What Makes A Good Colossal Boss?

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  • เผยแพร่เมื่อ 27 ก.ย. 2024
  • 🕹 Browser games! Play more than 500 original games on GXC, like Doodle Alive: opr.as/DesignD... Thanks to GXC for sponsoring this video!
    Colossal bosses are instant centerpieces for any game, but their very presence can wreak havoc on a game’s camera, mechanics, movement, and animation systems. Let’s talk about how to design a giant boss fight, work around some of the issues, and make a truly epic encounter.
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ความคิดเห็น • 3.3K

  • @DesignDoc
    @DesignDoc  2 ปีที่แล้ว +643

    Browser games! Play more than 500 original games on GXC, like Doodle Alive: opr.as/DesignDoc-DoodleAlive

    • @platformingames2967
      @platformingames2967 2 ปีที่แล้ว +3

      Giant bosses where you run towards and chase the boss is good

    • @cesarhernandez6861
      @cesarhernandez6861 2 ปีที่แล้ว +2

      SoTC is art. That's it. No arguments. Beautiful art.

    • @fridgegaming1544
      @fridgegaming1544 2 ปีที่แล้ว +2

      @@cesarhernandez6861 there is a VR game called Jet Island you may enjoy

    • @cesarhernandez6861
      @cesarhernandez6861 2 ปีที่แล้ว

      @@fridgegaming1544 Then I shall my good man!

    • @megusmith6258
      @megusmith6258 2 ปีที่แล้ว

      i was hoping to see phantasy star online giant boss fight in this video since it is the grandfather of mmo

  • @furavyoff4188
    @furavyoff4188 2 ปีที่แล้ว +5340

    Fighting as giant Bowser while flipping the DS on its side in Bowser's inside story has always be one of my absolute favorite boss fights ! It's must have years and years since I last played it, but everytime I think about it I have a residual feeling of how fun I found it

    • @juliemadelyne4638
      @juliemadelyne4638 2 ปีที่แล้ว +43

      YES!

    • @bennitori4
      @bennitori4 2 ปีที่แล้ว +206

      I came up on that boss while in the car with my parents. The entire time they thought I was losing or upset because of how much child me was flipping my shit. That boss battle came right the hell out of nowhere and it was incredible.

    • @MrLuigiBean1
      @MrLuigiBean1 2 ปีที่แล้ว +15

      Lovely memories with that game :)

    • @soulstealer5625
      @soulstealer5625 2 ปีที่แล้ว +35

      I used to have trouble with it as my ds had difficulty detecting my mic and blowing but it was fun.

    • @SmumplytheF2P
      @SmumplytheF2P 2 ปีที่แล้ว +56

      Ohhh boy, just punching the hell out of that robot castle and just seeing it slowly break each phase is so satisfying.
      And I love how each punch cause koopas and goombasto fly out.

  • @gamignman267
    @gamignman267 2 ปีที่แล้ว +1671

    Personally I think another important part of a giant boss is the arena size. One of my least favorite boss fights was the giant robot from mgs5, partially because of one shots but mostly because of how much space there was to actually fight him. Most of the fight consisted of me running away to get more ammo (another issue with the fight).The reason giant bosses are so threatening is their presence, but if the area is also colossal they have much less of a presence. Fighting a somewhat large boss in a small room is a lot more intense than just upscaling everything dramatically.

    • @bruhmoment1835
      @bruhmoment1835 2 ปีที่แล้ว +38

      O&S second stage from dark souls. They shrink down the room just to add more tension to an already incredible fight

    • @kyotanaka920
      @kyotanaka920 2 ปีที่แล้ว +66

      I love the fight because of the map you fight him in. The bigger issue personally is it's bullet sponging nature. That fight in particular shouldn't have been Vemon Snake vs Metal Gear, but rather Diamond Dogs vs Metal Gear, with Diamond Dogs calling in support with helicopters and dropping power weapons far into the distance to ensure safe delivery. A boss so threatening it would take a literal army to take down. That could have been a revolutionary colossal boss fight, but it was squandered by a rushed development cycle.
      Instead of an army fighting against a giant robot, you get a fight where people actively look to cheese because it takes FOREVER to do it normally that it straight up kills the novelty of a giant boss fight. We are actively encouraged to build up Mother Base, why the fuck can't we use it when it mattered most?

    • @Xonarag
      @Xonarag 2 ปีที่แล้ว +18

      Idk when I think of shadows of the colossus the huge maps are part of what makes them epic

    • @gamignman267
      @gamignman267 2 ปีที่แล้ว +13

      @@Xonarag yeah but the proportions are still pretty normal. The colossus’s are WAY bigger than sahelanthropus and their arenas are also smaller.

    • @squidopedia_
      @squidopedia_ 2 ปีที่แล้ว +18

      Meanwhile some of my favorite boss fights are from Metal Gear Rising, where the two metal gear fights are in fairly small arenas and follow mostly the same rules as every other enemy kn the game. Plus, it probably helps that you suplex the giant robots.

  • @primary_magic1227
    @primary_magic1227 2 ปีที่แล้ว +632

    Ultrakills 'corpse of king minos' boss is pretty amazing, it's seeing him looming in the distance in each stage leading up to the boss battle which makes it so cool.

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 2 ปีที่แล้ว +51

      THANK YOU. I was amazed when Ultrakill wasn’t mentioned in this

    • @darknesshas1
      @darknesshas1 ปีที่แล้ว +11

      That fight needed music and to get rid of the black hole. it took me maybe 5 tries before i just learned to parry his hand and Railgun if i got low hp

    • @mishagaming1075
      @mishagaming1075 ปีที่แล้ว +33

      @@darknesshas1 Just move away from the black hole, i agree with the part about the music though.

    • @CollinBuckman
      @CollinBuckman ปีที่แล้ว +27

      The fact that you can parry his punches is really what seals the deal for me.

    • @radi_7
      @radi_7 ปีที่แล้ว +26

      I personally think LEVIATHAN is even better. Is it foreshadowed less? Yes. But, instead of the invisible wall strategy Minos goes with, you can _fucking grapple onto it and wail on it._ That, combined with the big attacks and the _space program_, just make them feel so awesome.

  • @matrix3509
    @matrix3509 2 ปีที่แล้ว +2253

    Metal Gear Rising is a great example of a game that simply refuses to compromise its amazing mechanics, no matter how big the bosses are. For its colossal bosses, something still has to be compromised though, so Platinum chose to compromise realism, which unironically makes the boss fights even more over the top and amazing. You better believe we're parrying this giant robot the size of Rhode Island!

    • @oricalu448
      @oricalu448 2 ปีที่แล้ว +305

      And you cant forget metal gear excelsius, where raiden just rips off one of its massive swords and uses that to destroy it. Sacrificing realism really was the way to go. Like Max0r said, "every game is now just worse for not having this"

    • @twilight7721
      @twilight7721 2 ปีที่แล้ว +34

      @@oricalu448 really wish that during excelsius once you get that sword you could do a little more though...

    • @landonadams9935
      @landonadams9935 2 ปีที่แล้ว +30

      I don’t talk to people that think Metal Gear Rising is anything less than a 9/10.

    • @twilight7721
      @twilight7721 2 ปีที่แล้ว +19

      @@landonadams9935 oh it for sure is and honestly as a bias rating its a 10/10 on an enjoyment level for me

    • @MrLopiu
      @MrLopiu 2 ปีที่แล้ว +11

      @@twilight7721 Like slamming it into Armstrong's face when he peeks out of the Excelsius

  • @-elthiccy-1388
    @-elthiccy-1388 2 ปีที่แล้ว +4569

    I always though that Calamity Ganon was super boring, especially compared to the other bosses. I hope there’s a better final boss for BOTW 2

    • @EpicFailz124
      @EpicFailz124 2 ปีที่แล้ว +1226

      I always treated "phase 1" in the castle as the boss and "phase 2" as a victory lap.

    • @accidentalgenius8252
      @accidentalgenius8252 2 ปีที่แล้ว +123

      Yeah calamity ganon worst version ganon ever

    • @damp2269
      @damp2269 2 ปีที่แล้ว +590

      the calamity boar thing is not a boss, is just a power trip after you beat the final boss. It's a reward, not a challenge.

    • @chadpeterson5698
      @chadpeterson5698 2 ปีที่แล้ว +202

      Yeah both phases had a problem
      Phase 1: too many weaknesses to exploit and some of the attacks are super easy to avoid
      Phase 2: anticlimactic and WAY TOO EASY.

    • @DesignDoc
      @DesignDoc  2 ปีที่แล้ว +635

      @@damp2269 It's a pretty lame power trip to be honest.

  • @DarkRaven4649
    @DarkRaven4649 2 ปีที่แล้ว +344

    Divine Dragon from Sekiro will always stick in my mind as an excellent collossal boss. Probably the easiest in the whole game, but goddamn, when the music swells and you get hurled into the air to redirect lightning? Still gives me chills just to think about it.

    • @bootleghollowknight
      @bootleghollowknight 2 ปีที่แล้ว +23

      Honestly one of the best colossal bosses ever. The snake was cool too.

    • @SP8inc
      @SP8inc 2 ปีที่แล้ว +1

      Just saw some gameplay and yeah that looks awesome! I need to play this game.

    • @banjoowo4001
      @banjoowo4001 2 ปีที่แล้ว +14

      Sekiro is really on a league of its own

    • @FromsoftgoatKaj
      @FromsoftgoatKaj ปีที่แล้ว

      @@SP8inc favorite game of all time. Definitely a must play.

    • @bennyindawall
      @bennyindawall ปีที่แล้ว +5

      The most cinematic fight in the game by far, well that’s if you don’t count anytime you do a lightning reversal😂

  • @Casual_PKBeats
    @Casual_PKBeats 2 ปีที่แล้ว +1543

    Seeing the title paired with the thumbnail, my first thought was "That is NOT what makes a good colossal boss" lmao. Really hope BotW 2 does the idea better, if at all. My first thoughts for great examples were, of course, Shadow of the Colossus, as well as Metal Gear Solid Revengeance. It's such a cool concept, I really love when games flesh it out well. Great video!

    • @KARLOSPCgame
      @KARLOSPCgame 2 ปีที่แล้ว +24

      Im sure Monolith soft are still helping and with the Torna final boss (im sure they learned what makes a final boss fight) i am Hyped

    • @shiftfire4511
      @shiftfire4511 2 ปีที่แล้ว +83

      The thing is, everything WAS going for that boss... Design, atmosphere, build-up, scale, music...Everything!
      Except the battle itself. Because i honestly think it's one of the easiest bosses in the franchise's entire history. I wouldn't call it THE easiest (That goes to Link's Awakening Angler Fish), but it's definitely losing out to some very poor competition.

    • @nidohime6233
      @nidohime6233 2 ปีที่แล้ว +59

      To be honest Ganon was the weakest part of the game, his four minions are just clones of each other, and the fight agaisnt it felt too short for my taste.

