 3D generalist with the most interest in lighting and cinematography and I can practice those skills using any assets I see fit, as long ad I pay the fair price for them. You’re essentially saying all Art Directors, Supervisors, Lighting Artist and Cinematographers are unskilled because they work with third party assets. I’ve never worked with Daz even, and the bokeh effect are camerasettings. I don’t really think you know what you are talking about; this is truly the dumbest comment I’ve seen on any of my videos so far. You can like or dislike my work as much as you want, but talking down the skill level of someone you don’t know and about something you clearly know little about yourself, is laughable and unserious.

    • @SamuTheFrog
      @SamuTheFrog 8 หลายเดือนก่อน +8

      @omgitsbats It's not about the assets, its about what the creator does WITH the assets. Literally anyone can download them, but it takes a patient and trained mind to put them to actual use. This field is a rabbit hole of a million different knowledges and skills slapped together into one little package, ofc he didnt do everything himself. You do realize everything shown in the video would have taken this whole man's life to do if he did it from scratch, right? Also, have you not seen how AAA devs have even done the same in the past? Hell, i can think of 3 avtually good games made entirely from UE assets, meanwhile, on the flipside I can also think of about 2 trillion games using those same assets that are absolute trash. This guy's using resources he has access to because he can, and he's doing great work with them. If you're so jealous & upset about yourself that you need to take it out on others like this, thats sad and you need to reevaluate your life. You gotta think of unreal engine as a canvas, and these assets are his brushes & paints. No he didn't make them, but he's made DAMN good use OF them.
      Furthermore, its just a youtube video. Not even like a fuckin full production thing that hes charging your money for, so calm down hater. Its just a man doin what he loves.

  • @kurtdewittphoto
    @kurtdewittphoto 9 หลายเดือนก่อน +2

    I'd love a game where all you do is play with realistic water.. Like divert the flow inland, make little streams, watch how things erode, build a dam, just a sandbox that lets you mess with the water and earth. Maybe something like that already exists.. But probably nothing that looks like this video. As a kid, I'd spend countless hours in my mom's garden building little streams with the garden hose. It was my favorite thing to do as a kid, and it would be fun to do that in a virtual world.

  • @plasmaastronaut
    @plasmaastronaut 9 หลายเดือนก่อน +1

    It's got to the point where I can see instantly that its cg but i can't say how. amazing.

  • @AdiusOmega
    @AdiusOmega 9 หลายเดือนก่อน +1

    I was just thinking earlier about how amazing it's going to be when hardware becomes good enough to fully realize this fidelity in VR. I really do think there will be a market for relaxation purposes. Imagine if you could like choose books and read them in an environment like this. Soothing.

    • @samgielen
      @samgielen  9 หลายเดือนก่อน +1

      I’ve done some stuff in VR and I’m always pulled away from it because I can’t achieve that realism, yet. It would be great to walk around in these UE worlds with photoreal quality

    • @AdiusOmega
      @AdiusOmega 9 หลายเดือนก่อน +1

      @@samgielen I give it 5-8 years.

  • @amirduk1
    @amirduk1 9 หลายเดือนก่อน +1

    Wow, astonishing! at this point photorealism is probably less than 10 years away.

  • @JUPITER13n
    @JUPITER13n 9 หลายเดือนก่อน +1

    water looking extra nice and refreshing.

  • @zizzonedibattipaglia6247
    @zizzonedibattipaglia6247 11 หลายเดือนก่อน +5

    Impressive work as usual! And fluid flux is just awesome

  • @Hieromonk.Augustine
    @Hieromonk.Augustine 9 หลายเดือนก่อน +1

    Such a relaxing effect from the flowing water that I almost fell asleep )))

  • @GeorgeD1
    @GeorgeD1 9 หลายเดือนก่อน +1

    My body is ready for this type of graphics. :D

  • @Kiromitsu
    @Kiromitsu 10 หลายเดือนก่อน +3

    That was great! The only immersion breaker for me was the smoke, great job!

