It's actually impressive how the devs made a game where you play as King Kong and they designed the worldspace to make it feel like you're just a regular sized gorilla
It was the weight and motion. Monster hunter managed to make small looks big and heavy, and big things looks absolutely enormous. It's because the environment respond to monsters. The environment is WEAK. Show it! In this game, you're a giant ape that somehow at the mercy of environment instead. What a chod.
It’s really hard to get that kind of scale right. Armored Core gets scale like that right but it still looks super goofy because instead of your mech looking massive, buildings just look like tiny dollhouses to me.
Come now, that’s an insult to the dentist office. One I went to went to when I was little I played Super Monkey Ball & another one had Battle for Bikini Bottom.
For people who are curious, this game has been developped by IguanaBee, a small studio that has made about 5 games that clearly are not anywhere near what you would call "AAA" titles (more on the side of mobile games actually). And it has been published by GameMill, a publishing company that base their economic model on selling licence games for the sake of generating profit. From my understanding as a junior artist who has worked in a similar type of games studio here in France, under greedy publisher, you can be sure it's basically a command... The publisher say "hey can you make that soulless game idea about King Kong that no one asked for? Here's some money." and the studio accept because they need it to grow as a company to actually make their own passion games, then they may have about one year to finish it, with a team mostly composed of interns and people who do not always have the experience on next-gen games (working with open areas, bigger scope, ...) and they send it to the publisher, who sells it for 40 bucks, which we can all agree, is absolutely shameful and outrageous... So yeah, this side of the gaming industry really sucks, and I do hope it gets better.
from personal experience, this game could also be a case of "i know we only have 2 coders and like one and a half artists on our team, but im pretty sure we can develop a functioning mmo rpg pvp pve crafting base building and exploration game with a gripping storyline with the budget of 500 euros and 3 months development time!"
The funny thing is that could’ve been the one redeeming quality of this game. Maybe if it was $3 and had a bunch of speed run potential it wouldn’t be that bad.
Fun fact: That dinosaur on the loading screen for a moment (I don't know if it shows up later because I haven't played it and I haven't watched that far into the video yet) is basically *directly* ripped from an unused concept for Jurassic World. For those who don't know, Jurassic World (then called Jurassic Park IV) was originally going to feature a fictional newly discovered dinosaur called the Malusaurus as the main dinosaur antagonist before it was replaced with the hybrid dinosaur Indominus Rex, and it's essentially a one-to-one match. The nose crest, small sail with spikes on the top and sides, long arms, quills on the neck, it's all there. Even the patterning is similar, with the stripes and red on the head. I guess Universal technically legally owns the design since they own both Jurassic World and King Kong at the moment, but come on.
I know nothing about this sort of stuff, but I'd assume that if the design was for a fictional dinosaur, and was never actually used in the film, that nothing could be done about others ripping off the design? I mean they could just say it's a huge coincidence or something.
@@sneezydeezymcdeluxe7015 a fictional design would in most cases be an original design by the studio/company so they would still have rights to it despite not releasing it. they can use it in concept art showcases for example
this looks like the first game you're assigned to make in your first class of game design. like, a basic character that navigate an environment and can interact with things.
As a final year game design student, Yes... I remember doing that exact premise for my level design unit where the character can interact with the environment / some poorly scripted AI's
He means the publisher, like sony, nintendo or steam that sometimes put time and money on indie games and advertise them in their social media and others plattaforms@@Salok_z
Doubt it. This was published by Gamemill, the same folks that were more than happy to present Big Rigs: Over The Road Racing to the world. "YOU ARE WIN!"
To be fair, he's meant to be based on the original King Kong who was roughly 18-24ft tall as opposed to the modern MonsterVerse Kong who's over 300ft tall. Unfortunately the game doesn't give a good sense of scale and they made the environment and enemies way too big, so he ends up looking tiny as a result.
@@DONKFORTRESS6956 Yeah but Charlie is tall as hell bro. He’s a whopping 5’6, or in other words, 5 miles and 6 kilometers tall. So I don’t think we should be too harsh on the Kong for that.
The story of gollum is actually quite a sad one, the studio actually made quite a few cool games, point and click adventures, still beyond me why they where tasked with a thrid person gollum game.
Yeah I agree! Also not to be tht guy but people are allowed to fail at making things good, that’s just art! I mean they shouldn’t be charging that much for it but I don’t think it’s a bad thing to fail at something. Especially when like you said the company was not used to making those types of games
@@trashmix2184 yeah, absolutely stupid that they where tasked with that, but guess they had to do something, as point and click adventures don't really sell anymore.
@@jaegarbombs7297 I don't think any video game of a franchise is Canon, they might do call backs to the story but other than that I would say no but idk correct me if I'm wrong.
The worst part of all this is how mismatched all the colors are. There is no harmony. Bushes are so off in hue that they stick out like eye-sores, the mountains blue is also a completely different color palett tone than most of the greens used. They really went out of their way to mismatch the colors.
Which indie dev? I can believe a team of 3-5 devs making a better game in a week, but you gotta think about UI, level design, audio, models, animations...
@@PacoReer Depends on how you measure better. If they mean that you need to have the same amount of content, same style, etc, then yeah I think it'd take longer than a day (and if stock assets are allowed). But if literally anything goes, then 48 game jams have a ton of solo devs put out some genuinely fun game in a short time span. Some last minutes or can be surprisingly full featured. Certainly not to the level of Kong, not that I've seen.
Not really. I guess if they are just copy pasting assets then yea..but that’s not really making a game. If you are talking about doing all the coding, animations, models, textures, and everything else then theres no way a single person is going to do that in a single day.
It's really sad because the studio that made gollum made amazing point and click adventures, it's depressing to know that they won't be making any more games because of one bad/terrible investment
As a German, I'm just disappointed that my country can't even hold a _negative_ record in the video game industry. Go big or go home, even if you "go big" for setting a new bar for bad games
It's wild that a game from 2005 featuring Kong was miles better than whatever this is. And that was a movie adaptation too. 'Peter Jackson's King Kong' absolutely slapped!
I miss all those movie adaptation games. Like I enjoyed hogwarts legacy but I would rather just have a new game that lets you play through the films. Lego are the only ones who still make those sorts of games.
I’m going to give skull Island this one credit, and just this one: it never once set the bar too high. As far as I know it never tried to be something that it wasn’t, and I genuinely forgot that it was happening until I started seeing people talking about how bad that it was. Compare that to Gollum where it was nothing but studio mandated hype the entire time. Game awards trailers, all kinds of previews, delay after delay just to get it right. You’d think the studio believed that Gollum could be the next metal gear. They wanted you to believe that they were giving you the next evolution in stealth games.
It's so funny to me that they made Kong normal-sized. I know that he's most likely young and therefore small but it doesn't make much sense to have a game about one of the biggest monsters in pop culture be as big as Harambe. They couldn't even get that right.
Probably to make life easier than the size difference would have made, there's only so much you can do with imported free assets . I'm honestly more surprised they actually had a 100 IQ moment and made the trees smaller
Might be to get around Copyright The original Kong novel this is based on doesn't have Kong be that big, He's only like twice the size of a normal Gorilla He's only shown to be like 25ft in the 1933 movie, and bigger and bigger every movie thereafter
Which is weird because King Kong 2005 came out alongside the movie and kind of banged. It's also like two decades behind this masterpiece and somehow looked and played better.
