Lowkey, I was kind of expecting the magical hit squad to be taken out by a mass food poisoning wild surge. Harry throwing hands with them also works, it seems.
Ah, feralisks, the actual stuff of my nightmares. I was never happier in my latest colony than when a broodmother feralisk spawned on my map, it entered via one of two entrances that I had sealed completely, and I watched as the feralisk and all its disgusting children died at varying speeds. I think like ten juveniles died before the mother finally collapsed. And then the extremely malnourished cougar who was also dying slowly on the edge of the map ripped the feralisk's throat out and gorged itself on spider meat. It was like watching an extremely messed up and disturbing episode of Planet Earth.
@@dragonace119 Yeah, I had enough trouble rushing to animal feeding research while keeping my herd alive, and spiders and I have a tense relationship IRL as it is. As long as they don't move when I'm near them, everything is okay, but anything more and it's extinction time. Spiders in games get the same treatment since I tried Grounded and felt spiders "on me" for like a week. I saw broodmother and immediately went "nope, painful death be upon you"
The feralisk-infested biome is actually my favorite biome. The spiders there are remarkably dangerous and aggressive, and the jungle is alien and hard to navigate. It's like the whole forest is hostile and wants you dead. Very cool. Even cooler when you manage to carve yourself out a place, with fire and axe, and thrive in that biome.
@@mirceazaharia2094 the tip there is to use fences - Feralisks won’t hunt unless they’re inside the wire, and fences are a lot cheaper than walls. Since prey animals wont wander into the fenced area, it will also draw the feralisks further away from the fence, since thats where the eating’s good.
yeah Chronomancers are just a weeeeee bit broken when it comes to time acceleration. Because giving 10 raiders ever increasing carcinomas in several body parts, asthma, frailty, permanent injuries and dementia has never been a more effective method of defense.
@@gamingnamehere1560 I've just had a few become afflicted with asthma when my Chrono used time accel. I don't know if it's 100% or I'm remembering wrong. If you get the chance, try it.
@@Jairjax Just use the "med pod" mod. it uses a HUGE amount of energy but it can heal almost every wound you can possibly get! also, do not forget to get the "prepare carefully" mod for a custom game. if youd like to hear more about essential mods feel free to ask :) EDIT; well you could also try to harvest a simple raiders stomach and replace it i guess? itll be worth a try but i think it will be ending horribly :D
I was using "prepare carefully" for a medieval playthrough. So I had this guy who's my industrial powerhouse that barely gets to see sunlight when I need him to build shit while also slowly becoming pretty good as a melee tank. Then all of a sudden I remembered that since I had too many mods I didn't bother nit-picking his traits so instead of sending me hordes of raiders, Randy decided the best way to punish me is to slap my "sickly" handyman with sensory mechanites, gut worms and plague within the same quadrum, with several days of having literally all 3 illnesses on at the same time. Man was having a great time since I basically micro'd the doctor to stay on him the entire time plus a butt load of various drugs just to keep him from losing it with the excruciating pain. He got out of it alive like half a year later and married the doctor, classic hentai nurse story. Rim life is good.
@@huauua5414 Med Pods cause big problems with missing thingies in my mod lists. So I removed it. Get DE Surgeries I think it's called, it has treatments to cure these illnesses outright, as well as fix all sorts of ailments (curing asthma, old age ailments - bad back, frail, missing fingers, scars etc).
Imagine this for a moment. You somehow get a multiplayer going with RoM and Prepare carefully. Your people suddenly gets sick. And as soon as they are cured they are sick again. All because one dude rolled up 5 chaos mages and just kept rolling their spells to fuck with you.
8:48 "with the power of god and anime, we kami-hami-ha'ed them into the shadow realm, then threw hagrid in jail for believing the wrong religion" WHERE TF DID THAT COME FROM!?
The Chronomancy spell Reverse time is completely balanced. If you level the silly perk to the right (or left I don't Remember?) you can remove illnesses. Which is perfect for people who get mana sickness. Keep spamming that spell to not only restore your youth but to train your magic and a alarming rate because there is no possible chance of death. Works for both the main class and Chaos mages.
