The WORST Weapon from EVERY Mega Man Game 1-11!! | Worst Mega Man Weapons

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  • เผยแพร่เมื่อ 26 ส.ค. 2022
  • The WORST Weapon from EVERY Mega Man Game 1-11!! | Worst Mega Man Weapons
    In this video we take a look at every single classic Mega Man Game 1-11 (Including Rockman and forte) and choose which weapon was the absolute worst and most useless in each of the games! If you enjoy this video or want to see something else please let me know in the comments because uh.. I can't read minds
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ความคิดเห็น • 987

  • @user-jl7cz2pe6d
    @user-jl7cz2pe6d ปีที่แล้ว +175

    Fun fact about that Mega Man costume bit in 11. His armor was always meant to change depending on his Ability since the very start. It's just that they had to settle on only having his color pallet changing due to console limitations.

    • @toryficarola
      @toryficarola ปีที่แล้ว +21

      Imagine how he would've appeared in MM6 when using CENTAUR Flash!! :O

    • @HylianFox3
      @HylianFox3 ปีที่แล้ว +15

      I actually loved having the different helmets, it gave the weapons more personality especially since so many color schemes get reused. It also isn't all *that* different since Mega Man still changes color.

    • @somerobloxdude3699
      @somerobloxdude3699 ปีที่แล้ว +1

      @@toryficarola oh god i dont want to imagine that

    • @Bombsbombsbombs
      @Bombsbombsbombs ปีที่แล้ว +2

      @@somerobloxdude3699when mega man shoots, he will turn around so his booty faces the screen

    • @AstroTibs
      @AstroTibs 6 หลายเดือนก่อน

      I thought that his COLOR was due to console limitations, but their choice not to go with the helmet symbol idea was due to a potential copyright infringement of Ninja Captor, which used that concept.

  • @Phryj
    @Phryj ปีที่แล้ว +401

    The Mega Man X games' weapons would be extra annoying to try and rank, because you'd also have to consider the charged up modes.

    • @tooterp
      @tooterp  ปีที่แล้ว +83

      That is a good point 😣

    • @beatziegraham6928
      @beatziegraham6928 ปีที่แล้ว +52

      @@tooterp not to mention how they work for each character (X, Zero, and Axel)

    • @titanium6737
      @titanium6737 ปีที่แล้ว +13

      At least they are different and not the same weapons

    • @dendx3888
      @dendx3888 ปีที่แล้ว +7

      @@tooterp want to say that again with the GUNVOLT powers for Copen

    • @dendx3888
      @dendx3888 ปีที่แล้ว +5

      @@tooterp also one room useful for guts man, remember that cut man’s weakness is guts man so technically it’s two boss rooms

  • @fadingphantm8059
    @fadingphantm8059 ปีที่แล้ว +122

    The jewel satellite had to be satire man it obliterates small enemies in one hit and can block projectiles unlike the other shields from previous games sure some did block projectiles but would vanish in a single hit unlike jewel satellite

    • @tooterp
      @tooterp  ปีที่แล้ว +13

      Yea it's way better than the other shields but I just don't like using it

    • @appleando752
      @appleando752 ปีที่แล้ว +60

      @@tooterp That shouldn't be counted against the weapon. I don't like using the Metal Blade in Mega Man 2 because it feels too cheep. Does that mean it is the worst weapon in my opinion? No. Because that's insane.

    • @Spanishdog17
      @Spanishdog17 ปีที่แล้ว +6

      @@appleando752 you shouldn’t take his opinions too seriously because he’s just having fun and his videos aren’t 100% serious. Like when he says “I hate Megaman 8” it’s not true it’s just that the words rhyme.

    • @EdKolis
      @EdKolis ปีที่แล้ว +3

      @@Spanishdog17 I hate Megaman 8! Megaman 8 is great! Megaman's middle name is Nate! Megaman will never go on a date!

    • @klekman6474
      @klekman6474 4 หลายเดือนก่อน +2

      @@tooterpseems like a you problem

  • @OPP03
    @OPP03 ปีที่แล้ว +42

    The Charge kick from Mega Man 5 did receive a major buff in Mega Man Maker. Now you can kick in the air, which stalls your vertical momentum, and you gain super armor, which makes it much more practical.

    • @CopyZero
      @CopyZero ปีที่แล้ว +6

      So did top spin. In MMM, instead of making contact with the enemy, you now bounce on top of it, like Bounce Man's bouncy ball gimmick.

    • @StafkiGTN
      @StafkiGTN ปีที่แล้ว +2

      It also made gemini laser not bad!

  • @espurrseyes42
    @espurrseyes42 ปีที่แล้ว +10

    >"Jewel Satellite is bad."
    >Shows footage of JS acting like a traditional shield weapon minus having no hit limit, allowing you to just plow through everything.

    • @tooterp
      @tooterp  ปีที่แล้ว +2

      It's just really lame compared to every other weapon, notice how optimal Jewel satellite gameplay is me sitting there standing still or just walking, it's not horrible but it's not fun and the other weapons seem better imo (except plug ball lol)

    • @espurrseyes42
      @espurrseyes42 ปีที่แล้ว +2

      @@tooterp
      Then you probably should've gone with Plug Ball and not what is considered, according to the wiki, the BEST Shield weapon in MM Classic if not the whole series due to not having negligible durability due to only dissipating against enemies it doesn't oneshot, a negligible on-activation energy cost that can be easily made back off the kills it gets, and being able to be maintained for a whole screen due to the above mentioned traits. And it deflects projectiles, so you're protected from the vast majority of things that can hurt you, all while the shield refuses to die. It's basically an invincibility power-up with the timer invincibility power-ups typically have. It's easily better than the two weapons you're directly comparing it to, Junk Shield, which slowly breaks apart with each it and isn't projectile immune, and Plug Ball, whose awkwardly limited range speaks for itself.

    • @tooterp
      @tooterp  ปีที่แล้ว +1

      Yea but it's boring and if you're already good at MegaMan there's no point lolol, also junk shield is way better than Jewel satellite
      Tbh tho part of the reason I chose it was to keep the running joke with shield weapons which is why I brought up plug ball but I still think it's the second worst weapon in 9 only second to plug ball

  • @msgameandcake628
    @msgameandcake628 ปีที่แล้ว +102

    Important to consider about the Mega Man 5 weapons: Napalm Bomb and Water Wave are a rare instance of entirely redundant special weapons. They BOTH function as the "Ground Traveling" archetype seen elsewhere with Bubble Lead, Search Snake, Flame Wheel, Ice Wave, Plug Ball, and Wheel Cutter. However, both being in the same game makes at least one of them effectively useless outside of boss weaknesses. It just so happens that the useless one is Water Wave.
    Napalm Bomb does more damage
    Napalm Bomb uses less ammo
    You can have 3 Napalm Bombs onscreen at a time compared to Water Wave's 1
    You can fire Napalm Bomb in the air, Water Wave can only be fired on the ground
    The only things Water Wave has going for it is that it can absorb enemy projectiles (I've never found any use for this) and it has three segments, so it can potentially defeat three small enemies in one burst, a property I've only found useful against the mets that split into smaller mets in Stone Man's stage. Otherwise, its just a direct downgrade to Napalm Bomb.

  • @juicybear1986
    @juicybear1986 ปีที่แล้ว +143

    The comment section sums up why mega man is so cool. The disagreeing indicates that there is so much going on with weapons in these games that it comes down to playstyle and preference. For me personally I think the shields are great. I like to spam them in tricky platforming sections and that way I dont really have to worry about enemies. Even the leaf shield in mm2 was useful in a few sections I thought. Mainly when riding the automatic platforms and the ladder section where they keep dropping eggs and releasing little birds. Plus the projectile is quite powerful. Great video. It's fun to hear other people's thoughts about the weapons.

    • @tooterp
      @tooterp  ปีที่แล้ว +26

      Totally agree! I love seeing all the comments even if most of them are telling me I'm dumb lololol
      Thanks for watching the video I'm glad you enjoyed!! :)

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy ปีที่แล้ว +6

      Mega Man Community is best wholesome community!

    • @user-nr9cb2ed5k
      @user-nr9cb2ed5k 9 หลายเดือนก่อน

      ​@@VideoGameAnimationStudyholy shit what are you doing here???

    • @Robert_Shmigelsky
      @Robert_Shmigelsky 6 หลายเดือนก่อน +1

      I was just thinking about the automatic platforms and using leaf shield while using them. If you ignore the fact you have to use it on the last boss, bubble man's weapon has always been my least used weapon in MM2.