The sad thing is that the premise of the game is actually pretty cool, a game about Kong's life on Skull Island with him battling other creatures for dominance and eventually becoming king of the island, yet they somehow managed to screw it up...
Then you might like the book this is based off. Kong king of skull Island, half of the book is a prequel and the half is a sequel to the original king Kong. Its on audible but it's worth tracking down a physical copy for the amazing artwork.
It genuinely looks like a free mobile game that I would play when I was like 10. I used to play a ton of free mobile games where you would play as an animal and fight things, and this is actually SO similar to them.
When I saw a loading screen, it finally came to me that it's an actual licensed King Kong game and I transcended from a carefree smile to a sorrow disgust-filled jawdropping mug. Wow.
There's actually a King Kong game from the early 2000s based off the Peter Jackson movie you play as Jack and Kong himself with some insane boss fights I recommend checking it out if you have a 360 or a PS2 laying around, hell even the OG xbox has a version as well.
The thing that makes Lovecraftian horror scary is that the entities do not care about us, they just exist, and them simply existing pose harm to us. Kong just bitched slapped that red DInosaur dragon thing, it shook its head like it got bit by a mosquito, before turning around without a care , accidentally tail swiping Kong. Truly a Lovecraftian horror moment.
I feel sorry for the developers. Based on what I'm reading the publisher only gave them 1 single year to build this game. Game mill apperantly gave them no real details about what they wanted the game to be about. It seems as if the developer was rigged to fail
There's already a comment explaining that in details. Apparently another company told them to make a random quick game about King Kong. They accepted because they needed the money to make an actually passionate project, so they needed to save as much money and time as possible, so they put the least amount of effort as they possibly could to make a slightly playable game
@@lordnignog1688 nah. they will still lose money from it. it costs hundreds of thousands to make a game even this shit, they aint getting that much back
I feel the main issue is they wanted to have you play as kong but realized if they made all the enemies proportionally small most if not all boss fights would be boring unless they turned this game into more puzzles than fighting so they had to scale everything up until kong started to feel even smaller than a normal ape lol.
That's a good point, how would one even make a good kong game. This a less of a defence of this trash game and more a critique of even attempting to make a kong game in the first place. There are very very few monsters that are his size, but then maybe they should've made a boss rush game like shadow of the colussus?
Damn they either forgot to flag some of the terrain as walkable or they made it to where you cant walk on a certain steepness of terrain and forgot to make you slide off of it if you do
The sheer characterization and personality that comes from every creature in this video game is truly a sight to behold. You can tell that whoever made this game put all of their heart and soul into it and made it with love and pure joy.
It amazes me that in Armored core, a game where giant robots are made to look fairly human sized in game, they still look taller than the skyscraper monkey
Even their own art style is so confusing like a realistic, cell shaded, cartoonish, janky, and asset flip bullsht. Even the trees are super small to the point where the crabs looked so big.
Omg yeah. It’s the kind of weird indie game you find on the Xbox 360 store and play it cause it’s 3 dollars (or free) even though it sucks. Except this is supposed to be a proper game and it costs 30 dollars
This is insane, like actually insane, I NEED to know the story behind the development of this game, how does this exist? There is no way this was made by more than 1 person. I can't even wrap my head around it
For me the only insane thing is how they got rights to king kong because the game itself is nothing unusual, just some trash made by some small developer, its not even popular or anything, the only reason they even get talk about is ytbers, now it has whole 36 reviews on steam
@@Dartnittking kong rights have been free to use since like 2021, since its just the book rights, the design doesnt have to look like the previous ones from the movies.
Facts lmao I think your onto something bro because in what f*cking reality did a entire dev team spend over a year working with thier company making this sh*t and turned it into the higher ups saying it's done and they gave it the go ahead to be released??!!🤯🤔 And not only did they actually have the audacity to put this pile of burning garbage out... They priced it at 40$ DOLLARS 💀💀💀💀. Knowing damn well that not only is the game severely broken, lacking in mechanics, disproportionately sized from the world to King Kongs model. To the insane fact it's only 3 hours long 😂😂 There's absolutely NO WAY. There's gotta be a alternative motive like you said. Money laundering seems plausible. 1.Create half ass horrible game 2. Severely overprice the heap of burning garbage 3. Launder money through company making it seem as if all the earnings were from the overpriced game and the government is non the wiser 🤷. Honestly if it was a money laundering scheme. It's not a terrible idea tbh lol because the US government or any for that matter constantly ignore the gaming industry...
@@Ki11Th3mA11Kid im just wondering why they didnt take the indie route, it'd attract less attention if its the case Either way the gaming industry needs to be investigated, theyve been left to their own devices for too long
"PETER JACKSON'S KING KONG: THE OFFICIAL GAME OF THE MOVIE" was released 18 years ago and had better graphics and Kong gameplay, and the Kong gameplay wasn't even the main focus of the game..
What eventually happens is kind of a sunk cost. They put millions into development, then just try and generate some buzz online and hope they sell enough before everyone realizes it’s trash
Peter Jackson's King Kong game is actually really good. Definitely one of the best licensed games. The Kong sections were clunky with poor controls but still fun. Im a big fan of that game. No hud, having to manually check your ammo, one of the first games to have realistic fire spread and using bait. It was basically a Survival Horror game. Its a solid game
It was a really good game and it's honestly still quite good. Re-played yt about a year ago just for the nostalgia. Was pleasantly surprised by how good it still is
10:50 It could very well be a money laundering scheme disguised as a game project, I’ve talked to gameplay programmers who’ve worked on other projects that were the case, and what they’ve said pretty much matches up with games like these
All the sales are tracked online... How are you gonna fake having sold more copies than you did, and gotten cash from it? This is not really possible to launder money with.
@@muuubiee The people laundering the money buy Steamcards and buy the game, not saying that that is or is not the case here, but there are a lot of games on steam like that for that sole purpose, namely alot of these Chinese low-effort anime games without content.
@@peanut6685 Hm, that makes sense. Though, why would they go for an expensive IP in this case? Just to make it seem reasonable that they get so many sales?
@@muuubiee They could also just artificially inflate the budget of the game by overpaying the executives, and if the game flops, who cares? The important people were "paid" for their time, ostensibly for a legitimate job.
I feel like this studio somehow got transported through time from the early 2000's. This reminds me of a movie tie-in game id rent from blockbuster when i was younger.
I do truly wonder what the mentality of making games like this is, I genuinely cannot imagine a single person spending $40 on this game instead of literally anything else
Watching this during the stream actually made me fall asleep on another note i wish there would be either a port or remaster of the peter Jackson's king kong game ik i can probably emulate it but it wont feel the same
@@BZgAhe didn't really pause the talk to chay this stream. The game was just so barren and unnecessarily convoluted, nothing happened for like an hour
According to steamdb, this game is about 5.2 GB. A good-looking N64 game like Majora's Mask is about 32 MB, which makes Rise of Kong take up a whopping 162 (!!!) times the storage space.
When I was akid I went to a theme park in Italy that had a full sized animatronic king kong model, it was laid down as if it was tirmed up, and it breathed and roared. It was impressive for the 80s. This game just shat right inside that wonderful memory...right inside.
