Ask vetemune about stabbers. They are decent enough ratting ships, but they are complete murderers to any frigate who wants to pvp solo. Not surprised that you could not hit when using ab. That’s pretty standard unless you have tracking speed increases. Hurricane has same tracking, but in general is just going less fast. Either way, cane is the ratter. Stabbers are pvp ships. But why fly a stabber 2 when you are not guaranteed to win against a frig, when you could fly an sfi, beautifully fit, for 35 ip. If it goes boom, who cares. And it can do almost everything a 2 can do. Pretty much, I think it’s why the t10 ‘2’ cruisers aren’t that popular in general
@@ticebain your right, I checked sweets 🤣 to be fair I don't run them so I may be missing something on the fit but you need at least 5k alpha to start 1 banging most frigs that pose a real threat, speed can get up to 4k with a mwd and 3 aux thrusts
Yeah. Nado is the first cannon boat that can truly onebang a frig decently often. But boy, you better be a long way away from it and have a plan of it doesn’t pop
On the Thorax/Vigilant the Medium Snubs have this "issue" which isn't an issue to me. They struggle to hit frigates without webs/scrams/nuets slowing their speed. The Thorax is decently fast with AB, but I just Thorax the enemy by ramming, while the snubs blast! I don't orbit small targets like Frigates and Destroyers. Orbiting works well against Cruisers and above, and keeps me from being hit by full damage against larger ships. When ratting with the Vigilant, I absolutely have to slow down the engine to around 350m/s orbit to apply more damage. If I need to mitigate damage I speed up to around 1000m/s which lowers DPS. Max dmg output is a straight approach with turrets for small targets, while orbiting larger targets hits just fine. I would suggest using different engineering rigs besides auxiliary rigs, as the Stabber is already fast. This would likely give better tracking with turrets, but also means you may take more damage. That's my experience with these ships at least. I don't fly stabbers, but the Thorax Interdictor and Vigilant are ships I fly often. Similar application. Fly aggressive o7
That's a really insightful short guide on my favourites!!! Thank you so very much sir!! Will you please bring out a video explaining these in detail, if you ever plan to become a content creator?
I've honestly never had a problem with it. When flying stabbers, I treat it like it's name suggests and "stab" at the enemies. That means approaching at 0, and then at 20, and going back and forth constantly, which makes your angular velocity essentially 0. It's definitely not an afk ship, but when flown this way, can deliver great performance. Learned this from all the times vetemune killed me 😂 Also.... thinking of it, it isnt just this ship. The phantasm also struggles to hit smaller ships while orbiting and it's a lot slower. Just gotta manually fly
You're just flying it wrong, the stabbers benefit greatly from a good bit of manual flying. And the key is in how you would need to apply the dcu as well. Good luck o7
I agree that it makes no sense for any shipyard in any universe to put out a ship whose engines outstrip its own guns, with a lesser prop mod such as an afterburner. MWDs are a whole other story. But ABs are designed for speed tanking, and you won't catch me in a build that makes me switch off my tank, to turn on my damage application. I had this problem with the T10 Thrasher and Coercer too, again with afterburners. I could alter their build to come up with a solution, but with faction frigates on hand I just resorted to any other option.
Well for Pvp, the stabber II can do something that the cynabal can't do, and that is tackle fast ships. Looking at the bonuses offered to the stabber II, it has more range and a much faster flight velocity compared to the cynabal. The stabber II is the fastest cruiser in the game, and it has no competition for its speed - which makes me believe that this is a ship meant for tackling other ships, such as Battleships or kiting ships. I admit, that in terms of pve, the cynabal or hurricane is flat out a much better option. This ship is faster than any other cruiser, any destroyer (not including minmatar lol), and a few faction frigates such as the astero and worm. The only frigates that are reliably faster are the interceptors and a few faction frigates such as the dramiel, daredevil, garmur, and cruor (due to either high flight velocity or some sort of ship bonus that limits movement speed). I believe that it can easily counter most kiting ships in the game and is tanky enough to hard tackle heavier ships until backup arrives. Now factoring in nanocores and that is an entirely different dicsussion xD.