    • @andrewcox8308
      @andrewcox8308 2 ปีที่แล้ว +58

      BotW is sad because it DID get large boss fights right. Specifically I'm referring to Talus fights. You could also argue the process of accessing some of the divine beasts are large scale boss fights done right too. It's just a shame they seemed to rush over the development for Dark Beast, because it was obviously designed with Shadow of the Colossus in mind and had so much potential to be great.

    • @alittledeath2817
      @alittledeath2817 2 ปีที่แล้ว +14

      @@nidohime6233 You can't be serious. Every single blight of Ganon has different mechanics.

  • @elijahleonard7409
    @elijahleonard7409 2 ปีที่แล้ว +1352

    I keep thinking of Subnautica. Where it's less about fighting the collosal creatures and more about hiding and escaping. It introduces these monsters less as a enemy and more as a force of nature to be avoided at all cost. Like a game of cat and mouse. Except underwater and the cat is a gorgeous bioluminescent titan.
    Specifically I'm talking about the giant dragon at the magma level. The other reapers are neat too but they have definite weaknesses to exploit.
    The only other thing I wished you mentioned was sound design. The aesthetic to these fights can very easily be adjusted just with some super neat sound design. Naturally when we *hear* something that large it makes the fight much more intimidating and exciting. But maybe that's just me.

    • @georgesaffos1197
      @georgesaffos1197 2 ปีที่แล้ว +47

      And when it comes to Subnautica, killing the big boys feels so good

    • @kelismaincharacter4925
      @kelismaincharacter4925 2 ปีที่แล้ว +34

      @@georgesaffos1197 Ikr. Its like u dont gain anything from it, but pure satisfaction. It feels great

    • @V1_Ultrakrill
      @V1_Ultrakrill 2 ปีที่แล้ว +7

      I knew I'd find a subnautica fan down here

    • @funkie_junkie4289
      @funkie_junkie4289 2 ปีที่แล้ว +9

      The abyss leviathan is literally impossible to kill so it's horryfying to run it o when you accidentally go into the abyss and all you see is this GIANT FUCKUNG BEAST charging at you when it decloaks

    • @alexanderdelgado6433
      @alexanderdelgado6433 2 ปีที่แล้ว +9

      @@funkie_junkie4289 Unless you mean in Below Zero, it is technically possible to kill the "Abyss" leviathans as they are just adult ghost leviathans.

  • @iceagebaby5612
    @iceagebaby5612 2 ปีที่แล้ว +234

    I feel like Botw's Dark Beast Ganon fight was supposed to be more cinematic rather than actual gameplay, and the fight against Calamity Ganon was supposed to have the real gameplay in it. But I do agree that the fight against Dark Beast should have had a little bit more to offer gameplay wise

    • @NCSGaming15
      @NCSGaming15 ปีที่แล้ว +13

      It’s obvious how it’s meant to be cinematic by the fact he will miss you with his lasers on purpose

    • @Glitchy588Live
      @Glitchy588Live ปีที่แล้ว +5

      Yeah tp defo did dark beast Ganon a lot better in terms of gameplay combining both regular and wolf link skills

    • @fraserlaidlaw7358
      @fraserlaidlaw7358 ปีที่แล้ว +6

      Even Ocarina of Time’s Ganon fight felt more ominous and epic, despite being developed for vastly inferior hardware compared to the switch. It’s a similar 2 phase fight, but in the case of OoT Ganondorf and Ganon both have great and intimidating character models, as opposed to the amorphous blobs with eyes and tentacles that you fight in BotW. In OoT you end up fighting Ganon on a dark field ringed with fire, and only really get a proper look at him when lightning strikes. BotW’s dark beast Ganon is just a big stationary pig that really doesn’t threaten the player in any way. Killing him doesn’t feel satisfying in the least. Here’s hoping that TotK has great boss fights.

    • @HungryWarden
      @HungryWarden 3 หลายเดือนก่อน

      @@fraserlaidlaw7358spoiler alert: TotK’s bosses have a different problem. They are really frustrating.

    • @dyegoeduardosantossilva3659
      @dyegoeduardosantossilva3659 2 หลายเดือนก่อน

      It could've been so much better if he could actually hit you

  • @lilliangoulston5706
    @lilliangoulston5706 2 ปีที่แล้ว +233

    The boss of the Ancient Cistern in Skyward Sword has always been one of my favorites. Being able to steal its colossal swords to use against it was really, really cool.

  • @mc1s238
    @mc1s238 2 ปีที่แล้ว +765

    Horizon Zero Dawn’s world bosses were really fun to me. Large, highly damaging, and having a lot of moving parts that can not only be targeted and knocked off for extra damage, but can be used against them if picked up off the ground.

    • @bee1532
      @bee1532 2 ปีที่แล้ว +47

      was gonna say this. HZD really set my expectations high, they perfected those big machine fights. Always fun fighting them even on the hardest setting.

    • @97Multiphantom
      @97Multiphantom 2 ปีที่แล้ว +26

      There is no more fun activity in the game than fighting a Thunderjaw!

    • @PhyreSpore
      @PhyreSpore 2 ปีที่แล้ว +5

      That sounds like a crazier version of Skyward Sword's Koloktos fight.
      Any giant boss fight that lets you use the boss' own weapons against them is peak video gaming if you ask me.

    • @97Multiphantom
      @97Multiphantom 2 ปีที่แล้ว +13

      @@PhyreSpore imagine Koloktos but 4 times bigger, attacking like a feral animal and not giving you a second to breathe.

    • @cookiecraze1310
      @cookiecraze1310 2 ปีที่แล้ว +9

      I always wondered how a fight with a titan class would go if it was framed like the fights with the Thunder Jaws or other 2 big Bois. I think a multi hour fight would be fun, with there being save points after every big hit for breaks, like blowing off a tentacle. It would like a game within a game.

  • @angelo6522
    @angelo6522 2 ปีที่แล้ว +1180

    Omega Flowey is certainly creative, letting all that space where the fights usually happens free to the player and the enemy, an amazing fight

    • @sillyguy_5559
      @sillyguy_5559 2 ปีที่แล้ว +96

      And also a pretty good “unbeatable” boss how you need to convince the souls, his power sources to revolt and defeat him afterwards

    • @Gru..-
      @Gru..- ปีที่แล้ว +13

      ​@@sillyguy_5559convince? You just pass them attacks to just they revolt against him and heal you

    • @kateleese1037
      @kateleese1037 ปีที่แล้ว +9

      it is certainly very creative! i really enjoyed fighting omega flowey

    • @thenecromancer4113
      @thenecromancer4113 ปีที่แล้ว +12

      Undertale's neutral ending is probably the most climactic out of all 3. The true villain of the game. He tricked you at your lowest, and you never saw him again, until the very end when he is the most powerful being in the universe. Maybe I'm bias because Finale is my favorite Undertale song, but the juxtaposition between the terror and hopelessness of "Your Best Nightmare" and the blood pumping excitement and exhilarating satisfaction of "Finale" is so incredible.

    • @spimbles
      @spimbles ปีที่แล้ว +1

      @@thenecromancer4113 are we talking about the same ending here? isnt the pacifist ending the one with Omega Flowey and Asriel? been 8 years since i played but i couldve sworn it was just the pacifist route that had OF

  • @nothingtoseehere8063
    @nothingtoseehere8063 2 ปีที่แล้ว +586

    I think that Super Mario Odyssey’s Ruined Dragon boss is a good example of this, it has a very epic feel, is camera-friendly, and has good gameplay. Plus, you can even climb on the dragon after defeating it, giving you a sense of scale.

    • @SIG7Pro
      @SIG7Pro 2 ปีที่แล้ว +4

      You don't have to defeat it to climb on it lol.

    • @pete5423
      @pete5423 2 ปีที่แล้ว +10

      I think both ruined dragon and Calamity beast ganon are some of the worst examples on how to make a colossal boss.

    • @SIG7Pro
      @SIG7Pro 2 ปีที่แล้ว +7

      @@pete5423 Glad to hear your opinion.

    • @Scaryland42
      @Scaryland42 2 ปีที่แล้ว +4

      @@pete5423 Glad to see that people have different opinions in this cruel world. It gives me hope for humanity.

    • @SeymourDisapproves
      @SeymourDisapproves 2 ปีที่แล้ว

      @@Scaryland42 are you new here?

  • @frozennoob_6074
    @frozennoob_6074 2 ปีที่แล้ว +1876

    Personally, Terraria and hollow knight come to mind. They aren’t like some of the games you mentioned but those games are super good with their bosses. Terraria allows you to shape the arena around the boss, the creativity it allows for is just great.

    • @DeltaSignIsNotAvailable
      @DeltaSignIsNotAvailable 2 ปีที่แล้ว +149

      And with Calamity Mod the giant boss theme just goes crazy

    • @iveharzing
      @iveharzing 2 ปีที่แล้ว +162

      Hollow Knight's bosses aren't THAT big though, all of them fully fit on screen, so there's no camera problems.

    • @iveharzing
      @iveharzing 2 ปีที่แล้ว +77

      @@DeltaSignIsNotAvailable Oh yeah holy shit the Devourer of Gods, that shit scared me when I first saw it!

    • @DeltaSignIsNotAvailable
      @DeltaSignIsNotAvailable 2 ปีที่แล้ว +75

      @@iveharzing yeah it didn't only scare me, it also scared my 2009 laptop

    • @ethanliang1836
      @ethanliang1836 2 ปีที่แล้ว +41

      VisualMT devourer of framerate

  • @arthusmariet1825
    @arthusmariet1825 2 ปีที่แล้ว +49

    Hades and Medusa in Kid Icarus Uprising are two epic and long fights against an immense enemy that you have to beat by quite literally ranging them to find their weaknesses, dodging their minions and astonishing attacks.
    Wonderful giga boss fights.

  • @coreymyers5321
    @coreymyers5321 2 ปีที่แล้ว +623

    Personally, I like bosses that feel like a final check of all of my skills. Make it colossal, and you could really show how well you are doing.

    • @harveycustodio2625
      @harveycustodio2625 2 ปีที่แล้ว +6

      In Bayonetta the Bosses that are Closer in Size or Smaller are the Hardest. Rodin, Alraune, Father Balder, Lumen Sage Balder, Loptr, Aesir and Jeanne are all bosses who have a low amount of Witch Time Available, Jeanne and Father Balder are an exception since their from Bayonetta 1. Aesir is larger than you, though not by much.
      The Colossal Bosses like in Both Bayonetta 1 and 2 offer different ways in which you battle them, fighting on a floating platform, surfing, flying, falling and swimming underwater are some of they ways you can battle Colossal Bosses in those games.

