One of the experiments I always try is to talk repeatedly to an NPC, hoping that they will have a different dialogue option or get annoyed that you keep trying to talk to them. Certain games will let you have the same conversation over and over, but there are a few, like Mass Effect 3, where they have nothing more to say and shut you down with a one-word response.
On the topic of taking on enemies higher level then the player, I remember when I was playing Oblivion once and decided to take on Umbra at level 1, didn't work so I went and prepared by getting the silver armor and weapons from the Shivering Isles dlc and went back at like level 2 3 or 4 and through constant determination I beat her and got a full set of Ebony before I was supposed to. you can imagine how useful that was in Oblivion at a extremely low level.
I was expecting to see the "flying cows" from the Just Cause franchise. Strapping a few rocket booster bombs to cows or anything that moves was one of the best parts of that game, especially with the erratic and unpredictable flight paths.
4:05 core memory of mine was watching my dad play the original tomb raider and the game saved while he was in mid air of his accidental swan dive into a lava pit. He raged so hard he took the disc and threw it up against the wall which shattered it.. Ill never forget that
The first Red Faction is still one of my favorites to this day. Not much else at the time let you completely blow away walls and ceilings like that, good times.
I did the "Ring Around the Table" with Lady D. from RE8. It was as hilarious as Falcon said it was. I just remembered, in Resident Evil 4, if you shoot Luis too many times during the cabin siege, he kills you.
IN addition to the highest point stuff, when you got moves that let you not fall fast you can use those at the last possible second for some fun like in the Spider-man games with webswinging. I remember in Incredible Hulk: Ultimate Destruction, I unlocked a piledriver move and tried it off the highest building I could find in the city.
Thank you for all the hard work you put into these videos. It may seem trivial to some people, but you bring entertainment to millions :). It does not go unnoticed. Thank you to everyone at Gameranx
Not all of my friends like the style of gameranx. But I watch pretty much every video. I'm right at Falcon's age but have different tastes over the years apparently which is awesome because he has a different take on everything. I don't know what goes on behind the scenes but I know these top 10 lists are not as easy as they look. More than anything though when Friday rolls around and Jake's on my TV just talking and giving the gaming news recap and I hear "pizza's on me", man it kinda just makes everything in the world alright. It literally fixes my mood and puts me in a better place. Every time. Keep up the good work guys.
I collected all the teddy bears in Fallout 3 and made a Counsel of the Bears on the bed in my Megaton place. All the little ones were sitting around in a semi circle with the big one in the center.
In addition to jumping from high points in Tomb Raider, that’s also where I learned to see what games do when you drown. 😅 The Sims is also great for seeing what happens in all sorts of scenarios.
Number 10 made me think about Far Cry 4. Conversely, if you actually listen to Pagan Min and wait in the opening sequence, you get a secret early ending to the game.
Ah yes, jumping onto fire to see if it burns. Always slightly disappointed when it doesn't happen, but also get annoyed when it does and now I know I have to avoid the tiniest of flames. Damned if you do, damned if you don't XD
Man there are so many on this list that apply to the Souls games it's hilarious. They pretty much encourage you to experiment with dying, lava, fall damage, etc. etc. One of the best vids in a while, love it!
Speaking of #9: I remember watching shows that featured an entire segment dedicated to Warthog Jumping (if I remember the term correctly) in the original Halo multiplayer. I have never played Halo so I haven't experienced it, but it looked like it was one of the most satisfying examples of physics engine manipulation in a video game using explosions
You could abuse the ai of the stalker enemies in Dead Space 2 by standing in the doorway you came in. If you walk out of the room as they start to charge they just turn around and run away, it was great fun.
Concerning the explosives: In the original jedi knight (from 1996? 1998? don't know) you could plant an unlimited amount of mines over antoher if you used unlimited ammo cheat. And the force of the explosion pushing you back was actually proportional to the number of mines. So, naturally, with unlimited ammo and godmode on, I found myself launching me as high up in the air as possible. There is one level in particular, with a imperial building in the middle of the map, which is very huge vertically and allows you to launch you up that building (if you get it right). Ah, great memories.
As far as point #9, I remember playing the first Mercenaries game and planting the max number of C4 blocks (which was 8) next to all kinds of objects and launching them into the stratosphere. Launching large cargo containers off of a dock was particularly fun.
