I'm a noob who started doing this a couple weeks ago. A couple things I wish these tutorials would mention is that if you're starting with an Aurora, you can rent a Cutter for 9500 at a Cargo deck and that you can easily fit 6 crates on the left side and 4 more up against the eight side leaving a path in the middle you can walk through. From there rent a Hull-A for 34k as soon as you can. A really important thing I found is that with the Hull A, it has 4 cargo skids and I'd HIGHLY recommend just doing 4 missions and using each skid for a separate load. Sending one complete load down the elevator at a time really reduced the number of missions that bugged out for me, though I suppose everyone is going to have a different experience. Also it seemed like it was faster to do non-planetary missions though perhaps I didn't do enough to judge. I primarily looped between Everus, High Course, and Thundering Express. Thanks for the vid Dig, always an enjoyable watch.
Yup, got a section on ship rentals in the vid. Using the Hull A panels is definitely a good way to stay organized. Get's a lil tricky after stacking more than 4 missions, so that's good advice.
It's been a while since I've caught a video, glad to see this one. Renting the Hull A is solid advice. I'll have to check that out the next time in the verse
I would also like to add for people who are stacking missions together, that it seems to have specific boxes for specific missions even if all your missions are to deliver the same material, let's say stems, even though you have multiple for SCU stem boxes, the mission wants a specific 4 SCU box. So if one goes down and it doesn't accept it try a different one it might not be the right for SCU box. So try to separate your cargo if you can into groups when doing multiple missions
+1 for the call outs on the Hull-A. I've been recommending that on reddit posts since 4.0 dropped. It's so inexpensive to rent and you make it back on just one mission + extra cheddar. It's also crazy good for loading/unloading. My starter is a 100i so not much use for cargo but renting a Hull-A... "this is thee way"
Got the Hull-A as a loaner for the B and it´s one of the best ships, sepcially if you just do missions where it doesn´t matter if it gets stolen or not ... one of the reasons I got the RAFT as well, can´t beat the fast load and unload
The Hull A was aiiight, but its single purpose, vulnerability and lack of speed made it so I didn't choose it again after renting it once to try out. However, like you mention with the Nomad tractor beam as an experience level thang, I have managed to comfortably stack a mix of on and off grid 64+ SCU in a Cutty Black. You just have to watch out for the back right corner opposite the cockpit entry door as there is a clipping bug where the boxes will shimmy through the ship. The Cutty B really does give you more options and speed even if rented, and I think is a better choice until you either choose to get a Spirit C1 if you love the extra small haul loop or go up to a FatMax, Taurus or beyond.
Oh yes, these loops are nice. Especiaally with a Hull A. Mostly you will get Cargo Mission from the Planet to orbital Stations with 2 different kinds of stuff, around 40+ SCU per sort of item - but hey, you can do it in 2 tours. So no need to fly back empty, and evere 2nd tour you get your 50k+ for it. And since these Missions are with mostly 4SCU Containers or bigger, it's even faster than searching for a 3rd location to get a constant filled loop imho. And wow, when at anytime the Hull B would come out... This will rock the game!
3,6 million aUEC/hour is doable in aurora. You just need to progress to 2nd rank of headhunters reputation and than do 101k missions which send you kill one enemy xeno who is outside of building. Kill him with your aurora, take next mission, fly 2-6km to next location kill him for 101k and repeat. It takes 2-3 minutes for 1 mission. Most of the time you spend waiting for next mission to pop, depending on server. If there is noone else doing that mission on the server you can make up to 36 - 40 missions in an hour * 101k. To multiply profit add friend who has reputation and share mission with him and let him sent you money.
I’ve been doing the Seraphim - Orison loop, taking 4 to 5 extra small missions, 2 - 3 small, or some combo of both. Whatever I can fit into my Starlancer. I’m getting between 300k-500k an hour. There’s a lot of box moving though, so it helps to use an atlas.
