Hey man great game you really have the best 3D aerial movement I don't understand how the strafing mechanic in FPS hasn't evolved in your way it's simple accessible and fun and despite the fact that your game is still in early access it has a calm, cool and relaxing ambience and I honestly think you've made the best surfing game in the world disgusted to know that a game like this is so unpopular. I wanted to ask you how you coded the ability to strafe in the air with the forward key?
@@DegenBasementGaming-cx4nl Damn I had no notification about these comments sorry ! Yes there is a free demo on Steam, I'd be glad to hear your feedback as well I'm developping it full time now !
@@hery8148 Thanks a lot for the kind words, it means a lot !! For how I coded the strafe in the air : when you press the "forward" key, the horizontal velocity from your rigidbody will be adjusted to face where the camera is looking :)
I can tell you that Krunker is more of a Bhopping game and slopes are usually just used to generate an insane amount of speed when going DIRECTLY towards them and spamming jump (w/scrollwheel)
8:10 the update to the Roblox surf just made it so maps made with slightly bumpy curved ramps now get picked up on more, as the character picks up every small change no matter how small. It also the makes the physics essentially confused enough that it just restarts you. This happens on quite a few maps, just usually they do not appear in server list much as people don't want to play buggy maps. Also there are simple differences in height of character, strafing, gravity and others, which can be seen in channelog in game
Another thing is the hitbox was changed from a rectangle to a cylinder, fixing that broken bug you got from jumping on the edge of blocks which gave you a ton of speed
Damn, I was just casually playing surf on CS 1.6 back in the days, never thought this would evolve in such a big community. I'll most certainly be back on CS 2!
I sat here and enjoyed myself throughout the ENTIRE video there wasnt one part that made me wanna watch something else. You are SO entertaining I just HAVE to subscribe to you.
@@Repster Anytime man Ive been watching your videos for the past hour now I wish you luck on your TH-cam career, you have to be my new favorite youtuber. Trust me I will show your channel to all my friends
@@averagesionenjoyer8948 I know right like that only happens when stuff is interesting and I didnt think a video about just surfing would be interesting but the way he showcased it was just amazing and super entertaining
Thanks for playing my game (*NEW* SCUFFED EPIC BHOP SIMULATOR 2023), it's really funny seeing a good surfer like you have trouble with the game since it's so scuffed.
banger vid man. But I just can't help but think that a map in Portal 2 that has no turns but instead uses portals on walls behind ramps as "navigation" could be absolute killer
CSS will always rein supreme in surf, nothing else competes in my opinion. Have talked few people on CSS servers that learned about surf from Roblox and found their way to CS eventually. Interesting phenomenon to have all these young players getting into such an old game. Some of them seemed to be really good at surf too which is cool to see. I’d bet half these Roblox players weren’t even born the first time I tried surf. The community still being alive today is a testament to how great surf is!
I am very surprised on how in depth you went even to show apex. i also think its funny you got in touch with delmo for help with the titan fall 2. its also great u showcased some kraber9k
thank you for mentioning hoverflow, i have never played a game in the surfing realm before. and that one looked approachable so i just bought it. the dev is still making updates and its a lot of fun
The half-life surf video is most definetly segmented, he loves segmenting / changing values in console and not stating so in the description :D but half-life does have some really good surf maps, it does function abit differntly but its still fun. btw people on HL usually play on a mod called AG (Adrenaline Gamer), thats where almost all movement players are.
Really cool video. Correction though: Vivid Surf is UE5 which is why its so heavy to run. I think the idea is to allow creators to not have to bake lighting by using Lumen (software ray traced lighting) tech but its very heavy and I ended up not using that feature on my 2080S. Vivid surf was a pretty cool standalone. Id say the surf feels 'looser' and the speed physics behave differently. Was fun to play and relearn the surf physics
Oh nice, something that I made appeared in this video. In March 2016 I made a map for Roblox Surf, and it is featured in the introduction video that was made the same year. You can see it at 7:14. It's the sky map with islands, and at 8:16 it appears again. Ironically, that map that he loads into when starting the game at 8:16 is also a map that I created.