If the bonus goes to range and not tracking, I would suggest to set longer orbit range. Turret basic: with bad tracking, the longer the range, the better the hit chance for lower angular even with the same flight speed. That is how I can make my L drones hit small things with not much trouble. But with cannon's nature of having very short optimal and relying on falloff, it would be a bit harder to find the perfect range tho
personally they should have made the 2 of the ships like they are in eve online assault frigs assault cruisers ETC then the tier 10s t3 cruisers t3 Destroyers.
Hmmmm, if the rats are orbiting you and you’re orbiting the rats whilst speed tanking, of course you will miss. You need to make better use of range and perhaps target painter instead?
I take you didn't play the original Eve Online? The problem of netEase (problems, plural, tbh) is they are ignoring t2+ ships also had increased primary resistances. Here nothing gets it, and the stabber 2 is the VAGABOND, which was used primary to hunt in packs of other vagabonds using passive tanks and kitting, killing from orbits around 17-22 kms, avoiding being webbed. I'll try to answer my comment with some ideas of "resembling" the vagabond playstyle. But this is mainly for kitting pvp, hunting like in "wolf" packs, 2-3 vagabonds use to kill 1 BS or smaller ships roaming in 0.0 (nullsec)
Also... High slots had 1 more hi slot than most guns allowed in, so it was a neutralizer (which is med slot here) to counter inties that come into webifier distance, to kill them.
Vagabond-ish (stab2) kind of adapted for Eve echoes. This should be played accordingly in pvp. Roamings in Vagabonds searching for BS in anomalies or gates. It can counter an inty scrambling it by neuting, getting close and then webbing and finally by going in/out in opposite direction trying to find the smaller traversal speed to shoot at them. Oh, I miss E.O. good old times, I used to hunt there in Vagabond packs like 12-14 years ago. Also passive shield regen is B.S., Eve Echoes looks like a game made by and for "chinofarmers" and carebears as we used to call the nullsec farmers that went into safespots and log off as soon as you enter the system. Here is the setup: Vagabond-ish setup [Stabber II] 5x 'Free' Medium Autocannon 1x Dark Blood Medium Energy Neutralizer 1x Federation Navy Stasis Webifier 1x Republic Fleet Warp Disruptors 1x 'Protector' Large Shield Extender 1x All-round Damage Control 1x Republic Fleet Gyrostabilizer 1x Pithum C-Type Medium Shield Booster 1x Gistum C-Type Medium Microwarpdrive 1x Cannon Burst Aerator III 2x Cannon Ambit Extension III 2x Auxiliary Thrusters III 1x Polycarbon Engine Housing III 1x MK9 Warrior 1x Stabber Comet Core +21.00% Shield -5.75% Warpdrive Capacitor Need +9.00% Shield +9.90% Cannon Tracking Speed +13.20% Warpdrive Speed Increase +5.00 Warp stability
He played EO quite a lot, but just don't participated in PvP that much because he's mainly explorer. Also, I like your idea about how to use this ship, but I think SFI can do this job just fine too, considering how much cheaper it is. At least, that's what I heard about it
@@gurtist324 It may be so. SFI seems like a good ship for this kind of gameplay aswell (kitting pvp), I was just using a setup for the ship mentioned on the video, but yes, also Cynabal. I just think E.Echoes devs should eualize the t2+ ships defenses etc
@@ruymanbr yeah, I thought about this too. Advanced resistances definitely would make things much more interesting. But even except of that, there's a lot things that should be changed. Improve passive shield regen, change PG cost of neuts and nosfs, and some more serious things. There's plenty of issues with this game right now which devs should fix if they want to make things work properly
If you’re outrunning your own tracking you either have to increase your orbit size or manually reduce your speed. Personal opinion on the stabber 2 is that it doesn’t fit any role in a cruiser cannon pilot’s hangar. PvP = cynabal, PvE = cynabal. The cynabal is just so versatile that there’s no need to deviate unless you just feel like you need to blow a ship up and then by all means use an SFI and have a laugh!