If you haven't made one already, a video including ways to get over the initial "I don't have a starter with a cargo grid" hump. Once you can rent, you're golden. I added a pair of ATLS to my cargo loop like so: Starting out: * Use your home planet (ArcCorp for me) * Earn ~30K to rent a Hull A. * Scroll through the hauling contracts for the ones that pay exactly 50K (those are the "extra small" contracts from the station to the planet). That's usually 6 contracts and ~55 SCU. * Earn 150K, buy 2x ATLS at the ship shop in Area 18. * Park one ATLS next to the cargo elevator in your home planet hangar. It will stay there unless destroyed or stored. * CLAIM the second ATLS at the STATION hangar. --- The loop: * Summon your ATLS at the station hangar and park it off the pad, next to the cargo elevator. * Summon & extend your Hull A. * Scroll through the hauling contracts for the ones that pay exactly 50K - these are the "extra small" contracts going from the station to the planet. That's usually 6 contracts and ~55 SCU. * Call up the boxes and use the ATLS to quickly fling (pardon me, LOAD) 32 of them onto the ship. * Rotate the ship 180 degrees and finish loading with the ATLS. * Make the trip, unload at the space port using the parked ATLS. Rotate the ship 180 degrees when appropriate. * Fly back up and repeat. Use free look (Z) to make ATLS loading/unloading faster. The ATLS doesn't seem to use its fancy automatic tractor beam mode when detaching boxes from the ship's cargo grid. To get around this you can dump the boxes on the floor and pick them up again, or toss them in the air and catch them. Both methods will engage the ATLS' automatic tractor mode.
Good flow. I thought about adding a 2nd Atlas into my loop but storing the ship to bring up the Atlas is a lil too much for me. When they make it so we can bring them up the freight elevator that'll be SUCH an improvement to many workflows from hauling to event prep.
@@DigThat32 I think you do it only once since the hangars are permanent now. I parked some ground vehicles on the side of the hangar just for the looks of it and they usually stay there unless claimed (or bugged out)
You do it once in your own hangar, but when you fly to any other hangar, you'd have to land store the ship, bring up the atlas, move it to the side, then bring your own ship back up..every single time you landed at any other hangar but your own.
Is that happening often? Might wanna take it slow & ease on out. I've noticed visual bugs where the doors look open but aren't quite open yet, then the actual door positions will pop into place. Also had other players in a separate hangar instance crash into me somehow. Might take awhile to smooth this out during the server mesh transition.
Use UEXcorp to see which route is available. Id suggest not doing pyro-stanton deliveries as there's sometimes murder hobos camping at the jump points. Unless you have a bigger tanky ships.
Noobs should do hauling missions not trading. Because trading requires you to have money up front to risk. If they crash or get pirated just once, they could lose hours worth of profit. Plus trading is generally reliant on volume so they need a big ship. If they only have 8 scu starter ship, there’s very little profit in trading 8 scu at a time. Better to take a 50k hauling mission and if they crash then they just lose the armor off their back.
@milkynation864 what do you mean bigger areas? In the cities? Make sure Quality is turned all the way up. You can turn the clouds down or off. Can see which works better for you out of Vulkan & DX11 (have to restart game to change). Try all the different upscale options. After that, it depends on your CPU cache & ram assuming you're not playing on an HDD.
They are. At 85k creds for a rental, they didn't make my list for new players. Also a case of "too much" space for somebody just starting out. They can elect to lose track of all the missions it would take to fill it on their own after they level up.
@@DigThat32 Makes sense, thanks for the clarification. After your video went in game and saw 8 direct missions from Rikers Memorial to Bajini with a total of about 110SCU. With a Starlancer I could take that payday, but low on time and sorting them all when loading/unloading would be a hassle, so only took 2. But 8 would be a payday
It's good money. I started catching missions going the opposite direction to Rikers. Total of 9 in the Starlancer for over 450k /run, then 125k back to Baijini. No sorting..just filled up the grids + two or three 8SCU boxes off the grid in the middle. All 9 missions worth of cargo on the freight elevator at once. Takes about an hour to complete both directions one time. I think you might be able to get more missions completed in an hour just taking enough missions to fill up the Hull A
Still think the shortest way to riches is commandeering one of the abandoned big ships and gather some drugs. Why grind to own when you can just hop in and fly off =)
8 scu lol 😂bro hailing with 120 scu come come rent a freelancer max then grab 11 hauling missions with same destinations or like 3-4 different only then make a super loop get 300k per hour that way with 8 scu you won’t get 300 per hour
This is for new players in Starter Ships. I showed em how to make 300k/hr in a 8 SCU ship, then moving up to a million an hour. If you're only making 300k/hr in a FreeMax, something has gone wrong my friend.