@@Repster Thanks! I made the maps 7 years ago now and it always nice to see that I've made a surprising amount of impact on the game since then. And yeah, Rsurf is pretty based. Developer puts an absolutely astonishing amount of time into making it and the older Bhop version, I've watched some of his streams and the effort is way beyond what I see from some big game developers. Nice video by the way. I'll sub.
Surprised you featured BZ :) What a fascinating video. Some stuff I've not heard about at all in there. And what a great intro for people who aren't in the know. I know you put a bunch of effort into this. Hope it goes to the moon!
I wish there was more freestyle type maps in modern cs. I used to only surf in surf_ski back in the day on 1.6. A lot of other people did the same finding their own flow and style for the map. We looked at it kind of like a skate park rather than levels or clearing gaps or breaking time trials. It was all about style.
There is a pretty good free-style skatepark map in CS:GO. It’s called surf_instantdeath and although it’s small, you can definitely do your own route and such. It’s getting more popular - I would look into the creator and similar maps if you’re interested.
as someone who has loved surf for years i have to say the best surf versions i have ever played was csgo and gorilla tag, with gorilla tag it is odd at first but it is so intuitive and it plays into the main gameplay as well and it is real fun, i loved your video! very entertaining keep it up!
bro back when the ice map first came out in gorilla tag and you could ride on the walls.. best vr experience ever, i think i stopped playing not long after the dev removed it
Wow man just clicked on the video and halfway through I checked the likes/views...thought this at least had 200k+ views and you had as many subscribers...amazing production quality! Keep up the great work brother.
ooooh THAT'S why i've been getting emails with people giving feedback to my stupid surfgame that i uploaded on crazygames in 2019 as a test to see if surfing is possible in webGL LMAO I thought that game was already long gone dead and buried, but suddenly i've been getting emails from people apparently playing it and giving feedback to it (i got one where a dude was BIG MAD) lol. Thanks for calling it high quality- at the time i basically just ripped a bunch of maps from cs go and randomly cobbled them together in blender and threw them into unity because it was mostly a proof of concept to see if pixel textures & pixel animations could work & if surfing could be realized in webGL with the tickrate lag.
Great video! You missed one of the more significant reasons people prefer CS:S over CS:GO, which is the ability to set the specific speed on your turnbind.
Your stream on ballistic zen made me sink 20+ hours speedrunning and breaking the game equally. The game now has a line system where you can share your own lines with other people, with a little jank of course but no game is good without a little jank
A year ago when i still had my vr i stumbled upon Surf Udon and because hadn't surfed in like a year at this point I thought i give it a go. And despite obviously being different it was really enjoyable and sparked my interest in surfing again. But for me CSGO surf will always have a special place that no clone can get to :)
This was a fantastic video. It introduced me to so many games I've never even heard of before and I'll be checking them out, especially Hoverflow. I hope you'll make a video on Quakeworld surf though. Surf in Quakeworld is probably my favourite out of all of them and I'd love to see you dive into it as well.
Beautiful video Repster. Had me captivated at every second. I don't know how you can do it so easily but you make a 20+ minute video feel like 4 really cool to watch!
Glad you highlighted slide in quake, but slide and surf have completely different settings so they arent the same game mode. Same goes in 1.6, as all slide_ maps are played on default settings (10aa) and surf maps were originally created to only be played on 100aa. Same goes for quake 1 as the air acceleration is on default values so they are considered slide instead of surf. Unfortunately csgo lost sight of this and most mappers dont actually understand the difference and they tend to label surf maps as slide when the movement is nowhere near the same.
good vid, but to offer minor corrections godot is a game engine, not a programming language, and it looks like the "browser utopia" was also made in godot since the site icon is the default godot icon
ive never seen someone in Krunker unironically play and enjoy those abominations of "surf" maps. tho its rlly cool how u paid respect to the actual movement community of various complex jumps/movement routes
Insanely good video. When i first found out you could surf in roblox i was awestruck for like a week but this video gave that same feeling again and again every few minutes. The editing was perfect, wasn't show offish or distracting (like the editing of 90% of youtube videos these days) and the focus was on the games. You showcased games with only a few steam reviews. Most "i played every ____" videos aren't this high quality and don't go as deep into their respective topics but still get so so many views but you went to the bottom of the iceberg and back and to do it on a such a niche thing like surf is admirable. Maybe i'm biased because i play surf but it's still objectively a really good video.
