Music in this video: th-cam.com/video/Q08iT2bIAIE/w-d-xo.html Felt kind of nostalgic for something closer to the beginning of Five Nights at Freddy’s, so here’s a visit back to FNaF2! Please keep discussion of the movie to a minimum in these comments, to keep them spoiler-safe.
Oh man, your animation is so good and realistic, i'm so sourprised for you work In this, yeah, now you have one more sub (it's me!) Come on, follow In this, is fantastic. Sorry for the ortography error, i'm learning english.
I love how the toys look like they're thinking, but they're so robotic you cant hope to get an idea of what's going on in their heads but they're clearing thinking
I see them no thoughts in their little brains, they just do commands, staring, scanning, while how Mangle is very much thinking, she even either remembered or didn't like Phone Guy's voice that makes you think that she recognised William Afton in his voice 🤔
What I really like here is that Mangle lashed out at the phone only once the guy on the otherside mentioned their new name. It's almost as if he accidentally struck a nerve.
i really like mangle's animations in this they're slightly janky at first but i really love the feel that hey, this is an extremely dense and heavy metal skeleton, and dragging itself across the floor to get into the vents (and promptly clumsily body slamming the phone) feels extremely fitting
Imagine this but with the Jrs Mangle that would be horrific and very cool since that Mangle is a giant basicly after all they are made of six animatronics
@@NOT_HEre789 I'm pretty sure the gender of the spirit that it's attached is a girl (and there's a theory that the girl shares the suit with the spirit of a dog lol). The suit itself doesn't have a gender, so that's why he, she and they pronouns are used for Mangle.
Tiny details like Mangle’s hand slipping on the grate of the vent and and her slightly jostling the table as she “walks” through the party room make this all come together beautifully!
Thanks, I enjoyed adding those little touches. It was like I was giving myself fun diversions from what I was supposed to be doing: ‘I’ve been animating Mangle for hours, what if I just animated a balloon slightly rolling around on a shifting table real quick?’ I also think that having the characters interact with the environment helps compensate for how static CGI animation tends to be. Shifting fog, slightly moving the camera, or floating dust particles, are all things that get used all the time to mask how unnaturally still everything is in a CGI environment.
I didn't even think to look at the tables, but now that you mention it I see that additional detail of the ones in the main room getting actively bumped aside and the one in the party room with the vent clearly having been pushed away. There's so much detail in these environments that didn't _need_ to be added but was anyways, it's wonderful.
I love how Mangle struggles to move. It just makes so much sense that its servos and stuff wouldn't have enough power to support weight other than what was required.
You are by FAR one of the best fnaf animators on youtube. You know how to animate the characters in a away that is realistic but still eerily life-like, as if they are unnaturally being pulled around. I want to be able to make stuff like this someday. Keep up the great work Nick!
This was a really nice break from all the VHS horror and avoiding the movie spoilers. It was a little unsettling but after a few minutes it was kinda nice, just sitting there in your office while the animatronics walk around and look at you sometimes, no danger of being seen without the mask since you don't need to take it off! Mangle crawling around was oddly endearing and the little steppies that the other toy's do are just plain adorable! Mega realistic too with them steady steps.
Hasn't anyone noticed realism with the tv? It's not a tablet anymore since those didn't exist in 1987. But yeah the way mangle moves gives of the most vibes of being possessed
I absolutely love your realistic takes to the fnaf games, not just to the animatronics but the rooms themselves like how the ventilation is actually closed off and not some open space within a kids birthday room connecting to the office as if anyone guest can just crawl inside for fun. And yes, thank you for weaponizing the fear the open hallway brings
I do feel like the animatronics are the most realistic I've seen yet, but they still seem impossible considering the timeframe in which they were built. This is the mid-80s we're talking, these things would need a hydraulic pump, a floppy drive so that their movements could be scripted, a power source (like a VERY large battery or a generator or something, and probably an electric motor/servo to control things like eyes and hands. And this is operating under the assumption that these things are somehow capable of sentience and can move under their free will.
Oh, so cool, just so cool. Mangle's definitely my favorite character and the difference in movement here between him and the other three accentuates part of why - there's just something so different about her. Animalistic, but still more aware than one might expect from such a mess of parts. The detail of him using two hands, the spare head and a hook all to claw further through the vents from the point-of-view shots - and those shots in the first place, showing him keeping low as she crawls, with the static draining out all other sound - was one of my favorites, as was the response of seemingly some dislike for the name, or at least the way the message spoke of him. I also very much like other details of the movement, like his walking around on the back of that one hand or struggling to lift her heads on such long limbs, that show what a struggle it can be to be like, well, that. And, while Mangle is a part of the focus of this animation, the others are not to be overlooked - the models themselves look incredible, and their movements are equally eerie, and very detailed (Mangle slipping on the vent cover was such a nice touch). The way they loudly stomp around - with a well-made sound that truly did remind me of something like porcelain on tile - and then look to one another whenever they move really does make them seem like they're just getting stuck in a feedback loop, not fully aware of their surroundings. Like mechanical zombies, truly seeming dead even when they move around like they're alive. Mangle seemed, if anything, more aware than the other three, not coming directly down the hall but still moving with purpose - and desperation, in that scrabbling crawl - through the vents, identifying the phone call and destroying it when it offended her, before just.. leaving, like the guard didn't even really matter to any of them. I would've somewhat liked to see Mangle using the eye on that other head, as well, but I dunno how that would've been translated well to a screen anyways. The camera lights do wonders to make it all feel more coherently in one place, in the Chica scene and all the party rooms, as well as that transition from the stage to the stage camera, which was very well done. Amazing work, and I'm exicted to see your showcase on the models as well.
One thing that’s important for me to clear up here is that the footstep sounds you mentioned being well-made I can’t take credit for, they come from Security Breach. But on that note, Security Breach does represent a big step forward in sound design compared to what came before. I’m glad you liked how I presented Mangle here! She required a bit of experimentation, because of being so different to all the others. Being offended by how he was being described in the voicemail wasn’t entirely intentional on my part; it was meant to be more a case of Mangle finding the source of the noise. It just seemed dramatically appropriate to have the phone guy in the middle of describing her at the time. I wanted this short to contain everything you’d need to know to figure out what’s going on even without having played the game, so an explanation for his existence had to fit in there somewhere.
I love how at first, the mangle body attempts but struggles to walk upright due to the sheer weight of its loose and dangling parts, specifically the head. They were built to stand upright on stage, but its circumstances have now forced it to crawl like the mutt it's meant to be
I love how mangle loved so quickly, despite being so weird looking. Another thing I love is that it looks like the toy animatronics actually are thinking of what to do and where to go! A part of FNAF 2 I feel is underused is also that corner, and the way the guard looks from the cameras to the actual hallway when Chica comes around the corner is perfect. Well done.
Love it, the toys feel completely soulless and robotic, as they should be, and mangle crawls around in an almost animalistic manner, which makes sense in the lore. Sound design also great, I'd imagine metal scraping against metal would be deafening in the vents.