Right now you can make a 100k an hour easy just starting out do hauling missions.. Just pick up 1-3 missions at a time going from space station to surface. Easy
I’ve been playing for a very long time but finally came back after a while and have no clue what’s going on game. Your videos have been the most clear and concise so thank you. A lot of the other videos are way too long and just filled with unnecessary yapping. You got my sub g, ty 🫡
I'm a noob who started doing this a couple weeks ago. A couple things I wish these tutorials would mention is that if you're starting with an Aurora, you can rent a Cutter for 9500 at a Cargo deck and that you can easily fit 6 crates on the left side and 4 more up against the eight side leaving a path in the middle you can walk through. From there rent a Hull-A for 34k as soon as you can. A really important thing I found is that with the Hull A, it has 4 cargo skids and I'd HIGHLY recommend just doing 4 missions and using each skid for a separate load. Sending one complete load down the elevator at a time really reduced the number of missions that bugged out for me, though I suppose everyone is going to have a different experience. Also it seemed like it was faster to do non-planetary missions though perhaps I didn't do enough to judge. I primarily looped between Everus, High Course, and Thundering Express. Thanks for the vid Dig, always an enjoyable watch.
Yup, got a section on ship rentals in the vid. Using the Hull A panels is definitely a good way to stay organized. Get's a lil tricky after stacking more than 4 missions, so that's good advice.
No one out there drops the knowledge like Dig.
@@Ryecrash617 salute 🫡
Can believe this channel doesn't have more subscribers with content this well produced and helpful. The algorithm is truly garbage.
Nice touch using the “Transformer” audio effect for the Hull A!
Lol I'm glad that came across!
It's been a while since I've caught a video, glad to see this one. Renting the Hull A is solid advice. I'll have to check that out the next time in the verse
Videos like this that makes me happy I upgraded my starter Aurora to a Constellation Taurus with 168 SCU
I would also like to add for people who are stacking missions together, that it seems to have specific boxes for specific missions even if all your missions are to deliver the same material, let's say stems, even though you have multiple for SCU stem boxes, the mission wants a specific 4 SCU box. So if one goes down and it doesn't accept it try a different one it might not be the right for SCU box. So try to separate your cargo if you can into groups when doing multiple missions
Great tip on the stacking of cargo to limit mission fails, nothing worse than ending up with a bunch of useless boxes!
+1 for the call outs on the Hull-A. I've been recommending that on reddit posts since 4.0 dropped. It's so inexpensive to rent and you make it back on just one mission + extra cheddar. It's also crazy good for loading/unloading. My starter is a 100i so not much use for cargo but renting a Hull-A... "this is thee way"
Yup! The Hull-A is definitely the best bang for your buck!
Got the Hull-A as a loaner for the B and it´s one of the best ships, sepcially if you just do missions where it doesn´t matter if it gets stolen or not ... one of the reasons I got the RAFT as well, can´t beat the fast load and unload
Dude, I just came across this video, love the style. instant sub.
Welcome aboard!
Great information ! Thanks for sharing your knowledge !
Yaaaarrr !!!
Aye aye Captain! 🏴☠️
Explain shaving on the toilet? The man dropping some knowledge bombs here
You takes a seat, you grabs your kit & begin pushing & swiping. Extra efficiency points if you have a bidet attachment.
The Hull A was aiiight, but its single purpose, vulnerability and lack of speed made it so I didn't choose it again after renting it once to try out. However, like you mention with the Nomad tractor beam as an experience level thang, I have managed to comfortably stack a mix of on and off grid 64+ SCU in a Cutty Black. You just have to watch out for the back right corner opposite the cockpit entry door as there is a clipping bug where the boxes will shimmy through the ship. The Cutty B really does give you more options and speed even if rented, and I think is a better choice until you either choose to get a Spirit C1 if you love the extra small haul loop or go up to a FatMax, Taurus or beyond.
Cutty Black is a real workhorse. Glad you're finding it successful
Thanks for the guide!
Keep making these videos......LIKE A BOSS! great stuff
Thanks Tim
damn cool and informative video, keep the good work.
Salute!
Nice job man. Love the video
Appreciate it!
Oh yes, these loops are nice. Especiaally with a Hull A. Mostly you will get Cargo Mission from the Planet to orbital Stations with 2 different kinds of stuff, around 40+ SCU per sort of item - but hey, you can do it in 2 tours. So no need to fly back empty, and evere 2nd tour you get your 50k+ for it. And since these Missions are with mostly 4SCU Containers or bigger, it's even faster than searching for a 3rd location to get a constant filled loop imho.
And wow, when at anytime the Hull B would come out... This will rock the game!
Inspired me to take another look at the Hull B. Was concerned the cargo underneath would prevent it from landing.
@@DigThat32 Oh, with the Hull B you still can. Or, as far as I know, you could detach the lowest cargo-holding. That makes it so well.
