If you see a 404 ERROR / 404에러 발생시 [Before you can access the repository] dev.epicgames.com/documentation/en-us/unreal-engine/downloading-unreal-engine-source-code [소스 접근권한 획득] dev.epicgames.com/documentation/ko-kr/unreal-engine/downloading-unreal-engine-source-code 영상설명에 적힌건 잘 안보이는듯해서 고정시킵니다
The lighting needs to be placed precisely to create a look-dev like this. If you apply the shading model on an empty level, you will see different results than expected because it feels flat.
Looks great! Can you please explain to an ignorant dummy like me what your build changes and why it had to be done this way? And also what are the limitations or downsides of this approach?
Since the level of understanding varies from person to person, I don't think I can explain it in detail, but I plan to give a rough explanation little by little in the future.
Thank you, I hope more video about this as I have character but I do not know how I shade it as cartoon like you did in your character .. please step by step with my deep thanks
First, create a material and select 'Toon' as 'Shading Model' in the material editor to apply it. More details will be shown in the next video. If you have any more questions, please leave a comment. 먼저 머티리얼 을 생성하고 머티리얼 에디터에서 '셰이딩 모델'을 'Toon' 으로 고르면 적용됩니다. 자세한 내용은 다음 영상에서 보여드리겠습니다. 더 궁금한게 있으면 댓글을 남겨 주세요
@@blendergame awesome work. I cleaned some binaries/ intermediate and pdb, it saved like 30gb maximum ahah insane. Can I ask you if you have any discord / LinkedIn or whatever?
The uproject file is not required when building the engine source. You can create an empty project directly using the editor you built yourself. And because it is linked to a personal engine, I cannot use it even if I give it my own. 엔진 소스 빌드시에는 uproject 파일이 필요없습니다. 스스로 빌드한 에디터로 직접 빈 프로젝트를 생성 하면 됩니다. 그리고 개인 엔진으로 연동되기때문에 내것을 주더라도 쓸 수 가 없어요.
Is your CPU an Intel 13th or 14th? 혹시 cpu가 인텔 13 14세대 인가요? www.reddit.com/r/ReadyOrNotGame/comments/1eb1jm2/important_psa_for_people_with_13th14thgen_intel/
I'm wondering if it's possible to achieve a rendering style similar to Blue Archive's in UE5. I really love that cartoonish aesthetic, and the characters are so appealing, especially with their R18 designs.🤕🤕
영상 설명의 깃허브 주소 아래쪽에 있는 [소스 접근권한 획득] 링크를 누르시면 설명되는 에픽 동의과정 거치고 나면 보일겁니다. dev.epicgames.com/documentation/ko-kr/unreal-engine/downloading-unreal-engine-source-code repository에 액세스하려면 다음 조건을 충족해야 합니다. 에픽게임즈 계정이 있어야 합니다. GitHub 계정이 있어야 합니다. GitHub 내 언리얼 엔진 페이지의 설명에 따라 GitHub 계정과 에픽게임즈 계정을 연동해야 합니다.
If you see a 404 ERROR / 404에러 발생시
[Before you can access the repository]
dev.epicgames.com/documentation/en-us/unreal-engine/downloading-unreal-engine-source-code
[소스 접근권한 획득]
dev.epicgames.com/documentation/ko-kr/unreal-engine/downloading-unreal-engine-source-code
영상설명에 적힌건 잘 안보이는듯해서 고정시킵니다
Can I use UE5.3 with your custom shader?
Music at the beginning was such a vibe.
thank you for building this, will be testing characters. I dont know any C++ so I could have never built the document for myself
와 저는 대부분 머티리얼로 처리했는데 엔진 자체를 개조하시다니 대단하신거 같아요
포스트프로세스로하면 그림자 받는부분이 아무래도 원하는대로 처리가 안되다보니 이쪽으로 방향 잡았습니다
Damn that's good, recently I was thinking about making my own but I will test this. Thanks for sharing.
The lighting needs to be placed precisely to create a look-dev like this. If you apply the shading model on an empty level, you will see different results than expected because it feels flat.
@@blendergame Yes, I'm aware of that. Don't worry about it, I'll try and see how it goes. : D
@@blendergame can you share the Repo again bro its not accessable now !!
@@onesilverleaf6781can you shar e the repo bro
@@not.singer [Before you can access the repository]
dev.epicgames.com/documentation/en-us/unreal-engine/downloading-unreal-engine-source-code
It was a good reference. =b
Thanks a lot.
[UE 5.4.4] github.com/octopus7/UnrealEngine/tree/ue544toon_basic
Page Not Found
@@MangaGamified Look at the comment pinned(If you see a 404 ERROR) at the top of the comment.