@@ieatdirtwasntavailable Not efficient for training magic. Most humanoids suffer mana Sickness which counts as a Disease/ injury which would automatically be cured after reversing time. In result you can spam reverse time with minimum consequences (Besides being forever young) I'm not saying its not better then accelerate time. Just better for training your magic level. (You can use those perks to level accelerate time)
@@ieatdirtwasntavailable Just get VFE Vikings for the Psychic Cornucopia, which instantly ages to maturity every harvestable plant in its radius. More Archotech Garbage can make it craftable, or you can duplicate it with the Replicator from Terraform RimWorld.
The Martial Training and Magical Training spells are better for grinding fighter / mage xp. They're craftable with the first tier of Scribing research, any class can learn them and are incredibly cheap (some cloth and magicyte). The hybrid classes (with stamina AND mana pools) can learn and cast both, and level both ability trees very fast. Just learn them, put them on auto-cast for a quadrum or two, and watch your guys skyrocket in levels. I had 6 classes (two Technomancers, two Chefs, two Medics) nearly maxed in all abilities, as well as mana/stamina regeneration stats before the first year was over.
@@mirceazaharia2094 fighter classes are usually the easiest to grind. They have no real downside to spamming abilities. I'm genuinely shocked the modder didn't implement a "fatigue" system. Just raise there tiredness (and pain for muscle cramps) for more immersion. But yeah on topic the training spells are meant for that. I run semi random research so I don't usually don't see this.
the videos of this guy are like a mix of spiffing brit, russian badger, swaggersouls and some drug that is so unknown that I have nothing more to say about it
Excellent video and great story. My only negative feedback is that it ended and I feel like there is much more to HARRY POOTER's adventure that could be explored. Very entertaining. Great stuff, my dude
obviously Chaos mage is the best -> keep rolling your chaos button for mana / buffs -> you can redistribute your leftover points EVERY time.. so Lv3 Sphincter Explosion on enemies -> then regain all mana with max Level Corpse Cannibalism.. Love the combos
@@mirceazaharia2094 necros can raise 24h straight working pawn slaves which wil never rebel... it's like bots but better since with some prep you can choose which pawns to res depending on their stats. Zombies will never increase or lose their skills, however pawns will be frightened by them when they meet them. Just make them work far away in a mine or at a mining drill and you've solved two problems. The Shaman has the lightning totem which is *INSANE* with the only downside it doesn't work with manhunting animals (unlike the pylon of the arcane mage). But against invaders, non depending the size, place two totems and you're good to go... They're made of OPness and fear.
@@TheIceThorn Necros I feel are good for a run with a specific theme, as well as downright good in general. But yes, two Shamans are on the list for my next playthrough. I'm more interested in their synergy with Black Mages - put Enrage on an enemy in a crowd, the crowd stops to fight the berserk guy, your Black Mage nukes them. Or put down Spirit Wolves, tie up the enemy with them, your gun line shoots them, and your Black Mage nukes them. Basically, in this future playthrough, I will be trying out a few classes which seem promising, and I've never really tried, or never used to their full potential. Red Mages, Super Soldiers, Deadeyes, Warriors, Wardens, Empaths, Keepers, Black Mages, Golemancers, Shamans, Dragoons, Troubadours, Scrappers, Gadgeteers, Wind Mages. Sometimes one of each, two or each, or in case of classes where I need more riflemen (Super Soldiers) or snipers (Deadeyes), 8 and 4, respectively. Add in 6 androids (2 Technomancers, 2 Chefs, 2 Medics) as critical support and command personnel. The troops will be clones (Plant Human mod) raised in a cave by the androids and bred for war. With so many troops, I hope to throw in Winston Waves as storyteller and forge a defensive combat arena that relies on my people as primary defense, rather than turrets, with artillery or air strikes as counter to enemy artillery.