3,6 million aUEC/hour is doable in aurora. You just need to progress to 2nd rank of headhunters reputation and than do 101k missions which send you kill one enemy xeno who is outside of building. Kill him with your aurora, take next mission, fly 2-6km to next location kill him for 101k and repeat. It takes 2-3 minutes for 1 mission. Most of the time you spend waiting for next mission to pop, depending on server. If there is noone else doing that mission on the server you can make up to 36 - 40 missions in an hour * 101k. To multiply profit add friend who has reputation and share mission with him and let him sent you money.
This vid is for noobs w/ no rep, but for everybody else that sounds like a banger of a money maker.
I’ve been doing the Seraphim - Orison loop, taking 4 to 5 extra small missions, 2 - 3 small, or some combo of both. Whatever I can fit into my Starlancer. I’m getting between 300k-500k an hour. There’s a lot of box moving though, so it helps to use an atlas.
Definitely nice to be able to bring an Atlas with you to move cargo & save your scroll finger some wear & tear.
I've been stacking and hauling. I wasn't really reading the mission names. Now I feel dumb. Thanks for schoolin me!
You learnin', you earnin'!
If you haven't made one already, a video including ways to get over the initial "I don't have a starter with a cargo grid" hump. Once you can rent, you're golden.
I added a pair of ATLS to my cargo loop like so:
Starting out:
* Use your home planet (ArcCorp for me)
* Earn ~30K to rent a Hull A.
* Scroll through the hauling contracts for the ones that pay exactly 50K (those are the "extra small" contracts from the station to the planet). That's usually 6 contracts and ~55 SCU.
* Earn 150K, buy 2x ATLS at the ship shop in Area 18.
* Park one ATLS next to the cargo elevator in your home planet hangar. It will stay there unless destroyed or stored.
* CLAIM the second ATLS at the STATION hangar.
---
The loop:
* Summon your ATLS at the station hangar and park it off the pad, next to the cargo elevator.
* Summon & extend your Hull A.
* Scroll through the hauling contracts for the ones that pay exactly 50K - these are the "extra small" contracts going from the station to the planet. That's usually 6 contracts and ~55 SCU.
* Call up the boxes and use the ATLS to quickly fling (pardon me, LOAD) 32 of them onto the ship.
* Rotate the ship 180 degrees and finish loading with the ATLS.
* Make the trip, unload at the space port using the parked ATLS. Rotate the ship 180 degrees when appropriate.
* Fly back up and repeat.
Use free look (Z) to make ATLS loading/unloading faster.
The ATLS doesn't seem to use its fancy automatic tractor beam mode when detaching boxes from the ship's cargo grid. To get around this you can dump the boxes on the floor and pick them up again, or toss them in the air and catch them. Both methods will engage the ATLS' automatic tractor mode.
Good flow. I thought about adding a 2nd Atlas into my loop but storing the ship to bring up the Atlas is a lil too much for me. When they make it so we can bring them up the freight elevator that'll be SUCH an improvement to many workflows from hauling to event prep.
@@DigThat32 I think you do it only once since the hangars are permanent now. I parked some ground vehicles on the side of the hangar just for the looks of it and they usually stay there unless claimed (or bugged out)
You do it once in your own hangar, but when you fly to any other hangar, you'd have to land store the ship, bring up the atlas, move it to the side, then bring your own ship back up..every single time you landed at any other hangar but your own.
Can you make a tutorial about how to get out of the hangar without exploding?
Is that happening often? Might wanna take it slow & ease on out. I've noticed visual bugs where the doors look open but aren't quite open yet, then the actual door positions will pop into place. Also had other players in a separate hangar instance crash into me somehow. Might take awhile to smooth this out during the server mesh transition.
Use UEXcorp to see which route is available. Id suggest not doing pyro-stanton deliveries as there's sometimes murder hobos camping at the jump points. Unless you have a bigger tanky ships.
They added Hauling Missions to UEXcorp? I don't see it.
@@DigThat32 no no.. i mean, not hauling missions. but more of trading. I feel its better to do station to station trade routes, than doing on ground.
Noobs should do hauling missions not trading. Because trading requires you to have money up front to risk. If they crash or get pirated just once, they could lose hours worth of profit. Plus trading is generally reliant on volume so they need a big ship. If they only have 8 scu starter ship, there’s very little profit in trading 8 scu at a time. Better to take a 50k hauling mission and if they crash then they just lose the armor off their back.
@@JAlexanderCurtis yeah. But video title didnt specify it was for noobs. But I agree with you.
Zero to cheddar! Good vid with good advice.
He never said is the fastest way to make millions
Also, a lot people like cargo hauling
Salute 🫡 Sir Lowe-Lowe
I think u meant to reply to the other guy @OneTomato .
great video!
Appreciated!
