@@HelpingHans about accuracy - maybe you are right. But about penetration coh2.serealia.ca/#89 coh2.serealia.ca/#120 Panzer has armour 180 and Sherman C has 180 penetration mid so it's not a problem. Even if it was FAR distance due to 165 penetration chanses were high.
I think that it was not because of Stug (yes it was useful against well armoured Shermans, but with weaker infantry that was THE END. Real HEROES of that game - stormtroopers. Even without vet 3 and mark target they dealed with enemy's infantry and team weapons. Previously I doubted, why Hans is so skeptical about G43 upgrade for them (although it is good for long range fightings). But here I saw the answer. If there is no some special conditions that force to use them for long range battles - it's much better to come closer and just annihilate enemy.
Hans I was curious about your early game as the OST, I recently started bringing out a mortar team after my mg team to give a strong early game, but I noticed you went with grenadiers is it a better idea to to have more grenadiers than team weapons?
it is better to buy grens after your first mg, otherwise 2 infantries would easily flank your MG. mortar would be good after you won the initiative and has a good foothold
I think I've probably watched 20 or so of HH's games but I think I'm done. I jumped to the end of this video and yes, of course he still only uploads games he wins. It's no fun watching if you know the result.
Not long ago he posted video, where he was "beaten by pumas" (real reason was bad organisation). I don't know why, but in comparison to one of the previous tournaments, where he analyzed teammate's and his own mistakes directly after the end - there we saw only complaints.
He had done 100s of Vids over the years with coh1 and 2 and he has uploaded heaps of games that he did end up loosing or close calls. U just got to find em. Hint it wouldn't be obvious in the title
@Helping Hans - Dude, I don't see you using control groups, or that just me being blind? IF you don't, is there a particular reason, and don't you think control groups would help with efficiency?
@@welpduu3318 yea, of course. What I mean is, instead of having to wonder where that unit is, you could keep them all, or the important ones at least, hot keyed to their own personal control group. Double tap, or click and forget etc...
I rarely use control groups as I’ve never really got into the habit of using them when I first started playing. I recommend using controls groups as it makes it easier to multi-task.
@@mertsipar6335 it looks like you didn't saw real power of 5 men grenadiers blob. I did. Just few seconds of fire rain by 3 vet 3 5 men and 1 LMG grens and MAX vet conscripts MUST retreat. Yes, maybe LMG grens have ever higher potential DPM, but don't forget: -CAN'T SHOOT WHILE MOVING; -WEAKER against HMG in GREEN cover. 5-th man grenadiers haven't such weaknesses, so if you can realise their advantages - they are better.
11:09 so satisfying :D
Han's "catch this" moments
7:04
11:04
7:14 top 10 scary hanz moments
19:04 😒😒😒 Hanse, that Sherman has specific ability: rounds with high penetration
I know, but 100% accuracy on the move. Also using AP rounds increases the chances of penning not guaranteeing penning every shot.
@@HelpingHans about accuracy - maybe you are right.
But about penetration
coh2.serealia.ca/#89
coh2.serealia.ca/#120
Panzer has armour 180 and Sherman C has 180 penetration mid so it's not a problem.
Even if it was FAR distance due to 165 penetration chanses were high.
Yeah. I always thought of it as way oder the top. Complete nonesense to overbuff a unit like that.
that riffle nade and flamer halftrack was amazing
GG comeback against 2 tanks and 2 AT guns, with 1 Stug!
I think that it was not because of Stug (yes it was useful against well armoured Shermans, but with weaker infantry that was THE END.
Real HEROES of that game - stormtroopers. Even without vet 3 and mark target they dealed with enemy's infantry and team weapons.
Previously I doubted, why Hans is so skeptical about G43 upgrade for them (although it is good for long range fightings). But here I saw the answer.
If there is no some special conditions that force to use them for long range battles - it's much better to come closer and just annihilate enemy.
Hans you sneaky devil
lmao i did the exactly same hand signal at 11:10 with hans :DD that was a great shot!
hans is on a roll
holy shit I think u lost it !!
damn, that's why u never give up.
scary one
I hope we all see Sherman just like Sherman in real life in coh3
Have a question why make ttye bunker in the wrong way when you upgrade it with Medic ?
Because it's faster to pull the mouse towards you than pushing it away. The medic bunker is non directional
It looks like, the panzer Iv was stronger before, before the last patch....or not?
And also this was not a normal Sherman.
It’s M4C Sherman. It’s better than M4A3
Hans isn't playing the newest winter patch in this game (you can tell because 5 man gren still has g43 instead of stg)
Hans I was curious about your early game as the OST, I recently started bringing out a mortar team after my mg team to give a strong early game, but I noticed you went with grenadiers is it a better idea to to have more grenadiers than team weapons?
it is better to buy grens after your first mg, otherwise 2 infantries would easily flank your MG. mortar would be good after you won the initiative and has a good foothold
Stug shine this time.:-)
I didn't choose STUG life, Sturmgeschütz life choose me :D :D sturmgeschütz tag life and won :D:D:D
u always have a chance to comeback
never surrender!
I think I've probably watched 20 or so of HH's games but I think I'm done. I jumped to the end of this video and yes, of course he still only uploads games he wins. It's no fun watching if you know the result.
He has uploaded some really close games were he ends up losing by a very small margin, but yeah I get what u mean
Not long ago he posted video, where he was "beaten by pumas" (real reason was bad organisation).
I don't know why, but in comparison to one of the previous tournaments, where he analyzed teammate's and his own mistakes directly after the end - there we saw only complaints.
th-cam.com/video/5s0I3w9wYR4/w-d-xo.html
He had done 100s of Vids over the years with coh1 and 2 and he has uploaded heaps of games that he did end up loosing or close calls. U just got to find em. Hint it wouldn't be obvious in the title
@Helping Hans - Dude, I don't see you using control groups, or that just me being blind? IF you don't, is there a particular reason, and don't you think control groups would help with efficiency?
Pathfinding in this game is aids especially vehicles better to spread them up one by one rather just group moving all the time
@@welpduu3318 yea, of course. What I mean is, instead of having to wonder where that unit is, you could keep them all, or the important ones at least, hot keyed to their own personal control group. Double tap, or click and forget etc...
@@ThatCasper i always check idle squads by looking at top right. Double click them and show where they are
I rarely use control groups as I’ve never really got into the habit of using them when I first started playing. I recommend using controls groups as it makes it easier to multi-task.
@@HelpingHans ah, fair enough. I thought that there was a super secret I've been missing while playing coh. Thanks dude. All the best.
Ryli GG!
I thought Sherman will always do that when using AP rounds.
I SPECIALLY looked. On the far distances panzer 4 has SOME 😜😜😜🤣🤣🤣 chanses 🤷🤷🤷
Run panzer, run 👻👻👻
Han help pls how do i join coh online?
So many missed shots ....odd. GG
If you can some how re watch your replay and commentary it like a espn commentary guy . Your video would be great
=D
why you say 'ostheer'? it's wehrmacht now.
The youtube gulag squad will get him if he says that ;D
Can't wait until 5 man grens are nerfed
they are not op 4 men grens are shit
@@mertsipar6335 it looks like you didn't saw real power of 5 men grenadiers blob.
I did.
Just few seconds of fire rain by 3 vet 3 5 men and 1 LMG grens and MAX vet conscripts MUST retreat.
Yes, maybe LMG grens have ever higher potential DPM, but don't forget:
-CAN'T SHOOT WHILE MOVING;
-WEAKER against HMG in GREEN cover.
5-th man grenadiers haven't such weaknesses, so if you can realise their advantages - they are better.
Bro, cossacs killed by soviets...