Damn that was amazing. The hallway utilization in fnaf 2 defiantly felt limited in what it could do and it's effectiveness for depth. I'm glad Help Wanted made it feel a lot closer to you as well as more deep now that it was in a 3D. But your animation fully realized the potential of the hallway, and the cluttered, eerie feeling of seeing all the animatronics right In front of you like that. Your Mangle's behavior and the way it just hung out of the vent like that is just so good man.
Another great animation Nick! I looove 1:50-2:10. Those twenty seconds, where the animatronic stares down the hallway is just perfect. With that music sting accompanying it? Good shit, as always.
Thanks so much, I liked the idea of seeing her in the cameras and down the hallway at the same time, something which never happens in the game because the cameras are a full-screen overlay.
Another incredible one from you Others have already mentioned it, but the Mangle's animation is definitely amazing there I particularly like the way you animated it trying to get up, it's like it's trying to stand up as it normally should be, in a normal humanoid posture, but it can't because of how mangled it is and it just ends up looking really creepy It gives a feel like it's actually a robot trying to follow its programming And speaking of it, I think you nailed the robotic vibe on all of the toy animatronic, which aren't possessed and are just creepy robots with faulty programming ; it fits, and it looks great !
I was kind of unsure about that shot of Mangle trying to stand up. I was very proud of the animation for it, so I didn’t want to cut it, but I was worried about breaking the tried and true ‘don’t show the monster’ rule too early. In the end I don’t suppose it matters, since most people watching this already know what Mangle looks like.
@@TheNickofTime You can definitely be proud of it, it looks great, creepy, and adds character to the Mangle, I think it was worth it to keep it ! Seeing it wander has more impact than a delayed reveal in my opinion ; you just get to see the disturbing monster move around, while knowing it's going to get into the office at some point. That is kind of what the original horror of FNaF cameras was about, seeming them wander towards you and not being able to do anything about it. All in all, I think what you've come up with just fits perfectly !
When Mangle broke the phone, it reminded me that everytime i played fnaf 2 on my phone, i muted the phone call because i thought it makes the animatronics come to the office.
I love how in this animation, the toy animatronics never actually look directly at the other animatronics walking around. It removes personality from them which makes it more realistic and scary.
with how you portrayed the animatronics being attracted to the voices of people, it adds that little bit of immersive worldbuilding, and explains why the animatronics come to your office. TH-camrs are babbling so much in playthroughs or people talking to friends while playing that you can argue them talking is actually attracting the animatronics which is pretty funny
I honestly love your approach to the animatronics, especially the sheer weight and heft behind them and how they behave. I love the way their cold, unblinking eyes just stare at the nightguard for moments at a time before moving on, as if they're running through their database every time they see what they recognize as a "face." I also love all your animations in general because, good god, it's refreshing to see the sheer creepiness exhibited in the concept of haunted machines.
Absolutely love this! The animations are so eerie, they remind me a lot of Help Wanted's animations where they feel so robotic, doing their patrols like security bots but they look insanely uncanny while doing so. I also love how weighted everything feels, no floating around or super fast running, just pure robotic, heavy, sluggish movements, especially the way Mangle was animated. Being a literal mass of metal hauling itself around, you animated everything so perfectly as usual. You're one of the few animators who perfectly capture fnaf as it is and I fucking love that, keep up the amazing work!
Thank you, the heavy clunkiness of the animatronics is something I go out of my way to try and emphasize. I like to think it helps give them more of a realistic presence.
this is one of my favourite portrayals of the toy animatronics. it's eerily amazing how you conveyed the lifelessness of their existence whilst simultaneously making them look like they have intention to what theyre doing in a calculated sense!!!
This made me realize how cool and easy it would be to work at Fnaf 2, realistic, I could just use the mask all the shift and just watch the animatronics do their stuff, almost like watching some animals from a safari, like don't interfere with them, just watch how they behave, I would love this job lmao. Great mangle model btw!
🤍💙Yes! I had the same felling, like this is amusing how lifeless they are from faces, but when comes to movements they are sneaky, but Mangle. An absolute beast!💙🤍
Just make sure the music box is wound up and flash the hallway if Withered Foxy is there, either wise you’ll get a quick trip to your long-dead relatives.
seeing Mangle with his disfigured body walking around the pizzeria in a more realistic way shows how scary it would be to see her in real life. Him entering the office is quite disturbing, as she simplistic breaks open the ventilation and stares at the guard.
Awesome animations as always! Love the use of the remote to switch between cameras (and the camera lights too). The sound effects were also top notch, really liked the scraping of metal while navigating the vent. Would love to see how you would implement the rest of the animatronics, like the withereds, puppet, the secret characters, and balloon boy (interested to see how he would steal the batteries). Keep up the good work!
Man, this is the best mangle animation I’ve ever seen,, I don’t think most plz take into account how fucked up her balance and weight distribution would be, but you did a bloody great job!
I can't believe it took me this long to see this video. It's absolutely stellar when you can make the toy animatronics looks disturbing. Not to mention the accuracy with the lore and how these things work is outstanding!
I’m actually obsessed/in love with this. Mangle dragging themselves around is so much more unsettling than defying gravity and moving quickly. While the others feel robotic or zombie like, as another comment stated, Mangle feels like there’s a little bit more going on up there. It’s still stilted and not like us, but there’s something and that’s terrifying. The way they move feels like an animal in pain, broken and hurt but still dragging on because the instinctual fear of death is stronger than the want to lay there and scream. It feels like I’m watching an animal with rabies, real rabies and not the movie one. The one where you crawl around delirious and confused and dazed and hurting so bad, so very bad, and all the lights and the sounds hurt and you’re driven to attack the things that hurt so bad. They scrabble at the vent like a desperate fox might scrabble at a door, trying their best to just get to the thing that hurts and make it stop. They drag across the floor like an emaciated and dehydrated raccoon, their brain fragmented and destroyed by design and by grubby toddler hands. It feels like there’s this vague understanding behind the plastic eyes that this isn’t how they should look. This isn’t how they should sound. Everything shouldn’t hurt so much. But that’s all they can understand. They cannot understand how to fix themselves, only grabbing at parts and wiring them onto themselves in some sort of confused and desperate self-repair. They cannot understand how to make the pain go away, only throwing themselves at the source to make it stop. They cannot understand *what* it is that is wrong, only that something is wrong. Not that they have too many limbs or heads, not that they have been given up on by the staff for repair, not that they look like a nightmare. Only that this isn’t how it should be. Idk man. Something about this animation gave me a lot of emotions. I felt uncomfortable in the best way possible. I felt fearful. I felt pity and sorrow. Absolutely wonderful work dude.