You have ruined my dream lol The Stabber class is by far my favourite ship in Echoes. I'm currently at tech9 and I've so been looking forward to getting myself the Stabber 2. Taking your advice tho, looks like the sniper version, which I think is totally underrated btw is looking like that's as good as it's gonna get. I still have my Cynabul, just love the cannon ships. Great vid, tho you have made me a little gutted. o7
No problem with NE on this one. Its just like the assault BCs Its meant to be a sniper that aligns and approaches and uses speed to keep the range. Besides the fall off bonus another giveaway is the capacitor is big enough for 5 strikes to comfortably fit.
@@captainbenzie maybe in your book but the way i see it is the whole stabber line is intended to be used as a range ship. Look at the stats of the stabber sniper, fall off and activation. So strikes shoot quicker and farther. If you look at the rupture it has a bonus to tracking speed so would make a better brawler. Which is why the tank is better on that than the stabbers.
"What were the devs thinking?!" Idk, but I try to make the most of what I'm using. Extra speed to means I can control range for pvp better. We have to manually pilot to get the most and sometimes that means playing with the throttle. Pve, I see it as an added o crap button. It's pve speed is 80%, but that ferox start landing more hits than I'm comfortable with I can bump the speed and orbit to try to mitigate and get away. Best design ever? No, but I can find some uses.
Too much stuff to argue/explain that I don't even feel like beginning to. You are right, Stabber II is currently messed up. The only way it works at close combat is if you are being webbed, and even then your opponents and your dps get mutually reduced so it is going back to the same issue. The hull alone is too expensive to what it offers, the only time I've use it is with Strikes and once again, no tracking bonuses compared to the Cynabal so pretty hard and lame to use. In comparison, SFI is better for the price tag
As of late, i have come to suspect that Netease alledgedly balancing only yearly is … bogus. My BC hit stats have been going down systematically over time, even with two target painters, especially against BS. Only exception on this are the Laboratory missions where the ship hits as before… Weird stuff and not particularly inspiring…
I usually aproach frigit and cruisers but orbit bc and bs. Works. I tried omen 2 didn't t like it. I always had issues with tracking on large bs with 555555 skills with 2 tracking computers and can't hit anything 😂 they should add tracking skills. What's point of upgrading to large ship if you gonna be not able to fight a cruiser
2years +- and You still going with eve echo. I was lured by Your videos but right now Im just bored tech 9 and just log to click and log off. Sad but this game big gap in progress, ages in changes
Did it ever occur to you that maybe it wasnt really designed as a PvE ship? Cmon man.... Be better then that. Dont try to compare everything from a PvE point of view. Also, comparing it to the cynabal... Of course the cyna has better stats. Its a bloody faction ship. As im typing this i hear the last piece of your video. So yes, you want to fly this as a strike cannon ship. Fit a mwd. Keep your range. Pick your targets. Frigate incoming? You'll blap it hard. That's what its for.
His point is relevant to pvp. I can't even count how many 1bil+ frigates I've seen go down to a 35 mil sfi. Mine included. If the stabber two can't hit a frigate but the SFI can thrn what's the upgrade?
Also on top of that, the sfi doesn't have tracking bonusses. The stabber II hits frigs just as good with the same kind of setup. Please dont be naive and ignorant...
@@captainbenzie I think its your own attitude you should take a good hard look at Benzie. The majority of your content lately has been about bashing on the game and its creators. And although the game is flawed and its fine to be critical, i dont think its fine to be so negative about a game where you are official content creator for. You have been really toxic lately. And this video shows it as well. Instead of openly start a discussion first about the ship, you make it very negative. And if you would know the game, and the ship properly you wouldnt have to do it. I know you wont take my comment well, but again, take a good hard look at yourself and your content. You should try a bit more of a positive vibe, maybe you wouldnt have to complain that much then.