Probably the most hysterically a game has ever made me laugh was the first Mercenaries. Planted C4 on the road, waited for a tank, and I must have hit it at just the right time so that the physics engine didn't know what to do. That tank literally flew all the way over a very distant mountain.
@@brodriguez11000 Militaries would probably hire field physicists to figure out how they can exploit the wonkiness to get the maximum effect out of the fewest resources.
I used to use the magnetic grenades in Crackdown 2 to dangle cars from the top of a suspension bridge. You have to alternate between bridge and car so don't gat many at once but it was amusing. You can also use them on a person and a car a moderate distance away to utterly flatten them. If the car is too close, it won't build up enough momentum to do more than knock them over or possibly even reach them in the first place. If it's too far, you just despawn the old grenade. Watching a guy get walloped by a fast flying police cruiser is almost as brutal as pinning a guy to a wall a few metres off the ground with a harpoon gun headshot.
10. it's nice to troll those enemies. 9. it's fun to blow things up. 8. just testing it out. 7. same as #8. 6. same as #7 and 8. 5. customization is fun. 4. it's okay. 3. got to test your skills. 2. got to explore outside the game area. 1. don't tell me what to do.
Another plus that can come from jumping off stuff in games is that sometimes you end up seeing secret caves or paths on the way down that you never would know about otherwise. Thats happened all the time to me in games like elden ring, spyro and it takes two. Doing dumb stuff like that with the help of save points can just be an extreme version of exploration.
I always loved exploring the massive maps out of bounds in Resistance the fall of man. Me and my buddies would spend hours checking out all the hidden spaces or unused areas of those massive maps.
one of my favorite experiments is to mess with the weather effects, and how NPCS react or how my character reacts, or driving through a storm, driving in snow, or on red dead or gta, swimming underwater and seeing how rain falls on top, just weird weather experiments.
When I used to play Alien Isolation anytime I ran across human enemies, I’d see if I could prod the Alien into fighting them so I would just run through the chaos to my objective or to loot 😂
Love you guys, thank you for the quality you’ve maintained over the last 6 years (which is excellent might I add) Jake Baldino before bed has been a ritual at this point… Pause
This entire video becomes waaay darker when you realize the reason we like to test these things in a simulation is because they have already been tested by someone somewhere in the real world.
#8 - As someone who has acrophobia, I check to see if ledges are dangerous enough to let me fall off... If they are, I am constantly scared anytime I have to walk a tight rope or narrow ledge where falling is an option. If they don't let you fall from edges, my anxiety is reduced to 0%.
Awesome video! I don't know how big brain it is, but in Horizon Zero Dawn I kept getting killed no matter how I approached an enemy stronghold early in the game. I got killed on every kind of approach before I could even get into the building for the fight that would happen inside. Just for fun, I hopped on a Charger and rode it right in the front door, and that actually worked. Plus - FUN.
Relating to number 7, in Metal Gear Solid 3: Snake Eater, you can attack Eva during that one section of the game and she'll tell you off or even attack you back.
I absolutely LOVED the gummi ship creations you can make in kingdom hearts games. And ruining great dark souls weapons with ridiculous effects and seeing someone not know what the hell is happening when I use it.
No. 3 Can lead to early advantages for some games. Notable Case: Darksiders 2, beating that optiobnal boss in the first base area will unlock stronger equipment than you'd usually have access to that early.