This is absolutely amazing. A wonderful concept - I really enjoy how much clarity you have here, I think it really reflects the quality of the work you do! The cuts to the Mangle's POV is wonderful, I love the black and white static. Everything here feels so real. The whole shot at 3:55 is phenomenal and extremely cinematic. This is a ingenious way to showcase the Mangle's movement in real time, and also the whole aspect of the animatronics moving towards a voice. Great video as always!
absolutely superb work as always, i'm always excited to see a notification for one of your videos! the moment of Mangle trying and struggling to stand upright was inspired. extremely well done, i loved the way you tackled their movement! felt super real!!
Thanks, that shot is the one I was most proud of. It’s the only time there’s a completely unobstructed view of Mangle, with every part of the body on screen, so I had to pay extra attention when animating.
Once they figured out that "no one was there" in the office- it took me a moment to realize- that all they wanted was the phone to shush so they could "go back to sleep" lmao
what I love most about this isn't the stellar animation, or the amazing models. It's the fact that you animated them like actual robots, with wandering, soulless eyes, stiff, aimless movements. It's simply amazing!!
This is actually really great, just everything about it is really good. The small changes to the vents do make me wonder if Mangle would be the only one capable of fitting into them or not
it’s been a year and i happened to stumble upon another one of your animations the day it was posted !! this one rlly captured the essence of fnaf 2 while adding more depth to it. the animatronics movements and the clunking of their footsteps along with having an actual length to the hallway improves the immersion drastically. i LOVED mangle’s mechanical and heavy movements and her clumsiness when falling from the vents !! those plus her beeping sound effects create a realistic atmosphere with haunting animatronics
The way that you use lighting specifically to emphasize certain characters or areas, even activity, is brilliant because it forces everyone's eyes to look at the thing that's being lit up, especially things like toy Bonnie in the doorway, and the end of the hallway when security guard is checking the cameras!
I always appreciate how much more grounded in reality the characters and environments are in your videos. Hope we get a proper showcase of your Toy animatronic models at some point; I always like seeing the changes and additions you make.
Yet again comming back with another amazing video, love to see more. Mangel was thje best part of this. I love how shes accualy falling apart. Also your redesing of the building, making it smaller and putting the vents on higer up really works. And adding acuall endoskeleton desing is still really cool. Making the fnaf vidoes more realistic. love it💝💝💝💝💝
Ok so this isn't "the best" animation BUT the feels you get while watching are so good ! I just love to see how they actually move in the building in a more realistic way and Mangle being my favourite is just so creepy. When they looked in the eye of the mask it was really tense, time had stopped for just a moment where you ask yourself "does it knows?". I LOVE that. It really gives this nostalgic sensation of the fear of playing the game and seing them approach you like actual robots is just so cool. It reminds me a bit of how "the interviewed" started with the realistics sounds and movements. I'm running out of words so just keep in mind you did a great job and I would love to see more.
I LOVED THIS! The movements are so uncanny, that perfect stiff movement feel you see in real life CEC animatronics. I also love the way mangle’s movement involves contorting it’s limbs over each other in really creepy ways, like when mangle first activated. Not just getting up all in one go, it really felt like mangle was almost struggling to move with how fucked up all its endoskeleton is. A few other quick details I liked were the transition from the show stage to the CCTV monitor, the perspective switch to mangle a few times caught me off guard, and ESPECIALLY the lighting in the last shot with all the harsh shadows cast by flashlight surrounded by the overwhelming darkness of the hallway. Well played man! 👏
I love how this portrays a realistic no murdery shift for a night guard. They just have to keep their cool while all this weird stuff happens around them to avoid getting killed. The stuff that the company twlls you to do works it's just not very reassuring when there's a giant robot in your face.
A detail i noticed which i think is cool is when mangle tries to activate and first get up, it tries to stand up into a normal humanoid pose, but gets dragged down by excess parts. Another thing i liked about this was the sound design. It really made mangle FEEL like a loud clunky robot that barely even functions from the abuse to its body, hence the whining of the un-oiled joints, the loud slamming of the body. This is amazing!
This is simply amazing... The way Mangle moves, it just feels so right, it makes all the sense! Struggling to move the joints, drag his head and extra limbs around at first, her entering the vent, ripping out the cover, him tumbling into the office and attacking the phone... And the other Toys are nothing short of praise too, they're more robotic than ever as well! Very good work!
They're fascinating. I usually have a lot more to say, but this one's left me without words for the most part. Just marvelling and enjoying. Seeing them in their "natural environment", no jumpscaring or anything, is deeply pleasing. The music really added to it. Some things I noticed is that Mangle seems really urgent to get into the office to the voice, much more quickly than the others do, as if it's desperate. Maybe for help. It lashes out at the answering machine the moment Phone Guy mentions the staff call it "the Mangle", as if it's actually upset at its physical condition, wants help to be repaired properly, and is frustrated to the point of physically lashing out when reminded of the neglect it's experiencing. And the other thing I noticed is that after Mangle starts to leave, after Phone Guy's voice is no longer coming from the security office, the Toys all seem to shift their features at the same time after a delay, as if their "follow the voice" programming has timed out now that they're not hearing one anymore. Fascinating to observe. And also yeah, the Unigoat's on the left vent path as Mangle's POV crawls through it. Was wondering what that thing was until I read the video desc.
I dont really knoq what to think, this video created a strange atmosphere, not even funny, not even creepy, but funny and creepy at the same time, i think i loved it bc of how weird it is
I thought that it was funny that not only did Mangle go all the way to the office to get the phone gone, but how the toys just stood by in utter confusion (probably also attracted by the static Mangle provides)
I like how the vents are near the ceiling now, I've never understood the giant uncovered floor vents that 7 ft tall animatronics can fit into design scott did for fnaf 2.
I always liked the idea that since the Toy Animatronics were never possessed just tampered with, that's why they ignore you when you have the mask on. Their facial scanners see freddy, so they think it's freddy. And yes, even freddy thinks this. But hes just a dumb robot who's not conscious so yea
The Unigoat has been back for a while now, hidden somewhere in most of my animations, just more subtly than it ever was in my Scratch projects. My TH-cam audience still hasn’t fully caught onto its recurring presence!
I really liked this, the detail of the phone guy's calls being what attracts the toy animatronics to the office as opposed to them being haunted being a really nice touch I never even thought about. Secondly, the nightgaurd just.. not taking off the freddy head out of fear on his first day (and successfully warding off 4/4 active threats depicted here) is amazing since going off of the VR model, you really wouldn't have to EVER take it off. Keep it up man!