@@mirceazaharia2094 actually the magic mod is imba. I mean: 3 new rituals you can repeat again and again before the time resets to zero, set them to give you the chance for a new pawn. You've 50% for each ritual to get a guy and 2 rituals (enlightenment and arcane path), practically you can get a dozen of pawns in a row and keep converting them to mages. If you've a bard it gets even more op. Add the outposts mod and you have in minutes the world covered in cyan dots of your outposts.
Gonna throw this into the blender, my favorite class are monks since they are both low maintainance and watching him punch 100x in a single second is fun to watch
Succubi are actually really powerful in RoM. Being on a one tile island made them a lot worse, (though still pretty nice if you could transport pod them to the mainland) but in general they have really good use. They only have one good skill, but it's a good skill to have. Soul bond gives the pawn a pretty sizable happiness buff for -15% of some stats, which is... acceptable I guess. The real good part of them is that they can teleport the soul bonded target to themselves (and teleport to bonded target but less uses) regardless of distance or map. You can use transport pods or simply march to any destination on the map and instantly recall them with whatever they have. If they are carrying pawns, they can be recalled as well. Very good for just scouting ruins and teleporting back if ever in a pickle, if that pawn becomes needed, or if they find something really nice.
See, I have transcended boundaries of my limiting human brain by playing Rimworld non-stop for 2 years and if I ever catch a succubus, I ain't letting it walk... I am installing RJW...
imo the most OP classes are Blood mage and shadow hunter... just imagine being instakilled by an orbital blood strike that chains off death.... and an assassin, that can zip zap teleport anywhere, be invisible and have infinite crit chance
On the note of feralisk's...when I first started I usually played on swamp/jungle type biomes cause they look cool. I still remembered getting savaged by a map of like 40 babies and 3 adults, upside they helped fight my raiders as well. I don't play on those maps anymore,also cause not being able to build in some spots is just annoying.
I've never seen any of your videos before, but I think that's gonna change. This somehow managed to be fast paced, hilarious, and informative all at the same time. Bravo!
the idea behind the guest at 5:09 is so funny to me. personally, i think after a travel i'd want a snack, a bathroom break, or perhaps a good stretch. but the game decided the guest wants lung cancer and weed-induced delirium at 4 pm. just smoking big doinks in amish.
With vanilla expanded: Genetics you can create horrible abominations. There is even mod compatability so you can use dinosaur, alpha animal and even eldritch monster genes. You can literally make lovecraftian monsters into even worse abominations. Could make for a great video I reckon.
I'm so glad you made this video. I just started trying to do rimmagic and was completely lost (though admittedly I do have a whole arsenal of mods and then added magic on top of killer robots and giant spiders with recycling so... yeah things tend to be confusing...) love these videos so much because sometimes I don't want to play rimworld and just enjoy watching :)
fun fact! here in Norway, there is a local man near where i live that is Danish that has been Nicknamed "Nudist Dumbledore" by all the kids due to him being, well, a Nudist that looks creepily similar to 3rd movie onwards Dumbledore. like, no joke, either he IS that same actor, or he is his long lost Twin, because they look EXACTLY the same.
Dresden Files mod pack: -Mafia faction. -Evil Clowns. -Rims of Madness. -RimJobWorld. -Dinosauria. Dresden spends most of his short life screaming as Elephants break down his door.
I love how no matter where and when a Stronghold reference of any sort shows up, people come out of the woodwork to praise the fact that someone else knows about it LOL
Your like a mix of Martincitopants and the Spiffingbritt. Like when you said good in response at like 11:04 reminds me of martin it just wasn't Base boosted and or echoed. also when Ron and Harry got in a relationship the noise you made reminds me of Martin also. I take it your draw inspiration from them.
So apparently the wizarding world which can literally regrow limbs and bones has not figured out how to cure erectile dysfunction? Thanks Rowling, I really needed to know that.