number 2: I grew up with "Id_clip" in Doom1 and 2, so first thing I did in many FPS games was clippging through games until I later realized that I actually am supposed to play the game and enjoy the story. SiN was a mix of both. I enjoyed the story...however, after I found the secret Janitor room observing Elexis Sinclair in her hot-tub...I clipped straight through the level to find that room ...ahh well...I can forgive my adolescent self...sometimes
Essential NPCs...I learned that the hard way in Ultima VI. Pretty much the first thing I did after arriving in Britannia and meeting Lord British was descending into the sewers below Castle Britiish where I was constantly harassed and poisoned by the pesky rats down there. I barely managed to escape with ca. 1 hit point left and ventured forth into the kitchen to help myself to a delicious slice of cake or some such. The moment I entered I spotted some pixels moving on the ground. "Rats in the good lord's kitchen?" I mumbled to myself. "This will not do!" With one strike of my mighty +1 short sword, I struck down the dastardly do-no-gooder and proceeded to fill my belly with His Lordship's delicacies. Many hours later, I found that I needed Sherry the Mouse - for no rat it has been - to progress in the story. With just one lonely save game sitting on a 3.5'' floppy disk, I started the game from scratch. Sherry and me became good friends later on, nonetheless. So, my friends, show compassion - or at least apply common sense ;)
I can't believe you didn't mention Battlefield for the "covering things in explosives" part as launching vehicles across the map was hilarious and surprisingly useful
I once spent 3hrs fighting a monster in Conan Exiles, about 10mins into my first playthrough. Worth it for the XP/lvls, the same goes for pretty much any game that lets you damage anything that's a much much higher level. I'm also quite partial to making art out of naked guys in Hitman too.
Number 9 is one of the most fun things to do in Teardown. Which is to be expected considering certain missions in the game challenge you to take all the explosives and blow something up until nothing but voxel rubble is left
#1 thing Test fall damage #2 Double jumping #3 see where the map ends #4 change fov and camera speed (how I’m surviving 30fps) #5 go into a room save Go out change something or reload your weapon another save (re games made me a paranoid) #6 subtitles and change English VA to Japanese in JRPGs #6 always add an new game to your backlog #7 managing your storage based on game size #8 watch YT to solve puzzles #9 check how long the game is to decide if you wanna play it or not (this happened recently as im getting old and tried of long games) #10 checking for NG+ (and most often it wont be there till late)
I remember discovering my first "Get out map" glitch. Gran Turismo 2. If you can find a sharp wall and keep the camera just right, apparently the game doesn't render collision that the camera isn't facing. So you can do a very sharp 90degree turn into a wall the camera isn't facing and just pass through the barrier and outside the boundaries.
Me and a friend used to take turns dying and respawning in Rainbow Six Vegas to stack up dozens of blocks of C4. If you stood on them when they detonated you'd get launched out of the level. Good times. Edit: 5:01 Hi Paul, long time no see.
Man, reminds me of the good old days, when I first played GTA3 with a friend (much too early) and we slowly started playing around with "trainers" and later even changing shit up in the very weirdly accessible and easy to change "code" of the game. With a trainer it was a simple thing like "hand over the keyboard and do funny shit", like pressing the "all cars explode" button 20 times and suddenly you're up in the sky. But my fondest memory is still when we changed how fast a car can accelerate and found out that you can literally slip between the textures that way and teleport. You'd drive into a wall so hard, that the game would push you under the building, you'd fall for a bit and then you'd just appear somewhere. Miss those days.
In Crysis, I'd always gather up every vehicle in a level, put them in a big pile, add all the explosive barrels, then blow them up. Cars would fly across half the level. And beforehand, I'd always say "Jamie wants big boom" (from Mythbusters.) I amused myself with that for hours. I'm easily amused.
The one glimpse of true greatness in Fallout 76 is putting on power armor and jumping off of the monorail elevator. It's even better than taking Maxson's battle coat - after rendering him, um, inactive - and jumping off the Prydwen in Fallout 4.
#9 is the perfect experiments to try in a video released December 20th as it perfectly recreates the first manned Spanish space flight by Luis Carrero Blanco on this day in 1973.
4:00 omg yes, I remember in one of the last levels in the pyramid you could jump into the center lava pit in the pyramid and Lara would scream 3 times before she hit the bottom! you would fall for what felt like a whole minute!
9 reminds me of when I tried to make a tank pendulum in Just Cause 3 Took so long to do, worked with one clack only before destroying the bridge but man was it worth it just for the self satisfaction
Yup, always stand in the flames. Especially in games where some monsters attac via burning ground, or burst into flames when killed. I just keep healing until the fire goes out (unless I am in a hurry to get somewhere). Dunno why.
For #9, Ghost Recon Wildlands. 4 player coop, as many mines as possible on an explosive barrel. Gather around. And detonate 😆 #8 every Spiderman & Prototype game 👌🏻 #7 classic shooting too many Halo Marines.