    • @andrelisboa7193
      @andrelisboa7193 2 ปีที่แล้ว +1

      sword saint issin would like to talk to you

    • @yesstephen1854
      @yesstephen1854 2 ปีที่แล้ว

      i beat vergil and it made me feel as good as beating a dark souls boss

  • @ThePaulineu
    @ThePaulineu 2 ปีที่แล้ว +723

    Fire emblem Three houses does something quite clever to make colossal monster fights work, by making it so that they take up more than one space on the grid, and having multiple health bars. It really helped represent the scale of it compared to the units that are all one square long, and making them tougher, without having to completely shift the gameplay to accommodate for it. It incentivises you to use battalions, which are attacks that can target multiple squares at a time but that you can only use once or twice per fight. Adds a strategy element: when does which character deploy their battalion? Just great design all around I think! :)

    • @hylianmage413
      @hylianmage413 2 ปีที่แล้ว +72

      The excursion into having enemies that take up 2x2 or even 3x3 tiles on the grid was a really natural place to expand for the series- a long time coming, even. And 3 Houses did it well, both with giving you something to use your massive sweeping batallion attacks on, and using their barriers to complicate and vary the strategies for approaching them (e.g, the giant wolves having weaker barriers that were more effectively broken up close, or the mechanical dolls's barriers completely negating magic).

    • @SilverShadow707002
      @SilverShadow707002 2 ปีที่แล้ว +16

      It really was an amazing move, especially for a grid based strategy.

    • @Ramsey276one
      @Ramsey276one 2 ปีที่แล้ว +5

      It was my return toFire Emblem
      I am so glad I got it!

    • @CaptainCFalcon
      @CaptainCFalcon 2 ปีที่แล้ว +8

      Advance Wars: Days of Ruin has you fight most of the actual map layout in a really cool fortress siege.
      Unfortunately, the enemy units you have to deal with _as well,_ make this a lot less enjoyable than it could've been.

    • @amshigar0092
      @amshigar0092 2 ปีที่แล้ว +7

      I kind of have mixed feelings about it to be honest. With actual bosses, it works great and makes a lot of sense. But when they try to do the same with "standard" enemies, it kind of just turned into a chore to deal with for me, with how many bloated health bars that came up and how much space they often all took up on the map.

  • @spacetaco048
    @spacetaco048 2 ปีที่แล้ว +92

    I'm so super glad you mentioned Shadow of The Colossus. And saved it best for last too! That game was the greatest thing I didn't know I needed in my life.
    Everything about that game makes it the most unique thing I've ever played and is really the first thing that got me into story based games. (Though I haven't played many games in my life)

    • @Thor-Orion
      @Thor-Orion ปีที่แล้ว +1

      Play Ico at some point. Totally different gameplay but the same style storytelling. Shadow of the Colossus is the prequel to Ico.

    • @spacetaco048
      @spacetaco048 ปีที่แล้ว

      @@Thor-Orion isn't that game really old and unavailable to play cause it's an old portable game?

    • @Thor-Orion
      @Thor-Orion ปีที่แล้ว

      @@spacetaco048 no, Ico was a PlayStation 1 game. You can play it on an emulator right now I think.

    • @Thor-Orion
      @Thor-Orion ปีที่แล้ว

      @@spacetaco048 look at the name of the studio that did shadow of the colossus. Team ICO.

    • @unfathomablyunfathomable
      @unfathomablyunfathomable ปีที่แล้ว +3

      @@Thor-Orion Its also ported in a collection to ps3 alongside SotC so you can play it on rpcs3 or real hardware

  • @LittleParade_
    @LittleParade_ 2 ปีที่แล้ว +341

    I've always enjoyed Splatoon's campaign bosses! Like the Octobosses, Octo Oven comes to mind first! Takes up the whole center stage, no problems with camera control and movement, and you get to traverse its body three times with added hazards and difficulty each time! I think in general, people just don't know about Splatoon's campaigns, and I think that's such a shame, they're some of the best campaigns I've played!

    • @nothingtoseehere8063
      @nothingtoseehere8063 2 ปีที่แล้ว +23

      Totally agree, I love all the splatoon campaign bosses, and I think that even the final octo expansion boss, the giant laser-eyed statue, is actually quite clever, as it pushes your maneuverability and accuracy.

    • @sparklingsora
      @sparklingsora 2 ปีที่แล้ว +10

      oh absolutely! splatoon bosses are great fun, although i admit they make me very nervous, like most colossal bosses do... it took me like 15 minutes to beat octoshower my first time through because i kept missing my shots thanks to how much my hands were shaking. good times lmao

    • @reethelemon
      @reethelemon 2 ปีที่แล้ว +7

      It's a shame the marketing for Splatoon isn't the best. If it had better advertising im sure it would lure in newer players. The Splatoon campaign is popular but it mostly gets ignored, it's not as big as something like zelda or mario which makes sense since Splatoon is a much newer franchise but Nintendo really needs to push the marketing for Splatoon (specifically Splatoon 3.)

    • @LittleParade_
      @LittleParade_ 2 ปีที่แล้ว +2

      @@reethelemon I definitely agree, I think generally the surface appearance of Splatoon probably turns off a lot of people that would otherwise really enjoy the game and what it has to offer. On the outside, I'm sure it just looks like another bright and colorful kids game that has nothing for teens or adults, when in reality, it works really well as a game for everyone, with features I think all ages can appreciate! And I totally agree that they should put better marketing towards gaining new players, as I feel they've catered a lot towards existing Splatoon players in their advertising!

    • @huwfairley693
      @huwfairley693 2 ปีที่แล้ว +6

      The splatoon bosses are perfect for the style of game. They incorporate nice traversal and are goofy but not so it makes the fight feel like a cartoon. Also the music slaps

  • @Scar-Zero
    @Scar-Zero 2 ปีที่แล้ว +565

    Asura's Wrath, DMC, Nier Automata and Dante's Inferno are all great examples of incredible colossal bosses.

    • @memorableman3709
      @memorableman3709 2 ปีที่แล้ว +46

      Im so glad that Asura’s wrath is getting some spotlight in this video! Such an amazing game, with some of the best fights ive seen in a videogame..

    • @ostrichlord9097
      @ostrichlord9097 2 ปีที่แล้ว +17

      You get a MVP pass for mentioning Dante's Inferno

    • @vitriolicAmaranth
      @vitriolicAmaranth 2 ปีที่แล้ว +10

      I mean Asura's wrath is like an interactive action movie rather than an action game, so it can make anything that is emotionally impactful and/or visually appealing feel good, and I haven't played Dante's Inferno and barely even remember what it looked like, but I would argue for the others that they are EXCELLENT games but the colossal bosses in them totally suck. Same goes for Monster Hunter, Dark Souls, Dragon's Dogma, hell, even Shadow of the Colossus, where the smaller colossi were the better ones. The only times colossal bosses work are when they're only colossal in-lore because you're assuming a larger form yourself to fight them, like getting in a mech or something.
      That said, it's fun to have them for a setting. I like that Dalamadur is something that exists in MH's universe, and that at some point some hunters had to go stop it from rampaging even though it's like a mile long and they're like specks of dust to it. On paper "a tiny human slays a dragon as large as a mountain" sounds badass, but when you see the physical "reality" of it, it's just ridiculous and impossible to execute well.

    • @Exel3nce
      @Exel3nce 2 ปีที่แล้ว +3

      @@vitriolicAmaranth i would say jhen moran is a fun exception

    • @ShadowknightEX
      @ShadowknightEX 2 ปีที่แล้ว

      Monster hunter is also a pretty good example in most cases

  • @KlldbyCuriosity
    @KlldbyCuriosity 2 ปีที่แล้ว +23

    Atahl Ka is the single best boss fight I’ve had the pleasure of challenging. It starts off with a normal fight against a bug before it constructs a giant mech that you have to dismantle by attacking the threads holding it together. Best boss fight and a perfect end to GU

  • @delaart8519
    @delaart8519 2 ปีที่แล้ว +228

    I know many people are not the biggest fan, but one of my favorite colossal bosses are the ones in Twilight Princess, especially the fight against Stallord. All of the fights are pretty damn easy, but I always felt them very exciting since you’re eventually fighting giants with a sword, it gets even better when you manage to “expose” their weak spot and the fanfare starts to play, those bosses always felt so… epic.

    • @coreywest9597
      @coreywest9597 2 ปีที่แล้ว +39

      Stallord and Koloktos are definitely two of the best boss fights in Zelda history. Honorable mention for Twinmold from MM as a good giant boss fight. The fight against beast Ganon in TP is also great, especially the "beast against beast" part where you have to grapple and throw him as a wolf.

    • @homestuck_official
      @homestuck_official 2 ปีที่แล้ว +6

      @@coreywest9597 Molgera too!

    • @alexandramcginnis8872
      @alexandramcginnis8872 2 ปีที่แล้ว +9

      Isn’t that the point of bosses and video games in general? Making you, the player, feel epic and awesome! I think easy bosses are okay, if it done in a way that make you feel awesome and incredible.

    • @valla7644
      @valla7644 2 ปีที่แล้ว +4

      Although I agree that easy bosses are ok, I wish that some Zelda bosses were a little more mechanically difficulty. I mean they ARE the bosses, but bosses are mostly the easier part of the games; so easy, to the point of me feeling like it's a playable cutscene that will unlock more of the story.
      I love Zelda, but yeah.... not so fond of the bosses.

    • @benjamator6700
      @benjamator6700 2 ปีที่แล้ว +11

      Twilight Princess absolutely nailed the bosses as well as the dungeons.

  • @arogustus3984
    @arogustus3984 2 ปีที่แล้ว +305

    Darkest Dungeon has it's fair share of big boy bosses, ranging from big, to massive. Weirdly enough, it ends up being something of an advantage for the player, since the positioning based gameplay, where the position of your characters dictates what enemy positions they can hit, is removed by their giant sizes.
    Take Swine King. He takes up three slots of the enemy position, with Wilbur, his spotter, taking up nimber four. No matter if you push Wilbur to the back or to the front, your characters will always be able to hit the Swine King no matter what (unless one of their attacks targets the front enemy position.)
    Of course it's made up by the fact that these are bosses, and they're gonna hit very hard. Their giant size just acts as a boon for your characters, allowing for more characters to be able to hit them, and for you to experiment with character combos more liberally (at your own risk, of course.)
    Even the game itself lampshades the size thing.
    "Monstrous size has no intrinsic value. Unless inordinate exsanguination be considered a virtue."

    • @dusklunistheumbreon
      @dusklunistheumbreon 2 ปีที่แล้ว +19

      And don't forget the unstable flesh, a single boss that took up all FOUR slots...but was incredibly weak to AoE because of it.

    • @NisseDood
      @NisseDood 4 หลายเดือนก่อน +1

      @@dusklunistheumbreon Unstable flesh.
      Time for Dog.

    • @dusklunistheumbreon
      @dusklunistheumbreon 4 หลายเดือนก่อน

      @@NisseDood Yep lmao. One of the times that the Houndmaster REALLY shone was just using his bleed cleave against the Flesh.
      Most of the time, it was a pretty bad ability since it did so little damage, and he was a pretty mediocre hero since his damage was kinda bad against non-beasts, and the rest of his kit kinda suffered from being a master of none - he had bleed, mark, heal, stress heal, and guard....but none of that was good enough to really replace any heroes who were just better at those things, except for the mark, which is genuinely very good as far as marking abilities go....but mark builds kinda suck anyway, especially since most of the targets who have enough health to justify using mark tend to have extra turns, making mark expire too quickly to actually do more damage than just hitting them would.
      But in that one particular instance, he was one of the best possible characters. 4-12 points of bleed (effectively meaning 12-36 extra damage a turn since all three turns of bleed would proc before you got your next turn anyway) and a solid amount of damage, every single turn, QUICKLY rips through the Flesh.