    • @thomasffrench3639
      @thomasffrench3639 4 หลายเดือนก่อน

      @@user-nr9cb2ed5khe’s a big Mega Man fan I guess. I’ve only ever seen his comments in Mega Man video. He also finds the opinions of the Mega Man community fascinating. Which I do as well

  • @SK438
    @SK438 ปีที่แล้ว +40

    They remedied some of the problems with the Mega Man 1 weapons in Mega Man Powered Up. Hyper Bomb explodes on contact with enemies, and there are more blocks to pick up with Super Arm throughout the levels.
    Guts Man is a playable character in that game, and since his only weapon is Super Arm, they gave him the ability to spawn blocks. They should've just done the same for Mega Man honestly.

    • @Rodanguirus
      @Rodanguirus ปีที่แล้ว +5

      Yeah, Powered Up is really awesome and tragically overlooked. Each of the Robot Masters can use their own weapon slightly better than Mega Man (which makes sense, since it's their only weapon), like Bomb Man being able to throw bombs at different trajectories, and many of them also have certain mobility advantages/differences. It's also neat to have the different versions of Mega Man (with slide and/or charge), plus an option to play the game with (most of) the original physics/layouts, with the changes being simply cosmetic.

    • @HylianFox3
      @HylianFox3 ปีที่แล้ว +6

      Really, having the bombs explode on contact makes the weapon waaaaaaay better. You can actually hit things with it!

  • @caslaBBalsac
    @caslaBBalsac ปีที่แล้ว +27

    Tornado Hold? I mean, you're entitled not to like it, but damn, I remember it being one the most useful not just in the game, but in the entire series. It can be used as a makeshift Rush Coil, and is multi-hit (albiet, that 2nd one requires some aiming. It can also kill those annoying floor things in Astro Man's stage, and makes navigating the maze part a LOT easier, due to the aforementioned jump boosting.

    • @darkdragonmedeus705
      @darkdragonmedeus705 ปีที่แล้ว +5

      Agreed, though the uploader admits to being naive in the comments and for people to correct him.
      Tornado Hold is like one of the coolest weapons in the series. Tengu Man is also my favorite Robot Master. Also, Clown Man getting tortured is satisfying.

  • @iamryan9234
    @iamryan9234 ปีที่แล้ว +62

    I disagree with skull barrier being the worst in 4. I used it last night and it helped me progress through the levels without getting hit.

    • @tooterp
      @tooterp  ปีที่แล้ว +17

      Fair enough lol, I just personally don't like using shield weapons

    • @iamryan9234
      @iamryan9234 ปีที่แล้ว +16

      @@tooterp some of them are useful though! Jewel man’s shield still stays intact after hitting an enemy. How can you say that is the worst weapon compared to galaxy man’s black hole or butt plug man’s spark?

    • @tooterp
      @tooterp  ปีที่แล้ว +8

      Jewel shield is for sure way better than the ones from MegaMan 1-6 but I just prefer every other weapon lmao Plug ball does suck but I enjoy using the black hole weapon lolol

    • @costby1105
      @costby1105 ปีที่แล้ว +2

      Shield weapons like skull barrier and Plant barrier are more for utility than anything else. Especially skull barrier where it can find good use in the finale of Drill Man's stage, early Cossack 1 when jumping over the enemies that come out of the pits, and Cossack three if you are too far to the right during the auto scroller. By the time you get plant Barrier you just beat the best stage for using it... Yeah.

    • @GlitchanBlack
      @GlitchanBlack ปีที่แล้ว +6

      @@tooterp To be fair, at least Plant Man's shield can actually kill shielded enemies (unlike Skull Barrier).
      Also, people do be sleeping on Plant Man. Sure, his battle is very easy, but he's based off of a parasitic flower found in Asia: the Sapria himalayana. Tell me that design ISN'T cool with a straight face.
      Plus, Plant Man's stage is pretty cool too. My point is that people sleep on Plant Man too often.

  • @johnpeters7375
    @johnpeters7375 ปีที่แล้ว +44

    Honestly, Jewel Shield is by far the best shield weapon in the whole series and although you get an incredible arsenal in Mega Man 9, it's an incredibly useful weapon as it kills minor enemies without disappearing so you can wear it for the better part of a level. You can farm for screws with it, you can turn it on and re-spawn enemies to refill all your weapons. The biggest problem is it's too good and should have been nerfed.

    • @mrme.484
      @mrme.484 ปีที่แล้ว +3

      Jewel Shield and Junk Shield are the best shield weapons, undeniable.
      I'm for Junk Shields superior damage and actually existing after an transition.

    • @eddienabayan2376
      @eddienabayan2376 ปีที่แล้ว +1

      Don’t forget acid shield

    • @enderslayer0848
      @enderslayer0848 ปีที่แล้ว

      Shield boomerang

    • @domc8089
      @domc8089 10 หลายเดือนก่อน

      It also reflects projectiles so you don't have to deal with those annoying Joes!

  • @Fabio-lq7wb
    @Fabio-lq7wb ปีที่แล้ว +5

    Interesting, Woodman weapon is one the most useful ones to farm extra lives in MegaMan 2, so in my opinion this weapon is far from being the worst of the game.

  • @quinndepatten4442
    @quinndepatten4442 ปีที่แล้ว +10

    That power stone footage was actively triggering. That weapon is like the opposite of the oddly satisfying.

  • @mknights2354
    @mknights2354 ปีที่แล้ว +25

    It was fun to hear your commentary on the worst weapons; though, I strangely found some of your "worst weapons" among the best. I might be in the minority, but I find Jewel Satellite really useful. You can walk through a lot of levels with the thing on (Concrete Man and Galaxy Man's opening segments come to mind). I use Danger Wrap way more than springs, slash, or wheel too. Leaf Shield is also not terrible if you use it offensively and not as a shield. Honestly probably does a lot more than Atomic Fire. Top Spin is also useful in some segments.

    • @Chale1288
      @Chale1288 ปีที่แล้ว +7

      It kinda seemed weird, jewel satellite is by far one of the best weapons in the game.

  • @ShursGarden
    @ShursGarden ปีที่แล้ว +19

    Before the list even starts, time to give my opinions!
    1: Hyper Bomb, no question. Takes too long to blow up.
    2: Easily Leaf Shield, not being able to move tears it.
    3: Hello Spark Shock
    4: Skull Barrier is too weak.
    5: Water Wave.
    6: Honestly I use all the weapons in 6, but if I *had* to pick one... I'd probably say Plant Barrier.
    7: Freeze Cracker
    8: Once again, I use all the weapons. I guess I'd say Flame Sword just because it's too weak for its short reach.
    &B: I don't care for Ice Wall.
    9: HELLO CONCRETE SHOT
    10: Thunder Wool, no question
    11: Another one I use all the weapons for. If I had to pick, I guess I'd pick Chain Blast.
    Now for reactions!
    1: Same thought process here.
    2: Air Man isn't difficult, the heck?
    3: Top Spin one shots almost every enemy it can damage, it's perfectly fine. Yeah there's the bug where it drains the energy, but that got fixed in Wily Wars. Spark Shock is even *worse* because you can't do damage to enemies and you can't *pause* while an enemy is frozen. The bug isn't random, either, it's if you take damage and you're in the hurtbox of the enemy while in your stun state.
    4: Rain Flush is a screen clearing weapon, basing its strength on the Robot Master makes no sense, you aren't gonna 1 shot a RM in a post MM2 game.
    5: It sounds like you just *hate* Screen Clear weapons, which confuses me as they're the strongest weapons you have. Also you're just objectively wrong on all of the weapons weaknesses. Napalm Bomb is weak, sure, but the bouncing works because a lot of the grounded enemies move around, and they can be spammed. Star Crash *deletes* projectiles and can be thrown, you're just *bad* at using Gyro Attack and Power Stone, and Charge Kick makes you completely invulnerable during the slide.
    6: Agreed tbh
    7: The Game Boy games started the 2 sets of 4.
    Also, Danger Wrap? Really? You realize that you can change its trajectory by moving, not moving, or holding up, right? Or that you can just lay down the mine by holding down while firing, right?
    8: Tornado Hold shreds through enemies, and tbh I use it a *lot.* It's nowhere near as bad as Flame Sword
    &B: Honestly fair, I just don't like how slow Ice Wall is half the time.
    9: Jewel Satellite doesn't despawn on contact with enemies, reflects projectiles, and can be thrown, it is *Not* the worst weapon in 9.
    10: Yyyyyep.
    11: I can't really agree on this one, if only because Power Gear Acid Barrier deletes enemies, and the normal variant absorbs projectiles.

