Apologies for the messed up formatting for the KGC-0000 section. I triple checked before compiling. I have no idea why this happens, seemingly at random.
Have you considered running a memtest on your system? If it is a RAM problem, it might be a good idea to consider using Error-Correcting RAM assuming that your motherboard supports it. The other thing is to consider using SSDs for your video editing
My middle daughter is a dancer A few years ago she was a crab in the annual showcase To this day she does a little "side walk and pincers" dance any time crabs are mentioned This, alone, is reason enough to love any crab 🦀
In science, carcinization is the phenomenon through which crustaceans inevitably become crabs over time. In BattleTech, carcinization is the phenomenon through which AC/20 rounds inevitably find your forehead if you let a King Crab get into range.
MechFrog, if I didn’t know any better, I’d wager you had shares in a Plasma Rifle Production Line with how often you slap them into your custom builds.
@@MechanicalFrog Just make sure you get shares in the production of the rifles and their parts, the ammo game is pretty lackluster compared to autocannons and launchers.
My only experience has been in the 3D computer games but due to how the hitboxes were always handled in those games, I got to experience it ... a... Lot (being a lifelong Wolf fan does have its downsides)
first king crab kill was shooting my friends timberwolf in the head with an ac 20 after it had destroyed my left side then charged a turkina did enough damage and died
"I insist on myself. I also insist on sandblasting my artwork to give it a nice weathered look." Me after replacing the AC-20s with RAC-5s and literal tons of armor and ammo.
@@MechanicalFrog Let us use the KGC-000 as the base. First thing I would look at is to switch all the weaponry to Clan weaponry. Upping the 20s to Clan UAC 20s alone should give you 4 extra tons right there. This would allow you to upgrade the ammo needed for each UAC to 4 tons each and at /least/ add in a extra half ton of LRM ammo. Clan LRM 15 and Clan ER LL will save you 4.5 more tons, giving us 8 tons of UAC ammo and 1.5 tons of LRM ammo. Since the 0000 has two CASE already on the mech, we would be using those. With the upgraded weapons, we probably have to upgrade the heat to DHS. Right now with the base 000 mech, a Clan DHS is probably the ticket just because we will otherwise run out of slots. This gives us 15 Clan DHS. Right now, I would be fine stopping, but I am sure others would want bells and whistles (or more armor). I suggest a Light Engine. Since a Light Engine saves you 5.5 tons, that .5 ton of LRM ammo is now a full ton (so two tons total). That gives you 5 tons and 2 slots. Well, max armor is 19.5, so 3.5 tons to armor and a Guardian EMC is 1.5 tons. Oh, you know what, I forgot that I have 2 tons of AC ammo that I did not figure in when converting the weaponry. So technically we have 2 more tons to play with and 1 slot. I would love a C3 Slave and a Targeting Computer, but we do not have the slots to have both unless we drop a DHS. So options would be a Medium Pulse Laser or drop the DHS for the Slave, Targeting Computer, and a Small Pulse Laser for those pesky infantry. So it can be done, no idea what the price tag is, I am sure it is hefty... but it can be done. Edit: You know... a Small Cockpit would free up a slot to keep the 15th DHS AND have a Slave and a Targeting Computer. Would make sense if you put both in the Head...
@@bthsr7113 I'd think the Crab and King Crab fill that role pretty thoroughly, and you'd do better with a fire support 'Crab' to cover them on the way in.
Why do we love the King Crab? Because it is honest. You see its loadout, the shape profile, the weight class, and you will understand what this thing is built for, and what it does. Nothing fancy, nothing overly complicated. Just pure, undiluted violence.
When Alexander Kerensky ordered the creation of this 'Mech, he was providing an answer to the age-old question "How do you get rid of a 'Mech?" Kerensky's answer was simple: "Use crab. And if that don't work, use more C R A B."
we love it because twin AC-20s are awesome. albeit personally i'd like a introtech variant that drops the LRM-15 for another large laser and 2 tons of ammo for the the AC-20s and either another ton of armor or another heat sink.
King Crab in MW5: where devs FINALLY understand bullets don’t just disappear and are affected by gravity. Bring King Crab, stand off way outside enemy range and lob shells until the target is a parking lot.
MW5 where a king crab gets shot in the cockpit by everything in range. Sadly way way too easy to headshot in that game as arms block nothing and the entire front is cockpit.
@@Aladine11 It's easier to torso-twist out of harms way in the Nightstar than it is in the KC. From my experience, the only assault mech that isn't super easy to headshot is ironically the Atlas, since you have to specifically hit the eye, rather than just the head.
I love it. My 9-year-old’s king crab story exactly opposite. The first one she encountered she clipped it at long tang with an AC5 to center torso (possible crit,) translated to 2 crits, both gyro. And with that she ripped the center out of my line.
Important gaming note on the King Crab: The original KGC-000 and introtech KGC-0000 can NOT fire ANY weapons into their rear arc. In the Techmanual it states that ANY mech carrying a weapon that's critical locations are split between the arm and torso locations LOOSES the ability to use the arm arc on that side of the mech. It's arm is considered to be pinned to the side torso and can only be fired in the forward arc. Any other weapons as well as physical attacks in that arm can also only be used in the forward arc. This means you can't torso twist and fire behind it! KGC variants that don't split their weapons into the torsos don't have this limitation. This has been included as part of the total Warfare Errata for years but few seem to know it. An entire paragraph was added to TW in the firing arcs section from 7th Edition and up to make this more clear. This means that an un-escorted KGC-0000 is meat for fast units when they win initiative. BTW-great story about the little Frog.
HA! Here for the premier! Now, why do I love the King Crab? Sheer raw ballistic firepower. It's one of the first mechs I gravitated towards when getting into MWO and Battletech as a whole. While I've since gravitated more towards the Annihilator since, it's still my first fave, and I think it gave me a healthy love of non-humanoid mechs like the Marauder later on.
2:30 That story is pretty much exactly how my first game went. Round one PPC to the head, immediate destruction. It was hilarious. My personal pilot uses a modified King Crab fitted for melee combat, using the claws to rip other mechs apart. I gave them EMP rockets to stall the enemy so I can close the gap, and a small laser array to deal with pesky vtols or small infantry. And of course, tons of armor.
How to use King Crab the right way. 1. Replace AC 20 with Gauss Rifles 2. Replace LRM 15 with SRM 6 3. Use saved tonnage for more Gauss ammo. 4. Become King of the hill and laugh as you smite down your enemies.
My personal favorite loadout in MW5 is LBX-10s, 4 Mlasers, and an LRM-20, with extra ammo, heat sinks, ECM, and an AMS. It's damage is a bit lower, but it comes into ideal range faster, and it's a strong force multiplier for the entire lance.
Complete refit : Replace arm weapons by SnubNose PPC+Capacitor and a regular Snubbie in each arm. 20 DHS. Thats -32 tons while using only 31 tons. 1 ton spare space. Remove the LRM15, ammo and the LL. That's 13+1 = 14 tons left over. Add an ERPPC In the torso in place of the LL. 7 tons left over. Add 3x MML-3, 2x tons of ammo and CASE, In place of the LRM 15. You now have a 9 hex deathzone King of the Hill. Though the FF might need to be replaced. Currently on vacay so I can't be arsed to fit it all. Recap: 20DHS, 2x SNPPC+Cap, 2x SNPPC, ERPPC, 3x MML-3. Ride the Lightning 🤠 ⚡️⚡️⚡️⚡️⚡️ Ps. For extra profit: -sell replacement electronic parts to the oppo. Pps. Could we do something evil with 3 plasma rifles and Heatseaking SRMs ?
@@jaredragland4707 Just because you call out the howitzer for being unsubtle, doesn't mean you don't like it. Just that you don't want people to call it elegant or precise like a knife.