Do you have any videos on conc'ing or ledging? These are two special types of skill-based movement that I think are even harder than surfing or bhop. To me, CS beta through 1.3 and TFC were the pinnacle of skill-based movement.
btw, yes, there are savestates im roblox surf, theyre just really janky you have to do /p (practice), and then you have to do /save and then a name for the save where you want to save to load it, you have to do /load and then the name of the save you want to load the only problem is that you have to do /load every time you fail
You are missing KZMod surf. It was a standalone KZ game but it also had surf and its own unique maps. Not sure if its still available on Steam. Great video though! Was really surprised to see some surf ramps in Quake in 2002. I know Mariowned would be sad to know he could no longer put inventor of surfing on his CV haha.
in half life there is a thriving kz/bhop/slide/surf community in the mod AG(adrenaline gamer, using openag client) under the name HLKZ which uses similar settings to axn from 1.6kz community on servers hosted in eu and na by sourceruns.
You should try Urban Terror and it's Jump maps. The game is based on the quake3 engine and has really good movement mechanics. With the game being over 22 years old, it has a ton of maps for different skill levels too. Just know that you don't use A+D, but just hold sprint and W and do the rest with your mouse. Doing smooth curves with your mouse will allow you to gain speed. It's almost like drifting, but the more you are sideways, the faster you can go. There are icy maps which is somewhat comparable to surf in source games, and regular jump maps, which are more focused on b-hopping and walljumps
Every time I’m reminded of it, I start to think about how letting Splitgate die like it did might be the biggest mistake the gaming community has made in recent years. We had a title that truly tried to push the bounds and do something that hadn’t really been done before, and it did it well. The mtx wasn’t overbearing or greedy, the gameplay was great, I never had any issues with hit registration, it was well optimized. It did everything right. On paper, it was almost perfect. Why didn’t it succeed?
On Bhop pro for mobile you can actually gain maximum speed immediately by jumping and rapidly flicking the camera back and fourth so if you see times that look impossible that's what they are doing. It took me a while to figure it out.
Dang, I began playing surf back in CS Source, I know it existed in CS original but never played it then. Source was so much fun to play, I never tried it in CS GO though
Awesome lore video, I NEVER knew somebody remade mesa in L4D! I knew about the roblox one though. Surf mesa most commonly played surf map across all games! LES GOOOO
Hey love the video! I've played a lot of movement based obbies around 2004, I got into surf later around 2010 in TF2, but I was more wondering if you've ever heard of Bunny Track in the Unreal Tournament games? Bunny Track was my childhood and it was just a very basic obby with jump puzzles etc, but it had one cool mechanic: there is a mechanic in all UT games, where if you double tap a direction, you side dodge in that direction, you can use this horizontal momentum to shoot yourself off of small slanted surfaces. I was wondering if you had ever played it, and if not, I recommend checking it out for yourself, it's what i grew up on and there's still a tiny niche community left, albiet very scarce. If you like surf and weird obscure custom obby maps, try bunny track in unreal torunament 99, theres a ton of dead servers still running you can try, I'd love to see you cover it, no pressure tho, love your content either way
Just want to add that CS 1.6 also had trick surfing not just speedrunning. You mentioned Hald side surf. You can actually do it fully instead of A and D you user W and S. Also backwards surfing which is self explanatory. Ofc doing these would mean that you know the map without pretty much looking at the screen. :D
Great video man, been playing this game mode since Source, love source movement so much. I've been playing momentum mod I can't wait for it to go public.
Gorilla tag surf is suprisingly good. You have to angle your hand perfectly to gain speed and to not slide off the wall. Sad that its only on one of the maps, i would love to see a modded map for surfing in gtag. Great video too, nice work
I loved old bhop pro, it's was so incredibly fun, but then they turned the maps into more of platformers so they completely changed the control scheme for the worse.