One of the coolest little details about this is how the guard looking through the cameras actually turns on the lights down the hallway. The bit with him staring at Chica down the hall with the light illuminating her, the realization as he stares of “Oh god, she’s RIGHT THERE.” And then the tension that builds as she walks toward the center hall and you just barely see her shadow? Unreal. That part is nowhere even near being the main point of the animation, but the fact that so much care was put into it is so impressive to me.
i like this style where they dont go after the player and how real it feels, we need more animation of the fnafs games like this with no corners cut like how this video is xd
Phew, phenomenal once more. "Hello hello, is this the night guard?" - "NO this is Mangle, now shut up!" I also like how this now kind of foreshadows a situation in SL; HandUnit telling you stay quiet while basically blaring into the room at full volume and possibly alerting the Animatronic in the room😂 1:08 - This right there, they might not come that way so quickly if he'd just silence the phone😅 But at least the treat level was lower with less animatronics, no music box and vents(at least the regular ones) to keep track of. Mangle was phantastic to follow(did the orighinal model also have a hook, it feels rather unsafe to be around, especially as a take-apart "attraction"), I generally could watch this for hours, but that would be a pain for you, ha ha! I think I found the Unigoat, only place where it could've been. Was already staring very intensely(buring my retinas) at the tv footage too, in case I had missed something😆
The question of the hook is actually something of a continuity error, now you mention it. Mangle pre-destroyed has been shown to have a hook, notably in the Foxy’s curtain teaser image and in FNaF World. However, the actual model of Mangle in FNaF2 has two hands. I was doing a minor redesign anyway, making a distinct endoskeleton design instead of how the official model reuses the Withereds’, one, so while I was at it I put the hook back. I thought the hook would make more sense for how Mangle hangs from walls.
This is absolutely incredible. I've seen plenty FNaF animations around my time, being part of this fandom since 2014, but seeing them actually move around combined with the lighting and the cinematography gives this so much more depth. I really like what you did with the map and all the materials as well. Probably the most realistic and accurate FNaF 2 animation there is. The sound design is incredible, though I do wish you added audio for all the cylinders and servos inside the animatronics firing and made the footsteps a bit heavier.
Their movement sound effects were a bit of a conundrum, this is true. I couldn’t make them too noisy, or it wouldn’t be believable that they could go anywhere without the night guard hearing them from across the building. But the bigger reason for going light on the sounds was because this animation had so, so much sound design work that I was at the end of my rope when I decided to cut my losses and just settle for a few clicks here and there for sweeping movements.
@@TheNickofTime yeah i get it I tried making accurate sounds for all the pneumatics in an animatronic and it took me like 4 hours just placing and aligning all the sound effects, all for a 10 second scene XD
DUDEEEE THIS IS SO SO COOL!!!! All the movements are wonderful!! I love how you animated Mangle!! Very nice touch was how Mangle had a bit too much momentum coming out of the vent and had to readjust their legs!!
I love how, despite how robotic they look, they still feel like they have some distinct personality, or perhaps that is a carryover from how we are already so familiar with them by now that we associate everything they do as having personality behind it even as they move as robotically and emotionlessly as they do here. Either way, fantastic animation.
Hoooo lyyyyy fuck. This, this is beautiful. The uncanny lack of expression and personality, the expertly robotic movements, this is exactly what characters like the Toys and especially Mangle have always needed. This is genuinely one of the best animations I've seen in my near-10 years of enjoying this franchise.
man, it's so cool to really see how the animatronics would interact with the pizzeria. stuff like this makes it easy to imagine what fazbear entertainment was like in its prime, you are so skilled at bringing these environments and characters to life
This is STUNNINGLY well animated. Like- The animatronics actually MOVE like they're robotic. They're limited, stiff, and extremely heavy, which is something a lot of animators forget. Under full light, in a setting made to make them look inviting and friendly, the stiffness is glossed over. But in this... It's a whole other world, and it's genuinely unsettling in the same way as waking up in the middle of the night, not really able to see anything, but catching a movement out of the corner of your eye and having no idea what it could be. But the absolute GEM of the whole piece is Mangle. The screeching joints, the ungainly, almost serpent or caterpillar like motions of this disjointed, unbalanced metal skeleton that was never meant to function like this, never meant to BE like this- It's utterly SPINE tingling. The uncanny valley effect is in full force, and it's INCREDIBLE. I am in awe. :D
I really like how you kept the mangle movement pretty hidden like the puppeteers did with Foxy. Like seeing it standing up and most of the shots either from the mangle's point of view or partially seeing it move. Gosh, if the toy animatronics make it in the next movie, I would feel so sorry for the puppeteers as not only they're foxy to life but the mangle as well.
Mangle really just wanted to mute the call so they could all go back to bed lol. For real though, these animations are excellent, and you really get the motions just right for how I would expect them to be. Good Job!
Music in this video: th-cam.com/video/Q08iT2bIAIE/w-d-xo.html
Felt kind of nostalgic for something closer to the beginning of Five Nights at Freddy’s, so here’s a visit back to FNaF2!
Please keep discussion of the movie to a minimum in these comments, to keep them spoiler-safe.
Oh man, your animation is so good and realistic, i'm so sourprised for you work In this, yeah, now you have one more sub (it's me!) Come on, follow In this, is fantastic.
Sorry for the ortography error, i'm learning english.
ur the guy who made potato simulator
Say hello to Fnaf from me 😊❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
I love how the toys look like they're thinking, but they're so robotic you cant hope to get an idea of what's going on in their heads but they're clearing thinking
They're all thinking about how Toy Freddy started doing fortnite dances thinking it was cool after a 9yo walked up and did it infront of him
They Are Like: "what the dog doing"
There flabbergasted
2:10
I see them no thoughts in their little brains, they just do commands, staring, scanning, while how Mangle is very much thinking, she even either remembered or didn't like Phone Guy's voice that makes you think that she recognised William Afton in his voice 🤔
the fact that they all gathered up to give a noise complaint
i like this idea of the animatronics ''waking up'' because of the phone guy being stupidly loud
“hey i just came here to tell you to turn down the volume of the call please thanks”
The toys probably
Reminds me of “IT SEEMS YOU ARE TAKING A LONG TIME. PLEASE PROCEED AS QUICKLY AND AS QUIETLY AS POSSIBLE.” from Sister Location.
What I really like here is that Mangle lashed out at the phone only once the guy on the otherside mentioned their new name. It's almost as if he accidentally struck a nerve.
Either that, or pure coincidence
or just becuz mangle heard a human voice or something idk
Could be because he said "take apart and put back together." That's probably the reason Mangle bit someone.
They could’ve just fallen off of the ceiling or out of the vent causing the phone to be knocked off of the table as well.
Im just going with all of the above
I love how realistic the atmosphere is. Especially the echo from Mangle clawing at the vents.
So cool
i really like mangle's animations in this
they're slightly janky at first but i really love the feel that hey, this is an extremely dense and heavy metal skeleton, and dragging itself across the floor to get into the vents (and promptly clumsily body slamming the phone) feels extremely fitting
Yes, what it`s doing is something she`d do
@@djamtz That body slam was personally motivated.
@@BlueSunStudios1 Apparently he doesn't like the name "Mangle" 💀
@@ampwavegaming1305imagine being called a mess of flesh
Fair enough lmao @@ZphyZphyer
This, by far, is the best Mangle I've seen. The way she struggles to move, and hell.. The WAY she moves! This is so eerie, and so well done!