  • @Ze12365
    @Ze12365 7 หลายเดือนก่อน +7

    14:13 Ultrakill's 1000-THR Earthmover is a great example of this.

    • @staree_
      @staree_ 3 หลายเดือนก่อน

      literally the first thing i thought of when i clicked this video

  • @EVacStation
    @EVacStation 2 ปีที่แล้ว +143

    Sonic Generations actually did a really good job in their remake of the Perfect Chaos fight from Sonic adventure. Turning the boss into less of a fight and more of a stage with boss-specific hazards. I honestly wish more Sonic bosses adopted this type of design.

  • @Jeremagpie
    @Jeremagpie 2 ปีที่แล้ว +73

    the spectacular final boss of Kirby Planet Robobot comes to mind, and it's especially cool since you as the player also take on a new colossal form to fight an even larger enemy

    • @leedlelel2373
      @leedlelel2373 2 ปีที่แล้ว +15

      Kirby has done all of its colossal bosses good, sectonia, void termina(especially the smex one) hr-d3, nova nucleus etc etc

  • @Cl-2048
    @Cl-2048 7 หลายเดือนก่อน +8

    Ultrakill's newest colossal boss is definitely the best.
    Aside from its hand, the first one is rather standard: It shows up, you fight it in a small arena, you kill it, on to Gluttony you go.
    The second one is way more interesting; you aren't bound to the arena and can even jump onto its head and damage its heart to do extra damage.
    But the newest one... You're killing it from inside while it fights an eternal duel against an enemy.
    This truly is the only way it should have ended.

  • @theknight334
    @theknight334 2 ปีที่แล้ว +286

    Doom Eternal's Icon of Sin comes to mind. In an intense FPS game that functions very fluidly about dealing with enemies efficiently and managing resources for each. He comes across like the stage hazard, but has a large number of mobs around to doing the games basic combat dance so that you never run out of ammo and can keep up the fight.
    I think he's probably well done for the FPS gameplay, but doesn't feel like you're fighting him as much as you should.

    • @JanbluTheDerg
      @JanbluTheDerg 2 ปีที่แล้ว +18

      It was designed to be more of a demo for the destructible demons than anything else. Apparently the Cyberdemon from 2016 is really good, and the original Icon of Sin fight was apparently great, for it's time.

    • @adityamaram6293
      @adityamaram6293 2 ปีที่แล้ว +11

      Another fps colossal boss is the corpse of king minos from Ultrakill. He moves fairly slow, but hits hrard with his fists (which can be parried), shoots projectiles, and drops blackholes that follow you. The atmosphere's also great, and the claustrophobic room forces you to move well and parry.

    • @CesarGameBoy.
      @CesarGameBoy. 2 ปีที่แล้ว +17

      The Icon of Sin’s attacks were one of the few details I really loved about the fight. He wasn’t just going “okay I’m gonna hit right here you better get out of the way before I attack,” no he is *aiming* for you and every attack is meant to hit you. Every punch, every laser, every flame was aimed at the player. Which I feel makes the fight more personal, and makes me enjoy it a lot.

    • @mrlagalot7956
      @mrlagalot7956 2 ปีที่แล้ว +7

      Also The Spider Mastermind from DOOM 2016, it was a "shoot it until it dies" with some nice special attacks, but nothing too special.

    • @uncroppedsoop
      @uncroppedsoop 2 ปีที่แล้ว +11

      @@CesarGameBoy. at that, it seems as if it's slow, lumbering, and powerful at first, until it suddenly hammer-fists at you and swings it nearly as fast as a human being would, it really puts into perspective the fact that it's not big and dumb. It's dangerous, it's freakishly fast for something so big, and it's _intelligent_

  • @Ice-Climber
    @Ice-Climber 2 ปีที่แล้ว +117

    With those shots of Perfect Chaos from Sonic Generations, my mind does go to how Sonic the Hedgehog has handled those since Sonic 3 & Knuckles. In those cases they've been corridors that you chase the boss through. They required constant ring collection because you start with 50 and they deplete over time. You avoid obstacles not to avoid harm but to avoid slowing down and failing to catch the boss. After causing damage in most cases puts Sonic back at the start or in new corridor with different hazards and navigating them again. Some games do them better than others.

    • @EvilParagon4
      @EvilParagon4 2 ปีที่แล้ว +5

      The Dark Gaia fight shown in the video was a bit lame. It was the bad part of the fight with the slow punches, but most of the fight is intense QTEs. While there are no corridors from what I can remember in that fight, there are multiple runs through the temple parts.

    • @ArceusDX
      @ArceusDX 2 ปีที่แล้ว +4

      @@EvilParagon4 The Wii version let you throw the punches yourself in a Punch-Out style segment, sure it was a bit, jank, but still more involved and active than the HD version's QTEs

    • @Excalibur5k
      @Excalibur5k 2 ปีที่แล้ว +4

      @@ArceusDX wii version of perfect gaia in general was strangely more fun i think, as jank as it was. it was disappointing that the HD version of the fight was just flying around its force field fighting snakes.

  • @potatokun8630
    @potatokun8630 2 ปีที่แล้ว +20

    7:58 I freaking died 🤣

    • @holvingar4375
      @holvingar4375 2 ปีที่แล้ว +10

      Just like her

    • @potatokun8630
      @potatokun8630 2 ปีที่แล้ว +3

      @@holvingar4375 💀💀💀

    • @machupich
      @machupich 2 หลายเดือนก่อน

      did it stroke your funny bone potatokun8630

  • @DanteYewToob
    @DanteYewToob 2 ปีที่แล้ว +473

    In the future, could you possibly add the titles of the games being shown on screen?
    Perhaps even just as captions or something?
    Sometimes I see something I really wanna try but I don't know what it is, the list in the description helps a bit, but sometimes it doesn't matter because it's just a quick clip and multiple games look similar.
    Just a thought. Thanks. I love the content!

    • @018FLP
      @018FLP 2 ปีที่แล้ว +10

      Agreed!

    • @EtamirTheDemiDeer
      @EtamirTheDemiDeer 2 ปีที่แล้ว +10

      Boosting. Love this idea

    • @cvrator
      @cvrator 2 ปีที่แล้ว +12

      Since he often showcases lesser known games, this is really a no brainer.

    • @wellerday7370
      @wellerday7370 2 ปีที่แล้ว +1

      The struggle. Anyone know the name of the game at 00:45?

    • @majora361
      @majora361 2 ปีที่แล้ว +2

      @@wellerday7370 pretty sure its spark the electric jester 2

  • @Will_Forge
    @Will_Forge 2 ปีที่แล้ว +535

    "I'm counting two scarabs! I repeat, TWO SCARABS!!"
    You can't forget about the scarabs in Halo 3. They are some of the best giant boss fights in gaming, and definitely the best in the otherwise somewhat big-bossfight-sparse FPS genre.

    • @jellyismyjam7864
      @jellyismyjam7864 2 ปีที่แล้ว +20

      Its funny that there are so few examples of colossal bosses in FPS games considering they don't run into the problem of unwieldy combat and as long as the arena is well designed, camera issues shouldn't be much of an issue either. Bungie has continued having some pretty big bosses (maybe not quite colossal bosses) in Destiny 1 and 2, some of which have been very good, especially raid bosses. GTFO is also an FPS game with a very cool colossal boss. GTFO is definitely a more niche game, but is fun nonetheless.

    • @Will_Forge
      @Will_Forge 2 ปีที่แล้ว +16

      @@jellyismyjam7864 yeah, I think that one of the main reasons most FPS games don't do flying vehicles and other targets as well as collosal boss fights while Halo does and pulls it off is in part due to a quirk of the Halo targeting reticle. The reticle in Halo is slightly lower than vertical center, meaning of you drew a line across the screen halfway up your TV, that line will be above your reticule rather than cutting the reticle in half. The reason they did this since Halo 1 was because they wanted to make you look slightly up to aim straight ahead, causing you to get a psychological sense of grandeur in the Forerunner structures. This also means that more of your screen is looking at the sky, opening up the opportunity for flying and massive targets. Most FPS games put the reticle in the center, including newer Halo games made by 343 Industries instead of the OG Bungie, so they don't get this opportunity like Halo does, especially Halo 3.
      As another bonus to this off-center reticle style, the ammo, shields, and grenade count at the top of the screen don't block so much of your view. Most FPS games have a lot of wasted screen space looking at the floor, but by bringing the reticle down and thus the screen up the empty space is put into the sky where most games would place their HUD elements anyway. This clears them out of the way a by almost the full height of those same HUD elements.
      So many tiny innovations on the FPS genre were made in Halo that most people don't even know about because the rest of the FPS genre didn't get the memo and just kept making games that really could be that much better if they paid attention instead. It's a loss for gamers everywhere, honestly, as even games like The Elder Scrolls could benefit from this reticle design trick.

    • @jellyismyjam7864
      @jellyismyjam7864 2 ปีที่แล้ว +4

      @@Will_Forge Very interesting, I was unaware of that. There are also other examples of psychological tricks to draw attention without that specific reticle trick. I believe Half-Life's wires are a popular example.

    • @elyjahkidnot
      @elyjahkidnot 2 ปีที่แล้ว +2

      @@Will_Forge There's an indie game called 'Roboquest' which gives the option of having the reticle not in the middle of the screen, I didn't think of why it would be impactful though!

    • @aidyplays1013
      @aidyplays1013 2 ปีที่แล้ว +2

      I always fight those things with a Ghost if I can get one. Brilliant bosses, always loving the feel of tiny man in robot suit with access to many weapons and vehicles vs huge alien robot capable of squashing you and marinating you with your own blood.

  • @blitz8601
    @blitz8601 2 ปีที่แล้ว +24

    Elden Ring's Placidusax fight has become one of my favorite boss fights. Just wish some of the other dragon fights in that game were as good as him.

    • @DataDrain02
      @DataDrain02 หลายเดือนก่อน +1

      So... just curious. What did you think of Bayle from the DLC?

    • @creeperYT9824
      @creeperYT9824 26 วันที่ผ่านมา

      curse you baylleeeee

    • @stephanfimmano2767
      @stephanfimmano2767 9 วันที่ผ่านมา +1

      @@DataDrain02 Peak cinema, gameplay, dialogue. Unfortunately I suffer skill issue.

  • @n0kidneys
    @n0kidneys 2 ปีที่แล้ว +123

    One of my favourite colossal bosses has to be the NILS Statue at the end of the Splatoon 2 Octo Expansion. As easy as the fight is, taking elements from the multiplayer such as the need to cover lots of turf in ink and integrating it into a proper fight is so cool to me.

