i've always felt slay the spire the be a genius game concept even in the early beta before it was playable. to see someone give an actually intelligent breakdown of what makes slay the spire so enjoyable and enthralling makes me pretty damn happy. i'll be sure to send any of my friends to this vid whenever they question why slay the spire is so fun, mate. hope your channel grows so i can see more interesting videos on game design from you!
Well done analysis, I'd also add that both roguelikes & deckbuilders involve growing from a basic starter kit to acumulating more power as the (temporary) game progresses, during each playthrough. Which kinda makes deckbuilders the "roguelikes of card games" or vice versa, if you think about it. Or perhaps they both belong to a more generalized category of 'kitbuilder', which also includes whatever Dicey Dungeons is
Truly one of the best roguelikes of this decade, up there with Gungeon and Risk Of Rain. You did a really great job higlighting the strenghts of the game, well done.
I clicked on this video, because I was interested in Slay the Spire, but now I've also learned so much about the mentioned game genres, I'm impressed! And I want to play Slay the Spire now :)
In my opinion, the best mechanics in this game is that you discard your hand at the end of each turn. This increases the pacing so much making the game almost feels like an action game.
It also makes cycling through your deck much easier, since you are going through chunks at a time to begin with. Throw some draw/discard in there and you can easily make some insane cycling turns.
@@JimJamTheAdmin My friend asked if you discard your hand then wouldn't that stop you from keeping a key card to pull off a big combo. But like you said you can combo your whole deck instead of your hand.
also, something i just felt like saying after rewatching the video, ice cream doesn't just incentivise picking up high cost cards. it really incentivises energy generation cards (seeing red, adrenaline, TURBO as examples for each character) as theres never a bad time to play a pure energy generating card with ice cream unless you're in a situation where playing that card could make your enemy stronger by a potentially lethal margin (gremlin nob's strength gain) or make you weaker due to a debuff (chosen's hexing). the other card type that ice cream was seemingly created for is X cost cards. for anyone who doesn't know stuff about slay the spire, X cost cards are cards that consume all your energy points and do a certain effect as many times as you had energy. skewer deals 10 damage a hit, and will hit 3 times if you played it with 3 energy. without ice cream it can be difficult to get your energy to something quite high, say, six.with ice cream, you can slowly conserve energy and use energy gen cards to get insane amounts of energy. and when you're dealing 8 damage to all enemies 12 times... yea. TL:DR if you get ice cream take energy gen cards and X cost cards, save some energy up, dunk people with an X cost card by attacking a billion times with it.
A slight correction: Dominion might have been the first *dedicated* deck-building game, but it didn't invent the concept. TCGs have had draft mode tournaments for ages.
I think that creating a deck in one go, and being only interested in the final result, as in a draft mode, is inherently different to building a deck during the game, to continually adapt to the opponents (Dominion) or the RNG (Slay the Spire). Building then playing is different from playing at building.
2:45 not a particular fan of the choice of words here( strong and creative). every well build deck( or archtype) is strong but that strengh is relative and the perception of it depends on the decks you play against.
I highly disagree on the Meta-Decks are not a problem in Slay the spire^^ Because this is exactly the probleme, once you beat the story mode and try the harder diffucltys. Because there you absolutly need a Meta Deck. And the Decks usaly revolves around 1-2 cards. So if you don't get them early enough, in a game with random drops, you are screwed .. and it's just n fun anymore. But this will only be a problem after ~10h So it's bascly FTL in reverse^^ Where the first hours of FTL are extremly mind grinding, because every new mechanics usually kills you the first time you encounter them. Slay the Spire is much more forgiving in the beginning. Where you learn all the possible solutions for every loadout and for every problem in FTL, in STS you learn that there are only 1-2 solutions. Where in FTL you build your ship up and get ever stronger, in STS you hope for that one card a Meta Decks revolves around, and so long you collect the matching cards. But then you get the Core Card for the other Meta Deck and you are just f*cked ...
too bad graphics are so very ugly, there is a level of ugliness that simply good gameplay wont fix for me unfortunately. Same goes for games with great graphics but the shitty gameplay. The balance of these things doesnt have to be perfect but if the ratio is way too off, then it doesnt work. Pass
i've always felt slay the spire the be a genius game concept even in the early beta before it was playable. to see someone give an actually intelligent breakdown of what makes slay the spire so enjoyable and enthralling makes me pretty damn happy. i'll be sure to send any of my friends to this vid whenever they question why slay the spire is so fun, mate. hope your channel grows so i can see more interesting videos on game design from you!
also forgot to mention, but i hope your own game comes along well. you're awesome, mate.
Thanks so much Jon!
no problem, mate. thank you for putting up the vid so i could find your channel
Really professional and well made video. Well done dude.