  • @owenjenkinsofficial
    @owenjenkinsofficial 7 หลายเดือนก่อน +1

    Amazing ambience! Calming and beautiful. Render quality is superb! All Lumen?

    • @samgielen
      @samgielen  7 หลายเดือนก่อน

      Yes, this is all Lumen!

  • @tanhnguyen2025
    @tanhnguyen2025 9 หลายเดือนก่อน +6

    im curious about how they could perfectly simulate the waterstream. I wanna understand how this work of art is created

    • @sub-jec-tiv
      @sub-jec-tiv 9 หลายเดือนก่อน

      Look up Fluid Flux, it’s a plugin

  • @MigiloDiPilo
    @MigiloDiPilo 11 หลายเดือนก่อน +6

    Very nice shots.
    And now I have to go to the bathroom, thanks hahaha

  • @twinswithunrealengine1800
    @twinswithunrealengine1800 11 หลายเดือนก่อน +3

    Nice! good camera shots too.

  • @u_walk2251
    @u_walk2251 11 หลายเดือนก่อน +6

    bilbo just came home getting ready for coffe with gandalf

  • @kipchickensout
    @kipchickensout 9 หลายเดือนก่อน +1

    Wtf it looks gorgeous

  • @mehranvaysee8927
    @mehranvaysee8927 10 หลายเดือนก่อน +2

    I enjoyed it very much, it was unique

  • @Jedi_Luke
    @Jedi_Luke 6 หลายเดือนก่อน +1

    I need a Uncharted 5 or the next Tomb Raider game looking like this, and I can die happy

  • @NestGFX_
    @NestGFX_ 4 หลายเดือนก่อน +2

    This is DOPE

  • @langer1972
    @langer1972 9 หลายเดือนก่อน +1

    It looks so real.

    • @samgielen
      @samgielen  9 หลายเดือนก่อน

      Thank you!

  • @x3merx3mer
    @x3merx3mer 9 หลายเดือนก่อน +1

    3:37 can't wait till they sort that bokeh out (over the branches and other similar tricky objects).
    Its much better than it used to be, but still has a long way to go.

  • @invader_jim2837
    @invader_jim2837 9 หลายเดือนก่อน +1

    back in the day when I was playing morrowind, whenever I was feeling tired I'd go find a stream, lay down on the couch and have a nap.

  • @johnsmith-xv5gy
    @johnsmith-xv5gy 10 หลายเดือนก่อน +1

    The audio and camera work are great.

  • @Native_Creation
    @Native_Creation 9 หลายเดือนก่อน +2

    Clicked for the FluidFlux showcase, stayed for the ASMR session. Brilliantly done, if you do a tutorial on it, would be interested to see how you used PCG with Fluid Flux.

  • @phoneindustrydesign
    @phoneindustrydesign 9 หลายเดือนก่อน +2

    the only thing I would change is have less bumpy water far from obstacles and more shape distortion around the obstacles, aside from that looks very good

  • @Bemx2k
    @Bemx2k 9 หลายเดือนก่อน

    10 years waiting to see this graphics in games

  • @videoboxstudios
    @videoboxstudios 9 หลายเดือนก่อน +1

    Brilliant Sam!!!! amazing work 😮😯

  • @SevenkTV
    @SevenkTV 9 หลายเดือนก่อน +1

    awesome job...

  • @shaunramkelawon
    @shaunramkelawon 9 หลายเดือนก่อน +1

    beautiful

  • @motionforgecg
    @motionforgecg 7 หลายเดือนก่อน +1

    Great work!

  • @ultravioletdank15
    @ultravioletdank15 10 หลายเดือนก่อน +1

    Masterpiece

  • @mikaelpettersson5916
    @mikaelpettersson5916 9 หลายเดือนก่อน +1

    freaking good. i would add some wetmaps on the rock, but the water is really/almost photorealistic.

  • @carljthatsme94
    @carljthatsme94 7 หลายเดือนก่อน +1

    I need to set some money aside for Fluid Flux. It's expensive but the team have earned that price

  • @stoneeh
    @stoneeh 9 หลายเดือนก่อน +1

    Sick. Give me a game that looks like that and I'll am all over it.

