@@PWaldo-lw2ds A similar suggestion: 2 RAC-2, 2 LBX-5 ...huh, it's a canon variant. I'm surprised our Frog didn't include it, but I'm very pleased it's there!
"we're not gonna hit every one of them for this video" *well you would, if you had a Kallon-produced targeting computer!* thanks for the video, MechFrog!
I roll very lopsided like instead of 3s and 4s i get 2s and 5s it means volume of fire Crit fishing is my best strategy but it actually delivers as i get 10/12 on 2d6 frequently
If you're not into the 'bullet hell' spraying down everything from domestic buildings to fighter aircraft there's probably something wrong with you and you should be ashamed
I made a partisan tank with 4 ac 5s using 60 rounds of precision ammo, a targeting computer, and a 3/4 crew. Needless to say my average to hit roll was a 4+. Many of my opponents have lost entire light mech lances to its wrath
The Partisan: "Yes you could have legs and some lasers with the Rifleman, but how about using the same amount of money for two and half Partisans for 5 times the AC5s?" Thanks for the video.
“If it flies, it dies.” Unofficial Kallon Industries motto. This company has a seething hatred of anything that flies and this is further proof of that dedication towards non-flight.
I am a Davion player, and therefore required by law to love this thing above all other tanks.... But in all seriousness, I love using these as long range snipers with Bulldogs in support.
As a fella who's known for fielding LAMs fairly often, I fear a Partisan more than most Battlemechs. You can always run from an Atlas, you'll just die tired from one of these.
In HBS Battletech game, I have an Annihilator with 4 AC5+++ and an ER large laser. When I target the CT, I can take out most lights mediums and some heavies. I love it. Reminds me of this tank.
The limitations of the table top game rules make me chuckle because this anti air platform has a max range of about 2,000m which logically should also apply in the vertical.
@@MechanicalFrog While in Afghanistan we had an operation that had stacked layers of air cover of different aircraft starting at low altitude with some Kiowa Warrior helicopters going all the way up to a pair of B-1 Lancers way at the top. After hours of the mission the B-1s radioed that they were going to leave to get fuel and their replacements were almost at their location but asked if they could fly the length of the valley at low altitude. They flew off out of sight, then came down the mountain side and leveled out just a bit below the height of the old high voltage power lines and they flew down the length of the valley right over top of the ISAF ground formation. B-1s pushing up to the limit of super sonic are kinda loud at 20m overhead. Right after that we had a bunch of runners try and take off on motor bikes from our ops area that were stopped by the infantry and Afghan National Army. Maybe that's how they do it in the future too.
The Partisan, aka the anti everything tank. I love how they split the tank into a heavy tank and an air defense version, when flak ammo allow you to do the both quite nicely. It is somewhat interesting that no one built a 4 LB/5X version...
"Four Under Floor." "I do not have patience for this." "Do not get on my bad side." "Start the machinery!" "Bring them down to our level!" "Begin stitching!"
Ah yes, the Partyvan as it was sometimes called in Living Legends. Fun vehicle and weapon carrier platform - can really just shove as much weapons and ammo as it you can on it.
Thanks for a another great video. IMHO-The Partisan LRM variant ( AKA The Party Van) for it's cost is the best vehicular LRM fire support unit ever produced in the game. There are only a few with more missiles and they are slower,less armored, more expensive, and/or lack any close in response or turret. So many players claim the lack of a turret on other LRM suppport units isn't an issue then they describe how to escort it or how to escape. The Party Van doesn't need an escort. It doesn't have to hide. It can just move away from an attacker to keep the distance, rotate that turret, and hold down the button. In 3025 era games when a Partisan LRM variant or 2 are on the board the entire tactics of the game quickly revolve around it's presence. Don't look for a mini of it though! I've been waiting for official artwork of it and an official mini since 1987.
With how fragile air assets are, the AC/2s are pretty adequate and their range is a huge boon. Also crit fishing, not dangerous enough to dedicate concerted effort, until it gets an over-the-armor crit or crit on a damaged mech.
Battletech out of all the mech/mecha properties handles the use of aircraft and strickcraft the best. Since you add air power most mechs story would just fall apart but with Battletech you can aircraft and mechs thanks to the Partisan and Rifleman.
Losing 18 aircraft is no laughing matter. I cannot help but wonder if some hapless Combine officer was forced to "dine with his ancestors" in the aftermath of the thwarted attack.
So basically a Flakpanzer Gepard on steroids. It's always fun to see weapon systems in fiction that are more than just a facsimile of a contemporary equivalent and represent the logical extreme of sound ideas put into practice.