For some reason I thought I didn't like your content. I'm obsessed with rimworld youtubers so I've definitley seen you before. Anyways I was wrong this is some cash content friend
I love this mod. But it's quite buggy. I started as a solo summoner, went on a quest and tried to summon an elemental to protect me. Turns out anything I tried to summon would instantly delete the caravan and it would become lost
What's your favorite Rimworld mod?
Combat Extended
you wont find the best mod on the steam workshop...
@@mamamia1159 allow tool
Saiyan mod
Fluffy's Colony Manager
5:12
- Drop in from a pod by outerspace
- Walk into base
- Sit down and begin ripping a fat one
- Refuse to elaborate further
afterparty Snoop Dogg be like
Sigma grindset
Harry Potter: Not Slytherin, not Slytherin...
The Human Leather Hat: okay then, Rimworld it is
Human Leather COWBOY Hat.
Hey did you know that Harry’s child DID get thrown into Slytherin
@@menaatefadly the cursed child is not canon.
@@t-rex9809 As a former Potterhead, even I have to agree.
@@mirceazaharia2094 so true
Lowkey, I was kind of expecting the magical hit squad to be taken out by a mass food poisoning wild surge. Harry throwing hands with them also works, it seems.
Harry cast fist.
HARRY POTTER WITH GUNS
667th likr
"Fuck magic my fist are stronger" harry porter 2023
Ah, feralisks, the actual stuff of my nightmares. I was never happier in my latest colony than when a broodmother feralisk spawned on my map, it entered via one of two entrances that I had sealed completely, and I watched as the feralisk and all its disgusting children died at varying speeds. I think like ten juveniles died before the mother finally collapsed. And then the extremely malnourished cougar who was also dying slowly on the edge of the map ripped the feralisk's throat out and gorged itself on spider meat.
It was like watching an extremely messed up and disturbing episode of Planet Earth.
Even if you manage to tame a Broodmother its absolute hell, so many god damn spiderlings that just devour the entire map and your kitchen.
@@dragonace119 Yeah, I had enough trouble rushing to animal feeding research while keeping my herd alive, and spiders and I have a tense relationship IRL as it is. As long as they don't move when I'm near them, everything is okay, but anything more and it's extinction time. Spiders in games get the same treatment since I tried Grounded and felt spiders "on me" for like a week. I saw broodmother and immediately went "nope, painful death be upon you"
The feralisk-infested biome is actually my favorite biome. The spiders there are remarkably dangerous and aggressive, and the jungle is alien and hard to navigate.
It's like the whole forest is hostile and wants you dead. Very cool. Even cooler when you manage to carve yourself out a place, with fire and axe, and thrive in that biome.
@@mirceazaharia2094 the tip there is to use fences - Feralisks won’t hunt unless they’re inside the wire, and fences are a lot cheaper than walls. Since prey animals wont wander into the fenced area, it will also draw the feralisks further away from the fence, since thats where the eating’s good.
@@jakeking974 I feel you.
Time magic is also pretty op. Able to suddenly grow crops many times faster than normal. Can also make enemies extremely old and crippled.
Dont forget literally turning back time so a colonist is alive again
skidaddle skidoodle, you now have dementia
yeah Chronomancers are just a weeeeee bit broken when it comes to time acceleration. Because giving 10 raiders ever increasing carcinomas in several body parts, asthma, frailty, permanent injuries and dementia has never been a more effective method of defense.
@@dime.c120 asthma has nothing to do with age wth do they get that?
@@gamingnamehere1560 I've just had a few become afflicted with asthma when my Chrono used time accel. I don't know if it's 100% or I'm remembering wrong. If you get the chance, try it.