World of Warcraft actually had an achievement for surving a fall of a certain height. The trick was finding something of the right height to jump off of.
Driving in reverse path in a (circuit) race and ramming others head on to create chaos. it's so fun in games like flatout series, and in moto gp seeing bikers fall....
Video suggestion, games where you can get the NPCs to riot, or however you guys want to word it but example. I’ve spent hours playing watch dogs 2 just starting fights with different gangs and watching the mayhem ensue. Would love to kno what other games game similar features
Mercenaries had something related to covering something with explosives. Besides the fact that you could reduce practically anything to a pile of smoke and bricks, you could also plant a bunch of blocks of c4 on the ground, park your car on top of it(that's important) and get to a safe distance and set it off. For some reason, planting explosives on the car would *just* explode, but if you do this right, you could launch your car into orbit. Also, vaguely related to the "check for fall damage"; game has a glide mechanic, like Far Cry 4's wingsuit? Find a skyscraper-high cliff and launch yourself off of it for no reason, and see how far you get. game has a ground mound, a la infamous? Go up the highest skyscraper, jump off and see now big a boom you cause on impact.
Most realistic game everyone has done the whole jumping. Is in minecraft jumping into a water block or any game that you can jump into water to see if you’ll take damage from going in
Spent hours and hours exploring in WoW, way back in the original when wall-walking was a thing was the best. Could explore unfinished dungeons and towns.
In GTA Vice City, in the pause menu, you can enter the explosion code + health code many times, then you will fly very high with the blown up cars and not die. You can also enter the code for the tank many times in the pause menu and they will appear all in one spot and start colliding. As a child it was very fun to experiment with cheats 😅
One of the experiments I always try is to talk repeatedly to an NPC, hoping that they will have a different dialogue option or get annoyed that you keep trying to talk to them. Certain games will let you have the same conversation over and over, but there are a few, like Mass Effect 3, where they have nothing more to say and shut you down with a one-word response.
Lol ikr
Petrus in ds1 bribes you to stop bothering him and only sells miracles if you continue to annoy him
Ahhh I loved doing that in old school RTS games
Hello Desmond! Go awaaay.
in radiata knights if you kick an npc enough you get to fight them
My daily dose of Gameranx, just in time.
Less goo
The addiction that can't destroy your life. But may make you less smart.
@RobG6 good thing the vids are daily lol
This is my favorite channel for gaming culture
Yep
Jumping into clear water to see if you swim is a guilty pleasure of mine. Funnily enough, you can't always swim in clear water in games lol.
It’s always appreciated when a game fully models the underwater portions. Tomb Raider comes to mind
On the topic of taking on enemies higher level then the player, I remember when I was playing Oblivion once and decided to take on Umbra at level 1, didn't work so I went and prepared by getting the silver armor and weapons from the Shivering Isles dlc and went back at like level 2 3 or 4 and through constant determination I beat her and got a full set of Ebony before I was supposed to. you can imagine how useful that was in Oblivion at a extremely low level.
I was expecting to see the "flying cows" from the Just Cause franchise. Strapping a few rocket booster bombs to cows or anything that moves was one of the best parts of that game, especially with the erratic and unpredictable flight paths.
4:05 core memory of mine was watching my dad play the original tomb raider and the game saved while he was in mid air of his accidental swan dive into a lava pit. He raged so hard he took the disc and threw it up against the wall which shattered it.. Ill never forget that
The first Red Faction is still one of my favorites to this day. Not much else at the time let you completely blow away walls and ceilings like that, good times.
I did the "Ring Around the Table" with Lady D. from RE8. It was as hilarious as Falcon said it was.
I just remembered, in Resident Evil 4, if you shoot Luis too many times during the cabin siege, he kills you.
IN addition to the highest point stuff, when you got moves that let you not fall fast you can use those at the last possible second for some fun like in the Spider-man games with webswinging.
I remember in Incredible Hulk: Ultimate Destruction, I unlocked a piledriver move and tried it off the highest building I could find in the city.
Thank you for all the hard work you put into these videos. It may seem trivial to some people, but you bring entertainment to millions :). It does not go unnoticed. Thank you to everyone at Gameranx
Cişmigiu
Not all of my friends like the style of gameranx. But I watch pretty much every video. I'm right at Falcon's age but have different tastes over the years apparently which is awesome because he has a different take on everything. I don't know what goes on behind the scenes but I know these top 10 lists are not as easy as they look.