    • @pyraswolf4263
      @pyraswolf4263 ปีที่แล้ว +2

      so wouldn't top spin's problem just be the fact that you have to take damage to use it, since you have to go inside the enemy to use it, and it doesn't make you invincible (to my knowledge)

    • @ShursGarden
      @ShursGarden ปีที่แล้ว +3

      @@pyraswolf4263 It doesn't make you invincible, no, but standard enemies that take damage from it don't stay around long enough to damage you after the fact, so the only thing that makes you take damage while trying to use it is Shadow Man, because unlike everything else that can be damaged by Top Spin, he has invulnerability frames.

    • @pyraswolf4263
      @pyraswolf4263 ปีที่แล้ว +2

      thats fair

    • @eeee2987
      @eeee2987 ปีที่แล้ว +3

      @@ShursGarden Thanks for the comment I learn some tidbits of some useful information

    • @Saiavinn
      @Saiavinn ปีที่แล้ว +4

      I have to agree for MM8- probably because I played it so much as a kid. Tornado Hold is kinda like Thunder Wool's competent older brother- it's faster, stronger, and even has more utility.
      Flame Sword doesn't have enough oomph to justify getting in enemies faces throughout a stage.

  • @tidepoolclipper8657
    @tidepoolclipper8657 ปีที่แล้ว +11

    Considering Jewel Satellite is a shield styled weapon that can actually be useful, I can't consider that to be MM9's worst weapon. I would go with Plug Ball being the worst instead.

    • @tooterp
      @tooterp  ปีที่แล้ว +3

      Yea most people have said that and that's fair, I just never use it since I like being able to shoot projectiles lmao

    • @AwesomeGamer-om4hm
      @AwesomeGamer-om4hm 9 หลายเดือนก่อน

      ​@@tooterp On the shooting thing, IIRC, Jewel Satellite doesn't have to stay on Mega Man as it can be thrown as a weapon just like Star Crash was.

  • @EdKolis
    @EdKolis ปีที่แล้ว +6

    In Megaman Maker, Skull Barrier is made useful by making you immune to spikes while the shield is up, which is pretty creative. Also it then makes all enemies and projectiles into one hit kills while you're standing on spikes, since losing the shield causes the spikes to affect you once again...

  • @Vampocrat
    @Vampocrat ปีที่แล้ว +92

    Really, I think Jewel Satellite is awesome, because you can walk through most weak enemies like their puffs of smoke.
    Also, going to be honest, I like Mega Man 8, mainly because I have a nostalgic attachment to it.

    • @tooterp
      @tooterp  ปีที่แล้ว +11

      Yea most people seem to like Jewel satellite but I don't mind just shooting enemies with my buster lolol
      Also yea I actually like MegaMan 8 a lot tbh I just also like making fun of it lololol

    • @TsukiStuffs
      @TsukiStuffs ปีที่แล้ว +14

      the issue is that all the weapons in 9 are great

    • @ShursGarden
      @ShursGarden ปีที่แล้ว +1

      @@TsukiStuffs Concrete Shot exists

    • @TsukiStuffs
      @TsukiStuffs ปีที่แล้ว +4

      @@ShursGarden concrete shot is literally one of the best ones what

    • @ShursGarden
      @ShursGarden ปีที่แล้ว +4

      @@TsukiStuffs It has all of like, 12 uses, barely lands in front of your face, and the game refuses to tell you about its other properties of freezing the magma beams or blocking lasers. If this game had Energy Saver, I could see it being decent, but it's just not good

  • @SilviaFoxtrisPriv
    @SilviaFoxtrisPriv ปีที่แล้ว +31

    Tornado Hold is probably one of my favorites from MM8 tbh.
    I like weapons that have extra utility as a movement option, Tornado Hold acts as a full-on replacement for Rush Coil in a lot areas, really fun to just put down and use, gotta hate the disrespect you give to it.

    • @tooterp
      @tooterp  ปีที่แล้ว +10

      Fair enough, I had trouble picking the mm8 weapon and I ended up with tornado hold because it's hard to use on enemies

    • @darkdragonmedeus705
      @darkdragonmedeus705 ปีที่แล้ว +4

      Yeah, it is a Rush Coil replacement, can act as a wall or barrier against oncoming attacks, and it is fun to torment Clown Man with it.

    • @johnhanzelyjr
      @johnhanzelyjr ปีที่แล้ว +3

      Yea. I LOVE using it on Clown Man. Whenever he gets hit with it, he flies up, gets all twisted (like a drawer of extension cords), says, "What're you doing!?" Lands. "OW!"

    • @darkdragonmedeus705
      @darkdragonmedeus705 ปีที่แล้ว +2

      @@johnhanzelyjr He also cries for his "Mommy!" sometimes too.

    • @johnhanzelyjr
      @johnhanzelyjr ปีที่แล้ว +2

      @@darkdragonmedeus705 Yup. Love using Tornado Hold on him. 🤣🤣🤣

  • @RagingRowen
    @RagingRowen ปีที่แล้ว +17

    You forgot to mention Top Spin's bug where it will suddenly drain power super fast, which is usually noticeable when using it against Shadow Man.

    • @HylianFox3
      @HylianFox3 ปีที่แล้ว +6

      Of the (many) problems with Top Spin, one of them is that the weapon doesn't use a set amount of energy with each attack, but rather drains depending on how long you're in contact with an enemy.
      As such, when fighting someone like Shadow Man, if you use it and get hit at the same time (another major issue), the knockback+mercy invincibility often causes a HUGE chunk of its energy to be consumed in one go, even though you didn't actually damage Shadow Man all that much...

    • @enderslayer0848
      @enderslayer0848 ปีที่แล้ว +1

      Fixed in the wily wars, where it actually has a use.

  • @murphmariotwopointoh7714
    @murphmariotwopointoh7714 ปีที่แล้ว +42

    I'm here to defend Top Spin.
    While not a great weapon, it can still be useful. The standard enemies that it's weak to all die to one hit with it, and it easily takes out most of the fortress bosses, including Gamma's second phase. It's also useful against Shadow Man since he's one of the toughest bosses in the entire game.

    • @tooterp
      @tooterp  ปีที่แล้ว +10

      Yea I'm aware it has it's uses but even when I try to use it in those scenarios I just take damage and die half the time lolol

    • @SaviorGabriel
      @SaviorGabriel ปีที่แล้ว +13

      I'd take Top Spin over Spark Shock any day. Hell I'd take wet toilet paper over Spark Shock any day.

    • @ridureyu
      @ridureyu ปีที่แล้ว +6

      It one-shots the final boss!

    • @tsunyosht1251
      @tsunyosht1251 ปีที่แล้ว +5

      I feel like weapons taking out the enemies it’s weak to in a single shot shouldn’t be really considered a advantage for the weapon especially when the amount of enemies that are actually weak to the weapon is limited

    • @ridureyu
      @ridureyu ปีที่แล้ว +2

      @@tsunyosht1251 It is when it’s the final boss and the mega buster doesn’t hurt said boss. In MM2, you HAVE to use the Bubble Lead. In 3, it’s Search Snake, Top Spin….??? (Hard knuckle and shadow blade work on its first form, but not the second). Since it’s perilous to get up to where you can hit the boss (there is a one-hit kill against you), Top Spin’s ability to oneshot Gamma greatly reduces the stress of the fight.

  • @loogistyle6257
    @loogistyle6257 ปีที่แล้ว +18

    Mega Man 1 I agree Hyper Bomb is bad
    Mega Man 2 i think the title would go to Atomic fire, it’s basically a beta charge shot and it’s pretty bad, the low charge shots are super weak, the medium shots are glitchy and the full charge takes up a lot of weapon energy. There are more uses for leaf shield than atomic fire, for example in the ladder section on crash man’s stage you can stand still on the ladder and wait for the baby birds to run into it and die.
    Mega Man 3 is definitely spark shot, not only worst in its game but also possibly worst in the series. There are little to no use cases for this weapon since the main flaw with it is that you cant switch weapons while your enemy is stunned. Gemini laser although it does lag the game it also slightly helps you in that regard by giving you more time to react to surroundings.
    Mega Man 4 definitely isnt Skull Barrier, it can block enemies plus it has a ton of weapon energy. Dust crusher doesnt really have all that much use cases.
    Mega Man 5 all the weapons get overshadowed by the charge shot but the worst has to be power stone, although charge kick can get you hit you also have more chance to hit charge kick than power stone, also charge kick has one of the best concepts of a weapon, but lacks in execution, but power stone basically doesnt have execution.
    Mega Man 6 i agree it’s plant barrier
    Mega Man 7 id give to scorch wheel, i find it hard to hit anything with it and when i do it does barely anything. Burst bubble has more applications in my opinion.
    Mega Man 8 i really hope is a joke, it is definitely water balloon. Its mega buster but limited, there’s no competition here. Tornado hold doesnt even come close.
    Mega Man and Bass i think itd still be Dynamo mans weapon, it’s just a generic screen clear and while it does have applications in speed running it doesnt have many casual applications outside of it.
    Mega Man has to be another joke. Jewel satellite is probably one of if not the best shield weapon in the series. You literally show how effective it is in the video yet you still say it’s the worst. Plug ball isn’t exactly bad but it’s the worst by far.
    Mega Man 10 is thunder wool i completely forgot that existed
    Mega Man 11 i didnt see at any point you bring up the power gear variants, in which case acid barrier is far from the worst. Id give the title to tundra storm, extremely low horizontal range by default and then with power gear it’s a screen clear but its also an energy clear, it uses a lot of weapon energy.