The Surf from every Valve game comes from Quake, which provided the alot of the code for Half-Life. CS 1.6 was a modification of Half Life, soon its own game. However, a lot of these surf clones do not use the same movement code from Quake, like Roblox Surf, if you make a basic surf map in Roblox without modifying the movement code at all, you wont be able to surf and you'll just be walking on the ramps, not sliding.
I played alot of Bunny Hop League wich has in my opinion the best looking and best playable bunny hop maps as a standalone game, it also has a surf mode wich i couldnt get into because im not really into surfing but i was hoping you would cover it.
bro one thing thats so annoying on css is that when you land hard your camera gets diagonal. Btw back in cs 1.6 i always played Gun surf maps like suf green or ski2 and i could reach all spots there while holding W, i surfed over 1 year with holding W xD
Hey thanks for testing my game (Hoverflow) ! Very glad to hear your feedback, it motivated me to start developing it again :D
great game man totally underappreciated, best of luck!!!
Where can we get it? IS there a demo?
Hey man great game you really have the best 3D aerial movement I don't understand how the strafing mechanic in FPS hasn't evolved in your way it's simple accessible and fun and despite the fact that your game is still in early access it has a calm, cool and relaxing ambience and I honestly think you've made the best surfing game in the world disgusted to know that a game like this is so unpopular. I wanted to ask you how you coded the ability to strafe in the air with the forward key?
@@DegenBasementGaming-cx4nl Damn I had no notification about these comments sorry ! Yes there is a free demo on Steam, I'd be glad to hear your feedback as well I'm developping it full time now !
@@hery8148 Thanks a lot for the kind words, it means a lot !!
For how I coded the strafe in the air : when you press the "forward" key, the horizontal velocity from your rigidbody will be adjusted to face where the camera is looking :)
I can tell you that Krunker is more of a Bhopping game and slopes are usually just used to generate an insane amount of speed when going DIRECTLY towards them and spamming jump (w/scrollwheel)
lmfao or flying up and across them! its kinda buggy but does the job, the bhop sprint thing is really fun too to get insane speeds
b hopping in krunker is just spamming the space bar and the whole game is full of hackers its not even fun
@@demonxuka4732you haven’t seen the movement community I bet you don’t know what moon jumping is
8:10 the update to the Roblox surf just made it so maps made with slightly bumpy curved ramps now get picked up on more, as the character picks up every small change no matter how small. It also the makes the physics essentially confused enough that it just restarts you. This happens on quite a few maps, just usually they do not appear in server list much as people don't want to play buggy maps.
Also there are simple differences in height of character, strafing, gravity and others, which can be seen in channelog in game
roblox surf scientist
@@barooooooooo 😮
Randomly resetting on ramps bug is now fixed
@@krakow10 oh thanks quat
Another thing is the hitbox was changed from a rectangle to a cylinder, fixing that broken bug you got from jumping on the edge of blocks which gave you a ton of speed
0:21 wtf is Vegeta doing training his surf
Damn, I was just casually playing surf on CS 1.6 back in the days, never thought this would evolve in such a big community.
I'll most certainly be back on CS 2!
I played surf in 2006, now I just got to know it's still a thing lol
fr fr I was chillen on css surf back in my days
cs2 surf is completely broken, just play cs source. it will save your sanity
I sat here and enjoyed myself throughout the ENTIRE video there wasnt one part that made me wanna watch something else. You are SO entertaining I just HAVE to subscribe to you.
tysm!!!