Despite battlemechs being the centre for combat, it's still nice to see vehicle have their place in amongst them Even if that does push them into more specialized rolls that direct frontline combat sometimes.
its the other way around, mechs have a place in units of conventional forces, of the 30 battalions in fed suns/fedcom RCT, only 3 are mech battalions, compared to 12 of armor and 15 of infantry, there are probably 5 or more partizans for every rifleman or jagerech, and 10 condors, furys, triumphs, and gazelles, for every overlord or union
Back when flak did half damage to ground targets AC-5s were pretty good AA guns. Years ago they changed to rolling on the cluster table, though, so they don't threshold well. And if you're not thresholding you're just fishing for lawndart check failures. May as well use AC-2s. There are diminishing returns so I'd prefer two AC-2s and an AC-10 so the AC-10 can threshold 50 armor on an average roll with flak. That's 24 tons of gun down from 32 so it can fit more armor and enough ammo to let the big autocannon carry both flak and standard. Back under the first edition TW flak rules I'd take two AC-5s and two AC-2s. I don't rate the Partisan except as an AA platform. If you aren't stacking flak ammo on top of the AA radar for a net -4 against aircraft Kallon will void your warranty.
"Love" is probably a strong word for it. It's not all that great even at what it's supposed to do. But it's cheap and taking a platoon of them to send a respectable volume of direct fire downrange isn't too expensive.
@@MechanicalFrog I mean, there might be better AA weapons out there, but this is pretty much the best remaining application of the AC2 and LB2X. LAC2 and PMAC2's can generally just get chopped up for parts/recycled with their sacrifice of the crucial thing that kept the AC2 a worthwhile niche tool through the succession wars. Range. You sacrifice range, and it becomes an even more pathetic and less useful tool.
I had a nice Tank Battle game. My custom 75-ton tanks vs. Partisans and other ground vehicles. I had 20 units to capture a Union-class DropShip before it could power up and launch. I divided up my units into 4 lances of 5 and attacked in different directions with a crew of 6 gunnery and 6 piloting. Even with a speed and range advantage, The Partisans were a pain to get past. They delayed me long enough for the Dropship to power up to take off... Only just barely. Rules: Custom tanks must cost under 15 million, no energy weapons, ECM, Arrow IV, Clan equipment, My Battle tank stats were this: Weight: 75 tons BV: 1,384 Cost: 14,406,875 C-bills Movement: 5/8 (Tracked) Engine: 375 XL Internal: 40 Armor: 188 (Ferro-Fibrous) Front: 8/47 Right: 8/37 Left: 8/37 Rear: 8/25 Turret: 8/42 Weapon: Gauss Rifle TU1 3tons of ammo 24 Equipment: Trailer Hitch RR Targeting Computer [IS] BD What I should have done also is made a lance of tanks with a 9tons FF armor and equipped them with Sniper Cannons with 3 tons of ammo 30(Shots) It would have helped to clear away the riff-raff for my other other tank to blow threw. The AOE of the cannon would have made the job easier. Now that I think about it Thumper Cannons would have worked great as well and have a lot of ammo of different types.
fusion engine, 2 x C-LPL, 2 x C-LRM 15, 2 x MG (IS), 1 x AMS (IS), 1 x Guardian ECM, 1 x C3S, 8 Tons of HFFA, with a AAA gun trailer in tow. 40 shot of LRM ammo, full ton of both AMS and MG ammo.
Partisan with 8 light ppcs. AMS 240 light fusion FCS augmented with TC and energy and heat BC plus ECM C3 slave Mgx2 n half ton ammo replaced with Dazzler Flare AMS And IR smoke projector. It can fire all 8 LPPCs at once, but usually fires pairs sequentially. Imagine the sky lighting up with ball lightning all around you as you make a pass. Cost 4.35 M though...
Partisan is the answer to "How much do you hate aerospace assets?" with "Yes." Dakka gallore and dangerous to mechs when they don't see the lightly armored assault tank first.
Kind of surprised for the MF version you didn't go with the C3 Slave to let it tie into the rest of a partisan platoon/company and serve as a body guard, especially because the extra half ton would have left room for the ever important emotional support small laser.
The GR Partisan is basically an alternative GR Demolisher that sacrifices armor for additional shinny kit. Which is fair if you need a Demolisher but only have Partisan hulls.
Hello Frog. YOINK!! I am definitely going to take the MF variant out for a good 'test drive' or two. In the past, I've used Partisans fairly often, especially against the Clans. In fact, in one battle against them, I fielded nothing but vehicles. No Mechs of any sort or weight. The Clan player kept trying to find my 'missing' Mechs, and kept running into tanks in concealed and fortified positions. His air assets were the first to fall, and then the tanks took up the battle against his Mechs. The Partisan tanks were especially good at killing off his Elementals. Enough so, that he would only deploy them behind his Mechs when his Mechs started taking fire from my other tanks. This turn of events let me focus the Partisans against individual Clan Mechs and overwhelm them with firepower. The best aspect of the battle was that even though I 'lost' in the end against his more mobile forces, I basically crippled his ability to take the planet, and severely inhibited his ability to move on to another world. Add in the fact that everything I 'lost' was easily replaced, in numbers, and cost a fraction of his losses. I would call that a serious 'win' for my forces. Even though they 'lost' the battle. It also showed the other Player the value of logistics. A lesson he didn't take to heart until he 'won' more battles like that and suddenly didn't have enough forces to continue to take worlds I defended. Yeah, it sucks to 'win' and yet have your ass handed to you by just tanks. Them's the breaks. After several such battles, the Player demanded that I field Mechs. So, I did. ONLY 'Light' Mechs though and as many as I could while keeping up a good force of tanks to allow my own Mechs to have a 'base of fire' to fall back upon when pressed by Clan forces. Oh, the complaints I got! The whines and objections were music to my ears. :)
Woo, the Frog covering my favorite tank! Love the Partisan. It’s kind of a perfect example of (certain kinds of) combat vehicles in BattleTech: slow and made of paper but it’s a cheap way to get a whole bunch of AC5s on the battlefield. I currently have three different proxy Partisans and will honestly probably get more somewhere down the line - especially if/when a modern plastic one comes out.