    • @zetto3093
      @zetto3093 2 ปีที่แล้ว +19

      I liked dj Octavio from splatoon 1 putting you through everything from the single player campaign in a constantly moving environment that isn’t just a giant circle

  • @pokegirl302
    @pokegirl302 2 ปีที่แล้ว +30

    When it comes to Monster Hunters spectacle hunts in my opinion Dalamader is the gold standard. You have this giant snake coiled around a mountain and is never quite fully in frame. You must climb the terrain and it to hit weak points and break parts as it destroys parts of the stage and is actively attacking you. Honestly most of the other monsters of that scale just feels like you are fighting an actual mountain or boat.

    • @emblemblade9245
      @emblemblade9245 2 ปีที่แล้ว +12

      Dalamadur is phenomenal. Attacking its claws while they swipe you or its head shoots giant fireballs, and attacking its tail just hanging off the edge of a mountain, ready to turn and come barreling at you any time with a size and speed that makes it seem like a small building is being swung at you. Whatever hitbox you target, you still feel the pressure of the rest of its body on the other side of the map, feeling its giant size and making you wonder how much damage you’re even dealing to it.
      And then there’s the meteors and wave motion breath attack. Really feels like you’re fighting a terrestrial deity.
      When it finally snakes around the mountain so you can climb on its back and attack its head, stunning it as it collapses on the ground in what’s the only situation where it actually appears vulnerable…thrilling as hell.

  • @purplehaze2358
    @purplehaze2358 2 ปีที่แล้ว +31

    Even though Moon Lord from Terraria is hardly in a "colossal" scale, I think he's a pretty good example that "bigger" does not always equate to "better".

    • @Azraelgaming745
      @Azraelgaming745 ปีที่แล้ว +1

      If we count mods, calamity has much of that, for example, de DoG

    • @thenecromancer4113
      @thenecromancer4113 ปีที่แล้ว +3

      I've always been a little opposed to the calamity mod and other mods along those lines because of exactly that reason. Moon Lord is the final boss. Supreme Calamatis just feels like a bad edgy boss, especially with the quotes she says in the game's chat. If you were to ask my opinion on the calamity mod, I'd tell you that it shouldn't be a mod. Calamity should just be its own thing. I think it's pretty awesome but it doesn't fit into vanilla Terraria that great. The minute of waiting for the Moon Lord to show up is one of my favorite parts of the whole of Moon Lord. Most of the time, you're just standing there, just before the climax of the game where you're left in silence, but at the same time, it's so loud. It really leaves such a noticeable imprint on the boss saying "This is really it." What a joy the boss is too.

  • @RockR277
    @RockR277 2 ปีที่แล้ว +48

    I really like how Dragon's Dogma handles big monsters. You can use magic or enchanted weapons they're weak to to stun them, attack or break certain parts of their bodies to knock them down or limit their offensive options, and climb on to them to make it more difficult for them to move or hit their weak points directly.

    • @valla7644
      @valla7644 2 ปีที่แล้ว +3

      This.

    • @RicochetForce
      @RicochetForce 2 ปีที่แล้ว +22

      I always lament that the industry largely ignored Dragon's Dogma's lessons in handling giant monsters. Hacking away at ankles isn't particularly interesting, and being able to systematically break down the boss, climb onto them to reach certain weak points or provok certain actions you can exploit, made large monsters more engaging than usual.

    • @valla7644
      @valla7644 2 ปีที่แล้ว +4

      Pretty much the only good Big boss battle that actually feels and looks good to me.

    • @brettgreen5044
      @brettgreen5044 2 ปีที่แล้ว +8

      It's an absolute shame Dragon's Dogma didn't make it into this video. It could easily have been the entire "how to do it right" section. Hard to blame him though, considering how little attention the game got in general. That's another shame in its own right.

    • @TheTriforceDragon
      @TheTriforceDragon 2 ปีที่แล้ว +3

      @@RicochetForce Not to mention if you wanted to you could gain access to magic that felt proper for the scale as well. Finding the safe spot to charge your magic before hurling huge pillars of ice into a titanic monster and watch its health bar drop appropriately to the huge display was amazing.

  • @01ChaosWarrior
    @01ChaosWarrior 2 ปีที่แล้ว +89

    While they technically aren't "bosses", they Thunderjaw and Stormbird are great examples of how to build a fun, dynamic battle against a giant enemy. They both have different attacks that can be disabled by destroying certain parts, armor that can be torn off to create weak points, and the Thunderjaw can even have one of its weapons blown off and used by the player. They are really fun to fight, since they can go from a long, epic battle when you first fight one, to a quick, do or die sprint when you learn how to quickly and efficiently tear them apart.

    • @TheRealErurainon
      @TheRealErurainon 2 ปีที่แล้ว +5

      What game is this? It sounds Monster Huntery

    • @Excalibur5k
      @Excalibur5k 2 ปีที่แล้ว +10

      @@TheRealErurainon horizon zero dawn

    • @thefurry7165
      @thefurry7165 2 ปีที่แล้ว +2

      I always despised those guys... Probably because I just suck at Horizon lmao

    • @AlfonsoSRT
      @AlfonsoSRT 2 ปีที่แล้ว +3

      Stormbirds fucking suck.

    • @happythekatt8419
      @happythekatt8419 2 ปีที่แล้ว

      @@AlfonsoSRT Agreed, stormbirds never got easy for me lol

  • @jaydenrush3919
    @jaydenrush3919 ปีที่แล้ว +9

    I absolutely love the end boss fight in doom eternal against the icon of sin. Not only do are you chipping away at the armor and the flesh, you have to take cover from its stage wide attacks and re-up on ammo, health and armor from the smaller enemies that spawn, giving a small twist on the game loop you grow to learn throughout the game. Such a fun boss fight to play over and over again.

    • @colehamrick6252
      @colehamrick6252 9 หลายเดือนก่อน

      It is a VERY good boss fight.

  • @CrnaStrela
    @CrnaStrela 2 ปีที่แล้ว +121

    NieR: Automata 's Engels is one of my Favourite, it is the very first boss where you first fight its arm, then after investigating the area, turns out the entirety of that area is the boss that you have to fight. You also don't always fight it normally mechanic wise, because before getting the "power up", you basically tickling them and only after 9S got beaten, you will fight it on "equal" ground using flight unit and gameplay that resembles Shoot 'em ups. This phase your damage increased significantly, the climax of the fight is you beat it by slashing it using its own hand (getting MGR vibe here) where you just need to tap button for finisher and they do humongous amount of damage. After beating it, they fall into despair when it turns out there are more of those big damn boss as the fight with even iust one of them is far from easy.
    Nier Automata's Engel boss fight did a perfect demonstration of what should have happened when you fight collosal boss when the game isn't designed for or based on that.
    1. Give your charcter one-off powerup exclusive to beat this boss.
    2. Do ocassional QTE to show off that they are not just big sizes but also a big threat.
    3. Do variety of damage from hitting different kind of place, can be masked via moving into other phase where you now hit different part of the boss because honestly nothing is sillier than hitting the boss in the leg for extended amount of time and it die.

    • @benturtl9076
      @benturtl9076 2 ปีที่แล้ว +2

      Yes the flow between the different game mechanics really shines in this fight

    • @geist8844
      @geist8844 2 ปีที่แล้ว +5

      Loved the boss fights here. It also gives you a sense of achievement when you fight another one a little further in and actually harm it. And, spoilers in case, you actually get to use one to fight an endless wave of machines, then facing off against another engels in a goddamn robot punchout.

    • @celeste1823
      @celeste1823 2 ปีที่แล้ว +1

      On the opposing side of the spectrum, Grün is a bad colossal boss fight and I dread having to fight it each time I replay Automata. It's got the same issue as Adamantoise from FFXV where it just feels like you're just pumping bullets into a slowly moving wall

    • @geist8844
      @geist8844 2 ปีที่แล้ว +2

      @@celeste1823 i agree, not to mention more than half the battle sees you circling the thing instead of actually fighting it alongside being a long, tedious, and annoying fight.

    • @reinux
      @reinux 2 ปีที่แล้ว +1

      @@celeste1823 I don't disagree, but it was epic enough that I liked it anyway.

  • @zonary8148
    @zonary8148 2 ปีที่แล้ว +79

    Dr. Edgar Zomboss battle from pvz 1 is one of my favorites
    It doesn't require any gameplay changes, only adds to the mechanics with it unique behaviors like the snowball or fireball, bungee zombie yoyos, and the *van*
    And it get pretty satisfying when you clear out all the normal zombies before the boss comes down and be able to be damages, as all your plants are now targeting him instead of other zombies, granting massive damage.

    • @malachiloveday4612
      @malachiloveday4612 ปีที่แล้ว +5

      Ikr! That fight was such a satisfying ending to the somewhat repetitive rest of the game

  • @thecanadiandane7262
    @thecanadiandane7262 2 ปีที่แล้ว +131

    Jhen/Dah’ren Mohran, Dalamadur, and sometimes even Lao-Shan Lung are some of my favorite battle experiences in monster hunter. Jhen Mohran and Dah’ren Mohran especially, there’s something very exhilarating about primarily using the artillery on your sand ship to combat this enormous desert whale rather than your trusty weapon for the majority of the battle, especially when you have friends to divvy up the responsibilities with.

    • @thmistrapillay1811
      @thmistrapillay1811 2 ปีที่แล้ว +11

      Shara and Safi are my favorite, was about to add Alatreon but I'm not sure if he still counts as "Big" boss
      Never got to face the Morhans or Dalamadur yet , I'm a Fifth Fleeter myself, tho I have fought Lao Shan Lung and he was pretty damn fun for me too

    • @natas5022
      @natas5022 2 ปีที่แล้ว +4

      I know it's hated by a lot of people, but i loved the underwater fights with Ceadeus

    • @GrievyRZ
      @GrievyRZ 2 ปีที่แล้ว +1

      Ceadus is and some of the larger winged wyverns are also great bosses!

    • @InfernalDrake117
      @InfernalDrake117 2 ปีที่แล้ว +8

      @@natas5022A rather large portion of MH players, myself included would like to see underwater fights come back, with adjustments of course, because it was just so cool.

    • @thecanadiandane7262
      @thecanadiandane7262 2 ปีที่แล้ว +1

      @@natas5022 I hold the big blighter in a pretty high regard myself

  • @paulweyer4339
    @paulweyer4339 2 ปีที่แล้ว +196

    FFXV's Leviathan fight is one of the most intense moments I've ever enjoyed in a game. Flawed as it was, flying over the ruined city and confronting a summon was pretty epic.

    • @Firefight_
      @Firefight_ 2 ปีที่แล้ว +16

      That game deserved so much more love than it got. I know, it wasn’t the best developed, but it had so much potential. I almost tear up every time I hear “you guy’s are the best…”
      And Apocalypsis Aquarius is one of my favorite songs ever.