More than anything though when Friday rolls around and Jake's on my TV just talking and giving the gaming news recap and I hear "pizza's on me", man it kinda just makes everything in the world alright. It literally fixes my mood and puts me in a better place. Every time.
Keep up the good work guys.
npc comment
I collected all the teddy bears in Fallout 3 and made a Counsel of the Bears on the bed in my Megaton place. All the little ones were sitting around in a semi circle with the big one in the center.
It's always fun testing stuff out in games.
Watch dogs traffic jams.
People get paid for this too. And I resent them so much
Falcon's humor is not only accurate af but hilarious
Y’all are corny
@@antonionguyen9636 n you're a bored hater
You his supportive family member or something?
@@LCInfantry you write like a Arkham game goon
@@FoxHowell
Thanks
This is how speedrunners really get to know the game; just messing around until something sticks.
In addition to jumping from high points in Tomb Raider, that’s also where I learned to see what games do when you drown. 😅
The Sims is also great for seeing what happens in all sorts of scenarios.
Number 10 made me think about Far Cry 4. Conversely, if you actually listen to Pagan Min and wait in the opening sequence, you get a secret early ending to the game.
Gameranx Is good you guys make my day 💚
Ah yes, jumping onto fire to see if it burns. Always slightly disappointed when it doesn't happen, but also get annoyed when it does and now I know I have to avoid the tiniest of flames. Damned if you do, damned if you don't XD
Man there are so many on this list that apply to the Souls games it's hilarious. They pretty much encourage you to experiment with dying, lava, fall damage, etc. etc. One of the best vids in a while, love it!
3:05 in Watch Dogs 2 covering a vehicle in explosives an controlling it with my drone was one my favorite things to do 😂
SO glad to hear Spore mentioned. it was so far ahead of it's time
Something special, but also something depressing because of the sheer potential that was missed by the studio being under EA's thumb.
@@ledumpsterfire6474 So much potential in that game if it had been managed right.
NICE! Just Cause is one of the best for messing around with explosives IMO.
Speaking of #9: I remember watching shows that featured an entire segment dedicated to Warthog Jumping (if I remember the term correctly) in the original Halo multiplayer. I have never played Halo so I haven't experienced it, but it looked like it was one of the most satisfying examples of physics engine manipulation in a video game using explosions
You could abuse the ai of the stalker enemies in Dead Space 2 by standing in the doorway you came in. If you walk out of the room as they start to charge they just turn around and run away, it was great fun.
Concerning the explosives: In the original jedi knight (from 1996? 1998? don't know) you could plant an unlimited amount of mines over antoher if you used unlimited ammo cheat. And the force of the explosion pushing you back was actually proportional to the number of mines. So, naturally, with unlimited ammo and godmode on, I found myself launching me as high up in the air as possible. There is one level in particular, with a imperial building in the middle of the map, which is very huge vertically and allows you to launch you up that building (if you get it right). Ah, great memories.
I always liked the mirrors edge 'falling off a building' animation
@gameranx Whenever you do a Part 2 video, you really should leave a link to Part 1 in the description.
As far as point #9, I remember playing the first Mercenaries game and planting the max number of C4 blocks (which was 8) next to all kinds of objects and launching them into the stratosphere. Launching large cargo containers off of a dock was particularly fun.
Sticky mines and either deus ex or the splinter cell series.
Probably the most hysterically a game has ever made me laugh was the first Mercenaries. Planted C4 on the road, waited for a tank, and I must have hit it at just the right time so that the physics engine didn't know what to do. That tank literally flew all the way over a very distant mountain.
@@ledumpsterfire6474 War would be so much more interesting with game physics.
@@brodriguez11000 Militaries would probably hire field physicists to figure out how they can exploit the wonkiness to get the maximum effect out of the fewest resources.
I used to use the magnetic grenades in Crackdown 2 to dangle cars from the top of a suspension bridge. You have to alternate between bridge and car so don't gat many at once but it was amusing. You can also use them on a person and a car a moderate distance away to utterly flatten them. If the car is too close, it won't build up enough momentum to do more than knock them over or possibly even reach them in the first place. If it's too far, you just despawn the old grenade. Watching a guy get walloped by a fast flying police cruiser is almost as brutal as pinning a guy to a wall a few metres off the ground with a harpoon gun headshot.