Partisan, for when you need an instant no fly zone. The economical solution for air defense or direct fire support. Pair this baby up with a pike or two and a bodyguard and VTOLs, conventional airfighters and even Aero-space fighters will think twice about assaulting your position. The achilles heel of this tank is that its basically defenseless against fast close range mechs and vehicles. Even a locust can be a serious threat given enough time or some lucky hits. The two machineguns are sorely inadequate for anything but suicidal infantry platoons. Put a bulldog or patton in that lance though and things might look a bit different. The original partisan isnt the best for offensive actions though due to its rather low armor coupled with its slow speed. Its an easy target and only a couple of PPC or AC10 hits will turn the tank into a scrap heap, so carefull usage is adviced.
Partisan ADT: Dakka PArtisan RAC ADT: Dakka² Unrelated, I do always find it mildly amusing that the rules sort of caught up to the lore with the many C3 variants, although C3 remains one of those neat in theory very hard to execute rule sets on tabletop, at least for my golden retriever brain.
I think i might have gone with HAGs if I wanted to make a custom partisan, keep the fire suppression feel of the original. Or maybe 4 rac 2s if it would fit.
Being a mostly 3025 player, I will rarely use the more advanced versions, but I'm going to save yours. Quite simply, the thought of an op force coming to take out an anti-air position and running into Partisans is bad enough... when a couple of mini-demolishers pop up to reach out with Gause rifles from amongst the pack the attackers might just have a bad day! Always good to have a few Partisans of whatever type around base, keeps the pesky fly's away :) My .02 c-bills on the matter.
Funnily enough, at 7:10 I made an AA-CV that uses 4x Clan LB-X-AC/2s without knowing the partisan existed, because even if your not using the LBX's for their cluster shots having one of if not the longest range in the game is a godsend for flyswatting.
Distributing Aerospace and VTOL parts anywhere, and at any time. As a sidenote, the Partisan MF would work pretty well with the 'Silver Bullet' Gauss rifle, if you wanted to make a more AA-focussed variant.
Its a cool dakka tank. And Im painting my silly AC2 variant for a game in the future. The random force generation in MekTek is just pure awesome. Cheers
The 'ol Party Van's gone through lots of iterations and design changes, the new look one is very nice and your MF version is a very nasty tank/mech destroyer.
Fancy for military hardware is synonymus to expensive and hard to maintain. Simple works. Honestly it is a machine with an important role on the battlefield, and if it changes from that role, it means shit has hit the fan.
the one thing i always hate is that in Mech games commander/warrior/mechassault etc.. the vehicles are never designed to be dangerous, they are designed to look cool when they get exploded by a mech.
Kallon's unofficial motto: "If it flies, it dies". The Partisan does the same role of the Rifleman and the Jeagermech, just better. I think they (and the two mechs) need to have a quirk- "external ammo feed". You partner them with an appropriately equipped ammo hauler, and you feed off that. Of course, you need to pull the external feed and close the ammo bay before you move, or you risk dumping all your ammo. Of course, if under fire, an ammo explosion would take out both connected vehicles.
Ahh a Kallon product, if it fly's and is smaller then a warship it dies to Kallons unending hatred of all that flies. And the warship bit is because how hard it is to make a mobile gun battery that can kill a warship from the ground. I am sure Kallon has those plans sitting around somewhere just waiting for someone with enough cash to make Kallons antiair and orbital denial dream weapon a reality.
A lot of the wackier refits would likely be becuase they did not have the right weapons systems to replace damaged units with. So you get LRM variants. Maybe the AC2 version exists cause the places that had them only had AC2s so refit them to it.
While I like your version of the Partisan, I think it kinda misses the spirit of being an AA platform. I came up with my own variant that takes that concept and runs with it. It has 5 tons of heavy ferro-fibrous armor plus CASE, giving it functionally identical protection to a Succession Wars-era Partisan, and a fuel cell engine. What's it got for armament? Eight Light AC/2s, linked to a targeting computer, and fed by five tons of ammo. Now, before you ask what the hell I'm smoking, think about it. Light AC/2s can fire special munitions, like AP rounds, the targeting computer offsets the accuracy penalty of that ammunition, and each hit is gonna go through the armor and hit something on the other side like weapons, ammo, engines, gyros, actuators etc.. Firing eight of these at once you can potentially take out an otherwise undamaged enemy battlemech in a single salvo depending on what components your shots hit. You can take one or two tons of AP rounds for dealing with enemy armor while the rest is flak shells for its intended role.