@@captainbenzie Bonus should be optimal?? Even the Sniper cruisers dont have optimal bonus. All falloff. That some T10 ships are on par with comparable factions ships doesn't mean they all have to be on par. Stabber II is faster, cyna bit more tanky. Its fine. The sfi which is known for making a shitload of frig kills also doesn't have tracking bonus. So why should the stabber II have it. A cane is a BC. Dont compare a cruiser to a BC. Also, your point about speed makes no sense. You are faulting the stabberII cause the cane is slower thus hitting frigs better?... Makes no sense. You can manually drop speed with the stabber and voila, you hit frigs. The comparison with the cane is completely off.
I think he's ok (except of being sick) it's just game in terrible condition right now and devs keep aging more things just for sake of adding something instead of focusing on fixing existing issues. They definitely must stop "conveyer" for some time and use this pause to perform proper "maintenance"
Ask vetemune about stabbers. They are decent enough ratting ships, but they are complete murderers to any frigate who wants to pvp solo. Not surprised that you could not hit when using ab. That’s pretty standard unless you have tracking speed increases. Hurricane has same tracking, but in general is just going less fast. Either way, cane is the ratter. Stabbers are pvp ships. But why fly a stabber 2 when you are not guaranteed to win against a frig, when you could fly an sfi, beautifully fit, for 35 ip. If it goes boom, who cares. And it can do almost everything a 2 can do. Pretty much, I think it’s why the t10 ‘2’ cruisers aren’t that popular in general
I believe with strikes it can 1 shot a lot of frigs
@@quackadoodle4242 of you can keep them at distance. Maybe. Still think you would need at least a couple shots
@@ticebain your right, I checked sweets 🤣 to be fair I don't run them so I may be missing something on the fit but you need at least 5k alpha to start 1 banging most frigs that pose a real threat, speed can get up to 4k with a mwd and 3 aux thrusts
Yeah. Nado is the first cannon boat that can truly onebang a frig decently often. But boy, you better be a long way away from it and have a plan of it doesn’t pop
The t10 cruisers can have Ludacris pg
The cynabal that exchanged tracking for speed
On the Thorax/Vigilant the Medium Snubs have this "issue" which isn't an issue to me. They struggle to hit frigates without webs/scrams/nuets slowing their speed. The Thorax is decently fast with AB, but I just Thorax the enemy by ramming, while the snubs blast! I don't orbit small targets like Frigates and Destroyers. Orbiting works well against Cruisers and above, and keeps me from being hit by full damage against larger ships.
When ratting with the Vigilant, I absolutely have to slow down the engine to around 350m/s orbit to apply more damage. If I need to mitigate damage I speed up to around 1000m/s which lowers DPS. Max dmg output is a straight approach with turrets for small targets, while orbiting larger targets hits just fine.
I would suggest using different engineering rigs besides auxiliary rigs, as the Stabber is already fast. This would likely give better tracking with turrets, but also means you may take more damage.
That's my experience with these ships at least. I don't fly stabbers, but the Thorax Interdictor and Vigilant are ships I fly often. Similar application.
Fly aggressive o7
That's a really insightful short guide on my favourites!!! Thank you so very much sir!!
Will you please bring out a video explaining these in detail, if you ever plan to become a content creator?
I've honestly never had a problem with it. When flying stabbers, I treat it like it's name suggests and "stab" at the enemies. That means approaching at 0, and then at 20, and going back and forth constantly, which makes your angular velocity essentially 0. It's definitely not an afk ship, but when flown this way, can deliver great performance.