Love from a Vaush and Shark3ozero Fan!
10. it's nice to troll those enemies.
9. it's fun to blow things up.
8. just testing it out.
7. same as #8.
6. same as #7 and 8.
5. customization is fun.
4. it's okay.
3. got to test your skills.
2. got to explore outside the game area.
1. don't tell me what to do.
Another plus that can come from jumping off stuff in games is that sometimes you end up seeing secret caves or paths on the way down that you never would know about otherwise. Thats happened all the time to me in games like elden ring, spyro and it takes two. Doing dumb stuff like that with the help of save points can just be an extreme version of exploration.
I always loved exploring the massive maps out of bounds in Resistance the fall of man. Me and my buddies would spend hours checking out all the hidden spaces or unused areas of those massive maps.
one of my favorite experiments is to mess with the weather effects, and how NPCS react or how my character reacts, or driving through a storm, driving in snow, or on red dead or gta, swimming underwater and seeing how rain falls on top, just weird weather experiments.
Hope we get part 3, beacuse this video was awesome!
It’s funny that I’m subscribed to you so I can watch you tell me things I already know.😂 and somehow you’re one of my favorite TH-camrs.
When I used to play Alien Isolation anytime I ran across human enemies, I’d see if I could prod the Alien into fighting them so I would just run through the chaos to my objective or to loot 😂
Love you guys, thank you for the quality you’ve maintained over the last 6 years (which is excellent might I add) Jake Baldino before bed has been a ritual at this point… Pause
#9 I remember people doing this in Battlefield multiplayer and using their own vehicles as driving anti-tank mines
This entire video becomes waaay darker when you realize the reason we like to test these things in a simulation is because they have already been tested by someone somewhere in the real world.
Really enjoyed this one. Keep up the good work guys
#8 - As someone who has acrophobia, I check to see if ledges are dangerous enough to let me fall off... If they are, I am constantly scared anytime I have to walk a tight rope or narrow ledge where falling is an option. If they don't let you fall from edges, my anxiety is reduced to 0%.
Awesome video! I don't know how big brain it is, but in Horizon Zero Dawn I kept getting killed no matter how I approached an enemy stronghold early in the game. I got killed on every kind of approach before I could even get into the building for the fight that would happen inside. Just for fun, I hopped on a Charger and rode it right in the front door, and that actually worked. Plus - FUN.
Relating to number 7, in Metal Gear Solid 3: Snake Eater, you can attack Eva during that one section of the game and she'll tell you off or even attack you back.
I'd say a big brain moment is, when you get all enemy types to fight against each other, on top of the boss.
Sit back and watch the show.
And that is why the classic Doom games (and WADs) are big brain games.
I absolutely LOVED the gummi ship creations you can make in kingdom hearts games. And ruining great dark souls weapons with ridiculous effects and seeing someone not know what the hell is happening when I use it.
You guys are one of my favorite channels on TH-cam.
No. 3 Can lead to early advantages for some games. Notable Case: Darksiders 2, beating that optiobnal boss in the first base area will unlock stronger equipment than you'd usually have access to that early.
#2 ~ Fallout 3: Sure as heck enjoyed clipping through the game to get power Armor training right from the start of the game.
Holy S**t that intro music 🤌🔥..Amazing Video As Always! 😊
number 2: I grew up with "Id_clip" in Doom1 and 2, so first thing I did in many FPS games was clippging through games until I later realized that I actually am supposed to play the game and enjoy the story. SiN was a mix of both. I enjoyed the story...however, after I found the secret Janitor room observing Elexis Sinclair in her hot-tub...I clipped straight through the level to find that room ...ahh well...I can forgive my adolescent self...sometimes
Bro, try the muller-powell, but I don't know when it's coming out
Essential NPCs...I learned that the hard way in Ultima VI. Pretty much the first thing I did after arriving in Britannia and meeting Lord British was descending into the sewers below Castle Britiish where I was constantly harassed and poisoned by the pesky rats down there. I barely managed to escape with ca. 1 hit point left and ventured forth into the kitchen to help myself to a delicious slice of cake or some such. The moment I entered I spotted some pixels moving on the ground. "Rats in the good lord's kitchen?" I mumbled to myself. "This will not do!" With one strike of my mighty +1 short sword, I struck down the dastardly do-no-gooder and proceeded to fill my belly with His Lordship's delicacies. Many hours later, I found that I needed Sherry the Mouse - for no rat it has been - to progress in the story. With just one lonely save game sitting on a 3.5'' floppy disk, I started the game from scratch. Sherry and me became good friends later on, nonetheless. So, my friends, show compassion - or at least apply common sense ;)
We try em', but it's awesome when we succeed in achieving such a feat.