My non canon, definitely crazy variant would be one striped of all armor, and equipped with a rotary AC 20, I don’t know How you would do it but I could probably be done!
Ah, that´s the first time i see the new art for the Partisan, came out looking nice, Iglesias did a nice job there. Quad Rotary2s. THAT´s a LOT of ammunition put in the air at once XD Though the RAC5s are probably the better option. Biggest advantage of the Partisan is its solid base and general versatility, i would say. Not much speed or armor, but an excellent combination of reach, damage output and a really nice price tag.
The Quad RAC is the silliest variant but if the dice gods smile on you it might be one of the most frustrating tanks to fight if you can keep it in C3 range, a lance of C3 partisans can be a terror if you are willing to pray to the dice gods.
the Partisan, the ultimate expression of Kallon's unending war on anything that dares to fly.
Well said.
Well, at least until the Hull Defense version to protect things flying in space.
And you know that Kallon definitely owns at least half of the AC ammo manufacturers in the IS.
Yes.
LAMS hate that guy .
You may have played "The floor is lava" as a kid. The partisan lets you play a somewhat similar game, "The air is lead".
Partisan, but Clan LBX-2X in sextuplet...
@@PWaldo-lw2ds A similar suggestion: 2 RAC-2, 2 LBX-5
...huh, it's a canon variant. I'm surprised our Frog didn't include it, but I'm very pleased it's there!
Ahh the partisan, when you have salvaged the top of a rifleman and the bottom of a Demolisher……
Making the most of what you have!
"we're not gonna hit every one of them for this video"
*well you would, if you had a Kallon-produced targeting computer!*
thanks for the video, MechFrog!
Those computers are heavy as f$
The RAC and UAC Cell variants seem perfect for people who like to roll buckets of dice whilst cackling like a mad man.
I roll very lopsided like instead of 3s and 4s i get 2s and 5s it means volume of fire Crit fishing is my best strategy but it actually delivers as i get 10/12 on 2d6 frequently
If you're not into the 'bullet hell' spraying down everything from domestic buildings to fighter aircraft there's probably something wrong with you and you should be ashamed
Install 12 LRM5s instead of the 4 AC/5.
Or 4x LB 5X ACs.
@@dwwolf4636 Diabolical! 😱
So basically Davions....
The Partisan Tank: the Final Word in the age-old expression "Shoo fly, don't bother me"
Shoo Shoo or you get the pew pew.
I made a partisan tank with 4 ac 5s using 60 rounds of precision ammo, a targeting computer, and a 3/4 crew. Needless to say my average to hit roll was a 4+. Many of my opponents have lost entire light mech lances to its wrath
This is a fair point.
@@MechanicalFrog free PSR every turn to mechs and aerospace fighters/vtols just get schwacked. Highly recommend
Frog: *introduces Rotary AC variant*
Me: "cheers!*
Frog: "I can almost hear the audience cheering..."
Me: *looks around, nervously*
I prefer to replace the RAC/5 with the RAC/2.
**cheers!**
this is basicaly the living legends variant of it.
In my headcanon, someone at Kallon really hated pigeons.
The Partisan: "Yes you could have legs and some lasers with the Rifleman, but how about using the same amount of money for two and half Partisans for 5 times the AC5s?" Thanks for the video.
“If it flies, it dies.” Unofficial Kallon Industries motto. This company has a seething hatred of anything that flies and this is further proof of that dedication towards non-flight.
One of their founders must have played older Battlefield games and decided plane campers don't get to have fun anymore
The AC2 version is for clanbusting. It's one of the few IS weapons that outranges most clan weapons.
BUSTIN' MAKES ME FEEL GOOD!
I am a Davion player, and therefore required by law to love this thing above all other tanks....
But in all seriousness, I love using these as long range snipers with Bulldogs in support.
I think they're a fun option.
As a fella who's known for fielding LAMs fairly often, I fear a Partisan more than most Battlemechs. You can always run from an Atlas, you'll just die tired from one of these.
In HBS Battletech game, I have an Annihilator with 4 AC5+++ and an ER large laser. When I target the CT, I can take out most lights mediums and some heavies. I love it. Reminds me of this tank.
I think the AC/2 version is for when Farmer Jenkins has to scare the periphery crows the size of VTOLs away from his cornfield
That may actually be a need. I heard one planet has such massive plagues of Locusts that a Firestarter Lance would be my choice to keep them away.
@@bthsr7113 Don't forget the car sized mega-cicaidas
The Cattlemaster exists for a reason after all.
An AC2 Partisan would make a solid bug swatter
I have heard Jenkins uses it to chase of cradle robbing Cowboys with posh accents
I love that you're doing the classic vehicles and not just focusing entirely on Mechs.