Well done analysis, I'd also add that both roguelikes & deckbuilders involve growing from a basic starter kit to acumulating more power as the (temporary) game progresses, during each playthrough. Which kinda makes deckbuilders the "roguelikes of card games" or vice versa, if you think about it. Or perhaps they both belong to a more generalized category of 'kitbuilder', which also includes whatever Dicey Dungeons is
If I need to convince any friend to get this game I'll just send them this video. Great job!
Truly one of the best roguelikes of this decade, up there with Gungeon and Risk Of Rain. You did a really great job higlighting the strenghts of the game, well done.
Thanks Bulger!
I clicked on this video, because I was interested in Slay the Spire, but now I've also learned so much about the mentioned game genres, I'm impressed! And I want to play Slay the Spire now :)
Nice video, very well done :)
Great video.
Excellent analysis. If all your vids are like this, I'll sub.
Thanks Timmac, I have more videos on the way!
really good video! i think im going to replay this now
This video is far too well made to have so few views. Come on TH-cam, do your job.
Haha, thanks David
your channel needs more views!
In my opinion, the best mechanics in this game is that you discard your hand at the end of each turn. This increases the pacing so much making the game almost feels like an action game.
It also makes cycling through your deck much easier, since you are going through chunks at a time to begin with. Throw some draw/discard in there and you can easily make some insane cycling turns.
@@JimJamTheAdmin My friend asked if you discard your hand then wouldn't that stop you from keeping a key card to pull off a big combo. But like you said you can combo your whole deck instead of your hand.
Dope video
1:09 What's the name of the game? Farrier?oO
It's why I like playing Planescape best out of all MtG formats.
also, something i just felt like saying after rewatching the video, ice cream doesn't just incentivise picking up high cost cards. it really incentivises energy generation cards (seeing red, adrenaline, TURBO as examples for each character) as theres never a bad time to play a pure energy generating card with ice cream unless you're in a situation where playing that card could make your enemy stronger by a potentially lethal margin (gremlin nob's strength gain) or make you weaker due to a debuff (chosen's hexing). the other card type that ice cream was seemingly created for is X cost cards. for anyone who doesn't know stuff about slay the spire, X cost cards are cards that consume all your energy points and do a certain effect as many times as you had energy. skewer deals 10 damage a hit, and will hit 3 times if you played it with 3 energy. without ice cream it can be difficult to get your energy to something quite high, say, six.with ice cream, you can slowly conserve energy and use energy gen cards to get insane amounts of energy. and when you're dealing 8 damage to all enemies 12 times... yea.
TL:DR if you get ice cream take energy gen cards and X cost cards, save some energy up, dunk people with an X cost card by attacking a billion times with it.
sorry, that was just something i had on my mind rewatching this. sorry i wrote a whole 12 page essay lol.
Mystery Dungeon 💕 just my favorite kind of rogue like
Btw what was the game at 0:31?
A slight correction: Dominion might have been the first *dedicated* deck-building game, but it didn't invent the concept. TCGs have had draft mode tournaments for ages.
Good catch
Deck building means building your deck as you play, rather than in a separate phase.
I think that creating a deck in one go, and being only interested in the final result, as in a draft mode, is inherently different to building a deck during the game, to continually adapt to the opponents (Dominion) or the RNG (Slay the Spire).
Building then playing is different from playing at building.
what game is that on 4:57
Shiren the Wanderer
@@LycheeGameLabs btw the game you made (Patch Quest) you draw it all yourself '__')?
@@kokizzu Yeah, the art and coding is all me
2:45 not a particular fan of the choice of words here( strong and creative). every well build deck( or archtype) is strong but that strengh is relative and the perception of it depends on the decks you play against.
Archetypes is one of the solutions that he said card games have come up with.
I highly disagree on the Meta-Decks are not a problem in Slay the spire^^
Because this is exactly the probleme, once you beat the story mode and try the harder diffucltys.
Because there you absolutly need a Meta Deck. And the Decks usaly revolves around 1-2 cards. So if you don't get them early enough, in a game with random drops, you are screwed .. and it's just n fun anymore. But this will only be a problem after ~10h
So it's bascly FTL in reverse^^
Where the first hours of FTL are extremly mind grinding, because every new mechanics usually kills you the first time you encounter them. Slay the Spire is much more forgiving in the beginning.
Where you learn all the possible solutions for every loadout and for every problem in FTL, in STS you learn that there are only 1-2 solutions.
Where in FTL you build your ship up and get ever stronger, in STS you hope for that one card a Meta Decks revolves around, and so long you collect the matching cards. But then you get the Core Card for the other Meta Deck and you are just f*cked ...
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too bad graphics are so very ugly, there is a level of ugliness that simply good gameplay wont fix for me unfortunately. Same goes for games with great graphics but the shitty gameplay. The balance of these things doesnt have to be perfect but if the ratio is way too off, then it doesnt work. Pass