Only thing worse than food poisioning is those damn gut worms.
can you repalce a gut worm stomach with a new one? like can you remove a prisoners healthy stomach and replace it or would the patient die
@@Jairjax Just use the "med pod" mod. it uses a HUGE amount of energy but it can heal almost every wound you can possibly get!
also, do not forget to get the "prepare carefully" mod for a custom game. if youd like to hear more about essential mods feel free to ask :)
EDIT;
well you could also try to harvest a simple raiders stomach and replace it i guess? itll be worth a try but i think it will be ending horribly :D
I was using "prepare carefully" for a medieval playthrough. So I had this guy who's my industrial powerhouse that barely gets to see sunlight when I need him to build shit while also slowly becoming pretty good as a melee tank. Then all of a sudden I remembered that since I had too many mods I didn't bother nit-picking his traits so instead of sending me hordes of raiders, Randy decided the best way to punish me is to slap my "sickly" handyman with sensory mechanites, gut worms and plague within the same quadrum, with several days of having literally all 3 illnesses on at the same time. Man was having a great time since I basically micro'd the doctor to stay on him the entire time plus a butt load of various drugs just to keep him from losing it with the excruciating pain. He got out of it alive like half a year later and married the doctor, classic hentai nurse story. Rim life is good.
@@huauua5414 Med Pods cause big problems with missing thingies in my mod lists. So I removed it. Get DE Surgeries I think it's called, it has treatments to cure these illnesses outright, as well as fix all sorts of ailments (curing asthma, old age ailments - bad back, frail, missing fingers, scars etc).
@@huauua5414 Prepare Carefully used to cause lots of issues for me. I replaced it with Character Editor and Rimmsqol.
Player: I use "Salmonela Wave"
DM: Ok, what`s the range?
Player: Everyone.
DM: Everyone in what radius?
Player: EVERYONE!!
should change it from "EVERYONE!!" to "Y E S"
“Diddle-doo-doo, with this curse you shall be gifted. Hence forth, thy shit shall be as liquid!”
Imagine this for a moment. You somehow get a multiplayer going with RoM and Prepare carefully. Your people suddenly gets sick. And as soon as they are cured they are sick again. All because one dude rolled up 5 chaos mages and just kept rolling their spells to fuck with you.
8:48 "with the power of god and anime, we kami-hami-ha'ed them into the shadow realm, then threw hagrid in jail for believing the wrong religion" WHERE TF DID THAT COME FROM!?
The Chronomancy spell Reverse time is completely balanced. If you level the silly perk to the right (or left I don't Remember?) you can remove illnesses. Which is perfect for people who get mana sickness. Keep spamming that spell to not only restore your youth but to train your magic and a alarming rate because there is no possible chance of death. Works for both the main class and Chaos mages.
the chronomancy forward time spell is better because you can grow devilstrand in like 5 seconds and its amazing
@@ieatdirtwasntavailable Not efficient for training magic. Most humanoids suffer mana Sickness which counts as a Disease/ injury which would automatically be cured after reversing time. In result you can spam reverse time with minimum consequences (Besides being forever young) I'm not saying its not better then accelerate time. Just better for training your magic level. (You can use those perks to level accelerate time)
@@ieatdirtwasntavailable Just get VFE Vikings for the Psychic Cornucopia, which instantly ages to maturity every harvestable plant in its radius. More Archotech Garbage can make it craftable, or you can duplicate it with the Replicator from Terraform RimWorld.
The Martial Training and Magical Training spells are better for grinding fighter / mage xp. They're craftable with the first tier of Scribing research, any class can learn them and are incredibly cheap (some cloth and magicyte).
The hybrid classes (with stamina AND mana pools) can learn and cast both, and level both ability trees very fast.
Just learn them, put them on auto-cast for a quadrum or two, and watch your guys skyrocket in levels.
I had 6 classes (two Technomancers, two Chefs, two Medics) nearly maxed in all abilities, as well as mana/stamina regeneration stats before the first year was over.
@@mirceazaharia2094 fighter classes are usually the easiest to grind. They have no real downside to spamming abilities. I'm genuinely shocked the modder didn't implement a "fatigue" system. Just raise there tiredness (and pain for muscle cramps) for more immersion.
But yeah on topic the training spells are meant for that. I run semi random research so I don't usually don't see this.