The limitations of the table top game rules make me chuckle because this anti air platform has a max range of about 2,000m which logically should also apply in the vertical.
We suspend a considerable amount of disbelief to fit things onto map sheets.
@@MechanicalFrog While in Afghanistan we had an operation that had stacked layers of air cover of different aircraft starting at low altitude with some Kiowa Warrior helicopters going all the way up to a pair of B-1 Lancers way at the top. After hours of the mission the B-1s radioed that they were going to leave to get fuel and their replacements were almost at their location but asked if they could fly the length of the valley at low altitude.
They flew off out of sight, then came down the mountain side and leveled out just a bit below the height of the old high voltage power lines and they flew down the length of the valley right over top of the ISAF ground formation. B-1s pushing up to the limit of super sonic are kinda loud at 20m overhead.
Right after that we had a bunch of runners try and take off on motor bikes from our ops area that were stopped by the infantry and Afghan National Army.
Maybe that's how they do it in the future too.
The Partisan, aka the anti everything tank. I love how they split the tank into a heavy tank and an air defense version, when flak ammo allow you to do the both quite nicely. It is somewhat interesting that no one built a 4 LB/5X version...
yeah, that feels like a really obvious one, even gives you tonnage for more ammo
Clan LB-X, sure.
All but the IS Lb 10-X discard the trading weight for bulk spiel of the LB class autocannons.
Partisan XL makes a fine support vehicle for the Steiner scout lance. Now you can delete all the witnesses even faster.
Good times had by all.
"Four Under Floor." "I do not have patience for this." "Do not get on my bad side."
"Start the machinery!"
"Bring them down to our level!"
"Begin stitching!"
Which RTS?
@@DIEGhostfish C&C Generals & C&C Generals Zero Hour
Ah yes, the Partyvan as it was sometimes called in Living Legends. Fun vehicle and weapon carrier platform - can really just shove as much weapons and ammo as it you can on it.
The lack of a four LB5X version is infuriating.
Thanks for a another great video.
IMHO-The Partisan LRM variant ( AKA The Party Van) for it's cost is the best vehicular
LRM fire support unit ever produced in the game.
There are only a few with more missiles and they are slower,less armored, more expensive,
and/or lack any close in response or turret.
So many players claim the lack of a turret on other LRM suppport units isn't an issue then
they describe how to escort it or how to escape.
The Party Van doesn't need an escort. It doesn't have to hide.
It can just move away from an attacker to keep the distance, rotate that turret, and hold
down the button.
In 3025 era games when a Partisan LRM variant or 2 are on the board the entire tactics
of the game quickly revolve around it's presence.
Don't look for a mini of it though!
I've been waiting for official artwork of it and an official mini since 1987.
With how fragile air assets are, the AC/2s are pretty adequate and their range is a huge boon. Also crit fishing, not dangerous enough to dedicate concerted effort, until it gets an over-the-armor crit or crit on a damaged mech.
Absolutely. Especially if you roll up with a five pack of LB2-Xs.
I mean, doesn't the ac2 still cause a lawn-dart roll?
What if the Partisan Tank is just the friends we shot down along the way?
No, it's Quad AC/2s!
Battletech out of all the mech/mecha properties handles the use of aircraft and strickcraft the best.
Since you add air power most mechs story would just fall apart but with Battletech you can aircraft and mechs thanks to the Partisan and Rifleman.
I will defend the AC/2 version by pointing out that control rolls are a thing.
Yea, but who plays Aero tech enough to know that? ( It's me. I want to be that person. )
@@PWaldo-lw2ds Probably the person whose opponents are bringing Partisans.
Losing 18 aircraft is no laughing matter. I cannot help but wonder if some hapless Combine officer was forced to "dine with his ancestors" in the aftermath of the thwarted attack.
Little known fact: Kallon's pathological hatred of flying things comes from the overabundance of mosquito breeding grounds near their design office.
The Partisan, competing with the Ontos for being my favorite vehicle. I guess I've got a weakness for many-barreled gun carriers.
So basically a Flakpanzer Gepard on steroids. It's always fun to see weapon systems in fiction that are more than just a facsimile of a contemporary equivalent and represent the logical extreme of sound ideas put into practice.
The important question is, can the Partisan breakdance like the Gepard can?
Despite battlemechs being the centre for combat, it's still nice to see vehicle have their place in amongst them
Even if that does push them into more specialized rolls that direct frontline combat sometimes.
Absolutely agreed.
its the other way around, mechs have a place in units of conventional forces, of the 30 battalions in fed suns/fedcom RCT, only 3 are mech battalions, compared to 12 of armor and 15 of infantry, there are probably 5 or more partizans for every rifleman or jagerech, and 10 condors, furys, triumphs, and gazelles, for every overlord or union
The Partisan, when you want to play "Peek-a-boo, I'll delete you" with helicopters, accept no substitutes.