I think the reason that both Game Mill and IguanaBee exist is that they make cheap games in short times that can sell enough by keeping you over the 2-hour refund margin. They have been doing the same for years now, and I think it's obvious how this game didn't take them too long. I would love to know who's idea was to release it in this state, Game Mill or Iguana.
I think a lot of people have a misconception about steam refunds. The developer does not lose money. Valve eats the cost of a refund. If there is enough refunds they may delist the game but generally speaking no one is losing money from refunds except Steam/Valve.
@DeniedFella that would be an awful business model. That is not entirely how they work. For example, steam pays developers each month, the refund timeframe is 2 weeks, so all refunds before steam pays you at the end of the month just are counted as having no sells, so basically as a dev you get no money. Steam is the one responsible for paying you back, but that money js deducted from what the dev would've got at the end of the month.
I’m currently in Full Sail University for game design with about a year to go before I get my bachelor's degree. I’ve made something that looks and plays better than this in, like, three weeks, and I did it as an assignment with not much more effort than "I want a passing grade". That’s not me bragging about my ability, I got a B.
@@driftingsodium2186 Oh, undoubtedly. The fact that every game area was indistinguishable from each other to the point that the player (Charlie in this case) was often confused as to where he should go and wonder if he was going in a circle would make these devs fail Level Design I; game areas need to be distinct enough to tell apart from each other and where to go should be easy to figure out even if this is the player's very first video game. Even if you don’t want to be too obvious and have big arrows on the ground, something as simple as a point of interest visible in the background and trees cluttering around the areas of "the wrong way" can do wonders to guide the player. And invisible walls are a MASSIVE no-no in level design; if you want to block access from a player, there needs to be something physical blocking the player, like a cliff wall they can’t scale or a group of trees too close together to pass through. Even if it makes no sense whatsoever for the entire island to be walled off, the map is big enough so that players won’t get to think about that during a normal play through, but invisible walls will end all immersion the instant they’re encountered. Skull Island: Rise of Kong is is a 2-3 hour game and my school project was to make something beatable in 2-4 minutes. But outside of beating up enemies and boss battles (I wasn’t allowed to have enemies in my game, it was basically a walking simulator), there’s roughly the same amount of content in both. Players need to have something different to do than hold forward all the time. Now, even I struggled to have things to do because of the limitations set by my professors, but I was able to squeeze SOMETHING to do every 10 or so seconds. This game is multiple hours long and has several sections where all Charlie could do is move forward and occasionally jump to keep himself occupied; there wasn’t even anything to jump over, he was jumping because he was _bored._ And if you want me to finally touch on the graphics, my little mini game is quite literally still a blockmesh because I’m not in the Game Art program, _and the blockmesh looks cleaner than this game's graphics. _*_HOW DO YOU MAKE GRAPHICS THAT LOOK LESS APPEALING THAN A BLOCKMESH?!_* When I got a B on my assignment, I thought that sucked because I really did my best. But holy crap, after seeing this "game", suddenly I’m much more proud of what I was able to accomplish. How does a whole team spend multiple months on a game only for it to be genuinely worse than something a single student put together in a few weeks?
@@dexterwilliams2520this was actually really insightful. But still I’m not going to blame the developers themselves unless there’s evidence they themselves just didn’t try. A lot of times when games are bad (and the same applies for the world of VFX) it’s the company’s fault.
@@dexterwilliams2520hey thanks for the analysis, it was interesting to read! You sound like you have a good grasp on game design/UX. Wish you the best in your program and career path, there’s no way you could make anything worse than this lol
Only positive things I can say The title screen looks nice Loading screens are cool Having Gaw as the villain is neat since Gaw appeared in the 2005 novel
I actually feel really bad for the devs of this game. I guarantee they had no time to work on this, maybe a year max, and probably had a small team to boot. I also feel really bad for anyone who's passionate about [making] games and then they get stuck on a game like this.
That's the sad reality we live in. The devs are paid poorly, probably face a lot of abuse, sexual harassment and discrimination at work, have to work overtime to release a horribly rushed game and despite them trying their absolute best to make it work somehow, they'll end up getting all the blame for the mistakes of their bosses and not only end up being hated by gamers but probably also end up losing their job for their "incompetence". It's not about quality anymore. It's just about microtransactions and squeezing every single penny out of people who have an addiction.
And then people wonder why the industry never changes, always held in the vice-grip of greed. Of course it'll never change when everyone's blaming the ones receiving the orders as opposed to those giving them. It's why I can't stand the majority of video essays on the topic that attempt to pin the downfall of this industry on anything but capitalism's rampant excesses. @@NoxAtlas
I think the worst thing about this is that a skull island game could have been awesome! Learning about the lore of Island, fightin skull crawlers and other beasts! But no! Kong I’m so sorry- I need to rewatch the whole monsterverse just to cope! 💀
@@Azul2o peter Jackson's king kong skull island was better than this new one.. pre historic untouched island is more badass than what ever the fuck a skull crawler is
i now cannot say i like skull island b/c before i can finish my sentence , i'll be asked " you like that awful game ? " LIKE NUH UH !! I LIKE THE MOVIES !!
“John I’m so sick of you talking about that Kong game we don’t have the money but if it’s going to keep you from whining here’s $1,000 go knock yourself out”
Charlie made a mistake here, Gamemill didnt develop this game or big rigs but instead they are just the publisher. Stellar Stone was the developing company behind the masterpiece that is Big Rig and IguanaBee is the dev behind this new piece of art
From the first frame of actual gameplay immediately following Charlie talking about the price and development time.. It's hard not to agree they must've made it look that bad intentionally lol. It looks like a PS3 game man Also, I literally forgot till reading other comments that this was meant to be King Kong and so a giant gorilla lol. The entire design of the game literally makes him look like a normal-sized gorilla lol
It's actually impressive how the devs made a game where you play as King Kong and they designed the worldspace to make it feel like you're just a regular sized gorilla
Not even regular sized. It looks tiny on some parts.
...its not just a regular gorilla? i thought at the end he would turn big or something lmfao
Your comment made me realize that this is supposed to be king kong and not donkey kong
Exactly. From what I remember from the movie, the trees and stuff were normal sized.
It was the weight and motion. Monster hunter managed to make small looks big and heavy, and big things looks absolutely enormous. It's because the environment respond to monsters. The environment is WEAK. Show it!
In this game, you're a giant ape that somehow at the mercy of environment instead. What a chod.
This entire game looks like an out-of-bounds area that you're not supposed to see
Thats a perfect description thank you
Cant believe I wasted money on it
Reminds me when I used to clip or traverse into out of bounds areas all the time on halo 2 or see enemies spawn in all the time.
This is the best description 😭😭😭
@@peentz oof that sucks dude
This game would be a masterpiece if the enemies were balloons and you could throw darts at them
KKTD6
Super dart monkey getting a king kong upgrade when?
i dont have enough skill points to upgrade to triple darts 😔
you forgot a blimp and a literal god
Don’t insult BTD6, a genuine masterpiece, by comparing it to whatever this shit is
This looks like a game you'd get for free when you buy cereal
Chex quest negs
could have sworn they were better
Dude, i remember getting Crazy taxi and Starsky & Hutch when i was young, these games were fire, far better than this !
But those games were actually good.
Amazon Trail babyy
The fact that king Kong is only a few feet larger than a small bird is already a masterpiece
those are terror bird, which were around 7 feet tall, so king kong is like what? less than 20 feet at best?