Looks great! Can you please explain to an ignorant dummy like me what your build changes and why it had to be done this way? And also what are the limitations or downsides of this approach?
Since the level of understanding varies from person to person, I don't think I can explain it in detail, but I plan to give a rough explanation little by little in the future.
Thank you, I hope more video about this as I have character but I do not know how I shade it as cartoon like you did in your character .. please step by step with my deep thanks
First, create a material and select 'Toon' as 'Shading Model' in the material editor to apply it. More details will be shown in the next video. If you have any more questions, please leave a comment.
먼저 머티리얼 을 생성하고 머티리얼 에디터에서 '셰이딩 모델'을 'Toon' 으로 고르면 적용됩니다. 자세한 내용은 다음 영상에서 보여드리겠습니다. 더 궁금한게 있으면 댓글을 남겨 주세요
Deep thanks for your answer :-)
Please try to do next video from zero as we bring character and we start shade it. it will be very good channel for all people .. thank you again
엔진 개조해서 툰 쉐이딩을 구현하려는데 어려움이 많습니다... 혹시 튜토리얼 영상을 제작해주시거나, 참고하신 튜토리얼을 공유해주실 수 있나요?
맨아래 링크 걸었습니다 순서대로
1. 셰이딩 모델 기반작업에 참고
2. BxDF 작업
3. 개조관련 더보면 좋을내용 (일본어)
입니다.
리플렉션관련처리는 비공개 자료라 이부분은 나중에 정리해서 올릴예정입니다.
dev.epicgames.com/community/learning/tutorials/2R5x/unreal-engine-new-shading-models-and-changing-the-gbuffer
dev.epicgames.com/community/learning/tutorials/l7kR/npr-rendering-study-on-unreal-engine-5-1
cgworld.jp/regular/202311-ue5toon-04.html
@@blendergame 감사합니다 😍
Brother the folder weight after the Build process is 188GB. is this normal??
Yes, UE source build is inherently a heavy task.
@@blendergame awesome work. I cleaned some binaries/ intermediate and pdb, it saved like 30gb maximum ahah insane.
Can I ask you if you have any discord / LinkedIn or whatever?
여기 있었군요 유메 선배
호시노 옆에 세워줘야하는데 말이죠
Hello Blender cant you provide the Uproject file pls? My PC crashes when i compile teh Ue codebase
The uproject file is not required when building the engine source. You can create an empty project directly using the editor you built yourself. And because it is linked to a personal engine, I cannot use it even if I give it my own.
엔진 소스 빌드시에는 uproject 파일이 필요없습니다. 스스로 빌드한 에디터로 직접 빈 프로젝트를 생성 하면 됩니다. 그리고 개인 엔진으로 연동되기때문에 내것을 주더라도 쓸 수 가 없어요.
Is your CPU an Intel 13th or 14th? 혹시 cpu가 인텔 13 14세대 인가요?
www.reddit.com/r/ReadyOrNotGame/comments/1eb1jm2/important_psa_for_people_with_13th14thgen_intel/
Naa I am talking about proving Heavenly Caste Project folder if it's possible pls !! @@blendergame
@@not.singer
Heavenly Castle is available on the Marketplace
th-cam.com/video/CqtSq1vSUTQ/w-d-xo.html
Is it Post process based shader ?
No, custom shading model
@@blendergame Wow. That's what I am looking for.
When will 5.5 branch available?
5.5.0 now in available (ue550toon_basic)
엔진을 개조해야 하는 이유가 있을까요?
예를들먼 턱 아래목부분 같이 그림자를 받으러면 머터리얼로는 처리가 힘들고 제약이 많습니다.
포스트프로세스로 하는법은 색이 예쁘지 않고 원래 라이팅색을 유지하지 못하구요.
이 내용도 짧게 영상으로 만들어 올리겠습니다.
I'm wondering if it's possible to achieve a rendering style similar to Blue Archive's in UE5. I really love that cartoonish aesthetic, and the characters are so appealing, especially with their R18 designs.🤕🤕
이런 깃허브 주소가 잘못됬다고 나오는군요 ㅠ
영상 설명의 깃허브 주소 아래쪽에 있는
[소스 접근권한 획득] 링크를 누르시면 설명되는
에픽 동의과정 거치고 나면 보일겁니다.
dev.epicgames.com/documentation/ko-kr/unreal-engine/downloading-unreal-engine-source-code
repository에 액세스하려면 다음 조건을 충족해야 합니다.
에픽게임즈 계정이 있어야 합니다.
GitHub 계정이 있어야 합니다.
GitHub 내 언리얼 엔진 페이지의 설명에 따라 GitHub 계정과 에픽게임즈 계정을 연동해야 합니다.