Glad to see another vehicle video, all too often they're overlooked in favor of flashier units
7:02 and good old Discount Dan will get you an excellent deal on those AC/2s; as long as you don't ask where they came from 🙂.
At least you can live with knowing that he'll always take your money.
Ac2 partisan with precision ammo to make campers rage. Stun lock for life lol
Ow... what is that? Ow! Who? Hey... Ow! Knock it off... that's annoying.
Back when flak did half damage to ground targets AC-5s were pretty good AA guns. Years ago they changed to rolling on the cluster table, though, so they don't threshold well. And if you're not thresholding you're just fishing for lawndart check failures. May as well use AC-2s. There are diminishing returns so I'd prefer two AC-2s and an AC-10 so the AC-10 can threshold 50 armor on an average roll with flak. That's 24 tons of gun down from 32 so it can fit more armor and enough ammo to let the big autocannon carry both flak and standard.
Back under the first edition TW flak rules I'd take two AC-5s and two AC-2s.
I don't rate the Partisan except as an AA platform. If you aren't stacking flak ammo on top of the AA radar for a net -4 against aircraft Kallon will void your warranty.
"Love" is probably a strong word for it. It's not all that great even at what it's supposed to do. But it's cheap and taking a platoon of them to send a respectable volume of direct fire downrange isn't too expensive.
Flak gang! Flak Gang! FLAK GANG!
Also this thing somehow lacks an AA quirk listing on Sarna.... Not sure what's going on there.
A travesty.
I bring at least four Partisans to every scenario.
IT'S PARTY-SAN!!!! Everything I've ever wanted in a Mech, 4 cannons that aren't AC/2s.
It's just a Partisan lance,easy ki-
*Two Gauss shots to the head*
Great job as usual Mr. Frog.
Thank you!
I'm a simple guy. I like the Hydra in 40k, I like the Partisan in Battletech. More barrels = more fun.
On an ICE/Fuel Cell AA "tank" with flak shells, the AC2 finds a good home. Sadly, one of the very few homes that remain worth it.
Yeh I dunno.
@@MechanicalFrog I mean, there might be better AA weapons out there, but this is pretty much the best remaining application of the AC2 and LB2X.
LAC2 and PMAC2's can generally just get chopped up for parts/recycled with their sacrifice of the crucial thing that kept the AC2 a worthwhile niche tool through the succession wars. Range. You sacrifice range, and it becomes an even more pathetic and less useful tool.
I had a nice Tank Battle game. My custom 75-ton tanks vs. Partisans and other ground vehicles. I had 20 units to capture a Union-class DropShip before it could power up and launch. I divided up my units into 4 lances of 5 and attacked in different directions with a crew of 6 gunnery and 6 piloting. Even with a speed and range advantage, The Partisans were a pain to get past. They delayed me long enough for the Dropship to power up to take off... Only just barely.
Rules: Custom tanks must cost under 15 million, no energy weapons, ECM, Arrow IV, Clan equipment,
My Battle tank stats were this:
Weight: 75 tons
BV: 1,384
Cost: 14,406,875 C-bills
Movement: 5/8 (Tracked) Engine: 375 XL
Internal: 40 Armor: 188 (Ferro-Fibrous)
Front: 8/47
Right: 8/37
Left: 8/37
Rear: 8/25
Turret: 8/42
Weapon: Gauss Rifle TU1 3tons of ammo 24
Equipment: Trailer Hitch RR
Targeting Computer [IS] BD
What I should have done also is made a lance of tanks with a 9tons FF armor and equipped them with Sniper Cannons with 3 tons of ammo 30(Shots) It would have helped to clear away the riff-raff for my other other tank to blow threw. The AOE of the cannon would have made the job easier. Now that I think about it Thumper Cannons would have worked great as well and have a lot of ammo of different types.
Playing the partisan always reminded me of the old news reals from WW2
fusion engine, 2 x C-LPL, 2 x C-LRM 15, 2 x MG (IS), 1 x AMS (IS), 1 x Guardian ECM, 1 x C3S, 8 Tons of HFFA, with a AAA gun trailer in tow. 40 shot of LRM ammo, full ton of both AMS and MG ammo.
I really wish they gave it the anti-aircraft targeting quirk...
Partisan with 8 light ppcs.
AMS
240 light fusion
FCS augmented with TC and energy and heat BC plus ECM
C3 slave
Mgx2 n half ton ammo replaced with Dazzler Flare AMS
And IR smoke projector.
It can fire all 8 LPPCs at once, but usually fires pairs sequentially.
Imagine the sky lighting up with ball lightning all around you as you make a pass.
Cost 4.35 M though...
🫡
Ah the Partisan, when you need to dab on Riflemen and Jagermechs.
Partisan is the answer to "How much do you hate aerospace assets?" with "Yes."
Dakka gallore and dangerous to mechs when they don't see the lightly armored assault tank first.
Is the Spidermen pointing meme still fresh enough to use? If so then can we have the Battletech Partisan and the 40K Hydra pointing at each other?
Nnno.