    • @GlitchanBlack
      @GlitchanBlack ปีที่แล้ว

      "Mega Man 4 definitely isn't Skull Barrier, it can block enemies plus it has a ton of weapon energy."
      It's useless at protecting you from spikes and can't even kill enemies with SHIELDS. How can you say it's not the worst?!
      "Mega Man 6 i agree it’s plant barrier"
      Average Plant Man hater thinking they're funny: 🤓

    • @darkdragonmedeus705
      @darkdragonmedeus705 ปีที่แล้ว

      Hehe, Sheep Man in general is like the dumbest robot master ever.

    • @loogistyle6257
      @loogistyle6257 ปีที่แล้ว

      @@GlitchanBlack when has a shield weapon ever protected you from spikes
      plus yes it can block and kill enemies and even projectiles as well

  • @klocugh12
    @klocugh12 ปีที่แล้ว +4

    Plug Ball is only marginally useful sometimes.
    Jewel Satellite can be abused to grind bolts from Tellies.

  • @fabiosanchez9394
    @fabiosanchez9394 ปีที่แล้ว +3

    The worst weapon to each megaman game for my
    Megaman:super arm
    Megaman 2:flash stopper
    Megaman 3:top spin
    Megaman 4:skull barrier
    Megaman 5:power stone (the worst to saga)
    Megaman 6:plant barrier
    Megaman 7:scorh wheel
    Megaman 8:water balloon
    Megaman and bass:magic card
    Megaman 9:plug ball
    Megaman 10:thunder bolt
    Megaman 11:chain blast

  • @scottydu81
    @scottydu81 ปีที่แล้ว +4

    Top Spin is one of the most underrated weapons in the series. It kills so many annoying enemies in one hit and it only takes minimal effort to master

    • @RaceBandit
      @RaceBandit ปีที่แล้ว +1

      It's a matter of knowing what is and isn't immune, and how to finagle boss hitboxes. Learn those and you can completely rock with Top Spin. qzecwx had some old videos showing Top Spin in action, and RoahmMythril showed you can beat Wily 1 No Damage, _Top Spin_ Only.
      Skill gate weapon.

    • @scottydu81
      @scottydu81 ปีที่แล้ว

      @@RaceBandit I use them at the hanging gorillas, the small jumping enemies, any crowding enemies. Super handy in at least one area of a bunch of levels

    • @anthonylooyen4855
      @anthonylooyen4855 3 หลายเดือนก่อน +2

      The reason people hate it is because they're idiot mouth-breathers who don't experiment with weapons in levels. They only use weapons on bosses for some reason.
      As a boss killer, yes, it sucks.
      For clearing the levels it is fantastic, and probably the best weapon in the game.
      Like okay if you know in your heart of hearts that it's not going to get you anywhere with Shadow Man, why not use it in his stage, which is full of the little hopping dudes it was basically made to hard counter?

  • @mohdadeeb1829
    @mohdadeeb1829 ปีที่แล้ว +41

    I disagree with the majority of the choices. But I like you actually put some time in deciding.
    Also up until this point, I always liked Jewel Satellite but I'll never look at it same way again.
    Napalm Man's weapon is actually pretty good despite looking very stupid. Is that Tornado Hold thing a joke? Seriously Tornado Hold is strong. What would be your least favourite from MMV on the GB?

    • @tooterp
      @tooterp  ปีที่แล้ว +9

      Yea Napalms man weapon honestly isn't too bad and neither is tornado hold but I just never use tornado hold since it's so chunky lolol
      Also I've never played the Gameboy games sadly but I want to try them out and would love to for a video in the future if people would be interested in watching that :)

    • @KirbyGamerEX27
      @KirbyGamerEX27 ปีที่แล้ว +2

      My least favorite weapon in MMV from the Gb is Salt Water

    • @mohdadeeb1829
      @mohdadeeb1829 ปีที่แล้ว +1

      @@KirbyGamerEX27 It's better than Deep Digger.

    • @KirbyGamerEX27
      @KirbyGamerEX27 ปีที่แล้ว +1

      @@mohdadeeb1829 that weapon copys crystal man's weapon ability but more stupider

    • @mohdadeeb1829
      @mohdadeeb1829 ปีที่แล้ว +1

      @@KirbyGamerEX27 At least it works unlike Deep Digger.

  • @yeasstt
    @yeasstt ปีที่แล้ว +6

    Top Spin is actually very good. All enemies who can be hit by it get one shot, also it practically instakills the final boss.
    Oh and if you switch to after firing a buster shot from any of the Rush items, the buster shot will take on the damage values of Top Spin, which makes it one of the most effective weapons in the game

    • @megaedge2762
      @megaedge2762 ปีที่แล้ว

      1. I get it being not totally horrible but it isn’t good by any means. It’s extremely awkward to use when on little enemies and ineffective. You have no reason to use this over another weapon except the leap frog enemies.
      2. That glitch applies to every weapon and not just top spin.

  • @empoleon7750
    @empoleon7750 ปีที่แล้ว +6

    Personally, I get a ton of use from the Skull Shield in that one section of Drill Man’s stage with the falling rocks.

  • @AoiHeartStranger
    @AoiHeartStranger ปีที่แล้ว +4

    12:20 i actually like that, because it allows to design later levels with first four bosses weapons in mind, which makes levels a lot more inventive and weapons a lot more useful.

  • @jedisalsohere
    @jedisalsohere ปีที่แล้ว +7

    I've always thought that considering bosses when rating weapons is pretty pointless given that EVERY weapon is going to have boss utility, to some degree.
    Also, I would call Spark Shock the worst weapon in the series. You can't pause the game and shoot the enemies while they're stunned, so you just have to run past them (which you can barely do in MM3's stages).

    • @woodfrog9614
      @woodfrog9614 ปีที่แล้ว +1

      Spark Shock is also a rare case of a weapon that's completely outclassed even as a boss weakness.
      It's strong against Magnet Man... who is equally weak to Shadow Blade (as in, full 8 points of damage weak), which is much easier to hit Magnet Man with since you can shoot it upwards.

  • @TwoBitSpecialist
    @TwoBitSpecialist ปีที่แล้ว +1

    "Junk Shield is not garbage." I just love how that sounds out of context.

  • @Lectrikfro
    @Lectrikfro ปีที่แล้ว +2

    There is some irony that the shield that is least garbage is the one made of garbage

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy ปีที่แล้ว +4

    Power Stone is actually really fun to use. It's all about experimentation.

    • @tooterp
      @tooterp  ปีที่แล้ว +1

      Yea that's true! and knowing about the pause cancelling trick makes it a lot easier lolol

  • @Ecofreak0916
    @Ecofreak0916 ปีที่แล้ว +4

    I will agree on questioning why tornado hold is a weapon but is really calling it the worst it can make playing the game easier just try to find your way around Astro man stage without tornado hold

    • @tooterp
      @tooterp  ปีที่แล้ว +2

      Funny you say that because I actually have never used tornado hold on astro man's stage but maybe that's why I hate that stage XD

  • @CranberryFo
    @CranberryFo ปีที่แล้ว +1

    The "Pick 4 Robots now and another 4 later" didn't start with MegaMan 7. That actually began with the GameBoy Mega Man games.

  • @TP-rb3vs
    @TP-rb3vs ปีที่แล้ว +2

    I feel like every single human being that has played Megaman 3, hates Top man's power. I even think that if Megaman could speak when you're playing with him, he would say "No!" if you somehow get close to that weapon, and I would totally stay all my life seeing Toad man dancing than being forced to use Top man's ability for one minute.
    And now that I think about it, I'm happy that in "Megaman Powered up" they fixed Guts man weapon "

    • @costby1105
      @costby1105 ปีที่แล้ว +1

      Top Spin work fine when you use it against normal enemies that it works on as it always instakills. Unfortunately it's bugged due to a rushed development cycle and drains energy every frame you're in an enemy it didn't insta kill.