    • @overseerpjoe9477
      @overseerpjoe9477 2 ปีที่แล้ว

      Now that you mention it, in a vacuum, that fight is pretty stunning. Unfortunately, it's ruined by how awful the rest of the game is. I forget it's even a fight half the time because I like to forget about XV

  • @benjaminrichard4632
    @benjaminrichard4632 ปีที่แล้ว +5

    Sonic frontiers. It’s a pretty recent game, but every boss fight is against an enemy probably 100 times your size, have the power of basically a god and the game’s banger soundtrack to beat them.
    Oh and you’re invincible with a time limit based on your amount of rings which are basically your money

  • @treelord4644
    @treelord4644 2 ปีที่แล้ว +259

    I love hollow knights take on them. almost every boss is several times your size and you have to learn to weave through all their attacks. This can feel unfair sometimes but the game gives you so many movement options it balances it out. You can jump over a throwing attack, then midair dash to phase through the boss to hit them from the other side, double jump to avoid a secondary attack, use spells to keep you in the air longer, then hit them again to reset all your movement mechanics. It excels at making you feel small and forcing you to adapt to that

    • @MidnightDrake
      @MidnightDrake 2 ปีที่แล้ว +20

      I was hoping there was gonna be someone talking about Hollow Knight. I completely agree with you on all of those points.

    • @chipbutty3645
      @chipbutty3645 2 ปีที่แล้ว +41

      Hollow knight doesn’t really have any collosal bosses though they’re all just big, love the combat though

    • @TwistahsWorld
      @TwistahsWorld 2 ปีที่แล้ว +10

      They’re not that big really I wouldn’t call it a colossal boss

    • @treelord4644
      @treelord4644 2 ปีที่แล้ว +10

      @@TwistahsWorld yes and no, I agree that in most games they wouldn't be counted as colossal. However I would argue that In 2D games the colossal bosses are smaller than in 3D so relative to the game and the player size I would call at least at least a few of the bosses should be counted as colossal. :)

    • @chipbutty3645
      @chipbutty3645 2 ปีที่แล้ว +4

      @@treelord4644 idk maybe radiance but radiance’s size really doesn’t play into the fight

  • @JetStream0509
    @JetStream0509 2 ปีที่แล้ว +125

    I think Midir is my favorite example of a colossal boss fight in the souls series. Most colossal bosses in those games boil down to either being gimmick fights or ankle biting simulators. In fact, the first colossal boss in that series is literally that. And it’s one of the better ones. But Midir is different. Rather than standing tall with only his limbs available to hit, he is typically crouched low to the ground, with his head facing towards you like a prowling lion. The game very clearly wants you to hit his head: head hits do so much more damage than leg hits, and he uses his most devastating moves when you’re not right in front of him. By contrast, his more manageable and easy to dodge moves are used when you’re right in front of him. Since most souls players are used to attacking the legs when fighting bosses like Midir, he got a bad rap early on by players who weren’t fighting him in the way that he was supposed to be fought. My only criticisms are that sometimes the windows of time available to attack him are a little too short when you’re using big weapons, and the camera can also be pretty annoying at times. But it isn’t anything like Amygdala, Loran Darkbeast, or Bloodletting beast. Plus, I think it helps to sell the absolute magnitude of the foe you’re up against.

    • @lonelyshpee7873
      @lonelyshpee7873 2 ปีที่แล้ว +12

      Midir is almost perfect, but his huge healthpool, high damage output and lack of attack openings make him frustrating and even a bit boring at times, mostly thanks to his lack of variety between his two phases. This boss would be perfect if he had less health, or took more damage to the head, or if he had some more differences between phases. I mean, I had way more fun with Friede and Gael because they both have 3 phases, each with their own twists.

    • @AndrewBrownK
      @AndrewBrownK 2 ปีที่แล้ว +3

      I love midir, I only wish he had more branching movesets (ala sekiro) and less drawn out moves that become memorized and routine very fast

    • @necromax13
      @necromax13 2 ปีที่แล้ว +7

      Midir is still a lackluster fight just because it sidesteps a few of the souls games core difficulty rules by having way too much health, having attack windows being too short, and doing too much damage.
      In that sense, Black Dragon Kalameet is much better, except for not being as large or imposing.

    • @JetStream0509
      @JetStream0509 2 ปีที่แล้ว

      @@necromax13 eh I don’t really care about too much damage and health when his attacks are mostly pretty easy to dodge. The tiny attack windows are pain in the ass though

    • @ErdemTipix
      @ErdemTipix 2 ปีที่แล้ว +4

      @@necromax13 I think his hp is fine since you arent fighting a human, but a giant dragon thats a descendant of archdragons. Attack windows big enough to get 2/3 hits in wich is like most bosses in ds and his attacks are really well designed and fair

  • @O_CABBAGE
    @O_CABBAGE ปีที่แล้ว +5

    I love how ori does giant bosses as escape sequences, sometimes with a short fight before or after. For example the Foul Pressence, Kwolok, and Sand Worm. Kwolok, The Howler, and The Shrieker are amazing examples of the actual boss portion of the fights, all displaying different types of fights. Kwolok is just a big hit box that can take alot of damage, but can deal out alot aswell. The Howler is a great first boss, introducing the combat system, you have to keep hitting him back to stop you from getting cornered and attacked. The Shrieker is an amazing boss from being to end. This is an example of a boss that's on the same plane as you, and one that is in the background. First phase is a standard, but fun, just hit them whenever you're able section. Second phase is an escape, running across a decaying, and broken spirit willow, through logs, and across long gaps. Phase 3 is a much harder version of the first phase. Phase 4 is the same as phase 3, but Shriek slowly destroys the platforms, and causes an endless rain of fireballs. Phase 5 the floor is just gone, and you have to bash off the fireballs to stay in the air, while dealing damage to the boss. So for example you might launch yourself downward so the fireball goes flying at Shriek, then immediately catch yourself and use your bash, launch, and glide to stay in the air long enough to bash off another fireball. It's overall an amazing series, and I highly recommend playing it, especially the 2nd one.

    • @julestastylasagne
      @julestastylasagne ปีที่แล้ว

      I wanted to mention Ori too! I think they did a really good job with big bosses. The last phase of Shriek fight is so unique and unforgettable

  • @smoop4816
    @smoop4816 2 ปีที่แล้ว +117

    The Mario series is incredibly good at giant bosses. Bowser’s Inside Story and Dream Team have the best giant bosses I’ve ever seen.

    • @Hugop_arts
      @Hugop_arts 2 ปีที่แล้ว +12

      I think it’s a double edged sword. They love using gimmicks for these fights and when they do work - like the two games you mentioned - they’re magical (specially that final one on Dream Team - such a great throwback to the previous title). However when the gimmick doesn’t land it deflates the whole experience - like the papercraft battles in Paper Jam or the giant Bowser in Galaxy 2, that felt more like a minigame dressed up as a boss

    • @History507
      @History507 2 ปีที่แล้ว +3

      The only downside i can think of is that in the original release of inside story you had to use the microphone for the fire attack

    • @smoop4816
      @smoop4816 2 ปีที่แล้ว

      @@History507 My lungs still haven’t recovered from the Fawful Express

  • @ExtremeAce
    @ExtremeAce 2 ปีที่แล้ว +34

    You showed it for a moment but Quadraxis from Metroid Prime 2 is one of my favorite boss fights in a video game. That thing is intimidating, makes you use almost ALL of your abilities - Beams, Super Missiles, Visors, and even the different Morph Ball abilities like Boost, Spider and Bombs and the music is perfect. It's not painfully slow either, you don't have to wait for more than 5-10 seconds to damage it and the difficulty might seem hard which it should for such a late game boss, but also can be made work of easily when you know what you are doing.

    • @Brandonious15987
      @Brandonious15987 2 ปีที่แล้ว +1

      Quadraxis was the best boss in that game. And Prime 2 had the best bosses in the series to me.

    • @ExtremeAce
      @ExtremeAce 2 ปีที่แล้ว +1

      @@Brandonious15987 I agree, Prime 2 has some fantastic bosses.
      It's personally my favorite game in the series.

    • @Brandonious15987
      @Brandonious15987 2 ปีที่แล้ว +1

      @@ExtremeAce My Favorite is still Prime 3. It has my favorite environments.

    • @robert2german
      @robert2german 2 ปีที่แล้ว +2

      Same here. The final phase even makes the boss’s body a mechanic you need to use to defeat the boss.

  • @happysmilesworldandgames8755
    @happysmilesworldandgames8755 หลายเดือนก่อน +1

    I like when the first phase of a colossal boss is fighting a part of the boss like an arm or the head and then it reveals its whole body

  • @Overlysarcasticfox
    @Overlysarcasticfox 2 ปีที่แล้ว +39

    I think monster hunter does these really well, (besides maybe Zorah) because of the sheer power that the monsters emit. Creatures like Shara Ishvalda and Safi’jivahave such a massive attacks that give such a good feel for their strength.

    • @JamesSchulte
      @JamesSchulte ปีที่แล้ว +5

      Shara and Safi don't really count as colossal bosses. They're massive yeah but compared to truly colossal monsters like Zorah, Lao Shen Long, Dire Miralis, Dalamadur, Dah'ren and Jhen Moran, and Ceadeus they aren't big enough to qualify

    • @TheAlmightyPotato
      @TheAlmightyPotato ปีที่แล้ว +2

      One thing's for sure tho, Goss Harag is definitley not a colossal boss, not sure why they only included it there when Narwa and Ibushi are in the same game lol

    • @colehamrick6252
      @colehamrick6252 9 หลายเดือนก่อน +3

      @@TheAlmightyPotatoGoss Harag may not be that colossal, but he’s one of my favorite monsters in the entire franchise

    • @TheAlmightyPotato
      @TheAlmightyPotato 9 หลายเดือนก่อน +1

      @@colehamrick6252 It is very cool, yes

  • @Silversky1113
    @Silversky1113 2 ปีที่แล้ว +18

    As a kaiju fan, I've always loved the idea of colossal bosses. Kind of like how some monster hunter games do, i like the idea of having to fight these enemies via other methods involving either other supporting characters' assistance, the use of turrets and other environmental weapons/tools, or setting up traps or hazards in the creature's path. This has always been my favorite approach as it truly gives you a sense of scale as you can't just kill this thing with regular means by slashing it with your sword or something.

    • @kindahungry8505
      @kindahungry8505 2 ปีที่แล้ว +4

      I like how dangerous most elder dragons can be. Even weaker elder dragons inherently destroy the local ecosystem. Mh is pretty good at showing the affects of monsters in the world of mh.

  • @DaEzChez
    @DaEzChez ปีที่แล้ว +1

    broforce is a game i havent heard much people discuss, yet every single one of its boss battles feels epic and climatic. highly recommend it.

  • @Charzard4261
    @Charzard4261 2 ปีที่แล้ว +17

    I absolutely love the finally boss fight of Kid Icarus Uprising. It has a couple large boss fights but the final one uses completely new mechanics that really helped make the end so satisfying.

  • @poyo3087
    @poyo3087 2 ปีที่แล้ว +32

    I've always liked the giant battles in both Bowser inside story and Dream Team (Besides the Zeekeeper due to the motion controls, and a bit of the giant browser fight as well for the same reason.)

  • @Nulono
    @Nulono 2 ปีที่แล้ว +1

    The Sly Cooper games feature a handful of colossal bosses, and tend to use the bosses' bodies themselves as platforming challenges.

  • @Hamletonium
    @Hamletonium 2 ปีที่แล้ว +18

    Mario & Luigi: Bowser's Inside Story solves this by making Bowser even bigger than the colossal bosses through plot shenanigans. It's really fun to lay waste to things several times your usual size, even if the controls are finnicky.