What a wonderful content creator, thanks for making my lunch time funnier
Oh cool same lunch time
My favourite lunch youtuber
the videos of this guy are like a mix of spiffing brit, russian badger, swaggersouls and some drug that is so unknown that I have nothing more to say about it
A weapon that deletes tables would be the most overpowered but ok
Nah, because you need to enter their base and delete the table.
Oh how the turn tables.... have disappeared?
@@ciceroissad4821 what is a door but a vertical table without legs?
I’m just saying, a nuke would definitely get rid of all the tables…
Why get rid of the tables? My pawns don’t use them anyway 😂
Excellent video and great story. My only negative feedback is that it ended and I feel like there is much more to HARRY POOTER's adventure that could be explored. Very entertaining. Great stuff, my dude
Preciate it Pixel
Hairy*☝️
Aaaactsually
obviously Chaos mage is the best -> keep rolling your chaos button for mana / buffs -> you can redistribute your leftover points EVERY time.. so Lv3 Sphincter Explosion on enemies -> then regain all mana with max Level Corpse Cannibalism.. Love the combos
I love the split second of the American anthem playing at 1:03 because of the utter mention of the word gun
i totally love this mod... necromancer and shaman are absolutely nonsense.
God I hate deathbolts, since I don't use necros, extremely dangerous. Shamans look amazing, really looking forward to using those.
@@mirceazaharia2094 necros can raise 24h straight working pawn slaves which wil never rebel... it's like bots but better since with some prep you can choose which pawns to res depending on their stats. Zombies will never increase or lose their skills, however pawns will be frightened by them when they meet them. Just make them work far away in a mine or at a mining drill and you've solved two problems.
The Shaman has the lightning totem which is *INSANE* with the only downside it doesn't work with manhunting animals (unlike the pylon of the arcane mage). But against invaders, non depending the size, place two totems and you're good to go... They're made of OPness and fear.
@@TheIceThorn Necros I feel are good for a run with a specific theme, as well as downright good in general. But yes, two Shamans are on the list for my next playthrough. I'm more interested in their synergy with Black Mages - put Enrage on an enemy in a crowd, the crowd stops to fight the berserk guy, your Black Mage nukes them.
Or put down Spirit Wolves, tie up the enemy with them, your gun line shoots them, and your Black Mage nukes them.
Basically, in this future playthrough, I will be trying out a few classes which seem promising, and I've never really tried, or never used to their full potential.
Red Mages, Super Soldiers, Deadeyes, Warriors, Wardens, Empaths, Keepers, Black Mages, Golemancers, Shamans, Dragoons, Troubadours, Scrappers, Gadgeteers, Wind Mages.
Sometimes one of each, two or each, or in case of classes where I need more riflemen (Super Soldiers) or snipers (Deadeyes), 8 and 4, respectively.
Add in 6 androids (2 Technomancers, 2 Chefs, 2 Medics) as critical support and command personnel. The troops will be clones (Plant Human mod) raised in a cave by the androids and bred for war.
With so many troops, I hope to throw in Winston Waves as storyteller and forge a defensive combat arena that relies on my people as primary defense, rather than turrets, with artillery or air strikes as counter to enemy artillery.
@@mirceazaharia2094 actually the magic mod is imba. I mean: 3 new rituals you can repeat again and again before the time resets to zero, set them to give you the chance for a new pawn. You've 50% for each ritual to get a guy and 2 rituals (enlightenment and arcane path), practically you can get a dozen of pawns in a row and keep converting them to mages. If you've a bard it gets even more op. Add the outposts mod and you have in minutes the world covered in cyan dots of your outposts.
Gonna throw this into the blender, my favorite class are monks since they are both low maintainance and watching him punch 100x in a single second is fun to watch
"nobody show up to their ceremony"
"ᵍᵒᵒᵈ"
Succubi are actually really powerful in RoM. Being on a one tile island made them a lot worse, (though still pretty nice if you could transport pod them to the mainland) but in general they have really good use. They only have one good skill, but it's a good skill to have. Soul bond gives the pawn a pretty sizable happiness buff for -15% of some stats, which is... acceptable I guess. The real good part of them is that they can teleport the soul bonded target to themselves (and teleport to bonded target but less uses) regardless of distance or map. You can use transport pods or simply march to any destination on the map and instantly recall them with whatever they have. If they are carrying pawns, they can be recalled as well. Very good for just scouting ruins and teleporting back if ever in a pickle, if that pawn becomes needed, or if they find something really nice.