@@lemonad836 Arent the biggest ones like 10 feet?
@@lemonad836i believe his size in the movies was about 45 meters, not sure how much that is in feet, still, the difference to the game is baffling
@@lemonad836nah he was absolutely massive
That's not king Kong its just a random gorilla
imagine having a king kong game, but you're just playing a regular-sized gorilla simulator that for some reason knows kong-fu
King-Chun
Clearly a bunch of people who have never heard of King Kong made this game and had to guess what he is
This king kong legit just has DK's moveset from smash slapped into it
Kung Fu Kong sounds like a silly but fun idea for a game, shame they messed everything about this game.
Everybody is Kung Fu fighting 🎶
I'll never quite understand why game developers make massive characters look normal sized. Kong seriously looks about 4 foot tall.
Kong's code was probably ripped straight from one of their other games
I think the game devs were gorillas, not sure tho...
It’s really hard to get that kind of scale right. Armored Core gets scale like that right but it still looks super goofy because instead of your mech looking massive, buildings just look like tiny dollhouses to me.
The flowers are half his height
foot?
americans really don't know how to measure height huh
They really flipped the script by making your health bar green and stamina bar red.
Ingenuity at its finest
True innovation
Elder Scrolls Daggerfall type beat
makes sense
Insane
This looks like the type of game you’d play at the dentist office before your appointment as a kid
My dentist had Mario Kart
@@kuraibaka9771 I used to go to a hair salon that allowed you to play LEGO Batman while getting a cut
Come now, that’s an insult to the dentist office.
One I went to went to when I was little I played Super Monkey Ball & another one had Battle for Bikini Bottom.
My dentist had God of War 💀💀
Bruh i remember that shit back in the day my dentist had ps2 lined up
They really asked themselves, “How can we get attention for our game?” and the answer they came up with was “Make it worse than Gollum.”
Pretty effective i'd say
King Kong is Obi-Wan’s nephew?
@@MutedAndReported3032 Hey.. Obi wan was actually a good series I liked it, like it maybe wasn't amazing but it wasn't bad either.
Lmao 😂😂😂😂
@@extrage3061i was so hyped for it and fucking hated it
You know the game is going to be a masterpiece when there is no intro, no cutscenes or anything, and the game just drops you right in.
Lmao to be fair if you have amnesia in the story or something akin to that it would make sense to do that. Buuuut yeahhh..... not the case here.
Isn’t that kinda the standard for most AAA games now?
well not really the case there is some backstory cutscene which as not shown in the vid but yea still dose not make the game any better
@@trocoplaytv1254yeah, also if kong was doing some kind of dark descent it couldve worked
@MrZachebi I actually meant in general not with this specific game , but yeah exactly man good point
My favorite thing about this game is the $15 DLC that is literally just 8 different filters you can put over the gameplay. Absolutely gorgeous.
They have dlc? Like you're actually not joking?
@@ahmadkhairul337They are dead serious
Holy hell
Peak modern AAA gaming.
@@SwordfighterRed This isn't a triple A game. The best way to tell is by seeing if it has a battlepass :)
If this was someone's first solo project I would be impressed. The fact a studio developed this is seriously embarrassing.
I genuinely thought it was an overly ambitious project and indie developer fumbled badly but I can barely believe a studio made this 💀
For people who are curious, this game has been developped by IguanaBee, a small studio that has made about 5 games that clearly are not anywhere near what you would call "AAA" titles (more on the side of mobile games actually). And it has been published by GameMill, a publishing company that base their economic model on selling licence games for the sake of generating profit.
From my understanding as a junior artist who has worked in a similar type of games studio here in France, under greedy publisher, you can be sure it's basically a command...
The publisher say "hey can you make that soulless game idea about King Kong that no one asked for? Here's some money." and the studio accept because they need it to grow as a company to actually make their own passion games, then they may have about one year to finish it, with a team mostly composed of interns and people who do not always have the experience on next-gen games (working with open areas, bigger scope, ...) and they send it to the publisher, who sells it for 40 bucks, which we can all agree, is absolutely shameful and outrageous...
So yeah, this side of the gaming industry really sucks, and I do hope it gets better.
Thank you for clarifying and adding a bit more background to these kinds of situations for these kinds of games.
that's nice insight. Thanks for the story
Was that French publisher Microids by any chance?
@@zenksren8206 Yup that's the one!
from personal experience, this game could also be a case of "i know we only have 2 coders and like one and a half artists on our team, but im pretty sure we can develop a functioning mmo rpg pvp pve crafting base building and exploration game with a gripping storyline with the budget of 500 euros and 3 months development time!"
it's crazy how we can't go one year without a game like this ☠️
It's like there's a secret competition on who can make the worst game.
@@LalaRojas-jd5rc lmao yea
Bro why so many bots here? Is Penguinz0 going to make a video about these recent spam bots or not?
Prepare for the bots 🤖
@@untitled789 allahu akbar
This could genuinely be a 2007 wii game you’d find at costco next to the hunting game that comes with a plastic rifle to fit in the remote
Now THIS is a spot on description. It would be sitting in a 4 dollar walmart bargain bin right next to Wii Ultimate Duck Hunting.
Now THIS is reddit like!!!! Edit: thank for updoodles
@@grthjryrd7552 Now THIS is like reddit!!!! Edit: thank for updoodles
nah bro wii games are better
'there's invisible walls even out of bounds'
this game came straight from hell
Kong Eternal
@@billbill6094lol
How…how do you even do that
@warlordofbritannia
If:outofbounds=true
Then:add(bullshit)
Straight from Ohio
I love how they thought of every speedrun strat to patch out, but couldn't even be fucked to put a dot on a map
The funny thing is that could’ve been the one redeeming quality of this game. Maybe if it was $3 and had a bunch of speed run potential it wouldn’t be that bad.
Damn the bots are getting about as uncreative as these developers
@@pootzmagootzahahahah
Wtf kinda bot comment is that anyway? 💀 Is that supposed to attract me to your content? 😂
@@FaeAvalon well they said it was "superior content," so they can't possibly be lying 🤷♂️
A bunch of people had to sit in a meeting room, stare at each other and say "yep, we need to charge $40 for this" all without bursting into laughter.
They definitely burst into laughter.
thats their business model, shitting out overpriced mediocre license games in hopes of someone buying it because of the name alone.
I would've laughed into burster. Right in their faces.
I would laugh because of how much money we would make and stamp approval immideatly
Imagine selling a game for twice the games budget
Fun fact: That dinosaur on the loading screen for a moment (I don't know if it shows up later because I haven't played it and I haven't watched that far into the video yet) is basically *directly* ripped from an unused concept for Jurassic World. For those who don't know, Jurassic World (then called Jurassic Park IV) was originally going to feature a fictional newly discovered dinosaur called the Malusaurus as the main dinosaur antagonist before it was replaced with the hybrid dinosaur Indominus Rex, and it's essentially a one-to-one match. The nose crest, small sail with spikes on the top and sides, long arms, quills on the neck, it's all there. Even the patterning is similar, with the stripes and red on the head. I guess Universal technically legally owns the design since they own both Jurassic World and King Kong at the moment, but come on.
I know nothing about this sort of stuff, but I'd assume that if the design was for a fictional dinosaur, and was never actually used in the film, that nothing could be done about others ripping off the design? I mean they could just say it's a huge coincidence or something.