  • @HuhJuhWuh
    @HuhJuhWuh 2 ปีที่แล้ว +20

    Morpheel from LoZ: TP is a great example of an intimidating colossal boss with a terrifying and suspenseful build up as you sink to the bottom, only to have little challenge and for that fear to fade away before i even get a chance to strike its weak point

    • @RainbowsaurusGames
      @RainbowsaurusGames 2 ปีที่แล้ว

      I agree! Also the great adaptive soundtrack every time your time to hit comes, really one of my favorites x3

  • @PhantomChaos76
    @PhantomChaos76 ปีที่แล้ว +4

    You should have waited until Sonic Frontiers came out, that game has HUGE bosses!

  • @NontpNonjo
    @NontpNonjo 2 ปีที่แล้ว +26

    When the size of enemies signaling strength was brought up I was expecting Xenoblade Chronicles X to show up. That game is littered with giant enemies, the size of the enemy dictates the difficulty individually of level. And the fact that the same applies to the player is very cool. You can fight a giant boss in your giant robot, or you can fight it on foot. Then just to top things off, every individual enemy has various targetable limbs that can be broken, giving the fights a sense of focus even with the camera having trouble keeping some enemies on screen.

    • @SouthyJr206
      @SouthyJr206 2 ปีที่แล้ว

      Zhu Pharg. 'Nuff said.

  • @Spartan-A239
    @Spartan-A239 11 วันที่ผ่านมา +1

    My favorite colossal boss is the Gorog from Force Unleashed II. I barely remember the rest of the game (the first one was better) but I'll never forget how fun and epic the Gorog was. From the crazy intro, the the ridiculous boss bar it was so cool. You felt intimidated but not powerless, and I found that the perfect balance.

  • @somerandomwizard5799
    @somerandomwizard5799 2 ปีที่แล้ว +27

    Kinda sad you didn’t mention Yhorm the giant from dark souls 3, he’s by far my favourite giant boss because his fighting style isn’t limited to ‘baby flailing about’ and the weapons you use to hurt him would actually do more than cover him with papercuts

    • @skydiamsteam6005
      @skydiamsteam6005 2 ปีที่แล้ว +15

      And now there’s Rykard, who’s even better

  • @thedemonicorangefridge1930
    @thedemonicorangefridge1930 2 ปีที่แล้ว +64

    When done right, colossal bosses can be the absolute highlight of a game. Two really good examples are the Dah'ren and Jhen Mohrans from Monster Hunter and Zu Pharg from Xenoblade Chronicles X.
    The Mohran isn't the hardest thing in the world but it's incredibly memorable in how you go about fighting it. You start of chasing it in a ship, using the ship's artillery and dragonators to weaken it whilst climbing onto it when it gets close. That's already a strong start, but there's something about the second phase that ticks all the boxes for me. Your on a race against time to stop the Mohran from destroying the ship, so you charge at this hulking goliath and throw absolutely everything you can at it, climbing all over its body and removing its horns. I love the way it starts as well - it feels like a true standoff.
    The Zu Pharg might be my favourite non final boss ever conceived. You've just been given the ability to fly in your mechs, and now your faced with an enormous flying aircraft that transforms into a colossal five legged skell. It isn't the most complex fight ever, but its beyond satisfying to fly around the behemoth, destroying parts of its body as it rampages across the entire continent of Sylvalum whilst launching fleets of smaller skells at you. I love that it's one of two fights in the game not locked to a certain arena and is fought throughout an entire major region, and coupled with the epicness of NoEx01 blaring in the background makes it an insanely memorable fight.

  • @Rawls9805
    @Rawls9805 10 วันที่ผ่านมา +1

    4:52 when I first played botw and got to the Ganon fight, I was expecting Dark Beast Ganon to start rampaging through hyrule in a desperate attempt to get away from Link to come back again later. With Link having to use various traversal techniques to catch up to and then fight Ganon in a shadow of the colossus style boss fight all while having a sort of soft timer to inflict a certain amount of damage to redirect Ganon from destroying of the the many small settlements in the game.

  • @sealedtugboat9965
    @sealedtugboat9965 2 ปีที่แล้ว +9

    I think the big bosses in splatoon really tend to show how the level traversal mechanics come into play in extra hectic situations, even though some of them may be a bit easy.

  • @SkywardShoe
    @SkywardShoe 2 ปีที่แล้ว +6

    The Scarab fights in Halo 3 are an interesting example, especially the first one on the mission The Storm. You've got a massive 4 legged mech driven by its own AI, not on a scripted path, and the only way to destroy it is to do enough damage to the core inside the aft of the mech. The core is nearly impossible to shoot when outside the Scarab, but there are several options on how to get at it. You can damage any of the four legs to cause it to enter a 30 second repair cycle where it kneels down, allowing you to board. There are also hatches on the side that can be blasted open to create alternate paths in. You can try to ramp a vehicle onto it by luring it close to a ramp, or use a deployable gravity lift to get on board, or even try to jump from a nearby crane if it gets close enough. The back portion of the Scarab can also be shot off with heavy damage, exposing the core much more from the outside. There are anti-vehicle turrets you can use nearby but as they are immobile you make yourself a big target for the Scarab's main guns. Even if you get on board there is a whole crew of lesser enemies stationed on board. Ultimately it doesn't take more than a few grenades to destroy the core itself, but how you go about doing that is a whole adventure that can play out so many different ways.

    • @themocaw
      @themocaw 2 ปีที่แล้ว +1

      My favorite way was to hijack an aircraft and bail out onto its back.

    • @calsalitra4689
      @calsalitra4689 2 ปีที่แล้ว

      Even if they were fairly easy, it makes perfect sense that they're fairly easy. A Scarab is a modified mining platform, and even if its been modified for combat it still mostly just excels at destroying whatever large thing happens to be in front of it. Hence, they're best at breaking fortifications but require support for general combat. And in all 3 of the fights in Halo 3, they are both lacking sufficient support and not being used for their intended purpose.

  • @emberthefox4951
    @emberthefox4951 ปีที่แล้ว +2

    I love when games have you on equal scale with a giant boss, whether that be from your character naturally being giant or some means to grow to their size. It's fun to get some Kaiju vs Kaiju action in to mix things up.

    • @colehamrick6252
      @colehamrick6252 9 หลายเดือนก่อน +1

      You’d love Gigabash and Dawn of the Monsters

  • @apoema42
    @apoema42 2 ปีที่แล้ว +7

    I think the music is extremely important when it comes to colossal bosses. It is the first thing it comes to mind when we remember the fight.

  • @kumatorahaltmanndreemurr
    @kumatorahaltmanndreemurr 2 ปีที่แล้ว +6

    One thing that colossal bosses can invoke is fear in the player. Metal Gear Solid 2’s bosses are almost always humans with special weapons/abilities, then towards the end of the game you have to fight multiple Metal Gear RAYs all at once in a relatively claustrophobic arena. Playing this for the first time, I felt so underprepared that this boss fight legit terrified me more than a lot of horror games.

  • @the11382
    @the11382 2 ปีที่แล้ว +7

    How can you forget about my boy Dragon's Dogma? Enemies in DDDA work amazingly well. There are multiple approaches to attacking large enemies, which provides multiple ways of dealing with an enemy.

    • @DesignDoc
      @DesignDoc  2 ปีที่แล้ว +4

      I need to put some time into Dragon's Dogma.

  • @lacytheespeon517
    @lacytheespeon517 ปีที่แล้ว +3

    You have no idea how happy it makes me to see Solar Ash in here! It's one of my all time favorite games, and as soon as I saw this video, I thought of Solar Ash, and was thinking the whole time that after watching it I should comment about Solar Ash. And then it actually showed up!!!

  • @me-dq6fg
    @me-dq6fg 2 ปีที่แล้ว +32

    Destiny 2 is also a pretty good use of colossal bosses. The Riven fight is great and you fight a huge boss in a cool way.

    • @davo7512
      @davo7512 2 ปีที่แล้ว +2

      And oryx

    • @diegocj02
      @diegocj02 ปีที่แล้ว +1

      Insurrection prime was big too (not as much as the others), and the tank usage gave it a lot more pressence.

    • @me-dq6fg
      @me-dq6fg ปีที่แล้ว

      @@diegocj02 yeah true wish i could've fought it lol

  • @AndrewThePoet
    @AndrewThePoet 2 ปีที่แล้ว +4

    Safi'Jiiva is probably my favorite colossul boss, it's a multiplayer kind of boss but it just fantastic.

  • @tempest_dawn
    @tempest_dawn 2 ปีที่แล้ว +1

    kept waiting for you to bring up Solar Ash - glad it was not left out, it's a nice platforming twist on the classic trope of a bombastic fight

  • @theo5409
    @theo5409 2 ปีที่แล้ว +5

    The Minish Cap bosses have fun manipulation mechanics with the items

  • @jackieohecc
    @jackieohecc 2 ปีที่แล้ว +11

    Starting off with a sotc clip, as you should.

  • @xboxgamer8381
    @xboxgamer8381 2 หลายเดือนก่อน +1

    Dark beast ganon may have been easy, but it sure as hell was badass, riding around it on your horse, shooting light arrows at it, jumping off your horse to shoot the final arrow

  • @Liquid_Rigel
    @Liquid_Rigel 2 ปีที่แล้ว +43

    The new Nihilanth fight from Black Mesa Source was really amazing, a much needed upgrade to the original

  • @byrontheusurper6505
    @byrontheusurper6505 2 ปีที่แล้ว +30

    I think the ninja storm series has some good giant bosses! There's some quicktime stuff but there are usually long mechanically interesting fights inbetween sequences of quicktime events.

  • @DefNotSanta
    @DefNotSanta 2 ปีที่แล้ว +3

    Figthing the Profound Darkness in PSO2 is one of my favorite experiences ever, you have this ginormous monster made of pure evil trying to escape a hole and you try to push it back by attacking its arms and the tendrils it uses as support all the while an incredible soundtrack plays in the background
    I'll never forget it

  • @graystone2641
    @graystone2641 2 ปีที่แล้ว +5

    Kid Icarus uprising has some of my favorite boss fights in gaming it’s a damn shame they don’t do anything w that masterpiece of a game each and every boss is amazing and it definitely the best game I’ve ever played in terms of character writing

  • @godofsquirrels494
    @godofsquirrels494 2 ปีที่แล้ว +7

    Monster Hunter’s final bosses are super good. A challenge with many hunts is the ability to hit a particular part of the monster. The final bosses on the other hand often boil down to -dodge big attacks, go in for big damage-

    • @fionagibson7529
      @fionagibson7529 2 ปีที่แล้ว

      Xeno’Jiva would like to know your location

  • @Johnhamsta
    @Johnhamsta 2 ปีที่แล้ว +7

    The Deathwing fight in WoW: Cataclysm will always stand out to me as an excellent giant boss battle. From boarding the corrupted Dragon Aspect and ripping off his plated armor to attack the rot underneath, to dodging his attacks on narrow platforms, and ultimately getting that climactic cinematic, it was very well done.

