Select by Texel Density

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 10

  • @miladebp
    @miladebp ปีที่แล้ว +2

    Please, we need a voiceover video tutorial about texel density, especially in-game assets.

  • @leminh8641
    @leminh8641 ปีที่แล้ว

    I'm a newbie and I don't know how to fix this error. I'm using Zbrush and know some blender.
    WARNING: "Packing overflow. Some islands or groups cannot fit in tile with the requested Texel Density and/or scaling constraints. Please lower the target texel density, or increase the texture map resolution, or add tiles or increase their dimensions, or release Min. Scaling constraints."

    • @RizomUV
      @RizomUV  ปีที่แล้ว

      It's not an error, it's informing you that the islands can't fit in the tile at the current Texel density setting.
      Are you using Real Space or Virtual Spaces?

    • @leminh8641
      @leminh8641 ปีที่แล้ว

      @@RizomUV I am using Real Space.
      the problem is I don't know about Texel Density and how to edit them. I am using Zbrush

    • @RizomUV
      @RizomUV  ปีที่แล้ว

      @@leminh8641 - You don't need to keep mentioning Zbrush, it has nothing to do with this.
      Do you even need Real Space? Are you aware of what Real Space is for?

    • @leminh8641
      @leminh8641 ปีที่แล้ว

      @@RizomUV I switched to Virtual spaces and it worked, I was confused between the 2 versions. thank you very much

    • @RizomUV
      @RizomUV  ปีที่แล้ว +1

      @@leminh8641 - Real Space is for bringing UVs in the Real World (Think design templates), so it has 1:1 ratio between the 3D space and the UV space.
      Virtual Spaces is not 1:1, it's relative. And is used for anything virtual (game engines, rendering)

  • @jmccann96
    @jmccann96 2 ปีที่แล้ว +1

    Somebody add a voiceover to this

    • @RizomUV
      @RizomUV  2 ปีที่แล้ว +4

      I agree, I'll be replacing this video with one that will walk you through this with a voiceover 😉