@@Repster Anytime man Ive been watching your videos for the past hour now I wish you luck on your TH-cam career, you have to be my new favorite youtuber. Trust me I will show your channel to all my friends
wait youre actually right, i cant even surf but i watched 24 minutes of this video without looking anywhere but the monitor
@@averagesionenjoyer8948 I know right like that only happens when stuff is interesting and I didnt think a video about just surfing would be interesting but the way he showcased it was just amazing and super entertaining
You wrote this comment like a TH-cam intro
Thanks for playing my game (*NEW* SCUFFED EPIC BHOP SIMULATOR 2023), it's really funny seeing a good surfer like you have trouble with the game since it's so scuffed.
banger vid man. But I just can't help but think that a map in Portal 2 that has no turns but instead uses portals on walls behind ramps as "navigation" could be absolute killer
a surf game with a better movement system that includes portals in maps sounds like it'd be sick + challenging to learn
Thank you so much for these videos, iv been surfing since 2007. Can't surf much anymore due to injuries but these video give me so much joy.
that krunker caught me off guard
CSS will always rein supreme in surf, nothing else competes in my opinion. Have talked few people on CSS servers that learned about surf from Roblox and found their way to CS eventually. Interesting phenomenon to have all these young players getting into such an old game. Some of them seemed to be really good at surf too which is cool to see. I’d bet half these Roblox players weren’t even born the first time I tried surf. The community still being alive today is a testament to how great surf is!
I am very surprised on how in depth you went even to show apex. i also think its funny you got in touch with delmo for help with the titan fall 2. its also great u showcased some kraber9k
Good you reuploaded. Audio was trash before.
Absolutely nailed the flow of the script on this vid, everything transitioned seamlessly
thank you for mentioning hoverflow, i have never played a game in the surfing realm before. and that one looked approachable so i just bought it. the dev is still making updates and its a lot of fun
A real step up in terms of polish! nice work dude, the algo's gonna like this one
The half-life surf video is most definetly segmented, he loves segmenting / changing values in console and not stating so in the description :D but half-life does have some really good surf maps, it does function abit differntly but its still fun. btw people on HL usually play on a mod called AG (Adrenaline Gamer), thats where almost all movement players are.
Thanks for the shoutout! I'm glad you enjoyed my Splitgate maps 😄
great vid, ik you told on your stream it took alot of time. worth it man. keep going!
Really cool video. Correction though: Vivid Surf is UE5 which is why its so heavy to run. I think the idea is to allow creators to not have to bake lighting by using Lumen (software ray traced lighting) tech but its very heavy and I ended up not using that feature on my 2080S. Vivid surf was a pretty cool standalone. Id say the surf feels 'looser' and the speed physics behave differently. Was fun to play and relearn the surf physics
Oh nice, something that I made appeared in this video. In March 2016 I made a map for Roblox Surf, and it is featured in the introduction video that was made the same year. You can see it at 7:14. It's the sky map with islands, and at 8:16 it appears again.
Ironically, that map that he loads into when starting the game at 8:16 is also a map that I created.
thats awesome! nice maps, rsurf is based ngl
@@Repster
Thanks! I made the maps 7 years ago now and it always nice to see that I've made a surprising amount of impact on the game since then.
And yeah, Rsurf is pretty based. Developer puts an absolutely astonishing amount of time into making it and the older Bhop version, I've watched some of his streams and the effort is way beyond what I see from some big game developers.
Nice video by the way. I'll sub.
name makes sense bowman
Surprised you featured BZ :)
What a fascinating video. Some stuff I've not heard about at all in there. And what a great intro for people who aren't in the know.
I know you put a bunch of effort into this. Hope it goes to the moon!
3:07 love that rocket launcher! :eyes:
enjoyable video :D
I wish there was more freestyle type maps in modern cs. I used to only surf in surf_ski back in the day on 1.6. A lot of other people did the same finding their own flow and style for the map. We looked at it kind of like a skate park rather than levels or clearing gaps or breaking time trials. It was all about style.
Dang you reminded me of one skate map in CSS I really enjoyed.
There is a pretty good free-style skatepark map in CS:GO. It’s called surf_instantdeath and although it’s small, you can definitely do your own route and such. It’s getting more popular - I would look into the creator and similar maps if you’re interested.
@@verify5610 for sure ill take a look,
I played CSS cambat Surf. I don't enjoy skill surf. In combat surf its also like a skatepark .
as someone who has loved surf for years i have to say the best surf versions i have ever played was csgo and gorilla tag, with gorilla tag it is odd at first but it is so intuitive and it plays into the main gameplay as well and it is real fun, i loved your video! very entertaining keep it up!