    • @jordanread5829
      @jordanread5829 2 ปีที่แล้ว

      I would argue the opposite. Spine of Deathwing was interesting and mechanically challenging at the time. Having the set piece "roll" if more players were on one side of his back over the other was fun to watch. Along with players or the big enemies getting knocked off if they weren't tethered. Madness on the other hand was anti-climatic. If Deathwing himself got involved in the fight physically. Such as moving his head to drench the whole platform in flames. Thereby using platform hopping as a core mechanic for the fight instead of what we got. Which was "stay on this platform, kill claw or wing then move on. Do that 4 times with you losing buffs from the aspects for each one. Then go attack his teeth for a bit". Then I would agree with you when it comes to Madness.

  • @astralvelocity
    @astralvelocity ปีที่แล้ว +2

    Aside from a very well made and informative video, you’ve also helped me remember the name of one the most memorable colossal boss games I’ve ever seen- Solar Ash! I’ve spent over 2 months trying to remember what it was called after seeing it over a year ago, thank you so much for letting me find it again

  • @orcuswells649
    @orcuswells649 2 ปีที่แล้ว +11

    An issue I have with a lot of colossal bosses is that it can be pretty unbelievable that the massive godlike being is hanging out at a distance and occasionally banging their fist or shooting a laser. That’s why I feel classic rpgs do it best, since they’re abstract anyway and can just put a large beautiful sprite on the screen. Octopath is my favorite for this, and FFVI is great too

    • @Brandonious15987
      @Brandonious15987 2 ปีที่แล้ว +2

      I think Bayo 1's final boss is one of the few exceptions to this problem. But I agree it's kinda sillly the super god like beings will only fight by flicking at you and moving in slow motion.

    • @calsalitra4689
      @calsalitra4689 2 ปีที่แล้ว +2

      I agree, but unless the game goes out of its way to tailor the entire story to the colossal boss, it's the only way fighting one can even work.

  • @Jscon864
    @Jscon864 2 ปีที่แล้ว +5

    Giga Bowser in Mario & Luigi Dream Team was my first Colossal Boss and I will never forget it. So difficult yet so friggin fun.

  • @HollowKute
    @HollowKute ปีที่แล้ว

    For me, it's Kirby planet robobot's star dream : you beat a giant screw, but then it hijacks the Haltmann HQ, and reveals itself to be a NOVA.
    My first game in the kirby series, i will remember it forever

  • @TheBoshman95
    @TheBoshman95 2 ปีที่แล้ว +13

    I love the Quadraxis fight in Metroid Prime 2. Such a great battle.

  • @tooth2887
    @tooth2887 ปีที่แล้ว +2

    "get in loser, we're fighting a building." iconic. fucking iconic.

  • @lugbzurg8987
    @lugbzurg8987 2 ปีที่แล้ว +7

    There's an annoying colossal boss trope that didn't get addressed; when a colossal boss decides to fight on your terms for some reason by standing right next to a skyscraper or something so you can wail on its face or torso. The boss could just wander away, and you'd be helpless to do anything about it.
    This is something that bugs me at the end of Doom Eternal. The final boss doesn't really play to the game's strengths, and tries to supplement it by spamming most of the game's entire enemy roster at you, which the boss also summons away for some reason. As it's an FPS, there's no framing, so there can be plenty of times where you won't see any telegraphing, and the boss will just pound his fists on you and crush you with massive damage, and you had no idea he was even going to do that in the first place. He's also a bit far and moves erratically, so you it can be really finicky figuring out where and when to shoot with each weapon, making them literal shots in the dark. In the second phase, he starts wandering around a second skyscraper. He never leaves. There is no narrative or logical reason whatsoever for him to even want to fight you. There is no reason given for why he isn't just roaming the city, when that's just exactly what he was doing earlier in the level. The whole fight just doesn't make a lot of sense. And this isn't helped by the fact that the game was building up a villain called "The Khan Maykr", only to toss her out at the 11th hour so you could fight a giant that never says a word and has no intelligent thoughts; just a big mindless beast.

    • @ArceusDX
      @ArceusDX 2 ปีที่แล้ว

      Icon of Sin has every reason to fight you, you're the DOOMSLAYER, you turned Hell inside out multiple times and they couldn't even kill you permanently, just lock you away.
      The Icon of Sin fights you for the exact same reason you hunt it down, if you're left alive, you will continue to hunt it down, it can't afford to run, it knows you're it's biggest threat, and so your demise becomes it's top priority.

    • @lugbzurg8987
      @lugbzurg8987 2 ปีที่แล้ว +2

      @@ArceusDX But, in the context of the narrative, he's just a mindless beast who's interested in nothing but global destruction. All he wants to do is obliterate the planet. The only intelligence inside him is Valen's kid, who of course has no allegiance to the demons. dawdling around with The Doom-Slayer contradicts everything he was doing. If he wanders aimlessly, he wins. The Icon of Sin went out of its way to doom itself for no reason.

  • @diamondjub2318
    @diamondjub2318 2 ปีที่แล้ว +4

    the power to climb it, I love getting to climb on giant monsters

  • @emrickazor2610
    @emrickazor2610 ปีที่แล้ว +5

    I feel like the Borderlands series nails the giant bosses perfectly. Crawmerax The Invincible for example. You take a HUGE elevator up to this enormous arena, and there in the center is a colossal Crab Worm. Unfun as that fight is, the framing is perfect. It focuses you on exactly what you should be looking at, the giant purple crustacean in the field of grey. Even more examples from Borderlands include Graveward from 3, you slide down into the arena and he pops up and you get a sense of his scale despite half of his body being outside or the arena, The Destroyer from Borderlands 1, you don't see that much of it, but what is there is large enough to show that it's a biiiiiig beast. The Sentinel from the Presequel.... Much as I hate Borderlands TPS, the end boss is well done, the way that you have to look up the whole fight, theway you're walking around him the whole time to avoid the hazards....
    Another example I wanna point out is form a game I have yet to play, but the first boss of Hi-fi Rush, big robot dude on a ring around the edge of the arena. What a spectacular first boss, gives you a good idea of just how awesome the game is gonna be! I can't prove that it's awesome yet though...

  • @willipphittebane5741
    @willipphittebane5741 2 ปีที่แล้ว +19

    Some of my favorite colossal bosses come from Terraria, like the Wall of Flesh and Moon Lord. Wall of Flesh is probably the more unique and creative one though, since the fact that it takes up one side of the screen is used to the game's advantage, with the player needing to focus on moving faster than the boss and keeping their distance from it, but still destroy it before it corners them on the opposite side of the world.

    • @joshgouin1436
      @joshgouin1436 2 ปีที่แล้ว +4

      Then you get into the modded ones like DOG, leviathan, patient zero, and it's hard to forget the mod going to be based off of colossal bosses, starlight river

  • @LUPITHE0NZ
    @LUPITHE0NZ 2 ปีที่แล้ว +7

    the three serpent boss fights in monster hunter rise are amazing because they test your knowledge and skill when it comes to the newly introduced wirebug mechanic (and in the last one, the wyvern riding mechanic), thus fulfilling one of the things a final boss must do to be satisfying: testing what youve learned during your playtime.
    plus, theyre also pretty great because the spectacle is cool, without that being at the detriment of the gameplay

  • @syrusgrove8682
    @syrusgrove8682 ปีที่แล้ว +2

    My personal favorite type of Colossal boss fight is a battle like Evilized Kaos in Skylanders Swap Force you have multiple parts of the battle with each phase having you fight a different part of Kaos an example of what those phases could be could be something like 1. Fighting the hands. 2. Fighting the feet. 3. Fighting the head. And 4. Fighting the brain.

  • @CrowFluffin
    @CrowFluffin 2 ปีที่แล้ว +7

    Grigori in Dragon's Dogma is probably my favorite large boss in any game. One of the things that made it so fun (apart from him being the hugest thing you've seen yet) was how he went from place to place in the mountain. Riding his back and climbing up to the heart while fighting the wind, to shooting him down with spears from the last area. The whole time he's talking to you, almost seeming to encourage you, it's the most epic scene and battle I've experienced, while also being a little difficult (unless you climb him and use daggers with Thousand Kisses and the unlimited stamina item. Kinda cheeses him like that. But even then it's still stupidly fun!) I love this game to pieces and all of it's bosses and large enemies are just splendid, they feel perfect

    • @BooksandBuns
      @BooksandBuns ปีที่แล้ว +1

      I'm so glad someone mentioned Dragon's Dogma. It has been my favorite game since I first played the pirated copy my dad found when I was around 13-14. I remember being so underleveled for Grigori, going around constantly resurrecting my pawns while I just tried to stay alive once I ran out of healing items. But damn if that ending didn't make up for my dumbassery

    • @timothyblinn9734
      @timothyblinn9734 ปีที่แล้ว

      And his dialogue during the fight is phenomenal

  • @iTzTiMeToJuMp
    @iTzTiMeToJuMp 2 ปีที่แล้ว +47

    Hey Design Doc? What are some game types that use pixel art well, and where does it do more damage than help?

    • @ThePaulineu
      @ThePaulineu 2 ปีที่แล้ว +3

      great question!

    • @Mewseeker
      @Mewseeker 2 ปีที่แล้ว +3

      Evoland 2 has different time periods in different art styles. For example, in the past era the graphics mimics the 8-bits style.
      Also, all the old Nes, Snes, Sega Genesis and so on with great graphics where pixel art was the norm at the time. :P
      Actually, how about the final battle of Earthbound? Imagine doing the same thing with 3D models? I am not seeing it happening. XD

    • @CrnaStrela
      @CrnaStrela 2 ปีที่แล้ว +1

      Revived Witch, well honestly that game pixel arts is just for aesthetic. After clearing the main story (which isn't many of them mind you), you'll stuck in monotonous grind over equipments and currencies to upgrade/roll units.
      Well expecting too much from a gacha game is on me, but they baited me well with Witch theme and pixel arts.

    • @EtamirTheDemiDeer
      @EtamirTheDemiDeer 2 ปีที่แล้ว +1

      I haven’t played Owl Boy before but it’s really pretty

  • @pablofurlan8131
    @pablofurlan8131 2 ปีที่แล้ว +5

    A recent colossal boss fight that comes to my mind is "The Corpse of King Minos" in "Ultrakill", as lots of bosses in this video it focuses on the upper half of its body, the boss is leaning on the arena with its hands on the side.
    Since "Ultrakill" is a movement shooter you can hit the boss anywhere, in the hands at the sides of the arena for getting heals (you can only heal by getting sprayed by enemy blood in this game), or aim for the eyes for extra damage.
    One very satisfying thing to do is to see Minos do a slow, telegraphed punch that runs into you like a massive truck at mach 5, and if you time it just right, you can punch it back with your own melee attack to parry it, and make Minos stagger backwards in a really cathartic way

  • @alchemike6346
    @alchemike6346 2 ปีที่แล้ว +9

    i like the kh final boss type of boss fight which let's you fight both the outside and inside of a colossal being without sacrificing it's epicness