@@sneezydeezymcdeluxe7015 a fictional design would in most cases be an original design by the studio/company so they would still have rights to it despite not releasing it. they can use it in concept art showcases for example
Would've been better than the I Rex honestly
That's pretty much what I was thinking
The death runner names sync up too kinda. Alpha, beta?
this looks like the first game you're assigned to make in your first class of game design. like, a basic character that navigate an environment and can interact with things.
Damn a lot of entry level designers should be making $40 per copy
As a game design student myself, yes.
As a final year game design student, Yes... I remember doing that exact premise for my level design unit where the character can interact with the environment / some poorly scripted AI's
Yeah, you're exactly correct.
Not even design classes, I made a better game in one of those game design CDs they would occasionally sell for 10 bucks at a scholastic book fair.
The silence when the developers showed their final product to the producers must have been deafening
king kong is free to use, there were no producers only a small team trying to make some money out of the rights
He means the publisher, like sony, nintendo or steam that sometimes put time and money on indie games and advertise them in their social media and others plattaforms@@Salok_z
Doubt it. This was published by Gamemill, the same folks that were more than happy to present Big Rigs: Over The Road Racing to the world. "YOU ARE WIN!"
@@MrCobaltI didn’t know those guys were still in business, but I’m not surprised to hear they made this game too
Producers reaction like 14:20
i love how they made kingkong look and feel like a regular sized gorilla.
I thought that he would have gone big at the end of the game
To be fair, he's meant to be based on the original King Kong who was roughly 18-24ft tall as opposed to the modern MonsterVerse Kong who's over 300ft tall. Unfortunately the game doesn't give a good sense of scale and they made the environment and enemies way too big, so he ends up looking tiny as a result.
@@SasquaDash18-24 feet is still pretty damn tall.
He looks roughly 5'4" in this.
@@literal_otakuhe looks shorter than charlie
@@DONKFORTRESS6956 Yeah but Charlie is tall as hell bro. He’s a whopping 5’6, or in other words, 5 miles and 6 kilometers tall. So I don’t think we should be too harsh on the Kong for that.
"Is this on in 64?"
"No, this just came out today." 💀
The story of gollum is actually quite a sad one, the studio actually made quite a few cool games, point and click adventures, still beyond me why they where tasked with a thrid person gollum game.
Yeah I agree! Also not to be tht guy but people are allowed to fail at making things good, that’s just art!
I mean they shouldn’t be charging that much for it but I don’t think it’s a bad thing to fail at something. Especially when like you said the company was not used to making those types of games
@@RaspBerryPies yeah and they probably had no say in the pricing either :/
@@trashmix2184 yeah, absolutely stupid that they where tasked with that, but guess they had to do something, as point and click adventures don't really sell anymore.
Was the game actually canon
@@jaegarbombs7297 I don't think any video game of a franchise is Canon, they might do call backs to the story but other than that I would say no but idk correct me if I'm wrong.
Imagine trying to do a glitchless speedrun of this game, absolutely impossible
Attempts to jump on rock
*ok that's our 37th attempt*
@@charlespanache7047 Underrated comment under a comment
New speedrun category unlocked:
Okay guys, today- annnnd we already failed.
The worst part of all this is how mismatched all the colors are. There is no harmony. Bushes are so off in hue that they stick out like eye-sores, the mountains blue is also a completely different color palett tone than most of the greens used. They really went out of their way to mismatch the colors.
4:24 "The soundtrack right now sounds like Courage the Cowardly Dog when he gets an idea." LMAO
Specific insult there.
it genuinely is impressive; a single indie dev could put something better together in a day
Which indie dev? I can believe a team of 3-5 devs making a better game in a week, but you gotta think about UI, level design, audio, models, animations...
@@PacoReer Depends on how you measure better. If they mean that you need to have the same amount of content, same style, etc, then yeah I think it'd take longer than a day (and if stock assets are allowed).
But if literally anything goes, then 48 game jams have a ton of solo devs put out some genuinely fun game in a short time span. Some last minutes or can be surprisingly full featured. Certainly not to the level of Kong, not that I've seen.
They should buy Ape Out and rename it
Not really. I guess if they are just copy pasting assets then yea..but that’s not really making a game. If you are talking about doing all the coding, animations, models, textures, and everything else then theres no way a single person is going to do that in a single day.
@@robertsludock Yes, it's alot more work than people (non devs) might think.
It’s criminal we didn’t get a Godzilla game before this
There’s gonna be a monsterverse game coming soon, which means we might get some more godzilla.
Rampage
godzilla did approached the generator tho
@@feetyeet8538God isn’t real.
@@kylekleveno3283It's a mobile game
It’s nice of the developers to still make games for the Dreamcast !
Thats an insult to Marvel vs. Capcom 2
Dont insult the dear Dreamcast like that!
dreamcast can still make games yes. they actually can.
Hey, at least the Dreamcast was groundbreaking when it came out.
Dreamcast had insane graphics for its time period I swear
Gollum walked so Skull Island: rise of Kong could trip, fall, and mortally wound itself.
Gollum Developers: “nothing can be worse than our game.”
Skull Island Developers: Hold our Beer.
yanderedev: finally a worthy opponent
@@clementpoon120 I’d rather support this game than that one 💀
It's really sad because the studio that made gollum made amazing point and click adventures, it's depressing to know that they won't be making any more games because of one bad/terrible investment
2015 ass comment
As a German, I'm just disappointed that my country can't even hold a _negative_ record in the video game industry. Go big or go home, even if you "go big" for setting a new bar for bad games
It's wild that a game from 2005 featuring Kong was miles better than whatever this is. And that was a movie adaptation too. 'Peter Jackson's King Kong' absolutely slapped!
That shit was straight fire! Re-played it a year back after finding it in the attic simply for nostalgia but it's still surprisingly good
I miss all those movie adaptation games. Like I enjoyed hogwarts legacy but I would rather just have a new game that lets you play through the films. Lego are the only ones who still make those sorts of games.
That game slaps fr. Really scary when I played it as a kid, especially the dinosaur levels
That was made by a whole game studio. This game was made by like less than 10 people
@@impulse5283That’s not an excuse in 2023.
I’m going to give skull Island this one credit, and just this one: it never once set the bar too high. As far as I know it never tried to be something that it wasn’t, and I genuinely forgot that it was happening until I started seeing people talking about how bad that it was. Compare that to Gollum where it was nothing but studio mandated hype the entire time. Game awards trailers, all kinds of previews, delay after delay just to get it right. You’d think the studio believed that Gollum could be the next metal gear. They wanted you to believe that they were giving you the next evolution in stealth games.
If I could play this on game pass I’d be happy with it. Doesn’t look too bad to me until we take the $40 they’re asking for it into account.
Finally, a game to surpass Metal Gear Survival!
@pigflatus7434 what? This isn't even on par with games that came out 30 years ago.
@@pigflatus7434This barely deserves even 5 dollars. It can't even compare to games like Valheim. 40$ is AA games pricing.
The comment section in a nutshell: OMG THIS GAME BAD BAD, LOOK GOLLUUUUM 😂😂😂😂😂😂
The diagonal health bar was the most egregious thing for me
Fuck you. I didn’t notice that before just now, but now I can’t unsee it.