Imagine this but with the Jrs Mangle that would be horrific and very cool since that Mangle is a giant basicly after all they are made of six animatronics
@akoslazar9005 the models from JR"s are probably way harder to animate though
Wrong gender there gender is yes
@@NOT_HEre789 I'm pretty sure the gender of the spirit that it's attached is a girl (and there's a theory that the girl shares the suit with the spirit of a dog lol). The suit itself doesn't have a gender, so that's why he, she and they pronouns are used for Mangle.
@@nyrowieMANGLE IS NON BINARY?! Just kidding of course
Tiny details like Mangle’s hand slipping on the grate of the vent and and her slightly jostling the table as she “walks” through the party room make this all come together beautifully!
Thanks, I enjoyed adding those little touches. It was like I was giving myself fun diversions from what I was supposed to be doing: ‘I’ve been animating Mangle for hours, what if I just animated a balloon slightly rolling around on a shifting table real quick?’ I also think that having the characters interact with the environment helps compensate for how static CGI animation tends to be. Shifting fog, slightly moving the camera, or floating dust particles, are all things that get used all the time to mask how unnaturally still everything is in a CGI environment.
@@TheNickofTimeCan you make one about the withereds maybe? I think it wpuld be really cool
I didn't even think to look at the tables, but now that you mention it I see that additional detail of the ones in the main room getting actively bumped aside and the one in the party room with the vent clearly having been pushed away. There's so much detail in these environments that didn't _need_ to be added but was anyways, it's wonderful.
I love how Mangle struggles to move. It just makes so much sense that its servos and stuff wouldn't have enough power to support weight other than what was required.
You are by FAR one of the best fnaf animators on youtube. You know how to animate the characters in a away that is realistic but still eerily life-like, as if they are unnaturally being pulled around. I want to be able to make stuff like this someday. Keep up the great work Nick!
Yk what, same see ya on the stream
I love The Fact That His Animations make the Animatronics Feel so Stiff, Robotic, sometimes So Lifeless Which is amazing
This was a really nice break from all the VHS horror and avoiding the movie spoilers.
It was a little unsettling but after a few minutes it was kinda nice, just sitting there in your office while the animatronics walk around and look at you sometimes, no danger of being seen without the mask since you don't need to take it off!
Mangle crawling around was oddly endearing and the little steppies that the other toy's do are just plain adorable! Mega realistic too with them steady steps.
Hasn't anyone noticed realism with the tv? It's not a tablet anymore since those didn't exist in 1987. But yeah the way mangle moves gives of the most vibes of being possessed
@@Dispencerhere You try having to re-learn which limb movements lead to which actual limbs every single night.
@@furiousfinch1587 buddy i didn't insult anyone
@@furiousfinch1587 are you mentally handicapped lil bro?
@@Dispencerhere actually tablets have existed longer than you think like since the 1980s so it kinda is realistic.
The way you animated Mangle here is _phenomenal._ It dragging itself along and moving about in such a jarring and unnatural manner is just perfect.
I love how they seem to have motive yet also manage to look as if moving like how a non-thinking robot should. At least I think they give that look.
It does look like that, the way the stare blankly into the distance
I absolutely love your realistic takes to the fnaf games, not just to the animatronics but the rooms themselves like how the ventilation is actually closed off and not some open space within a kids birthday room connecting to the office as if anyone guest can just crawl inside for fun. And yes, thank you for weaponizing the fear the open hallway brings
I do feel like the animatronics are the most realistic I've seen yet, but they still seem impossible considering the timeframe in which they were built. This is the mid-80s we're talking, these things would need a hydraulic pump, a floppy drive so that their movements could be scripted, a power source (like a VERY large battery or a generator or something, and probably an electric motor/servo to control things like eyes and hands. And this is operating under the assumption that these things are somehow capable of sentience and can move under their free will.
@@goober_19 fair
@@goober_19well Afton and Henry *were* credited as being ahead of their time
Oh, so cool, just so cool. Mangle's definitely my favorite character and the difference in movement here between him and the other three accentuates part of why - there's just something so different about her. Animalistic, but still more aware than one might expect from such a mess of parts. The detail of him using two hands, the spare head and a hook all to claw further through the vents from the point-of-view shots - and those shots in the first place, showing him keeping low as she crawls, with the static draining out all other sound - was one of my favorites, as was the response of seemingly some dislike for the name, or at least the way the message spoke of him. I also very much like other details of the movement, like his walking around on the back of that one hand or struggling to lift her heads on such long limbs, that show what a struggle it can be to be like, well, that. And, while Mangle is a part of the focus of this animation, the others are not to be overlooked - the models themselves look incredible, and their movements are equally eerie, and very detailed (Mangle slipping on the vent cover was such a nice touch). The way they loudly stomp around - with a well-made sound that truly did remind me of something like porcelain on tile - and then look to one another whenever they move really does make them seem like they're just getting stuck in a feedback loop, not fully aware of their surroundings. Like mechanical zombies, truly seeming dead even when they move around like they're alive. Mangle seemed, if anything, more aware than the other three, not coming directly down the hall but still moving with purpose - and desperation, in that scrabbling crawl - through the vents, identifying the phone call and destroying it when it offended her, before just.. leaving, like the guard didn't even really matter to any of them. I would've somewhat liked to see Mangle using the eye on that other head, as well, but I dunno how that would've been translated well to a screen anyways. The camera lights do wonders to make it all feel more coherently in one place, in the Chica scene and all the party rooms, as well as that transition from the stage to the stage camera, which was very well done. Amazing work, and I'm exicted to see your showcase on the models as well.
One thing that’s important for me to clear up here is that the footstep sounds you mentioned being well-made I can’t take credit for, they come from Security Breach. But on that note, Security Breach does represent a big step forward in sound design compared to what came before.
I’m glad you liked how I presented Mangle here! She required a bit of experimentation, because of being so different to all the others. Being offended by how he was being described in the voicemail wasn’t entirely intentional on my part; it was meant to be more a case of Mangle finding the source of the noise. It just seemed dramatically appropriate to have the phone guy in the middle of describing her at the time. I wanted this short to contain everything you’d need to know to figure out what’s going on even without having played the game, so an explanation for his existence had to fit in there somewhere.
@@TheNickofTimeikr
I love how at first, the mangle body attempts but struggles to walk upright due to the sheer weight of its loose and dangling parts, specifically the head. They were built to stand upright on stage, but its circumstances have now forced it to crawl like the mutt it's meant to be
I love how mangle loved so quickly, despite being so weird looking. Another thing I love is that it looks like the toy animatronics actually are thinking of what to do and where to go! A part of FNAF 2 I feel is underused is also that corner, and the way the guard looks from the cameras to the actual hallway when Chica comes around the corner is perfect. Well done.
I love how it was just the fact phone guy was very annoying they take it with force.
Love it, the toys feel completely soulless and robotic, as they should be, and mangle crawls around in an almost animalistic manner, which makes sense in the lore. Sound design also great, I'd imagine metal scraping against metal would be deafening in the vents.