  • @Progmium
    @Progmium 9 หลายเดือนก่อน +1

    Amazing!

  • @shadrackthedeveloper
    @shadrackthedeveloper 2 หลายเดือนก่อน

    Very nice...the reflections and motion of the water is on point

  • @sixnine_7
    @sixnine_7 9 หลายเดือนก่อน

    Wow man just wow😲

  • @D3ft0ne
    @D3ft0ne 9 หลายเดือนก่อน +1

    ok, this was very nice : )

  • @WiDOC
    @WiDOC 11 หลายเดือนก่อน +6

    Impressive. Is this rendered with Lumen or Pathtracer ?

    • @samgielen
      @samgielen  11 หลายเดือนก่อน +5

      This is all Lumen!

    • @ClémentCHAMARD
      @ClémentCHAMARD 11 หลายเดือนก่อน

      @@samgielen Hmm thanks. Another question If I may. How do you get such a nice Defocus ? I can't see any bug here. I'm desperate to have a nice defocus on thin mesh like foliage.

    • @samgielen
      @samgielen  11 หลายเดือนก่อน +2

      @@ClémentCHAMARD The defocus isn’t super clean in all the shots though, I still wish it was way better. I’m just trying to be very careful with the amount of defocus and I try to frame very high contrast areas out of my shot. Additionally I’m using a squeeze factor of 2 on my lens setting, making the DOF anamorphic, which adds to the look and quality, I think. And then I just render with high temporal samples and a r.DepthOfFieldQuality cvar set to 4!

    • @ClémentCHAMARD
      @ClémentCHAMARD 11 หลายเดือนก่อน +1

      @@samgielen Alright ! Thanks a lot man.

    • @DGS140x
      @DGS140x 9 หลายเดือนก่อน +1

      Super interesting! Really great I thought it was pathtracer 😅

  • @No_Blessse
    @No_Blessse 10 หลายเดือนก่อน +1

    very nice

  • @Pernicuz
    @Pernicuz 9 หลายเดือนก่อน +1

    very beautiful, 2:50 - 3:20 is my favourite.

    • @samgielen
      @samgielen  9 หลายเดือนก่อน +1

      I knew before watching which shot you meant. That’s my favorite shot too ;)

  • @JackLeeSarming
    @JackLeeSarming 9 หลายเดือนก่อน +1

    Sfx helps sell the realism.. Looks really amazing.. only point I noticed is the rocks looking too dry for a river scene.

  • @hunterh3d
    @hunterh3d 9 หลายเดือนก่อน +1

    About how much time did you put into tweaking the fluid settings for the fast moving stream bits? I've never seen a creek stream so impressive before and accurate to real life. A creek bed does not spray, look like white water rapids, or have crazy turbulence going on that you see in most "water stream" sims for a creek, THIS though doesn't have any of that and behaves VERY close to real life, pretty much the best work I've ever seen, fantastic job. I gotta get into Fluid Flux in 2024 it seems like an awesome Embergen equivalent for UE.

    • @samgielen
      @samgielen  9 หลายเดือนก่อน +1

      Tweaking the settings was for sure one of the things that took the most time. I think out of the 10 days it took to make this, easily 2 of them go to fluid flux.
      Niagara Fluids also has a 3D water sim and it looks even better for small bodies of water! But Fluid Flux remains the best choice for these kinds of things untill Niagara Fluids is more optimised.
      I’m seeing several comments saying they’re missing splashes from the water, and apart from the water wheel, I kind of disagree, because that’s not what real life reference looks like. As long as there are no big drops, splashes don’t tend to happen

  • @Tome4kkkk
    @Tome4kkkk 9 หลายเดือนก่อน +1

    Nice audio. Funny trivia: 99% of game devs don't know the difference between stereo headphone mix and stereo speaker mix. Don't even mention binaural etc.