Played a duel once, where my opponent brought out a KGC-000, and I used a point of Minotaur protomechs. Kid was incredulous, and I was maybe a little cocky. Had him chase me into an urban area on the table, where I could use cover to hide from his shots. He made a mistake of getting right up against the other side of the large structure I was hiding the whole point behind. I jumped all of them onto the roof next round. 10 ER medium lasers, all upper body chart. His head went ‘pop’, and fresh King Crab salvage was mine. Kid was pissed.
Since there's only two Crabs in BT I know of, I'm glad the King actually looks more like a crab than the weirdly long Crab-looks-more-like-a-Prawn. You'd think more 'Mechs would have pinchy clamps for arms, it's such a good way to combine cannons with battlefists.
Ah, thank you for this one! A shame I missed the premiere, but c'est la vie. I adore the King Crab for a multitude of reasons - its visual design is fantastic, it has crushing power and sturdy armour, and frankly speaking it's terrifying by reputation alone. As much as an Atlas inspires fear, a KGC at mid or close range inspires TERROR.
Favorite variant is probably the Roal variant. (000B) just it solves the endurance issue that the 000 has. The king crab became a favorite once i got my hands on it after killing Kane in MW5. And it was a mech i find myself piloting really often in instant action just because unleshing 2 Shells of death into a target is extremely fun and it makes me feel powerful to either instantly kill a mech in one slavo or hammer a unit untill its destruction. "Going critical" is a phrase i hear alot over the coms as mechs burn at the roar of my cannons
it's a shame for the original King Crab they didn't go with an LRM-10 and use the saved weight to add an extra two tons of AC/20 ammo and an extra half-ton of armor
To an extent. The Annie still outguns it, just... you know... at the cost of being slower and less armored, despite being an assault mech that won't be overlooked.
@@bthsr7113 i would not say the Annihilator *meaningfully* outguns it in any of the variants barring the Clan-developed Gauss ANH-1G ot the Clan-tech versions until the 3069 ANH-4A (since all the other once have at most 4 10-damage 18-range weapons which they can fire pretty consistently-the King Crab KGC-010 can't fire all four every turn, but it can do it enough to be competitive and its twin SRM-6 launchers are real nasty up close (plus it's got more ammo per gun) the near-contemporary and similar-tech ANH-1X has the same armor protection and CASE, is much slower, has only comparable secondary firepower, and has less ammo endurance in exchange for being able to alpha strike cooler
Crab consumes all!!! I unironically love the king crab because it is as frightening and powerful than the atlas (In my opinion at least) but looks and is 5x cooler and was always one of my favorites. Keep up the great work Frog.
Hello Mech Frog. The King Crab, along with its smaller cousin the Crab, were both Mechs that I enjoyed fielding as a Mercenary. Especially, if allowed to 'alter' them within the constraints of the Era being played. Both the Crab and King Crab fell into my penchant to more efficiently field Mechs without 'breaking the bank' as a Mercenary Commander. One of the prime ways of doing so was to reuse available equipment as often as possible. In the case of the crabs, this meant the use of class 200, 250, 300, and 400 Fusion Engines, and later, the same designated classes as XL Engines. Designing within these constraints left me with a 'stable' of Mechs that mostly conformed to Engine Ratings. And designing within those constraints made me be more 'efficient' in my designs in order to field Mechs that would stand a chance against the vast array of weight classes and options my opponents fielded. Freed, mostly, of the tyranny of having to have supplies of dozens of Engine types and ratings to fit the plethora of Mech designs, allowed my Mercs to field more Mechs in combat for the same, or similar costs, and it greatly simplified my weapons procurement, ammunition procurement and storage, and general maintenance overall. Yes, I did have exceptions to the general 'rule of thumb', like my penchant for buying up every Thunderbolt I could lay my hands upon. And this was generally fueled by my unit selling almost any Mech that didn't fit my design quirks. Warhammers were sold nearly as fast as I obtained them, in favor of 75 ton Marauders, which fit the engine scheme (300 Vlar is basic to the Marauder, giving a 4-6-0 movement profile), and other such trades. King Crabs were extensively used, along with the stable of Atlas Mechs, and even the occasional Annihilator. All able to use that 300 Vlar Engine rating. That same 300 Vlar Engine could be mounted to a Crab, giving a movement profile of 6-9-0, which often surprised foes when encountered. I was also a fan of the entire OST series of Mechs. I didn't care that both the OSTs and Crabs all looked horrible in the artworks presented of them. I was more concerned with efficiency, and reducing my inventory costs and supply woes when a certain Fusion Engine rating was unavailable to replace a destroyed one. This is why Engines like the 300 Vlar, 200 Nissan, and 250 Magna, were the most prevalent Fusion Engines in my Inventories. Even the odd sizes were stockpiled when I had the chance, like the Thunderbolt's 260 Vlar and 260 Magna Engines. Since I had to maintain a stockpile of that rating, I then designed other 65 ton Mechs to utilize the Engine as well, and fielded the other occasional 65-ton Mechs, like the Catapult and Jagermech. My penchant to field Locusts and Stinger-Wasp Mechs meant that I maintained a ready supply of 160 and 120 rated fusion engines as well the 240's needed for Spider Mechs. In a bid to seriously mess with me, one 'battle master' (game master) 'mixed up' my order for 300 rated engines, and delivered three times as many 100 rated ones instead. I was surprised, but got them for a 'bargain' and didn't protest all that much. Instead, I spent a few weeks coming up with designs to use my new found wealth of that engine rating. And thus was born the 'Monolith and Effigy' Mech designs. Both being 100-ton Mechs using that 100 rated Engine. Yes, they were even slower than an Urbanmech, but they were also designed to do the same job, urban defense. Both the Monolith and Effigy were expressly designed to look like statues of Mechs, and generally fielded atop low plinths as if they were, indeed, statues. There is nothing more horrifying than to pass up a statue in a city, only for it to power up and blast your thin rear armor and core your Mech. The gratifying result was that foes would then blast any statue they encountered, fearing ambush. Which, let me pack hollow statues with masses of explosives that would bring down the surrounding buildings, burying the enemy's Mechs, and allow Infantry to deal with them efficiently. Another method of surprise was the 'turntables'. A rotating disc bisected by a wall, where on one side you had a hollow statue, or one with simple mechanical internal mechanisms to lift an arm or both arms, fire off spotlights, play martial music, and ignite fireworks. On the other side of the wall however, was a working Effigy, or Monolith, ready to be rotated outwards to attack those that bypassed the statues, or simply slagged them as they passed by. Ah, the havoc I wreaked in the name of Urban Defense. Warm memories. :) But back to the King Crab. The 300 rated Vlar Fusion Engine works well for the King Crab. And the only realy differences between my usual 'go to' Mechs of that type, were the weapons load-outs and heat sink counts. Later tech upgrades didn't change all that much, other than the usual upgrades to double heat sinks, and longer ranged weapons, or ones that were grouped more efficiently to maintain cooling rates. So, yes, I do 'love' the King Crab. Although massive and slow for the most part, they are deadly hammers in combat, and usually have enough armor to last long enough to see a battle through to the end, and more. And, we are not talking about my love affair with Awesomes here.
Many like the King crab for its autocannons, a few like it for the LRM or the Large Laser. Personally I like it because of the large bay windows, the thick orange carpet, the hidden bar with stereo record player that swivels out of the fake flagstone wall, the firepit and the huge bed with mirrors above it. Because there are no war crimes without Barry White and Engelbert Humperdinck.
Really liked this one… “To quote the great American Philosopher Peter Griffen” priceless LOL Your retelling of your kid getting an EPIC shot and beheading your Timber Wolf with double sixes, reminds me the first time my youngest finally beat me at a different game in a 1 v 1 match. The sheer joy, overrides any annoyance at losing (and makes you enjoy those moments for what they are). I’ve always liked the King Crab, probably my second favorite assault mech after the Atlas, but your breakdown only gave me more reasons to love it. Nice video!