Yooooooo this 10 second countdown thing lol SOMEBODY's been reading psychology hacks for retention.
Haa! You knew it! Just trying to turn folks into millionaires one countdown at a time.
I dig that video
and no unforntally in pyro we drive it like we stole it. and then leave it up on bricks like they do in detroit of old earth. and banging video.
Bro...don't know what it is but this is the first video I seen of yours in a while. Either you are not making many or TH-cam is miffed at you.
If the game doesnt crash on you over and over and over again
ALSO KEEP CARGO SEPERATE if running multiple missions.
do you have any tips to make the game playable in the bigger areas? im at like 5 fps
@milkynation864 what do you mean bigger areas? In the cities?
Make sure Quality is turned all the way up. You can turn the clouds down or off. Can see which works better for you out of Vulkan & DX11 (have to restart game to change).
Try all the different upscale options.
After that, it depends on your CPU cache & ram assuming you're not playing on an HDD.
Bro they need to get some sort of cosmic radio stations in game and they GOTTA get that voice in game!!!!
o7 🫡
É!!! Se conseguir entrar no game, e tudo tiver funcionando direito... 👍🏼
I am only seeing rookie rank missions that payout 16k? Does anyone know how to get the 50k missions?
Start at Baijini
Like your Trojans lmao 🤣
glad somebody caught that! 😆
Lancers no longer available for rent?
They are. At 85k creds for a rental, they didn't make my list for new players. Also a case of "too much" space for somebody just starting out. They can elect to lose track of all the missions it would take to fill it on their own after they level up.
@@DigThat32 Makes sense, thanks for the clarification. After your video went in game and saw 8 direct missions from Rikers Memorial to Bajini with a total of about 110SCU. With a Starlancer I could take that payday, but low on time and sorting them all when loading/unloading would be a hassle, so only took 2. But 8 would be a payday
It's good money. I started catching missions going the opposite direction to Rikers. Total of 9 in the Starlancer for over 450k /run, then 125k back to Baijini. No sorting..just filled up the grids + two or three 8SCU boxes off the grid in the middle. All 9 missions worth of cargo on the freight elevator at once.
Takes about an hour to complete both directions one time. I think you might be able to get more missions completed in an hour just taking enough missions to fill up the Hull A
@ No sorting? I had issues with delivery elevators when boxes are all mixed up, did they patch that? That would be huge.
Still think the shortest way to riches is commandeering one of the abandoned big ships and gather some drugs. Why grind to own when you can just hop in and fly off =)
There are ways to make money then there is slam lol
only problem is that cargo gets boring after about the 2nd run... zzzzzzzzzzzzzzzzzzzzzzzzzzzz
Space Truckers live to space truck up some truckage in space
Shaving on the toilet 🤣
I missed this voice...
o7 sir!
Huh, never seen 50k payouts. The best I've seen is 27k and below ...
Cool video as always!
I guess you're playing a different game then ^^'
All missions were artificially boosted in 4.0
They're ready & waiting for you to cash in
Yeah, I'm not on 4.0 yet
Fastest way is to not waste money on a broken game .
You'd be rich in time if you didn't waste it on games you're angry at for some reason.
8 scu lol 😂bro hailing with 120 scu come come rent a freelancer max then grab 11 hauling missions with same destinations or like 3-4 different only then make a super loop get 300k per hour that way with 8 scu you won’t get 300 per hour
This is for new players in Starter Ships. I showed em how to make 300k/hr in a 8 SCU ship, then moving up to a million an hour.
If you're only making 300k/hr in a FreeMax, something has gone wrong my friend.
Planetary is not a good idea. Cargo elevators at mining facilities are broken very often.
The missions I outlined don't include those
@ Ah ok, i missed that. :)
Good video as always. :)
Do you shave on the toilet?
🤔
LoL its not the fastest way to make millions :) but its the most boring way hahaha
NGL, I LOLed at that. Not everybody built for Space Truckin'
A certain earner with low skills, maybe most important knowledge. If no new players game dies.
@@DigThat32 you mean nit everybody build for real Jobs 😉
Right now you can make a 100k an hour easy just starting out do hauling missions..
Just pick up 1-3 missions at a time going from space station to surface. Easy
Been looking forward to your vids. You make it informative and easy to understand. The smooth voice is a bonus. 🫡
I appreciate that!
I’ve been playing for a very long time but finally came back after a while and have no clue what’s going on game. Your videos have been the most clear and concise so thank you. A lot of the other videos are way too long and just filled with unnecessary yapping. You got my sub g, ty 🫡
Much appreciated, The Guy
Nice vid man, love it.
Right on, Mark