I can't believe you didn't mention Battlefield for the "covering things in explosives" part as launching vehicles across the map was hilarious and surprisingly useful
Instant like for mentioning Impossible Creatures!!
Your 'Attach Explosives" reminded me of watching someone attach rockets to all sorts of thing in Just Cause 4. That poor cow. :D
I once spent 3hrs fighting a monster in Conan Exiles, about 10mins into my first playthrough. Worth it for the XP/lvls, the same goes for pretty much any game that lets you damage anything that's a much much higher level. I'm also quite partial to making art out of naked guys in Hitman too.
Best videos to watch while working out
Number 9 is one of the most fun things to do in Teardown. Which is to be expected considering certain missions in the game challenge you to take all the explosives and blow something up until nothing but voxel rubble is left
Oh boy number three. That reminds me of Sepharoth from kingdom hearts one and two. The horror lol 😂.
#1 thing
Test fall damage
#2
Double jumping
#3 see where the map ends
#4 change fov and camera speed (how I’m surviving 30fps)
#5 go into a room save
Go out change something or reload your weapon another save (re games made me a paranoid)
#6 subtitles and change English VA to Japanese in JRPGs
#6 always add an new game to your backlog
#7 managing your storage based on game size
#8 watch YT to solve puzzles
#9 check how long the game is to decide if you wanna play it or not (this happened recently as im getting old and tried of long games)
#10 checking for NG+ (and most often it wont be there till late)
This channel is number 1 on my Top 10 list of Top 10 list channels.
I remember discovering my first "Get out map" glitch. Gran Turismo 2. If you can find a sharp wall and keep the camera just right, apparently the game doesn't render collision that the camera isn't facing. So you can do a very sharp 90degree turn into a wall the camera isn't facing and just pass through the barrier and outside the boundaries.
LETS GAME IT OUT , Is a youtuber who's primary goal is the break the games...
Me and a friend used to take turns dying and respawning in Rainbow Six Vegas to stack up dozens of blocks of C4.
If you stood on them when they detonated you'd get launched out of the level.
Good times.
Edit: 5:01 Hi Paul, long time no see.
Ahhh the therapeutic sound of falcon talking about anything and everything gaming as I fall asleep😌
Been watching y’all for like 2 years now and I got hip on Facebook so I’ll finally subscribe today
you're gonna love high on life for this series. completed the game once and i discovered its really easy to get somewhere ur not supposed to get.
Man, reminds me of the good old days, when I first played GTA3 with a friend (much too early) and we slowly started playing around with "trainers" and later even changing shit up in the very weirdly accessible and easy to change "code" of the game.
With a trainer it was a simple thing like "hand over the keyboard and do funny shit", like pressing the "all cars explode" button 20 times and suddenly you're up in the sky.
But my fondest memory is still when we changed how fast a car can accelerate and found out that you can literally slip between the textures that way and teleport. You'd drive into a wall so hard, that the game would push you under the building, you'd fall for a bit and then you'd just appear somewhere.
Miss those days.
In Crysis, I'd always gather up every vehicle in a level, put them in a big pile, add all the explosive barrels, then blow them up. Cars would fly across half the level. And beforehand, I'd always say "Jamie wants big boom" (from Mythbusters.) I amused myself with that for hours. I'm easily amused.
Friendly fire is a must try 🤣🤣🤣 thanks for another great video.