I hope they stay that way in the movie, though that could be a cope
Damn that was amazing. The hallway utilization in fnaf 2 defiantly felt limited in what it could do and it's effectiveness for depth. I'm glad Help Wanted made it feel a lot closer to you as well as more deep now that it was in a 3D. But your animation fully realized the potential of the hallway, and the cluttered, eerie feeling of seeing all the animatronics right In front of you like that. Your Mangle's behavior and the way it just hung out of the vent like that is just so good man.
Amazing as usual. The dark shots especially look soooo good. And the Mangle movements are perfect
I like the idea that mangle head is to heavy to carry on the endo arms so mangle has to drag it across the floor
This is absolutely amazing! Everything from the animation, sound design, and the narrative! You and your content never fail to impress me!
Another great animation Nick! I looove 1:50-2:10. Those twenty seconds, where the animatronic stares down the hallway is just perfect. With that music sting accompanying it?
Good shit, as always.
Thanks so much, I liked the idea of seeing her in the cameras and down the hallway at the same time, something which never happens in the game because the cameras are a full-screen overlay.
Another incredible one from you
Others have already mentioned it, but the Mangle's animation is definitely amazing there
I particularly like the way you animated it trying to get up, it's like it's trying to stand up as it normally should be, in a normal humanoid posture, but it can't because of how mangled it is and it just ends up looking really creepy
It gives a feel like it's actually a robot trying to follow its programming
And speaking of it, I think you nailed the robotic vibe on all of the toy animatronic, which aren't possessed and are just creepy robots with faulty programming ; it fits, and it looks great !
I was kind of unsure about that shot of Mangle trying to stand up. I was very proud of the animation for it, so I didn’t want to cut it, but I was worried about breaking the tried and true ‘don’t show the monster’ rule too early. In the end I don’t suppose it matters, since most people watching this already know what Mangle looks like.
@@TheNickofTime You can definitely be proud of it, it looks great, creepy, and adds character to the Mangle, I think it was worth it to keep it ! Seeing it wander has more impact than a delayed reveal in my opinion ; you just get to see the disturbing monster move around, while knowing it's going to get into the office at some point. That is kind of what the original horror of FNaF cameras was about, seeming them wander towards you and not being able to do anything about it. All in all, I think what you've come up with just fits perfectly !
When Mangle broke the phone, it reminded me that everytime i played fnaf 2 on my phone, i muted the phone call because i thought it makes the animatronics come to the office.
I love how in this animation, the toy animatronics never actually look directly at the other animatronics walking around. It removes personality from them which makes it more realistic and scary.
I’m so happy whenever I see people noticing things like that in my comments. I put in a lot of effort to get across that feeling of lifelessness.
Why are your animations so good. That plus the type of story telling you do with them makes them so amazing!
with how you portrayed the animatronics being attracted to the voices of people, it adds that little bit of immersive worldbuilding, and explains why the animatronics come to your office. TH-camrs are babbling so much in playthroughs or people talking to friends while playing that you can argue them talking is actually attracting the animatronics which is pretty funny
2:12 トイボニとトイフレさんが、騒音を発しながらゆっくり歩くマングルさんに「おや、君も起きたの?」って感じで視線を向けるのがほんとに可愛い!!! 日常感すごくて好き!
I honestly love your approach to the animatronics, especially the sheer weight and heft behind them and how they behave. I love the way their cold, unblinking eyes just stare at the nightguard for moments at a time before moving on, as if they're running through their database every time they see what they recognize as a "face." I also love all your animations in general because, good god, it's refreshing to see the sheer creepiness exhibited in the concept of haunted machines.
Absolutely love this! The animations are so eerie, they remind me a lot of Help Wanted's animations where they feel so robotic, doing their patrols like security bots but they look insanely uncanny while doing so. I also love how weighted everything feels, no floating around or super fast running, just pure robotic, heavy, sluggish movements, especially the way Mangle was animated. Being a literal mass of metal hauling itself around, you animated everything so perfectly as usual.
You're one of the few animators who perfectly capture fnaf as it is and I fucking love that, keep up the amazing work!
Thank you, the heavy clunkiness of the animatronics is something I go out of my way to try and emphasize. I like to think it helps give them more of a realistic presence.
@@TheNickofTime🤍💙And it's AMAZING my dude! Are you planning to do more like these?💙🤍
this is one of my favourite portrayals of the toy animatronics. it's eerily amazing how you conveyed the lifelessness of their existence whilst simultaneously making them look like they have intention to what theyre doing in a calculated sense!!!
it was genuinely scary to see mangle creep up through every room and eventually through the vents, good job on the animation!
mangle had something against that phone to absolutely bodyslam it into pieces
This made me realize how cool and easy it would be to work at Fnaf 2, realistic, I could just use the mask all the shift and just watch the animatronics do their stuff, almost like watching some animals from a safari, like don't interfere with them, just watch how they behave, I would love this job lmao. Great mangle model btw!
🤍💙Yes! I had the same felling, like this is amusing how lifeless they are from faces, but when comes to movements they are sneaky, but Mangle. An absolute beast!💙🤍
Just make sure the music box is wound up and flash the hallway if Withered Foxy is there, either wise you’ll get a quick trip to your long-dead relatives.
seeing Mangle with his disfigured body walking around the pizzeria in a more realistic way shows how scary it would be to see her in real life. Him entering the office is quite disturbing, as she simplistic breaks open the ventilation and stares at the guard.
Awesome animations as always! Love the use of the remote to switch between cameras (and the camera lights too). The sound effects were also top notch, really liked the scraping of metal while navigating the vent. Would love to see how you would implement the rest of the animatronics, like the withereds, puppet, the secret characters, and balloon boy (interested to see how he would steal the batteries). Keep up the good work!
Looks amazing!
Man, this is the best mangle animation I’ve ever seen,, I don’t think most plz take into account how fucked up her balance and weight distribution would be, but you did a bloody great job!
This video is so unsettling. It just goes to show how terrifying a night at Freddy's would be irl.
I love that her head looks heavy for him to just lift off the ground. It looks like she struggles with moving but also that it's been practiced.
I can't believe it took me this long to see this video. It's absolutely stellar when you can make the toy animatronics looks disturbing. Not to mention the accuracy with the lore and how these things work is outstanding!
I’m actually obsessed/in love with this. Mangle dragging themselves around is so much more unsettling than defying gravity and moving quickly. While the others feel robotic or zombie like, as another comment stated, Mangle feels like there’s a little bit more going on up there. It’s still stilted and not like us, but there’s something and that’s terrifying. The way they move feels like an animal in pain, broken and hurt but still dragging on because the instinctual fear of death is stronger than the want to lay there and scream.
It feels like I’m watching an animal with rabies, real rabies and not the movie one. The one where you crawl around delirious and confused and dazed and hurting so bad, so very bad, and all the lights and the sounds hurt and you’re driven to attack the things that hurt so bad. They scrabble at the vent like a desperate fox might scrabble at a door, trying their best to just get to the thing that hurts and make it stop. They drag across the floor like an emaciated and dehydrated raccoon, their brain fragmented and destroyed by design and by grubby toddler hands.