King Crab was the mech that got me into Battletech. One memorable story I have is. One day, my friend and I were teaching another friend how to play Battletech. I took my King Crab-000 out to play, and he took a Nova A. We'll I shot and missed, but when he returned fire, both his ERPPC smacked me in the face. Nova became his go to mech after that.
Something to note whenever you're fighting early King Crabs that have AC-20's; Those big arm weapons are locked to the front-firing arc due to the split locations. Staying directly behind at a range of 2 will keep you out of range of a melee punch and prevent the KC from firing any weapons on you. On the flip side, if you're the one using a KC, make sure you've got a buddy to protect your expensive assault mech from annoying lights or jumpy mediums that want to get behind it.
Mechanical tadpole absolutely deleted you there with the double six dice gauss shots XD Always love using double long Tom on this in my MW5 modded playthrough. It's basically pressing "delete entities" on cross hair when both arms sign it's chorus of death
I have a glorious variant from the battle tech 2018 game. I ditched one AC20, and then stuck two flamers in the left arm, got rid of the large laser and replace it with multiple medium lasers, ditch the LRM to fill that torso with inferno SRMs, and then finally maxed out the armor and gave it jump jets. Finally, it was given every melee mod I could get my hands on and cram into its chassis. It's job was to travel at the very front of the ECM bubble, supported by a headhunter Marauder, the ECM cataphract, and a Royal Highlander. If something was dumb enough to try to pierce the bubble, it was usually right at the very front and would step right in front of the fire crab. Who would then greeted quite enthusiastically.
My memory is still flesh when we get KGC-011 at random mech table at the start of mini-campaign. My friend who get this almost cried "Please give me classic one. Even the technology gap that's absolutely better." GM said "Sorry. You can't." in full smile. Other friend look the data and surprised and said "400XXL with composite!? What a joke. Can't we just sell this!?" GM said "You can sell if the dice roll get some number. Or if you're sure someone want this and if you find that person you can sell this." in more smile. So we decided to use that 011 like a show boat and pretend as old model that we have nice King Crab and desperately run to find normal 300 or even 300XL engine and after found 300 light in purchase roll we immediately buy that and pray to the technician dice roll of engine replacement. I think that 400XXL engine was sat in storage and never move until the end of our mini-campaign. We didn't go to find the buyer because we never went to Solaris 7. And after the engine replacement and some modification that 011 was good 100t assault mech for us.
The story of your boys 1st game is identical to my boys. He was raised on images of the game but 1st played via the Introductory Box when he was ~7. We closed and dads Infinitely Superior tactics had him in light tree cover while the boy wandered across open ground out of formation. His Thunderbolts opening volley, a nearly impossible shot, Black6'd my Griffin. He was hooked & yes I still hear about it frequently 3yrs later.
I love the 👑🦀. It's by far my most favorite Assault Mech. Not for it's performance, but for the sheer terror of strikes into the enemy's heart. Such a cool Mech.
I genuinely think the KGC-0000 is one of the most powerful IntroTech 'Mechs ever devised. King Crabs are phenomenal at capitalizing on the strengths of assault BattleMechs, and I think your description of "creeping doom" encapsulates its ideal role perfectly. A King Crab is meant to bring up the rear of a battle line, reducing any opponent still engaged with its allies to smoking wreckage. It's an inexorable hammer, smashing into anything too busy to outmaneuver it.
Thanks for the great video, as always. Nothing replaces the feeling of tearing someone apart with 2x20 points of pinpoint damage. On your Mechfrog variant, I feel like symmetry between the arms that is so inherent in the design. A heavy PPC + capacitor in each arm feels like really sells that King Crab feeling of super heavy damage. I had a bit of a play, and I think you could make that work, with maybe 2 MML 7 as backup. You'd have to use clan heat sinks to squeeze enough cooling in the mech, but you could otherwise stay fully on IS tech.
Another great rendition Battletech Mech history. I did enjoy the pic of the painter NEC King Crab with battle armor NEC mech. Nice tip to the Big Guy. Made me think there needs to be a crab version of battle armor, truly showing All Will Be Crab...brewhahaha (forgive me for the evil laugh ..umm well not really)
The KGC-010 won me my first victory in Battletech. Not by killing with it's PPCs, but by being the absolute center of my opponent's attention. It ate missiles until my jumping Peasent Crab and Axman sorted out the missile boats.
For my custom variant I made a ghost bear clantech monster nicknamed ‘Keel Hauler’ for some Mercs that got sent through a trial of position. It came out with twin UAC/20s and an ERLL slaved to a TC, an LRM20 w/ARTV, the full weight of standard armor and a standard frame w/ inbuilt case. Still had weight leftover so the cockpit and the gyro are armored. It’s a monster sitting at 2808 BV or 3818with a 3/4 pilot. It takes the table often and has never failed me, love that big bastard.
I like King Crab because it does what it sets out to do: Bring two AC20s, shoot up a place, then leave. I do have a pair of refits I'd like to throw out there. First is a simple succession wars downgrade, which I want to call either the KCG-1111 or the KCG-4P. Whichever you want to call it, it rips out the AC20s and replaces them with 4 medium lasers in each arm. The Large Laser is swapped for a PPC and the LRM 15 is given another ton of ammo. One ton of armor is added along with 20 heat sinks. It's a bit of a crapshoot, but makes up for the lack of concentrated damage with the sheer number of guns. The other refit is an attempt to resolve the sins of the KCG-011 by going the completely opposite direction. To start, this King Crab, which I will call the KCG-110 is built on a Reinforced Structure frame, taking half damage on structure hits and resisting crits. To gain back some of the mass spent on the structure, a light 300 engine is used, and the whole thing is sheathed in 18.5 tons of standard armor. Each arm carries a Rotary Autocannon 5 fed by 3 tons of CASE II protected ammo in each side torso. For backup, this king crab mounts 4 Medium Pulse lasers, two in the Center Torso and two in the right. 15 double heat sinks are adequate for this mech's needs. While unable to close the same way the accursed -011can, the -110 should prove durable enough to close and will keep fighting long after the -011 has fallen to it's fragile structure.
For me, it has always been the most iconic and recognizable BattleMech that Star League ever put paper to production on. I loved that thing so much as a kid, the first "BattleMech" I ever had was a skipping stone I glued stick arms and legs on to it and proxied a King Crab. With that, the original model and the modern model, the only thing that can complete this Crab Collection for me is a Perfect Grade Gunpla equivalent model. 1/60 scale and all. CGL is sitting on an untapped gold mine there. It's CGL though, so of course they're not going to do something the fandom actually likes.
@9:40 Per Sarna, Northwind factory was destroyed in 2786, during first succession war, not 2767 during the Amaris Civil War. Additionally, the Cosara factory on Mars was destroyed in 2767, but later repaired by Comstar, following the take over of the Terra system in 2787, and then mothballed.
All hail crab. I was actually shocked when I checked my Mech Factory app and found I didn't have a King Crab variant. So while listneing to this great video, I made one. The KGC-000-ISM is a mixed-tech bag. It retains the standard engine, though now it's a Clan version. It mounts 15 Clan DHS, and 18 tons of Clan standard armor. It also has TSM, which gives it a movement profile of 3(4)/5(6)/0; sorry, no JJs on this Alaskan crustecean. It also has a heavy-duty gyro to make it even harder to topple than it looks like it is. It mounts a Clan ECM suite in the CT, which powers its Void Signature System. Yes, it is a 100-ton ghosting crab. For punch, it mounts a Clan ER Large Laser in its head, with a second inthe left torso. Removing the lower arm and hand actuators allows it to mount its Clan LB-20X autocannons fully within the arms. While tonnage and space constraints mean it can't mount CASE II, the use of a Clan chassis gives it integrated CASE to protect the 3 tons of LB-X ammo in each side torso location. Ghost Crab of Doom, you stravag freebirths.