Good work as always Mr. Mechfrog
Thank ya!
Kind of surprised for the MF version you didn't go with the C3 Slave to let it tie into the rest of a partisan platoon/company and serve as a body guard, especially because the extra half ton would have left room for the ever important emotional support small laser.
You make a compelling argument.
3:22 nice one Kalon - you managed to re-invent 1943's VT fuses. Well done. Have a gold star.
The GR Partisan is basically an alternative GR Demolisher that sacrifices armor for additional shinny kit. Which is fair if you need a Demolisher but only have Partisan hulls.
Hello Frog.
YOINK!!
I am definitely going to take the MF variant out for a good 'test drive' or two.
In the past, I've used Partisans fairly often, especially against the Clans. In fact, in one battle against them, I fielded nothing but vehicles. No Mechs of any sort or weight. The Clan player kept trying to find my 'missing' Mechs, and kept running into tanks in concealed and fortified positions. His air assets were the first to fall, and then the tanks took up the battle against his Mechs. The Partisan tanks were especially good at killing off his Elementals. Enough so, that he would only deploy them behind his Mechs when his Mechs started taking fire from my other tanks. This turn of events let me focus the Partisans against individual Clan Mechs and overwhelm them with firepower.
The best aspect of the battle was that even though I 'lost' in the end against his more mobile forces, I basically crippled his ability to take the planet, and severely inhibited his ability to move on to another world. Add in the fact that everything I 'lost' was easily replaced, in numbers, and cost a fraction of his losses. I would call that a serious 'win' for my forces. Even though they 'lost' the battle.
It also showed the other Player the value of logistics. A lesson he didn't take to heart until he 'won' more battles like that and suddenly didn't have enough forces to continue to take worlds I defended. Yeah, it sucks to 'win' and yet have your ass handed to you by just tanks. Them's the breaks.
After several such battles, the Player demanded that I field Mechs. So, I did. ONLY 'Light' Mechs though and as many as I could while keeping up a good force of tanks to allow my own Mechs to have a 'base of fire' to fall back upon when pressed by Clan forces.
Oh, the complaints I got! The whines and objections were music to my ears. :)
Woo, the Frog covering my favorite tank! Love the Partisan. It’s kind of a perfect example of (certain kinds of) combat vehicles in BattleTech: slow and made of paper but it’s a cheap way to get a whole bunch of AC5s on the battlefield. I currently have three different proxy Partisans and will honestly probably get more somewhere down the line - especially if/when a modern plastic one comes out.
I now have the strong urge to add this mighty dakka machine to my Davion forces. 🐺
Partisan, for when you need an instant no fly zone.
The economical solution for air defense or direct fire support. Pair this baby up with a pike or two and a bodyguard and VTOLs, conventional airfighters and even Aero-space fighters will think twice about assaulting your position.
The achilles heel of this tank is that its basically defenseless against fast close range mechs and vehicles. Even a locust can be a serious threat given enough time or some lucky hits. The two machineguns are sorely inadequate for anything but suicidal infantry platoons. Put a bulldog or patton in that lance though and things might look a bit different.
The original partisan isnt the best for offensive actions though due to its rather low armor coupled with its slow speed. Its an easy target and only a couple of PPC or AC10 hits will turn the tank into a scrap heap, so carefull usage is adviced.
Great video! I was looking for the MF plasma rifle variant. Looking forward to more videos.
Partisan ADT: Dakka
PArtisan RAC ADT: Dakka²
Unrelated, I do always find it mildly amusing that the rules sort of caught up to the lore with the many C3 variants, although C3 remains one of those neat in theory very hard to execute rule sets on tabletop, at least for my golden retriever brain.
another tank video! boom!
Boom!
I think i might have gone with HAGs if I wanted to make a custom partisan, keep the fire suppression feel of the original.
Or maybe 4 rac 2s if it would fit.
Great video. I can’t wait to get my hands on a couple to help keep the skies above the hextable clear!
Being a mostly 3025 player, I will rarely use the more advanced versions, but I'm going to save yours. Quite simply, the thought of an op force coming to take out an anti-air position and running into Partisans is bad enough... when a couple of mini-demolishers pop up to reach out with Gause rifles from amongst the pack the attackers might just have a bad day! Always good to have a few Partisans of whatever type around base, keeps the pesky fly's away :) My .02 c-bills on the matter.
Partisans are fun. You had me at blamblam.
Hear me out, but what about a 4x RAC/2 variant for when all of the Infantry and aerospace assets need to be reduced to fine paste?
The AC2 variant: reminding people just how much through-armor crits hurt when applied with the tank equivalent of a BB gun.
I do think it's really funny the Partisan apparently doesn't actually have the Anti-Air Targeting quirk. Maybe they'll add it someday.
Funnily enough, at 7:10 I made an AA-CV that uses 4x Clan LB-X-AC/2s without knowing the partisan existed, because even if your not using the LBX's for their cluster shots having one of if not the longest range in the game is a godsend for flyswatting.