It feels like there’s this vague understanding behind the plastic eyes that this isn’t how they should look. This isn’t how they should sound. Everything shouldn’t hurt so much. But that’s all they can understand. They cannot understand how to fix themselves, only grabbing at parts and wiring them onto themselves in some sort of confused and desperate self-repair. They cannot understand how to make the pain go away, only throwing themselves at the source to make it stop. They cannot understand *what* it is that is wrong, only that something is wrong. Not that they have too many limbs or heads, not that they have been given up on by the staff for repair, not that they look like a nightmare. Only that this isn’t how it should be.
Idk man. Something about this animation gave me a lot of emotions. I felt uncomfortable in the best way possible. I felt fearful. I felt pity and sorrow. Absolutely wonderful work dude.
i like how you put real life endoskeletons in the animatronics
This is absolutely amazing. A wonderful concept - I really enjoy how much clarity you have here, I think it really reflects the quality of the work you do! The cuts to the Mangle's POV is wonderful, I love the black and white static. Everything here feels so real. The whole shot at 3:55 is phenomenal and extremely cinematic. This is a ingenious way to showcase the Mangle's movement in real time, and also the whole aspect of the animatronics moving towards a voice. Great video as always!
absolutely superb work as always, i'm always excited to see a notification for one of your videos! the moment of Mangle trying and struggling to stand upright was inspired. extremely well done, i loved the way you tackled their movement! felt super real!!
Thanks, that shot is the one I was most proud of. It’s the only time there’s a completely unobstructed view of Mangle, with every part of the body on screen, so I had to pay extra attention when animating.
What’s creepy is they look like there is someone inside of them. Imagine just seeing those things walking around in the dark, looking at you…
Once they figured out that "no one was there" in the office- it took me a moment to realize- that all they wanted was the phone to shush so they could "go back to sleep" lmao
what I love most about this isn't the stellar animation, or the amazing models. It's the fact that you animated them like actual robots, with wandering, soulless eyes, stiff, aimless movements. It's simply amazing!!
This is actually really great, just everything about it is really good. The small changes to the vents do make me wonder if Mangle would be the only one capable of fitting into them or not
it’s been a year and i happened to stumble upon another one of your animations the day it was posted !! this one rlly captured the essence of fnaf 2 while adding more depth to it. the animatronics movements and the clunking of their footsteps along with having an actual length to the hallway improves the immersion drastically. i LOVED mangle’s mechanical and heavy movements and her clumsiness when falling from the vents !! those plus her beeping sound effects create a realistic atmosphere with haunting animatronics
Mangle said "you talkin about me?" And proceeded to body slam the phone lmao.
The way that you use lighting specifically to emphasize certain characters or areas, even activity, is brilliant because it forces everyone's eyes to look at the thing that's being lit up, especially things like toy Bonnie in the doorway, and the end of the hallway when security guard is checking the cameras!
And the eyeholes in the freddy mask giving two points of focus!
I always appreciate how much more grounded in reality the characters and environments are in your videos. Hope we get a proper showcase of your Toy animatronic models at some point; I always like seeing the changes and additions you make.
Marvelous! I would like to see a video about the endoskeleton that each animatronic toy has! And that new look you gave to mangle is just GREAT!
The way Mangle moves is so insane man. Excellent job!
Yet again comming back with another amazing video, love to see more. Mangel was thje best part of this. I love how shes accualy falling apart. Also your redesing of the building, making it smaller and putting the vents on higer up really works. And adding acuall endoskeleton desing is still really cool. Making the fnaf vidoes more realistic. love it💝💝💝💝💝
Ok so this isn't "the best" animation BUT the feels you get while watching are so good ! I just love to see how they actually move in the building in a more realistic way and Mangle being my favourite is just so creepy. When they looked in the eye of the mask it was really tense, time had stopped for just a moment where you ask yourself "does it knows?". I LOVE that.
It really gives this nostalgic sensation of the fear of playing the game and seing them approach you like actual robots is just so cool.
It reminds me a bit of how "the interviewed" started with the realistics sounds and movements.
I'm running out of words so just keep in mind you did a great job and I would love to see more.
I LOVED THIS! The movements are so uncanny, that perfect stiff movement feel you see in real life CEC animatronics. I also love the way mangle’s movement involves contorting it’s limbs over each other in really creepy ways, like when mangle first activated. Not just getting up all in one go, it really felt like mangle was almost struggling to move with how fucked up all its endoskeleton is. A few other quick details I liked were the transition from the show stage to the CCTV monitor, the perspective switch to mangle a few times caught me off guard, and ESPECIALLY the lighting in the last shot with all the harsh shadows cast by flashlight surrounded by the overwhelming darkness of the hallway. Well played man! 👏
I love how this portrays a realistic no murdery shift for a night guard. They just have to keep their cool while all this weird stuff happens around them to avoid getting killed. The stuff that the company twlls you to do works it's just not very reassuring when there's a giant robot in your face.
Wow great you made fnaf 2 even scarier
A detail i noticed which i think is cool is when mangle tries to activate and first get up, it tries to stand up into a normal humanoid pose, but gets dragged down by excess parts. Another thing i liked about this was the sound design. It really made mangle FEEL like a loud clunky robot that barely even functions from the abuse to its body, hence the whining of the un-oiled joints, the loud slamming of the body. This is amazing!
This was incredibly well animated
This is simply amazing... The way Mangle moves, it just feels so right, it makes all the sense! Struggling to move the joints, drag his head and extra limbs around at first, her entering the vent, ripping out the cover, him tumbling into the office and attacking the phone... And the other Toys are nothing short of praise too, they're more robotic than ever as well! Very good work!
God the behind the scenes are gonna be great
They're fascinating. I usually have a lot more to say, but this one's left me without words for the most part. Just marvelling and enjoying.
Seeing them in their "natural environment", no jumpscaring or anything, is deeply pleasing. The music really added to it.
Some things I noticed is that Mangle seems really urgent to get into the office to the voice, much more quickly than the others do, as if it's desperate. Maybe for help. It lashes out at the answering machine the moment Phone Guy mentions the staff call it "the Mangle", as if it's actually upset at its physical condition, wants help to be repaired properly, and is frustrated to the point of physically lashing out when reminded of the neglect it's experiencing.
And the other thing I noticed is that after Mangle starts to leave, after Phone Guy's voice is no longer coming from the security office, the Toys all seem to shift their features at the same time after a delay, as if their "follow the voice" programming has timed out now that they're not hearing one anymore. Fascinating to observe.
And also yeah, the Unigoat's on the left vent path as Mangle's POV crawls through it. Was wondering what that thing was until I read the video desc.
I dont really knoq what to think, this video created a strange atmosphere, not even funny, not even creepy, but funny and creepy at the same time, i think i loved it bc of how weird it is
I thought that it was funny that not only did Mangle go all the way to the office to get the phone gone, but how the toys just stood by in utter confusion (probably also attracted by the static Mangle provides)
I like how the vents are near the ceiling now, I've never understood the giant uncovered floor vents that 7 ft tall animatronics can fit into design scott did for fnaf 2.
maybe thats why she makes that sound, its like a dozen phones he ate out of frustration
3:47 - Bro was traumatized..