The King Crab is the Roger Ramjet of Assault 'mechs. As long as it's got it's 'proton energy pills' (ie. AC 20 ammo) it's a terror. But when it runs out (and with it's paltry ammo supply *when* is the operative word), it's badly undergunned. It's also slow enough that, combined with it's short ranged main armament, getting outmanoeuvred is a serious issue as many mediums and heavies can give a King Crab a lot of grief if they can keep it at arm's length. The later variants (particularly the KGC-001 'Clanbuster') do go a long way to amending those flaws, but the base KGC-000 is a machine that you've got to use right for it to live up to it's fearsome reputation.
My first time with the King Crab was in MWO. I'll never forget the first time I just *stood there* and took some poor Marauder's face out while tanking all his damage.
What do we love about the King Crab? Two AC.20s goes a long way... while the ammo holds out. But once the ammo runs out, even a Rifleman can take a King Crab... eventually. A Panther could probably manage it in built-up terrain. Of course, the base Atlas also has the same issue, if not quite as badly... Frankly, I would have dumped the LRM for more AC ammo and a second large laser. Or perhaps even MORE ammo and switch the single large laser for an ER-PPC so you can really reach out and touch someone.
I enjoy the Kaiju because I LOVE energy builds. I also have a nasty KGC-OOOB On MWO. RA/LA - 4 LAC/5 with 4 tons of ammo(one in each arm and leg) RT - Tri-light PPC LT - 2 SRM6 Artemis-LT two tons of ammo(Leg bins) Light Engine 350 with 4 double heatsinks plus the 10 Engine sinks. Max Armor Light ferro-fib Endo-steel. That thing can pump out so much damage so quickly that I oft forget to watch my heat. about 62.2 damage every 3.25 seconds with LAC shots coming in at 1.4 seconds for each volley so the damage is next to non stop.
I have anticrab stories as everytime I've played were one was on the table, which is not a great number of times, its never lived up to much and gotten either out manuevered and left irrelevant or run out of ammo. The custom versions taken have been similarly lackluster and while they take a ridiculous pounding they never put out the damage numbers.
one of the reasons i like the kingcrab for is the guns are pretty high up on the mech.. i know in most games it doesnt make a difference but its great for anything where line of sight is important. because exposing as little as possible while shooting is important and usually hills are more common than sharp cornered canions or buildings.. it can basically make itself so much smaller a target in most situations.. especially compared to the atlas.. and its basically timeless as a mech. For my favorite variant kgc-000 .. but i often run a fun variant with 6 uac 2's when we play with custom ones.
Sadly, the last MW5 update messed all my mods up and I cannot load my old games. I had a King Crab CAR, which had besides the armor bonuses, a nice boost for Ultra AC's. So I slapped 4 Clan UAC 5 on it, added 2 Clan Artemis LRM 15 and 3 Clan ER med lasers and some electronic shenanigans. I had a lot of fun with it, burying my enemies under tons of shells.
I have my own spin on the 0000. Swap the two AC20s for a pair of LBX10s with two tons of ammo, remove the large laser for a duet of ER Mediums and consider two standard mediums to let those cool off. Use that free weight to stuff in more heat management systems, you may find yourself needing them. It might not have the killer punch of those AC20S but the range improvements and versatility is not to be ignored.
3:47 *Warforged* makes my art work (all of it from the awesome shit i pulled off back in the adult youth of my 1990's to now, where i need to wear my glasses when i paint) look like my stuff was... painted by a 2-year old. Plot twist: The mech pilot calls that King Crab, "The Ex-Wife".
I love the king crab. My preferred refit is to drop the lrms for a second LL and an srm 4 with ton of ammo. Keeps the character of the og model but adds a little more staying power thanks to the two lasers. Add FF and DH after GDL do their thing.
I have loved the King Crab ever since the 2750 TRO was released... I loved almost all of those mechs and vehicles My Problem with the 010 is two tons of Streak , drop 1 for either LRM or even Gauss ammo My little one is itching to get her first match on the table. Will happen with in the next week or two I think. I am going to start her in a light or lt medium. Another great vid sir.
Apologies for the messed up formatting for the KGC-0000 section. I triple checked before compiling. I have no idea why this happens, seemingly at random.
Tarring and feathering will commence on the 6th of Decembruary.
ROM shenanigans 😂
@@kennethkewatt8485 The 6th of Decembruary... that's the 2nd Tuesday of next week, right?
@@Brigand231 correct
Have you considered running a memtest on your system? If it is a RAM problem, it might be a good idea to consider using Error-Correcting RAM assuming that your motherboard supports it. The other thing is to consider using SSDs for your video editing
"Sir, why did you spend 9.6 Million C-Bills yesterday?"
"B I G C R A B"
As a bonus, the cockpit is a one bedroom condo.
Always nice to have some leg room.
I hope it has a potty.
I'm a simple girl: I see crab, I click. Why do I love the king crab? Its a crab but assault. Simple and nice, the way to happiness.
Mess with the Crabb-O🦀 and you get the Stabb-O 🔪
All Shall Become Crab 🦀
It is inevitable.
@@MechanicalFrog King Crab - I am... inevitable
Worship Shiina
Carcenizarion will come for all
@@MechanicalFrog What's the name of the song that starts at 0:05 ?
My middle daughter is a dancer
A few years ago she was a crab in the annual showcase
To this day she does a little "side walk and pincers" dance any time crabs are mentioned
This, alone, is reason enough to love any crab 🦀
Hah. That's adorable.
A heartwarming story of gaming between father and son? THAT is what makes a Crab the King.
The Clanbuster King Crab variant was so effective against Clanners that all Spheroid factions still have them in their arsenals in the ilClan era
Nothing ruins a Clanners day like Hyper Velocity Slugs fired by barely literate Mech Warriors, and with a Krab it's double trouble.
@@chief5861 look at me Im so geneticly cool as I dance at 10 hexes. Why is that king crab killing me?
@@xt6wagon got headshot within 21 hexes
In science, carcinization is the phenomenon through which crustaceans inevitably become crabs over time. In BattleTech, carcinization is the phenomenon through which AC/20 rounds inevitably find your forehead if you let a King Crab get into range.
The future is inevitably crab.
The science checks out.
MechFrog, if I didn’t know any better, I’d wager you had shares in a Plasma Rifle Production Line with how often you slap them into your custom builds.
I am not currently supported by BIG PLASMA... though I am open to it.
@@MechanicalFrog Just make sure you get shares in the production of the rifles and their parts, the ammo game is pretty lackluster compared to autocannons and launchers.
I feel bad for the mechteks who have to replace arm and leg actuators often due to overuse by pilots who do the crab rave dance over their victims.
They hopefully understand it's not optional.
We love this mech because of the look our opponents get when it’s in range
Like Job Bluth... "I've made a terrible mistake..."
Only to realize that you missed every shot
@@magiceagle8086 definitely an emotional roller coaster under those circumstances.
Specifically in the seat cushion region.
BROWN ALERT! BROWN ALERT!
I love the absolute shock and awe on peoples’ faces when they land their first 1-shot kill on a timberwolf
But... but... *sad wild dog noises*
My only experience has been in the 3D computer games but due to how the hitboxes were always handled in those games, I got to experience it ... a... Lot (being a lifelong Wolf fan does have its downsides)
first king crab kill was shooting my friends timberwolf in the head with an ac 20 after it had destroyed my left side then charged a turkina did enough damage and died
"I insist on myself. I also insist on sandblasting my artwork to give it a nice weathered look." Me after replacing the AC-20s with RAC-5s and literal tons of armor and ammo.
Sounds like a plan.
I don't normally kink shame but...
We love the KGC in all its forms because we saw a Hunchback and said "bigger!"
And it definitely delivered.
I am stunned there was not a double UAC-20 version... I know I would make one, probably with Clan tech.
It would need some pretty hefty upgrades.
Nah, two Clan LBX-20s. Nothing says "Begone!" quite like the bark of a double barreled Shotgun.