TY!
bro back when the ice map first came out in gorilla tag and you could ride on the walls.. best vr experience ever, i think i stopped playing not long after the dev removed it
Wow man just clicked on the video and halfway through I checked the likes/views...thought this at least had 200k+ views and you had as many subscribers...amazing production quality! Keep up the great work brother.
as a competitive krunker movement player, surf maps are fun but don’t have much of a community to back them. I can see a huge potential though!
ooooh THAT'S why i've been getting emails with people giving feedback to my stupid surfgame that i uploaded on crazygames in 2019 as a test to see if surfing is possible in webGL LMAO
I thought that game was already long gone dead and buried, but suddenly i've been getting emails from people apparently playing it and giving feedback to it (i got one where a dude was BIG MAD) lol.
Thanks for calling it high quality- at the time i basically just ripped a bunch of maps from cs go and randomly cobbled them together in blender and threw them into unity because it was mostly a proof of concept to see if pixel textures & pixel animations could work & if surfing could be realized in webGL with the tickrate lag.
lol sorry for the necrobump
Great video! You missed one of the more significant reasons people prefer CS:S over CS:GO, which is the ability to set the specific speed on your turnbind.
Your stream on ballistic zen made me sink 20+ hours speedrunning and breaking the game equally. The game now has a line system where you can share your own lines with other people, with a little jank of course but no game is good without a little jank
dude the corner hopping strat is killer, looks super hard. hopefully some new skips are discovered!
A year ago when i still had my vr i stumbled upon Surf Udon and because hadn't surfed in like a year at this point I thought i give it a go. And despite obviously being different it was really enjoyable and sparked my interest in surfing again. But for me CSGO surf will always have a special place that no clone can get to :)
Banger vid! I would actually cry if you made bhop videos too, there's nothing out there in this video style for bhop.
This was a fantastic video. It introduced me to so many games I've never even heard of before and I'll be checking them out, especially Hoverflow. I hope you'll make a video on Quakeworld surf though. Surf in Quakeworld is probably my favourite out of all of them and I'd love to see you dive into it as well.
I just watched this entire video and barely even realised, your videos are really captivating and entertaining keep it up.
Beautiful video Repster. Had me captivated at every second. I don't know how you can do it so easily but you make a 20+ minute video feel like 4 really cool to watch!
Yo I've got a lil project you might be interested in,, I'll dm you today
@@Repster 👍
Glad you highlighted slide in quake, but slide and surf have completely different settings so they arent the same game mode. Same goes in 1.6, as all slide_ maps are played on default settings (10aa) and surf maps were originally created to only be played on 100aa. Same goes for quake 1 as the air acceleration is on default values so they are considered slide instead of surf. Unfortunately csgo lost sight of this and most mappers dont actually understand the difference and they tend to label surf maps as slide when the movement is nowhere near the same.
Bro seeing death Elmo’s name rn was nostalgic cause I used to be part of his combat surf community years ago
good vid, but to offer minor corrections godot is a game engine, not a programming language, and it looks like the "browser utopia" was also made in godot since the site icon is the default godot icon
i would have never thought there were so many surf games lol banger vid as always
i dont know much about surf but i can say this was one of the most interesting videos i watched on youtube ever.
ive never seen someone in Krunker unironically play and enjoy those abominations of "surf" maps.
tho its rlly cool how u paid respect to the actual movement community of various complex jumps/movement routes
tysm!
Fire video. So many decent surf games out there that I didn't even know about.
Insanely good video. When i first found out you could surf in roblox i was awestruck for like a week but this video gave that same feeling again and again every few minutes. The editing was perfect, wasn't show offish or distracting (like the editing of 90% of youtube videos these days) and the focus was on the games. You showcased games with only a few steam reviews. Most "i played every ____" videos aren't this high quality and don't go as deep into their respective topics but still get so so many views but you went to the bottom of the iceberg and back and to do it on a such a niche thing like surf is admirable. Maybe i'm biased because i play surf but it's still objectively a really good video.
thank you so much! couldnt do it without my community, they did excellent research
Do you have any videos on conc'ing or ledging? These are two special types of skill-based movement that I think are even harder than surfing or bhop. To me, CS beta through 1.3 and TFC were the pinnacle of skill-based movement.