  • @soravisnawbhanich
    @soravisnawbhanich 10 หลายเดือนก่อน +4

    Hi great and very impressive video! I am also working with Fluid Flux, would you mind sharing advice/tips on the movie render setting to have such nice high quality output. That would be greatly appreciate it :)

    • @samgielen
      @samgielen  9 หลายเดือนก่อน +4

      I will probably share a tutorial soon. Not for this video per se, but for something else, but I will make sure to cover render settings. Stay tuned 😊

  • @seekeroftruth101
    @seekeroftruth101 9 หลายเดือนก่อน

    All this technology and I yet to see a game look close to this.

  • @nickstuff2957
    @nickstuff2957 9 หลายเดือนก่อน +1

    wow

  • @_jeffrey_williams
    @_jeffrey_williams 2 หลายเดือนก่อน

    This is really great work. Care to share what your spatial and temporal AA samples were set to in your MRQ settings?

    • @samgielen
      @samgielen  2 หลายเดือนก่อน

      @@_jeffrey_williams For these shots it will either have been 1 spatial and 8 temporal samples or 16 temporal samples. Nothing major. This all rendered pretty quickly

  • @haroldas1
    @haroldas1 9 หลายเดือนก่อน +1

    Is it possible to get splashes of water which deviate from the main body?

    • @samgielen
      @samgielen  9 หลายเดือนก่อน

      Hmm, I don’t think so. I’ve not tried it at least. You can always ask Imaginary Blend, the creator of the Fluid Flux plugin if that’s something that can be done.

  • @windcatcher8510
    @windcatcher8510 10 หลายเดือนก่อน +1

    Looks good, but definitely room for improvement with overall fluid displacement, object interactions, splashes, ripple and wave fidelity, wave randomness, number of reflections, etc. Bravo for this impressive showcase!

  • @aleksandrrush4076
    @aleksandrrush4076 9 หลายเดือนก่อน

    I am so old viedogame developer, but I woud like to say Imagine games with this kind of graphics...

  • @marknickells6097
    @marknickells6097 8 หลายเดือนก่อน

    "This is a game changer, and blurs the line , between CGI , versus the REAL world. IF your map (s) are based on an Island SIM, THIS IS A MUST. Unfortunately, THE FLUID FLUX SYSTEM, IS STILL TOO PRICEY FOR MOST DEVELOPERS. Hopefully, the cost will come down, when the APP becomes ,"More main steam." I have actual Ocean footage from time on San Juan Island. The system, is the closest I'VE seem on a computer simulation.

  • @thekhakimov023
    @thekhakimov023 11 หลายเดือนก่อน +1

    👍👍👍

  • @denzeltaves
    @denzeltaves 11 หลายเดือนก่อน +3

    Would you mind sharing your camera & post process settings? Love the anamorphic look, you nailed it here!

    • @samgielen
      @samgielen  10 หลายเดือนก่อน +2

      Forgot to reply to this one. I’m thinking of doing a little tutorial soon, I’ll make sure to go over my camera settings in that video!

    • @denzeltaves
      @denzeltaves 10 หลายเดือนก่อน

      Awesome, looking forward @@samgielen

    • @bigsky7617
      @bigsky7617 10 หลายเดือนก่อน +1

      ​@@samgielenthat would be great! I'm finding that with fluidflux the water doesn't seem to conform to my (brushified) landscape, it just goes under the mountains. I toggled landscape layers and checked collisions...any idea what I'm missing?

    • @samgielen
      @samgielen  10 หลายเดือนก่อน +2

      @@bigsky7617 the quick answer from in my couch would be: are you using both a FluidFluxSourceActor and a Simulation Domain? If not that’s definitely the issue. I f it’s not that then I don’t know untill I would investigate in a project. Haven’t touches FluidFlux in over a month

    • @bigsky7617
      @bigsky7617 10 หลายเดือนก่อน +1

      @@samgielen yeah I am. The water doesn't interact with meshes or any landscape deformation...

  • @emike09
    @emike09 9 หลายเดือนก่อน

    It's pretty good, could be better. Imagine where we'll be two papers down the line.

  • @LostinMIA
    @LostinMIA 9 หลายเดือนก่อน +1

    Looks amazing but it still has a painting look to it on some scenes. Specifically far images

  • @JDRos
    @JDRos 9 หลายเดือนก่อน

    Amazing. Can this be optimized for games?