@@MechanicalFrog Let us use the KGC-000 as the base. First thing I would look at is to switch all the weaponry to Clan weaponry. Upping the 20s to Clan UAC 20s alone should give you 4 extra tons right there. This would allow you to upgrade the ammo needed for each UAC to 4 tons each and at /least/ add in a extra half ton of LRM ammo. Clan LRM 15 and Clan ER LL will save you 4.5 more tons, giving us 8 tons of UAC ammo and 1.5 tons of LRM ammo. Since the 0000 has two CASE already on the mech, we would be using those.
With the upgraded weapons, we probably have to upgrade the heat to DHS. Right now with the base 000 mech, a Clan DHS is probably the ticket just because we will otherwise run out of slots. This gives us 15 Clan DHS.
Right now, I would be fine stopping, but I am sure others would want bells and whistles (or more armor). I suggest a Light Engine. Since a Light Engine saves you 5.5 tons, that .5 ton of LRM ammo is now a full ton (so two tons total). That gives you 5 tons and 2 slots. Well, max armor is 19.5, so 3.5 tons to armor and a Guardian EMC is 1.5 tons.
Oh, you know what, I forgot that I have 2 tons of AC ammo that I did not figure in when converting the weaponry. So technically we have 2 more tons to play with and 1 slot. I would love a C3 Slave and a Targeting Computer, but we do not have the slots to have both unless we drop a DHS. So options would be a Medium Pulse Laser or drop the DHS for the Slave, Targeting Computer, and a Small Pulse Laser for those pesky infantry.
So it can be done, no idea what the price tag is, I am sure it is hefty... but it can be done.
Edit: You know... a Small Cockpit would free up a slot to keep the 15th DHS AND have a Slave and a Targeting Computer. Would make sense if you put both in the Head...
@@narethliansgamespace3860 ah yes, 'get off my land' variant 😅
Our need for a 75 ton Crab variant grows daily
Truth.
Alaskan Crab
A Marauder fits the aesthetic pretty well.
@@andrewszigeti2174 Nah, we need a clamp happy CQB brawler. One that throws pincers as often as shells, if not more so.
@@bthsr7113 I'd think the Crab and King Crab fill that role pretty thoroughly, and you'd do better with a fire support 'Crab' to cover them on the way in.
King Crab: For whenever you absolutely need to be carrying two of whatever your opponents largest weapon is.
Why do we love the King Crab? Because it is honest. You see its loadout, the shape profile, the weight class, and you will understand what this thing is built for, and what it does. Nothing fancy, nothing overly complicated.
Just pure, undiluted violence.
Simplicity and purity of purpose.
That's a very fair reason.
You may outsmart crab, but can you outsmart crab bullet?
When Alexander Kerensky ordered the creation of this 'Mech, he was providing an answer to the age-old question "How do you get rid of a 'Mech?"
Kerensky's answer was simple: "Use crab. And if that don't work, use more C R A B."
Apply Crab direction to problem.
we love it because twin AC-20s are awesome. albeit personally i'd like a introtech variant that drops the LRM-15 for another large laser and 2 tons of ammo for the the AC-20s and either another ton of armor or another heat sink.
I'd make that trade.
Sounds like a good refit.
Oh, that is pretty. I going to steal it. Not asking permission, just doing it.
King Crab in MW5: where devs FINALLY understand bullets don’t just disappear and are affected by gravity.
Bring King Crab, stand off way outside enemy range and lob shells until the target is a parking lot.
MW5 where a king crab gets shot in the cockpit by everything in range. Sadly way way too easy to headshot in that game as arms block nothing and the entire front is cockpit.
@@xt6wagonwait till you pilot the nighstar-9j, its even worse in that regard
@@Aladine11 It's easier to torso-twist out of harms way in the Nightstar than it is in the KC.
From my experience, the only assault mech that isn't super easy to headshot is ironically the Atlas, since you have to specifically hit the eye, rather than just the head.
@@ASNS117Zero
Atlas: *laughs while reloading with malicious intent*
I love it. My 9-year-old’s king crab story exactly opposite. The first one she encountered she clipped it at long tang with an AC5 to center torso (possible crit,) translated to 2 crits, both gyro. And with that she ripped the center out of my line.
Important gaming note on the King Crab: The original KGC-000 and introtech KGC-0000 can NOT
fire ANY weapons into their rear arc. In the Techmanual it states that ANY mech
carrying a weapon that's critical locations are split between the arm and torso locations LOOSES
the ability to use the arm arc on that side of the mech. It's arm is considered to be pinned to the
side torso and can only be fired in the forward arc. Any other weapons as well as physical attacks
in that arm can also only be used in the forward arc.
This means you can't torso twist and fire behind it!
KGC variants that don't split their weapons into the torsos don't have this limitation.
This has been included as part of the total Warfare Errata for years but few seem to know it.
An entire paragraph was added to TW in the firing arcs section from 7th Edition and up
to make this more clear.
This means that an un-escorted KGC-0000 is meat for fast units when they win initiative.
BTW-great story about the little Frog.
Very interesting... and dangerous.
HA! Here for the premier!
Now, why do I love the King Crab? Sheer raw ballistic firepower. It's one of the first mechs I gravitated towards when getting into MWO and Battletech as a whole. While I've since gravitated more towards the Annihilator since, it's still my first fave, and I think it gave me a healthy love of non-humanoid mechs like the Marauder later on.
The future is crab. There is no denying it.
King Crab: I'm here to one-shot mechs and chew bubblegum, and I brought enough AC-20 for everyone.
I love running my crab lance, three Crab 20s moving ahead of a King Crab
Sounds like a good team.
@@MechanicalFrogIt’s good with city fighting, not as good with open fields 😂
My crab lance is two hermit crabs, a crab 27sl, and a king crab 010
@@dakkath414 all hail the 🦀
The Atlas may be the intimidating towering mascot of Battletech, but the King Crab is a menacingly promised threat.
2:30 That story is pretty much exactly how my first game went. Round one PPC to the head, immediate destruction. It was hilarious.
My personal pilot uses a modified King Crab fitted for melee combat, using the claws to rip other mechs apart. I gave them EMP rockets to stall the enemy so I can close the gap, and a small laser array to deal with pesky vtols or small infantry. And of course, tons of armor.
I have a King Crab in MWO and named it "Giant Enemy"
The KGC-011 is good at one thing.
Assaulting the bank balance of anyone fielding it.
How to use King Crab the right way.
1. Replace AC 20 with Gauss Rifles
2. Replace LRM 15 with SRM 6
3. Use saved tonnage for more Gauss ammo.
4. Become King of the hill and laugh as you smite down your enemies.
My personal favorite loadout in MW5 is LBX-10s, 4 Mlasers, and an LRM-20, with extra ammo, heat sinks, ECM, and an AMS.
It's damage is a bit lower, but it comes into ideal range faster, and it's a strong force multiplier for the entire lance.
Complete refit :
Replace arm weapons by SnubNose PPC+Capacitor and a regular Snubbie in each arm.
20 DHS.
Thats -32 tons while using only 31 tons.
1 ton spare space.
Remove the LRM15, ammo and the LL.
That's 13+1 = 14 tons left over.
Add an ERPPC In the torso in place of the LL.
7 tons left over.
Add 3x MML-3, 2x tons of ammo and CASE, In place of the LRM 15.
You now have a 9 hex deathzone King of the Hill. Though the FF might need to be replaced.
Currently on vacay so I can't be arsed to fit it all.
Recap:
20DHS, 2x SNPPC+Cap, 2x SNPPC, ERPPC, 3x MML-3.
Ride the Lightning 🤠
⚡️⚡️⚡️⚡️⚡️
Ps.
For extra profit:
-sell replacement electronic parts to the oppo.
Pps.
Could we do something evil with 3 plasma rifles and Heatseaking SRMs ?
Bahh.
2 SRM4s and Case is what barely fits with some light FF.
This is the weapon of the SLDF. Not as clumsy or random as an Atlas; an elegant weapon for a more civilized age.
Elegant ?
Dual AC/20s ?
Elegant ?