See, I have transcended boundaries of my limiting human brain by playing Rimworld non-stop for 2 years and if I ever catch a succubus, I ain't letting it walk... I am installing RJW...
Harry can just "viagro leviosa" an fix his "dysfunction ". "Avada herbacumus" is my go to member charm, lol
> Walks in
> Starts smoking weed
> Gets high
> Does nothing helpful at all
> Leaves
Can’t believe nobody was talking about Leonina.
I like your mod pack play throughs where you share your learning moments. A much welcome new way of introduction to mod packs that add extra mechanics
13:53. "No casualties....some casualties....acceptable losses."
Kleaper I genuinely love your videos man they are great I love it its so funny
As a native philadelphian i can confirm half of our parks do look like a scene out of rimworld
This is so good its making me wanna play this masterpiece again
That was absolutely hilarious. Definitely loving some chaos magic myself XD
imo the most OP classes are Blood mage and shadow hunter...
just imagine being instakilled by an orbital blood strike that chains off death....
and an assassin, that can zip zap teleport anywhere, be invisible and have infinite crit chance
On the note of feralisk's...when I first started I usually played on swamp/jungle type biomes cause they look cool. I still remembered getting savaged by a map of like 40 babies and 3 adults, upside they helped fight my raiders as well. I don't play on those maps anymore,also cause not being able to build in some spots is just annoying.
I've never seen any of your videos before, but I think that's gonna change.
This somehow managed to be fast paced, hilarious, and informative all at the same time. Bravo!
3:22 I’ve spit all over myself from that long lost Relic’s name ngl
12:30 you really did me dirty there chief 😖
Clickbaited and possible bamboozled
the stronghold music was so nostalgic
the idea behind the guest at 5:09 is so funny to me. personally, i think after a travel i'd want a snack, a bathroom break, or perhaps a good stretch.
but the game decided the guest wants lung cancer and weed-induced delirium at 4 pm. just smoking big doinks in amish.
Starcraft ost and an image from the game :DD
The music from Stronghold Supported my claim that following your channel was the best thing I did this year.
Always the Nostalgia! I be sitting there just zoning out during the video and vibing to the banger.
8:41 WTAF IS THAT PICTURE AHHAHA
0:22 OMG IS THAT A NEW VEGAS REFERENCE???? LE EPIC FALLOUT REFERENCE BASED???
Ayooo is that stronghold music in the beginning?? Classic!
Absolutely loved the narration
With vanilla expanded: Genetics you can create horrible abominations. There is even mod compatability so you can use dinosaur, alpha animal and even eldritch monster genes. You can literally make lovecraftian monsters into even worse abominations. Could make for a great video I reckon.
I'm so glad you made this video. I just started trying to do rimmagic and was completely lost (though admittedly I do have a whole arsenal of mods and then added magic on top of killer robots and giant spiders with recycling so... yeah things tend to be confusing...) love these videos so much because sometimes I don't want to play rimworld and just enjoy watching :)
As soon i saw title i knew i must watch this
fun fact! here in Norway, there is a local man near where i live that is Danish that has been Nicknamed "Nudist Dumbledore" by all the kids due to him being, well, a Nudist that looks creepily similar to 3rd movie onwards Dumbledore. like, no joke, either he IS that same actor, or he is his long lost Twin, because they look EXACTLY the same.
Another quality video. I've been binging a lot of your videos lately thanks for the content.
You're a wizard Kleaper
RimWorld (Magic Mod): I Have Wizards
Grim Kleaper: I Have Hairy Pooter
Dresden Files mod pack:
-Mafia faction.