    • @Spingerex
      @Spingerex ปีที่แล้ว

      Lol

  • @Phryj
    @Phryj ปีที่แล้ว +9

    How to fix each of these:
    Hyper Bombs - detonate when the fire button is pressed, can launch in a higher arc
    Leaf Shield - can use while moving, only launches when fire is pressed again
    Top Spin - can use on the ground, reflects enemy shots, invincible while using in air
    Skull Barrier - doesn't stop after one hit (how many hits would depend on what hits it), can fire arm cannon while using it
    Charge Kick - invincible while using (and a few frames after)
    Plant Barrier - see Skull Barrier
    Danger Wrap - this one's fine, not great, but not broken enough to need fixing either
    Tornado Hold - add a horizontal mode that works like Storm Tornado from Mega Man X
    Wave Burner - longer range
    Jewel Satellite (ANOTHER fricking shield weapon? REALLY?) - make it launchable in any direction instead of just forward
    Thunder Wool - the cloud tracks enemies on the ground and targets them with the lightning
    Acid Barrier - make the acid shots able to hit small enemies on the ground in front of Mega Man

    • @Megaman-2407
      @Megaman-2407 ปีที่แล้ว +2

      Hyper Bomb:You buffing it the wrong way there already Thunder Beam for enemy above so what it need is more distance.
      Leaf shield:You basically turn it into a generic shield,this is my way you can indeed run with it but you cant manually shoot it until your leaf shield take enough damage.
      Top man:Let also make it a speedrun weapon when you slide and activate it you will slide longer plus way more damage to offset not having invincibility.
      Skull Barrier:Hmmm let make it fit the theme of the death,Whenever the shield get damaged by any source all enemy on screen will take damage.
      Plant Barrier:Dont copy paste Skull Barrier,maybe whenever the shield is destroy you regain a small ammount of health this will make player have to either choose massive damage or healing.
      Danger Wrap:Slight speed increase is enough.
      Tornado Hold:Now this is a big one,Uncharge one work like in Megaman and Bass and charged one work like in the original but way more damage.
      Wave burner:Nah way more damage is the way to design risk v.s reward.
      Jewel Satalite:Jewel are known to be very hard to break so have it indestrucable but it drain energy with every blow it take.
      Thunder Woll:Beside that make it so whenever the attack end it shoot out 2 energy ball like in Sheep Man boss fight.
      Acid Barrier:Make it ignore shield and can poison enemy which can even work on bosses.

    • @Phryj
      @Phryj ปีที่แล้ว

      @@Megaman-2407 That's a lot better then what I came up with.

    • @ShursGarden
      @ShursGarden ปีที่แล้ว +1

      Charge Kick is already invulnerable while using it

    • @uandresbrito5685
      @uandresbrito5685 ปีที่แล้ว +1

      You could take the MM8BDM route:
      Hyper Bomb - huge radius and shorter fuse
      Leaf Shield - Counterattacks with projectiles if hit
      Top Spin - huge damage, so you instakill enemies and don't need invul. Also fix the ammo bug.
      Skull Barrier - No damage, invulnerability and drains on time. Also immune to spikes
      Charge Kick - it's just fast. Really fast. And can be used in the air.
      Plant Barrier - Heals slowly, but drains ammo over time. Doesn''t dispell with one hit either.
      Bubble Wrap - the same pretty much
      Tornado Hold - Also same. It doesn't need to be much better, it's mostly for platforming.
      Wave Burner - Range
      Jewel Satelllite - It's already super strong wtf
      Thunder Wool - Sparks the ground around where the bolt hits, so hits a lot on the screen at once.
      You could also take the MM Maker approach

    • @blackpants7385
      @blackpants7385 ปีที่แล้ว +1

      Most of these don't really need fixing. Also, you're already invincible while using Charge Kick

  • @LeoYoshi54321
    @LeoYoshi54321 ปีที่แล้ว +6

    I will point out that Leaf Shield is actually really good for Crash Man's stage, being useful for the Moving Platforms and dealing with the Pipis on the ladder climb. It's also good for that one Met at the top of the ladder climb. I'd probably give the award of worst weapon in Mega Man 2 to the Air Shooter due to the incredibly specific and odd arc the air gets fired in if you are anywhere other than directly in front of whatever you're shooting.

    • @Spanishdog17
      @Spanishdog17 ปีที่แล้ว +2

      The Air Shooter is really good against the Mech Walkers though. Even though the Metal Blades are OP, Capcom did a pretty good job making all the weapons useful, so I honestly couldn’t tell you which one’s the worst.

    • @maltheopia
      @maltheopia ปีที่แล้ว +1

      @@Spanishdog17 I'm legit surprised that Crash Bombs don't get more hate than they do. Aside from the mandatory boss fight, there is no situation in which they're better than your Mega Buster or other weapons. If you hit with the projectile it barely does any damage. Hitting with the explosion is very difficult. And if you miss with both, you're boned.

    • @tooterp
      @tooterp  ปีที่แล้ว +1

      True but you can skip those sections entirely with item 1 lol

  • @jago07
    @jago07 ปีที่แล้ว

    this was such a fun video to watch!! Really good job here, and new subscriber!! Thank you

  • @Eldoofus
    @Eldoofus ปีที่แล้ว +1

    I was going to make a sarcastic comment saying "Thank you for remembering RockMan & Forte!" but then you actually DID show it... and it brought a smile to my face, thank you

    • @tooterp
      @tooterp  ปีที่แล้ว +1

      I could never forget about Rockman & Forte! Thanks for watching lolol :)

    • @Eldoofus
      @Eldoofus ปีที่แล้ว

      @@tooterp I'll never understand why some people consider it to be like the bastard child of MM8 and even less why it was compared to MMX6, my first experience was with the GBA version... but I think it was pretty good nonetheless!.. maybe except for some sections in level design that might feel unfair, but it's nothing one can't learn with trial and error, my 6y/o brother is the testament of this (Still can't believe he completed the intro and the balloon section of Tengu Man on his own, sadly everything after proved to be too difficult for him)
      Anyways, I'll be subscribing if you don't mind... if not to remember myself about watching your other videos, I'll do it for future content, cause I really wanna see more of this.

  • @locklick_6515
    @locklick_6515 ปีที่แล้ว +4

    MM1 is definitely Hyper Bomb. No real contest there.
    MM2's worst IMO is Atomic Fire. It's literally just an over-balanced charge buster. A lot of the other weapons in this game are really mid or niche, but I still end up using all of them at least a few times in a playthrough. I can't tell you the last time I pulled this thing out.
    MM3 Barring Spark Shot, I'd say it's Needle Cannon. Gemini Laser and Top Spin are super broken, but they're stupid fun to play with and sometimes even unironically good if you play games that have them where the bugs are fixed. Needle Cannon is like the Mega Buster for people with carpal tunnel. You can shoot just by holding the button, and there's a slight spread that can help you a little sometimes, but that's the only difference.
    MM4 probably has the most balanced arsenal out of all the games besides 7 or 9. Skull Barrier isn't exceptional, especially when it comes to shields, but it can still be useful. Dust Crusher isn't bad, but it just kind of feels like it was tacked on because they needed an 8th weapon. It doesn't really fill a role the other weapons can't. I really wish this thing split when it hit walls instead of enemies.
    MM5 is Water Wave. Power Stone is really bad too, but mostly because it doesn't do nearly as much damage as it should. Charge Kick is a bad weapon for killing enemies, but it's amazing as a tool to just let you skip through entire sections. Water Wave can be useful, but it's just so finnicky. It won't work in the air, and it won't work if you're too close to a ledge. In the time it takes me to properly position myself to even fire the weapon, I could've swapped to something else and killed the enemy already.
    MM6 Is honestly a toss-up between Blizzard Attack and Yamato Spear. Yamato Spear can at least hit things consistently, but it's just a slightly cooler Needle Cannon (which by extension is a slightly cooler Mega Buster).
    MMV's is Electric Shock, which is funny because I really like melee weapons. It just stops you dead in your tracks for a few seconds and it's super annoying.
    MM7 for me is Scorch Wheel. I really want to like this thing, but I just can't. I like how it combines a shield with a Bubble-Lead-esque weapon, but the execution is eeugh. It just ends up being bad at both jobs.
    MM8 is by far Water Balloon. Tornado hold is a bit awkward to aim, but is really good for mobility, and shreds anything caught in it. You can also kind of use it like a shield to block off enemies from an entire section of the screen. WB's arc is completely useless. It's wide enough that you can't hit over things like you'd expect to be able to, but still tight enough to actively be a hinderance.
    & Bass has a lot of really cool and unique weapons so calling any of them bad is really tough IMO. I'd say Remote Mine is the worst for me, but that's probably just because I suck at directing it, so it just ends up not being worth using a lot of the time.
    MM9's weapons are all really close. There's no mediocre weapons in the game, let alone bad ones. Jewel Satellite is personally my favorite shield. Even Plug Ball comes in handy a surprising number of times. I'd say the weak link is Magma Bazooka. It's in the exact same boat as Dust Crusher in 4; It's really good if you get it early on, but once I get all the weapons, I'm just drawn more to the others than it. If this thing was in any other game it would be insane.
    MM10's is Thunder Wool, yeah. It's a real let-down too since it'd be so easy to make it good.
    I've never played 11 so I can't really comment on it.