Learned this from all the times vetemune killed me 😂
Also.... thinking of it, it isnt just this ship. The phantasm also struggles to hit smaller ships while orbiting and it's a lot slower. Just gotta manually fly
You've only just realised netease haven't got a clue?
You're just flying it wrong, the stabbers benefit greatly from a good bit of manual flying. And the key is in how you would need to apply the dcu as well. Good luck o7
Strike cannons and kite. It’s not a brawler. Don’t let things under your traversal by using your speed. Don’t get hit by using your speed.
I agree that it makes no sense for any shipyard in any universe to put out a ship whose engines outstrip its own guns, with a lesser prop mod such as an afterburner. MWDs are a whole other story. But ABs are designed for speed tanking, and you won't catch me in a build that makes me switch off my tank, to turn on my damage application.
I had this problem with the T10 Thrasher and Coercer too, again with afterburners. I could alter their build to come up with a solution, but with faction frigates on hand I just resorted to any other option.
Well for Pvp, the stabber II can do something that the cynabal can't do, and that is tackle fast ships. Looking at the bonuses offered to the stabber II, it has more range and a much faster flight velocity compared to the cynabal. The stabber II is the fastest cruiser in the game, and it has no competition for its speed - which makes me believe that this is a ship meant for tackling other ships, such as Battleships or kiting ships. I admit, that in terms of pve, the cynabal or hurricane is flat out a much better option.
This ship is faster than any other cruiser, any destroyer (not including minmatar lol), and a few faction frigates such as the astero and worm. The only frigates that are reliably faster are the interceptors and a few faction frigates such as the dramiel, daredevil, garmur, and cruor (due to either high flight velocity or some sort of ship bonus that limits movement speed). I believe that it can easily counter most kiting ships in the game and is tanky enough to hard tackle heavier ships until backup arrives. Now factoring in nanocores and that is an entirely different dicsussion xD.
I think they generally messed up the T10 Cruiser in comparison
If the bonus goes to range and not tracking, I would suggest to set longer orbit range. Turret basic: with bad tracking, the longer the range, the better the hit chance for lower angular even with the same flight speed. That is how I can make my L drones hit small things with not much trouble.
But with cannon's nature of having very short optimal and relying on falloff, it would be a bit harder to find the perfect range tho
Didn't ship mass affected the velocity too?
personally they should have made the 2 of the ships like they are in eve online assault frigs assault cruisers ETC then the tier 10s t3 cruisers t3 Destroyers.
It has to have been untested, otherwise they would have already released the nanocores to patch them for 1000 plex.
Hmmmm, if the rats are orbiting you and you’re orbiting the rats whilst speed tanking, of course you will miss. You need to make better use of range and perhaps target painter instead?
I take you didn't play the original Eve Online? The problem of netEase (problems, plural, tbh) is they are ignoring t2+ ships also had increased primary resistances. Here nothing gets it, and the stabber 2 is the VAGABOND, which was used primary to hunt in packs of other vagabonds using passive tanks and kitting, killing from orbits around 17-22 kms, avoiding being webbed. I'll try to answer my comment with some ideas of "resembling" the vagabond playstyle. But this is mainly for kitting pvp, hunting like in "wolf" packs, 2-3 vagabonds use to kill 1 BS or smaller ships roaming in 0.0 (nullsec)
Also... High slots had 1 more hi slot than most guns allowed in, so it was a neutralizer (which is med slot here) to counter inties that come into webifier distance, to kill them.
Vagabond-ish (stab2) kind of adapted for Eve echoes. This should be played accordingly in pvp. Roamings in Vagabonds searching for BS in anomalies or gates. It can counter an inty scrambling it by neuting, getting close and then webbing and finally by going in/out in opposite direction trying to find the smaller traversal speed to shoot at them.
Oh, I miss E.O. good old times, I used to hunt there in Vagabond packs like 12-14 years ago. Also passive shield regen is B.S., Eve Echoes looks like a game made by and for "chinofarmers" and carebears as we used to call the nullsec farmers that went into safespots and log off as soon as you enter the system.