Distributing Aerospace and VTOL parts anywhere, and at any time.
As a sidenote, the Partisan MF would work pretty well with the 'Silver Bullet' Gauss rifle, if you wanted to make a more AA-focussed variant.
Its a cool dakka tank. And Im painting my silly AC2 variant for a game in the future. The random force generation in MekTek is just pure awesome. Cheers
Thanlks!!! So many vehicles in the world. Its awesome😊
Enjoy!
The 'ol Party Van's gone through lots of iterations and design changes, the new look one is very nice and your MF version is a very nasty tank/mech destroyer.
Very interesting! A very useful vehicle.
Good to see a Donar mentioned in there. I’ll have to check out that novel. I love that VTOL.
Used a few Partisans in an urban fight against a lance of LAMs. End result was a LAM scrapyard.
Fancy for military hardware is synonymus to expensive and hard to maintain. Simple works. Honestly it is a machine with an important role on the battlefield, and if it changes from that role, it means shit has hit the fan.
Damn, and I hoped for a MF version with jump jets
and 4 plasma rifles
the one thing i always hate is that in Mech games commander/warrior/mechassault etc.. the vehicles are never designed to be dangerous, they are designed to look cool when they get exploded by a mech.
the partisan in mw5 always makes me and my friends stop what we're doing
Kallon's unofficial motto: "If it flies, it dies". The Partisan does the same role of the Rifleman and the Jeagermech, just better. I think they (and the two mechs) need to have a quirk- "external ammo feed". You partner them with an appropriately equipped ammo hauler, and you feed off that. Of course, you need to pull the external feed and close the ammo bay before you move, or you risk dumping all your ammo. Of course, if under fire, an ammo explosion would take out both connected vehicles.
Yeah the MechFrog Variants my favorite
7:01 I think in this case it's more accurate to say the semi driver got confused on the way to the final destination 😉😊.
*laughs in 4 RAC-2 variant from Mechwarrior Living Legends*
12:58 RAC5s go BRRRRRRR!!!
If you're cold, they're cold. bring your RAC inside.
Ahh a Kallon product, if it fly's and is smaller then a warship it dies to Kallons unending hatred of all that flies. And the warship bit is because how hard it is to make a mobile gun battery that can kill a warship from the ground. I am sure Kallon has those plans sitting around somewhere just waiting for someone with enough cash to make Kallons antiair and orbital denial dream weapon a reality.
Dakka dakka dakka dakka
Lrm5's.
3 LRM5s per AC/5.
More rolls.
Always more rolls.
For a logical increase in Anti air fire power.
Why didnt anyone put in 4 LB 5X ACs?
Mechfrog, could perchance a video about the infamous black marrauder be in the future?
I can give you a firm maybe.
Partisan MF mounts neither emotional support small laser nor plasma? Who are you and what have you done with MechFrog?
A lot of the wackier refits would likely be becuase they did not have the right weapons systems to replace damaged units with. So you get LRM variants. Maybe the AC2 version exists cause the places that had them only had AC2s so refit them to it.
While I like your version of the Partisan, I think it kinda misses the spirit of being an AA platform. I came up with my own variant that takes that concept and runs with it. It has 5 tons of heavy ferro-fibrous armor plus CASE, giving it functionally identical protection to a Succession Wars-era Partisan, and a fuel cell engine. What's it got for armament?
Eight Light AC/2s, linked to a targeting computer, and fed by five tons of ammo. Now, before you ask what the hell I'm smoking, think about it. Light AC/2s can fire special munitions, like AP rounds, the targeting computer offsets the accuracy penalty of that ammunition, and each hit is gonna go through the armor and hit something on the other side like weapons, ammo, engines, gyros, actuators etc.. Firing eight of these at once you can potentially take out an otherwise undamaged enemy battlemech in a single salvo depending on what components your shots hit. You can take one or two tons of AP rounds for dealing with enemy armor while the rest is flak shells for its intended role.
Can't start the party without the partisan!
It's me, I'm the RAC fan giving you tinnitus
Flak, Flak, flak! Flak, Flak, flak! (Got any Aero kills?) And it drove away...
My non canon, definitely crazy variant would be one striped of all armor, and equipped with a rotary AC 20, I don’t know
How you would do it but I could probably be done!
Ah, that´s the first time i see the new art for the Partisan, came out looking nice, Iglesias did a nice job there.
Quad Rotary2s. THAT´s a LOT of ammunition put in the air at once XD Though the RAC5s are probably the better option.
Biggest advantage of the Partisan is its solid base and general versatility, i would say.
Not much speed or armor, but an excellent combination of reach, damage output and a really nice price tag.
The Quad RAC is the silliest variant but if the dice gods smile on you it might be one of the most frustrating tanks to fight if you can keep it in C3 range, a lance of C3 partisans can be a terror if you are willing to pray to the dice gods.
Quad LB 5-X SC would be the logical upgrade.
@@dwwolf4636 I don’t know, but it might buy you some tonnage to beef up that armor or add something else