  • @flameslinger8820
    @flameslinger8820 ปีที่แล้ว +4

    I actually love all mega man weapons pretty equally. But if I were to make any buffs to each of them that I felt needed it...
    Super Arm: Being able to pick up some enemy types when no bricks are around. Maybe enemies like Mets or Joes.
    Hyper Bomb: the buffs from Powered up are perfect: adjustable angles and immediate detonation when an enemy touches the bomb.
    Time Stopper: Just being able to unfreeze time whenever necessary.
    Leaf Shield: being able to hold onto the shield and throwing it whenever you want to.
    Top Spin: the Mega man maker buff that allows you to bounce on enemies while jumping on them.
    Gemini Laser: Let it peirce through armor and have Needle and Hard swap weaknesses, the uneven chain angers me.
    Spark Shock: the Mega man maker buff where stunned enemies also take damage while stunned.
    Skull barrier: can survive up to four projectile/small enemy hits, one for each skull. And the shield does massive damage if broken directly by a bigger enemy or boss.
    Charge kick: the Mega man maker buff allowing it to be used in midair and giving it some brief invincibility frames.
    Power stone: The spin starts of slow but speeds up as the rocks spread out, increasing the chances of hitting something.
    Napalm bomb: the Game boy buff where the lob is stronger and the blast radius is bigger upon contact with a foe.
    Plant barrier: the ability to throw it. The petals would also shoot out in an X or + formation when hit by a foe or projectile/upon contact with a foe after it's shot, so it's not just a skull barrier clone.
    Centaur Flash: The buff from Mega man maker where time is stopped briefly and Mega man is invincible for a brief period.
    Tornado hold: blows enemies upwards and deals heavy damage when they fall back down.
    Water Balloon: Forgive the pun... but Splash damage.
    Wave burner: Longer range.
    Jewel satellite: Throw the diamonds individually and in four different directions.
    Thunder wool: Mega man maker buff that increases the damage radius on the ground where the lighting bolt strikes, basically it works the way it does for sheep man.
    Acid Barrier: enemies that pop the barrier take acid damage and the acid shot give a poison-like effect to enemies

    • @slimballs9650
      @slimballs9650 ปีที่แล้ว

      Jewel Satellite doesn't need that. It's already really good as is. Tornado Hold just fits more in 9. Otherwise I agree with this.

    • @flameslinger8820
      @flameslinger8820 ปีที่แล้ว

      Fair enough ^^
      Tbf, my only issue with it is that I feel it drains too fast in some scenarios. If the weapon doesn't survive the entire boss fight with a full energy bar (with the exception of Time stopper) then there's a small problem
      That's actually something I don't like about Tornado hold compared to some screen nukes too. Why can't it take Four weapon energy per shot like all other screen nukes?

    • @slimballs9650
      @slimballs9650 ปีที่แล้ว

      @@flameslinger8820
      Which one are you talking about: Jewel Satellite?

    • @flameslinger8820
      @flameslinger8820 ปีที่แล้ว

      Both Tornado hold and Jewel satellite when Fighting Magma and Plug respectively >

    • @slimballs9650
      @slimballs9650 ปีที่แล้ว

      @@flameslinger8820
      Jewel Satellite makes sense since it needs something to balance it.

  • @jermarcusm.robinsonwaller1063
    @jermarcusm.robinsonwaller1063 ปีที่แล้ว +1

    You forgot to mention the fact that Mega Man 11's "Power Gear" Mode not only give you the ability to fire 3 normal shots(When you're using the Mega Buster) & Firing 2 Charge Shots by holding the "Main Weapon" Key & Releasing said Key when the "Double Charge Shot" is charged up(As well as a "MASSIVE" Charge Shot "AFTER" holding on to your "Power Gear" Amped Charge Shot "PAST" the point where you'll fire 2 Charge Shots "AFTER" you decide to release the "Main Weapon" Key to let said Charge Shots rip but "AFTER" holding on to your "Power-Geared Charge Shot" but you'll find that the "Power Gear Enhanced Mega Buster" can charge up to a "THIRD" Level leading to the point that Releasing the "Main Weapon" Key afterwards "WILL" Result in the aforementioned "MASSIVE" Charge Shot that'll flat out "ANNIHILATE" & i mean that in a BIG way "ANY" Small, Medium, Large, & Yes "EVEN" Mini-Boss Type Enemies or "IF" you're lucky to hold on to an "Power Gear Enhanced Charge Shot" Especially when Fighting a Mini-Boss, Robot Master, or heck, an Gear Fortress Boss in that regard, or charge up an "Power Gear Enhanced Charge Shot" right "BEFORE" Battling the stage boss in that manner, "EVEN" BOSS TYPE ENEMIES TOO!!!!!(I am referring to MM11's Robot Masters & The Bosses in Wily's Gear Fortress)) But you can "ALSO" Use the Weapons you get from the game's Robot Masters "WITH" The "Power Gear" as well!!!!!

  • @DTate888
    @DTate888 ปีที่แล้ว

    "By the time your bomb blows up, you've more than likely completed the level..." LOL 1:44

  • @mohdadeeb1829
    @mohdadeeb1829 ปีที่แล้ว +12

    Here's a list of my favourite ones.
    1. Fire Storm (Because it's balanced. It also has a secondary use.)
    2. Quick Boomerang (I am gonna say it. I don't like Metal Blade. It's so boring to use. Quick Boomerang adds few things to look out.)
    3. Shadow Blade (Now this is Metal Blade done right!)
    4. Ring Boomerang (Again! I find Pharaoh Shot to be broken. It was close call between this and drill bomb but at least Ring Boomerang doesn't make any annoying sound.)
    5. Napalm Bomb (You know, I prefer this over Buster. It's good for Weapon Only run.)
    6. Knight Crush (I was surprised you dislike Knight Crush. I mean it's strong and balanced.)
    V. Spark Chaser (Kinda awkward to use but I like it.)
    7. Danger Wrap (Ironic! Also, as established by now, I like weapons that actually need some skills to use rather than an easy way out like Junk Shield and this weapon is no different. Not gonna lie, Power Stone requires *too* much skills.)
    8. Tornado Hold (Ironic yet again! But It's strong and it's balanced by it's lack of horizontal range.)
    MM&B. Remote Mine (Because why not?)
    9. Concrete Shot (I 100% agree with NE that this is *the* best weapon in any Mega Man classic game! There's no weapon better than this.... so far.)
    10. Wheel Cutter (A lot of people say Triple Blade, but again, that's a winning move. Again this is one of those weapons that require some skills in contrast to say Solar Blaze, Triple Blade, Rebound Striker or Water Shield but not too much like Chill Spike, Commando Bomb or especially Thunder Wool. But, Sheep Man is actually a very adorable robot master.)
    11. Scramble Thunder (What can I say? Almost every weapon in the game breaks the game. I think it has to be Scramble Thunder because it breaks the game the least.)

    • @PlushRushInc
      @PlushRushInc ปีที่แล้ว +1

      ALRIGHT I STRONGELY DISAGREE ON QUICK BOOMERANG RING BOOMERANG KNIGHT CRUSH DANGER WRAP AND NALPAM BOMB metal blade is amazing and fun to use and so satisfying to tear everything to bolts and screws with it danger wrap is just a medium weapon its not really nuttin special like sure you can drop mines on the ground but they only last for like 6 seconds if it was longer then maybe i would understand why this is your favorite knight crush is weird to use to be honest my favorite from 6 is probably centaur flash i love screen clear weapons ring boomerang its a great weapon dont get me wrong but compared to weapons such as rain flush flash stopper pharoh shot and dive missle this weapon isnt my favorite from 4 but its great napalm bomb this weapon is slow doesnt do the most damage for a bomb weapon and its hard to use against stone man so yeah i also made a tier list video on my channel ranking mega man weapons check it out if you wanna see how i feel about every weapon in the series except for 11 V and powered up

    • @mohdadeeb1829
      @mohdadeeb1829 ปีที่แล้ว +2

      @@PlushRushInc You are entitled to your own beliefs.