    • @samgielen
      @samgielen  9 หลายเดือนก่อน

      Fluid Flux itself, yes. It’s the lighting and trees that make these scenes heavy

  • @DainerTamayo
    @DainerTamayo 10 หลายเดือนก่อน

    Exelente trabajo me encanta

  • @numinos1
    @numinos1 9 หลายเดือนก่อน +1

    2:02 water under wheel flow incorrectly/ There must be more foam.

  • @varunbhatt_
    @varunbhatt_ 2 หลายเดือนก่อน

    Hi
    How do I get rid of foliage shadows on the water surface!
    I want it below and soft!
    Is it possible?

  • @AdiiS
    @AdiiS 9 หลายเดือนก่อน

    is there a way to get this demo to try it out on my 4090, this looks damn impressive, CGI like. Mind-blowing!

  • @AL-KOKIMON
    @AL-KOKIMON 9 หลายเดือนก่อน +1

    в играх такого нет и ближайшие 10 лет не будет!

  • @raw_pc
    @raw_pc 9 หลายเดือนก่อน

    Almost as good as in the original Tomb Raider.

    • @samgielen
      @samgielen  9 หลายเดือนก่อน

      Triangle polygon boobs and ultra high resolution water. I’ll never match that 1996 quality 🤪

  • @TheRedmondGamer
    @TheRedmondGamer 7 หลายเดือนก่อน +1

    So...if we can now create things like this with an engine...can someone please make a proper Elder Scrolls clone? All I want to do is explore places like THIS. 😄

  • @legolasgaming5391
    @legolasgaming5391 9 หลายเดือนก่อน

    No haces el level design del proyecto? Como hiciste que gire la rueda de aldo de la casa

  • @fullfunk
    @fullfunk 9 หลายเดือนก่อน

    it looks pretty but at what procesing cost?

  • @swiszcz93
    @swiszcz93 9 หลายเดือนก่อน

    how long did it take to render all of this? I imagine quite a few hours. Which makes me think we are very far away from a game looking like this

    • @hunterh3d
      @hunterh3d 9 หลายเดือนก่อน

      I'd pee myself if he said Lumen, it could be possible

  • @jiexu-j9w
    @jiexu-j9w 8 หลายเดือนก่อน

    does fluid flux can be using for cinematic ?

  • @feratube
    @feratube 9 หลายเดือนก่อน +1

    how many times did you take to make this?

    • @samgielen
      @samgielen  9 หลายเดือนก่อน +1

      About a week or so, I think

  • @blocbonbon
    @blocbonbon 9 หลายเดือนก่อน

    No caustics?

  • @MMVfxStudio
    @MMVfxStudio 7 หลายเดือนก่อน

    how do this render fluid flex in level sequencer
    ?

  • @PeacefulGameplay
    @PeacefulGameplay 9 หลายเดือนก่อน

    how long to render this video?

  • @naserazmoon2670
    @naserazmoon2670 9 หลายเดือนก่อน

    hi, what software did you use to simulate the water?

    • @samgielen
      @samgielen  9 หลายเดือนก่อน +1

      It’s Fluid Flux, a plugin for Unreal Engine

  • @gughffhhghgghghgg1690
    @gughffhhghgghghgg1690 9 หลายเดือนก่อน +1

    its nice but it slightly looks kind of fat and denser than water like a slime or something

  • @MetArchViz_Studio
    @MetArchViz_Studio 9 หลายเดือนก่อน

    joss

  • @armannasr3681
    @armannasr3681 9 หลายเดือนก่อน

    is this pathtracer render or lumen?

    • @samgielen
      @samgielen  9 หลายเดือนก่อน

      Lumen!

  • @Animus120
    @Animus120 9 หลายเดือนก่อน +1

    It look really nice, but personally I'm still thinking it's easy to tell it's not real water, because it moves somewhat strange is some places.