It's so funny to me that they made Kong normal-sized. I know that he's most likely young and therefore small but it doesn't make much sense to have a game about one of the biggest monsters in pop culture be as big as Harambe. They couldn't even get that right.
Okay, we need a Harambe revenge game now
@@foxy916I'm sure there's something like that in GameJolt
Probably to make life easier than the size difference would have made, there's only so much you can do with imported free assets . I'm honestly more surprised they actually had a 100 IQ moment and made the trees smaller
@@cyberdragon1000 But most other tree's are huge
Might be to get around Copyright
The original Kong novel this is based on doesn't have Kong be that big, He's only like twice the size of a normal Gorilla
He's only shown to be like 25ft in the 1933 movie, and bigger and bigger every movie thereafter
This feels like one of those lost media games that was made as an advertisement to the movie and just never saw the light of day.
Which is weird because King Kong 2005 came out alongside the movie and kind of banged. It's also like two decades behind this masterpiece and somehow looked and played better.
The sad thing is that the premise of the game is actually pretty cool, a game about Kong's life on Skull Island with him battling other creatures for dominance and eventually becoming king of the island, yet they somehow managed to screw it up...
Then you might like the book this is based off. Kong king of skull Island, half of the book is a prequel and the half is a sequel to the original king Kong. Its on audible but it's worth tracking down a physical copy for the amazing artwork.
@@gavzilla2635 Bout to be travelling for a week or so. Absolutely checking this out. Thanks brother.
There is a game like that
The Peter Jackson movie had a game attachment, and it’s not only good, it’s one of the best movie tie in games ever made!
@@andrewb6194 That game is underrated as hell not gonna lie.
Yeah instead they got him completely destroying small dodos like what???
It genuinely looks like a free mobile game that I would play when I was like 10. I used to play a ton of free mobile games where you would play as an animal and fight things, and this is actually SO similar to them.
I genuinely believe this game was made 12+ years ago and it was only just released because... idk they forgot 💀💀
When I saw a loading screen, it finally came to me that it's an actual licensed King Kong game and I transcended from a carefree smile to a sorrow disgust-filled jawdropping mug. Wow.
There's actually a King Kong game from the early 2000s based off the Peter Jackson movie you play as Jack and Kong himself with some insane boss fights I recommend checking it out if you have a 360 or a PS2 laying around, hell even the OG xbox has a version as well.
@@ZeronTracksI have a copy on my gameboy
The thing that makes Lovecraftian horror scary is that the entities do not care about us, they just exist, and them simply existing pose harm to us. Kong just bitched slapped that red DInosaur dragon thing, it shook its head like it got bit by a mosquito, before turning around without a care , accidentally tail swiping Kong. Truly a Lovecraftian horror moment.
The truly lovecraftian horror experience is how much the devs don't care about us
@@kylonhollier838 I think it's more scary that they are willing to pay so much for a license and produce an unsaleable product
I could see this game being a really fun speedrun if they can find some excellent boundary breaks and glitches.
Seems pretty easy to do considering you can fall through ground pound panels without needing the ability
If it didn't cost 32$, sure.
Agreed!
You say if like this game doesn't look like it's budget is 50p. There's gotta be loads right
I feel sorry for the developers. Based on what I'm reading the publisher only gave them 1 single year to build this game. Game mill apperantly gave them no real details about what they wanted the game to be about. It seems as if the developer was rigged to fail
oh yeah it was "rigged" to fail. the company that is responsible for BIG RIGS we're talking about.
Good
There's already a comment explaining that in details.
Apparently another company told them to make a random quick game about King Kong. They accepted because they needed the money to make an actually passionate project, so they needed to save as much money and time as possible, so they put the least amount of effort as they possibly could to make a slightly playable game
Fallout new vegas was made in less than a year.
@@jacobjaramillo3192and it’s still trash like every Bethesda fallout
its actually so impressive how people sat down and thought it was a good idea to release this
Well, they're making money off of it being marketed as "bad". Genius tbh
@@lordnignog1688 nah. they will still lose money from it. it costs hundreds of thousands to make a game even this shit, they aint getting that much back
I feel the main issue is they wanted to have you play as kong but realized if they made all the enemies proportionally small most if not all boss fights would be boring unless they turned this game into more puzzles than fighting so they had to scale everything up until kong started to feel even smaller than a normal ape lol.
That's a good point, how would one even make a good kong game. This a less of a defence of this trash game and more a critique of even attempting to make a kong game in the first place. There are very very few monsters that are his size, but then maybe they should've made a boss rush game like shadow of the colussus?
theres an old Kong game on PS2 which iirc wasn't too bad, you played as Kong but there were FPS segments as humans as well@@johnsober
@@boowompthecatYeah, I actually enjoyed that game at the time. But you mostly played as a person, so… 🤷🏻♀️
Who is this for!?!? How does a game like this even happen?
@@boowompthecat yesss that game was one of my favorites growing up!!!
Damn they either forgot to flag some of the terrain as walkable or they made it to where you cant walk on a certain steepness of terrain and forgot to make you slide off of it if you do
10:03 love how he says "*swing*?"
The sheer characterization and personality that comes from every creature in this video game is truly a sight to behold. You can tell that whoever made this game put all of their heart and soul into it and made it with love and pure joy.
Truly one of the games of all time
It amazes me that in Armored core, a game where giant robots are made to look fairly human sized in game, they still look taller than the skyscraper monkey
I didnt even realise how big the mechs were until i was next to a tree and was taller than them. This is literally just a normal gorilla.
They are only what 18m tall? They aint that big
@@vergil5644less than that even, closer to 10m
@@vergil5644 I mean, that’s like a 5-6 story house. I’d say that’s pretty big for a flying robo death machine
Love that Charlie’s going back and playing classic N64 games.
This is the kind of game you’d get out of a cereal box as a promo for the PC back in 2001
honestly this is the perfect game for speedrunning cuz you really wanna get it over as soon as possible
😂😂😂
nice one
Except for the fact that it also looks like it actively tries to keep you from trying to take shortcuts.
The absolute innovation needed to make this game is beyond our undertanding
I'm Morbillion times better than Morbius dude (this is a joke comment)
Mr Krabs overdoses on ketamine was better than this game 💀
true@@mr.figgluggie4792
@@mr.figgluggie4792tbf, that's a GOTY contender you're talking about
Even their own art style is so confusing like a realistic, cell shaded, cartoonish, janky, and asset flip bullsht.
Even the trees are super small to the point where the crabs looked so big.
This is the kind of game I bet my 8 year old nephew would love. He doesn't care about completing stuff, he just wants to explore and jump around lol
Omg yeah. It’s the kind of weird indie game you find on the Xbox 360 store and play it cause it’s 3 dollars (or free) even though it sucks.
Except this is supposed to be a proper game and it costs 30 dollars
They did a really good job at taking a character that's supposed to be just massive, absolutely huge. Then make him feel as small as possible
QUART DUDE
100% dude better Charlie💀I’m☠️than
That's what marvel avengers feels like.
The size of Kong is so confusing to me. I literally can only see him as a small gorilla in this game, just totally normal.
2:54 Did Kong just go "Gear Fourth!"?
"It's like a pre-visualization for madagascar" that is so accurate, it looks like the rough storyboard animation for a 2000's cartoon movie.