    • @PlushRushInc
      @PlushRushInc ปีที่แล้ว +1

      @@mohdadeeb1829 yes its just my opinion just like its your opinion check my channel though if you wanna see me how i rank almost every weapon in the series besides mega man 11 V and powered up

  • @marianokaz1503
    @marianokaz1503 ปีที่แล้ว +5

    I really like how they improve these weapons in Megaman Maker though, my favorites being Top Spin which lets you bouce off enemies like Mario and Dive Kick which lets you do a kick mid-air and a double jump if you time it.

    • @tooterp
      @tooterp  ปีที่แล้ว +2

      Yes!! I've heard in mega maker most of the weapons I hate are way better so I definitely need to check that out!

  • @DarkSymphony777
    @DarkSymphony777 ปีที่แล้ว +1

    I small note on charge kick. The fan game "MegaMan maker" actually buffed it granting MegaMan I frames as well as being able to be used in the air, which also doubles as a second jump.
    I'll take that version over the version we got in 5 any day

  • @toiletfromouterspace3607
    @toiletfromouterspace3607 ปีที่แล้ว +2

    Bubble can also be used to find hidden pitfalls.

  • @PinClockFuntime
    @PinClockFuntime ปีที่แล้ว +6

    1 - Would agree but the fact that you can only use Guts Arm when the game lets you really kills it.
    2 - Leaf Shield has some applications in places like those hallways you mentioned and moving platforms in Crash Man/Wily 4. Furthermore I disagree with a weapon being a weakness as part of what makes a weapon useful because that's not the weapon as a weapon, that's the weapon as a key. Bubble Lead does absolutely nothing of use outside beat bosses and spot a few fake platforms the first time around, the Mega buster is straight up better
    3 - It's not random, it's a jank hitbox, and the weapon energy amounts to "don't hold down the button while bosses are invulnerable". I wouldn't omit Spark Shot because it's obviously Spark Shot every one knows Spark Shot is the single worst weapon in all of Mega Man given it can't even kill anything that isn't weak to it. Top Spin also OHKOs a few bosses due to them lacking invuln frames and while I wouldn't count that as a feature since that's just a glitchy key it's worth noting. It's also solid against enemies even if you'd rather shoot most of them.
    4 - I mean it works as a shield. I'd say Dive Missile since it hardly hits and you'd rather just shoot (or use the shield to pass by) but sure.
    5 - All the weapons are the worst weapon lmao so yours is fair I would have went with Stone Man's trash.
    6 - tbh not too familiar with all the weapons there but shield sure
    7 - yeah
    8 - I would have chosen Clown Man's but that really just amounts to preference.
    & Bass - Yeah it's that
    9 - Jewel Shield is easily the most busted Shield in Mega Man behind Junk's. If it one-shots an enemy it doesn't deplete, negating any hazards in certain platforming segments. All the weapons in 9 are great but if I had to choose one I'd probably choose the Magma Bazooka since it's just a spreading shot that can charge and that's it. The Bees at least home super well and grab items.
    10 - Yeah it's Thunder Wool.
    11 - Acid yeah

  • @NAPALMANWITHTHEPLAN
    @NAPALMANWITHTHEPLAN ปีที่แล้ว

    9:18 glad to see we’re not the only ones who think that Napalm Man fires giant peanuts! (Also waiting for your rant about Charge Man)

  • @esmooth919
    @esmooth919 9 หลายเดือนก่อน +1

    When it comes to episode 5, the reason why all the robot master weapons are booty cheeks is because the Mega Buster trumps all of them. It's frickin OP

  • @LittleMcglitch
    @LittleMcglitch ปีที่แล้ว

    14:47 I am so glad I'm not the only one in this world who would say the boss is allergic to it lol. First video I've ever seen on your channel instant subscribe

  • @flameslinger8820
    @flameslinger8820 ปีที่แล้ว

    Now that I think about it, Flash stopper from 4 only stopping time in flashes makes sense... because even though it stops time functionally in game, you're technically not stopping time.
    It's a blinding flash of light that stuns enemies because it disorients their optics/camera based eyes. If I were to buff this weapon, I'd have it basically instakill flying enemies, as they're stunned and as such they'll fall from where they were flying

  • @joules8167
    @joules8167 ปีที่แล้ว +2

    Well, wave burner can be used against spines, and also, it’s high close range damage. So take that as you will

  • @JeremyB8419
    @JeremyB8419 9 หลายเดือนก่อน

    The screen wipe weapons work on basically all enemies. The "wipe" visual effect only happens once they reach zero HP, and stronger enemies have more HP, so you have to use the attack twice to kill them and have them die.

  • @ArtUndertheArch
    @ArtUndertheArch ปีที่แล้ว +1

    Having just finished MM5 trying to use the weapons, I've gotta say that some of them do have good utility (Gyro in particular since you can direct it up or down, Stone is useful if enemies cluster you, and you're invulnerable during Charge so you can bypass static enemies like cannons), but Napalm is actually useless.

  • @sun_man35
    @sun_man35 ปีที่แล้ว +2

    Hey dude I have been watching you 1 month ago Im glad Your vids are finally getting for recognition!

    • @tooterp
      @tooterp  ปีที่แล้ว +1

      Oh wow thank you so much for sticking around:)

    • @sun_man35
      @sun_man35 ปีที่แล้ว +1

      @@tooterp I kinda got the stats wrong. I remember watching you in summer break*
      Oh yeah air man is a evil air purifier change my mind. Your humor is great! Your vids are very entertaining

    • @tooterp
      @tooterp  ปีที่แล้ว

      Oh wow that's awesome lolol and thank you so much I appreciate that a ton! 🙏🙏

    • @sun_man35
      @sun_man35 ปีที่แล้ว

      @@tooterp your response was fast

    • @tooterp
      @tooterp  ปีที่แล้ว

      Just like sonic 😎😎

  • @Robert_Shmigelsky
    @Robert_Shmigelsky 6 หลายเดือนก่อน

    I thought top spin was broken as a kid too, but after watching speed runs use it, I love it now.

  • @xamp_exclammark
    @xamp_exclammark ปีที่แล้ว +1

    I actually really like Top Spin and Shadow Blade.The former is an optimal weapon for those enemies who rain down on you (and those eyes who walk on 2 legs).

  • @ekdavey
    @ekdavey ปีที่แล้ว

    Great video! As a little kid, I never really mastered how to use the weapons in different scenarios, so they were all the worst to me XD

  • @PassportBrosBusinessClass
    @PassportBrosBusinessClass ปีที่แล้ว

    The Mega Man cosplay is there to help you know exactly whose powers you are using since weapon selection is on the fly.

  • @42k78
    @42k78 ปีที่แล้ว +2

    This was so cool that you made this for us megaman nerds. I think MM2 has the most useful weapons even though some of the levels force you to use them. I actually have to use weapons sparingly. I actually like the leaf shield. You might be better than me at that game but I use it for Crash Mans level to avoid the birds and a couple other parts. I don't think I use any weapons in MM5 throughout the whole game outside of Gyro Mans weapon. They were really bad. Great video!

  • @Classic236
    @Classic236 ปีที่แล้ว

    I meet you thanks to this video, really good dude :D

    • @tooterp
      @tooterp  ปีที่แล้ว +1

      Thanks for watching :)

  • @ThePerfectKiosk
    @ThePerfectKiosk ปีที่แล้ว

    It's Bubble Lead (leed). There's a spot in the purple Wily stage where you shoot it to reveal hidden holes in the floor: it "leads" the way.

  • @sapphireskyes3571
    @sapphireskyes3571 6 หลายเดือนก่อน

    Jewel Satellite has some quirks like not being able to despawn unless you shoot it, pause, or it hits an enemy it can't kill.

  • @logantylermccoy
    @logantylermccoy ปีที่แล้ว +1

    My picks for the worst weapons are
    MM1-Super arm
    MM2-Leaf Shield
    MM3-Top spin
    MM4 Skull barrier
    MM5-Power stone
    MM6-Plant Barrier
    MM7-Danger wrap
    MM8-Water balloon
    MM9-Plug Ball
    MM10-Thunder Wool
    MM11-Acid Barrier

  • @ClexYoshi
    @ClexYoshi ปีที่แล้ว +2

    I cannot stand for the slander of top spin when Spark Shot literally does 0 damage to practically every enemy in the game?!? :(
    Also, the slander of Hell Wheel, a weapon that was designed to be stupidly OP.