-Evil Clowns.
-Rims of Madness.
-RimJobWorld.
-Dinosauria.
Dresden spends most of his short life screaming as Elephants break down his door.
"Did you put your name in the chaos tome!!?" Naked dumbledore asked calmly...
Can't even pay attention, because i'm vibing to the Stronghold music
Finally, a man with culture
Nice space station 13 pain scream insert. At 1:39
This is the Harry Potter sequel we didn't know we needed
7:24 it’s Stronghold Music!! Wondrous stuff
I love how no matter where and when a Stronghold reference of any sort shows up, people come out of the woodwork to praise the fact that someone else knows about it LOL
@@Starfloofle but of course! It’s too good to ignore XD
Love the Stronghold music in the background
Effectively what I think of when a chaos mage makes someone else a chaos mage "Do you want to explode?"
5:10 dear God, I laughed too hard on this one.
Harold Vase-Maker of the Pigboils
The music on this video is on-point 👌
Oh come on Grim, guns aren't youtuber merch! They're back to school supplies
"Naked Dumbeldor want to cut his hairs." 😂
And harry learned a valuable lesson on the day of the wizard raid. No matter how powerful a wizard is, they are still nerds and weak to fisticuffs.
*"And somehow they had magic air strikes, rings of power and mind controlling succuby"*
-Grim Kleaper
Your like a mix of Martincitopants and the Spiffingbritt. Like when you said good in response at like 11:04 reminds me of martin it just wasn't Base boosted and or echoed. also when Ron and Harry got in a relationship the noise you made reminds me of Martin also. I take it your draw inspiration from them.
I love this far more than is healthy.
I didn't know Makeup & Vanity Set did the soundtrack for Brigador. They're awesome.
I love the stronghold music. 😂
The stronghold music kinda ties it all together
So apparently the wizarding world which can literally regrow limbs and bones has not figured out how to cure erectile dysfunction?
Thanks Rowling, I really needed to know that.
Grim kleaper for president!!!
Ah yes my favourite Hedwig, The Magical Elephant.
Cool video, keep it up
If there was a 40k joke to be made in the video talking about chaos, i was not expecting necrons lol
>rolls up
>smokes a joint
>can't die
>won't elaborate
She just like me fr
You remind me of Sam O'Nella if he were a gamer and addicted to dictatorships
This felt like an acid trip
that music threw me for one hell of a loop
Ah that Stognhold OST. Such a damn relaxing soundtrack.
I exclusively play in Feralisk infested jungle biomes, I love them, they're so cute.
LOVE TO SEE SOMEONE MAKE a animal zoo and then sell these endangered animals on the black market
in 1:50, the image of the monster in the info is some kind of mod? Can I make the standard ones also show up?
Zerg music is perfect for feralisks.
That music simultaneously triggered PTSD and nostalgia
the medieval background music reminds me of stronghold legends
Ooooh, we got a brigador player here huh
For some reason I thought I didn't like your content. I'm obsessed with rimworld youtubers so I've definitley seen you before. Anyways I was wrong this is some cash content friend
That intro had me DYING
"and drove a monkey mad" yep, deffinetly normal
HIGRUB made a comment about guilty pleasures to HAIRY POOTER.
9:04 she got her priorities straight
5:02 and a bunch of colored pencil drawings...
What is that eyed monster and what mod is that from please?
Animal is from Alpha animals, I believe
30 seconds in and I’m spitting out my food. This gon be gud
This is why I very carefully choes the mods I install
This has little to do with the video but my god, hearing stronghold music after so long was amazing.
where can i find the mods you used in the video,it looks fun to play with those mods
I was seriously expecting food poisoning to be what kills the arcane raid
Welcome to Hoockwards. Don't mind rusty cars and used needles
I love this mod. But it's quite buggy. I started as a solo summoner, went on a quest and tried to summon an elemental to protect me. Turns out anything I tried to summon would instantly delete the caravan and it would become lost
after listening to the music in this video i feel like there should be a starcraft mod