The video clips used weren't quite up to par with the awesome potential of each experiment
ahhh my cup of coffee every morning before work can't miss ur vids before going to my shitty job
The one glimpse of true greatness in Fallout 76 is putting on power armor and jumping off of the monorail elevator. It's even better than taking Maxson's battle coat - after rendering him, um, inactive - and jumping off the Prydwen in Fallout 4.
#9 is the perfect experiments to try in a video released December 20th as it perfectly recreates the first manned Spanish space flight by Luis Carrero Blanco on this day in 1973.
Making the Elephants fly in Halo 3 on Sandtrap with grav lifts was always a good time!
Getting knocked back to oblivion in Skyrim by a Giant is always nice lol
Golfing with giants.
Gameranx just over here quietly having the best and most consistent channel on the platform. Maybe also the best name aha
I used to love jumping off from the highest mountain peaks in Skyrim and Oblivion 🤣🤣
Back in the 2000s it was waiting for the game intro to cycle into the cinematics
Man I use to always ride to the edge of the map in MX unleashed in free mode, the gun shot noise that sends you flying was always so satisfying 😂
Its crazy how this channel just keeps growing.
Glad I’m not alone doing a ton of “weird” things for no reason, especially in open world games.
4:00 omg yes, I remember in one of the last levels in the pyramid you could jump into the center lava pit in the pyramid and Lara would scream 3 times before she hit the bottom! you would fall for what felt like a whole minute!
Lara: Screams*
Lara: Big Breath in*
Lara: Screams again*
Lara: Big Breath In*
Lara: Screams Yet Again*
Lara: SPLAT*
Gameranx will do anything but name mercenaries when taking about destructible environments
Always enjoy watching these ps you rock falcon sorry for the misspelling 😆
1: as to games that changes the quest if you do the opposite of "what people want"...any examples of this? Sounds fun! :)
9 reminds me of when I tried to make a tank pendulum in Just Cause 3
Took so long to do, worked with one clack only before destroying the bridge but man was it worth it just for the self satisfaction
Yup, always stand in the flames. Especially in games where some monsters attac via burning ground, or burst into flames when killed. I just keep healing until the fire goes out (unless I am in a hurry to get somewhere). Dunno why.
For #9, Ghost Recon Wildlands. 4 player coop, as many mines as possible on an explosive barrel. Gather around. And detonate 😆
#8 every Spiderman & Prototype game 👌🏻
#7 classic shooting too many Halo Marines.
how have i never heard of sprocket, that looks like so much fun
Today on Gameranx.... !
LAUNCH time baby 😎
World of Warcraft actually had an achievement for surving a fall of a certain height. The trick was finding something of the right height to jump off of.
Driving in reverse path in a (circuit) race and ramming others head on to create chaos. it's so fun in games like flatout series, and in moto gp seeing bikers fall....
CONTROL is amazing! I need that team to make a "Dr. Strange" game.
Video suggestion, games where you can get the NPCs to riot, or however you guys want to word it but example. I’ve spent hours playing watch dogs 2 just starting fights with different gangs and watching the mayhem ensue. Would love to kno what other games game similar features
Mercenaries had something related to covering something with explosives. Besides the fact that you could reduce practically anything to a pile of smoke and bricks, you could also plant a bunch of blocks of c4 on the ground, park your car on top of it(that's important) and get to a safe distance and set it off. For some reason, planting explosives on the car would *just* explode, but if you do this right, you could launch your car into orbit.
Also, vaguely related to the "check for fall damage"; game has a glide mechanic, like Far Cry 4's wingsuit? Find a skyscraper-high cliff and launch yourself off of it for no reason, and see how far you get. game has a ground mound, a la infamous? Go up the highest skyscraper, jump off and see now big a boom you cause on impact.
Miss those games,they deserve a reboot
Most realistic game everyone has done the whole jumping. Is in minecraft jumping into a water block or any game that you can jump into water to see if you’ll take damage from going in
Spent hours and hours exploring in WoW, way back in the original when wall-walking was a thing was the best. Could explore unfinished dungeons and towns.
In GTA Vice City, in the pause menu, you can enter the explosion code + health code many times, then you will fly very high with the blown up cars and not die. You can also enter the code for the tank many times in the pause menu and they will appear all in one spot and start colliding. As a child it was very fun to experiment with cheats 😅
I feel like yall have take the intros up a notch and Im feeling it