I used to play Conc maps in TFC back in the day. Surf was basically an evolution.
btw, yes, there are savestates im roblox surf, theyre just really janky
you have to do /p (practice), and then you have to do /save and then a name for the save where you want to save
to load it, you have to do /load and then the name of the save you want to load
the only problem is that you have to do /load every time you fail
1:15 tickrate for surf servers is manually set to 102.4, both in css and csgo
You are missing KZMod surf. It was a standalone KZ game but it also had surf and its own unique maps. Not sure if its still available on Steam. Great video though! Was really surprised to see some surf ramps in Quake in 2002. I know Mariowned would be sad to know he could no longer put inventor of surfing on his CV haha.
I personally do not think that is considered surfing in Quake. Similar ideas but besides maintaining speed using a ramp, the similarities end.
the golden days of surfing were surf arena. just classic elimination. surf greatriver will for ever stay in my heart.
in half life there is a thriving kz/bhop/slide/surf community in the mod AG(adrenaline gamer, using openag client) under the name HLKZ which uses similar settings to axn from 1.6kz community on servers hosted in eu and na by sourceruns.
thats crazy how different these games are while on the same engine, just cause of some changed variables
You should try Urban Terror and it's Jump maps. The game is based on the quake3 engine and has really good movement mechanics. With the game being over 22 years old, it has a ton of maps for different skill levels too. Just know that you don't use A+D, but just hold sprint and W and do the rest with your mouse. Doing smooth curves with your mouse will allow you to gain speed.
It's almost like drifting, but the more you are sideways, the faster you can go. There are icy maps which is somewhat comparable to surf in source games, and regular jump maps, which are more focused on b-hopping and walljumps
Ah yes, the commentary TH-camrs favourite games
i dont know how this is happening but i am loving the uptick in less popular channels being recommended to me that are genuinely entertaining
You need to try BSurfing
i love how you used a random ass nmp clip for apex surf :) Very well made video
Great vid! Tried out a few surf and bhop servers on CS:GO around 2017-2018 and could never get the hang of it 😂 looks damn satisfying though
Every time I’m reminded of it, I start to think about how letting Splitgate die like it did might be the biggest mistake the gaming community has made in recent years. We had a title that truly tried to push the bounds and do something that hadn’t really been done before, and it did it well. The mtx wasn’t overbearing or greedy, the gameplay was great, I never had any issues with hit registration, it was well optimized. It did everything right. On paper, it was almost perfect. Why didn’t it succeed?
Bhop pro allows you to make it so it autostrafes when you drag your finger in a direction so it’s really easy to airstrafe
God I love Troflecopter
On Bhop pro for mobile you can actually gain maximum speed immediately by jumping and rapidly flicking the camera back and fourth so if you see times that look impossible that's what they are doing. It took me a while to figure it out.
Csgo surf feels like waking up with a limp arm, leg and brain
Dang, I began playing surf back in CS Source, I know it existed in CS original but never played it then. Source was so much fun to play, I never tried it in CS GO though
You are great content creator, thanks man, keep it up! :)
Awesome lore video, I NEVER knew somebody remade mesa in L4D! I knew about the roblox one though. Surf mesa most commonly played surf map across all games! LES GOOOO
mesa on roblox is very far off the most played, one map called "i dont know" had over 300k completions, mesa had prob 1/10th that
Gamma jumping in Quake and Wolf ET was goated
Ayeee. JC got credit for popularizing surf. Fire
A. Fucking. Amazing. Video
Hey love the video! I've played a lot of movement based obbies around 2004, I got into surf later around 2010 in TF2, but I was more wondering if you've ever heard of Bunny Track in the Unreal Tournament games?