  • @kirisuma2186
    @kirisuma2186 9 หลายเดือนก่อน +1

    seeing this makes me wish Todd Howard would just admit that his creation engine sucks and would just move over to unreal engine... I mean sure... we would lose our console commands and modding would prolly not be as smooth... but god dammit I just want elder scrolls 6 to be that pretty...

  • @Dilithium1
    @Dilithium1 9 หลายเดือนก่อน

    I would buy fluid flux.. but its $350 😥

  • @HyungjunUE
    @HyungjunUE 9 หลายเดือนก่อน

    Do you have tutorial ?

    • @samgielen
      @samgielen  9 หลายเดือนก่อน

      Might be coming soon.. stay tuned!

  • @sixnine_7
    @sixnine_7 9 หลายเดือนก่อน

    Is GTA 6 graphics will look like this?

    • @romanian7382
      @romanian7382 9 หลายเดือนก่อน +1

      I don't think so

    • @sixnine_7
      @sixnine_7 9 หลายเดือนก่อน

      @@romanian7382 why

    • @romanian7382
      @romanian7382 9 หลายเดือนก่อน +1

      @@sixnine_7 they have to make sure the game will run perfectly on consoles thats why and maybe they didn't developed this type of realistic graphics in their engine
      Cause unreal engine 5 is revolutionary in graphics and maybe rock star didn't thought that this type of graphics would be possible before unreal engine 5 release and then they might have decided to go with the graphics they already have selected for the game 👍

  • @henriquehnsen5828
    @henriquehnsen5828 9 หลายเดือนก่อน

    Lumen ou pathtrace?

    • @samgielen
      @samgielen  9 หลายเดือนก่อน

      Lumen!

  • @giannis_tar
    @giannis_tar 9 หลายเดือนก่อน

    Is this real time???? No fucking way this running in real time....

    • @samgielen
      @samgielen  9 หลายเดือนก่อน +4

      Oh yes it runs realtime. There are different scenes in here though. They run between 20 and 50fps on my RTX3090. I think they would run very smooth on a 4090.

    • @giannis_tar
      @giannis_tar 9 หลายเดือนก่อน +1

      @@samgielen I am mesmerized. Congratulations for making this, it's beautiful. UE5 really is a technological marvel

  • @MisterBeastFollower
    @MisterBeastFollower 9 หลายเดือนก่อน

    that is good but still reality is 2bilion steps ahead of video games

  • @otakuloves1167
    @otakuloves1167 9 หลายเดือนก่อน

    look very good but never games look like this because just this made 100+ hours 4 min video...

  • @diemnguyen2719
    @diemnguyen2719 9 หลายเดือนก่อน

    Can you make a tutorial on how to make water please

  • @jasongoodrich1
    @jasongoodrich1 9 หลายเดือนก่อน +19

    Where is the actual gameplay though, remember unreal 2 " the most beautiful game ever". All fake screen shots in a game magazine while the real game looked like complete crap I'll never forget your lies epic mega games, you didn't fool me changing your company name either

    • @samgielen
      @samgielen  9 หลายเดือนก่อน +42

      There will always be a difference between showcasing the capabilities of the engine, and transferring that into a game format. My creation here is not intended to be a game, nor to replicate it. Unreal’s use is not limited to gaming anymore, it’s become a very steady software for TV and Film as well.

    • @wildrouseacer
      @wildrouseacer 9 หลายเดือนก่อน

      We will never have this realism bro...all we see is just fake in game footage it will take 100 years to reach the 100% realism in games...even more..i lost my hope to reach realism in games in my lifetime i m 25 and for sure i will be long dead by the momrnt 100% realism like this or better comes to games

    • @wildrouseacer
      @wildrouseacer 9 หลายเดือนก่อน

      Maybe my kids my grandkids to be more lucky than me..

    • @wildrouseacer
      @wildrouseacer 9 หลายเดือนก่อน +1

      I need to admit we have good graphics nowadays but we dont have 100% realism...not yet it will take time to reach realism...100 years at least

    • @staplemunch2008
      @staplemunch2008 9 หลายเดือนก่อน

      It's not a game knobhead. It's a game engine. Gameplay is up to the developers of the games that are made using this, amongst many, software.