    • @tooterp
      @tooterp  ปีที่แล้ว

      I also hate spark shot if that makes you feel better lol

  • @4eedomNation
    @4eedomNation ปีที่แล้ว

    Not defending these too much here, but I learned years later that holding Down when you use Danger Wrap and Tengu Blade lets you drop them on the ground, which gives them a surprising bit of versatility compared to some other weapons.

  • @dominickk5293
    @dominickk5293 ปีที่แล้ว +2

    I like to think that the true power of the Top Spin was Megaman's child like wonderment.

  • @petelee2477
    @petelee2477 ปีที่แล้ว +1

    Hey gutmans useless weapon really helped me in the megaman mirror match.

  • @afrikasmith1049
    @afrikasmith1049 ปีที่แล้ว +1

    It's hard to argue against this guy's opinion, but I think it sort of makes sense for some of those weapons to not be effective in fighting. If I remember the MegaMan lore correctly the robot masters we're original task with serving man by doing jobs that we're too dangerous. They weren't meant for war or security. So those terrible weapons do make sense in terms of writing, but that doesn't mean those weapons should suck that much.

  • @RetrodudeG
    @RetrodudeG ปีที่แล้ว

    I finally found the great video!
    Cheers, i agree with you on topspin weapon what a joke lol

    • @tooterp
      @tooterp  ปีที่แล้ว

      Thank you I'm glad you enjoyed watching :D

  • @UberFamicom
    @UberFamicom ปีที่แล้ว

    Yooooo I love these videos bro. Super insightful. Do you stream on twitch?

    • @tooterp
      @tooterp  ปีที่แล้ว +1

      Thank you so much!! I haven't in a long time but I actually plan on live streaming there once I can get my wifi working better :)

  • @ChrisMS0815
    @ChrisMS0815 3 หลายเดือนก่อน +1

    Calling Jewel Satelite the worst weapon in Mega Man 9 has to be a joke right? Seriously you can obliterate most enemies by simply walking into them and it won't go away.

  • @HylianFox3
    @HylianFox3 ปีที่แล้ว +1

    I find it weird that 5 is one of my favorite Mega Man games despite having a terrible weapon selection.
    It's certainly the easiest to do a Buster Only run, and in many ways is better than using their weaknesses.

  • @PaganElements
    @PaganElements ปีที่แล้ว +1

    12:53 You say the Junk Shield weapon is not garbage. But it's right there in the name!

  • @variastudios301
    @variastudios301 4 หลายเดือนก่อน

    Man, I'm so used to the Megaman 8 Bit Deathmatch versions of these weapons, so seeing the normal versions if these weapons again feels uncanny, lol

  • @PassportBrosBusinessClass
    @PassportBrosBusinessClass ปีที่แล้ว

    The one weapon that I initially hated but ultimately made my jaw drop was HORNET CHASER 🐝.
    It kills enemies and brings back the ammo or energy.
    You’ve got to love it!!!

  • @somewackoonyoutube2449
    @somewackoonyoutube2449 ปีที่แล้ว +2

    Am I the only one who did enjoy using the Rain Flush?
    Just me? That’s ok too…

  • @cubically9366
    @cubically9366 9 หลายเดือนก่อน

    Glad to know that frank iero is also good at judging megaman weapons

  • @maxthompson7107
    @maxthompson7107 ปีที่แล้ว +1

    This video makes me wonder what Mega Man 8 would be like if it used the weapons from Mega Man & Bass instead.

  •  ปีที่แล้ว +1

    I'm fine with most of the weapon choices minus Jewel Shield. It is absurdly powerful, making some sections trivial.
    If anything I'd pick Concrete Shot. I don't find myself using it that much unless I need to make another place to jump on.

  • @issam76
    @issam76 ปีที่แล้ว +1

    4:13 as a personal view,i see it more usable in crash man stage specially with those. freaking. birds.

  • @x-celsius5905
    @x-celsius5905 หลายเดือนก่อน

    There's actually a glitch in MM3 that makes top spin somewhat practical (but it's still probably the worst one). If you shoot pellets while in rush mode, then switch to another weapon, the on-screen pellets will take on the attributes of the weapon you swapped to (ex: if you shot pellets then switched to hard knuckle the pellets would do hard knuckle damage). This allows you to basically OHKO some bosses that are weak to top spin, namely holorock and gamma.

  • @jessedowell6959
    @jessedowell6959 5 หลายเดือนก่อน

    There's one thing useful about guts man's weapon not being able to do anything unless your next to a block: it helps a significant bunch in the clone Megaman fight and makes it WAY easier

  • @adonisx82
    @adonisx82 ปีที่แล้ว +1

    “Junk shield is the first shield that’s not garbage”
    Is literally garbage 😂

  • @ridureyu
    @ridureyu ปีที่แล้ว +2

    Mega Man 6 - Flame Man’s weapon is really useful in hitting enemies underneath you, which happens often. Flame Man and Tomahawk Man cover most enemies onscreen that you couldn’t otherwise reach.

    • @tooterp
      @tooterp  ปีที่แล้ว +2

      Yea flame man's weapon is even more useful against the mini bosses in plant mans stage lolol

  • @RetroRme
    @RetroRme ปีที่แล้ว

    AHAHA "megaman expert such as i" nice stand up comedy

  • @Spingerex
    @Spingerex ปีที่แล้ว

    When I was playing MM10,I discovered Thunder Wool can block the Crab Puncher's bubble shots,pretty neat.

    • @tooterp
      @tooterp  ปีที่แล้ว +1

      That's pretty cool at least lolol

  • @shaddowofthelost1750
    @shaddowofthelost1750 ปีที่แล้ว +1

    Fun fact: top spin one shots the final phase of gamma.

  • @SailorPalutena
    @SailorPalutena 11 หลายเดือนก่อน

    Rolling Shield in Megaman X was surprisingly good, You could shoot a large rolling ball or making a strong shield that would block all projectiles.

  • @KaptainKlassic
    @KaptainKlassic ปีที่แล้ว

    Brooooo cool channel I'm subbing.

  • @ReggieKSanshire
    @ReggieKSanshire ปีที่แล้ว +1

    Stone Man’s weapon is the literal worst in the franchise.
    It only has ONE real use in the entire game, and that’s from a ladder in Wily’s Castle.
    I start at Charge Man’s stage in Mega Man 5 for that sole reason.

  • @donalddaniels3132
    @donalddaniels3132 ปีที่แล้ว +1

    Tornado hold is a weapon because they gave it to Mega Man in the Marvel VS Capcom games.

  • @vitorpcv2
    @vitorpcv2 ปีที่แล้ว

    Hi, im a subscriber from Brazil. I Loved your channel because im a megaman stan if i can say thay LOL. I wonder if you could bring more content related to megaman 11. The last game of classic series. Ranking of the boss or stages. Thank you dude. Sorry if i made any writing mistake.

    • @tooterp
      @tooterp  ปีที่แล้ว +1

      Thanks for watching I'm so glad you enjoyed!! :D
      That's a great idea! I will definitely see what I can do and try to come up with some video ideas for Mega Man 11 because I honestly think that game needs more love B)

  • @TheBlackSeraph
    @TheBlackSeraph ปีที่แล้ว +1

    I'd still say Time Stopper is the worst weapon in MM2, as it is the only weapon that can't kill the robot master that is officially weak to it. On max weapon energy Time Stopper only takes out 2/3 of Quick Man's HP. Once you're out of F's to give, you're stuck trying to nail him with Plasma shots or Crash Bomber (secondary weakness).
    In defense of Charge Kick, the attack still counts as a slide, so you can deal damage then turn mid-slide before contact damage occurs. I'd consider Power Stone far worse because trying to hit ANYTHING with Power Stone without being directly next to its hit box is a fool's errand. It is considerably easier to kill Charge Man (who is meant to be weak to Power Stone) buster only than use Power Stone.

  • @MinusBros
    @MinusBros ปีที่แล้ว +1

    I personally think flame sword is the worst in 8, cuz it has low range and I can't seem to hit a lot of enemies with it, but it does do a lot of damage so it does have that going for it. Then again, been a while since I played 8, so I could be wrong.

  • @hiichur25
    @hiichur25 5 หลายเดือนก่อน

    20:00 Shows what the fans know, since having a piece of the boss or an element/weapon icon on his helmet was planned to be part of Mega Man's design ever since the first game came out.

  • @jamesaaronmiranda9078
    @jamesaaronmiranda9078 ปีที่แล้ว +1

    Me looking at the thumbnail top spin:MONKE LIKES TO SPIN

  • @cioccolatanero8245
    @cioccolatanero8245 8 หลายเดือนก่อน

    Despite that plug ball not really useful as weapon any time. You can use it again as a tool to see which where those bricks are fake to not fall on the spikes or to jump where robots set holograms on the upside.