@@dwwolf4636If you prefer a scalpel to a howitzer, clearly you have not been using a large enough caliber howitzer.
@@dwwolf4636 the very definition of finesse and elegance UwU
There's nothing elegant about two AC/20s. That's just sheer, brutal efficiency.
So long as the ammo holds out, anyway.
@@jaredragland4707 Just because you call out the howitzer for being unsubtle, doesn't mean you don't like it. Just that you don't want people to call it elegant or precise like a knife.
The story with you and minifrog is as wholesome as the king crab is cool (extremely wholesome).
Quite fun.
We are firmly in the ilCrab era
The King arrived when he wanted. So he arrived right on time. Great video.
Yes! Thank you!
@@MechanicalFrog you are welcome Sir Frog.
Played a duel once, where my opponent brought out a KGC-000, and I used a point of Minotaur protomechs. Kid was incredulous, and I was maybe a little cocky. Had him chase me into an urban area on the table, where I could use cover to hide from his shots. He made a mistake of getting right up against the other side of the large structure I was hiding the whole point behind. I jumped all of them onto the roof next round. 10 ER medium lasers, all upper body chart. His head went ‘pop’, and fresh King Crab salvage was mine. Kid was pissed.
2:56 well thats utterly terrifying. now it can get into and out of combat as quickly as the 000 runs out of ammo. im gonna need to try this
Who doesn't like to bring two of the biggest boom sticks to a close range argument?
Since there's only two Crabs in BT I know of, I'm glad the King actually looks more like a crab than the weirdly long Crab-looks-more-like-a-Prawn.
You'd think more 'Mechs would have pinchy clamps for arms, it's such a good way to combine cannons with battlefists.
Ah, thank you for this one! A shame I missed the premiere, but c'est la vie.
I adore the King Crab for a multitude of reasons - its visual design is fantastic, it has crushing power and sturdy armour, and frankly speaking it's terrifying by reputation alone. As much as an Atlas inspires fear, a KGC at mid or close range inspires TERROR.
The king crab looks like it needs a crew & not just single MechWarrior to operate it.
Favorite variant is probably the Roal variant. (000B) just it solves the endurance issue that the 000 has.
The king crab became a favorite once i got my hands on it after killing Kane in MW5. And it was a mech i find myself piloting really often in instant action just because unleshing 2 Shells of death into a target is extremely fun and it makes me feel powerful to either instantly kill a mech in one slavo or hammer a unit untill its destruction. "Going critical" is a phrase i hear alot over the coms as mechs burn at the roar of my cannons
it's a shame for the original King Crab they didn't go with an LRM-10 and use the saved weight to add an extra two tons of AC/20 ammo and an extra half-ton of armor
I'm a huge fan of the KGC-010 King Crab, even if it's atypical-it's sort of like what the Annihilater wishes it were
To an extent. The Annie still outguns it, just... you know... at the cost of being slower and less armored, despite being an assault mech that won't be overlooked.
@@bthsr7113 i would not say the Annihilator *meaningfully* outguns it in any of the variants barring the Clan-developed Gauss ANH-1G ot the Clan-tech versions until the 3069 ANH-4A
(since all the other once have at most 4 10-damage 18-range weapons which they can fire pretty consistently-the King Crab KGC-010 can't fire all four every turn, but it can do it enough to be competitive and its twin SRM-6 launchers are real nasty up close (plus it's got more ammo per gun)
the near-contemporary and similar-tech ANH-1X has the same armor protection and CASE, is much slower, has only comparable secondary firepower, and has less ammo endurance in exchange for being able to alpha strike cooler
in MW5 i love running a quad AC2-BF variant with twin Large Lasers in 1 torso and 2x SRM6 infernos in the others. super charger.
Crab consumes all!!! I unironically love the king crab because it is as frightening and powerful than the atlas (In my opinion at least) but looks and is 5x cooler and was always one of my favorites. Keep up the great work Frog.
Hello Mech Frog.
The King Crab, along with its smaller cousin the Crab, were both Mechs that I enjoyed fielding as a Mercenary. Especially, if allowed to 'alter' them within the constraints of the Era being played.
Both the Crab and King Crab fell into my penchant to more efficiently field Mechs without 'breaking the bank' as a Mercenary Commander. One of the prime ways of doing so was to reuse available equipment as often as possible. In the case of the crabs, this meant the use of class 200, 250, 300, and 400 Fusion Engines, and later, the same designated classes as XL Engines.
Designing within these constraints left me with a 'stable' of Mechs that mostly conformed to Engine Ratings. And designing within those constraints made me be more 'efficient' in my designs in order to field Mechs that would stand a chance against the vast array of weight classes and options my opponents fielded.
Freed, mostly, of the tyranny of having to have supplies of dozens of Engine types and ratings to fit the plethora of Mech designs, allowed my Mercs to field more Mechs in combat for the same, or similar costs, and it greatly simplified my weapons procurement, ammunition procurement and storage, and general maintenance overall.
Yes, I did have exceptions to the general 'rule of thumb', like my penchant for buying up every Thunderbolt I could lay my hands upon. And this was generally fueled by my unit selling almost any Mech that didn't fit my design quirks. Warhammers were sold nearly as fast as I obtained them, in favor of 75 ton Marauders, which fit the engine scheme (300 Vlar is basic to the Marauder, giving a 4-6-0 movement profile), and other such trades.
King Crabs were extensively used, along with the stable of Atlas Mechs, and even the occasional Annihilator. All able to use that 300 Vlar Engine rating. That same 300 Vlar Engine could be mounted to a Crab, giving a movement profile of 6-9-0, which often surprised foes when encountered.
I was also a fan of the entire OST series of Mechs. I didn't care that both the OSTs and Crabs all looked horrible in the artworks presented of them. I was more concerned with efficiency, and reducing my inventory costs and supply woes when a certain Fusion Engine rating was unavailable to replace a destroyed one.
This is why Engines like the 300 Vlar, 200 Nissan, and 250 Magna, were the most prevalent Fusion Engines in my Inventories. Even the odd sizes were stockpiled when I had the chance, like the Thunderbolt's 260 Vlar and 260 Magna Engines. Since I had to maintain a stockpile of that rating, I then designed other 65 ton Mechs to utilize the Engine as well, and fielded the other occasional 65-ton Mechs, like the Catapult and Jagermech. My penchant to field Locusts and Stinger-Wasp Mechs meant that I maintained a ready supply of 160 and 120 rated fusion engines as well the 240's needed for Spider Mechs.
In a bid to seriously mess with me, one 'battle master' (game master) 'mixed up' my order for 300 rated engines, and delivered three times as many 100 rated ones instead. I was surprised, but got them for a 'bargain' and didn't protest all that much. Instead, I spent a few weeks coming up with designs to use my new found wealth of that engine rating. And thus was born the 'Monolith and Effigy' Mech designs. Both being 100-ton Mechs using that 100 rated Engine. Yes, they were even slower than an Urbanmech, but they were also designed to do the same job, urban defense. Both the Monolith and Effigy were expressly designed to look like statues of Mechs, and generally fielded atop low plinths as if they were, indeed, statues. There is nothing more horrifying than to pass up a statue in a city, only for it to power up and blast your thin rear armor and core your Mech.
The gratifying result was that foes would then blast any statue they encountered, fearing ambush. Which, let me pack hollow statues with masses of explosives that would bring down the surrounding buildings, burying the enemy's Mechs, and allow Infantry to deal with them efficiently. Another method of surprise was the 'turntables'. A rotating disc bisected by a wall, where on one side you had a hollow statue, or one with simple mechanical internal mechanisms to lift an arm or both arms, fire off spotlights, play martial music, and ignite fireworks. On the other side of the wall however, was a working Effigy, or Monolith, ready to be rotated outwards to attack those that bypassed the statues, or simply slagged them as they passed by.