Here is the setup:
Vagabond-ish setup
[Stabber II]
5x 'Free' Medium Autocannon
1x Dark Blood Medium Energy Neutralizer
1x Federation Navy Stasis Webifier
1x Republic Fleet Warp Disruptors
1x 'Protector' Large Shield Extender
1x All-round Damage Control
1x Republic Fleet Gyrostabilizer
1x Pithum C-Type Medium Shield Booster
1x Gistum C-Type Medium Microwarpdrive
1x Cannon Burst Aerator III
2x Cannon Ambit Extension III
2x Auxiliary Thrusters III
1x Polycarbon Engine Housing III
1x MK9 Warrior
1x Stabber Comet Core
+21.00% Shield
-5.75% Warpdrive Capacitor Need
+9.00% Shield
+9.90% Cannon Tracking Speed
+13.20% Warpdrive Speed Increase
+5.00 Warp stability
He played EO quite a lot, but just don't participated in PvP that much because he's mainly explorer.
Also, I like your idea about how to use this ship, but I think SFI can do this job just fine too, considering how much cheaper it is. At least, that's what I heard about it
@@gurtist324 It may be so. SFI seems like a good ship for this kind of gameplay aswell (kitting pvp), I was just using a setup for the ship mentioned on the video, but yes, also Cynabal. I just think E.Echoes devs should eualize the t2+ ships defenses etc
@@ruymanbr yeah, I thought about this too. Advanced resistances definitely would make things much more interesting.
But even except of that, there's a lot things that should be changed. Improve passive shield regen, change PG cost of neuts and nosfs, and some more serious things. There's plenty of issues with this game right now which devs should fix if they want to make things work properly
If you’re outrunning your own tracking you either have to increase your orbit size or manually reduce your speed.
Personal opinion on the stabber 2 is that it doesn’t fit any role in a cruiser cannon pilot’s hangar. PvP = cynabal, PvE = cynabal. The cynabal is just so versatile that there’s no need to deviate unless you just feel like you need to blow a ship up and then by all means use an SFI and have a laugh!
You have ruined my dream lol The Stabber class is by far my favourite ship in Echoes. I'm currently at tech9 and I've so been looking forward to getting myself the Stabber 2. Taking your advice tho, looks like the sniper version, which I think is totally underrated btw is looking like that's as good as it's gonna get. I still have my Cynabul, just love the cannon ships. Great vid, tho you have made me a little gutted. o7
If you want to see a video of the Stabber II in action, check my channel
I prefer sfi or oni personally I just don't find the t10 cruisers worth the difference
No problem with NE on this one.
Its just like the assault BCs
Its meant to be a sniper that aligns and approaches and uses speed to keep the range.
Besides the fall off bonus another giveaway is the capacitor is big enough for 5 strikes to comfortably fit.
@@captainbenzie maybe in your book but the way i see it is the whole stabber line is intended to be used as a range ship. Look at the stats of the stabber sniper, fall off and activation. So strikes shoot quicker and farther.
If you look at the rupture it has a bonus to tracking speed so would make a better brawler. Which is why the tank is better on that than the stabbers.
These cruisers really seem to benefit from expert 5 /suprise face
@@captainbenzie lol ok keep believing that
"What were the devs thinking?!" Idk, but I try to make the most of what I'm using. Extra speed to means I can control range for pvp better. We have to manually pilot to get the most and sometimes that means playing with the throttle. Pve, I see it as an added o crap button. It's pve speed is 80%, but that ferox start landing more hits than I'm comfortable with I can bump the speed and orbit to try to mitigate and get away. Best design ever? No, but I can find some uses.
The stabber is supposed to be a super speedy bee against a battle ships or bigger
SFI will make mincemeat out of a daredevil. Stabbers are totally frig killers
Too much stuff to argue/explain that I don't even feel like beginning to.