This is so goood!!!!
I love how mangle moves around!
I always liked the idea that since the Toy Animatronics were never possessed just tampered with, that's why they ignore you when you have the mask on. Their facial scanners see freddy, so they think it's freddy. And yes, even freddy thinks this. But hes just a dumb robot who's not conscious so yea
I was watching this until I got what this style of models, animation and sounds is remindes me of yours.
I didn't expected fnaf 2 from you.
Great job.
Frick this is fantastic, perhaps the most realistic Fnaf Animation ive ever seen
I like How They Have Something that looks like face Expressions like They're Actually Very alive, Also i love how they look at each other sometimes
The unigoat returns! Fantastic, haunting atmosphere as always. Incredible work.
The Unigoat has been back for a while now, hidden somewhere in most of my animations, just more subtly than it ever was in my Scratch projects. My TH-cam audience still hasn’t fully caught onto its recurring presence!
@@TheNickofTime I see! Happy Halloween 👻
I really liked this, the detail of the phone guy's calls being what attracts the toy animatronics to the office as opposed to them being haunted being a really nice touch I never even thought about. Secondly, the nightgaurd just.. not taking off the freddy head out of fear on his first day (and successfully warding off 4/4 active threats depicted here) is amazing since going off of the VR model, you really wouldn't have to EVER take it off. Keep it up man!
I love the detail that when the lot shines in the party rooms you can see the light from the office.
The others showing up in the hall after Mangle falls like "the hell is going on in here??"
One of the coolest little details about this is how the guard looking through the cameras actually turns on the lights down the hallway. The bit with him staring at Chica down the hall with the light illuminating her, the realization as he stares of “Oh god, she’s RIGHT THERE.” And then the tension that builds as she walks toward the center hall and you just barely see her shadow? Unreal. That part is nowhere even near being the main point of the animation, but the fact that so much care was put into it is so impressive to me.
the endo head is soulless 💀
i like this style where they dont go after the player and how real it feels, we need more animation of the fnafs games like this with no corners cut like how this video is xd
Phew, phenomenal once more.
"Hello hello, is this the night guard?"
- "NO this is Mangle, now shut up!"
I also like how this now kind of foreshadows a situation in SL; HandUnit telling you stay quiet while basically blaring into the room at full volume and possibly alerting the Animatronic in the room😂
1:08 - This right there, they might not come that way so quickly if he'd just silence the phone😅
But at least the treat level was lower with less animatronics, no music box and vents(at least the regular ones) to keep track of.
Mangle was phantastic to follow(did the orighinal model also have a hook, it feels rather unsafe to be around, especially as a take-apart "attraction"), I generally could watch this for hours, but that would be a pain for you, ha ha!
I think I found the Unigoat, only place where it could've been. Was already staring very intensely(buring my retinas) at the tv footage too, in case I had missed something😆
The question of the hook is actually something of a continuity error, now you mention it. Mangle pre-destroyed has been shown to have a hook, notably in the Foxy’s curtain teaser image and in FNaF World. However, the actual model of Mangle in FNaF2 has two hands. I was doing a minor redesign anyway, making a distinct endoskeleton design instead of how the official model reuses the Withereds’, one, so while I was at it I put the hook back. I thought the hook would make more sense for how Mangle hangs from walls.
Bros just wanted phone guy to shut up lmfao
easily my favorite animation ever done of mangle- i really love the way you personified their movements
This is absolutely incredible. I've seen plenty FNaF animations around my time, being part of this fandom since 2014, but seeing them actually move around combined with the lighting and the cinematography gives this so much more depth.
I really like what you did with the map and all the materials as well. Probably the most realistic and accurate FNaF 2 animation there is.
The sound design is incredible, though I do wish you added audio for all the cylinders and servos inside the animatronics firing and made the footsteps a bit heavier.
Their movement sound effects were a bit of a conundrum, this is true. I couldn’t make them too noisy, or it wouldn’t be believable that they could go anywhere without the night guard hearing them from across the building. But the bigger reason for going light on the sounds was because this animation had so, so much sound design work that I was at the end of my rope when I decided to cut my losses and just settle for a few clicks here and there for sweeping movements.
@@TheNickofTime yeah i get it
I tried making accurate sounds for all the pneumatics in an animatronic and it took me like 4 hours just placing and aligning all the sound effects, all for a 10 second scene XD
I just remembered that the phone causing animatronics to be more aggressive was a decently popular myth during early FNAF.
DUDEEEE THIS IS SO SO COOL!!!! All the movements are wonderful!! I love how you animated Mangle!! Very nice touch was how Mangle had a bit too much momentum coming out of the vent and had to readjust their legs!!
I love how, despite how robotic they look, they still feel like they have some distinct personality, or perhaps that is a carryover from how we are already so familiar with them by now that we associate everything they do as having personality behind it even as they move as robotically and emotionlessly as they do here. Either way, fantastic animation.
Dude: sitting their panicking
Mangle: *looking at guy*............. FUCK THIS PHONE!
Hoooo lyyyyy fuck.
This, this is beautiful.
The uncanny lack of expression and personality, the expertly robotic movements, this is exactly what characters like the Toys and especially Mangle have always needed. This is genuinely one of the best animations I've seen in my near-10 years of enjoying this franchise.
man, it's so cool to really see how the animatronics would interact with the pizzeria. stuff like this makes it easy to imagine what fazbear entertainment was like in its prime, you are so skilled at bringing these environments and characters to life
This is STUNNINGLY well animated.
Like- The animatronics actually MOVE like they're robotic. They're limited, stiff, and extremely heavy, which is something a lot of animators forget. Under full light, in a setting made to make them look inviting and friendly, the stiffness is glossed over. But in this... It's a whole other world, and it's genuinely unsettling in the same way as waking up in the middle of the night, not really able to see anything, but catching a movement out of the corner of your eye and having no idea what it could be.
But the absolute GEM of the whole piece is Mangle. The screeching joints, the ungainly, almost serpent or caterpillar like motions of this disjointed, unbalanced metal skeleton that was never meant to function like this, never meant to BE like this- It's utterly SPINE tingling. The uncanny valley effect is in full force, and it's INCREDIBLE.
I am in awe. :D
the atmosphere is crazy good!
The little detail of Mangle slipping and catching herself when the grate detaches from the vent is so good.
I really like how you kept the mangle movement pretty hidden like the puppeteers did with Foxy.
Like seeing it standing up and most of the shots either from the mangle's point of view or partially seeing it move.
Gosh, if the toy animatronics make it in the next movie, I would feel so sorry for the puppeteers as not only they're foxy to life but the mangle as well.
Mangle really just wanted to mute the call so they could all go back to bed lol.
For real though, these animations are excellent, and you really get the motions just right for how I would expect them to be. Good Job!