Ah, the havoc I wreaked in the name of Urban Defense. Warm memories. :)
But back to the King Crab. The 300 rated Vlar Fusion Engine works well for the King Crab. And the only realy differences between my usual 'go to' Mechs of that type, were the weapons load-outs and heat sink counts. Later tech upgrades didn't change all that much, other than the usual upgrades to double heat sinks, and longer ranged weapons, or ones that were grouped more efficiently to maintain cooling rates.
So, yes, I do 'love' the King Crab. Although massive and slow for the most part, they are deadly hammers in combat, and usually have enough armor to last long enough to see a battle through to the end, and more. And, we are not talking about my love affair with Awesomes here.
"An assault 'mech in the truest sense."
_Proceeds to equip it with two supremely fragile interior components_
The only assault the KGC-011 is capable of is upon one's sensibilities and wallet.
@@alexanderhenley7307 At the VERY least, they could have had the decency to leave out the Rocket Launcher 15.
It's 50% more Crab per Crab!
Also liking the new visual design.
Many like the King crab for its autocannons, a few like it for the LRM or the Large Laser. Personally I like it because of the large bay windows, the thick orange carpet, the hidden bar with stereo record player that swivels out of the fake flagstone wall, the firepit and the huge bed with mirrors above it. Because there are no war crimes without Barry White and Engelbert Humperdinck.
Really liked this one…
“To quote the great American Philosopher Peter Griffen” priceless LOL
Your retelling of your kid getting an EPIC shot and beheading your Timber Wolf with double sixes, reminds me the first time my youngest finally beat me at a different game in a 1 v 1 match. The sheer joy, overrides any annoyance at losing (and makes you enjoy those moments for what they are).
I’ve always liked the King Crab, probably my second favorite assault mech after the Atlas, but your breakdown only gave me more reasons to love it.
Nice video!
King Crab was the mech that got me into Battletech. One memorable story I have is. One day, my friend and I were teaching another friend how to play Battletech. I took my King Crab-000 out to play, and he took a Nova A. We'll I shot and missed, but when he returned fire, both his ERPPC smacked me in the face. Nova became his go to mech after that.
Something to note whenever you're fighting early King Crabs that have AC-20's; Those big arm weapons are locked to the front-firing arc due to the split locations. Staying directly behind at a range of 2 will keep you out of range of a melee punch and prevent the KC from firing any weapons on you.
On the flip side, if you're the one using a KC, make sure you've got a buddy to protect your expensive assault mech from annoying lights or jumpy mediums that want to get behind it.
Mechanical tadpole absolutely deleted you there with the double six dice gauss shots XD
Always love using double long Tom on this in my MW5 modded playthrough. It's basically pressing "delete entities" on cross hair when both arms sign it's chorus of death
I have a glorious variant from the battle tech 2018 game. I ditched one AC20, and then stuck two flamers in the left arm, got rid of the large laser and replace it with multiple medium lasers, ditch the LRM to fill that torso with inferno SRMs, and then finally maxed out the armor and gave it jump jets. Finally, it was given every melee mod I could get my hands on and cram into its chassis. It's job was to travel at the very front of the ECM bubble, supported by a headhunter Marauder, the ECM cataphract, and a Royal Highlander. If something was dumb enough to try to pierce the bubble, it was usually right at the very front and would step right in front of the fire crab. Who would then greeted quite enthusiastically.
My memory is still flesh when we get KGC-011 at random mech table at the start of mini-campaign.
My friend who get this almost cried "Please give me classic one. Even the technology gap that's absolutely better."
GM said "Sorry. You can't." in full smile.
Other friend look the data and surprised and said "400XXL with composite!? What a joke. Can't we just sell this!?"
GM said "You can sell if the dice roll get some number. Or if you're sure someone want this and if you find that person you can sell this." in more smile.
So we decided to use that 011 like a show boat and pretend as old model that we have nice King Crab and desperately run to find normal 300 or even 300XL engine and after found 300 light in purchase roll we immediately buy that and pray to the technician dice roll of engine replacement.
I think that 400XXL engine was sat in storage and never move until the end of our mini-campaign. We didn't go to find the buyer because we never went to Solaris 7. And after the engine replacement and some modification that 011 was good 100t assault mech for us.
The story of your boys 1st game is identical to my boys. He was raised on images of the game but 1st played via the Introductory Box when he was ~7. We closed and dads Infinitely Superior tactics had him in light tree cover while the boy wandered across open ground out of formation. His Thunderbolts opening volley, a nearly impossible shot, Black6'd my Griffin. He was hooked & yes I still hear about it frequently 3yrs later.
I would complain about the strange designations of the King Crab, but then I would be murdered via crab pinches. Thanks for the video.
All hail mini frog and the head shot kill!
Fun mech the king crab.
Great video! Keep 'em coming
Will do.
I love the 👑🦀. It's by far my most favorite Assault Mech. Not for it's performance, but for the sheer terror of strikes into the enemy's heart. Such a cool Mech.
Absolutely
Cockpit? That's a starship bridge!
Let the king of the crab nation rise!!!
The future is crab!
I genuinely think the KGC-0000 is one of the most powerful IntroTech 'Mechs ever devised. King Crabs are phenomenal at capitalizing on the strengths of assault BattleMechs, and I think your description of "creeping doom" encapsulates its ideal role perfectly.
A King Crab is meant to bring up the rear of a battle line, reducing any opponent still engaged with its allies to smoking wreckage. It's an inexorable hammer, smashing into anything too busy to outmaneuver it.
Thanks for the great video, as always. Nothing replaces the feeling of tearing someone apart with 2x20 points of pinpoint damage.
On your Mechfrog variant, I feel like symmetry between the arms that is so inherent in the design. A heavy PPC + capacitor in each arm feels like really sells that King Crab feeling of super heavy damage. I had a bit of a play, and I think you could make that work, with maybe 2 MML 7 as backup. You'd have to use clan heat sinks to squeeze enough cooling in the mech, but you could otherwise stay fully on IS tech.
The temptation to just add four Plasma Rifles was strong.
Because we are all Crab People at heart? Either that or it's two Hunchbacks welded together.
Great vid. burst out laughing TWICE! (1st succession neighborhood squabble and the insanity of a XXL engine in an assault mech) Love it!
Glad you enjoyed it!
The absolute big boy himbself. A Kaiju for an era of mech warfare.
Another great rendition Battletech Mech history. I did enjoy the pic of the painter NEC King Crab with battle armor NEC mech. Nice tip to the Big Guy. Made me think there needs to be a crab version of battle armor, truly showing All Will Be Crab...brewhahaha (forgive me for the evil laugh ..umm well not really)
Raptor did an amazing job with Teneca's KC and Vasyl on top. If I were capable of feeling human emotions, it would be touching.
The KGC-010 won me my first victory in Battletech.
Not by killing with it's PPCs, but by being the absolute center of my opponent's attention.
It ate missiles until my jumping Peasent Crab and Axman sorted out the missile boats.
Love this mech, the design, the lore, the loadouts, my fav being the 0000.
Shits so fun with 2 gauss rifles and an er ppc in the right torso
Besides the Atlas, this demon of the battlefield is the epitome of walking death to opponents:) Craaaaab!
For my custom variant I made a ghost bear clantech monster nicknamed ‘Keel Hauler’ for some Mercs that got sent through a trial of position. It came out with twin UAC/20s and an ERLL slaved to a TC, an LRM20 w/ARTV, the full weight of standard armor and a standard frame w/ inbuilt case. Still had weight leftover so the cockpit and the gyro are armored.
It’s a monster sitting at 2808 BV or 3818with a 3/4 pilot. It takes the table often and has never failed me, love that big bastard.
I like King Crab because it does what it sets out to do: Bring two AC20s, shoot up a place, then leave.
I do have a pair of refits I'd like to throw out there. First is a simple succession wars downgrade, which I want to call either the KCG-1111 or the KCG-4P. Whichever you want to call it, it rips out the AC20s and replaces them with 4 medium lasers in each arm. The Large Laser is swapped for a PPC and the LRM 15 is given another ton of ammo. One ton of armor is added along with 20 heat sinks. It's a bit of a crapshoot, but makes up for the lack of concentrated damage with the sheer number of guns.