You are right, Stabber II is currently messed up. The only way it works at close combat is if you are being webbed, and even then your opponents and your dps get mutually reduced so it is going back to the same issue.
The hull alone is too expensive to what it offers, the only time I've use it is with Strikes and once again, no tracking bonuses compared to the Cynabal so pretty hard and lame to use.
In comparison, SFI is better for the price tag
Plot twist: stabber 2 is the only balanced cruiser in the whole game, balance the other things 😅😂
Benzie try fitting rig targeting system subcontroller 3 and see if it does better.
As of late, i have come to suspect that Netease alledgedly balancing only yearly is … bogus. My BC hit stats have been going down systematically over time, even with two target painters, especially against BS. Only exception on this are the Laboratory missions where the ship hits as before… Weird stuff and not particularly inspiring…
I usually aproach frigit and cruisers but orbit bc and bs. Works. I tried omen 2 didn't t like it. I always had issues with tracking on large bs with 555555 skills with 2 tracking computers and can't hit anything 😂 they should add tracking skills. What's point of upgrading to large ship if you gonna be not able to fight a cruiser
I'm thinking I'm going to quit Eve echoes for good and just play eve online, I just need a PC first lol
2years +- and You still going with eve echo. I was lured by Your videos but right now Im just bored tech 9 and just log to click and log off. Sad but this game big gap in progress, ages in changes
why are u ratting with a pvp ship?
Did it ever occur to you that maybe it wasnt really designed as a PvE ship? Cmon man.... Be better then that. Dont try to compare everything from a PvE point of view.
Also, comparing it to the cynabal... Of course the cyna has better stats. Its a bloody faction ship.
As im typing this i hear the last piece of your video. So yes, you want to fly this as a strike cannon ship. Fit a mwd. Keep your range. Pick your targets. Frigate incoming? You'll blap it hard. That's what its for.
His point is relevant to pvp. I can't even count how many 1bil+ frigates I've seen go down to a 35 mil sfi. Mine included. If the stabber two can't hit a frigate but the SFI can thrn what's the upgrade?
@@fastorange6463 Did you even read my comment? Apparently not. Please do.
Also on top of that, the sfi doesn't have tracking bonusses. The stabber II hits frigs just as good with the same kind of setup. Please dont be naive and ignorant...
@@captainbenzie I think its your own attitude you should take a good hard look at Benzie. The majority of your content lately has been about bashing on the game and its creators. And although the game is flawed and its fine to be critical, i dont think its fine to be so negative about a game where you are official content creator for. You have been really toxic lately. And this video shows it as well. Instead of openly start a discussion first about the ship, you make it very negative. And if you would know the game, and the ship properly you wouldnt have to do it. I know you wont take my comment well, but again, take a good hard look at yourself and your content. You should try a bit more of a positive vibe, maybe you wouldnt have to complain that much then.
@@captainbenzie Bonus should be optimal?? Even the Sniper cruisers dont have optimal bonus. All falloff.
That some T10 ships are on par with comparable factions ships doesn't mean they all have to be on par. Stabber II is faster, cyna bit more tanky. Its fine.
The sfi which is known for making a shitload of frig kills also doesn't have tracking bonus. So why should the stabber II have it.
A cane is a BC. Dont compare a cruiser to a BC. Also, your point about speed makes no sense. You are faulting the stabberII cause the cane is slower thus hitting frigs better?... Makes no sense. You can manually drop speed with the stabber and voila, you hit frigs. The comparison with the cane is completely off.
First ☺️
@@captainbenzie only in some things 😂😂
Jesus, Benzie. This constant negativity coming from you lately is exhausting. Are you ok?
I think he's ok (except of being sick) it's just game in terrible condition right now and devs keep aging more things just for sake of adding something instead of focusing on fixing existing issues. They definitely must stop "conveyer" for some time and use this pause to perform proper "maintenance"
What is there positive for eve echoes? Right, nothing.