Bunny Track was my childhood and it was just a very basic obby with jump puzzles etc, but it had one cool mechanic:
there is a mechanic in all UT games, where if you double tap a direction, you side dodge in that direction, you can use this horizontal momentum to shoot yourself off of small slanted surfaces. I was wondering if you had ever played it, and if not, I recommend checking it out for yourself, it's what i grew up on and there's still a tiny niche community left, albiet very scarce.
If you like surf and weird obscure custom obby maps, try bunny track in unreal torunament 99, theres a ton of dead servers still running you can try, I'd love to see you cover it, no pressure tho, love your content either way
Super great and well informed video, but I do feel the need to mention that Godot isn't a programming language, it's a game engine.
I wish ramp surfing existed irl, but that won't be for centuries.
Stumbled upon your content, didn’t expect to sit through the whole video. But damn you have gained a subscriber
I’m happy that you can play surf on gmod
Just want to add that CS 1.6 also had trick surfing not just speedrunning. You mentioned Hald side surf. You can actually do it fully instead of A and D you user W and S. Also backwards surfing which is self explanatory. Ofc doing these would mean that you know the map without pretty much looking at the screen. :D
I comment to help statistics
What about surfing in karlson?
I never even knew they were surf game outside of source engines games 😂
Tbh that fragsurf map you were playing is the map i have the most hours in on cssource so I defo recognise that map lol
I started surfing on bhop pro and when they changed the speed limit from 1428 to around 800 i was mad
Cravygames surf??? I’m living under a rock
Great video man, been playing this game mode since Source, love source movement so much. I've been playing momentum mod I can't wait for it to go public.
Glad you enjoy it!
Gorilla tag surf is suprisingly good. You have to angle your hand perfectly to gain speed and to not slide off the wall. Sad that its only on one of the maps, i would love to see a modded map for surfing in gtag. Great video too, nice work
thanks, i swear to go i saw another VR surf game with custom maps (somone mentioned tower unite) but I cant find. rip
@@Repster tower unite good game ruined in recent years :(
holy hell a reference to reflex arena out in the wild i never thought id see the day
Sooo… you haven’t tried wolfenstein enemy territory “trick jumping”? I was sad to see you didn’t play that.
Playing ze mod on csgo with surf makes me hype as hell
keeping momentum in Ballistic Zen made me think it should absolutely be like Titanfall 2 without the fps mechanics
My 1st surf ever was the foundation of building near CT spawn in cs_assault. It was in CS 1.5 😅
You forgot Project RIK.
A marriage between defrag and surf.
I loved old bhop pro, it's was so incredibly fun, but then they turned the maps into more of platformers so they completely changed the control scheme for the worse.
Nice video bro, I'm surprised you missed the day of defeat death slide servers they were really OG and the DOD version of surf.
2:54 there is map built with a wall of touhou character portraits exists out there in cs surf map.
I know touhou is everywhere but that's a jumpscare
i'm looking forward to Momentum Mod coming out on steam in the near future
You need to try Defrag, it isn't about surfing, but it's a very cool quake mod that has insanly fun movement and maps.
You mentioned surfing starting in CS 1.6 but I remember it showing up in Quake back in the day
I am dumb and commented before watching the whole video lol. My bad
I feel like Tribes Ascend should be on the list
Yep was looking for this, should definately be on the list
These Clips are so encouraging
The Surf from every Valve game comes from Quake, which provided the alot of the code for Half-Life. CS 1.6 was a modification of Half Life, soon its own game. However, a lot of these surf clones do not use the same movement code from Quake, like Roblox Surf, if you make a basic surf map in Roblox without modifying the movement code at all, you wont be able to surf and you'll just be walking on the ramps, not sliding.
I played alot of Bunny Hop League wich has in my opinion the best looking and best playable bunny hop maps as a standalone game, it also has a surf mode wich i couldnt get into because im not really into surfing but i was hoping you would cover it.
bro one thing thats so annoying on css is that when you land hard your camera gets diagonal. Btw back in cs 1.6 i always played Gun surf maps like suf green or ski2 and i could reach all spots there while holding W, i surfed over 1 year with holding W xD
10:18 Godot is not a programming language, it's a game engine.