The other refit is an attempt to resolve the sins of the KCG-011 by going the completely opposite direction. To start, this King Crab, which I will call the KCG-110 is built on a Reinforced Structure frame, taking half damage on structure hits and resisting crits. To gain back some of the mass spent on the structure, a light 300 engine is used, and the whole thing is sheathed in 18.5 tons of standard armor.
Each arm carries a Rotary Autocannon 5 fed by 3 tons of CASE II protected ammo in each side torso. For backup, this king crab mounts 4 Medium Pulse lasers, two in the Center Torso and two in the right. 15 double heat sinks are adequate for this mech's needs. While unable to close the same way the accursed -011can, the -110 should prove durable enough to close and will keep fighting long after the -011 has fallen to it's fragile structure.
For me, it has always been the most iconic and recognizable BattleMech that Star League ever put paper to production on. I loved that thing so much as a kid, the first "BattleMech" I ever had was a skipping stone I glued stick arms and legs on to it and proxied a King Crab.
With that, the original model and the modern model, the only thing that can complete this Crab Collection for me is a Perfect Grade Gunpla equivalent model. 1/60 scale and all. CGL is sitting on an untapped gold mine there. It's CGL though, so of course they're not going to do something the fandom actually likes.
Painting my pirate King Crab called Rustjaw to lead my Rustjaw Raiders. May the militias of the inner sphere cower in fear of their scuttling doom!
This was a great video - many strong MF elements has pushed this towards the top of the list
Thanks a lot!
WOOOOOOO . LEST GO MY ALL TIME FAVOURITE BATTLEMECH
Woo!
@@MechanicalFrog nice job man.
Great stuff. I always love your colour plates👍
I must finish off my half-painted KC🤔
I can't wait to see it.
All hail Crab
Snip Snip.
Because it's awesome, of course. Never leave the planet without it.
@9:40 Per Sarna, Northwind factory was destroyed in 2786, during first succession war, not 2767 during the Amaris Civil War. Additionally, the Cosara factory on Mars was destroyed in 2767, but later repaired by Comstar, following the take over of the Terra system in 2787, and then mothballed.
Sometimes specific details are glossed over to keep to a swift narrative.
Another great and awesome video there. There's nothing like it when you stomp onto the field and say. Say hello to my little friends.
Absolutely.
@@MechanicalFrog 😊🤩
The heresy crab calls to me. I just hear the pilot yelling "witness me!" every time you activate the supercharger.
All hail crab. I was actually shocked when I checked my Mech Factory app and found I didn't have a King Crab variant. So while listneing to this great video, I made one. The KGC-000-ISM is a mixed-tech bag. It retains the standard engine, though now it's a Clan version. It mounts 15 Clan DHS, and 18 tons of Clan standard armor. It also has TSM, which gives it a movement profile of 3(4)/5(6)/0; sorry, no JJs on this Alaskan crustecean. It also has a heavy-duty gyro to make it even harder to topple than it looks like it is. It mounts a Clan ECM suite in the CT, which powers its Void Signature System. Yes, it is a 100-ton ghosting crab. For punch, it mounts a Clan ER Large Laser in its head, with a second inthe left torso. Removing the lower arm and hand actuators allows it to mount its Clan LB-20X autocannons fully within the arms. While tonnage and space constraints mean it can't mount CASE II, the use of a Clan chassis gives it integrated CASE to protect the 3 tons of LB-X ammo in each side torso location. Ghost Crab of Doom, you stravag freebirths.
The King Crab is the Roger Ramjet of Assault 'mechs.
As long as it's got it's 'proton energy pills' (ie. AC 20 ammo) it's a terror. But when it runs out (and with it's paltry ammo supply *when* is the operative word), it's badly undergunned. It's also slow enough that, combined with it's short ranged main armament, getting outmanoeuvred is a serious issue as many mediums and heavies can give a King Crab a lot of grief if they can keep it at arm's length.
The later variants (particularly the KGC-001 'Clanbuster') do go a long way to amending those flaws, but the base KGC-000 is a machine that you've got to use right for it to live up to it's fearsome reputation.
My first time with the King Crab was in MWO. I'll never forget the first time I just *stood there* and took some poor Marauder's face out while tanking all his damage.
What do we love about the King Crab? Two AC.20s goes a long way... while the ammo holds out. But once the ammo runs out, even a Rifleman can take a King Crab... eventually. A Panther could probably manage it in built-up terrain.
Of course, the base Atlas also has the same issue, if not quite as badly...
Frankly, I would have dumped the LRM for more AC ammo and a second large laser. Or perhaps even MORE ammo and switch the single large laser for an ER-PPC so you can really reach out and touch someone.
I enjoy the Kaiju because I LOVE energy builds. I also have a nasty KGC-OOOB On MWO.
RA/LA - 4 LAC/5 with 4 tons of ammo(one in each arm and leg)
RT - Tri-light PPC
LT - 2 SRM6 Artemis-LT two tons of ammo(Leg bins)
Light Engine 350 with 4 double heatsinks plus the 10 Engine sinks.
Max Armor
Light ferro-fib
Endo-steel.
That thing can pump out so much damage so quickly that I oft forget to watch my heat. about 62.2 damage every 3.25 seconds with LAC shots coming in at 1.4 seconds for each volley so the damage is next to non stop.
I'm going to get one of these to paint I think 🦀
I have anticrab stories as everytime I've played were one was on the table, which is not a great number of times, its never lived up to much and gotten either out manuevered and left irrelevant or run out of ammo. The custom versions taken have been similarly lackluster and while they take a ridiculous pounding they never put out the damage numbers.
one of the reasons i like the kingcrab for is the guns are pretty high up on the mech.. i know in most games it doesnt make a difference but its great for anything where line of sight is important. because exposing as little as possible while shooting is important and usually hills are more common than sharp cornered canions or buildings.. it can basically make itself so much smaller a target in most situations.. especially compared to the atlas.. and its basically timeless as a mech.
For my favorite variant kgc-000 .. but i often run a fun variant with 6 uac 2's when we play with custom ones.
Good point.
Knock knock, it's Crab o'clock
It's always time for crab.
Hermit crab, 2 crabs, and Kingcrab.
Fear the crab lance !
All will be crab !!!
Sadly, the last MW5 update messed all my mods up and I cannot load my old games.
I had a King Crab CAR, which had besides the armor bonuses, a nice boost for Ultra AC's. So I slapped 4 Clan UAC 5 on it, added 2 Clan Artemis LRM 15 and 3 Clan ER med lasers and some electronic shenanigans. I had a lot of fun with it, burying my enemies under tons of shells.
I have my own spin on the 0000. Swap the two AC20s for a pair of LBX10s with two tons of ammo, remove the large laser for a duet of ER Mediums and consider two standard mediums to let those cool off. Use that free weight to stuff in more heat management systems, you may find yourself needing them.
It might not have the killer punch of those AC20S but the range improvements and versatility is not to be ignored.
3:47 *Warforged* makes my art work (all of it from the awesome shit i pulled off back in the adult youth of my 1990's to now, where i need to wear my glasses when i paint) look like my stuff was... painted by a 2-year old. Plot twist: The mech pilot calls that King Crab, "The Ex-Wife".
His work makes me happy.
I love the king crab. My preferred refit is to drop the lrms for a second LL and an srm 4 with ton of ammo. Keeps the character of the og model but adds a little more staying power thanks to the two lasers. Add FF and DH after GDL do their thing.
I have loved the King Crab ever since the 2750 TRO was released... I loved almost all of those mechs and vehicles My Problem with the 010 is two tons of Streak , drop 1 for either LRM or even Gauss ammo
My little one is itching to get her first match on the table. Will happen with in the next week or two I think. I am going to start her in a light or lt medium.
Another great vid sir.