This is the most accurate description for this game I’ve seen so far
It was truly an unforgettable journey watching this stream last night. I'll never forget that hellish purgatory landscape in my life.
Well said
What's the difference between only members comment and the regular comment?
i love how its just a regular gorilla as if they did not even know what game they were making, the environment is just normal scale instead of small
This game was developed by people from my country, Chile. Please give us the recognition we deserve as a country for this midpiece.
absolutely, also i love the fact that this is most likely his first experience with our wonderful country
Somos el mejor país de Chile
Hermano está wea es una obra maestra, por fin una razón para estar orgullosa de nuestro gran país o7
Charging 30-40 dollars for what appears to be a game design college student's first game is quite galaxy brained.
This is insane, like actually insane, I NEED to know the story behind the development of this game, how does this exist? There is no way this was made by more than 1 person. I can't even wrap my head around it
For me the only insane thing is how they got rights to king kong because the game itself is nothing unusual, just some trash made by some small developer, its not even popular or anything, the only reason they even get talk about is ytbers, now it has whole 36 reviews on steam
more people ≠ better game
@@DartnittIt’s on the front page of the PS5 store. Baffles the mind
@@Dartnittking kong rights have been free to use since like 2021, since its just the book rights, the design doesnt have to look like the previous ones from the movies.
stardew valley was made COMPLETELY by ONE person. and everyone knows that game is a damn masterpiece.
I cannot imagine any other reason for this game to exist other than some sort of money laundering scheme lol
Facts lmao I think your onto something bro because in what f*cking reality did a entire dev team spend over a year working with thier company making this sh*t and turned it into the higher ups saying it's done and they gave it the go ahead to be released??!!🤯🤔
And not only did they actually have the audacity to put this pile of burning garbage out... They priced it at 40$ DOLLARS 💀💀💀💀.
Knowing damn well that not only is the game severely broken, lacking in mechanics, disproportionately sized from the world to King Kongs model. To the insane fact it's only 3 hours long 😂😂
There's absolutely NO WAY. There's gotta be a alternative motive like you said. Money laundering seems plausible.
1.Create half ass horrible game
2. Severely overprice the heap of burning garbage
3. Launder money through company making it seem as if all the earnings were from the overpriced game and the government is non the wiser 🤷. Honestly if it was a money laundering scheme. It's not a terrible idea tbh lol because the US government or any for that matter constantly ignore the gaming industry...
@@Ki11Th3mA11Kid im just wondering why they didnt take the indie route, it'd attract less attention if its the case
Either way the gaming industry needs to be investigated, theyve been left to their own devices for too long
You might be onto something man, I am also baffled by how this game was priced at 40 dollars lol
wait is steven seaguel in it?
can noone hear talking about him like "he is the most skilled fat guy out there"
"PETER JACKSON'S KING KONG: THE OFFICIAL GAME OF THE MOVIE" was released 18 years ago and had better graphics and Kong gameplay, and the Kong gameplay wasn't even the main focus of the game..
It’s crazy that the developers can go from making a masterpiece like Big Rigs: Over the Top Racing to making Skull Island: Rise of Kong.
Publisher isn't same thing as developer but ok
What a great game to come out in the 2000’s!
Late 90’s*
My brain is flooded with Nostalgia juices just by watching this video
You should see the new sao game for like 80$
Looks like a 2014 FF game
This feels right at home in the PS2 bargain bin.
Nah Max Payne came out in 2001. Don't do the 2000's like that
I am genuinely curious about what kind of people that see the world around them and then as A TEAM decides "This is done! This is what they want!" 😂
The lazy greedy kind.
What eventually happens is kind of a sunk cost. They put millions into development, then just try and generate some buzz online and hope they sell enough before everyone realizes it’s trash
@@OwenHooper-mv4fm Cash-grabs at its finest.
Gollum: "I am the worst game of the year 😎"
King Kong: "Hold my banana 🦍"
twd destinies👀
Gollum, King kong, The walking dead destinies we got quality Gollum-likes this year
Peter Jackson's King Kong game is actually really good. Definitely one of the best licensed games. The Kong sections were clunky with poor controls but still fun. Im a big fan of that game. No hud, having to manually check your ammo, one of the first games to have realistic fire spread and using bait. It was basically a Survival Horror game. Its a solid game
It was a really good game and it's honestly still quite good. Re-played yt about a year ago just for the nostalgia. Was pleasantly surprised by how good it still is
As someone who uses bait as a trolling mechanism i can relate to this
Agreed. Ubisoft should have just remastered the game for modern consoles. Would love to play it on the switch.
10:50 It could very well be a money laundering scheme disguised as a game project, I’ve talked to gameplay programmers who’ve worked on other projects that were the case, and what they’ve said pretty much matches up with games like these
All the sales are tracked online... How are you gonna fake having sold more copies than you did, and gotten cash from it? This is not really possible to launder money with.
@@muuubiee The people laundering the money buy Steamcards and buy the game, not saying that that is or is not the case here, but there are a lot of games on steam like that for that sole purpose, namely alot of these Chinese low-effort anime games without content.
@@peanut6685 Hm, that makes sense. Though, why would they go for an expensive IP in this case? Just to make it seem reasonable that they get so many sales?
@@muuubiee maybe, this one might just be similar to gollum though, in that the studio was too small/too bad
@@muuubiee They could also just artificially inflate the budget of the game by overpaying the executives, and if the game flops, who cares? The important people were "paid" for their time, ostensibly for a legitimate job.
I feel like this studio somehow got transported through time from the early 2000's. This reminds me of a movie tie-in game id rent from blockbuster when i was younger.
2:32 don’t compare Madagascar like that
I do truly wonder what the mentality of making games like this is, I genuinely cannot imagine a single person spending $40 on this game instead of literally anything else
And I can't imagine them not refunding immediately
the effects artist needs to make a career upgrade cos the attack effects and swipes actually look really nice
They really do and it's just sad. It sucks their work is stuck into this terrible game.
Watching this during the stream actually made me fall asleep on another note i wish there would be either a port or remaster of the peter Jackson's king kong game ik i can probably emulate it but it wont feel the same
You can't watch his streams because of the awkward pauses to read and answer the chat. These Highlight compliations are the real deal
@@BZgAhe didn't really pause the talk to chay this stream. The game was just so barren and unnecessarily convoluted, nothing happened for like an hour
I love how its literally N64 graphics but requires triple the storage space and requirements
According to steamdb, this game is about 5.2 GB. A good-looking N64 game like Majora's Mask is about 32 MB, which makes Rise of Kong take up a whopping 162 (!!!) times the storage space.
When I was akid I went to a theme park in Italy that had a full sized animatronic king kong model, it was laid down as if it was tirmed up, and it breathed and roared. It was impressive for the 80s. This game just shat right inside that wonderful memory...right inside.
“I’m going to shit in you” would be such an unhinged threat.
@@yamihikarilightdark9thanks, I'm taking that
@@1221-o7e the shit?
I think the reason that both Game Mill and IguanaBee exist is that they make cheap games in short times that can sell enough by keeping you over the 2-hour refund margin. They have been doing the same for years now, and I think it's obvious how this game didn't take them too long. I would love to know who's idea was to release it in this state, Game Mill or Iguana.
I think a lot of people have a misconception about steam refunds. The developer does not lose money. Valve eats the cost of a refund. If there is enough refunds they may delist the game but generally speaking no one is losing money from refunds except Steam/Valve.
@DeniedFella that would be an awful business model. That is not entirely how they work. For example, steam pays developers each month, the refund timeframe is 2 weeks, so all refunds before steam pays you at the end of the month just are counted as having no sells, so basically as a dev you get no money. Steam is the one responsible for paying you back, but that money js deducted from what the dev would've got at the end of the month.
I feel like you have to work pretty hard to screw up a game in which you play as a giant gorilla fighting giant prehistoric monsters.
yea like theres not much creativity or knowledge to make it
ive watched alot of your videos and I still cant get enough of your sarcasm and your tone, its kills me everytime
thanks for curing my depression 🥰
You know what was the best king kong game of all time? Peter Jackson's King Kong.
I was looking for that comment, King Kong The Official Game Of The Movie is better
Even a mobile one
wrong its donkey kong 64
@@matguimond92 This is the right answer
You know your game is bad if even Charlie can’t finish it
1:42 Charlie sneezed and then my fire alarm went off immediately. This man is too powerful.
10:36 me with Zelda Tears of the kingdom underground and Sky islands
I’m currently in Full Sail University for game design with about a year to go before I get my bachelor's degree. I’ve made something that looks and plays better than this in, like, three weeks, and I did it as an assignment with not much more effort than "I want a passing grade".
That’s not me bragging about my ability, I got a B.
Do you think your professors would've failed this team of devs if they were your classmates?
This genuinely looks like some animation for a YT video that came out in like 2010 😭
@@driftingsodium2186 Oh, undoubtedly. The fact that every game area was indistinguishable from each other to the point that the player (Charlie in this case) was often confused as to where he should go and wonder if he was going in a circle would make these devs fail Level Design I; game areas need to be distinct enough to tell apart from each other and where to go should be easy to figure out even if this is the player's very first video game. Even if you don’t want to be too obvious and have big arrows on the ground, something as simple as a point of interest visible in the background and trees cluttering around the areas of "the wrong way" can do wonders to guide the player.
And invisible walls are a MASSIVE no-no in level design; if you want to block access from a player, there needs to be something physical blocking the player, like a cliff wall they can’t scale or a group of trees too close together to pass through. Even if it makes no sense whatsoever for the entire island to be walled off, the map is big enough so that players won’t get to think about that during a normal play through, but invisible walls will end all immersion the instant they’re encountered.
Skull Island: Rise of Kong is is a 2-3 hour game and my school project was to make something beatable in 2-4 minutes. But outside of beating up enemies and boss battles (I wasn’t allowed to have enemies in my game, it was basically a walking simulator), there’s roughly the same amount of content in both. Players need to have something different to do than hold forward all the time. Now, even I struggled to have things to do because of the limitations set by my professors, but I was able to squeeze SOMETHING to do every 10 or so seconds. This game is multiple hours long and has several sections where all Charlie could do is move forward and occasionally jump to keep himself occupied; there wasn’t even anything to jump over, he was jumping because he was _bored._
And if you want me to finally touch on the graphics, my little mini game is quite literally still a blockmesh because I’m not in the Game Art program, _and the blockmesh looks cleaner than this game's graphics. _*_HOW DO YOU MAKE GRAPHICS THAT LOOK LESS APPEALING THAN A BLOCKMESH?!_*
When I got a B on my assignment, I thought that sucked because I really did my best. But holy crap, after seeing this "game", suddenly I’m much more proud of what I was able to accomplish. How does a whole team spend multiple months on a game only for it to be genuinely worse than something a single student put together in a few weeks?
@@dexterwilliams2520this was actually really insightful. But still I’m not going to blame the developers themselves unless there’s evidence they themselves just didn’t try. A lot of times when games are bad (and the same applies for the world of VFX) it’s the company’s fault.
@@dexterwilliams2520hey thanks for the analysis, it was interesting to read! You sound like you have a good grasp on game design/UX. Wish you the best in your program and career path, there’s no way you could make anything worse than this lol
Only positive things I can say
The title screen looks nice
Loading screens are cool
Having Gaw as the villain is neat since Gaw appeared in the 2005 novel
This game feels like something AI would code if prompted.
I actually feel really bad for the devs of this game. I guarantee they had no time to work on this, maybe a year max, and probably had a small team to boot.
I also feel really bad for anyone who's passionate about [making] games and then they get stuck on a game like this.
That's the sad reality we live in. The devs are paid poorly, probably face a lot of abuse, sexual harassment and discrimination at work, have to work overtime to release a horribly rushed game and despite them trying their absolute best to make it work somehow, they'll end up getting all the blame for the mistakes of their bosses and not only end up being hated by gamers but probably also end up losing their job for their "incompetence".
It's not about quality anymore. It's just about microtransactions and squeezing every single penny out of people who have an addiction.
And then people wonder why the industry never changes, always held in the vice-grip of greed. Of course it'll never change when everyone's blaming the ones receiving the orders as opposed to those giving them. It's why I can't stand the majority of video essays on the topic that attempt to pin the downfall of this industry on anything but capitalism's rampant excesses. @@NoxAtlas
2:43 the lore going craaaaaazy
I think the worst thing about this is that a skull island game could have been awesome! Learning about the lore of Island, fightin skull crawlers and other beasts! But no!
Kong I’m so sorry- I need to rewatch the whole monsterverse just to cope! 💀
It could have been like Peter Jackson's King Kong but with updated graphics.
I'd buy that on day one.
@@Azul2o peter Jackson's king kong skull island was better than this new one.. pre historic untouched island is more badass than what ever the fuck a skull crawler is
i now cannot say i like skull island b/c before i can finish my sentence , i'll be asked " you like that awful game ? " LIKE NUH UH !! I LIKE THE MOVIES !!
@@grungeisdead8998 Peter Jacksons film is not that great
@@grungeisdead8998so did you even watch the new one?
8:31 this actually made me burst out laughing
“John I’m so sick of you talking about that Kong game we don’t have the money but if it’s going to keep you from whining here’s $1,000 go knock yourself out”
I like how their name is game mill and they push out products like theyre running a puppy mill
This game would probably look really nice with some stylized shaders, but because of the crappy outline the screen is like black 50% at all times.
Charlie made a mistake here, Gamemill didnt develop this game or big rigs but instead they are just the publisher. Stellar Stone was the developing company behind the masterpiece that is Big Rig and IguanaBee is the dev behind this new piece of art
I saw GameMill is the same one who made Nickelodeon Allstar Brawl and was very confused
Yea same with Avatar. GameMill was the publisher but other than that it was a completely different developer from Big Rigs and this masterpiece.
GameMill have an eye for publishing quality!
@@Deliveredmean42 They certainly do, guaranteed bangers every time lol
9:04 can’t believe Malgamation Island, a Roblox game, made fighting a giant worm way more fun than this game
From the first frame of actual gameplay immediately following Charlie talking about the price and development time.. It's hard not to agree they must've made it look that bad intentionally lol. It looks like a PS3 game man
Also, I literally forgot till reading other comments that this was meant to be King Kong and so a giant gorilla lol. The entire design of the game literally makes him look like a normal-sized gorilla lol
PS3 is very generous
Metal Gear rising revengeance was a PS3 game. You're gonna have to back a little farther than, maybe like NES